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School: abjuration
Class
- Add column
- Arcanist [177]
- Wizard [177]
- Sorcerer [175]
- Witch [75]
- Magus [32]
- Bard [56]
- Skald [55]
- Summoner [59]
- Unsummoner [53]
- Bloodrager [33]
- Shaman [67]
- Druid [65]
- Hunter [73]
- Ranger [43]
- Cleric [158]
- Oracle [151]
- Warpriest [135]
- Inquisitor [110]
- Antipaladin [27]
- Paladin [66]
- Alchemist [44]
- Investigator [43]
- Psychic [128]
- Mesmerist [34]
- Occultist [76]
- Spiritualist [53]
- Medium [34]
Descriptor
Range
Duration
Target
Verbal
Somatic
Material
Focus
Divine Focus
316 spells
| Name ▲ | Subschool | Target | Description |
|---|---|---|---|
| Abeyance | creature touched (1) | Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage... | |
| Abjuring Step | you | This spell creates a subtle and complicated force effect that is most effective when used by a... | |
| Ablative Sphere | you | The Garundi tenaciously protect their homes, and through the years they have perfected magic to... | |
| Absolution | creature touched, living (1) | You purge impure thoughts from the target's mind and fill him with exultant relief at the... | |
| Absorbing Barrier | You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect... | ||
| Absorb Rune I | spell effect (1) | This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell... | |
| Absorb Rune II | spell effect (1) | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th... | |
| Absorb Rune III | spell effect (1) | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th... | |
| Alarm | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | ||
| Alleviate Corruption | creature other than yourself (1) | You combat the rising corruption (see page 14) in another creature or advance the long-term... | |
| Allied Cloak | you | You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and... | |
| Animus Mine | You implant a mental mine within your psyche that triggers against anyone attempting to... | ||
| Animus Mine, Greater | This functions as/animus mine, except the triggering creature is stunned for 1d4 rounds instead... | ||
| Anti-Incorporeal Shell | You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot... | ||
| Antilife Shell | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | ||
| Antimagic Field | An invisible barrier surrounds you and moves with you. The space within this barrier is... | ||
| Antiplant Shell | The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within... | ||
| Anti-Summoning Shield | Within the area of effect, this spell impedes the use of spells of the summoning subschool and... | ||
| Antitech Field | emanation centered on you (10-foot-radius) | You bring into being a mobile, hemispherical energy field that prevents technological objects,... | |
| Antitoxin Touch | creature touched (1) | The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The... | |
| Aram Zey's Trap Ward | you | While he was researching the underlying causes of the resonance created by overlapping... | |
| Arcana Theft | creature touched (1) | This spell functions as a targeted dispel magic spell, except it only affects creatures and it... | |
| Arcane Lock | door, chest, or portal touched (1 up to 30 square foot/level in size) | An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass... | |
| Armor of Darkness | creature touched (1) | This spell envelops the target in shadows that can, if you desire, conceal the creature’s... | |
| Aroden's Spellbane | One of many spells originally created by the Last Azlanti before he became a god, Aroden's... | ||
| Atonement | creature touched, living (1) | This spell removes the burden of misdeeds from the subject. The creature seeking atonement must... | |
| Aura of Greater Courage | When you cast this spell you strengthen your paladin's aura of courage. Until the end of its... | ||
| Aura of Inviolate Ownership | creature/level (1) no two of which can be more than 30 feet apart | This spell wards the attended items of all creatures it targets (items held, securely fastened... | |
| Ban Corruption | You strip all creatures within the emanation of any gifts associated with corruptions (see page... | ||
| Banishing Blade | You imbue a weapon with the power to drive foes back. The first time each round the weapon... | ||
| Banishment | creatures, extraplanar (1 or more) no two of which can be more than 30 feet apart | A banishment spell is a more powerful version of the dismissal spell. It enables you to force... | |
| Banish Seeming | creature or object (1) | With a melee touch attack you can dispel an illusion or return a creature to its natural form.... | |
| Bestow Auras | creature (1) | You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura... | |
| Bestow Grace | creature touched, good-aligned (1) | With this spell you can bestow your divine grace on another good creature for a short amount of... | |
| Blade Snare | you | This spell creates an invisible magic field that does not stop weapons (whether manufactured or... | |
| Blessing of Liberty | you | You imbue yourself with the blessings of liberty. You gain a +1 luck bonus/6 caster levels... | |
| Blood Salvation | you | While under the effect of this spell, you're immune to any damaging area spells you cast. You... | |
| Bloodstone Mirror | you | Developed due to Arazni's fear that her stolen organs might be used to control her, this spell... | |
| Book Ward | object touched (up to 10 pounds/level) | As protection from energy, except as noted above and that the spell only protects against acid... | |
| Break Enchantment | creatures/level (1) all within 30 feet of each other | This spell frees victims from enchantments, transmutations, and curses. Break enchantment can... | |
| Bullet Shield | creature touched (1) | The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with... | |
| Bullet Ward | you | You toss several adamantine bullets into the air, which then hover protectively nearby and... | |
| Calm Air | This spell calms the air and disperses fog, dust, and other particles. The wind force in the... | ||
| Cast Out | creature touched (1) | With a melee touch attack you blast a single creature and disrupt any magic controlling it. The... | |
| Caustic Safeguard | object touched (1) | You imbue a single object with an acidic protective ward. Any creature other than you that... | |
| Charon's Dispensation | creature/level (1) | The target of this spell gains immunity to the harmful effects of touching or drinking from the... | |
| Circle of Clarity | You create a magical emanation that interferes with all figments and glamers within it, giving... | ||
| Clay Skin | creature touched (1) | The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once... | |
| Cloak of Chaos | creature/level (20-foot-radius burst centered on you) | A random pattern of color surrounds the subjects, protecting them from attacks, granting them... | |
| Cloak of Shade | creature/level (1) | This spell provides the subject with some degree of protection from the harmful effects of the... | |
| Cloak of Winds | creature, living (1) | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Conditional Favor | creature (1) | You must cast this spell immediately before casting another spell on the same creature,... | |
| Conjuration Foil | All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any... | ||
| Corruption Resistance | creature touched (1) | You grant the touched creature limited protection from magical effects that inflict damage based... | |
| Counterbalancing Aura | creature/level (20-foot-radius burst centered on you) | An oscillating bronze glow surrounds the targets, protecting them from attacks, granting them... | |
| Covetous Aura | Anytime a harmless (so noted by a spell's saving throw description) spell of 3rd level or lower... | ||
| Crimson Confession | object touched (1) | You ward an object or an area with your personal rune or mark. You can choose for the writing to... | |
| Curse of Magic Negation | creature (1) | You disrupt the target creature's ability to draw upon magical energies. For the duration of the... | |
| Darkvault | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | ||
| Death From Below | creature touched (1) | You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The... | |
| Defile Armor | armor touched (1) | As sanctify armor, except you gain DR 5/good when using your judgment or smite ability. | |
| Deflection | you | You surround yourself in a whirling barrier of force that sends any attack that misses you... | |
| Devil Snare | Your touch creates an invisible circle on a flat surface. Any outsider passing through this... | ||
| Dimensional Anchor | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | ||
| Dimensional Lock | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of... | ||
| Diminished Detection | you | You can avoid being detected when you are on the edges of some divination spells' ranges.... | |
| Discharge | creature (1) or technological object (1) | Discharge dissipates the charges from one technical object, temporarily depowers one... | |
| Discharge, Greater | creature (1) or technological object (1) or 20-foot-radius burst | This spell functions as discharge, except it can discharge multiple technological objects and... | |
| Dismissal | creature, extraplanar (1) | This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If... | |
| Dispel Balance | you + creature touched, neutral from another plane (1) or you and an enchantment on a touched creature or object | Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection... | |
| Dispel Chaos | you and a touched chaotic creature from another plane, or you and an enchantment or chaotic spell on a touched creature or object | This spell functions like dispel evil, except that you are surrounded by constant, blue lawful... | |
| Dispel Evil | you and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object | Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4... | |
| Dispel Good | you and a touched good creature from another plane, or you and an enchantment or good spell on a touched creature or object | This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy... | |
| Dispel Law | you and a touched lawful creature from another plane, or you and an enchantment or lawful spell on a touched creature or object | This spell functions like dispel evil, except that you are surrounded by flickering, yellow... | |
| Dispel Magic | spellcaster, creature, or object (1) | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | spellcaster, creature, or object (1) | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Disrupt Link | creature (1) and its animal companion, familiar, or bonded creature, which can be no more than 30 feet apart | The target has her link with her bonded creature temporarily severed. If the subject has a... | |
| Disrupt Silence | You suppress magical sound-dampening effects within the area. Disrupt silence temporarily... | ||
| Draconic Suppression | dragon (1) | A dragon that fails its saving throw cannot use its breath weapon for the duration of the spell... | |
| Dragon Turtle Shell | you | When you are struck by an opponent's natural attacks, the damage is resolved as if the attack... | |
| Dream Shield | creature touched (1) | You ward the target's mind against intrusion and influence while she is unconscious. While... | |
| Dust Ward | magic item (1) | You ward a magic item against other creatures who try to learn to use or copy it. When you cast... | |
| Dweomer Retaliation | creature you counterspelled since your last turn (1) | You may only cast this spell immediately after successfully counterspelling an opponent. Drawing... | |
| Echean's Excellent Enclosure | You call into being around you an invisible barrier of force within which magic cannot persist.... | ||
| Enchantment Foil | you | You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save... | |
| Endure Elements | creature touched (1) | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | creatures touched (any number) | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Enshroud Thoughts | you | You become warded against the mental prying of others, including the effects of divination... | |
| Entropic Shield | you | A magical field appears around you, glowing with a chaotic blast of multicolored hues. This... | |
| Erase Impressions | object touched (1) | You banish psychic impressions from the object touched, rendering it devoid of recent history.... | |
| Escape Alarm | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | ||
| Escaping Ward | you | This ward grants you extra maneuverability when you avoid attacks against larger foes. While... | |
| Expend | You cause all creatures in the affected area to use up one or more of their limited-use magical... | ||
| Explosive Runes | object touched (up to 10 pounds) | You trace mystic runes upon a book, map, scroll, or similar object bearing written information.... | |
| Fallback Strategy | you | While this spell is active, you may reroll one attack roll, combat maneuver check, or skill... | |
| Fastidiousness | you | While protected by fastidiousness, your person and your equipment stay clean and dry. Dust and... | |
| Firebelly | you | A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch... | |
| Fire Trap | object touched (1) | Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A... | |
| Firewalker's Meditation | you | You focus your mind on blocking out pain, allowing your body to endure punishments that would be... | |
| Fool's Forbiddance | Through your antics and performance, you create an area of warding that adversely affects all... | ||
| Forbiddance | Forbiddance seals an area against all planar travel into or within it. This includes all... | ||
| Forest Friend | creature, living willing/3 levels (1) no two of which can be more than 30 feet apart | While subject to this spell, the targets find that forested areas become helpful instead of... | |
| Freedom | creature (1) | The subject is freed from spells and effects that restrict movement, including binding,... | |
| Freedom of Movement | you or creatures touched (any number) | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Free Spirit | you | This spell allows you to channel the essence of Cayden Cailean's philosophy, giving you the... | |
| Free Swim | creature touched (1) | The target can move and attack underwater normally without the usual penalties involved with... | |
| Gird Ally | creature/level, summoned, that you control (1) no two of which can be more than 30 feet apart | You create a magical field around summoned creatures you control that deflects attacks made... | |
| Globe of Invulnerability | This spell functions like lesser globe of invulnerability, except that it also excludes... | ||
| Globe of Invulnerability, Lesser | An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of... | ||
| Globe of Tranquil Water | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | ||
| Glyph of Warding | object touched (1) or up to 5 square feet/level | This powerful inscription harms those who enter, pass, or open the warded area or object. A... | |
| Glyph of Warding, Greater | object touched (1) or up to 5 square feet/level | This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8... | |
| Grace | you | Until the end of your turn, your movement does not provoke attacks of opportunity. | |
| Guardian Monument, Greater | This spell functions as lesser guardian monument, except it grants DR 4/magic. | ||
| Guardian Monument, Lesser | You touch an unattended, nonmagical object to create a touchstone for humans defending the area.... | ||
| Guardian of Faith | ally (1) | The target gains the benefit of shield of faith and your choice of protection from chaos, evil,... | |
| Guarding Knowledge | you | Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)... | |
| Guards and Wards | This powerful spell is primarily used to defend a stronghold or fortress by creating a number of... | ||
| Harvest Season | plant (1) | You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of... | |
| Healing Warmth | you | This spell grants you temporary immunity to fire damage as protection from energy. As a standard... | |
| Hedging Weapons | you | A weapon made from divine force appears and floats near you. This weapon takes the shape of your... | |
| Hex Glyph | object touched (1) or up to 5 square feet/level | This spell functions like the spell glyph version of glyph of warding, except you can store a... | |
| Hex Glyph, Greater | object touched (1) or up to 5 square feet/level | This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand... | |
| Hex Ward | creature touched (1) | You give the target a +4 resistance bonus on saving throws against witch hexes. | |
| Hide from Animals | creature touched/level (1) | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Hide from Undead | creature touched/level (1) | Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or... | |
| Hide From Undead, Greater | creature touched/level (1) | This spell functions as hide from undead, except the spell does not immediately end if a warded... | |
| Hold Portal | portal (up to 20 square feet/level) | This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The... | |
| Holy Aura | creature/level (20-foot-radius burst centered on you) | A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them... | |
| Holy Shield | you | You gain the ability to magically project the defense of your shield to protect another creature... | |
| Homeward Bound | creature, willing extraplanar (1) | This spell functions as dismissal, except as noted above. | |
| Hymn of Peace | Each time a subject of this spell attempts to attack another creature or object, or otherwise... | ||
| Impenetrable Veil | creature touched (1) | You enchant the target so it is nearly impossible to detect by both magical and mundane means,... | |
| Imprisonment | creature touched (1) | When you cast imprisonment and touch a creature, it is entombed in a state of suspended... | |
| Incendiary Runes | object touched (up to 10 pounds) | This spell functions as explosive runes, except it creates a small surge of flames rather than... | |
| Influence Wild Magic | you | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Intellect Fortress I | Using the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all... | ||
| Intellect Fortress II | This spell functions as intellect fortress I, but in addition, any mind-affecting effects that... | ||
| Intellect Fortress III | This spell functions as intellect fortress II, but creatures within the area who succeed at a... | ||
| Invisibility Alarm | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | ||
| Lament of Summer's Last Breath | You wrap the target in a mantle of summery air, within which the ambient temperature never falls... | ||
| Life Bubble | creature touched/level (1) | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Line In The Sand | You create a glowing crimson line around the area. Against creatures in the area, you can... | ||
| Litany of Duty | you | You repeat a mantra or phrase that reminds you of your duty. You can immediately reroll a failed... | |
| Mage's Disjunction | All magical effects and magic items within the radius of the spell, except for those that you... | ||
| Mage's Private Sanctum | This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy... | ||
| Magic Circle against Chaos | This spell functions like magic circle against evil, except that it is similar to protection... | ||
| Magic Circle against Evil | All creatures within the area gain the effects of a protection from evil spell, and evil... | ||
| Magic Circle against Good | This spell functions like magic circle against evil, except that it is similar to protection... | ||
| Magic Circle against Law | This spell functions like magic circle against evil, except that it is similar to protection... | ||
| Magic Circle Against Technology | All creatures within the area gain the effects of a protection from technology spell. Creatures... | ||
| Magnetic Field | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you... | ||
| Marks of Forbiddance | enemy (1) and ally (1) | Marks of Forbiddance magically brand two creatures, preventing them from committing violence... | |
| Medusa's Bane | you | This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes... | |
| Mental Barrier I | you | You put a barrier of mental energy that protects you from harm. This barrier grants you a +4... | |
| Mental Barrier II | you | This spell functions as mental barrier I, but the shield bonus to AC increases to +6. In... | |
| Mental Barrier III | you | This spell functions as mental barrier I, but the shield bonus to AC increases to +8. In... | |
| Mental Barrier IV | you | This spell functions as mental barrier III, but if you are struck by a critical hit or sneak... | |
| Mental Barrier V | you | This functions as mental barrier III, but if you are struck by a critical hit or sneak attack,... | |
| Mind Blank | creature (1) | The subject is protected from all devices and spells that gather information about the target... | |
| Mind Blank, Communal | creature (1) | This spell functions like mind blank, except you divide the duration in 1-hour increments among... | |
| Miserable Pity | creature touched (1) | This spell functions as sanctuary, except creatures attempting to attack the target who fail... | |
| Nereid's Grace | you | You radiate the unearthly grace of a nereid. If you're not wearing armor, you gain a deflection... | |
| Nex's Secret Workshop | creatures or objects (any number in range) | Designed to protect a large number of items from rivals of the Arclords of Nex, this spell... | |
| Nine Lives | creature touched (1) | Despite its name, this powerful ward does not grant the target multiple lives, but rather gives... | |
| Node of Blasting | object touched (up to 10 pounds) | You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a... | |
| Nondetection | creature or object touched (1) | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Communal | creatures or objects touched (any number) | This spell functions like nondetection, except you divide the duration in 1-hour increments... | |
| Nondetection, Lesser | creature touched (1) | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Numerological Resistance | see text | Numerological resistance allows numerologists to use the Path of Numbers to grant their allies... | |
| Oath of Peace | you | Entreating your deity for aid, you make a temporary oath of peace, granting you superior... | |
| Obscure Object | object touched (up to 100 pounds/level) | This spell hides an object from location by divination (scrying) effects, such as the scrying... | |
| Obscure Poison | poison (1 dose) or creature touched, venomous (1) | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Painful Revelation | illusion effect, ongoing (1) | You augment an ongoing illusion effect to strike out painfully at creatures that see through it.... | |
| Paladin's Sacrifice | creature (1) | You open up a brief but powerful divine conduit between you and another creature, taking on the... | |
| Peacebond | weapon, sheathed or slung (1) | You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone... | |
| Peace Bond | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | ||
| Peacebond, Greater | weapon/level (1) no two of which can be more than 30 feet apart | If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,... | |
| Planar Aegis | you | You draw motes of essence from material native to a plane that has elemental or energy essence... | |
| Pressure Adaptation | creature touched (1) | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Primal Scream | you | You voice a mighty yell from the depths of your soul, invigorating yourself and dispelling... | |
| Prismatic Sphere | This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of... | ||
| Prismatic Wall | Prismatic wall creates a vertical, opaque wall-a shimmering, multicolored plane of light that... | ||
| Protection From Arrows | creature touched (1) | The warded creature gains resistance to ranged weapons. The subject gains damage reduction... | |
| Protection from Arrows, Communal | creatures touched (any number) | This spell functions like protection from arrows, except you divide the duration in 1-hour... | |
| Protection From Chaos | creature touched (1) | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Chaos, Communal | creatures touched (any number) | This spell functions like protection from chaos, except you divide the duration in 1-minute... | |
| Protection from Energy | creature touched (1) | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | creatures touched (any number) | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Evil | creature touched (1) | This spell wards a creature from attacks by evil creatures, from mental control, and from... | |
| Protection from Evil, Communal | creatures touched (any number) | This spell functions like protection from evil, except you divide the duration in 1-minute... | |
| Protection From Good | creature touched (1) | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Good, Communal | creatures touched (any number) | This spell functions like protection from good, except you divide the duration in 1-minute... | |
| Protection From Law | creature touched (1) | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Law, Communal | creatures touched (any number) | This spell functions like protection from law, except you divide the duration in 1-minute... | |
| Protection From Natural Attacks | creature touched (1) | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection From Outsiders | creature touched (1) | This spell wards a creature from attacks by outsiders with a specific racial subtype, from... | |
| Protection from Spells | creature touched/4 levels (1) | The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities... | |
| Protection From Spores | creature touched (1) | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Protection From Technology | creature touched (1) | This spell wards a creature from attacks by technological objects and creatures of the robot... | |
| Punishing Armor | you | You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage... | |
| Quell Energy | creature (1) | You reduce the target creature's ability to tap into a single energy type (acid, cold,... | |
| Radiation Ward | creature touched (1) | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Rebuke Technology | object or creature, technological (1) | You shroud the targeted technological object or creature (such as a robot or a nanotech swarm)... | |
| Recentering Drone | creature/2 levels (1) no two of which can be more than 30 feet apart | You emit a calming subsonic drone that allows the targets to temporarily refocus and restore... | |
| Remove Curse | creature or object touched (1) | Remove curse can remove all curses on an object or a creature. If the target is a creature, you... | |
| Remove Fear | creature (1) + creature/4 levels (1) no two of which can be more than 30 feet apart | You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10... | |
| Repel Metal or Stone | This spell creates waves of invisible energy that roll forth from you. All metal or stone... | ||
| Repel Vermin | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | ||
| Repulsion | An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide... | ||
| Resistance | creature touched (1) | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | creature touched (1) | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | creatures touched (any number) | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Righteous Blood | creature, good-aligned (1) | The target creature's innate goodness infuses its body with holy energy. While this energy does... | |
| Righteous Condemnation | you | Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at... | |
| Rite of Bodily Purity | you | You energize your body's immune system, improving your ability to resist toxins and ailments.... | |
| Rite of Centered Mind | you | You heighten your awareness of your own thoughts, allowing you to more easily resist outside... | |
| Rune of Warding | doorway or portal touched (1) | You inscribe a series of runes upon the surface of a door or around the border of an entryway.... | |
| Sacrificial Oath | creature touched (1) | You create a powerful bond between yourself and a single creature. Until the end of the spell's... | |
| Sanctify Armor | armor touched (1) | You imbue your armor with a righteous aura. It gains a +1 enhancement bonus/four caster levels... | |
| Sanctuary | creature touched (1) | Any opponent attempting to directly attack the warded creature, even with a targeted spell, must... | |
| Scales of Deflection | you | Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose... | |
| Sealed Life | creature (1) | You seal the life force within the target, preventing it from sharing its vitality with others.... | |
| Sealed Life, Greater | creature (1) | This spell functions as sealed life, except it additionally provides the benefits of death ward... | |
| Seer's Bane | creature or object touched (1) | This spell functions as nondetection, except that those who cast divination spells targeting the... | |
| Selective Alarm | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | ||
| Sequester | creature touched, willing (1) or object touched (up to a 2-foot cube/level) | When cast, this spell prevents divination spells from detecting or locating the target and also... | |
| Shield | you | Shield creates an invisible shield of force that hovers in front of you. It negates magic... | |
| Shield Companion (AA) | animal companion, familiar, or fiendish servant (1) | This spell functions as shield other but affects only the caster’s animal companion or familiar.... | |
| Shield Companion (ACG) | animal companion, eidolon, familiar, or mount (1) | This spell creates a special mystical connection between you and your companion creature-animal... | |
| Shield of Faith | creature touched (1) | This spell creates a shimmering, magical field around the target that averts and deflects... | |
| Shield of Fortification | creature touched (1) | You create a magical barrier that protects a target's vital areas. When the target is struck by... | |
| Shield of Fortification, Greater | creature touched (1) | This spell functions as shield of fortification, except there is a 50% chance that the critical... | |
| Shield of Law | creature/level (20-foot-radius burst centered on you) | A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance... | |
| Shield Other | creature (1) | This spell wards the subject and creates a mystic connection between you and the subject so that... | |
| Shield Speech | you + creature (1) | You can securely communicate with one creature within range. So long as your target remains... | |
| Shield Speech, Greater | This spell functions as shield speech, except all creatures within the dome may communicate with... | ||
| Shield the Banner | banner touched (1) | This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any... | |
| Shock Shield | you | This spell creates an invisible shield similar to but not as strong as the shield spell. This... | |
| Siphon Magic | creature touched (1) | This spell attempts to transfer a magical effect from a creature you touch to yourself. When you... | |
| Soothe Construct | construct (1) | You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by... | |
| Soul Vault | creature touched (1) | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Source Severance | You create an invisible barrier that surrounds you and moves with you, inhibiting one category... | ||
| Spell Absorption | you | If you successfully counterspell a 3rd-level or lower level spell (through either dispel magic... | |
| Spell Absorption, Greater | you | This spell functions as spell absorption, save that you can absorb countered spells of 6th level... | |
| Spellcrash | creature (1) | This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells... | |
| Spellcrash, Greater | creature (1) | This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells... | |
| Spellcrash, Lesser | creature (1) | You create a discordant blast of energy that disrupts the target's available magic each round at... | |
| Spell Immunity | creature touched (1) | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Immunity, Communal | creatures touched (any number) | This spell functions like spell immunity, except you divide the duration in 10-minute intervals... | |
| Spell Immunity, Greater | creature touched (1) | This spell functions like spell immunity, except the immunity applies to spells of 8th level or... | |
| Spell Immunity, Greater Communal | creatures touched (any number) | This spell functions like greater spell immunity, except you divide the duration among the... | |
| Spell Resistance | creature touched (1) | The target gains spell resistance equal to 12 + your caster level. | |
| Spellscar | This potent spell invokes the same sort of magical devastation that created the Mana Wastes so... | ||
| Spell Scourge | creature (1) | A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of... | |
| Spellsteal | creature (1) | You create a discordant blast of energy that disrupts the target's available magic and transfers... | |
| Spell Turning | you | Spells and spell-like effects targeted on you are turned back upon the original caster. The... | |
| Sphere of Warding | You create a luminescent sphere of orbiting energy that harms incorporeal creatures and... | ||
| Spite | you | Choose a single touch range spell of 4th level or lower with a casting time of 1 standard action... | |
| Stabilize Pressure | creature touched (1) | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Stave off Corruption | creature (1) | You ward the target to slow the advancement of its corruption. The target receives a +2... | |
| Stoneskin | creature touched (1) | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | creatures touched (any number) | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Strand of The Tangled Knot | you | You mimic tugging at the Green Mother's legendary Tangled Knot to subtly alter your fate. The... | |
| Stunning Barrier | you | You are closely surrounded by a barely visible magical field. The field provides a +1 deflection... | |
| Stunning Barrier, Greater | you | This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to... | |
| Sunder Breaker | creature touched (1) | You place an invisible ward upon the target. The next time a creature succeeds at a sunder... | |
| Suppress Charms And Compulsions | creature (1) + creature/4 levels (1) no two of which can be more than 30 feet apart | You bolster the subject's sense of willpower and self-worth when you cast this spell. As you... | |
| Suppress Primal Magic | Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping... | ||
| Surelife | you | This spell protects you (but not your gear) from a natural occurrence or condition (not against... | |
| Surmount Affliction | personal | You temporarily overcome one harmful condition. This does not end the effect causing the... | |
| Symbol of Dispelling | This spell functions as symbol of death, except that all creatures within 40 feet of the symbol... | ||
| Symbol of Sealing | This spell allows you to scribe a potent rune of power upon or above a door or other opening... | ||
| Symbol of Vulnerability | This spell functions as symbol of death, except it saps the defenses of all creatures within 60... | ||
| Sympathetic Wounds | creature (1) | This spell functions like shield other, except some of your wounds transfer to the targeted... | |
| Tactical Formation | This spell increases the effectiveness of a group's formation in battle. When cast, all... | ||
| Talisman of Reprieve | emanation centered on an item (20-foot-radius) | You imbue an item with an aura of divine amnesty, allowing all allies within the aura's area to... | |
| Telepathic Censure | creature (1) (see text) | This spell creates an invisible psychic interference that inhibits telepathic communication.... | |
| Teleport Trap | Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific... | ||
| Thaumaturgic Circle | This spell functions as magic circle against chaos, evil, good, or law, but rather than... | ||
| Theft Ward | object (1) | You ward a single object in your possession against theft. You gain a +10 bonus on Perception... | |
| Thought Shield I | you | Sensing an intrusion, you throw up a defense to protect your mind from attack or analysis. This... | |
| Thought Shield II | you | This functions as thought shield I, but the circumstance bonus on Will saves to resist... | |
| Thought Shield III | you | This functions as thought shield I, but the circumstance bonus on Will saves to resist... | |
| Thought Shield IV | you | This functions as thought shield III, but any creature that tries to read your thoughts while... | |
| Thought Shield V | you | This functions as thought shield IV, except as noted above. This spell immediately ends if you... | |
| Tough Crowd | creature/level (1) | You fortify your allies against attempts to control or mislead them. Each ally in the spell's... | |
| Tower of Iron Will I | You project a fortress of mental power that blocks out the psychic energy of others, granting... | ||
| Tower of Iron Will II | This functions as tower of iron will I, except as noted above. This spell can be undercast. | ||
| Tower of Iron Will III | This functions as tower of iron will I, except as noted above. This spell can be undercast. | ||
| Tower of Iron Will IV | This functions as tower of iron will I, except as noted above. This spell can be undercast. | ||
| Tower of Iron Will V | This functions as tower of iron will I, except as noted above. This spell can be undercast. | ||
| True Form | creature/3 levels (1) no two of which can be more than 30 feet apart | True form removes any polymorph effect from a target creature, returning it to its true form,... | |
| Unbreakable Construct | construct (1) | This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does... | |
| Undeath Ward | You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with... | ||
| Undetectable Alignment | creature or object (1) | An undetectable alignment spell conceals the alignment of an object or a creature from all forms... | |
| Unholy Aura | creature/level (20-foot-radius burst centered on you) | A malevolent darkness surrounds the subjects, protecting them from attacks, granting them... | |
| Unholy Ward | you | This spell grants you resistance to the holy powers of good-aligned deities and their servants.... | |
| Veil of Heaven | you or creatures (all within 5 feet) (see text) | You surround yourself with a veil of positive energy, making it harder for evil outsiders to... | |
| Veil of Positive Energy | you or creatures (all within 5 feet) (see text) | You surround yourself with a veil of positive energy, making it harder for undead creatures to... | |
| Vestment of the Champion | armor or shield touched (1) | This functions as magic vestment, except it only affects armor or a shield you are wearing or... | |
| Vigilant Rest | creature touched, living (1) | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Wall of Silver | You create a wall of translucent silver energy that hums and vibrates at the slightest touch.... | ||
| Wall of Suppression | You create a wall of glittering motes that suppresses or even negates any magical effect passing... | ||
| Warding Weapon | you | The focus of this spell flies upward above your head and takes a defensive position within your... | |
| Ward of The Season | creature (1) | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Ward Shield | shield touched (1) | With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The... | |
| Ward the Faithful | All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC... | ||
| Watchful Eye | creature (1) | This spell emulates Folgrit’s motherly protection. It functions as shield other, except as noted... | |
| Waterproof | creature touched (1) or object touched of up to 10 lbs./level (1) | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Wave Shield | you | You create a rushing torrent of water in the rough outline of a shield. The water protects you... | |
| Winter Feathers | creature touched, feathered (1) | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... | |
| With The Wind | creature (1) | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Woodland Rune | Created by Ghorus as a safety measure to limit his enemies’ movements, this spell allows you to... | ||
| Word of Resolve | ally (1) | You focus your aura on one ally, allowing it to reroll a failed saving throw against a charm or... | |
| Wreath of Blades | you | The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin... |
