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Class: Oracle
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- Arcanist [243]
- Wizard [243]
- Sorcerer [243]
- Witch [139]
- Magus [68]
- Bard [100]
- Skald [96]
- Summoner [53]
- Unsummoner [46]
- Bloodrager [39]
- Shaman [81]
- Druid [86]
- Hunter [80]
- Ranger [28]
- Cleric [110]
- Oracle [110] ×
- Warpriest [92]
- Inquisitor [70]
- Antipaladin [27]
- Paladin [13]
- Alchemist [9]
- Investigator [9]
- Psychic [136]
- Mesmerist [81]
- Occultist [72]
- Spiritualist [54]
- Medium [35]
Descriptor
Range: Medium
Verbal
Somatic
Material
Focus
Divine Focus
110 spells
| Name ▲ | School | Subschool | Oracle Level | Description |
|---|---|---|---|---|
| Alter River | transmutation | 4 | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Animate Objects | transmutation | 6 | You imbue inanimate objects with mobility and a semblance of life. Each such animated object... | |
| Ardor's Onslaught | evocation | 4 | You unleash the power of zealous conviction to smite your enemies with a burst of pulsing... | |
| Awaken The Devoured | divination | 5 | This spell is often used by conjurers as a method to torment daemons and force compliance, for... | |
| Bereave | enchantment | compulsion | 4 | An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and... |
| Blade Barrier | evocation | 6 | An immobile, vertical curtain of whirling blades shaped of pure force springs into existence.... | |
| Blindness/Deafness | necromancy | 3 | You call upon the powers of unlife to render the subject blinded or deafened, as you choose. | |
| Blood Crow Strike | evocation | 4 | Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,... | |
| Blood of The Martyr | necromancy | 2 | You cause the target to bleed from every orifice, and her organs and blood become suffused with... | |
| Blood Scent | transmutation | 3 | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Boiling Blood | transmutation | 2 | The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point... | |
| Boneshaker | necromancy | 2 | By using a bone fetish like a marionette, you take control of a target creature's skeleton. This... | |
| Calm Emotions | enchantment | compulsion | 2 | This spell calms agitated creatures. You have no control over the affected creatures, but calm... |
| Champion's Bout | enchantment | compulsion | 3 | You allow two chosen champions to fight without interference. The two creatures must be willing... |
| Chaos Hammer | evocation | 4 | You unleash chaotic power to smite your enemies. The power takes the form of a multicolored... | |
| Circle of Clarity | abjuration | 7 | You create a magical emanation that interferes with all figments and glamers within it, giving... | |
| Cold Iron Fetters | conjuration | creation | 5 | Cold iron shackles materialize around the target's limbs, reducing each of the target's movement... |
| Compelling Rant | enchantment | charm | 5 | You deliver a confusing but fascinating monologue, relaying conspiracies or metaphysical... |
| Constricting Coils | enchantment | compulsion | 5 | This spell functions like hold monster, except that the target is constricted as if by the coils... |
| Cruel Jaunt | conjuration | teleportation | 6 | You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures... |
| Curse of Magic Negation | abjuration | 5 | You disrupt the target creature's ability to draw upon magical energies. For the duration of the... | |
| Dark-Light | evocation | 3 | You evoke a powerful light that affects all sighted creatures that do not posses light... | |
| Deadeye's Arrow | evocation | 2 | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Debilitating Portent | enchantment | compulsion | 4 | The target is surrounded by a glowing green aura of ill fate. Each time the spell's subject... |
| Dimensional Anchor | abjuration | 4 | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dimensional Lock | abjuration | 8 | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of... | |
| Diminish Resistance | transmutation | 2 | You weaken a creature's resistance against one energy type you select: acid, cold, electricity,... | |
| Discharge | abjuration | 3 | Discharge dissipates the charges from one technical object, temporarily depowers one... | |
| Discharge, Greater | abjuration | 6 | This spell functions as discharge, except it can discharge multiple technological objects and... | |
| Dispel Magic | abjuration | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Doom | necromancy | 1 | This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. | |
| Enthrall | enchantment | charm | 2 | If you have the attention of a group of creatures, you can use this spell to hold them... |
| Fear The Sun | transmutation | 2 | Each target that fails its saving throw gains light blindness, as/the universal monster rule.... | |
| Find Fault | divination | 3 | You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge... | |
| Fire Storm | evocation | 8 | When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame.... | |
| Flame Strike | evocation | 5 | A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of... | |
| Flesh Wall | necromancy | 6 | You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself... | |
| Flickering Lights | evocation | 2 | You cause the illumination in the area to seem to flicker erratically, fluctuating between... | |
| Forbiddance | abjuration | 6 | Forbiddance seals an area against all planar travel into or within it. This includes all... | |
| Frosthammer | evocation | 3 | You create a warhammer of magically hardened ice and send it hurling toward the target. You must... | |
| Gate | conjuration | creation, calling | 9 | Casting a gate spell has two effects. First, it creates an interdimensional connection between... |
| Heavy Water | transmutation | 4 | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hold Fey | enchantment | compulsion | 2 | This spell functions as/hold person, except it affects a fey instead of a humanoid. |
| Hold Person | enchantment | compulsion | 2 | The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot... |
| Holy Ice | transmutation | 5 | This spell creates a large mass of frozen holy water that can be used for one of two effects.... | |
| Holy Javelin | conjuration | creation | 3 | You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack.... |
| Holy Smite | evocation | 4 | You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by... | |
| Infuse Robot | transmutation | 7 | If the targeted robot fails its Will saving throw, it transforms into a magical construct made... | |
| Inspiring Recovery | conjuration | healing | 6 | You can heal a creature, harm an undead creature, or call upon a very recently dead creature to... |
| Intensify Psyche | enchantment | 2 | A sense of euphoria suffuses the target, amplifying all sensations, good or bad. The target... | |
| Iron Spine | transmutation | 4 | You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's... | |
| Irradiate | conjuration | creation | 3 | The spell's area of effect floods with dangerous radiation. The strength of the radiation you... |
| Jolting Portent | evocation | 7 | The creature you designate is surrounded by a glowing red aura of vengeful fate. Once/round when... | |
| Life Current | conjuration | healing | 3 | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Light of Iomedae | conjuration | 3 | With this spell, you create shafts of blue light that illuminate all undead creatures in the... | |
| Mind Maze | enchantment | compulsion | 3 | This spell causes the target to act as though it's wandering through a maze. While under the... |
| Mirror Mantis | illusion | phantasm | 1 | Whenever the target of this spell looks into a mirror or other reflective surface where it can... |
| Murderous Crow | conjuration | summoning | 1 | You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.... |
| Night Blindness | necromancy | 2 | Your target's vision becomes impaired as if the light level were one step lower, treating bright... | |
| Oracle's Burden | necromancy | 2 | You entreat the forces of fate to bestow your oracle's curse upon another creature. The target... | |
| Order's Wrath | evocation | 4 | You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid... | |
| Overwhelming Presence | enchantment | compulsion | 9 | Your presence inspires incredible awe in those nearby. A creature that fails a save against this... |
| Parasitic Soul | necromancy | 9 | This spell functions like magic jar except as noted above, and instead of your own soul, you can... | |
| Pillar of Life | conjuration | healing | 5 | You conjure a pillar of positive energy in a single 5-foot square within range that radiates... |
| Plague Storm | necromancy | 6 | You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with... | |
| Respectful Quiet | illusion | glamer | 5 | All targets are rendered silent, as/silence. The silence affects the entirety of each creature... |
| Rigor Mortis | transmutation | 4 | The joints of a creature affected by this spell stiffen and swell, making movement painful and... | |
| Sand Whirlwind | conjuration | creation | 3 | A whirling cloud of sand strikes the target, blinding it and hampering its ability to speak. To... |
| Sand Whirlwind, Greater | conjuration | creation | 5 | This spell functions as sand whirlwind except as noted above. |
| Scourge of the Horsemen | necromancy | 9 | This spell blasts the area with a horrific combination of soul-rending energy and physical... | |
| Searing Light | evocation | 3 | Focusing divine power like a ray of the sun, you project a blast of light from your open palm.... | |
| Serenity | enchantment | compulsion | 5 | You fill the targets' minds with feelings of tranquility. Those attempting to commit violence... |
| Sessile Spirit | necromancy | 5 | You reach into the target creature and cause that spirits within to become dormant and inactive.... | |
| Shadowmind | illusion | 3 | You dim your targets' perceptions of light and shadow, convincing them the space they occupy is... | |
| Shroud of Darkness | evocation | 5 | With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of... | |
| Signifer's Rally | conjuration | teleportation | 7 | You teleport up to one ally/five caster levels to your location. You determine which allies you... |
| Sign of The Dawnflower | transmutation | 0 | As message, except the only information you can transmit is that you are a worshiper of... | |
| Slough | transmutation | 5 | The target takes 1d4 points of Constitution damage each round as its skin loosens and splits.... | |
| Snake Staff | transmutation | 5 | With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes... | |
| Spawn Calling | conjuration | calling | 9 | Having attained the highest and most profane form of magical achievement in the Great... |
| Spellcrash | abjuration | 6 | This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells... | |
| Spellcrash, Greater | abjuration | 8 | This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells... | |
| Spellcrash, Lesser | abjuration | 4 | You create a discordant blast of energy that disrupts the target's available magic each round at... | |
| Spellcurse | necromancy | 3 | You disrupt any spell energy affecting your target, causing that energy to crackle with power... | |
| Spellscar | abjuration | 8 | This potent spell invokes the same sort of magical devastation that created the Mana Wastes so... | |
| Spellsteal | abjuration | 5 | You create a discordant blast of energy that disrupts the target's available magic and transfers... | |
| Spiritual Ally | evocation | 4 | An ally made of pure force appears in a single 5-foot square within range. The ally takes the... | |
| Spiritual Squire | evocation | 2 | This spell causes an ally made of pure force to appear in a single 5-foot square within range.... | |
| Spiritual Weapon | evocation | 2 | A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8... | |
| Staggering Fall | transmutation | 2 | This spell must be cast on a creature as it falls, either from a height or after being knocked... | |
| Summon Ancestral Guardian | conjuration | summoning | 3 | You call the spirits of two ancestors to manifest in the mortal world and attack your enemies.... |
| Summon Stampede | conjuration | summoning | 6 | You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction... |
| Tomb Legion | necromancy | 8 | This spell functions like shambler, except that it calls into existence 1d4+2 advanced mummies... | |
| Umbral Strike | necromancy | shadow | 7 | You create a bolt of dark energy and use it to make a ranged touch attack that ignores... |
| Undeath to Death | necromancy | 6 | This spell functions like circle of death, except that it destroys undead creatures as noted above. | |
| Unhallowed Blows, Greater | transmutation | 3 | This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels... | |
| Unholy Blight | evocation | 4 | You call up unholy power to smite your enemies. The power takes the form of a cold, cloying... | |
| Unholy Ice | transmutation | 5 | This spell functions as holy ice, except it is made of frozen unholy water rather than holy water. | |
| Unlife Current | conjuration | healing | 3 | This functions as life current except you infuse the current with negative energy, so it heals... |
| Unliving Rage | necromancy | 2 | This spell functions as rage, except it affects only undead creatures and bolsters them with... | |
| Unwelcome Halo | evocation | 1 | This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal... | |
| Vision of Hell | illusion | glamer | 3 | You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment,... |
| Wall of Blindness/Deafness | necromancy | 5 | You create a translucent wall of energy, within which can be seen indistinct images of faces... | |
| Wall of Clockwork | conjuration | creation | 5 | An immobile, vertical wall of spinning cogs and gears springs into existence. Any creature... |
| Wall of Silver | abjuration | 6 | You create a wall of translucent silver energy that hums and vibrates at the slightest touch.... | |
| Wall of Split Illumination | evocation | 3 | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Wall of Stone | conjuration | creation | 5 | This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1... |
| Wind Wall | evocation | 3 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Wooden Phalanx | conjuration | creation | 9 | You create 1d4+2 wood golems with the advanced template (Bestiary 164, 294). The golems... |
