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Class: Occultist
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- Arcanist [291]
- Wizard [291]
- Sorcerer [290]
- Witch [220]
- Magus [56]
- Bard [130]
- Skald [126]
- Summoner [111]
- Unsummoner [99]
- Bloodrager [53]
- Shaman [230]
- Druid [287]
- Hunter [285]
- Ranger [143]
- Cleric [400]
- Oracle [395]
- Warpriest [362]
- Inquisitor [243]
- Antipaladin [78]
- Paladin [143]
- Alchemist [76]
- Investigator [76]
- Psychic [157]
- Mesmerist [54]
- Occultist [115] ×
- Spiritualist [83]
- Medium [74]
Descriptor
Range
Duration
Verbal
Somatic
Material
Focus
Divine Focus: Yes
115 spells
| Name ▲ | School | Subschool | Occultist Level | Description |
|---|---|---|---|---|
| Air Walk | transmutation | 4 | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | transmutation | 5 | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Akashic Communion | divination | 3 | You attempt to obtain a glimpse of some specific event from the Akashic Record (Occult... | |
| Alarm | abjuration | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Ant Haul | transmutation | 1 | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | transmutation | 2 | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Antimagic Field | abjuration | 6 | An invisible barrier surrounds you and moves with you. The space within this barrier is... | |
| Antipathy | enchantment | compulsion | 6 | You cause an object or location to emanate magical vibrations that repel either a specific kind... |
| Awaken Construct | transmutation | 5 | You amplify the animating force of a construct to more closely resemble a true soul, granting... | |
| Balance of Suffering | conjuration | healing | 6 | You borrow life force from a living creature and infuse it into another living creature,... |
| Ball Lightning | evocation | 4 | You create two globes of lightning that fly in whichever direction you indicate. For every 4... | |
| Blood Biography | divination | 2 | You learn the answers to a specific set of questions about a creature so long as you have access... | |
| Burning Gaze | evocation | 2 | Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance. As a... | |
| Calm Emotions | enchantment | compulsion | 2 | This spell calms agitated creatures. You have no control over the affected creatures, but calm... |
| Campfire Wall | evocation | 2 | You can create a barrier around a fire of at least campfire size that shelters everyone inside... | |
| Certain Grip | transmutation | 2 | The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on... | |
| Chill Metal | transmutation | 2 | Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw.... | |
| Clairaudience/Clairvoyance | divination | scrying | 3 | Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that... |
| Cold Iron Fetters | conjuration | creation | 5 | Cold iron shackles materialize around the target's limbs, reducing each of the target's movement... |
| Commune | divination | 5 | You contact your deity--or agents thereof--and ask questions that can be answered by a simple... | |
| Comprehend Languages | divination | 1 | You can understand the spoken words of creatures or read otherwise incomprehensible written... | |
| Confusion | enchantment | compulsion | 4 | This spell causes confusion in the targets, making them unable to determine their actions. Roll... |
| Cultural Adaptation | divination | 1 | When casting this spell, you must concentrate on a culture or subculture to which you wish to... | |
| Darkness | evocation | 2 | This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes... | |
| Death Ward | necromancy | 4 | The subject gains a +4 morale bonus on saves against all death spells and magical death effects.... | |
| Deeper Darkness | evocation | 3 | This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and... | |
| Delay Poison | conjuration | healing | 2 | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Disintegrate | transmutation | 6 | A thin, green ray springs from your pointing finger. You must make a successful ranged touch... | |
| Dismissal | abjuration | 4 | This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If... | |
| Enter Image | transmutation | 2 | You gain a dim impression of the activities around any object bearing your face or form and can... | |
| Extreme Buoyancy | evocation | 2 | The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and... | |
| Find Quarry | divination | 5 | You sense whether a well-known creature you can clearly visualize is within a 20-mile radius of... | |
| Flaming Sphere | evocation | 2 | A burning globe of fire rolls in whichever direction you point and burns those it strikes. It... | |
| Flaming Sphere, Greater | evocation | 4 | This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any... | |
| Follow Aura | divination | 3 | Choose one alignment type: chaotic, evil, good, or lawful. You gain the ability to follow the... | |
| Forbiddance | abjuration | 6 | Forbiddance seals an area against all planar travel into or within it. This includes all... | |
| Freedom of Movement | abjuration | 4 | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Free Swim | abjuration | 3 | The target can move and attack underwater normally without the usual penalties involved with... | |
| Funereal Weapon | transmutation | 1 | You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. An affected... | |
| Gaseous Form | transmutation | 3 | The subject and all its gear become insubstantial, misty, and translucent. Its material armor... | |
| Gentle Repose | necromancy | 3 | You preserve the remains of a dead creature so that they do not decay. Doing so effectively... | |
| Ghostbane Dirge | transmutation | 2 | The target coalesces into a semi-physical form for a short period of time. While subject to the... | |
| Ghostbane Dirge, Mass | transmutation | 5 | This spell functions as ghostbane dirge, except that it affects multiple targets. | |
| Glide | transmutation | 2 | You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet... | |
| Guarding Knowledge | abjuration | 3 | Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)... | |
| Heat Metal | transmutation | 2 | Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving... | |
| Heightened Awareness | divination | 1 | You enter a heightened state of awareness that allows you to notice more about your surroundings... | |
| Hold Monster | enchantment | compulsion | 4 | This spell functions like hold person, except that it affects any living creature that fails its... |
| Hold Person | enchantment | compulsion | 3 | The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot... |
| Huntmaster's Spear | transmutation | 2 | Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When... | |
| Ice Storm | evocation | 4 | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Invisibility | illusion | glamer | 2 | The creature or object touched becomes invisible. If the recipient is a creature carrying gear,... |
| Keen Senses | transmutation | 1 | The subject gains a +2 competence bonus on Perception checks and gains low-light vision.... | |
| Lead Anchor | evocation | 2 | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and... | |
| Life Bubble | abjuration | 4 | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Light | evocation | 0 | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Locate Gate | divination | 5 | You sense the direction of the nearest teleportation circle (permanent or with a remaining... | |
| Locate Object | divination | 2 | You sense the direction of a well-known or clearly visualized object. You can search for general... | |
| Locate Weakness | divination | 3 | You can sense your foes' weak points, granting you greater damage with critical hits. Whenever... | |
| Longshot | transmutation | 1 | This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any... | |
| Lost Legacy | enchantment | 6 | You inflict a powerful curse on a touched creature that causes others to quickly forget positive... | |
| Magic Circle against Chaos | abjuration | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | abjuration | 3 | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | abjuration | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | abjuration | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Siege Engine | transmutation | 2 | This spell permits an indirect fire siege engine to bombard its targets with greater accuracy,... | |
| Magic Siege Engine, Greater | transmutation | 4 | This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an... | |
| Magic Vestment | transmutation | 3 | You imbue a suit of armor or a shield with an enhancement bonus of +1/four caster levels... | |
| Magic Weapon | transmutation | 1 | Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement... | |
| Magic Weapon, Greater | transmutation | 3 | This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on... | |
| Negate Aroma | transmutation | 1 | With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents.... | |
| Neutral Buoyancy | evocation | 2 | The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear... | |
| Obscure Object | abjuration | 2 | This spell hides an object from location by divination (scrying) effects, such as the scrying... | |
| Pass without Trace | transmutation | 1 | The subject or subjects of this spell do not leave footprints or a scent trail while moving.... | |
| Pernicious Poison | necromancy | 2 | You weaken the target's defenses against poison. The target gains a -4 penalty on saves against... | |
| Planeslayer's Call | enchantment | compulsion | 4 | The magic of your allies in the area becomes more potent against certain outsiders. Choose one... |
| Poison | necromancy | 4 | Calling upon the venomous powers of natural predators, you infect the subject with a horrible... | |
| Preserve | necromancy | 1 | You imbue one or more objects with magic that dramatically slows down natural processes that... | |
| Protection from Energy | abjuration | 3 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Rapid Repair | transmutation | 4 | The targeted construct gains fast healing 5. This does not stack with any fast healing the... | |
| Refine Improvised Weapon | transmutation | 1 | You transform an improvised weapon into an equivalent simple or martial weapon of masterwork... | |
| Reinforce Armaments | transmutation | 1 | You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile... | |
| Reinforce Armaments, Communal | transmutation | 2 | This spell functions like reinforce armaments, except you divide the duration in 10-minute... | |
| Repulsion | abjuration | 6 | An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide... | |
| Resistance | abjuration | 0 | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | abjuration | 2 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | abjuration | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Rigor Mortis | transmutation | 4 | The joints of a creature affected by this spell stiffen and swell, making movement painful and... | |
| Rusting Grasp | transmutation | 4 | Any iron or iron alloy item you touch crumbles into rust. If the item is so large that it cannot... | |
| Scrying | divination | scrying | 4 | You can observe a creature at any distance. If the subject succeeds on a Will save, the spell... |
| Selective Alarm | abjuration | 3 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Sending | evocation | 4 | You contact a particular creature with which you are familiar and send a short message of 25... | |
| Sense Fear | divination | 2 | You sense the fear of those nearby, feeling it in the air around you. You can detect spooked,... | |
| Shatter | evocation | 2 | Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single... | |
| Sirocco | evocation | 6 | A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point/caster level to... | |
| Skim | divination | 1 | This spell allows you to read written material in a quarter of the time it would normally take... | |
| Slough | transmutation | 4 | The target takes 1d4 points of Constitution damage each round as its skin loosens and splits.... | |
| Sound Burst | evocation | 2 | You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of... | |
| Spell Immunity | abjuration | 4 | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Immunity, Communal | abjuration | 5 | This spell functions like spell immunity, except you divide the duration in 10-minute intervals... | |
| Spell Resistance | abjuration | 5 | The target gains spell resistance equal to 12 + your caster level. | |
| Stone Shape | transmutation | 3 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Tactical Acumen | enchantment | compulsion | 2 | Tactical acumen grants you and your allies a mastery of battlefield tactics. Whenever you would... |
| Talisman of Reprieve | abjuration | 5 | You imbue an item with an aura of divine amnesty, allowing all allies within the aura's area to... | |
| Thaumaturgic Circle | abjuration | 3 | This spell functions as magic circle against chaos, evil, good, or law, but rather than... | |
| Threefold Sight | divination | 3 | You view several possible futures at once, allowing you to thread a needle around disasters by... | |
| Transmute Mud to Rock | transmutation | 5 | This spell permanently transforms normal mud or quicksand of any depth into soft stone... | |
| Transmute Rock to Mud | transmutation | 5 | This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud.... | |
| Unerring Tracker | divination | 4 | During this spell's duration, you can touch the sign of a creature's passage that you have... | |
| Wall of Fire | evocation | 4 | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Stone | conjuration | creation | 5 | This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1... |
| Weapon of Awe | transmutation | 2 | You transform a single weapon into an awe-inspiring instrument. The weapon gains a +2 sacred... | |
| Wicker Horse | conjuration | creation | 2 | Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting... |
| Wind Wall | evocation | 3 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Wood Shape | transmutation | 2 | Wood shape enables you to form one existing piece of wood into any shape that suits your... |
