316 spells

Name ▲ Subschool Target Description
Abeyance creature touched (1) Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage...
Abjuring Step you This spell creates a subtle and complicated force effect that is most effective when used by a...
Ablative Sphere you The Garundi tenaciously protect their homes, and through the years they have perfected magic to...
Absolution creature touched, living (1) You purge impure thoughts from the target's mind and fill him with exultant relief at the...
Absorbing Barrier You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect...
Absorb Rune I spell effect (1) This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell...
Absorb Rune II spell effect (1) This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th...
Absorb Rune III spell effect (1) This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th...
Alarm Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it...
Alleviate Corruption creature other than yourself (1) You combat the rising corruption (see page 14) in another creature or advance the long-term...
Allied Cloak you You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and...
Animus Mine You implant a mental mine within your psyche that triggers against anyone attempting to...
Animus Mine, Greater This functions as/animus mine, except the triggering creature is stunned for 1d4 rounds instead...
Anti-Incorporeal Shell You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot...
Antilife Shell You bring into being a mobile, hemispherical energy field that prevents the entrance of most...
Antimagic Field An invisible barrier surrounds you and moves with you. The space within this barrier is...
Antiplant Shell The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within...
Anti-Summoning Shield Within the area of effect, this spell impedes the use of spells of the summoning subschool and...
Antitech Field emanation centered on you (10-foot-radius) You bring into being a mobile, hemispherical energy field that prevents technological objects,...
Antitoxin Touch creature touched (1) The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The...
Aram Zey's Trap Ward you While he was researching the underlying causes of the resonance created by overlapping...
Arcana Theft creature touched (1) This spell functions as a targeted dispel magic spell, except it only affects creatures and it...
Arcane Lock door, chest, or portal touched (1 up to 30 square foot/level in size) An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass...
Armor of Darkness creature touched (1) This spell envelops the target in shadows that can, if you desire, conceal the creature’s...
Aroden's Spellbane One of many spells originally created by the Last Azlanti before he became a god, Aroden's...
Atonement creature touched, living (1) This spell removes the burden of misdeeds from the subject. The creature seeking atonement must...
Aura of Greater Courage When you cast this spell you strengthen your paladin's aura of courage. Until the end of its...
Aura of Inviolate Ownership creature/level (1) no two of which can be more than 30 feet apart This spell wards the attended items of all creatures it targets (items held, securely fastened...
Ban Corruption You strip all creatures within the emanation of any gifts associated with corruptions (see page...
Banishing Blade You imbue a weapon with the power to drive foes back. The first time each round the weapon...
Banishment creatures, extraplanar (1 or more) no two of which can be more than 30 feet apart A banishment spell is a more powerful version of the dismissal spell. It enables you to force...
Banish Seeming creature or object (1) With a melee touch attack you can dispel an illusion or return a creature to its natural form....
Bestow Auras creature (1) You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura...
Bestow Grace creature touched, good-aligned (1) With this spell you can bestow your divine grace on another good creature for a short amount of...
Blade Snare you This spell creates an invisible magic field that does not stop weapons (whether manufactured or...
Blessing of Liberty you You imbue yourself with the blessings of liberty. You gain a +1 luck bonus/6 caster levels...
Blood Salvation you While under the effect of this spell, you're immune to any damaging area spells you cast. You...
Bloodstone Mirror you Developed due to Arazni's fear that her stolen organs might be used to control her, this spell...
Book Ward object touched (up to 10 pounds/level) As protection from energy, except as noted above and that the spell only protects against acid...
Break Enchantment creatures/level (1) all within 30 feet of each other This spell frees victims from enchantments, transmutations, and curses. Break enchantment can...
Bullet Shield creature touched (1) The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with...
Bullet Ward you You toss several adamantine bullets into the air, which then hover protectively nearby and...
Calm Air This spell calms the air and disperses fog, dust, and other particles. The wind force in the...
Cast Out creature touched (1) With a melee touch attack you blast a single creature and disrupt any magic controlling it. The...
Caustic Safeguard object touched (1) You imbue a single object with an acidic protective ward. Any creature other than you that...
Charon's Dispensation creature/level (1) The target of this spell gains immunity to the harmful effects of touching or drinking from the...
Circle of Clarity You create a magical emanation that interferes with all figments and glamers within it, giving...
Clay Skin creature touched (1) The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once...
Cloak of Chaos creature/level (20-foot-radius burst centered on you) A random pattern of color surrounds the subjects, protecting them from attacks, granting them...
Cloak of Shade creature/level (1) This spell provides the subject with some degree of protection from the harmful effects of the...
Cloak of Winds creature, living (1) You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked...
Conditional Favor creature (1) You must cast this spell immediately before casting another spell on the same creature,...
Conjuration Foil All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any...
Corruption Resistance creature touched (1) You grant the touched creature limited protection from magical effects that inflict damage based...
Counterbalancing Aura creature/level (20-foot-radius burst centered on you) An oscillating bronze glow surrounds the targets, protecting them from attacks, granting them...
Covetous Aura Anytime a harmless (so noted by a spell's saving throw description) spell of 3rd level or lower...
Crimson Confession object touched (1) You ward an object or an area with your personal rune or mark. You can choose for the writing to...
Curse of Magic Negation creature (1) You disrupt the target creature's ability to draw upon magical energies. For the duration of the...
Darkvault You ward an area's shadows such that light cannot penetrate them. The illumination level in the...
Death From Below creature touched (1) You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The...
Defile Armor armor touched (1) As sanctify armor, except you gain DR 5/good when using your judgment or smite ability.
Deflection you You surround yourself in a whirling barrier of force that sends any attack that misses you...
Devil Snare Your touch creates an invisible circle on a flat surface. Any outsider passing through this...
Dimensional Anchor A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any...
Dimensional Lock You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of...
Diminished Detection you You can avoid being detected when you are on the edges of some divination spells' ranges....
Discharge creature (1) or technological object (1) Discharge dissipates the charges from one technical object, temporarily depowers one...
Discharge, Greater creature (1) or technological object (1) or 20-foot-radius burst This spell functions as discharge, except it can discharge multiple technological objects and...
Dismissal creature, extraplanar (1) This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If...
Dispel Balance you + creature touched, neutral from another plane (1) or you and an enchantment on a touched creature or object Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection...
Dispel Chaos you and a touched chaotic creature from another plane, or you and an enchantment or chaotic spell on a touched creature or object This spell functions like dispel evil, except that you are surrounded by constant, blue lawful...
Dispel Evil you and a touched evil creature from another plane, or you and an enchantment or evil spell on a touched creature or object Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4...
Dispel Good you and a touched good creature from another plane, or you and an enchantment or good spell on a touched creature or object This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy...
Dispel Law you and a touched lawful creature from another plane, or you and an enchantment or lawful spell on a touched creature or object This spell functions like dispel evil, except that you are surrounded by flickering, yellow...
Dispel Magic spellcaster, creature, or object (1) You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to...
Dispel Magic, Greater spellcaster, creature, or object (1) This spell functions like dispel magic, except that it can end more than one spell on a target...
Disrupt Link creature (1) and its animal companion, familiar, or bonded creature, which can be no more than 30 feet apart The target has her link with her bonded creature temporarily severed. If the subject has a...
Disrupt Silence You suppress magical sound-dampening effects within the area. Disrupt silence temporarily...
Draconic Suppression dragon (1) A dragon that fails its saving throw cannot use its breath weapon for the duration of the spell...
Dragon Turtle Shell you When you are struck by an opponent's natural attacks, the damage is resolved as if the attack...
Dream Shield creature touched (1) You ward the target's mind against intrusion and influence while she is unconscious. While...
Dust Ward magic item (1) You ward a magic item against other creatures who try to learn to use or copy it. When you cast...
Dweomer Retaliation creature you counterspelled since your last turn (1) You may only cast this spell immediately after successfully counterspelling an opponent. Drawing...
Echean's Excellent Enclosure You call into being around you an invisible barrier of force within which magic cannot persist....
Enchantment Foil you You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save...
Endure Elements creature touched (1) A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Endure Elements, Communal creatures touched (any number) This spell functions like endure elements, except you divide the duration in 1-hour increments...
Enshroud Thoughts you You become warded against the mental prying of others, including the effects of divination...
Entropic Shield you A magical field appears around you, glowing with a chaotic blast of multicolored hues. This...
Erase Impressions object touched (1) You banish psychic impressions from the object touched, rendering it devoid of recent history....
Escape Alarm You place a ward on an area that notifies you when a creature exits it. This functions as alarm,...
Escaping Ward you This ward grants you extra maneuverability when you avoid attacks against larger foes. While...
Expend You cause all creatures in the affected area to use up one or more of their limited-use magical...
Explosive Runes object touched (up to 10 pounds) You trace mystic runes upon a book, map, scroll, or similar object bearing written information....
Fallback Strategy you While this spell is active, you may reroll one attack roll, combat maneuver check, or skill...
Fastidiousness you While protected by fastidiousness, your person and your equipment stay clean and dry. Dust and...
Firebelly you A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch...
Fire Trap object touched (1) Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A...
Firewalker's Meditation you You focus your mind on blocking out pain, allowing your body to endure punishments that would be...
Fool's Forbiddance Through your antics and performance, you create an area of warding that adversely affects all...
Forbiddance Forbiddance seals an area against all planar travel into or within it. This includes all...
Forest Friend creature, living willing/3 levels (1) no two of which can be more than 30 feet apart While subject to this spell, the targets find that forested areas become helpful instead of...
Freedom creature (1) The subject is freed from spells and effects that restrict movement, including binding,...
Freedom of Movement you or creatures touched (any number) This spell enables you or a creature you touch to move and attack normally for the duration of...
Free Spirit you This spell allows you to channel the essence of Cayden Cailean's philosophy, giving you the...
Free Swim creature touched (1) The target can move and attack underwater normally without the usual penalties involved with...
Gird Ally creature/level, summoned, that you control (1) no two of which can be more than 30 feet apart You create a magical field around summoned creatures you control that deflects attacks made...
Globe of Invulnerability This spell functions like lesser globe of invulnerability, except that it also excludes...
Globe of Invulnerability, Lesser An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of...
Globe of Tranquil Water Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of...
Glyph of Warding object touched (1) or up to 5 square feet/level This powerful inscription harms those who enter, pass, or open the warded area or object. A...
Glyph of Warding, Greater object touched (1) or up to 5 square feet/level This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8...
Grace you Until the end of your turn, your movement does not provoke attacks of opportunity.
Guardian Monument, Greater This spell functions as lesser guardian monument, except it grants DR 4/magic.
Guardian Monument, Lesser You touch an unattended, nonmagical object to create a touchstone for humans defending the area....
Guardian of Faith ally (1) The target gains the benefit of shield of faith and your choice of protection from chaos, evil,...
Guarding Knowledge you Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)...
Guards and Wards This powerful spell is primarily used to defend a stronghold or fortress by creating a number of...
Harvest Season plant (1) You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of...
Healing Warmth you This spell grants you temporary immunity to fire damage as protection from energy. As a standard...
Hedging Weapons you A weapon made from divine force appears and floats near you. This weapon takes the shape of your...
Hex Glyph object touched (1) or up to 5 square feet/level This spell functions like the spell glyph version of glyph of warding, except you can store a...
Hex Glyph, Greater object touched (1) or up to 5 square feet/level This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand...
Hex Ward creature touched (1) You give the target a +4 resistance bonus on saving throws against witch hexes.
Hide from Animals creature touched/level (1) Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory...
Hide from Undead creature touched/level (1) Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or...
Hide From Undead, Greater creature touched/level (1) This spell functions as hide from undead, except the spell does not immediately end if a warded...
Hold Portal portal (up to 20 square feet/level) This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The...
Holy Aura creature/level (20-foot-radius burst centered on you) A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them...
Holy Shield you You gain the ability to magically project the defense of your shield to protect another creature...
Homeward Bound creature, willing extraplanar (1) This spell functions as dismissal, except as noted above.
Hymn of Peace Each time a subject of this spell attempts to attack another creature or object, or otherwise...
Impenetrable Veil creature touched (1) You enchant the target so it is nearly impossible to detect by both magical and mundane means,...
Imprisonment creature touched (1) When you cast imprisonment and touch a creature, it is entombed in a state of suspended...
Incendiary Runes object touched (up to 10 pounds) This spell functions as explosive runes, except it creates a small surge of flames rather than...
Influence Wild Magic you This spell creates an area of stabilizing magical energy that emanates from you. Any creature...
Intellect Fortress I Using the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all...
Intellect Fortress II This spell functions as intellect fortress I, but in addition, any mind-affecting effects that...
Intellect Fortress III This spell functions as intellect fortress II, but creatures within the area who succeed at a...
Invisibility Alarm This spell functions as alarm, except it is triggered only by invisible creatures entering or...
Lament of Summer's Last Breath You wrap the target in a mantle of summery air, within which the ambient temperature never falls...
Life Bubble creature touched/level (1) You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living...
Line In The Sand You create a glowing crimson line around the area. Against creatures in the area, you can...
Litany of Duty you You repeat a mantra or phrase that reminds you of your duty. You can immediately reroll a failed...
Mage's Disjunction All magical effects and magic items within the radius of the spell, except for those that you...
Mage's Private Sanctum This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy...
Magic Circle against Chaos This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Evil All creatures within the area gain the effects of a protection from evil spell, and evil...
Magic Circle against Good This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Law This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle Against Technology All creatures within the area gain the effects of a protection from technology spell. Creatures...
Magnetic Field You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you...
Marks of Forbiddance enemy (1) and ally (1) Marks of Forbiddance magically brand two creatures, preventing them from committing violence...
Medusa's Bane you This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes...
Mental Barrier I you You put a barrier of mental energy that protects you from harm. This barrier grants you a +4...
Mental Barrier II you This spell functions as mental barrier I, but the shield bonus to AC increases to +6. In...
Mental Barrier III you This spell functions as mental barrier I, but the shield bonus to AC increases to +8. In...
Mental Barrier IV you This spell functions as mental barrier III, but if you are struck by a critical hit or sneak...
Mental Barrier V you This functions as mental barrier III, but if you are struck by a critical hit or sneak attack,...
Mind Blank creature (1) The subject is protected from all devices and spells that gather information about the target...
Mind Blank, Communal creature (1) This spell functions like mind blank, except you divide the duration in 1-hour increments among...
Miserable Pity creature touched (1) This spell functions as sanctuary, except creatures attempting to attack the target who fail...
Nereid's Grace you You radiate the unearthly grace of a nereid. If you're not wearing armor, you gain a deflection...
Nex's Secret Workshop creatures or objects (any number in range) Designed to protect a large number of items from rivals of the Arclords of Nex, this spell...
Nine Lives creature touched (1) Despite its name, this powerful ward does not grant the target multiple lives, but rather gives...
Node of Blasting object touched (up to 10 pounds) You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a...
Nondetection creature or object touched (1) The warded creature or object becomes difficult to detect by divination spells such as...
Nondetection, Communal creatures or objects touched (any number) This spell functions like nondetection, except you divide the duration in 1-hour increments...
Nondetection, Lesser creature touched (1) This spell functions like nondetection, except it blocks the effects of only divination spells...
Numerological Resistance see text Numerological resistance allows numerologists to use the Path of Numbers to grant their allies...
Oath of Peace you Entreating your deity for aid, you make a temporary oath of peace, granting you superior...
Obscure Object object touched (up to 100 pounds/level) This spell hides an object from location by divination (scrying) effects, such as the scrying...
Obscure Poison poison (1 dose) or creature touched, venomous (1) You make the touched poison difficult to detect or identify. Detect poison and similar effects...
Painful Revelation illusion effect, ongoing (1) You augment an ongoing illusion effect to strike out painfully at creatures that see through it....
Paladin's Sacrifice creature (1) You open up a brief but powerful divine conduit between you and another creature, taking on the...
Peacebond weapon, sheathed or slung (1) You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone...
Peace Bond This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum...
Peacebond, Greater weapon/level (1) no two of which can be more than 30 feet apart If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,...
Planar Aegis you You draw motes of essence from material native to a plane that has elemental or energy essence...
Pressure Adaptation creature touched (1) The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new...
Primal Scream you You voice a mighty yell from the depths of your soul, invigorating yourself and dispelling...
Prismatic Sphere This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of...
Prismatic Wall Prismatic wall creates a vertical, opaque wall-a shimmering, multicolored plane of light that...
Protection From Arrows creature touched (1) The warded creature gains resistance to ranged weapons. The subject gains damage reduction...
Protection from Arrows, Communal creatures touched (any number) This spell functions like protection from arrows, except you divide the duration in 1-hour...
Protection From Chaos creature touched (1) This spell functions like protection from evil, except that the deflection and resistance...
Protection from Chaos, Communal creatures touched (any number) This spell functions like protection from chaos, except you divide the duration in 1-minute...
Protection from Energy creature touched (1) Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Protection from Energy, Communal creatures touched (any number) This spell functions like protection from energy, except you divide the duration in 10-minute...
Protection From Evil creature touched (1) This spell wards a creature from attacks by evil creatures, from mental control, and from...
Protection from Evil, Communal creatures touched (any number) This spell functions like protection from evil, except you divide the duration in 1-minute...
Protection From Good creature touched (1) This spell functions like protection from evil, except that the deflection and resistance...
Protection from Good, Communal creatures touched (any number) This spell functions like protection from good, except you divide the duration in 1-minute...
Protection From Law creature touched (1) This spell functions like protection from evil, except that the deflection and resistance...
Protection from Law, Communal creatures touched (any number) This spell functions like protection from law, except you divide the duration in 1-minute...
Protection From Natural Attacks creature touched (1) Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,...
Protection From Outsiders creature touched (1) This spell wards a creature from attacks by outsiders with a specific racial subtype, from...
Protection from Spells creature touched/4 levels (1) The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities...
Protection From Spores creature touched (1) With a touch, you bolster a creature's body to protect it from the harmful effects of spores and...
Protection From Technology creature touched (1) This spell wards a creature from attacks by technological objects and creatures of the robot...
Punishing Armor you You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage...
Quell Energy creature (1) You reduce the target creature's ability to tap into a single energy type (acid, cold,...
Radiation Ward creature touched (1) A creature warded by this spell gains a +4 bonus on saving throws against radiation-based...
Rebuke Technology object or creature, technological (1) You shroud the targeted technological object or creature (such as a robot or a nanotech swarm)...
Recentering Drone creature/2 levels (1) no two of which can be more than 30 feet apart You emit a calming subsonic drone that allows the targets to temporarily refocus and restore...
Remove Curse creature or object touched (1) Remove curse can remove all curses on an object or a creature. If the target is a creature, you...
Remove Fear creature (1) + creature/4 levels (1) no two of which can be more than 30 feet apart You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10...
Repel Metal or Stone This spell creates waves of invisible energy that roll forth from you. All metal or stone...
Repel Vermin An invisible barrier holds back vermin. A vermin with HD of less than one-third your level...
Repulsion An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide...
Resistance creature touched (1) You imbue the subject with magical energy that protects it from harm, granting it a +1...
Resist Energy creature touched (1) This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal creatures touched (any number) This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Righteous Blood creature, good-aligned (1) The target creature's innate goodness infuses its body with holy energy. While this energy does...
Righteous Condemnation you Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at...
Rite of Bodily Purity you You energize your body's immune system, improving your ability to resist toxins and ailments....
Rite of Centered Mind you You heighten your awareness of your own thoughts, allowing you to more easily resist outside...
Rune of Warding doorway or portal touched (1) You inscribe a series of runes upon the surface of a door or around the border of an entryway....
Sacrificial Oath creature touched (1) You create a powerful bond between yourself and a single creature. Until the end of the spell's...
Sanctify Armor armor touched (1) You imbue your armor with a righteous aura. It gains a +1 enhancement bonus/four caster levels...
Sanctuary creature touched (1) Any opponent attempting to directly attack the warded creature, even with a targeted spell, must...
Scales of Deflection you Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose...
Sealed Life creature (1) You seal the life force within the target, preventing it from sharing its vitality with others....
Sealed Life, Greater creature (1) This spell functions as sealed life, except it additionally provides the benefits of death ward...
Seer's Bane creature or object touched (1) This spell functions as nondetection, except that those who cast divination spells targeting the...
Selective Alarm This spell functions as alarm, except that you can tweak the spell to be more discerning in what...
Sequester creature touched, willing (1) or object touched (up to a 2-foot cube/level) When cast, this spell prevents divination spells from detecting or locating the target and also...
Shield you Shield creates an invisible shield of force that hovers in front of you. It negates magic...
Shield Companion (AA) animal companion, familiar, or fiendish servant (1) This spell functions as shield other but affects only the caster’s animal companion or familiar....
Shield Companion (ACG) animal companion, eidolon, familiar, or mount (1) This spell creates a special mystical connection between you and your companion creature-animal...
Shield of Faith creature touched (1) This spell creates a shimmering, magical field around the target that averts and deflects...
Shield of Fortification creature touched (1) You create a magical barrier that protects a target's vital areas. When the target is struck by...
Shield of Fortification, Greater creature touched (1) This spell functions as shield of fortification, except there is a 50% chance that the critical...
Shield of Law creature/level (20-foot-radius burst centered on you) A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance...
Shield Other creature (1) This spell wards the subject and creates a mystic connection between you and the subject so that...
Shield Speech you + creature (1) You can securely communicate with one creature within range. So long as your target remains...
Shield Speech, Greater This spell functions as shield speech, except all creatures within the dome may communicate with...
Shield the Banner banner touched (1) This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any...
Shock Shield you This spell creates an invisible shield similar to but not as strong as the shield spell. This...
Siphon Magic creature touched (1) This spell attempts to transfer a magical effect from a creature you touch to yourself. When you...
Soothe Construct construct (1) You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by...
Soul Vault creature touched (1) This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The...
Source Severance You create an invisible barrier that surrounds you and moves with you, inhibiting one category...
Spell Absorption you If you successfully counterspell a 3rd-level or lower level spell (through either dispel magic...
Spell Absorption, Greater you This spell functions as spell absorption, save that you can absorb countered spells of 6th level...
Spellcrash creature (1) This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells...
Spellcrash, Greater creature (1) This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells...
Spellcrash, Lesser creature (1) You create a discordant blast of energy that disrupts the target's available magic each round at...
Spell Immunity creature touched (1) The warded creature is immune to the effects of one specified spell for every four levels you...
Spell Immunity, Communal creatures touched (any number) This spell functions like spell immunity, except you divide the duration in 10-minute intervals...
Spell Immunity, Greater creature touched (1) This spell functions like spell immunity, except the immunity applies to spells of 8th level or...
Spell Immunity, Greater Communal creatures touched (any number) This spell functions like greater spell immunity, except you divide the duration among the...
Spell Resistance creature touched (1) The target gains spell resistance equal to 12 + your caster level.
Spellscar This potent spell invokes the same sort of magical devastation that created the Mana Wastes so...
Spell Scourge creature (1) A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of...
Spellsteal creature (1) You create a discordant blast of energy that disrupts the target's available magic and transfers...
Spell Turning you Spells and spell-like effects targeted on you are turned back upon the original caster. The...
Sphere of Warding You create a luminescent sphere of orbiting energy that harms incorporeal creatures and...
Spite you Choose a single touch range spell of 4th level or lower with a casting time of 1 standard action...
Stabilize Pressure creature touched (1) You instantly stabilize the target's pressure, causing it to adjust to its current pressure all...
Stave off Corruption creature (1) You ward the target to slow the advancement of its corruption. The target receives a +2...
Stoneskin creature touched (1) The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR...
Stoneskin, Communal creatures touched (any number) This spell functions like stoneskin, except you divide the duration in 10 minute intervals among...
Strand of The Tangled Knot you You mimic tugging at the Green Mother's legendary Tangled Knot to subtly alter your fate. The...
Stunning Barrier you You are closely surrounded by a barely visible magical field. The field provides a +1 deflection...
Stunning Barrier, Greater you This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to...
Sunder Breaker creature touched (1) You place an invisible ward upon the target. The next time a creature succeeds at a sunder...
Suppress Charms And Compulsions creature (1) + creature/4 levels (1) no two of which can be more than 30 feet apart You bolster the subject's sense of willpower and self-worth when you cast this spell. As you...
Suppress Primal Magic Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping...
Surelife you This spell protects you (but not your gear) from a natural occurrence or condition (not against...
Surmount Affliction personal You temporarily overcome one harmful condition. This does not end the effect causing the...
Symbol of Dispelling This spell functions as symbol of death, except that all creatures within 40 feet of the symbol...
Symbol of Sealing This spell allows you to scribe a potent rune of power upon or above a door or other opening...
Symbol of Vulnerability This spell functions as symbol of death, except it saps the defenses of all creatures within 60...
Sympathetic Wounds creature (1) This spell functions like shield other, except some of your wounds transfer to the targeted...
Tactical Formation This spell increases the effectiveness of a group's formation in battle. When cast, all...
Talisman of Reprieve emanation centered on an item (20-foot-radius) You imbue an item with an aura of divine amnesty, allowing all allies within the aura's area to...
Telepathic Censure creature (1) (see text) This spell creates an invisible psychic interference that inhibits telepathic communication....
Teleport Trap Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific...
Thaumaturgic Circle This spell functions as magic circle against chaos, evil, good, or law, but rather than...
Theft Ward object (1) You ward a single object in your possession against theft. You gain a +10 bonus on Perception...
Thought Shield I you Sensing an intrusion, you throw up a defense to protect your mind from attack or analysis. This...
Thought Shield II you This functions as thought shield I, but the circumstance bonus on Will saves to resist...
Thought Shield III you This functions as thought shield I, but the circumstance bonus on Will saves to resist...
Thought Shield IV you This functions as thought shield III, but any creature that tries to read your thoughts while...
Thought Shield V you This functions as thought shield IV, except as noted above. This spell immediately ends if you...
Tough Crowd creature/level (1) You fortify your allies against attempts to control or mislead them. Each ally in the spell's...
Tower of Iron Will I You project a fortress of mental power that blocks out the psychic energy of others, granting...
Tower of Iron Will II This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will III This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will IV This functions as tower of iron will I, except as noted above. This spell can be undercast.
Tower of Iron Will V This functions as tower of iron will I, except as noted above. This spell can be undercast.
True Form creature/3 levels (1) no two of which can be more than 30 feet apart True form removes any polymorph effect from a target creature, returning it to its true form,...
Unbreakable Construct construct (1) This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does...
Undeath Ward You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with...
Undetectable Alignment creature or object (1) An undetectable alignment spell conceals the alignment of an object or a creature from all forms...
Unholy Aura creature/level (20-foot-radius burst centered on you) A malevolent darkness surrounds the subjects, protecting them from attacks, granting them...
Unholy Ward you This spell grants you resistance to the holy powers of good-aligned deities and their servants....
Veil of Heaven you or creatures (all within 5 feet) (see text) You surround yourself with a veil of positive energy, making it harder for evil outsiders to...
Veil of Positive Energy you or creatures (all within 5 feet) (see text) You surround yourself with a veil of positive energy, making it harder for undead creatures to...
Vestment of the Champion armor or shield touched (1) This functions as magic vestment, except it only affects armor or a shield you are wearing or...
Vigilant Rest creature touched, living (1) While the target of this spell is asleep, she retains some of her normal powers of perception....
Wall of Silver You create a wall of translucent silver energy that hums and vibrates at the slightest touch....
Wall of Suppression You create a wall of glittering motes that suppresses or even negates any magical effect passing...
Warding Weapon you The focus of this spell flies upward above your head and takes a defensive position within your...
Ward of The Season creature (1) This spell harnesses the power of the seasons to protect the target and grant a number of...
Ward Shield shield touched (1) With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The...
Ward the Faithful All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC...
Watchful Eye creature (1) This spell emulates Folgrit’s motherly protection. It functions as shield other, except as noted...
Waterproof creature touched (1) or object touched of up to 10 lbs./level (1) This spell renders a touched object waterproof for the duration of the spell. The object must be...
Wave Shield you You create a rushing torrent of water in the rough outline of a shield. The water protects you...
Winter Feathers creature touched, feathered (1) The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no...
With The Wind creature (1) You create eddies in the air around the subject that protect it from being checked or blown...
Woodland Rune Created by Ghorus as a safety measure to limit his enemies’ movements, this spell allows you to...
Word of Resolve ally (1) You focus your aura on one ally, allowing it to reroll a failed saving throw against a charm or...
Wreath of Blades you The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin...