Level for Ranger: –

151 spells

Name ▲ Subschool Ranger Level Description
Accelerate Poison 2 You hasten the onset of poison in the target. If the poison normally has an onset time, its...
Acid Maw 1 Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid...
Acute Senses 2 The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at...
Air Step 2 This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you...
Allfood 2 You can transform one object, weighing up to 5 lbs./caster level, into an edible substance that...
Animal Aspect polymorph 2 You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and...
Animal Aspect, Greater polymorph 3 This spell functions like animal aspect, except you can either gain two aspects at once or one...
Animal Growth 4 The target animal grows to twice its normal size and eight times its normal weight. This...
Ant Haul 1 The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core...
Ant Haul, Communal 2 This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),...
Ape Walk 2 The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8...
Ashen Path 2 You grant the creature touched the ability to breathe with ease air that is contaminated with...
Aspect of the Bear polymorph 2 You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2...
Aspect of the Falcon polymorph 1 You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers...
Aspect of the Nightingale polymorph 1 You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2...
Aspect of the Stag polymorph 3 When you cast this spell, you take on an aspect of a stag, including some of its physical...
Aspect of the Wolf polymorph 4 When you cast this spell, you take on an aspect of a wolf, including some of its physical...
Badger's Ferocity 2 This functions like keen edge, except it affects multiple weapons and requires your...
Barkskin 2 Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's...
Batrachian Surge 1 You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or...
Bear's Endurance 2 The affected creature gains greater vitality and stamina. The spell grants the subject a +4...
Blast Barrier 3 Originally used by the winter witches on the field of battle in the early days of Irrisen, blast...
Blessing of the Mole 3 The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks.
Blessing of the Salamander polymorph 4 When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate...
Bloodhound 2 You gain the scent special quality, including the ability to track by scent. You receive a +8...
Blood Scent 2 You greatly magnify the target's ability to smell the presence of blood. The target is...
Borrow Corruption 4 You touch a creature with at least one manifestation from a corruption (see page 14). You...
Bowstaff 1 The bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be...
Burrow 3 The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or...
Burst of Speed 3 Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are...
Call Weapon 1 This spell first rose to prominence among the elves of Kyonin in the war to retake their...
Carry Companion 2 You touch an animal or magical beast that has a helpful attitude toward you, instantly...
Cat's Grace 2 The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4...
Cauterizing Weapon 2 You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage...
Celestial Companion 2 You bestow divine protection on your companion. The target gains spell resistance equal to 5...
Chameleon Scales 1 You temporarily alter the color of your skin, hide, or scales to another option legal for your...
Cheetah's Sprint 1 A wild surge of energy courses through your body and propels you into a sprint. If you take a...
Clear Grove 2 Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is...
Cloud Shape 4 This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a...
Command Plants 3 This spell allows you some degree of control over one or more plant creatures. Affected plant...
Control Vermin 4 You and a number of allies less than or equal to your caster level designated upon casting can...
Create Holds 3 You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of...
Dancing Lantern 1 You can animate a lantern and order it to follow you. The lantern floats at shoulder height and...
Darkvision 3 The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and...
Darkvision, Communal 4 This spell functions like darkvision, except you may divide the duration in 1-hour intervals...
Darkvision, Greater 4 This spell functions as darkvision, except the target's darkvision has a range of 120 feet.
Detoxify 2 You remove a creature's ability to poison others, whether inherent or via poisoned weapons....
Diminish Plants 3 This spell has two versions. Prune Growth: This version of the spell causes normal vegetation...
Drain Poison 3 By touching a weapon against the fang of a poisonous creature and casting this spell, you drain...
Effortless Armor 2 Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by...
Elemental Mastery 4 You gain mastery over the element matching the elemental essence in your blood (fire for ifrits,...
Entangle 1 This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of...
Feather Step 1 For the duration of this spell, the subject ignores the adverse movement effects of difficult...
Feather Step, Mass 3 As feather step, except this spell affects multiple creatures.
Fickle Winds 3 You create a mobile cylinder of wind encompassing every target of the spell and protecting them...
Film of Filth 3 You cause the target's flesh to exude a layer of putrescent slime so foul that the target is...
Full Pouch 3 You cast this spell as you draw out a consumable alchemical item to use. The object must be an...
Glide 1 You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet...
Grasping Vine 2 You cause a long, thin vine to sprout from your body—typically from the center of your chest or...
Gravity Bow 1 Gravity bow significantly increases the weight and density of arrows or bolts fired from your...
Green Caress 4 You cause the target to transform into a plant over time. You must succeed at a melee touch...
Groundswell 2 This spell allows the target to cause the ground to rise up beneath him. As a swift action, the...
Handy Grapnel 1 You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of...
Harmless Form polymorph 2 You transform the target into a harmless animal of the same approximate body type. The form...
Heavy Water 4 You cause a volume of water to become heavier than normal. Swimming in or through such water...
Hidden Spring 1 You spend 1 hour in quiet meditation, holding the focus component in both hands and walking...
Hide Weapon 1 Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh,...
Hobble 1 This spell disrupts the method a target uses for movement. Creatures under the effects of this...
Hollow Blades 1 All melee and natural attacks from the target deal damage as if the target were one size...
Hunter's Friend 2 Your animal companion works in perfect harmony with your mastery of nature. You share one of the...
Huntmaster's Spear 1 Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When...
Ignoble Form polymorph 2 The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes...
Improve Trap 2 When this spell is cast upon a trap, it improves one specific element of the trap chosen at the...
Invoke Deity 4 By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that...
Ironbeard 1 This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The...
Ironskin 2 Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement...
Ja Noi Aspect polymorph 3 You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your...
Jump 1 The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long...
Keen Senses 1 The subject gains a +2 competence bonus on Perception checks and gains low-light vision....
Lead Blades 1 Lead blades increases the momentum and density of your melee weapons just as they strike a foe....
Liberating Command 1 If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to...
Linebreaker 1 You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver...
Lockjaw 2 You give a creature the ability to use one of its natural attacks to firmly attach itself to an...
Longshot 1 This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any...
Longstrider 1 This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other...
Longstrider, Greater 3 This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base...
Magic Fang 1 Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on...
Magic Fang, Greater 3 This spell functions like magic fang, except that the enhancement bonus on attack and damage...
Marid's Mastery 1 The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching...
Negate Aroma 1 With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents....
Overstimulate 2 You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going...
Owl's Wisdom 2 The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding...
Pass without Trace 1 The subject or subjects of this spell do not leave footprints or a scent trail while moving....
Peasant Armaments 1 You transform one or more improvised weapons into equivalent simple or martial weapons. The...
Perceive Cues 2 Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For...
Phantom Hunt 4 You affect yourself and a single animal companion within 30 feet of you. Both you and the animal...
Planned Assault 4 This spell increases the effectiveness of a planned action. If the targets spend at least 1...
Plant Growth 3 Plant growth has different effects depending on the version chosen. Overgrowth: This effect...
Pouncing Fury 2 When you charge, you can make a full attack at the end of that charge, but only with claw...
Quick Change polymorph 2 If you have the change shape special quality, you can revert to your true form as a swift...
Quick Throwing 2 Those under the effects of this spell become faster in the use of thrown weapons. They can draw...
Raven's Flight 2 You can cast this spell only if it is the first action you take on your turn. In a burst of...
Redcap's Touch 4 You infuse the target with the blood used as a material component, imparting malicious power. As...
Reduce Animal 3 This spell functions like reduce person, except that it affects a single willing animal. Reduce...
Refine Improvised Weapon 1 You transform an improvised weapon into an equivalent simple or martial weapon of masterwork...
Repugnant Taste 3 The target creature begins sweating a foul liquid that makes it repugnant to most living...
Ropeweave 2 You cause the target rope to grow in length and weave itself into one of several forms, each of...
Savage Maw 1 Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain...
Scale Spikes 2 When the target is affected by this spell, its scales grow jagged spikes. These spikes act like...
Scale Spikes, Greater 3 This spell functions like scale spikes, except that the spikes growing out of the scales have an...
Scamper 2 Your animal companion moves with astonishing agility and speed until the end of its turn. It can...
Sculpted Cape 1 Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has...
Sea Stallion polymorph 4 This spell functions as sea steed, but as long as you stay mounted on the target, you also gain...
Sea Steed polymorph 2 The target adapts to life in the water, gaining piscine scales that cover its body and growing...
Share Shape polymorph 3 This spell functions as beast shape II, but you may only assume the form of an animal of a type...
Shield of Wings 3 You gain five burning wings that grant a fly speed equal to the number of wings x 10 (average...
Sickening Entanglement 2 This spell functions as entangle, except the plants are coated with an irritating sap that...
Sickening Strikes 4 You are imbued with disease, and any creature you strike with a melee attack must make a...
Sign of The Dawnflower 1 As message, except the only information you can transmit is that you are a worshiper of...
Snare 2 This spell enables you to make a snare that functions as a magic trap. The snare can be made...
Spike Growth 2 Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without...
Steady Saddle 1 A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any...
Stench of Prey 3 The target exudes a strong odor that most predators recognize as the scent of helpless prey. The...
Stone Throwing 1 The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303)....
Strong Jaw 3 Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you...
Strong Wings 1 The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its...
Sturdy Tree Fort 4 You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness...
Substitute Trail 4 This spell can affect any creatures with which you interacted in the last 24 hours. You alter...
Sun Metal 1 The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages...
Surefoot Boots 2 You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase...
Suspend Drowning 1 The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or...
Tail Current 3 This spell functions as tailwind except it creates a helpful current in water instead of in the...
Tailwind 3 You compel the wind to push the targets in a direction of your choice. The subjects can hustle...
Thirsting Entanglement 4 This spell functions as entangle, except the plants latch on to targets and drain away their...
Thorn Snare 3 This spell functions just like the spell snare but those caught in it take 1 point of damage per...
Thorny Entanglement 3 This spell functions as entangle, except the plants also grow thorns and can fling them up to 15...
Tireless Pursuers 3 This spell functions as tireless pursuit, except as noted above.
Tireless Pursuit 1 You harden your body against the stresses of long travel. You halve the damage caused by...
Titanic Anchoring 3 You become grounded and nearly immovable. You are immune to the pull and push special abilities,...
Toxic Blood 3 The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing...
Tree Shape 3 This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree...
Underbrush Decoy 1 You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check...
Urban Grace 1 You become one with the city around you, allowing you to move more easily through its crowds and...
Venomous Bite 2 When you touch the poison vial against the target creature and cast this spell, the vial drains...
Versatile Weapon 2 You transform the physical makeup of a weapon as you desire. This spell functions like greater...
Vex Giant 3 The giants and their kin have long plagued the peoples of Varisia, particularly the Shoanti of...
Visualization of The Body 2 You focus your mind on one aspect of your body, aligning the energies within your body to...
Water Walk 3 The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,...
Water Walk, Communal 2 This spell functions like water walk, except you divide the duration in 10-minute intervals...
Wilderness Soldiers 2 You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you...
Zephyr's Fleetness 3 You can call upon the spirits of the air to grant agility to your allies. Each target gains a...