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Class: Shaman
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- Arcanist [523]
- Wizard [523]
- Sorcerer [521]
- Witch [307]
- Magus [127]
- Bard [199]
- Skald [196]
- Summoner [149]
- Unsummoner [132]
- Bloodrager [76]
- Shaman [195] ×
- Druid [262]
- Hunter [248]
- Ranger [119]
- Cleric [314]
- Oracle [312]
- Warpriest [263]
- Inquisitor [138]
- Antipaladin [72]
- Paladin [81]
- Alchemist [58]
- Investigator [57]
- Psychic [275]
- Mesmerist [106]
- Occultist [189]
- Spiritualist [128]
- Medium [96]
Descriptor
Range
Target
Save: None
Verbal
Somatic
Material
Focus
Divine Focus
195 spells
| Name ▲ | School | Subschool | Shaman Level | Description |
|---|---|---|---|---|
| Aerial Tracks | divination | 4 | You cause the air in the area to ripple where creatures have flown through it up to 1 day... | |
| Aid | enchantment | compulsion | 2 | Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus... |
| Animal Ambassador | enchantment | compulsion | 4 | You compel a single animal to travel to a spot you designate and deliver a message to a creature... |
| Animal Messenger | enchantment | compulsion | 2 | You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to... |
| Animal Purpose Training | enchantment | compulsion | 2 | You instill the target animal with a general purpose (see the Handle Animal skill), which can be... |
| Animal Shapes | transmutation | polymorph | 8 | As beast shape III, except you change the form of up to one willing creature/caster level into... |
| Animate Dead | necromancy | 3 | This spell turns corpses into undead skeletons or zombies (see the Pathfinder RPG Bestiary) that... | |
| Animate Dead, Lesser | necromancy | 2 | This spell functions as animate dead, except you can only create a single Small or Medium... | |
| Animate Plants | transmutation | 7 | You imbue inanimate plants with mobility and a semblance of life. Each animated plant then... | |
| Anti-Incorporeal Shell | abjuration | 4 | You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot... | |
| Antilife Shell | abjuration | 6 | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Aquatic Cavalry | conjuration | summoning | 2 | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Aquatic Trail | divination | 3 | You use divination magic to enhance the underwater trails in the area around you, allowing you... | |
| Arcane Mark | universal | 0 | This spell allows you to inscribe your personal rune or mark, which can consist of no more than... | |
| Banishing Blade | abjuration | 5 | You imbue a weapon with the power to drive foes back. The first time each round the weapon... | |
| Barkskin | transmutation | 2 | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's... | |
| Billowing Skirt | transmutation | 2 | A skirt, kilt, or gown you are wearing enables you to control your falls through the air. A... | |
| Bless | enchantment | compulsion | 1 | Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on... |
| Bloody Arrows | necromancy | 4 | Whenever this spell's target hits a creature with a ranged weapon that successfully deals... | |
| Bone Fists | necromancy | 2 | The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at... | |
| Borrow Corruption | transmutation | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Bountiful Banquet | conjuration | creation | 4 | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Brightest Light | evocation | 4 | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Burning Sands | conjuration | creation | 1 | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand... |
| Clairaudience/Clairvoyance | divination | scrying | 3 | Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that... |
| Clear Grove | transmutation | 3 | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Companion Transposition | conjuration | teleportation | 5 | You trade places with the other target, teleporting as if you were both affected by dimension... |
| Contact Entity I | evocation | 2 | You send out a magical message to any eldritch entities of a particular kind within a 100-mile... | |
| Contact Entity II | evocation | 3 | This spell functions like contact entity I, except that you can contact creatures from the... | |
| Contact Entity III | evocation | 5 | This spell functions like contact entity II, except that you can contact creatures from the... | |
| Contact Entity IV | evocation | 7 | This spell functions like contact entity III, except that you can contact creatures from the... | |
| Control Water | transmutation | 4 | This spell has two different applications, both of which control water in different ways. The... | |
| Control Weather | transmutation | 7 | You change the weather in the local area. It takes 10 minutes to cast the spell and an... | |
| Create Food and Water | conjuration | creation | 3 | The food that this spell creates is simple fare of your choice--highly nourishing, if rather... |
| Create Greater Undead | necromancy | 8 | This spell functions like create undead, except that you can create more powerful and... | |
| Create Undead | necromancy | 6 | A much more potent spell than animate dead, this evil spell allows you to infuse a dead body... | |
| Create Water | conjuration | creation | 0 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Cruel Jaunt | conjuration | teleportation | 6 | You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures... |
| Curse of Fell Seasons | transmutation | 9 | By touching the ground, you drastically change the weather in the area, as the unseasonable... | |
| Curse Terrain | necromancy | 4 | By touching the ground, you curse the land with four unnatural hazards. This functions as lesser... | |
| Curse Terrain, Greater | necromancy | 6 | By touching the ground, you curse the land with six unnatural hazards. This functions as lesser... | |
| Curse Terrain, Lesser | necromancy | 2 | By touching the ground, you curse the land with three unnatural hazards, as the minor perilous... | |
| Curse Terrain, Supreme | necromancy | 8 | By touching the ground, you curse the land with seven unnatural hazards. This functions as... | |
| Dancing Darkness | evocation | 1 | You create either up to four spheres of darkness that each reduce the illumination level by one... | |
| Dancing Lantern | transmutation | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Dancing Lights | evocation | 0 | Depending on the version selected, you create up to four lights that resemble lanterns or... | |
| Darkness | evocation | 2 | This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes... | |
| Darkvault | abjuration | 5 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Daylight | evocation | 3 | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Deeper Darkness | evocation | 3 | This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and... | |
| Detect Animals or Plants | divination | 1 | You can detect a particular kind of animal or plant in a cone emanating out from you in whatever... | |
| Detect Chaos | divination | 1 | This spell functions like detect evil, except that it detects the auras of chaotic creatures,... | |
| Detect Charm | divination | 1 | This spell functions as/detect magic, except that it detects only charm, compulsion, and... | |
| Detect Evil | divination | 1 | You can sense the presence of evil. The amount of information revealed depends on how long you... | |
| Detect Good | divination | 1 | This spell functions like detect evil, except that it detects the auras of good creatures,... | |
| Detect Law | divination | 1 | This spell functions like detect evil, except that it detects the auras of lawful creatures,... | |
| Detect Magic | divination | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Poison | divination | 0 | You determine whether a creature, object, or area has been poisoned or is poisonous. You can... | |
| Detect Scrying | divination | 4 | You immediately become aware of any attempt to observe you by means of a divination (scrying)... | |
| Detect The Faithful | divination | 1 | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Detect Undead | divination | 1 | You can detect the aura that surrounds undead creatures. The amount of information revealed... | |
| Discern Location | divination | 8 | A discern location spell is among the most powerful means of locating creatures or objects.... | |
| Dispel Magic | abjuration | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Dousing Rain | evocation | 2 | With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the... | |
| Eagle Eye | divination | 2 | Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you,... | |
| Elemental Swarm | conjuration | summoning | 9 | This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can... |
| Emblem of Greed | transmutation | polymorph | 7 | You transform one melee weapon into a burning glaive similar to the ones wielded by the... |
| Entice Fey | conjuration | calling | 7 | This spell functions as lesser entice fey, except that the spell's whimsical calling can produce... |
| Entice Fey, Greater | conjuration | calling | 9 | This spell functions as lesser entice fey, except the spell's whimsical calling can produce a... |
| Entice Fey, Lesser | conjuration | calling | 5 | This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to... |
| Entomb | transmutation | 8 | You designate an aboveground area and send it deep within the earth. During the casting of this... | |
| Fairy Ring Retreat | conjuration | creation | 7 | You conjure up an extradimensional meadow that can be accessed from a single entrance on the... |
| False Resurrection | conjuration | calling | 8 | This spell functions as resurrection except that instead of recalling the dead soul to life, the... |
| Find Fault | divination | 3 | You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge... | |
| Find the Path | divination | 6 | The recipient of this spell can find the shortest, most direct physical route to a prominent... | |
| Fins To Feet | transmutation | polymorph | 3 | You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on... |
| Fire Seeds | conjuration | creation | 6 | Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you... |
| Flame Blade | evocation | 2 | A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this... | |
| Flame Steed | conjuration | creation | 4 | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Flaming Aura | transmutation | 4 | The spell allows you channel fire into your very being. If you don't already have the fire... | |
| Flesh Puppet | necromancy | 3 | You animate one corpse that has been dead no more than 48 hours. It rises as a zombie... | |
| Flesh Puppet Horde | necromancy | 4 | This spell functions as flesh puppet, but can animate multiple zombies. As noted in animate... | |
| Flesh Wall | necromancy | 6 | You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself... | |
| Fog Cloud | conjuration | creation | 2 | A bank of fog billows out from the point you designate. The fog obscures all sight, including... |
| Foresight | divination | 9 | This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight... | |
| Frostbite | transmutation | 1 | Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point/level, and the... | |
| Frost Mammoth | conjuration | creation | 7 | A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of... |
| Frosty Aura | transmutation | 4 | The spell allows you to channel cold into your very being. If you don't already have the cold... | |
| Giant Vermin | transmutation | 4 | You turn a number of normal-sized centipedes, scorpions, or spiders into their giant... | |
| Globe of Tranquil Water | abjuration | 4 | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Goodberry | transmutation | 1 | Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of... | |
| Grasping Corpse | necromancy | 1 | You can cause one nearby corpse to animate for a brief moment. Choose a creature within 30 feet... | |
| Grove of Respite | conjuration | creation | 5 | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Hag's Seasoning | transmutation | 3 | You render the affected creature supernaturally delicious, making it the preferred target for... | |
| Harvest Season | abjuration | 2 | You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of... | |
| Hidden Spring | transmutation | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Hydraulic Push | evocation | 1 | You call forth a quick blast of water that knocks over and soaks one creature or square. You can... | |
| Ice Storm | evocation | 4 | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Insect Plague | conjuration | summoning | 5 | You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,... |
| Insect Scouts | divination | 2 | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Instant Clot | conjuration | healing | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Instant Restoration | conjuration | healing | 4 | Instant restoration channels planar energy into a summoned creature. This spell can be cast as... |
| Judgment Undone | necromancy | 9 | This powerful, elaborate, and risky spell undoes Pharasma's judgment, returning a willing... | |
| Levitate | transmutation | 2 | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A... | |
| Light | evocation | 0 | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Linked Legacy | divination | 1 | This spell helps build community and ensure a shared vision for the future. When any of the... | |
| Liveoak | transmutation | 7 | This spell turns an oak tree into a protector or guardian. The spell can only be cast on a... | |
| Mage's Crawl Space | transmutation | 2 | When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot... | |
| Mantle of Calm | enchantment | compulsion | 3 | You surround yourself with a mantle of calm serenity. You take a -2 penalty on attack rolls, and... |
| Motes of Dusk And Dawn | evocation | 3 | When you cast this spell, you create up to four motes that shed light or darkness in a... | |
| Nauseating Trail | conjuration | creation | 3 | The target exudes stinking vapors that fill its space. The vapors do not obscure sight, but it... |
| Obscure Poison | abjuration | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Obscuring Mist | conjuration | creation | 1 | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Overwhelming Poison | necromancy | 6 | This spell increases the virulence of the targeted dose of poison, making the poison more... | |
| Pale Flame | evocation | 2 | This spell functions as/produce flame, except that the flames never glow brighter than dim... | |
| Peace Bond | abjuration | 1 | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Pernicious Pranksters | conjuration | summoning | 5 | You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.... |
| Planar Ally | conjuration | calling | 6 | This spell functions like lesser planar ally, except you may call a single creature of 12 HD or... |
| Planar Ally, Greater | conjuration | calling | 8 | This spell functions like lesser planar ally, except that you may call a single creature of 18... |
| Planar Ally, Lesser | conjuration | calling | 4 | By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the... |
| Planar Inquiry | conjuration | calling | 3 | Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings... |
| Planar Refuge | conjuration | creation | 7 | This spell enforces the rules of the Material Plane on other planes of existence. Upon casting... |
| Poisoned Egg | transmutation | 1 | You transform the contents of a normal egg into a single dose of small centipede poison (injury;... | |
| Polymorph Familiar | transmutation | polymorph | 3 | This spell functions as beast shape I, except it grants your familiar the form of any Small... |
| Produce Flame | evocation | 1 | Flames as bright as a torch appear in your open hand. The flames harm neither you nor your... | |
| Rain of Frogs | conjuration | summoning | 4 | This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm... |
| Raise Dead | conjuration | healing | 6 | You restore life to a deceased creature. You can raise a creature that has been dead for no... |
| Reincarnate | transmutation | 4 | With this spell, you bring back a dead creature in another body, provided that its death... | |
| Reincarnate Spy | conjuration | healing | 6 | This spell functions as reincarnate except that you can cause the new body to resemble a... |
| Release The Hounds | conjuration | summoning | 5 | This spell summons a pack of canines that respond to the spellcaster's commands and act in... |
| Repel Vermin | abjuration | 4 | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Rest Eternal | necromancy | 5 | You place a curse upon a dead creature that bars its spirit from returning. Anyone casting a... | |
| Restful Cloak | conjuration | healing | 2 | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium... |
| Resurrection | conjuration | healing | 8 | This spell functions like raise dead, except that you are able to restore life and complete... |
| Revenant Armor | transmutation | 3 | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Rising Water | conjuration | 4 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| Rock Whip | conjuration | creation | 2 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Sands of Time | necromancy | 4 | You temporarily age the target, immediately advancing it to the next age category. The target... | |
| Sculpted Cape | transmutation | 1 | Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has... | |
| Seed Spies | divination | 3 | This spell functions as insect spies, except it creates wafting seeds with magical intellect... | |
| Sending | evocation | 4 | You contact a particular creature with which you are familiar and send a short message of 25... | |
| Sense Spirit Magic | divination | 1 | You gain greater sensitivity to magic associated with your primary spirit and your wandering... | |
| Shambler | conjuration | creation | 9 | The shambler spell creates 1d4+2 shambling mounds with the advanced template (see the Pathfinder... |
| Shield of Darkness | evocation | 3 | You shield yourself with darkness, reducing the illumination level in your space to magical... | |
| Shield of Shards | transmutation | 2 | This defensive spell must be cast on a shield you are currently wielding, and fractures the... | |
| Shroud of Innocuity | illusion | glamer | 3 | All affected creatures are veiled with a commonplace appearance. This appearance varies based on... |
| Skin Tag | necromancy | haunted | 1 | You mix a malign spirit into a piece of food, a drink, or some other item to be consumed... |
| Sky Swim | transmutation | 3 | This spell grants the target the ability to swim through the air. If the target has a swim... | |
| Sleet Storm | conjuration | creation | 3 | Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to... |
| Solid Fog | conjuration | creation | 4 | This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so... |
| Soothing Mud | conjuration | healing | 3 | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Spectral Scout | conjuration | creation | 3 | You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which... |
| Spiritual Squire | evocation | 2 | This spell causes an ally made of pure force to appear in a single 5-foot square within range.... | |
| Spiritual Weapon | evocation | 2 | A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8... | |
| Stone Shape | transmutation | 3 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stone Shield | conjuration | creation | 1 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Stricken Heart | necromancy | 3 | This spell covers your hand with a writhing black aura. As part of casting the spell, you can... | |
| Summon Flight of Eagles | conjuration | summoning | 6 | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Summon Kami | conjuration | summoning | 5 | This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin,... |
| Summon Laborers | conjuration | summoning | 6 | Summon laborers summons one humanoid petitioner/caster level. These petitioners hail from one... |
| Summon Nature's Ally 1 | conjuration | summoning | 1 | This spell summons to your side a natural creature (typically an animal, fey, magical beast,... |
| Summon Nature's Ally 2 | conjuration | summoning | 2 | This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or... |
| Summon Nature's Ally 3 | conjuration | summoning | 3 | This spell functions like summon nature's ally I, except that you can summon one 3rd-level... |
| Summon Nature's Ally 4 | conjuration | summoning | 4 | This spell functions like summon nature's ally I, except that you can summon one 4th-level... |
| Summon Nature's Ally 5 | conjuration | summoning | 5 | This spell functions like summon nature's ally I, except that you can summon one 5th-level... |
| Summon Nature's Ally 6 | conjuration | summoning | 6 | This spell functions like summon nature's ally I, except that you can summon one 6th-level... |
| Summon Nature's Ally 7 | conjuration | summoning | 7 | This spell functions like summon nature's ally I, except that you can summon one 7th-level... |
| Summon Nature's Ally 8 | conjuration | summoning | 8 | This spell functions like summon nature's ally I, except that you can summon one 8th-level... |
| Summon Nature's Ally 9 | conjuration | summoning | 9 | This spell functions like summon nature's ally I, except that you can summon one 9th-level... |
| Summon Swarm | conjuration | summoning | 2 | You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures... |
| Surefoot Boots | transmutation | 2 | You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase... | |
| Sylvan Hideaway | conjuration | creation | 3 | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Symbol of Dispelling | abjuration | 8 | This spell functions as symbol of death, except that all creatures within 40 feet of the symbol... | |
| Thorn Javelin | conjuration | creation | 1 | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Torpid Reanimation | necromancy | 4 | This spell works like animate dead except you set a specific condition for when the animation... | |
| Transfer Regeneration | transmutation | 3 | You bestow your regenerative abilities on the target. Your regeneration stops functioning for... | |
| Transport via Plants | conjuration | teleportation | 7 | You can enter any normal plant (equal to your size or larger) and pass any distance to a plant... |
| Undeath Sense | divination | 2 | You grant the target the ability to pick up on the subtle scents and disturbances to the natural... | |
| Virtue | transmutation | 0 | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Wall of Brine | conjuration | creation | 4 | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Wall of Fire | evocation | 5 | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Mist | conjuration | creation | 3 | With a whispered incantation, you conjure a stationary vertical wall of misty vapor. The wall is... |
| Wall of Split Illumination | evocation | 3 | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Wall of Thorns | conjuration | creation | 5 | A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing... |
| Wandering Weather | transmutation | 8 | This spell functions as control weather except you can opt for the weather to remain centered on... | |
| Watchful Animal | divination | scrying | 4 | You place a scrying sensor on your animal companion or familiar. This allows the animal... |
| Web Shelter | conjuration | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| Wicker Horse | conjuration | creation | 2 | Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting... |
| Wind Walk | transmutation | 7 | You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move... | |
| Wind Wall | evocation | 3 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Wing Bounty | conjuration | creation | 2 | Your wings sprout a variety of colorful and flavorful berries. Each berry functions as if... |
| Winter Grasp | conjuration | creation | 2 | Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to... |
| Withdraw Affliction | necromancy | 6 | You push your hand into the subject, then withdraw an affliction from the body of the sufferer... |
