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Class: Warpriest
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- Arcanist [523]
- Wizard [523]
- Sorcerer [521]
- Witch [307]
- Magus [127]
- Bard [199]
- Skald [196]
- Summoner [149]
- Unsummoner [132]
- Bloodrager [76]
- Shaman [195]
- Druid [262]
- Hunter [248]
- Ranger [119]
- Cleric [314]
- Oracle [312]
- Warpriest [263] ×
- Inquisitor [138]
- Antipaladin [72]
- Paladin [81]
- Alchemist [58]
- Investigator [57]
- Psychic [275]
- Mesmerist [106]
- Occultist [189]
- Spiritualist [128]
- Medium [96]
Descriptor
Range
Duration
Target
Save: None
Verbal
Somatic
Material
Focus
Divine Focus
263 spells
| Name ▲ | School | Subschool | Warpriest Level | Description |
|---|---|---|---|---|
| Absolution | abjuration | 4 | You purge impure thoughts from the target's mind and fill him with exultant relief at the... | |
| Abundant Ammunition | conjuration | summoning | 1 | When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or... |
| Admonishing Ray | evocation | 2 | You blast your enemies with rays of nonlethal force. You may fire one ray, plus one additional... | |
| Aid | enchantment | compulsion | 2 | Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus... |
| Air Walk | transmutation | 4 | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | transmutation | 5 | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Ally Across Time | conjuration | summoning | 2 | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Alter River | transmutation | 4 | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Angelic Aspect | transmutation | 5 | This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision... | |
| Angelic Aspect, Lesser | transmutation | 2 | You take on an aspect of an angelic being, including some of its physical characteristics. You... | |
| Animate Dead | necromancy | 3 | This spell turns corpses into undead skeletons or zombies (see the Pathfinder RPG Bestiary) that... | |
| Animate Dead, Lesser | necromancy | 2 | This spell functions as animate dead, except you can only create a single Small or Medium... | |
| Animate Objects | transmutation | 6 | You imbue inanimate objects with mobility and a semblance of life. Each such animated object... | |
| Anti-Incorporeal Shell | abjuration | 4 | You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot... | |
| Antilife Shell | abjuration | 6 | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Army Across Time | conjuration | summoning | 5 | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Ashen Path | transmutation | 2 | You grant the creature touched the ability to breathe with ease air that is contaminated with... | |
| Astral Projection, Lesser | necromancy | 5 | This spell functions as astral projection, except you cannot leave the Astral Plane and explore... | |
| Atonement | abjuration | 5 | This spell removes the burden of misdeeds from the subject. The creature seeking atonement must... | |
| Blade of Light | transmutation | 4 | This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A... | |
| Bless | enchantment | compulsion | 1 | Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on... |
| Bless Army | enchantment | compulsion | 6 | Bless army fills an army with courage. The army gains a +1 bonus on OM and Morale checks. |
| Blessed Fist | transmutation | 1 | The target is considered to be armed even when unarmed, so it doesn't provoke attacks of... | |
| Blessing of the Mole | transmutation | 3 | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Blessing of The Watch | enchantment | compulsion | 1 | This spell functions like bless, except as noted. It works only in the caster's home city, and... |
| Blood Crow Strike | evocation | 4 | Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,... | |
| Bloody Tears And Jagged Smile | necromancy | 2 | Your eyes turn black and weep blood, and your teeth become jagged fangs. You gain a bite attack... | |
| Bone Fists | necromancy | 2 | The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at... | |
| Borrow Corruption | transmutation | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Bountiful Banquet | conjuration | creation | 4 | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Brightest Light | evocation | 4 | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Brightest Night | transmutation | 1 | You grant low-light vision to the affected creatures. Creatures that already have low-light... | |
| Calculated Luck | divination | 3 | You are able to use the Path of Numbers to substantially boost your combat preparedness, but... | |
| Catatonia | necromancy | 3 | You touch the target and place it into a deathlike state that persists for the duration. The... | |
| Chain of Perdition | evocation | 3 | A floating chain of force with hooks at each end appears within an unoccupied space of your... | |
| Cleansing Fire | evocation | 5 | A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough... | |
| Cleromancy | divination | 2 | Cleromancy involves casting bones and interpreting the results. Those able to arrive at the... | |
| Cloak of Secrets | illusion | glamer | 1 | This spell forms an invisible bubble that filters all speech coming from inside the affected... |
| Conditional Favor | abjuration | 2 | You must cast this spell immediately before casting another spell on the same creature,... | |
| Consecrate | evocation | 2 | This spell blesses an area with positive energy. The DC to resist positive channeled energy... | |
| Contact Entity I | evocation | 2 | You send out a magical message to any eldritch entities of a particular kind within a 100-mile... | |
| Contact Entity II | evocation | 3 | This spell functions like contact entity I, except that you can contact creatures from the... | |
| Contact Entity III | evocation | 5 | This spell functions like contact entity II, except that you can contact creatures from the... | |
| Continual Flame | evocation | 3 | A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The... | |
| Control Water | transmutation | 4 | This spell has two different applications, both of which control water in different ways. The... | |
| Create Drug | conjuration | creation | 4 | The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour,... |
| Create Food and Water | conjuration | creation | 3 | The food that this spell creates is simple fare of your choice--highly nourishing, if rather... |
| Create Undead | necromancy | 6 | A much more potent spell than animate dead, this evil spell allows you to infuse a dead body... | |
| Create Water | conjuration | creation | 0 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Cruel Jaunt | conjuration | teleportation | 6 | You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures... |
| Curse Terrain | necromancy | 4 | By touching the ground, you curse the land with four unnatural hazards. This functions as lesser... | |
| Curse Terrain, Greater | necromancy | 6 | By touching the ground, you curse the land with six unnatural hazards. This functions as lesser... | |
| Curse Terrain, Lesser | necromancy | 2 | By touching the ground, you curse the land with three unnatural hazards, as the minor perilous... | |
| Dancing Lantern | transmutation | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Darkness | evocation | 2 | This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes... | |
| Darkvault | abjuration | 5 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Dark Whispers | illusion | shadow | 2 | You communicate through the shadows of one or more targets within range. The shadows have no... |
| Daylight | evocation | 3 | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Daywalker | necromancy | 5 | You reshape the substance of a willing undead creature to resemble a living, breathing creature... | |
| Deadeye's Arrow | evocation | 2 | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Deathwatch | necromancy | 1 | Using the powers of necromancy, you can determine the condition of creatures near death within... | |
| Deathwine | necromancy | 2 | This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a... | |
| Debilitating Portent | enchantment | compulsion | 4 | The target is surrounded by a glowing green aura of ill fate. Each time the spell's subject... |
| Decollate | necromancy | 5 | A thin red line circles the target's neck. The target's head becomes detachable so long as she... | |
| Deeper Darkness | evocation | 3 | This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and... | |
| Desecrate | evocation | 2 | This spell imbues an area with negative energy. The DC to resist negative channeled energy... | |
| Desperate Weapon | conjuration | creation | 1 | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Detect Chaos | divination | 1 | This spell functions like detect evil, except that it detects the auras of chaotic creatures,... | |
| Detect Charm | divination | 1 | This spell functions as/detect magic, except that it detects only charm, compulsion, and... | |
| Detect Demon | divination | 1 | You sense the presence of a specific kind of evil-that of demons, their servants, and the Abyss.... | |
| Detect Evil | divination | 1 | You can sense the presence of evil. The amount of information revealed depends on how long you... | |
| Detect Fiendish Presence | divination | 0 | This spell functions like detect evil, except that it detects only outsiders with the evil... | |
| Detect Good | divination | 1 | This spell functions like detect evil, except that it detects the auras of good creatures,... | |
| Detect Law | divination | 1 | This spell functions like detect evil, except that it detects the auras of lawful creatures,... | |
| Detect Magic | divination | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Poison | divination | 0 | You determine whether a creature, object, or area has been poisoned or is poisonous. You can... | |
| Detect Radiation | divination | 1 | You detect radiation in the surrounding area. You see radioactive auras as a glowing green... | |
| Detect The Faithful | divination | 1 | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Detect Undead | divination | 1 | You can detect the aura that surrounds undead creatures. The amount of information revealed... | |
| Diagnose Disease | divination | 1 | You determine whether a creature, object, or area carries any sort of disease or infestation... | |
| Dimensional Anchor | abjuration | 4 | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Discovery Torch | evocation | 3 | An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular... | |
| Dispel Magic | abjuration | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Drain Poison | transmutation | 3 | By touching a weapon against the fang of a poisonous creature and casting this spell, you drain... | |
| Dress Corpse | necromancy | 2 | You cause the flesh and bones of a corpse to shift themselves to suit a narrative of your... | |
| Dust Ward | abjuration | 6 | You ward a magic item against other creatures who try to learn to use or copy it. When you cast... | |
| Elemental Assessor | evocation | 6 | Azata champions developed this spell to deal with fiends with unknown resistances. A ray of... | |
| Emblem of Greed | transmutation | polymorph | 6 | You transform one melee weapon into a burning glaive similar to the ones wielded by the... |
| Enemy's Heart | necromancy | 2 | You cut out an enemy's heart and consume it, absorbing that enemy's power as your own. As part... | |
| Enter Image | transmutation | 3 | You gain a dim impression of the activities around any object bearing your face or form and can... | |
| Eroding Ray | transmutation | 2 | You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it... | |
| Fickle Winds | transmutation | 5 | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Find the Path | divination | 6 | The recipient of this spell can find the shortest, most direct physical route to a prominent... | |
| Flame Steed | conjuration | creation | 4 | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Flaming Aura | transmutation | 4 | The spell allows you channel fire into your very being. If you don't already have the fire... | |
| Flesh Puppet | necromancy | 3 | You animate one corpse that has been dead no more than 48 hours. It rises as a zombie... | |
| Flesh Puppet Horde | necromancy | 4 | This spell functions as flesh puppet, but can animate multiple zombies. As noted in animate... | |
| Flesh Wall | necromancy | 6 | You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself... | |
| Fortune's Path | divination | 3 | You predict events in your near future. Visions of the foretold events appear in the mirror... | |
| Frosthammer | evocation | 3 | You create a warhammer of magically hardened ice and send it hurling toward the target. You must... | |
| Frosty Aura | transmutation | 4 | The spell allows you to channel cold into your very being. If you don't already have the cold... | |
| Geas/Quest | enchantment | compulsion | 6 | This spell functions similarly to lesser geas, except that it affects a creature of any HD and... |
| Genius Avaricious | conjuration | creation | 6 | Casting this spell constitutes performing a rite of sacrifice to the archdevil Mammon, making an... |
| Ghost Whip | evocation | 2 | A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated... | |
| Giant Vermin | transmutation | 4 | You turn a number of normal-sized centipedes, scorpions, or spiders into their giant... | |
| Gird Ally | abjuration | 2 | You create a magical field around summoned creatures you control that deflects attacks made... | |
| Globe of Tranquil Water | abjuration | 4 | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Gozreh's Trident | evocation | 2 | A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this... | |
| Grasp | divination | 0 | You can cast this spell as an immediate action when you fail a Climb check and would fall. You... | |
| Grasping Corpse | necromancy | 1 | You can cause one nearby corpse to animate for a brief moment. Choose a creature within 30 feet... | |
| Guardian Armor | conjuration | teleportation | 1 | This spell teleports the suit of armor you are wearing off of your body and onto an ally within... |
| Half-Blood Extraction | transmutation | 5 | You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc... | |
| Hanspur's Flotsam Vessel | conjuration | creation | 2 | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Heavy Water | transmutation | 4 | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hellfire Ray | evocation | 6 | A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for... | |
| Helping Hand | evocation | 3 | You create the ghostly image of a hand, which you can send to find a creature within 5 miles.... | |
| Heroes' Feast | conjuration | creation | 6 | You bring forth a great feast, including a magnificent table, chairs, service, and food and... |
| Hidden Spring | transmutation | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Holy Ice Weapon | transmutation | 2 | You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be... | |
| Holy Javelin | conjuration | creation | 3 | You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack.... |
| Ice Armor | transmutation | 1 | You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,... | |
| Impart Mind | transmutation | 6 | This spell grants the target magic item temporary intelligence by siphoning off a tiny portion... | |
| Infernal Challenger | conjuration | calling | 3 | This spell summons a bearded devil, causing it to appear where you designate. The area within a... |
| Influence Wild Magic | abjuration | 2 | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Inner Focus | illusion | glamer | 2 | For the duration of this spell, you may ignore any divine focus components of your spells,... |
| Insect Plague | conjuration | summoning | 5 | You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,... |
| Instant Clot | conjuration | healing | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Instant Portrait | conjuration | creation | 1 | You touch a surface and produce a painted portrait of either yourself or a creature you can see... |
| Instant Restoration | conjuration | healing | 4 | Instant restoration channels planar energy into a summoned creature. This spell can be cast as... |
| Ironbloom Sprouts | transmutation | 1 | This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms... | |
| Iron Spine | transmutation | 4 | You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's... | |
| Joyful Rapture | conjuration | healing | 6 | Your inspired words overwhelm others with transcendental bliss. All allies within the area of... |
| Knock, Mass | transmutation | 6 | Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once. | |
| Know The Enemy | divination | 1 | You commune with the divine, reflecting on one type of creature you encountered in the last day.... | |
| Lay of The Land | divination | 2 | In a flash of recognition, you learn about the geography of your surroundings within a radius of... | |
| Light | evocation | 0 | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Locate Gate | divination | 5 | You sense the direction of the nearest teleportation circle (permanent or with a remaining... | |
| Locate Object | divination | 3 | You sense the direction of a well-known or clearly visualized object. You can search for general... | |
| Lucky Number | transmutation | 1 | You are able to tweak tiny variables affecting a creature's immediate future in order to grant... | |
| Mage's Decree | evocation | 6 | You speak a short message (up to 25 words), and it is immediately transmitted to each target,... | |
| Mantle of Calm | enchantment | compulsion | 3 | You surround yourself with a mantle of calm serenity. You take a -2 penalty on attack rolls, and... |
| Mark of Justice | necromancy | 5 | You mark a subject and state some behavior on the part of the subject that will activate the... | |
| Martyr's Bargain | transmutation | 2 | Among the faithful followers of the gods of purity-whether they be the servants of Desna in... | |
| Master's Escape | conjuration | teleportation | 4 | You create an extradimensional link between yourself and one summoned creature you control that... |
| Masterwork Transformation | transmutation | 2 | You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a... | |
| Mighty Fist of The Earth | conjuration | creation | 1 | You create a fist-sized rock that flies toward one enemy. Make an unarmed strike attack roll... |
| Moment of Greatness | enchantment | compulsion | 1 | Each creature affected by this spell is given the potential for greater success and glory. If... |
| Murderous Crow | conjuration | summoning | 1 | You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.... |
| Music of the Spheres | conjuration | healing | 6 | As any scholar of Desnan lore or astrologer can tell you, the music of the spheres is the... |
| Nature's Ravages | necromancy | 4 | You greatly speed up the decomposition process of a nearby corpse and warp the fibers of time... | |
| Numerological Resistance | abjuration | 3 | Numerological resistance allows numerologists to use the Path of Numbers to grant their allies... | |
| Oasis | transmutation | 6 | This spell functions in any natural terrain on the Material Plane. It redirects the flow of... | |
| Oath of Justice | necromancy | 3 | This spell seals a solemn vow between two creatures. When this spell is cast, the targets must... | |
| Obscure Poison | abjuration | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Obscuring Mist | conjuration | creation | 1 | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Overwhelming Poison | necromancy | 6 | This spell increases the virulence of the targeted dose of poison, making the poison more... | |
| Pack Empathy | divination | 3 | You create an instinctual connection between the targets. Each can sense the others' overall... | |
| Page-Bound Epiphany | divination | 2 | You magically scour the world's libraries for information that might refresh your memory about a... | |
| Path of Glory | conjuration | healing | 2 | You cause four 5-foot squares (one of which must be your space) to glow with dim illumination.... |
| Path of Glory, Greater | conjuration | healing | 4 | This spell functions as path of glory, except as noted above, and a square provides 5 points of... |
| Peace Bond | abjuration | 1 | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Pilfering Hand | evocation | 2 | You create and control an invisible telekinetic force, manipulating it with either startling... | |
| Pillar of Life | conjuration | healing | 5 | You conjure a pillar of positive energy in a single 5-foot square within range that radiates... |
| Planar Ally | conjuration | calling | 6 | This spell functions like lesser planar ally, except you may call a single creature of 12 HD or... |
| Planar Ally, Lesser | conjuration | calling | 4 | By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the... |
| Planar Inquiry | conjuration | calling | 3 | Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings... |
| Planeslayer's Call | enchantment | compulsion | 5 | The magic of your allies in the area becomes more potent against certain outsiders. Choose one... |
| Planned Assault | transmutation | 3 | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Poisoned Egg | transmutation | 1 | You transform the contents of a normal egg into a single dose of small centipede poison (injury;... | |
| Prayer | enchantment | compulsion | 3 | You bring special favor upon yourself and your allies while bringing disfavor to your enemies.... |
| Raging Rubble | transmutation | 3 | You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area... | |
| Raise Dead | conjuration | healing | 5 | You restore life to a deceased creature. You can raise a creature that has been dead for no... |
| Reaper's Coterie | necromancy | 3 | The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by... | |
| Reboot | transmutation | 5 | Whispering in the dense, information-rich machine language of the First Ones, you bring a... | |
| Repel Vermin | abjuration | 4 | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Reprobation | transmutation | 5 | You cast the target out of your religion as a curse and punishment for acts or misdeeds against... | |
| Rest Eternal | necromancy | 4 | You place a curse upon a dead creature that bars its spirit from returning. Anyone casting a... | |
| Restful Cloak | conjuration | healing | 2 | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium... |
| Restore Corpse | necromancy | 1 | You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing... | |
| Revealing Light | evocation | 2 | The touched object emits a shimmering light (as per light) that causes shadows to shift... | |
| Revenant Armor | transmutation | 4 | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Riversight | divination | scrying | 3 | You can view events transpiring along a natural watercourse you touch. You can see anything on... |
| Rock Whip | conjuration | creation | 2 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Rovagug's Fury | transmutation | 2 | You create a minor earthquake that can trip creatures. Attempt a single combat maneuver check... | |
| Rune Trace | divination | 1 | By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can... | |
| Sacred Space | evocation | 2 | This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like... | |
| Sacrifice | enchantment | charm | 4 | You make a sacrifice to aid in conjuring and commanding a creature called with planar ally,... |
| Sanctify Corpse | evocation | 1 | This spell blesses a corpse with positive energy, preventing it from being turned into an undead... | |
| Sands of Time | necromancy | 3 | You temporarily age the target, immediately advancing it to the next age category. The target... | |
| Searing Light | evocation | 3 | Focusing divine power like a ray of the sun, you project a blast of light from your open palm.... | |
| Sebaceous Twin | transmutation | 3 | By touching a living target, you cause a half-formed, parasitic clone of the target to burst... | |
| Sending | evocation | 4 | You contact a particular creature with which you are familiar and send a short message of 25... | |
| Sense Madness | divination | 2 | You can sense the presence of mental disturbance in creatures within range, focusing your... | |
| Sentry Skull | necromancy | 2 | You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the... | |
| Shared Training | divination | 3 | Select one teamwork feat you have. You can grant this feat to allies within range for the... | |
| Shield of Darkness | evocation | 3 | You shield yourself with darkness, reducing the illumination level in your space to magical... | |
| Shield of Shards | transmutation | 2 | This defensive spell must be cast on a shield you are currently wielding, and fractures the... | |
| Shield of Wings | transmutation | 3 | You gain five burning wings that grant a fly speed equal to the number of wings x 10 (average... | |
| Sign of The Dawnflower | transmutation | 0 | As message, except the only information you can transmit is that you are a worshiper of... | |
| Silent Table | illusion | glamer | 2 | You protect an area against casual eavesdropping. Sounds and sonic effects that originate inside... |
| Siphon Magic | abjuration | 5 | This spell attempts to transfer a magical effect from a creature you touch to yourself. When you... | |
| Skeleton Crew | necromancy | 3 | This spell turns corpses into skeletons (Pathfinder RPG Bestiary 250) that act as crew and obey... | |
| Skyshroud | divination | scrying | 3 | The caster designates the area of a hemisphere within the spell's range. If a solid object would... |
| Sky Swim | transmutation | 3 | This spell grants the target the ability to swim through the air. If the target has a swim... | |
| Snow Shape | transmutation | 2 | In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen... | |
| Soothe Construct | abjuration | 4 | You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by... | |
| Source Severance | abjuration | 6 | You create an invisible barrier that surrounds you and moves with you, inhibiting one category... | |
| Spiritual Ally | evocation | 4 | An ally made of pure force appears in a single 5-foot square within range. The ally takes the... | |
| Spiritual Squire | evocation | 2 | This spell causes an ally made of pure force to appear in a single 5-foot square within range.... | |
| Spiritual Weapon | evocation | 2 | A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8... | |
| Stone Shape | transmutation | 3 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stone Shield | conjuration | creation | 1 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Storm of Blades | conjuration | creation | 3 | You create floating swords of the type used as the material component for this spell (such as a... |
| Stunning Barrier | abjuration | 1 | You are closely surrounded by a barely visible magical field. The field provides a +1 deflection... | |
| Stunning Barrier, Greater | abjuration | 3 | This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to... | |
| Summon Accuser | conjuration | summoning | 4 | This spell summons a single accuser devil from Hell to do the spellcaster's bidding, similar to... |
| Summon Ancestral Guardian | conjuration | summoning | 3 | You call the spirits of two ancestors to manifest in the mortal world and attack your enemies.... |
| Summon Barghest I | conjuration | summoning | 4 | This spell summons a barghest from the Abyssal realm of Basalfeyst to serve the caster,... |
| Summon Barghest II | conjuration | summoning | 6 | This spell functions like summon barghest I, save that it can summon 1 greater barghest or 1d3... |
| Summon Cacodaemon | conjuration | summoning | 2 | This spell functions like summon monster, except it summons a single cacodaemon. |
| Summon Cacodaemon, Greater | conjuration | summoning | 4 | This spell functions like summon cacodaemon, except it summons 1d4+1 cacodaemons. |
| Summon Ceustodaemon | conjuration | summoning | 5 | This spell functions like summon monster, except it summons a single ceustodaemon. |
| Summon Genie | conjuration | summoning | 5 | This spell functions like lesser summon genie, except you can summon one djinni or 1d3 jann. |
| Summon Genie, Greater | conjuration | summoning | 6 | This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinn, or... |
| Summon Genie, Lesser | conjuration | summoning | 4 | This spell functions like summon monster I, except you can summon one janni. |
| Summon Infernal Host | conjuration | summoning | 5 | This spell functions as summon monster V, save that it can only be used to summon host devils.... |
| Summon Laborers | conjuration | summoning | 6 | Summon laborers summons one humanoid petitioner/caster level. These petitioners hail from one... |
| Summon Lesser Demon | conjuration | summoning | 5 | This spell functions like summon monster, except it allows you to summon a single brimorak... |
| Summon Lesser Psychopomp | conjuration | summoning | 5 | This spell functions like summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1... |
| Summon Minor Monster | conjuration | summoning | 1 | This spell functions as summon monster I, except you can summon 1d3 Tiny or smaller animals,... |
| Summon Monster 1 | conjuration | summoning | 1 | This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast... |
| Summon Monster 2 | conjuration | summoning | 2 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 3 | conjuration | summoning | 3 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 4 | conjuration | summoning | 4 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 5 | conjuration | summoning | 5 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 6 | conjuration | summoning | 6 | This spell functions like summon monster I, except you can summon one creature from the... |
| Summon Ship | conjuration | creation | 4 | When you cast this spell, you must hold out a miniature model of the ship you intend to create.... |
| Summon Totem Creature | conjuration | summoning | 3 | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Summon Vanth | conjuration | summoning | 6 | This spell functions like summon monster, except that it summons a single vanth psychopomp.... |
| Symbol of Revelation | divination | 4 | This spell functions as symbol of death, except it is only activated by invisible creatures,... | |
| Symbol of Scrying | divination | scrying | 5 | This spell functions as symbol of death, except that, when triggered, it creates a scrying... |
| Symbol of Sealing | abjuration | 6 | This spell allows you to scribe a potent rune of power upon or above a door or other opening... | |
| Torpid Reanimation | necromancy | 4 | This spell works like animate dead except you set a specific condition for when the animation... | |
| Trail of the Rose | illusion | phantasm | 2 | This spell creates an illusory trail in the form of a misty and visible scent coming from the... |
| Transfer Regeneration | transmutation | 3 | You bestow your regenerative abilities on the target. Your regeneration stops functioning for... | |
| Traveling Dream | divination | scrying | 4 | This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall... |
| Trial By Fire | evocation | 3 | You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the... | |
| True Appraisal | divination | 1 | You gain temporary insight into the value of objects. You gain a +5 competence bonus on Appraise... | |
| Undeath Sense | divination | 2 | You grant the target the ability to pick up on the subtle scents and disturbances to the natural... | |
| Undeath Ward | abjuration | 5 | You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with... | |
| Unholy Ice Weapon | transmutation | 2 | This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and... | |
| Unliving Rage | necromancy | 2 | This spell functions as rage, except it affects only undead creatures and bolsters them with... | |
| Vermicious Assumption | conjuration | calling | 6 | You call a single vermlek demon (Lords of Chaos 54) to invade and inhabit the body of the target... |
| Virtue | transmutation | 0 | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Wall of Bone | necromancy | 4 | This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface.... | |
| Wall of Ectoplasm | evocation | 5 | You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once... | |
| Wall of Split Illumination | evocation | 3 | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Web Shelter | conjuration | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| Wind Walk | transmutation | 6 | You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move... | |
| Wind Wall | evocation | 3 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Word of Recall | conjuration | teleportation | 6 | Word of recall teleports you instantly back to your sanctuary when the word is uttered. You must... |
