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School: conjuration
Class: Shaman
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- Arcanist [264]
- Wizard [264]
- Sorcerer [263]
- Witch [204]
- Magus [79]
- Bard [92]
- Skald [92]
- Summoner [153]
- Unsummoner [134]
- Bloodrager [41]
- Shaman [125] ×
- Druid [161]
- Hunter [141]
- Ranger [68]
- Cleric [195]
- Oracle [192]
- Warpriest [153]
- Inquisitor [61]
- Antipaladin [22]
- Paladin [51]
- Alchemist [36]
- Investigator [35]
- Psychic [103]
- Mesmerist [28]
- Occultist [63]
- Spiritualist [51]
- Medium [22]
Descriptor
Range
Duration
Verbal
Somatic
Material
Focus
Divine Focus
125 spells
| Name ▲ | Subschool | Shaman Level | Description |
|---|---|---|---|
| Alleviate Addiction | healing | 1 | The subject ignores the effects of addictions. The subject can naturally recover from damage... |
| Alluring Spores | creation | 2 | This spell creates a burst of spores that weaken the mind. Creatures within the area must... |
| Aquatic Cavalry | summoning | 2 | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Balance of Suffering | healing | 6 | You borrow life force from a living creature and infuse it into another living creature,... |
| Barbed Chains | summoning | 1 | You summon a chain from another realm, causing it to burst out from the ground and strike a... |
| Bind Sage | calling | 5 | This variant of planar binding is specifically used to call one of the most knowledgeable types... |
| Blood Mist | creation | 8 | This spell summons forth a misty cloud of rust-red toxic algae. Any creature within the mist is... |
| Bountiful Banquet | creation | 4 | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Breath of Life | healing | 5 | This spell cures 5d8 points of damage + 1 point/caster level (maximum +25). Unlike other spells... |
| Burning Sands | creation | 1 | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand... |
| Callback | teleportation | 2 | If the target takes hit point damage while within range of this spell, it immediately teleports... |
| Callback, Greater | teleportation | 5 | This spell functions as callback, except as noted above. |
| Call Spirit | calling | 5 | You attempt to cause the spirit of a specific individual to manifest from its final resting... |
| Carrying Wind | 3 | When you cast this spell, a wind spirit envelopes you and carries you with it at your direction.... | |
| Cave Fangs | creation | 5 | You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out... |
| Cold Iron Fetters | creation | 5 | Cold iron shackles materialize around the target's limbs, reducing each of the target's movement... |
| Companion Transposition | teleportation | 5 | You trade places with the other target, teleporting as if you were both affected by dimension... |
| Create Food and Water | creation | 3 | The food that this spell creates is simple fare of your choice--highly nourishing, if rather... |
| Create Water | creation | 0 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Creeping Doom | summoning | 7 | This spell summons four massive swarms of biting and stinging insects. These swarms appear... |
| Cruel Jaunt | teleportation | 6 | You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures... |
| Cure Critical Wounds | healing | 4 | This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Critical Wounds, Mass | healing | 8 | This spell functions like mass cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Light Wounds | healing | 1 | When laying your hand upon a living creature, you channel positive energy that cures 1d8 points... |
| Cure Light Wounds, Mass | healing | 5 | You channel positive energy to cure 1d8 points of damage + 1 point/caster level (maximum +25) on... |
| Cure Moderate Wounds | healing | 2 | This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Moderate Wounds, Mass | healing | 6 | This spell functions like mass cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Serious Wounds | healing | 3 | This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1... |
| Cure Serious Wounds, Mass | healing | 7 | This spell functions like mass cure light wounds, except that it cures 3d8 points of damage + 1... |
| Curse of Dragonflies | 4 | You invest a target with cursed elemental energy, making the open skies anathema to it. If the... | |
| Delay Poison | healing | 2 | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Dream Feast | creation | 1 | The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her... |
| Elemental Swarm | summoning | 9 | This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can... |
| Entice Fey | calling | 7 | This spell functions as lesser entice fey, except that the spell's whimsical calling can produce... |
| Entice Fey, Greater | calling | 9 | This spell functions as lesser entice fey, except the spell's whimsical calling can produce a... |
| Entice Fey, Lesser | calling | 5 | This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to... |
| Fairy Ring Retreat | creation | 7 | You conjure up an extradimensional meadow that can be accessed from a single entrance on the... |
| False Resurrection | calling | 8 | This spell functions as resurrection except that instead of recalling the dead soul to life, the... |
| Fire Seeds | creation | 6 | Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you... |
| Flame Steed | creation | 4 | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Flash Flood | creation | 6 | You call forth a fast-moving wave that batters all creatures in its path and leaves the target... |
| Fog Cloud | creation | 2 | A bank of fog billows out from the point you designate. The fog obscures all sight, including... |
| Font of Spirit Magic | creation | 3 | You amplify the effect of magic associated with your spirit and your wandering spirit (any... |
| Frost Mammoth | creation | 7 | A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of... |
| Grove of Respite | creation | 5 | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Heal | healing | 7 | Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.... |
| Healing Token | healing | 2 | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Heal, Mass | healing | 9 | This spell functions like heal, except as noted above. The maximum number of hit points restored... |
| Insect Plague | summoning | 5 | You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,... |
| Instant Clot | healing | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Instant Restoration | healing | 4 | Instant restoration channels planar energy into a summoned creature. This spell can be cast as... |
| Janni's Jaunt | teleportation | 6 | This spell functions as/plane shift, but with the following exceptions. First, you are able to... |
| Knell of The Depths | 3 | You invest a target with cursed elemental energy, causing nearby bodies of water to roil when... | |
| Life Current | healing | 3 | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Nauseating Trail | creation | 3 | The target exudes stinking vapors that fill its space. The vapors do not obscure sight, but it... |
| Neutralize Poison | healing | 4 | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Obscuring Mist | creation | 1 | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Pernicious Pranksters | summoning | 5 | You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.... |
| Planar Ally | calling | 6 | This spell functions like lesser planar ally, except you may call a single creature of 12 HD or... |
| Planar Ally, Greater | calling | 8 | This spell functions like lesser planar ally, except that you may call a single creature of 18... |
| Planar Ally, Lesser | calling | 4 | By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the... |
| Planar Inquiry | calling | 3 | Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings... |
| Planar Refuge | creation | 7 | This spell enforces the rules of the Material Plane on other planes of existence. Upon casting... |
| Plane Shift | teleportation | 7 | You move yourself or some other creature to another plane of existence or alternate dimension.... |
| Pocketful of Vipers | summoning | 3 | You set a magical ward upon the object touched, which must be a container such as a pouch, bag,... |
| Poisonous Balm | healing | 4 | You mend the target's injuries, curing 3d8 hit points + 1 point/caster level (maximum +15) as... |
| Poisonous Cloud | creation | 4 | Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are... |
| Rain of Frogs | summoning | 4 | This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm... |
| Raise Dead | healing | 6 | You restore life to a deceased creature. You can raise a creature that has been dead for no... |
| Regenerate | healing | 7 | The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads... |
| Reincarnate Spy | healing | 6 | This spell functions as reincarnate except that you can cause the new body to resemble a... |
| Release The Hounds | summoning | 5 | This spell summons a pack of canines that respond to the spellcaster's commands and act in... |
| Remove Blindness/Deafness | healing | 3 | Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is... |
| Remove Disease | healing | 3 | Remove disease can cure all diseases from which the subject is suffering. You must make a caster... |
| Remove Paralysis | healing | 2 | You can free one or more creatures from the effects of temporary paralysis or related magic,... |
| Restful Cloak | healing | 2 | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium... |
| Restoration | healing | 4 | This spell functions like lesser restoration, except that it also dispels temporary negative... |
| Restoration, Greater | healing | 7 | This spell functions like lesser restoration, except that it dispels all permanent and temporary... |
| Restoration, Lesser | healing | 2 | Lesser restoration dispels any magical effects reducing one of the subject's ability scores or... |
| Resurrection | healing | 8 | This spell functions like raise dead, except that you are able to restore life and complete... |
| Rising Water | 4 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| Rock Whip | creation | 2 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Shambler | creation | 9 | The shambler spell creates 1d4+2 shambling mounds with the advanced template (see the Pathfinder... |
| Sleet Storm | creation | 3 | Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to... |
| Slowing Mud | creation | 4 | You coat the targets in thick, sticky mud. The mud acts as a slow spell and also blinds the... |
| Solid Fog | creation | 4 | This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so... |
| Soothing Mud | healing | 3 | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Soul Transfer | summoning | 7 | This spell functions like the spell completion option of trap the soul, except it works only on... |
| Spectral Scout | creation | 3 | You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which... |
| Spindrift Spritz | healing | 2 | You can cast this spell only as a response to a target attempting a saving throw against an... |
| Spindrift Spritz, Mass | healing | 4 | This spell functions as spindrift spritz, except as noted above. |
| Spore Burst | 2 | You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1... | |
| Stabilize | healing | 0 | Upon casting this spell, you target a living creature that has -1 or fewer hit points. That... |
| Stinking Cloud | creation | 3 | Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are... |
| Stone Shield | creation | 1 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Storm of Vengeance | summoning | 9 | You create a huge black storm cloud in the air. Each creature under the cloud must succeed on a... |
| Summon Flight of Eagles | summoning | 6 | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Summon Kami | summoning | 5 | This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin,... |
| Summon Laborers | summoning | 6 | Summon laborers summons one humanoid petitioner/caster level. These petitioners hail from one... |
| Summon Nature's Ally 1 | summoning | 1 | This spell summons to your side a natural creature (typically an animal, fey, magical beast,... |
| Summon Nature's Ally 2 | summoning | 2 | This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or... |
| Summon Nature's Ally 3 | summoning | 3 | This spell functions like summon nature's ally I, except that you can summon one 3rd-level... |
| Summon Nature's Ally 4 | summoning | 4 | This spell functions like summon nature's ally I, except that you can summon one 4th-level... |
| Summon Nature's Ally 5 | summoning | 5 | This spell functions like summon nature's ally I, except that you can summon one 5th-level... |
| Summon Nature's Ally 6 | summoning | 6 | This spell functions like summon nature's ally I, except that you can summon one 6th-level... |
| Summon Nature's Ally 7 | summoning | 7 | This spell functions like summon nature's ally I, except that you can summon one 7th-level... |
| Summon Nature's Ally 8 | summoning | 8 | This spell functions like summon nature's ally I, except that you can summon one 8th-level... |
| Summon Nature's Ally 9 | summoning | 9 | This spell functions like summon nature's ally I, except that you can summon one 9th-level... |
| Summon Swarm | summoning | 2 | You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures... |
| Surface Excursion | teleportation | 5 | You instantly transport yourself and touched allies onto the nearest sky-facing surface directly... |
| Sylvan Hideaway | creation | 3 | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Thorn Javelin | creation | 1 | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Tidal Surge | creation | 5 | If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a... |
| Transport via Plants | teleportation | 7 | You can enter any normal plant (equal to your size or larger) and pass any distance to a plant... |
| Tsunami | creation | 9 | You create a massive wave of water that then moves in a straight line across water or land-you... |
| Unlife Current | healing | 3 | This functions as life current except you infuse the current with negative energy, so it heals... |
| Vine Strike | creation | 2 | Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as... |
| Wall of Brine | creation | 4 | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Wall of Mist | creation | 3 | With a whispered incantation, you conjure a stationary vertical wall of misty vapor. The wall is... |
| Wall of Stone | creation | 6 | This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1... |
| Wall of Thorns | creation | 5 | A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing... |
| Web Shelter | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| Wicker Horse | creation | 2 | Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting... |
| Wing Bounty | creation | 2 | Your wings sprout a variety of colorful and flavorful berries. Each berry functions as if... |
| Winter Grasp | creation | 2 | Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to... |
