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Class: Psychic
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- Arcanist [523]
- Wizard [523]
- Sorcerer [521]
- Witch [307]
- Magus [127]
- Bard [199]
- Skald [196]
- Summoner [149]
- Unsummoner [132]
- Bloodrager [76]
- Shaman [195]
- Druid [262]
- Hunter [248]
- Ranger [119]
- Cleric [314]
- Oracle [312]
- Warpriest [263]
- Inquisitor [138]
- Antipaladin [72]
- Paladin [81]
- Alchemist [58]
- Investigator [57]
- Psychic [275] ×
- Mesmerist [106]
- Occultist [189]
- Spiritualist [128]
- Medium [96]
Descriptor
Range
Duration
Target
Save: None
Verbal
Somatic
Material
Focus
Divine Focus
275 spells
| Name ▲ | School | Subschool | Psychic Level | Description |
|---|---|---|---|---|
| Abundant Ammunition | conjuration | summoning | 1 | When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or... |
| Akashic Form | necromancy | 9 | You create a perfect record of your physical body in the Akashic Record (see page 244) at the... | |
| Alarm | abjuration | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Ally Across Time | conjuration | summoning | 2 | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Analyze Aura | divination | 3 | You peer into the aura of one target creature or object, gaining valuable information about its... | |
| Analyze Dweomer | divination | 6 | You can observe magical auras. Each round, you may examine a single creature or object that you... | |
| Animal Aspect | transmutation | polymorph | 2 | You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and... |
| Animal Aspect, Greater | transmutation | polymorph | 4 | This spell functions like animal aspect, except you can either gain two aspects at once or one... |
| Animal Messenger | enchantment | compulsion | 2 | You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to... |
| Animal Purpose Training | enchantment | compulsion | 1 | You instill the target animal with a general purpose (see the Handle Animal skill), which can be... |
| Animate Objects | transmutation | 6 | You imbue inanimate objects with mobility and a semblance of life. Each such animated object... | |
| Animate Rope | transmutation | 1 | You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch... | |
| Anti-Incorporeal Shell | abjuration | 4 | You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot... | |
| Antilife Shell | abjuration | 6 | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Antimagic Field | abjuration | 7 | An invisible barrier surrounds you and moves with you. The space within this barrier is... | |
| Arcana Theft | abjuration | 5 | This spell functions as a targeted dispel magic spell, except it only affects creatures and it... | |
| Arcane Eye | divination | scrying | 4 | You create an invisible magical sensor that sends you visual information. You can create the... |
| Arcane Mark | universal | 0 | This spell allows you to inscribe your personal rune or mark, which can consist of no more than... | |
| Army Across Time | conjuration | summoning | 5 | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Astral Projection | necromancy | 9 | By freeing your spirit from your physical body, this spell allows you to project an astral body... | |
| Astral Projection, Lesser | necromancy | 5 | This spell functions as astral projection, except you cannot leave the Astral Plane and explore... | |
| Banish Seeming | abjuration | 5 | With a melee touch attack you can dispel an illusion or return a creature to its natural form.... | |
| Bilocation | conjuration | creation | 8 | The spell creates an identical copy of you, along with everything you wear and carry, anywhere... |
| Black Tentacles | conjuration | creation | 4 | This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and... |
| Bone Fists | necromancy | 2 | The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at... | |
| Borrow Corruption | transmutation | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Break, Greater | transmutation | 6 | You release a burst of destructive energy. Each Medium or smaller object in the area gains the... | |
| Burst of Adrenaline | transmutation | 1 | You draw upon your body's inner reserves of strength, leaving you winded. When you are about to... | |
| Burst of Insight | transmutation | 1 | You plumb the depths of your mind for insight, leaving you momentarily frazzled. When you are... | |
| Calistria's Guardian Wasps | conjuration | summoning | 3 | You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in... |
| Call Construct | conjuration | teleportation | 8 | This spell functions as instant summons, except it can only summon a construct you control. For... |
| Catatonia | necromancy | 3 | You touch the target and place it into a deathlike state that persists for the duration. The... | |
| Chain of Perdition | evocation | 3 | A floating chain of force with hooks at each end appears within an unoccupied space of your... | |
| Charge Object | transmutation | 1 | You charge an item with minor psychic energy. The item can be detected by the detect psychic... | |
| Clairaudience/Clairvoyance | divination | scrying | 3 | Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that... |
| Clenched Fist | evocation | 8 | This spell functions like interposing hand, except that the hand can also push or strike one... | |
| Codespeak | transmutation | 2 | Upon casting this spell, all recipients gain the ability to speak a new language. This language... | |
| Condensed Ether | transmutation | 4 | You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This... | |
| Conjure Black Pudding | conjuration | summoning | 6 | You summon a black pudding (Bestiary 35) that immediately attacks creatures near it. You have no... |
| Contact Entity I | evocation | 2 | You send out a magical message to any eldritch entities of a particular kind within a 100-mile... | |
| Contact Entity II | evocation | 3 | This spell functions like contact entity I, except that you can contact creatures from the... | |
| Contact Entity III | evocation | 5 | This spell functions like contact entity II, except that you can contact creatures from the... | |
| Contact Entity IV | evocation | 7 | This spell functions like contact entity III, except that you can contact creatures from the... | |
| Continual Flame | evocation | 3 | A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The... | |
| Coordinated Effort | divination | 4 | Choose a single teamwork feat that you possess. You forge a link with your allies, allowing them... | |
| Create Armaments | conjuration | creation | 4 | You create one nonmagical weapon, shield, or set of armor. To determine whether the item... |
| Create Demiplane | conjuration | creation | 8 | This spell functions as create lesser demiplane, except the area is larger and you can add more... |
| Create Demiplane, Greater | conjuration | creation | 9 | This spell functions as create demiplane, except the area is larger and you can add more... |
| Create Demiplane, Lesser | conjuration | creation | 7 | You create a small, finite demiplane. You must be on the Astral or Ethereal Plane or on a plane... |
| Create Treasure Map | divination | 2 | You can take a piece from a dead creature's body and use it to create a map that reveals the... | |
| Cruel Jaunt | conjuration | teleportation | 6 | You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures... |
| Crushing Hand | evocation | 9 | This spell functions as interposing hand, except that it can also grapple one opponent as... | |
| Dancing Darkness | evocation | 1 | You create either up to four spheres of darkness that each reduce the illumination level by one... | |
| Dancing Lights | evocation | 0 | Depending on the version selected, you create up to four lights that resemble lanterns or... | |
| Darkvault | abjuration | 5 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Debilitating Portent | enchantment | compulsion | 4 | The target is surrounded by a glowing green aura of ill fate. Each time the spell's subject... |
| Deceptive Redundancy | illusion | glamer | 5 | You create a contingent ward that defies those who would dispel your magic, convincing them that... |
| Decollate | necromancy | 6 | A thin red line circles the target's neck. The target's head becomes detachable so long as she... | |
| Decrepit Disguise | illusion | glamer | 1 | You make an object seem like a worthless version of itself. A masterwork or magic sword could... |
| Deft Digits | transmutation | 3 | You animate the target of the spell, manipulating the glove with your own hand from a distance.... | |
| Deja Vu | enchantment | compulsion | 1 | You reach into the target's mind and put its thought processes into a temporary loop. Whatever... |
| Detect Aberration | divination | 1 | This spell functions like detect animals or plants, except it detects creatures of the aberration type. | |
| Detect Animals or Plants | divination | 1 | You can detect a particular kind of animal or plant in a cone emanating out from you in whatever... | |
| Detect Charm | divination | 1 | This spell functions as/detect magic, except that it detects only charm, compulsion, and... | |
| Detect Magic | divination | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Poison | divination | 0 | You determine whether a creature, object, or area has been poisoned or is poisonous. You can... | |
| Detect Psychic Significance | divination | 0 | You detect the presence of psychically significant items in your vicinity. Such items are those... | |
| Detect Scrying | divination | 4 | You immediately become aware of any attempt to observe you by means of a divination (scrying)... | |
| Detect Secret Doors | divination | 1 | You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or... | |
| Detect Undead | divination | 1 | You can detect the aura that surrounds undead creatures. The amount of information revealed... | |
| Diagnose Disease | divination | 1 | You determine whether a creature, object, or area carries any sort of disease or infestation... | |
| Dimensional Anchor | abjuration | 4 | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dimensional Bounce | conjuration | teleportation | 7 | You designate two locations within range and create a dimensional link between them; you must... |
| Dimensional Lock | abjuration | 8 | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of... | |
| Dimension Door | conjuration | teleportation | 4 | You instantly transfer yourself from your current location to any other spot within range. You... |
| Discern Location | divination | 8 | A discern location spell is among the most powerful means of locating creatures or objects.... | |
| Disguise Weapon | illusion | glamer | 1 | You make one manufactured weapon look like a different manufactured weapon of the same size and... |
| Dispel Magic | abjuration | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Distracting Cacophony | evocation | 3 | The air fills with loud and discordant noise, making concentration difficult. Casting a spell in... | |
| Divide Mind | enchantment | 9 | You partition your mind to maximize your mental power. Until the spell ends, you roll twice and... | |
| Draconic Ally | conjuration | creation | 3 | You create a semi-living intelligent draconic servant that loyally obeys and serves you. Treat... |
| Dream | illusion | phantasm | 4 | You, or a messenger you touch, send a message to others in the form of a dream. At the beginning... |
| Eagle Eye | divination | 2 | Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you,... | |
| Ectoplasmic Hand | evocation | 5 | You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects,... | |
| Enter Image | transmutation | 3 | You gain a dim impression of the activities around any object bearing your face or form and can... | |
| Escape Alarm | abjuration | 2 | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Euphoric Tranquility | enchantment | compulsion | 8 | A creature under the effect of this enchantment enters a state of euphoria. The target treats... |
| Fabricate | transmutation | 5 | You convert material of one sort into a product that is of the same material. Creatures or magic... | |
| False Belief | enchantment | compulsion | 2 | You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or... |
| False Vision | illusion | glamer | 5 | This spell creates a subtle illusion, causing any divination (scrying) spell used to view... |
| Fiendish Wrath | enchantment | compulsion | 4 | Each affected creature flies into a combat frenzy. The target gains a +2 morale bonus to... |
| Find Fault | divination | 3 | You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge... | |
| Find the Path | divination | 6 | The recipient of this spell can find the shortest, most direct physical route to a prominent... | |
| Flash Forward | conjuration | teleportation | 5 | You cheat the laws of time and enter into combat before reverting back to your original... |
| Floating Disk | evocation | 1 | You create a slightly concave, circular plane of force that follows you about and carries loads... | |
| Fool's Gold (VC) | illusion | 1 | You can temporarily make copper or silver seem to be an equivalent amount of gold. The spell... | |
| Forceful Hand | evocation | 6 | This spell functions as interposing hand, except that it can also pursue and bull rush one... | |
| Force Hook Charge | evocation | 4 | You create a hook of force that strikes the target and drags you to a space adjacent to it. Make... | |
| Force Sword | evocation | 2 | You create a +1 longsword of pure force sized appropriately for you that you can wield or give... | |
| Foresight | divination | 9 | This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight... | |
| Gaseous Form | transmutation | 3 | The subject and all its gear become insubstantial, misty, and translucent. Its material armor... | |
| Gate | conjuration | creation, calling | 9 | Casting a gate spell has two effects. First, it creates an interdimensional connection between... |
| Geas/Quest | enchantment | compulsion | 6 | This spell functions similarly to lesser geas, except that it affects a creature of any HD and... |
| Getaway | conjuration | teleportation | 6 | Getaway teleports you and allies you designate at the time of casting to a predetermined... |
| Ghost Whip | evocation | 2 | A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated... | |
| Ghost Wolf | conjuration | creation | 4 | This spell conjures a Large, quasi-real, wolflike creature made of roiling black smoke. It... |
| Globe of Invulnerability | abjuration | 6 | This spell functions like lesser globe of invulnerability, except that it also excludes... | |
| Globe of Invulnerability, Lesser | abjuration | 4 | An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of... | |
| Grasp | divination | 0 | You can cast this spell as an immediate action when you fail a Climb check and would fall. You... | |
| Grasping Hand | evocation | 7 | This spell functions as interposing hand, except that it can also grapple one opponent you... | |
| Half-Blood Extraction | transmutation | 5 | You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc... | |
| Healing Thief | necromancy | 3 | With this spell you can steal the healing of the target creature. You must succeed at a melee... | |
| Helping Hand | evocation | 3 | You create the ghostly image of a hand, which you can send to find a creature within 5 miles.... | |
| Hide Bruises | illusion | glamer | 1 | The target's wounds to seem to disappear. A creature attempting a Heal check to tell the... |
| Hold Portal | abjuration | 1 | This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The... | |
| Identify | divination | 1 | This spell functions as detect magic, except that it gives you a +10 enhancement bonus on... | |
| Ill Omen | enchantment | compulsion | 1 | You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice... |
| Implant False Reading | illusion | glamer | 2 | You implant a false psychometric reading into an object, imbuing the item with misleading... |
| Incorporeal Chains | evocation | 6 | You summon ghostly chains to bind incorporeal creatures. The chains' CMB is equal to your caster... | |
| Insect Scouts | divination | 4 | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Instant Portrait | conjuration | creation | 1 | You touch a surface and produce a painted portrait of either yourself or a creature you can see... |
| Instant Summons | conjuration | summoning | 7 | You call some nonliving item directly to your hand from virtually any location. First, you must... |
| Instant Summons, Greater | conjuration | summoning | 8 | This spell functions as instant summons, except that you can target multiple objects. You must... |
| Intellect Fortress I | abjuration | 4 | Using the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all... | |
| Intellect Fortress II | abjuration | 5 | This spell functions as intellect fortress I, but in addition, any mind-affecting effects that... | |
| Intellect Fortress III | abjuration | 6 | This spell functions as intellect fortress II, but creatures within the area who succeed at a... | |
| Interplanetary Teleport | conjuration | teleportation | 9 | This spell functions as teleport, except there is truly no range limit and you do not need to... |
| Interposing Hand | evocation | 5 | Interposing hand creates a Large magic hand that appears between you and one opponent. This... | |
| Invisibility Alarm | abjuration | 1 | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Joyful Rapture | conjuration | healing | 6 | Your inspired words overwhelm others with transcendental bliss. All allies within the area of... |
| Judgment Undone | necromancy | 9 | This powerful, elaborate, and risky spell undoes Pharasma's judgment, returning a willing... | |
| Knock | transmutation | 2 | Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane... | |
| Knock, Mass | transmutation | 6 | Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once. | |
| Last Azlanti's Defending Sword | evocation | 7 | You create a sword of force that functions as mage's sword except as described here. The sword... | |
| Levitate | transmutation | 2 | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A... | |
| Light | evocation | 0 | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Lightfingers | transmutation | 1 | A flutter of subtle, telekinetic force causes your target to drop a single nonmagical carried... | |
| Limited Wish | universal | 7 | A limited wish lets you create nearly any type of effect. For example, a limited wish can do any... | |
| Linked Legacy | divination | 1 | This spell helps build community and ensure a shared vision for the future. When any of the... | |
| Locate Creature | divination | 4 | This spell functions like locate object, except this spell locates a known creature. You slowly... | |
| Locate Gate | divination | 5 | You sense the direction of the nearest teleportation circle (permanent or with a remaining... | |
| Locate Object | divination | 2 | You sense the direction of a well-known or clearly visualized object. You can search for general... | |
| Mage Hand | transmutation | 0 | You point your finger at an object and can lift it and move it at will from a distance. As a... | |
| Mage's Decree | evocation | 6 | You speak a short message (up to 25 words), and it is immediately transmitted to each target,... | |
| Mage's Magnificent Mansion | conjuration | creation | 7 | You conjure up an extradimensional dwelling that has a single entrance on the plane from which... |
| Mage's Private Sanctum | abjuration | 5 | This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy... | |
| Mage's Sword | evocation | 7 | This spell brings into being a shimmering, sword-like plane of force. The sword strikes at any... | |
| Magic Aura | illusion | glamer | 1 | You alter an item's aura so that it registers to detect spells (and spells with similar... |
| Magic Aura, Greater | illusion | glamer | 4 | If cast on an object, this spell functions as magic aura, except that if you have identified the... |
| Magic Missile | evocation | 1 | A missile of magical energy darts forth from your fingertip and strikes its target, dealing... | |
| Major Creation | conjuration | creation | 5 | This spell functions like minor creation, except that you can also create an object of mineral... |
| Mantle of Calm | enchantment | compulsion | 3 | You surround yourself with a mantle of calm serenity. You take a -2 penalty on attack rolls, and... |
| Mask Dweomer | illusion | glamer | 1 | You mask and manipulate a spell's magic aura to make it harder to detect. Select one spell... |
| Mask Dweomer, Communal | illusion | glamer | 2 | This spell functions like mask dweomer (Advanced Player's Guide 232), except you divide the... |
| Maze | conjuration | teleportation | 8 | You banish the subject into an extradimensional labyrinth. Each round on its turn, it may... |
| Message | transmutation | 0 | You can whisper messages and receive whispered replies. Those nearby can hear these messages... | |
| Minor Creation | conjuration | creation | 4 | You create a nonmagical, unattended object of nonliving vegetable matter. The volume of the item... |
| Minor Dream | illusion | figment | 3 | This spell functions as the dream spell, except as follows. The messenger must be yourself or a... |
| Mirror Hideaway | transmutation | 2 | You transform a mirror into a portal to an extradimensional space. The space can hold as many as... | |
| Misdirection | illusion | glamer | 2 | By means of this spell, you misdirect the information from divination spells that reveal auras... |
| Mislead | illusion | figment, glamer | 6 | You become invisible (as greater invisibility, a glamer), and at the same time, an illusory... |
| Moment of Greatness | enchantment | compulsion | 1 | Each creature affected by this spell is given the potential for greater success and glory. If... |
| Motes of Dusk And Dawn | evocation | 3 | When you cast this spell, you create up to four motes that shed light or darkness in a... | |
| Object Possession | necromancy | 5 | This spell functions as lesser object possession, except as noted above. The possessed animated... | |
| Object Possession, Greater | necromancy | 6 | This spell functions as object possession, except as noted above. The possessed animated object... | |
| Object Possession, Lesser | necromancy | 3 | This spell functions as possession, except you possess an object instead of a creature. A... | |
| Object Reading | divination | 2 | You read the psychic impressions left upon an object by emotionally or psychically charged... | |
| Obscured Script | illusion | phantasm | 2 | You create a latent illusion that clouds the judgment and reading ability of any creature that... |
| Particulate Form | transmutation | 7 | The targets' physical forms undergo a bizarre transformation. They look and function normally,... | |
| Passwall | transmutation | 5 | You create a passage through wooden, plaster, or stone walls, but not through metal or other... | |
| Permanency | universal | 5 | This spell makes the duration of certain other spells permanent. You first cast the desired... | |
| Phantom Limb | necromancy | 6 | This spell creates a semi-visible psychic manifestation that allows a creature to replace a... | |
| Phantom Trap | illusion | glamer | 2 | This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect... |
| Phase Door | conjuration | creation | 7 | This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other... |
| Pilfering Hand | evocation | 2 | You create and control an invisible telekinetic force, manipulating it with either startling... | |
| Planar Ally | conjuration | calling | 6 | This spell functions like lesser planar ally, except you may call a single creature of 12 HD or... |
| Planar Ally, Greater | conjuration | calling | 8 | This spell functions like lesser planar ally, except that you may call a single creature of 18... |
| Planar Ally, Lesser | conjuration | calling | 4 | By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the... |
| Power Word Blind | enchantment | compulsion | 7 | You utter a single word of power that causes a creature to become blinded, whether the creature... |
| Power Word Kill | enchantment | compulsion | 9 | You utter a single word of power that instantly kills one creature of your choice, whether the... |
| Power Word Stun | enchantment | compulsion | 8 | You utter a single word of power that instantly causes one creature of your choice to become... |
| Prying Eyes | divination | 5 | You create a number of semitangible, visible magical orbs (called "eyes") equal to 1d4 + your... | |
| Prying Eyes, Greater | divination | 8 | This spell functions like prying eyes, except that the eyes can see all things as they actually... | |
| Psychic Asylum | illusion | phantasm | 5 | You retreat into a mindscape (see page 234) of your own making that allows you to perform a... |
| Psychic Reading | divination | 1 | You are able to read a person's surface thoughts and take cues from the person's appearance,... | |
| Psychic Surgery | enchantment | 6 | Psychic surgery cures the target of all Intelligence, Wisdom, and Charisma damage and restores... | |
| Rage | enchantment | compulsion | 3 | Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus... |
| Rain of Frogs | conjuration | summoning | 3 | This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm... |
| Reflexive Barrier | evocation | 3 | In the blink of an eye, you erect a deflective barrier of force to protect one target. The... | |
| Refuge | conjuration | teleportation | 8 | When you cast this spell, you create powerful magic in a specially prepared object. This object... |
| Resilient Reservoir | transmutation | 4 | This spell creates a magical well of retribution that a caster can unleash with blinding speed.... | |
| Resplendent Mansion | conjuration | creation | 9 | This spell creates a towering mansion. While casting the spell, you hold an image of the mansion... |
| Restore Corpse | necromancy | 1 | You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing... | |
| Reveal Emotions | divination | 4 | You create an area that draws out a creature's emotion aura (Pathfinder RPG Occult Adventures... | |
| Revealing Light | evocation | 2 | The touched object emits a shimmering light (as per light) that causes shadows to shift... | |
| Reverse Gravity | transmutation | 7 | This spell reverses gravity in an area, causing unattached objects and creatures in the area to... | |
| Rising Water | conjuration | 4 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| Rope Trick | transmutation | 2 | When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises... | |
| Rune Trace | divination | 1 | By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can... | |
| Sands of Time | necromancy | 3 | You temporarily age the target, immediately advancing it to the next age category. The target... | |
| Scintillating Pattern | illusion | pattern | 8 | A twisting pattern of coruscating colors weaves through the air, affecting creatures within. The... |
| Screen | illusion | glamer | 8 | This spell creates a powerful protection from scrying and observation. When casting the spell,... |
| Secret Chest | conjuration | summoning | 5 | You hide a chest on the Ethereal Plane for as long as 60 days and can retrieve it at will. The... |
| Selective Alarm | abjuration | 3 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Sending | evocation | 4 | You contact a particular creature with which you are familiar and send a short message of 25... | |
| Sense Madness | divination | 2 | You can sense the presence of mental disturbance in creatures within range, focusing your... | |
| Sequester | abjuration | 7 | When cast, this spell prevents divination spells from detecting or locating the target and also... | |
| Shadow Step | illusion | shadow | 4 | To use this spell, you must be in an area of dim light or darkness. You enter a shadow or area... |
| Shadowy Haven | transmutation | 4 | This spell functions like rope trick, except the point of entry is through a 5-foot-square... | |
| Shared Training | divination | 3 | Select one teamwork feat you have. You can grant this feat to allies within range for the... | |
| Shroud of Innocuity | illusion | glamer | 3 | All affected creatures are veiled with a commonplace appearance. This appearance varies based on... |
| Sift | divination | 0 | You examine an area at range as if you were searching for fine details with the Perception... | |
| Silent Table | illusion | glamer | 2 | You protect an area against casual eavesdropping. Sounds and sonic effects that originate inside... |
| Simulacrum | illusion | shadow | 7 | Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially... |
| Simulacrum, Lesser | illusion | shadow | 4 | This spell functions as simulacrum, except you can't create a simulacrum of a creature whose HD... |
| Spectral Hand | necromancy | 2 | A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to... | |
| Strangling Hair | transmutation | 3 | Your hair animates and extends to grapple and constrict an opponent. Make a grapple check... | |
| Stricken Heart | necromancy | 2 | This spell covers your hand with a writhing black aura. As part of casting the spell, you can... | |
| Stunning Barrier | abjuration | 1 | You are closely surrounded by a barely visible magical field. The field provides a +1 deflection... | |
| Stunning Barrier, Greater | abjuration | 3 | This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to... | |
| Subjective Reality | illusion | phantasm | 6 | Choose one object, creature, or force you can see within long range (400 ft. + 40 ft./level).... |
| Summon Minor Monster | conjuration | summoning | 1 | This spell functions as summon monster I, except you can summon 1d3 Tiny or smaller animals,... |
| Summon Monster 1 | conjuration | summoning | 1 | This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast... |
| Summon Monster 2 | conjuration | summoning | 2 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 3 | conjuration | summoning | 3 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 4 | conjuration | summoning | 4 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 5 | conjuration | summoning | 5 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 6 | conjuration | summoning | 6 | This spell functions like summon monster I, except you can summon one creature from the... |
| Summon Monster 7 | conjuration | summoning | 7 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 8 | conjuration | summoning | 8 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 9 | conjuration | summoning | 9 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Ship | conjuration | creation | 4 | When you cast this spell, you must hold out a miniature model of the ship you intend to create.... |
| Swarm of Fangs | conjuration | summoning | 3 | You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot... |
| Sympathetic Aura | illusion | glamer | 2 | This spell functions like magic aura, except it extends its altered aura to similar items in a... |
| Telekinetic Assembly | transmutation | 2 | You assemble a siege engine, using up to one fewer worker/2 caster levels you possess. You can... | |
| Telekinetic Maneuver | transmutation | 3 | This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm,... | |
| Telekinetic Projectile | evocation | 0 | You fling an object weighing up to 5 pounds at the target. You must succeed at a ranged attack... | |
| Telepathic Bond | divination | 4 | You forge a telepathic bond among yourself and a number of willing creatures, each of which must... | |
| Telepathic Silence | illusion | glamer | 4 | Creatures within the area cannot send or receive telepathic messages, and anyone in the area... |
| Teleport | conjuration | teleportation | 5 | This spell instantly transports you to a designated destination, which may be as distant as 100... |
| Teleportation Circle | conjuration | teleportation | 9 | You create a circle on the floor or other horizontal surface that teleports, as greater... |
| Teleport, Greater | conjuration | teleportation | 7 | This spell functions like teleport, except that there is no range limit and there is no chance... |
| Temporal Regression | conjuration | teleportation | 8 | When you complete this spell, note your current location and condition, including your hit point... |
| Terraform | transmutation | 7 | You alter the area's terrain and climate to a new terrain and climate type appropriate to the... | |
| Time Shudder | transmutation | 2 | You cause a ripple in time that affects all creatures in the area. At the start of each... | |
| Touch Injection | transmutation | 3 | You must hold an elixir, infused extract, poison, or potion in hand as you cast this spell. The... | |
| Touch of Idiocy | enchantment | compulsion | 2 | With a touch, you reduce the target's mental faculties. Your successful melee touch attack... |
| Tower of Iron Will I | abjuration | 5 | You project a fortress of mental power that blocks out the psychic energy of others, granting... | |
| Tower of Iron Will II | abjuration | 6 | This functions as tower of iron will I, except as noted above. This spell can be undercast. | |
| Tower of Iron Will III | abjuration | 7 | This functions as tower of iron will I, except as noted above. This spell can be undercast. | |
| Tower of Iron Will IV | abjuration | 8 | This functions as tower of iron will I, except as noted above. This spell can be undercast. | |
| Tower of Iron Will V | abjuration | 9 | This functions as tower of iron will I, except as noted above. This spell can be undercast. | |
| Trace Teleport | divination | 4 | You immediately become aware of any teleportation effects that begin or end within the spell's... | |
| Transfer Regeneration | transmutation | 3 | You bestow your regenerative abilities on the target. Your regeneration stops functioning for... | |
| Treacherous Teleport | conjuration | teleportation | 6 | This spell functions as teleport except that you can opt to intentionally cause any number of... |
| Twilight Haze | illusion | shadow | 2 | You create a gray haze that obscures sight (as fog cloud) and causes the illumination level... |
| Twilight Knife | evocation | 3 | You create a darkly sinister floating knife that attacks the same creature as you each round. If... | |
| Unbearable Brightness | evocation | 4 | Your body glows with a terrible light. Creatures within 30 feet of you that can see you are... | |
| Unseen Servant | conjuration | creation | 1 | An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your... |
| Vampiric Touch | necromancy | 3 | You must succeed on a melee touch attack. Your touch deals 1d6 points of damage/2 caster levels... | |
| Virtue | transmutation | 0 | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Wall of Bone | necromancy | 4 | This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface.... | |
| Wall of Ectoplasm | evocation | 5 | You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once... | |
| Wall of Force | evocation | 5 | A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily... | |
| Wall of Sound | evocation | 5 | A translucent barrier of pure sound springs into existence. This wall is silent except for a... | |
| Wall of Suppression | abjuration | 9 | You create a wall of glittering motes that suppresses or even negates any magical effect passing... | |
| Waves of Exhaustion | necromancy | 7 | Waves of negative energy cause all living creatures in the spell's area to become exhausted.... | |
| Waves of Fatigue | necromancy | 5 | Waves of negative energy render all living creatures in the spell's area fatigued. This spell... | |
| Whispering Wind | transmutation | 2 | You send a message or sound on the wind to a designated spot. The whispering wind travels to a... | |
| Wish | universal | 9 | Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can... | |
| Withdraw Affliction | necromancy | 6 | You push your hand into the subject, then withdraw an affliction from the body of the sufferer... | |
| Word of Beckoning | conjuration | teleportation | 7 | This spell functions like sending, except the subject also receives knowledge of a command word... |
| Word of Recall | conjuration | teleportation | 7 | Word of recall teleports you instantly back to your sanctuary when the word is uttered. You must... |
