316 spells

Name ▲ Subschool Range Description
Abeyance touch Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage...
Abjuring Step personal This spell creates a subtle and complicated force effect that is most effective when used by a...
Ablative Sphere personal The Garundi tenaciously protect their homes, and through the years they have perfected magic to...
Absolution touch You purge impure thoughts from the target's mind and fill him with exultant relief at the...
Absorbing Barrier medium (100 feet + 10 feet/level) You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect...
Absorb Rune I touch This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell...
Absorb Rune II touch This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th...
Absorb Rune III touch This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th...
Alarm close (25 feet + 5 feet/2 levels) Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it...
Alleviate Corruption touch You combat the rising corruption (see page 14) in another creature or advance the long-term...
Allied Cloak personal You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and...
Animus Mine personal You implant a mental mine within your psyche that triggers against anyone attempting to...
Animus Mine, Greater personal This functions as/animus mine, except the triggering creature is stunned for 1d4 rounds instead...
Anti-Incorporeal Shell 10 feet You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot...
Antilife Shell 10 feet You bring into being a mobile, hemispherical energy field that prevents the entrance of most...
Antimagic Field 10 feet An invisible barrier surrounds you and moves with you. The space within this barrier is...
Antiplant Shell 10 feet The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within...
Anti-Summoning Shield medium (100 feet + 10 feet/level) Within the area of effect, this spell impedes the use of spells of the summoning subschool and...
Antitech Field 10 feet You bring into being a mobile, hemispherical energy field that prevents technological objects,...
Antitoxin Touch touch The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The...
Aram Zey's Trap Ward personal While he was researching the underlying causes of the resonance created by overlapping...
Arcana Theft touch This spell functions as a targeted dispel magic spell, except it only affects creatures and it...
Arcane Lock touch An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass...
Armor of Darkness touch This spell envelops the target in shadows that can, if you desire, conceal the creature’s...
Aroden's Spellbane 10 feet One of many spells originally created by the Last Azlanti before he became a god, Aroden's...
Atonement touch This spell removes the burden of misdeeds from the subject. The creature seeking atonement must...
Aura of Greater Courage personal When you cast this spell you strengthen your paladin's aura of courage. Until the end of its...
Aura of Inviolate Ownership close (25 feet + 5 feet/2 levels) This spell wards the attended items of all creatures it targets (items held, securely fastened...
Ban Corruption You strip all creatures within the emanation of any gifts associated with corruptions (see page...
Banishing Blade close (25 feet + 5 feet/2 levels) You imbue a weapon with the power to drive foes back. The first time each round the weapon...
Banishment close (25 feet + 5 feet/2 levels) A banishment spell is a more powerful version of the dismissal spell. It enables you to force...
Banish Seeming touch With a melee touch attack you can dispel an illusion or return a creature to its natural form....
Bestow Auras close (25 feet + 5 feet/2 levels) You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura...
Bestow Grace touch With this spell you can bestow your divine grace on another good creature for a short amount of...
Blade Snare personal This spell creates an invisible magic field that does not stop weapons (whether manufactured or...
Blessing of Liberty personal You imbue yourself with the blessings of liberty. You gain a +1 luck bonus/6 caster levels...
Blood Salvation personal While under the effect of this spell, you're immune to any damaging area spells you cast. You...
Bloodstone Mirror personal Developed due to Arazni's fear that her stolen organs might be used to control her, this spell...
Book Ward touch As protection from energy, except as noted above and that the spell only protects against acid...
Break Enchantment close (25 feet + 5 feet/2 levels) This spell frees victims from enchantments, transmutations, and curses. Break enchantment can...
Bullet Shield touch The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with...
Bullet Ward personal You toss several adamantine bullets into the air, which then hover protectively nearby and...
Calm Air long (400 feet + 40 feet/level) This spell calms the air and disperses fog, dust, and other particles. The wind force in the...
Cast Out touch With a melee touch attack you blast a single creature and disrupt any magic controlling it. The...
Caustic Safeguard touch You imbue a single object with an acidic protective ward. Any creature other than you that...
Charon's Dispensation close (25 feet + 5 feet/2 levels) The target of this spell gains immunity to the harmful effects of touching or drinking from the...
Circle of Clarity medium (100 feet + 10 feet/level) You create a magical emanation that interferes with all figments and glamers within it, giving...
Clay Skin touch The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once...
Cloak of Chaos 20 feet A random pattern of color surrounds the subjects, protecting them from attacks, granting them...
Cloak of Shade touch This spell provides the subject with some degree of protection from the harmful effects of the...
Cloak of Winds close (25 feet + 5 feet/2 levels) You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked...
Conditional Favor You must cast this spell immediately before casting another spell on the same creature,...
Conjuration Foil medium (100 feet + 10 feet/level) All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any...
Corruption Resistance touch You grant the touched creature limited protection from magical effects that inflict damage based...
Counterbalancing Aura 20 feet An oscillating bronze glow surrounds the targets, protecting them from attacks, granting them...
Covetous Aura personal Anytime a harmless (so noted by a spell's saving throw description) spell of 3rd level or lower...
Crimson Confession touch You ward an object or an area with your personal rune or mark. You can choose for the writing to...
Curse of Magic Negation medium (100 feet + 10 feet/level) You disrupt the target creature's ability to draw upon magical energies. For the duration of the...
Darkvault close (25 feet + 5 feet/2 levels) You ward an area's shadows such that light cannot penetrate them. The illumination level in the...
Death From Below touch You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The...
Defile Armor touch As sanctify armor, except you gain DR 5/good when using your judgment or smite ability.
Deflection personal You surround yourself in a whirling barrier of force that sends any attack that misses you...
Devil Snare touch Your touch creates an invisible circle on a flat surface. Any outsider passing through this...
Dimensional Anchor medium (100 feet + 10 feet/level) A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any...
Dimensional Lock medium (100 feet + 10 feet/level) You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of...
Diminished Detection personal You can avoid being detected when you are on the edges of some divination spells' ranges....
Discharge medium (100 feet + 10 feet/level) Discharge dissipates the charges from one technical object, temporarily depowers one...
Discharge, Greater medium (100 feet + 10 feet/level) This spell functions as discharge, except it can discharge multiple technological objects and...
Dismissal close (25 feet + 5 feet/2 levels) This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If...
Dispel Balance touch Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection...
Dispel Chaos touch This spell functions like dispel evil, except that you are surrounded by constant, blue lawful...
Dispel Evil touch Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4...
Dispel Good touch This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy...
Dispel Law touch This spell functions like dispel evil, except that you are surrounded by flickering, yellow...
Dispel Magic medium (100 feet + 10 feet/level) You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to...
Dispel Magic, Greater medium (100 feet + 10 feet/level) This spell functions like dispel magic, except that it can end more than one spell on a target...
Disrupt Link medium (100 feet + 10 feet/level) The target has her link with her bonded creature temporarily severed. If the subject has a...
Disrupt Silence touch You suppress magical sound-dampening effects within the area. Disrupt silence temporarily...
Draconic Suppression close (25 feet + 5 feet/2 levels) A dragon that fails its saving throw cannot use its breath weapon for the duration of the spell...
Dragon Turtle Shell personal When you are struck by an opponent's natural attacks, the damage is resolved as if the attack...
Dream Shield touch You ward the target's mind against intrusion and influence while she is unconscious. While...
Dust Ward touch You ward a magic item against other creatures who try to learn to use or copy it. When you cast...
Dweomer Retaliation long (400 feet + 40 feet/level) You may only cast this spell immediately after successfully counterspelling an opponent. Drawing...
Echean's Excellent Enclosure touch You call into being around you an invisible barrier of force within which magic cannot persist....
Enchantment Foil personal You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save...
Endure Elements touch A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Endure Elements, Communal touch This spell functions like endure elements, except you divide the duration in 1-hour increments...
Enshroud Thoughts personal You become warded against the mental prying of others, including the effects of divination...
Entropic Shield personal A magical field appears around you, glowing with a chaotic blast of multicolored hues. This...
Erase Impressions touch You banish psychic impressions from the object touched, rendering it devoid of recent history....
Escape Alarm medium (100 feet + 10 feet/level) You place a ward on an area that notifies you when a creature exits it. This functions as alarm,...
Escaping Ward personal This ward grants you extra maneuverability when you avoid attacks against larger foes. While...
Expend medium (100 feet + 10 feet/level) You cause all creatures in the affected area to use up one or more of their limited-use magical...
Explosive Runes touch You trace mystic runes upon a book, map, scroll, or similar object bearing written information....
Fallback Strategy personal While this spell is active, you may reroll one attack roll, combat maneuver check, or skill...
Fastidiousness personal While protected by fastidiousness, your person and your equipment stay clean and dry. Dust and...
Firebelly personal A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch...
Fire Trap touch Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A...
Firewalker's Meditation personal You focus your mind on blocking out pain, allowing your body to endure punishments that would be...
Fool's Forbiddance 10 feet Through your antics and performance, you create an area of warding that adversely affects all...
Forbiddance medium (100 feet + 10 feet/level) Forbiddance seals an area against all planar travel into or within it. This includes all...
Forest Friend close (25 feet + 5 feet/2 levels) While subject to this spell, the targets find that forested areas become helpful instead of...
Freedom close (25 feet + 5 feet/2 levels) (see text) The subject is freed from spells and effects that restrict movement, including binding,...
Freedom of Movement personal or touch This spell enables you or a creature you touch to move and attack normally for the duration of...
Free Spirit personal This spell allows you to channel the essence of Cayden Cailean's philosophy, giving you the...
Free Swim touch The target can move and attack underwater normally without the usual penalties involved with...
Gird Ally close (25 feet + 5 feet/2 levels) You create a magical field around summoned creatures you control that deflects attacks made...
Globe of Invulnerability 10 feet This spell functions like lesser globe of invulnerability, except that it also excludes...
Globe of Invulnerability, Lesser 10 feet An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of...
Globe of Tranquil Water 20 feet Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of...
Glyph of Warding touch This powerful inscription harms those who enter, pass, or open the warded area or object. A...
Glyph of Warding, Greater touch This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8...
Grace personal Until the end of your turn, your movement does not provoke attacks of opportunity.
Guardian Monument, Greater touch This spell functions as lesser guardian monument, except it grants DR 4/magic.
Guardian Monument, Lesser touch You touch an unattended, nonmagical object to create a touchstone for humans defending the area....
Guardian of Faith close (25 feet + 5 feet/2 levels) The target gains the benefit of shield of faith and your choice of protection from chaos, evil,...
Guarding Knowledge personal Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)...
Guards and Wards anywhere within the area to be warded This powerful spell is primarily used to defend a stronghold or fortress by creating a number of...
Harvest Season close (25 feet + 5 feet/2 levels) You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of...
Healing Warmth personal This spell grants you temporary immunity to fire damage as protection from energy. As a standard...
Hedging Weapons personal A weapon made from divine force appears and floats near you. This weapon takes the shape of your...
Hex Glyph touch This spell functions like the spell glyph version of glyph of warding, except you can store a...
Hex Glyph, Greater touch This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand...
Hex Ward touch You give the target a +4 resistance bonus on saving throws against witch hexes.
Hide from Animals touch Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory...
Hide from Undead touch Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or...
Hide From Undead, Greater touch This spell functions as hide from undead, except the spell does not immediately end if a warded...
Hold Portal medium (100 feet + 10 feet/level) This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The...
Holy Aura 20 feet A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them...
Holy Shield personal You gain the ability to magically project the defense of your shield to protect another creature...
Homeward Bound touch This spell functions as dismissal, except as noted above.
Hymn of Peace 40 feet Each time a subject of this spell attempts to attack another creature or object, or otherwise...
Impenetrable Veil touch You enchant the target so it is nearly impossible to detect by both magical and mundane means,...
Imprisonment touch When you cast imprisonment and touch a creature, it is entombed in a state of suspended...
Incendiary Runes touch This spell functions as explosive runes, except it creates a small surge of flames rather than...
Influence Wild Magic personal This spell creates an area of stabilizing magical energy that emanates from you. Any creature...
Intellect Fortress I 20 feet Using the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all...
Intellect Fortress II 20 feet This spell functions as intellect fortress I, but in addition, any mind-affecting effects that...
Intellect Fortress III 20 feet This spell functions as intellect fortress II, but creatures within the area who succeed at a...
Invisibility Alarm close (25 feet + 5 feet/2 levels) This spell functions as alarm, except it is triggered only by invisible creatures entering or...
Lament of Summer's Last Breath close (25 feet + 5 feet/2 levels) You wrap the target in a mantle of summery air, within which the ambient temperature never falls...
Life Bubble touch You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living...
Line In The Sand 5 feet You create a glowing crimson line around the area. Against creatures in the area, you can...
Litany of Duty personal You repeat a mantra or phrase that reminds you of your duty. You can immediately reroll a failed...
Mage's Disjunction close (25 feet + 5 feet/2 levels) All magical effects and magic items within the radius of the spell, except for those that you...
Mage's Private Sanctum close (25 feet + 5 feet/2 levels) This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy...
Magic Circle against Chaos touch This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Evil touch All creatures within the area gain the effects of a protection from evil spell, and evil...
Magic Circle against Good touch This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Law touch This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle Against Technology touch All creatures within the area gain the effects of a protection from technology spell. Creatures...
Magnetic Field 30 feet You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you...
Marks of Forbiddance close (25 feet + 5 feet/2 levels) Marks of Forbiddance magically brand two creatures, preventing them from committing violence...
Medusa's Bane personal This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes...
Mental Barrier I personal You put a barrier of mental energy that protects you from harm. This barrier grants you a +4...
Mental Barrier II personal This spell functions as mental barrier I, but the shield bonus to AC increases to +6. In...
Mental Barrier III personal This spell functions as mental barrier I, but the shield bonus to AC increases to +8. In...
Mental Barrier IV personal This spell functions as mental barrier III, but if you are struck by a critical hit or sneak...
Mental Barrier V personal This functions as mental barrier III, but if you are struck by a critical hit or sneak attack,...
Mind Blank close (25 feet + 5 feet/2 levels) The subject is protected from all devices and spells that gather information about the target...
Mind Blank, Communal close (25 feet + 5 feet/2 levels) This spell functions like mind blank, except you divide the duration in 1-hour increments among...
Miserable Pity touch This spell functions as sanctuary, except creatures attempting to attack the target who fail...
Nereid's Grace personal You radiate the unearthly grace of a nereid. If you're not wearing armor, you gain a deflection...
Nex's Secret Workshop close (25 feet + 5 feet/2 levels) Designed to protect a large number of items from rivals of the Arclords of Nex, this spell...
Nine Lives touch Despite its name, this powerful ward does not grant the target multiple lives, but rather gives...
Node of Blasting touch You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a...
Nondetection touch The warded creature or object becomes difficult to detect by divination spells such as...
Nondetection, Communal touch This spell functions like nondetection, except you divide the duration in 1-hour increments...
Nondetection, Lesser close (25 feet + 5 feet/2 levels) This spell functions like nondetection, except it blocks the effects of only divination spells...
Numerological Resistance close (25 feet + 5 feet/2 levels) Numerological resistance allows numerologists to use the Path of Numbers to grant their allies...
Oath of Peace personal Entreating your deity for aid, you make a temporary oath of peace, granting you superior...
Obscure Object touch This spell hides an object from location by divination (scrying) effects, such as the scrying...
Obscure Poison touch You make the touched poison difficult to detect or identify. Detect poison and similar effects...
Painful Revelation close (25 feet + 5 feet/2 levels) You augment an ongoing illusion effect to strike out painfully at creatures that see through it....
Paladin's Sacrifice close (25 feet + 5 feet/2 levels) You open up a brief but powerful divine conduit between you and another creature, taking on the...
Peacebond close (25 feet + 5 feet/2 levels) You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone...
Peace Bond close (25 feet + 5 feet/2 levels) This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum...
Peacebond, Greater medium (100 feet + 10 feet/level) If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,...
Planar Aegis personal You draw motes of essence from material native to a plane that has elemental or energy essence...
Pressure Adaptation touch The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new...
Primal Scream personal You voice a mighty yell from the depths of your soul, invigorating yourself and dispelling...
Prismatic Sphere 10 feet This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of...
Prismatic Wall close (25 feet + 5 feet/2 levels) Prismatic wall creates a vertical, opaque wall-a shimmering, multicolored plane of light that...
Protection From Arrows touch The warded creature gains resistance to ranged weapons. The subject gains damage reduction...
Protection from Arrows, Communal touch This spell functions like protection from arrows, except you divide the duration in 1-hour...
Protection From Chaos touch This spell functions like protection from evil, except that the deflection and resistance...
Protection from Chaos, Communal touch This spell functions like protection from chaos, except you divide the duration in 1-minute...
Protection from Energy touch Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Protection from Energy, Communal touch This spell functions like protection from energy, except you divide the duration in 10-minute...
Protection From Evil touch This spell wards a creature from attacks by evil creatures, from mental control, and from...
Protection from Evil, Communal touch This spell functions like protection from evil, except you divide the duration in 1-minute...
Protection From Good touch This spell functions like protection from evil, except that the deflection and resistance...
Protection from Good, Communal touch This spell functions like protection from good, except you divide the duration in 1-minute...
Protection From Law touch This spell functions like protection from evil, except that the deflection and resistance...
Protection from Law, Communal touch This spell functions like protection from law, except you divide the duration in 1-minute...
Protection From Natural Attacks touch Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,...
Protection From Outsiders touch This spell wards a creature from attacks by outsiders with a specific racial subtype, from...
Protection from Spells touch The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities...
Protection From Spores touch With a touch, you bolster a creature's body to protect it from the harmful effects of spores and...
Protection From Technology touch This spell wards a creature from attacks by technological objects and creatures of the robot...
Punishing Armor personal You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage...
Quell Energy close (25 feet + 5 feet/2 levels) You reduce the target creature's ability to tap into a single energy type (acid, cold,...
Radiation Ward touch A creature warded by this spell gains a +4 bonus on saving throws against radiation-based...
Rebuke Technology medium (100 feet + 10 feet/level) You shroud the targeted technological object or creature (such as a robot or a nanotech swarm)...
Recentering Drone close (25 feet + 5 feet/2 levels) You emit a calming subsonic drone that allows the targets to temporarily refocus and restore...
Remove Curse touch Remove curse can remove all curses on an object or a creature. If the target is a creature, you...
Remove Fear close (25 feet + 5 feet/2 levels) You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10...
Repel Metal or Stone 60 feet This spell creates waves of invisible energy that roll forth from you. All metal or stone...
Repel Vermin 10 feet An invisible barrier holds back vermin. A vermin with HD of less than one-third your level...
Repulsion 10 feet/level An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide...
Resistance touch You imbue the subject with magical energy that protects it from harm, granting it a +1...
Resist Energy touch This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal touch This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Righteous Blood touch The target creature's innate goodness infuses its body with holy energy. While this energy does...
Righteous Condemnation personal Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at...
Rite of Bodily Purity personal You energize your body's immune system, improving your ability to resist toxins and ailments....
Rite of Centered Mind personal You heighten your awareness of your own thoughts, allowing you to more easily resist outside...
Rune of Warding touch You inscribe a series of runes upon the surface of a door or around the border of an entryway....
Sacrificial Oath touch You create a powerful bond between yourself and a single creature. Until the end of the spell's...
Sanctify Armor touch You imbue your armor with a righteous aura. It gains a +1 enhancement bonus/four caster levels...
Sanctuary touch Any opponent attempting to directly attack the warded creature, even with a targeted spell, must...
Scales of Deflection personal Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose...
Sealed Life close (25 feet + 5 feet/2 levels) You seal the life force within the target, preventing it from sharing its vitality with others....
Sealed Life, Greater close (25 feet + 5 feet/2 levels) This spell functions as sealed life, except it additionally provides the benefits of death ward...
Seer's Bane touch This spell functions as nondetection, except that those who cast divination spells targeting the...
Selective Alarm close (25 feet + 5 feet/2 levels) This spell functions as alarm, except that you can tweak the spell to be more discerning in what...
Sequester touch When cast, this spell prevents divination spells from detecting or locating the target and also...
Shield personal Shield creates an invisible shield of force that hovers in front of you. It negates magic...
Shield Companion (AA) close (25 feet + 5 feet/2 levels) This spell functions as shield other but affects only the caster’s animal companion or familiar....
Shield Companion (ACG) close (25 feet + 5 feet/2 levels) This spell creates a special mystical connection between you and your companion creature-animal...
Shield of Faith touch This spell creates a shimmering, magical field around the target that averts and deflects...
Shield of Fortification touch You create a magical barrier that protects a target's vital areas. When the target is struck by...
Shield of Fortification, Greater touch This spell functions as shield of fortification, except there is a 50% chance that the critical...
Shield of Law 20 feet A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance...
Shield Other close (25 feet + 5 feet/2 levels) This spell wards the subject and creates a mystic connection between you and the subject so that...
Shield Speech 10 feet You can securely communicate with one creature within range. So long as your target remains...
Shield Speech, Greater 30 feet This spell functions as shield speech, except all creatures within the dome may communicate with...
Shield the Banner touch This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any...
Shock Shield personal This spell creates an invisible shield similar to but not as strong as the shield spell. This...
Siphon Magic touch This spell attempts to transfer a magical effect from a creature you touch to yourself. When you...
Soothe Construct close (25 feet + 5 feet/2 levels) You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by...
Soul Vault touch This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The...
Source Severance 5 feet You create an invisible barrier that surrounds you and moves with you, inhibiting one category...
Spell Absorption personal If you successfully counterspell a 3rd-level or lower level spell (through either dispel magic...
Spell Absorption, Greater personal This spell functions as spell absorption, save that you can absorb countered spells of 6th level...
Spellcrash medium (100 feet + 10 feet/level) This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells...
Spellcrash, Greater medium (100 feet + 10 feet/level) This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells...
Spellcrash, Lesser medium (100 feet + 10 feet/level) You create a discordant blast of energy that disrupts the target's available magic each round at...
Spell Immunity touch The warded creature is immune to the effects of one specified spell for every four levels you...
Spell Immunity, Communal touch This spell functions like spell immunity, except you divide the duration in 10-minute intervals...
Spell Immunity, Greater touch This spell functions like spell immunity, except the immunity applies to spells of 8th level or...
Spell Immunity, Greater Communal touch This spell functions like greater spell immunity, except you divide the duration among the...
Spell Resistance touch The target gains spell resistance equal to 12 + your caster level.
Spellscar medium (100 feet + 10 feet/level) This potent spell invokes the same sort of magical devastation that created the Mana Wastes so...
Spell Scourge close (25 feet + 5 feet/2 levels) A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of...
Spellsteal medium (100 feet + 10 feet/level) You create a discordant blast of energy that disrupts the target's available magic and transfers...
Spell Turning personal Spells and spell-like effects targeted on you are turned back upon the original caster. The...
Sphere of Warding touch You create a luminescent sphere of orbiting energy that harms incorporeal creatures and...
Spite personal Choose a single touch range spell of 4th level or lower with a casting time of 1 standard action...
Stabilize Pressure touch You instantly stabilize the target's pressure, causing it to adjust to its current pressure all...
Stave off Corruption touch You ward the target to slow the advancement of its corruption. The target receives a +2...
Stoneskin touch The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR...
Stoneskin, Communal touch This spell functions like stoneskin, except you divide the duration in 10 minute intervals among...
Strand of The Tangled Knot personal You mimic tugging at the Green Mother's legendary Tangled Knot to subtly alter your fate. The...
Stunning Barrier personal You are closely surrounded by a barely visible magical field. The field provides a +1 deflection...
Stunning Barrier, Greater personal This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to...
Sunder Breaker touch You place an invisible ward upon the target. The next time a creature succeeds at a sunder...
Suppress Charms And Compulsions close (25 feet + 5 feet/2 levels) You bolster the subject's sense of willpower and self-worth when you cast this spell. As you...
Suppress Primal Magic 10 feet Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping...
Surelife personal This spell protects you (but not your gear) from a natural occurrence or condition (not against...
Surmount Affliction personal You temporarily overcome one harmful condition. This does not end the effect causing the...
Symbol of Dispelling 0 feet (see text) This spell functions as symbol of death, except that all creatures within 40 feet of the symbol...
Symbol of Sealing 0 feet (see text) This spell allows you to scribe a potent rune of power upon or above a door or other opening...
Symbol of Vulnerability 0 feet (see text) This spell functions as symbol of death, except it saps the defenses of all creatures within 60...
Sympathetic Wounds close (25 feet + 5 feet/2 levels) This spell functions like shield other, except some of your wounds transfer to the targeted...
Tactical Formation close (25 feet + 5 feet/2 levels) This spell increases the effectiveness of a group's formation in battle. When cast, all...
Talisman of Reprieve close (25 feet + 5 feet/2 levels) You imbue an item with an aura of divine amnesty, allowing all allies within the aura's area to...
Telepathic Censure medium (100 feet + 10 feet/level) This spell creates an invisible psychic interference that inhibits telepathic communication....
Teleport Trap medium (100 feet + 10 feet/level) Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific...
Thaumaturgic Circle touch This spell functions as magic circle against chaos, evil, good, or law, but rather than...
Theft Ward touch You ward a single object in your possession against theft. You gain a +10 bonus on Perception...
Thought Shield I personal Sensing an intrusion, you throw up a defense to protect your mind from attack or analysis. This...
Thought Shield II personal This functions as thought shield I, but the circumstance bonus on Will saves to resist...
Thought Shield III personal This functions as thought shield I, but the circumstance bonus on Will saves to resist...
Thought Shield IV personal This functions as thought shield III, but any creature that tries to read your thoughts while...
Thought Shield V personal This functions as thought shield IV, except as noted above. This spell immediately ends if you...
Tough Crowd medium (100 feet + 10 feet/level) You fortify your allies against attempts to control or mislead them. Each ally in the spell's...
Tower of Iron Will I 10 feet You project a fortress of mental power that blocks out the psychic energy of others, granting...
Tower of Iron Will II 10 feet This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will III 10 feet This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will IV 10 feet This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will V 10 feet This functions as tower of iron will I, except as noted above. This spell can be undercast.
True Form medium (100 feet + 10 feet/level) True form removes any polymorph effect from a target creature, returning it to its true form,...
Unbreakable Construct close (25 feet + 5 feet/2 levels) This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does...
Undeath Ward 10 feet You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with...
Undetectable Alignment close (25 feet + 5 feet/2 levels) An undetectable alignment spell conceals the alignment of an object or a creature from all forms...
Unholy Aura 20 feet A malevolent darkness surrounds the subjects, protecting them from attacks, granting them...
Unholy Ward personal This spell grants you resistance to the holy powers of good-aligned deities and their servants....
Veil of Heaven personal or 5 feet (see text) You surround yourself with a veil of positive energy, making it harder for evil outsiders to...
Veil of Positive Energy personal or 5 feet (see text) You surround yourself with a veil of positive energy, making it harder for undead creatures to...
Vestment of the Champion touch This functions as magic vestment, except it only affects armor or a shield you are wearing or...
Vigilant Rest touch While the target of this spell is asleep, she retains some of her normal powers of perception....
Wall of Silver medium (100 feet + 10 feet/level) You create a wall of translucent silver energy that hums and vibrates at the slightest touch....
Wall of Suppression medium (100 feet + 10 feet/level) You create a wall of glittering motes that suppresses or even negates any magical effect passing...
Warding Weapon personal The focus of this spell flies upward above your head and takes a defensive position within your...
Ward of The Season touch This spell harnesses the power of the seasons to protect the target and grant a number of...
Ward Shield touch With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The...
Ward the Faithful touch All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC...
Watchful Eye close (25 feet + 5 feet/2 levels) This spell emulates Folgrit’s motherly protection. It functions as shield other, except as noted...
Waterproof touch This spell renders a touched object waterproof for the duration of the spell. The object must be...
Wave Shield personal You create a rushing torrent of water in the rough outline of a shield. The water protects you...
Winter Feathers touch The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no...
With The Wind close (25 feet + 5 feet/2 levels) You create eddies in the air around the subject that protect it from being checked or blown...
Woodland Rune 0 feet Created by Ghorus as a safety measure to limit his enemies’ movements, this spell allows you to...
Word of Resolve close (25 feet + 5 feet/2 levels) You focus your aura on one ally, allowing it to reroll a failed saving throw against a charm or...
Wreath of Blades personal The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin...