Level for Inquisitor: –

72 spells

Name ▲ Subschool Inquisitor Level Description
Bed of Iron 1 This spell makes even the clunkiest armor feel soft as silk to the wearer. The subjects of this...
Besmara's Grasping Depths haunted 6 You call upon the restless souls of those who died at sea. This spell can be cast only on an...
Bleed 0 You cause a living creature that is below 0 hit points but stabilized to resume dying. Upon...
Bloodbath 2 You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage. So long as you...
Blood of The Martyr 3 You cause the target to bleed from every orifice, and her organs and blood become suffused with...
Blood Ties 5 One of the targets of this spell must be a hostage-a bound, pinned, or helpless creature within...
Bloody Arrows 3 Whenever this spell's target hits a creature with a ranged weapon that successfully deals...
Boneshaker 2 By using a bone fetish like a marionette, you take control of a target creature's skeleton. This...
Brow Gasher 2 You imbue a slashing melee weapon with the ability to deal a gruesome head wound. When the...
Cause Fear 1 The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken...
Circle of Death 6 Circle of death snuffs out the life force of living creatures, killing them instantly. The spell...
Conditional Curse 4 This spell functions as bestow curse, except that you must state a condition under which the...
Curse Water 1 This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water...
Deadly Juggernaut 3 With every enemy life you take, you become increasingly dangerous and difficult to stop. During...
Death Candle 2 This spell functions like death knell, except instead of using the slain target's life energy to...
Death Knell 2 You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon...
Death Knell Aura 4 You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura...
Death Knell Aura, Greater 6 This spell functions as death knell aura, except a dying creature in the area cannot stabilize...
Deathless 4 The target's soul is strongly anchored to its body, preventing death from hit point damage. No...
Death Ward 4 The subject gains a +4 morale bonus on saves against all death spells and magical death effects....
Defending Bone 2 You animate a bone with necromantic energy, giving it the power to float near your body and...
Disrupt Undead 0 You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray...
Doom 1 This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
Eldritch Fever 3 The target gains the eldritch ague spellblight (see page 96).
Fear 4 An invisible cone of terror causes each living creature in the area to become panicked unless it...
Fester 3 Necrotic energy permeates the target, blocking healing abilities. The subject gains spell...
Fester, Mass 6 This spell functions as fester, except that it affects multiple foes.
Garrulous Grin 2 This Nidalese spell plants a seed of supernatural fear deep in a subject's mind, causing...
Halt Undead 3 This spell renders as many as three undead creatures immobile. A nonintelligent undead creature...
Harm 6 Harm charges a subject with negative energy that deals 10 points of damage/caster level (to a...
Hasten Judgment 4 This potent curse weighs upon the target's soul, hastening a living creature's journey to the...
Horrifying Visage haunted 3 You channel residual feelings of terror into the minds of creatures within the area, causing...
Howling Agony 2 You send wracking pains through the targets' bodies. Because of the pain, affected creatures...
Inflict Critical Wounds 4 This spell functions like inflict light wounds, except that you deal 4d8 points of damage + 1...
Inflict Light Wounds 1 When laying your hand upon a creature, you channel negative energy that deals 1d8 points of...
Inflict Light Wounds, Mass 5 Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of...
Inflict Moderate Wounds 2 This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1...
Inflict Moderate Wounds, Mass 6 This spell functions like mass inflict light wounds, except that it deals 2d8 points of damage +...
Inflict Serious Wounds 3 This spell functions like inflict light wounds, except that you deal 3d8 points of damage + 1...
Interrogation 1 You question the target, backed up by the threat of magical pain. You may ask one question/2...
Interrogation, Greater 4 This spell functions as interrogation, except you may ask one question/caster level and the...
Itching Curse 1 You curse the target with a distracting, unbearable itch. Unless the target scratches as a move...
Litany of Admonition 4 You point out your target’s faults and failures, staggering the target for 1 round. While...
Litany of The Red Crusader 2 Followers of Arazni have made use of this litany since her days as a crusader and herald. Each...
Litany of Weakness 1 Your litany proclaims your target weak, sapping its strength. The target is fatigued for 1...
Mark of Justice 5 You mark a subject and state some behavior on the part of the subject that will activate the...
Mythic Severance 3 You restrict the target's access to its mythic power. Each time the target attempts to cast a...
Necrostasis 2 You drain necromantic energy from an undead creature, inducing a sluggish stupor. The target...
Persuasive Goad 1 Your eyes flash and the target takes 1d6 points of nonlethal damage. For the next minute, you...
Plague Bearer 6 You make the target an asymptomatic carrier for a host of virulent diseases. Creatures that end...
Positive Pulse 1 This spell causes a wave of positive energy to spread from a point you designate, damaging foes...
Positive Pulse, Greater 4 This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus...
Reaper's Coterie 3 The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by...
Red Hand of The Killer 4 Drawing upon the spiritual link between a corpse and its killer, you reach out across space to...
Retribution 3 Retribution blasts those who have the temerity to assault your person. You may target anyone who...
Retributive Reparations 3 If a creature successfully takes the item targeted by this spell while you are holding, wearing,...
Rotting Alliance 6 You curse two or more creatures to sicken and waste away while in each others' company. Each...
Sadomasochism 3 While subject to this spell, anytime you are dealt damage, your attacker must roll damage for...
Scarify 1 Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's...
Sessile Spirit 4 You reach into the target creature and cause that spirits within to become dormant and inactive....
Shared Suffering 2 You infuse a dagger with necromantic energy, then plunge the dagger into your own body. You take...
Soulswitch 5 You may only cast this spell if you currently have a familiar. You place your soul into the body...
Spawn Ward 5 The target becomes resistant to the effects of energy drain and blood drain attacks made by...
Speak with Dead 3 You grant the semblance of life to a corpse, allowing it to answer questions. You may ask one...
Spellcurse 2 You disrupt any spell energy affecting your target, causing that energy to crackle with power...
Stricken Heart 2 This spell covers your hand with a writhing black aura. As part of casting the spell, you can...
Sweat Poison 3 Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC...
Umbral Strike shadow 6 You create a bolt of dark energy and use it to make a ranged touch attack that ignores...
Undeath to Death 6 This spell functions like circle of death, except that it destroys undead creatures as noted above.
Unwilling Shield 5 Like shield other, unwilling shield creates a mystic connection between you and the target, but...
Urgathoa's Beacon haunted 2 You shroud an area in Urgathoa's unclean influence, rendering those who pass through it and fail...
Wither Limb 6 You cause one limb of the target to shrivel and weaken. The target takes 2d6 points of damage....