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School: conjuration
Class: Hunter
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- Arcanist [264]
- Wizard [264]
- Sorcerer [263]
- Witch [204]
- Magus [79]
- Bard [92]
- Skald [92]
- Summoner [153]
- Unsummoner [134]
- Bloodrager [41]
- Shaman [125]
- Druid [161]
- Hunter [141] ×
- Ranger [68]
- Cleric [195]
- Oracle [192]
- Warpriest [153]
- Inquisitor [61]
- Antipaladin [22]
- Paladin [51]
- Alchemist [36]
- Investigator [35]
- Psychic [103]
- Mesmerist [28]
- Occultist [63]
- Spiritualist [51]
- Medium [22]
Descriptor
Range
Duration
Verbal
Somatic
Material
Focus
Divine Focus
141 spells
| Name ▲ | Subschool | Hunter Level | Description |
|---|---|---|---|
| Abundant Ammunition | summoning | 1 | When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or... |
| Accept Affliction | healing | 3 | The caster can transfer the effects of afflictions such as curses, diseases, and poisons from... |
| Air Bubble | creation | 1 | Air bubble creates a small pocket of breathable air that surrounds the touched creature's head... |
| Alleviate Addiction | healing | 1 | The subject ignores the effects of addictions. The subject can naturally recover from damage... |
| Alluring Spores | creation | 2 | This spell creates a burst of spores that weaken the mind. Creatures within the area must... |
| Ally Across Time | summoning | 1 | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Alter Summoned Monster | summoning | 2 | You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon... |
| Apport Animal | teleportation | 3 | This spell functions like apport object except the target is an animal. Only normal, nonmagical... |
| Aquatic Cavalry | summoning | 2 | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Aqueous Orb | creation | 3 | You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb... |
| Army Across Time | summoning | 3 | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Arrow Eruption | creation | 2 | You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the... |
| Ash Storm | creation | 3 | Driving ash blocks all sight (even darkvision) within the spell's area of effect, and falling... |
| Bountiful Banquet | creation | 4 | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Bow Spirit | creation | 4 | A bow spirit is a shapeless force that hovers about you, taking ammunition from your quiver and... |
| Burning Sands | creation | 1 | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand... |
| Burst of Nettles | 3 | You release a burst of barbed, acid-filled nettles. Creatures caught in the burst take 3d6... | |
| Calistria's Guardian Wasps | summoning | 3 | You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in... |
| Cape of Wasps | summoning | 4 | You summon a wasp swarm (Bestiary 275), which fills your space (up to 5 feet by 5 feet) but does... |
| Carrying Wind | 3 | When you cast this spell, a wind spirit envelopes you and carries you with it at your direction.... | |
| Cave Fangs | creation | 5 | You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out... |
| Climbing Beanstalk | creation | 2 | You cause a thick, sturdy beanstalk to sprout from the ground and grow upward to a height of 10... |
| Cloud of Seasickness | creation | 2 | This spell functions like stinking cloud, except as noted above and that the vapors make... |
| Cold Iron Fetters | creation | 3 | Cold iron shackles materialize around the target's limbs, reducing each of the target's movement... |
| Companion Transposition | teleportation | 4 | You trade places with the other target, teleporting as if you were both affected by dimension... |
| Create Drug | creation | 3 | The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour,... |
| Create Water | creation | 0 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Cure Critical Wounds | healing | 5 | This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Light Wounds | healing | 1 | When laying your hand upon a living creature, you channel positive energy that cures 1d8 points... |
| Cure Light Wounds, Mass | healing | 6 | You channel positive energy to cure 1d8 points of damage + 1 point/caster level (maximum +25) on... |
| Cure Moderate Wounds | healing | 3 | This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Serious Wounds | healing | 4 | This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1... |
| Curse of Dragonflies | 3 | You invest a target with cursed elemental energy, making the open skies anathema to it. If the... | |
| Delay Disease | healing | 2 | The target becomes temporarily immune to disease. Any disease to which it is exposed during the... |
| Delay Poison | healing | 1 | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Delay Poison, Communal | healing | 3 | This spell functions like delay poison, except you divide the duration in 1-hour intervals among... |
| Desperate Weapon | creation | 1 | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Dream Feast | creation | 1 | The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her... |
| Eagle Aerie | summoning | 6 | You summon a flight of giant eagles (one/3 caster levels, maximum of six; Bestiary 118) to ferry... |
| Entice Fey, Lesser | calling | 4 | This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to... |
| Euphoric Cloud | creation | 2 | You create a bank of fog similar to that created by fog cloud except its vapors are... |
| Expeditious Construction | creation | 1 | You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet... |
| Fire Seeds | creation | 6 | Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you... |
| Flame Steed | creation | 4 | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Flash Flood | creation | 6 | You call forth a fast-moving wave that batters all creatures in its path and leaves the target... |
| Fog Cloud | creation | 2 | A bank of fog billows out from the point you designate. The fog obscures all sight, including... |
| Garden of Peril | creation | 2 | Vividly colored poisonous mushrooms instantly spring into existence in squares you select. The... |
| Geyser | creation | 4 | You cause a column of boiling water to spring forth from any horizontal surface, knocking over... |
| Gravel Vortex | creation | 4 | You create a hail of tiny pieces of rock and dust that batter and scrape against all things in... |
| Grove of Respite | creation | 4 | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Hanspur's Flotsam Vessel | creation | 1 | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Healing Token | healing | 2 | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Ice Spears | 3 | Favored by the spellcasters of Irrisen, this potent spell can disrupt spellcasters, topple... | |
| Insect Plague | summoning | 5 | You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,... |
| Inspiring Recovery | healing | 4 | You can heal a creature, harm an undead creature, or call upon a very recently dead creature to... |
| Instant Clot | healing | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Instant Restoration | healing | 4 | Instant restoration channels planar energy into a summoned creature. This spell can be cast as... |
| Iron Stake | creation | 2 | This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged... |
| Irradiate | creation | 4 | The spell's area of effect floods with dangerous radiation. The strength of the radiation you... |
| Knell of The Depths | 3 | You invest a target with cursed elemental energy, causing nearby bodies of water to roil when... | |
| Lead Plating | creation | 2 | You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or... |
| Leshy Swarm | summoning | 3 | You call out to nearby nature spirits and grant them temporary plant bodies. These creatures are... |
| Life Current | healing | 3 | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Life Shield | healing | 3 | You surround yourself with a positive energy field that damages undead opponents. Each time an... |
| Mad Monkeys | summoning | 3 | You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your... |
| Martyr's Last Blessing | healing | 3 | You charge your body with healing energy, which erupts from you if you are dying or are killed... |
| Master's Escape | teleportation | 4 | You create an extradimensional link between yourself and one summoned creature you control that... |
| Mighty Fist of The Earth | creation | 1 | You create a fist-sized rock that flies toward one enemy. Make an unarmed strike attack roll... |
| Mudball | creation | 1 | When you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy's... |
| Mud Buddy | creation | 2 | You create a Small minion out of mud, and it obeys your commands. The mud buddy has AC 12, 10... |
| Nauseating Dart | creation | 1 | You spit a poisonous stinger around the size of a quill at a creature within range, as though... |
| Neutralize Poison | healing | 3 | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Neutralize Poison, Greater | healing | 5 | This spell functions as neutralize poison, except as noted here. You automatically succeed at... |
| Obscuring Mist | creation | 1 | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Pernicious Pranksters | summoning | 5 | You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.... |
| Planar Inquiry | calling | 3 | Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings... |
| Pocketful of Vipers | summoning | 3 | You set a magical ward upon the object touched, which must be a container such as a pouch, bag,... |
| Poisonous Balm | healing | 5 | You mend the target's injuries, curing 3d8 hit points + 1 point/caster level (maximum +15) as... |
| Protective Spirit | creation | 2 | A protective spirit is an invisible, mindless, shapeless force that hovers about you, defending... |
| Rain of Frogs | summoning | 3 | This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm... |
| Raise Animal Companion | healing | 4 | This spell functions as raise dead, but it only affects an animal companion, familiar, or... |
| Reincarnate Spy | healing | 6 | This spell functions as reincarnate except that you can cause the new body to resemble a... |
| Release The Hounds | summoning | 5 | This spell summons a pack of canines that respond to the spellcaster's commands and act in... |
| Reloading Hands | creation | 2 | Once/round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This... |
| Remove Disease | healing | 3 | Remove disease can cure all diseases from which the subject is suffering. You must make a caster... |
| Remove Radioactivity | healing | 4 | You remove all ongoing radiation effects, both primary and secondary, on a single target if you... |
| Remove Sickness | healing | 1 | You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving... |
| Restful Cloak | healing | 2 | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium... |
| Restoration, Lesser | healing | 2 | Lesser restoration dispels any magical effects reducing one of the subject's ability scores or... |
| Returning Weapon | teleportation | 1 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Returning Weapon, Communal | teleportation | 2 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Rising Water | 3 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| Roaming Pit | creation | 6 | This spell functions as create pit, except the pit is capable of movement. As a move action, you... |
| Rock Whip | creation | 1 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Second Wind | healing | 3 | You can cast this spell only when you have fewer than one-quarter of your total hit points. With... |
| Shackle | creation | 2 | You summon a set of Small or Medium masterwork restraints into being. When you cast this spell,... |
| Sleet Storm | creation | 3 | Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to... |
| Slipstream | creation | 2 | You create a low-cresting wave of water that carries the target along the surface of water or... |
| Slowing Mud | creation | 4 | You coat the targets in thick, sticky mud. The mud acts as a slow spell and also blinds the... |
| Soothing Mud | healing | 3 | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Soothing Word | healing | 2 | The target of this spell causes several conditions that he suffers from to be lessened in... |
| Spectral Scout | creation | 3 | You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which... |
| Spindrift Spritz | healing | 1 | You can cast this spell only as a response to a target attempting a saving throw against an... |
| Spindrift Spritz, Mass | healing | 3 | This spell functions as spindrift spritz, except as noted above. |
| Spore Burst | 2 | You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1... | |
| Stabilize | healing | 0 | Upon casting this spell, you target a living creature that has -1 or fewer hit points. That... |
| Stone Call | creation | 2 | A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning... |
| Stone Discus | creation | 2 | You create a stone discus, which flies at an enemy. You can create one discus, plus one... |
| Stone Shield | creation | 1 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Summon Flight of Eagles | summoning | 4 | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Summon Giant Ally I | summoning | 6 | This spell functions as summon nature's ally VI, except its casting time is shorter and you can... |
| Summon Kami | summoning | 5 | This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin,... |
| Summon Minor Ally | summoning | 1 | This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller... |
| Summon Nature's Ally 1 | summoning | 1 | This spell summons to your side a natural creature (typically an animal, fey, magical beast,... |
| Summon Nature's Ally 2 | summoning | 2 | This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or... |
| Summon Nature's Ally 3 | summoning | 3 | This spell functions like summon nature's ally I, except that you can summon one 3rd-level... |
| Summon Nature's Ally 4 | summoning | 4 | This spell functions like summon nature's ally I, except that you can summon one 4th-level... |
| Summon Nature's Ally 5 | summoning | 5 | This spell functions like summon nature's ally I, except that you can summon one 5th-level... |
| Summon Nature's Ally 6 | summoning | 6 | This spell functions like summon nature's ally I, except that you can summon one 6th-level... |
| Summon Stampede | summoning | 6 | You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction... |
| Summon Swarm | summoning | 2 | You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures... |
| Summon Totem Creature | summoning | 3 | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Swarm of Fangs | summoning | 3 | You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot... |
| Sylvan Hideaway | creation | 3 | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Thorn Javelin | creation | 1 | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Tidal Surge | creation | 5 | If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a... |
| Touch of Slime | creation | 4 | You create a coating of slime on your hand. When you make a successful melee touch attack with... |
| Transport via Plants | teleportation | 6 | You can enter any normal plant (equal to your size or larger) and pass any distance to a plant... |
| Tree Stride | teleportation | 4 | When you cast this spell, you gain the ability to step into a tree, magically infusing yourself... |
| Unlife Current | healing | 3 | This functions as life current except you infuse the current with negative energy, so it heals... |
| Vine Strike | creation | 2 | Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as... |
| Wall of Brine | creation | 3 | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Wall of Stone | creation | 6 | This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1... |
| Wall of Thorns | creation | 5 | A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing... |
| Waters of Lamashtu | creation | 3 | This spell generates what appears to be clear, pure water, but it is in fact a foul secretion... |
| Web Shelter | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| Whip of Ants | summoning | 6 | This spell functions as whip of spiders, except it summons army ants, and any creature you... |
| Whip of Centipedes | summoning | 5 | This spell functions as whip of spiders, except it summons centipedes, and any creature you... |
| Whip of Spiders | summoning | 2 | You summon hundreds of Diminutive spiders, which cling together in the form of a whip made for a... |
| Wing Bounty | creation | 2 | Your wings sprout a variety of colorful and flavorful berries. Each berry functions as if... |
| Winter Grasp | creation | 2 | Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to... |
