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School: transmutation
Subschool
Class: Ranger
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- Arcanist [499]
- Wizard [501]
- Sorcerer [497]
- Witch [258]
- Magus [176]
- Bard [152]
- Skald [150]
- Summoner [93]
- Unsummoner [83]
- Bloodrager [130]
- Shaman [170]
- Druid [311]
- Hunter [320]
- Ranger [151] ×
- Cleric [250]
- Oracle [249]
- Warpriest [230]
- Inquisitor [112]
- Antipaladin [64]
- Paladin [75]
- Alchemist [208]
- Investigator [207]
- Psychic [191]
- Mesmerist [48]
- Occultist [166]
- Spiritualist [54]
- Medium [69]
Descriptor
Range
Duration
Verbal
Somatic
Material
Focus
Divine Focus
151 spells
| Name ▲ | Subschool | Ranger Level | Description |
|---|---|---|---|
| Accelerate Poison | 2 | You hasten the onset of poison in the target. If the poison normally has an onset time, its... | |
| Acid Maw | 1 | Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid... | |
| Acute Senses | 2 | The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at... | |
| Air Step | 2 | This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you... | |
| Allfood | 2 | You can transform one object, weighing up to 5 lbs./caster level, into an edible substance that... | |
| Animal Aspect | polymorph | 2 | You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and... |
| Animal Aspect, Greater | polymorph | 3 | This spell functions like animal aspect, except you can either gain two aspects at once or one... |
| Animal Growth | 4 | The target animal grows to twice its normal size and eight times its normal weight. This... | |
| Ant Haul | 1 | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | 2 | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Ape Walk | 2 | The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8... | |
| Ashen Path | 2 | You grant the creature touched the ability to breathe with ease air that is contaminated with... | |
| Aspect of the Bear | polymorph | 2 | You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2... |
| Aspect of the Falcon | polymorph | 1 | You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers... |
| Aspect of the Nightingale | polymorph | 1 | You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2... |
| Aspect of the Stag | polymorph | 3 | When you cast this spell, you take on an aspect of a stag, including some of its physical... |
| Aspect of the Wolf | polymorph | 4 | When you cast this spell, you take on an aspect of a wolf, including some of its physical... |
| Badger's Ferocity | 2 | This functions like keen edge, except it affects multiple weapons and requires your... | |
| Barkskin | 2 | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's... | |
| Batrachian Surge | 1 | You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or... | |
| Bear's Endurance | 2 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Blast Barrier | 3 | Originally used by the winter witches on the field of battle in the early days of Irrisen, blast... | |
| Blessing of the Mole | 3 | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Blessing of the Salamander | polymorph | 4 | When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate... |
| Bloodhound | 2 | You gain the scent special quality, including the ability to track by scent. You receive a +8... | |
| Blood Scent | 2 | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Borrow Corruption | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Bowstaff | 1 | The bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be... | |
| Burrow | 3 | The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or... | |
| Burst of Speed | 3 | Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are... | |
| Call Weapon | 1 | This spell first rose to prominence among the elves of Kyonin in the war to retake their... | |
| Carry Companion | 2 | You touch an animal or magical beast that has a helpful attitude toward you, instantly... | |
| Cat's Grace | 2 | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Cauterizing Weapon | 2 | You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage... | |
| Celestial Companion | 2 | You bestow divine protection on your companion. The target gains spell resistance equal to 5... | |
| Chameleon Scales | 1 | You temporarily alter the color of your skin, hide, or scales to another option legal for your... | |
| Cheetah's Sprint | 1 | A wild surge of energy courses through your body and propels you into a sprint. If you take a... | |
| Clear Grove | 2 | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Cloud Shape | 4 | This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a... | |
| Command Plants | 3 | This spell allows you some degree of control over one or more plant creatures. Affected plant... | |
| Control Vermin | 4 | You and a number of allies less than or equal to your caster level designated upon casting can... | |
| Create Holds | 3 | You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of... | |
| Dancing Lantern | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Darkvision | 3 | The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and... | |
| Darkvision, Communal | 4 | This spell functions like darkvision, except you may divide the duration in 1-hour intervals... | |
| Darkvision, Greater | 4 | This spell functions as darkvision, except the target's darkvision has a range of 120 feet. | |
| Detoxify | 2 | You remove a creature's ability to poison others, whether inherent or via poisoned weapons.... | |
| Diminish Plants | 3 | This spell has two versions. Prune Growth: This version of the spell causes normal vegetation... | |
| Drain Poison | 3 | By touching a weapon against the fang of a poisonous creature and casting this spell, you drain... | |
| Effortless Armor | 2 | Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by... | |
| Elemental Mastery | 4 | You gain mastery over the element matching the elemental essence in your blood (fire for ifrits,... | |
| Entangle | 1 | This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of... | |
| Feather Step | 1 | For the duration of this spell, the subject ignores the adverse movement effects of difficult... | |
| Feather Step, Mass | 3 | As feather step, except this spell affects multiple creatures. | |
| Fickle Winds | 3 | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Film of Filth | 3 | You cause the target's flesh to exude a layer of putrescent slime so foul that the target is... | |
| Full Pouch | 3 | You cast this spell as you draw out a consumable alchemical item to use. The object must be an... | |
| Glide | 1 | You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet... | |
| Grasping Vine | 2 | You cause a long, thin vine to sprout from your body—typically from the center of your chest or... | |
| Gravity Bow | 1 | Gravity bow significantly increases the weight and density of arrows or bolts fired from your... | |
| Green Caress | 4 | You cause the target to transform into a plant over time. You must succeed at a melee touch... | |
| Groundswell | 2 | This spell allows the target to cause the ground to rise up beneath him. As a swift action, the... | |
| Handy Grapnel | 1 | You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of... | |
| Harmless Form | polymorph | 2 | You transform the target into a harmless animal of the same approximate body type. The form... |
| Heavy Water | 4 | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hidden Spring | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Hide Weapon | 1 | Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh,... | |
| Hobble | 1 | This spell disrupts the method a target uses for movement. Creatures under the effects of this... | |
| Hollow Blades | 1 | All melee and natural attacks from the target deal damage as if the target were one size... | |
| Hunter's Friend | 2 | Your animal companion works in perfect harmony with your mastery of nature. You share one of the... | |
| Huntmaster's Spear | 1 | Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When... | |
| Ignoble Form | polymorph | 2 | The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes... |
| Improve Trap | 2 | When this spell is cast upon a trap, it improves one specific element of the trap chosen at the... | |
| Invoke Deity | 4 | By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that... | |
| Ironbeard | 1 | This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The... | |
| Ironskin | 2 | Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement... | |
| Ja Noi Aspect | polymorph | 3 | You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your... |
| Jump | 1 | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Keen Senses | 1 | The subject gains a +2 competence bonus on Perception checks and gains low-light vision.... | |
| Lead Blades | 1 | Lead blades increases the momentum and density of your melee weapons just as they strike a foe.... | |
| Liberating Command | 1 | If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to... | |
| Linebreaker | 1 | You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver... | |
| Lockjaw | 2 | You give a creature the ability to use one of its natural attacks to firmly attach itself to an... | |
| Longshot | 1 | This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any... | |
| Longstrider | 1 | This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other... | |
| Longstrider, Greater | 3 | This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base... | |
| Magic Fang | 1 | Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on... | |
| Magic Fang, Greater | 3 | This spell functions like magic fang, except that the enhancement bonus on attack and damage... | |
| Marid's Mastery | 1 | The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching... | |
| Negate Aroma | 1 | With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents.... | |
| Overstimulate | 2 | You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going... | |
| Owl's Wisdom | 2 | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Pass without Trace | 1 | The subject or subjects of this spell do not leave footprints or a scent trail while moving.... | |
| Peasant Armaments | 1 | You transform one or more improvised weapons into equivalent simple or martial weapons. The... | |
| Perceive Cues | 2 | Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For... | |
| Phantom Hunt | 4 | You affect yourself and a single animal companion within 30 feet of you. Both you and the animal... | |
| Planned Assault | 4 | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Plant Growth | 3 | Plant growth has different effects depending on the version chosen. Overgrowth: This effect... | |
| Pouncing Fury | 2 | When you charge, you can make a full attack at the end of that charge, but only with claw... | |
| Quick Change | polymorph | 2 | If you have the change shape special quality, you can revert to your true form as a swift... |
| Quick Throwing | 2 | Those under the effects of this spell become faster in the use of thrown weapons. They can draw... | |
| Raven's Flight | 2 | You can cast this spell only if it is the first action you take on your turn. In a burst of... | |
| Redcap's Touch | 4 | You infuse the target with the blood used as a material component, imparting malicious power. As... | |
| Reduce Animal | 3 | This spell functions like reduce person, except that it affects a single willing animal. Reduce... | |
| Refine Improvised Weapon | 1 | You transform an improvised weapon into an equivalent simple or martial weapon of masterwork... | |
| Repugnant Taste | 3 | The target creature begins sweating a foul liquid that makes it repugnant to most living... | |
| Ropeweave | 2 | You cause the target rope to grow in length and weave itself into one of several forms, each of... | |
| Savage Maw | 1 | Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain... | |
| Scale Spikes | 2 | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like... | |
| Scale Spikes, Greater | 3 | This spell functions like scale spikes, except that the spikes growing out of the scales have an... | |
| Scamper | 2 | Your animal companion moves with astonishing agility and speed until the end of its turn. It can... | |
| Sculpted Cape | 1 | Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has... | |
| Sea Stallion | polymorph | 4 | This spell functions as sea steed, but as long as you stay mounted on the target, you also gain... |
| Sea Steed | polymorph | 2 | The target adapts to life in the water, gaining piscine scales that cover its body and growing... |
| Share Shape | polymorph | 3 | This spell functions as beast shape II, but you may only assume the form of an animal of a type... |
| Shield of Wings | 3 | You gain five burning wings that grant a fly speed equal to the number of wings x 10 (average... | |
| Sickening Entanglement | 2 | This spell functions as entangle, except the plants are coated with an irritating sap that... | |
| Sickening Strikes | 4 | You are imbued with disease, and any creature you strike with a melee attack must make a... | |
| Sign of The Dawnflower | 1 | As message, except the only information you can transmit is that you are a worshiper of... | |
| Snare | 2 | This spell enables you to make a snare that functions as a magic trap. The snare can be made... | |
| Spike Growth | 2 | Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without... | |
| Steady Saddle | 1 | A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any... | |
| Stench of Prey | 3 | The target exudes a strong odor that most predators recognize as the scent of helpless prey. The... | |
| Stone Throwing | 1 | The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303).... | |
| Strong Jaw | 3 | Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you... | |
| Strong Wings | 1 | The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its... | |
| Sturdy Tree Fort | 4 | You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness... | |
| Substitute Trail | 4 | This spell can affect any creatures with which you interacted in the last 24 hours. You alter... | |
| Sun Metal | 1 | The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages... | |
| Surefoot Boots | 2 | You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase... | |
| Suspend Drowning | 1 | The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or... | |
| Tail Current | 3 | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | 3 | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Thirsting Entanglement | 4 | This spell functions as entangle, except the plants latch on to targets and drain away their... | |
| Thorn Snare | 3 | This spell functions just like the spell snare but those caught in it take 1 point of damage per... | |
| Thorny Entanglement | 3 | This spell functions as entangle, except the plants also grow thorns and can fling them up to 15... | |
| Tireless Pursuers | 3 | This spell functions as tireless pursuit, except as noted above. | |
| Tireless Pursuit | 1 | You harden your body against the stresses of long travel. You halve the damage caused by... | |
| Titanic Anchoring | 3 | You become grounded and nearly immovable. You are immune to the pull and push special abilities,... | |
| Toxic Blood | 3 | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| Tree Shape | 3 | This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree... | |
| Underbrush Decoy | 1 | You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check... | |
| Urban Grace | 1 | You become one with the city around you, allowing you to move more easily through its crowds and... | |
| Venomous Bite | 2 | When you touch the poison vial against the target creature and cast this spell, the vial drains... | |
| Versatile Weapon | 2 | You transform the physical makeup of a weapon as you desire. This spell functions like greater... | |
| Vex Giant | 3 | The giants and their kin have long plagued the peoples of Varisia, particularly the Shoanti of... | |
| Visualization of The Body | 2 | You focus your mind on one aspect of your body, aligning the energies within your body to... | |
| Water Walk | 3 | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Water Walk, Communal | 2 | This spell functions like water walk, except you divide the duration in 10-minute intervals... | |
| Wilderness Soldiers | 2 | You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you... | |
| Zephyr's Fleetness | 3 | You can call upon the spirits of the air to grant agility to your allies. Each target gains a... |
