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Class: Druid
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Descriptor
Range
Duration: Rounds
Verbal
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Focus
Divine Focus
194 spells
| Name ▲ | School | Subschool | Druid Level | Description |
|---|---|---|---|---|
| Absorbing Inhalation | transmutation | 4 | You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely... | |
| Aggressive Thundercloud | evocation | 2 | A crackling, spherical storm cloud flies in whichever direction you point and deals electricity... | |
| Aggressive Thundercloud, Greater | evocation | 4 | This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity... | |
| Ancestral Memory | divination | 4 | When you cast this spell, you open your mind to the vast experiences of your ancestors in the... | |
| Animate Plants | transmutation | 7 | You imbue inanimate plants with mobility and a semblance of life. Each animated plant then... | |
| Aqueous Orb | conjuration | creation | 3 | You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb... |
| Arboreal Hammer | transmutation | 4 | This spell animates a tree's branch and directs it against your foes. At caster level 10th or... | |
| Ash Storm | conjuration | creation | 3 | Driving ash blocks all sight (even darkvision) within the spell's area of effect, and falling... |
| Ball Lightning | evocation | 4 | You create two globes of lightning that fly in whichever direction you indicate. For every 4... | |
| Baphomet's Blessing | transmutation | polymorph | 4 | You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it... |
| Batrachian Surge | transmutation | 1 | You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or... | |
| Binding Earth | transmutation | 2 | If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a... | |
| Binding Earth, Mass | transmutation | 6 | This spell functions as binding earth, except as noted above. | |
| Bite the Hand | enchantment | compulsion | 3 | With a short command and a wave of the hand, you compel the target creature to attack the being... |
| Bite the Hand, Mass | enchantment | compulsion | 6 | This spell functions like bite the hand, except as noted above. The target creatures do not need... |
| Blade Snare | abjuration | 3 | This spell creates an invisible magic field that does not stop weapons (whether manufactured or... | |
| Blast Barrier | transmutation | 4 | Originally used by the winter witches on the field of battle in the early days of Irrisen, blast... | |
| Blast of Wind | evocation | 4 | With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce... | |
| Blessing of the Salamander | transmutation | polymorph | 5 | When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate... |
| Bone Flense | transmutation | 3 | Choose a creature that you can see. When that creature is struck by a weapon wielded by a member... | |
| Brittle Portal | transmutation | 2 | This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface... | |
| Burdened Thoughts | enchantment | compulsion | 2 | You fill a creature's mind with the realization of its earthly weight and responsibilities.... |
| Burning Entanglement | evocation | 3 | This spell functions as/entangle, except it sets the foliage on fire. A creature that begins its... | |
| Burning Gaze | evocation | 2 | Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance. As a... | |
| Burning Sands | conjuration | creation | 1 | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand... |
| Cape of Wasps | conjuration | summoning | 4 | You summon a wasp swarm (Bestiary 275), which fills your space (up to 5 feet by 5 feet) but does... |
| Caustic Blood | transmutation | 4 | You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray... | |
| Channel The Gift | evocation | 3 | You channel your magical power to fuel the target's spellcasting. The next spell the target... | |
| Cheetah's Sprint | transmutation | 1 | A wild surge of energy courses through your body and propels you into a sprint. If you take a... | |
| Chill Metal | transmutation | 2 | Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw.... | |
| Cleromancy | divination | 3 | Cleromancy involves casting bones and interpreting the results. Those able to arrive at the... | |
| Cloud of Seasickness | conjuration | creation | 2 | This spell functions like stinking cloud, except as noted above and that the vapors make... |
| Creeping Doom | conjuration | summoning | 7 | This spell summons four massive swarms of biting and stinging insects. These swarms appear... |
| Deadeye's Arrow | evocation | 1 | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Determine Depth | divination | 2 | With a touch, you can determine the exact thickness of a wall, ceiling, or other solid barrier,... | |
| Dominate Animal | enchantment | compulsion | 3 | This spell allows you to enchant the targeted animal and direct it with simple commands such as... |
| Dousing Rain | evocation | 2 | With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the... | |
| Dragon Turtle Shell | abjuration | 2 | When you are struck by an opponent's natural attacks, the damage is resolved as if the attack... | |
| Dust Form | transmutation | polymorph | 6 | Upon casting this spell, you keep your relative form, but you and your equipment become composed... |
| Earth Glide | transmutation | 4 | The target can pass through stone, dirt, or almost any other sort of earth except metal as... | |
| Earthquake | evocation | 8 | When you cast earthquake, an intense but highly localized tremor rips the ground. The powerful... | |
| Echo | illusion | figment | 1 | You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in... |
| Elemental Bombardment | conjuration | summoning | 7 | You summon elementals from their elemental planes and hurl them onto your enemies with great... |
| Endothermic Touch | transmutation | 1 | This spell slows the metabolism and other bodily functions of a creature for a short amount of... | |
| Euphoric Cloud | conjuration | creation | 2 | You create a bank of fog similar to that created by fog cloud except its vapors are... |
| Euphoric Tranquility | enchantment | compulsion | 8 | A creature under the effect of this enchantment enters a state of euphoria. The target treats... |
| Fear The Sun | transmutation | 2 | Each target that fails its saving throw gains light blindness, as/the universal monster rule.... | |
| Fey Gate | conjuration | creation | 8 | This spell functions as the planar travel function of gate, except it can be used to travel only... |
| Film of Filth | transmutation | 4 | You cause the target's flesh to exude a layer of putrescent slime so foul that the target is... | |
| Fire Sneeze | evocation | 2 | This spell causes you to begin sneezing gouts of fire that can not only set creatures ablaze but... | |
| Flaming Sphere | evocation | 2 | A burning globe of fire rolls in whichever direction you point and burns those it strikes. It... | |
| Flaming Sphere, Greater | evocation | 4 | This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any... | |
| Flashfire | evocation | 3 | You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage... | |
| Flash Flood | conjuration | creation | 6 | You call forth a fast-moving wave that batters all creatures in its path and leaves the target... |
| Frost Fall | evocation | 2 | The area of this spell is covered in chilling frost, dealing 2d6 points of cold damage to all... | |
| Frost Mammoth | conjuration | creation | 7 | A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of... |
| Garden of Peril | conjuration | creation | 2 | Vividly colored poisonous mushrooms instantly spring into existence in squares you select. The... |
| Geniekind | transmutation | polymorph | 5 | Keleshite wizards and clerics have always sought to emulate the genies that they bind. The... |
| Geyser | conjuration | creation | 4 | You cause a column of boiling water to spring forth from any horizontal surface, knocking over... |
| Gird Ally | abjuration | 2 | You create a magical field around summoned creatures you control that deflects attacks made... | |
| Glimpse of Truth | divination | 5 | This spell functions like true seeing, except as noted above. | |
| Gravel Vortex | conjuration | creation | 4 | You create a hail of tiny pieces of rock and dust that batter and scrape against all things in... |
| Gravity Sphere | transmutation | 6 | You affect the local gravity field in a 30-foot-radius sphere around the spell's designated... | |
| Gravity Well | transmutation | 6 | You bring into being a localized region of increased gravity that crushes a creature to the... | |
| Gusting Sphere | evocation | 2 | A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with... | |
| Gust of Wind | evocation | 2 | This spell creates a severe blast of air (approximately 50 mph) that originates from you,... | |
| Hairline Fractures | transmutation | 1 | With a single touch, you create temporary hairline fractures in a piece of stone or a creature... | |
| Heart of The Mammoth | transmutation | 8 | The target creature becomes stronger, hardier, and imbued with the courage of the greatest... | |
| Heat Metal | transmutation | 2 | Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving... | |
| Hold Animal | enchantment | compulsion | 2 | This spell functions like hold person, except that it affects an animal instead of a humanoid. |
| Hungry Earth | transmutation | 5 | The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.... | |
| Hurricane Blast | evocation | 3 | This spell creates a severe blast of air (approximately 50 mph) that originates from you,... | |
| Hydrophobia | necromancy | 3 | Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the... | |
| Ice Storm | evocation | 4 | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Instant Clot | conjuration | healing | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Instant Restoration | conjuration | healing | 4 | Instant restoration channels planar energy into a summoned creature. This spell can be cast as... |
| Invoke Primal Power | transmutation | 5 | This spell must be cast as you activate wild shape to assume the form of an animal of at least... | |
| Iron Stake | conjuration | creation | 3 | This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged... |
| Ja Noi Aspect | transmutation | polymorph | 3 | You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your... |
| Jatembe's Ire | transmutation | 6 | The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate... | |
| Kiss of the First World | transmutation | 4 | This spell-a favorite of fey spellcasters-is traditionally bestowed with a kiss, though all... | |
| Leshy Swarm | conjuration | summoning | 3 | You call out to nearby nature spirits and grant them temporary plant bodies. These creatures are... |
| Life Current | conjuration | healing | 3 | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Liquefy | transmutation | 4 | The object you target becomes a liquid version of itself and drips or runs like a thin oil until... | |
| Lockjaw | transmutation | 2 | You give a creature the ability to use one of its natural attacks to firmly attach itself to an... | |
| Mad Monkeys | conjuration | summoning | 3 | You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your... |
| Master's Escape | conjuration | teleportation | 4 | You create an extradimensional link between yourself and one summoned creature you control that... |
| Master's Mutation | transmutation | polymorph | 5 | You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that... |
| Moonstruck | enchantment | compulsion | 4 | You invoke the mystical power of the moon to drive the target into a mad, bestial frenzy. If the... |
| Natural Rhythm | transmutation | 2 | You enhance a creature's ability to harm an opponent based on the number of times it has already... | |
| Nauseating Trail | conjuration | creation | 3 | The target exudes stinking vapors that fill its space. The vapors do not obscure sight, but it... |
| Nereid's Grace | abjuration | 1 | You radiate the unearthly grace of a nereid. If you're not wearing armor, you gain a deflection... | |
| Nixie's Lure | enchantment | charm | 4 | This spell creates an unearthly and infectious song that seductively summons all who hear it.... |
| Overstimulate | transmutation | 2 | You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going... | |
| Path of The Winds | evocation | 6 | With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are... | |
| Pernicious Pranksters | conjuration | summoning | 5 | You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.... |
| Pesh Vigor | transmutation | 1 | The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target... | |
| Plague Bearer | necromancy | 6 | You make the target an asymptomatic carrier for a host of virulent diseases. Creatures that end... | |
| Planar Aegis | abjuration | 5 | You draw motes of essence from material native to a plane that has elemental or energy essence... | |
| Planetarium | illusion | figment | 2 | You project an image of the night sky based on your current location and the local time,... |
| Poisonous Balm | conjuration | healing | 5 | You mend the target's injuries, curing 3d8 hit points + 1 point/caster level (maximum +15) as... |
| Polar Midnight | transmutation | 9 | You plunge an area into the brutal chill of the arctic night. Illumination conditions are... | |
| Pouncing Fury | transmutation | 2 | When you charge, you can make a full attack at the end of that charge, but only with claw... | |
| Pup Shape | transmutation | polymorph | 3 | You transform the subject animal into a Small magical beast (or a magical beast one size... |
| Quell Energy | abjuration | 3 | You reduce the target creature's ability to tap into a single energy type (acid, cold,... | |
| Raging Rubble | transmutation | 3 | You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area... | |
| Rain of Frogs | conjuration | summoning | 3 | This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm... |
| Raven's Flight | transmutation | 3 | You can cast this spell only if it is the first action you take on your turn. In a burst of... | |
| Rebuke Technology | abjuration | 4 | You shroud the targeted technological object or creature (such as a robot or a nanotech swarm)... | |
| Release The Hounds | conjuration | summoning | 5 | This spell summons a pack of canines that respond to the spellcaster's commands and act in... |
| Repel Metal or Stone | abjuration | 8 | This spell creates waves of invisible energy that roll forth from you. All metal or stone... | |
| Reveal Mirage | divination | 2 | You can focus upon a single point within line of sight and discern if the terrain or geographic... | |
| Reveal True Shape | divination | 2 | You reveal the true form of a magically disguised or transformed creature, whether the target’s... | |
| Reverse Gravity | transmutation | 8 | This spell reverses gravity in an area, causing unattached objects and creatures in the area to... | |
| Rising Water | conjuration | 4 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| River of Wind | evocation | 4 | Summoning up the power of the tempest, you direct a current of forceful winds where you please.... | |
| Roaming Pit | conjuration | creation | 6 | This spell functions as create pit, except the pit is capable of movement. As a move action, you... |
| Rock Whip | conjuration | creation | 2 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Sawtooth Terrain | transmutation | 5 | This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to... | |
| Scamper | transmutation | 2 | Your animal companion moves with astonishing agility and speed until the end of its turn. It can... | |
| Scouring Winds | evocation | 7 | This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the... | |
| Sebaceous Twin | transmutation | 3 | By touching a living target, you cause a half-formed, parasitic clone of the target to burst... | |
| See Through Stone | divination | 4 | You gain the ability to see through solid rock as if it were transparent glass. You may see... | |
| Sensory Amplifier | divination | 4 | You open the minds of all creatures near you and enhance their sensory receptors. All living... | |
| Shifting Sand | transmutation | 3 | You cause an earthen or sandy surface to shift and churn within the area. The shifting sand... | |
| Sickening Strikes | transmutation | 2 | You are imbued with disease, and any creature you strike with a melee attack must make a... | |
| Siphon Might | necromancy | 3 | You drain the might of the target and transfer that power to another creature. The subject takes... | |
| Sirocco | evocation | 6 | A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point/caster level to... | |
| Sleet Storm | conjuration | creation | 3 | Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to... |
| Slowing Mud | conjuration | creation | 4 | You coat the targets in thick, sticky mud. The mud acts as a slow spell and also blinds the... |
| Snake Staff | transmutation | 5 | With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes... | |
| Soothing Mud | conjuration | healing | 3 | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Spirit Share | transmutation | 1 | This spell was first created as a minor parlor trick, but adventuring Caydenites have repurposed... | |
| Steal Breath | transmutation | 2 | You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use... | |
| Stone Call | conjuration | creation | 2 | A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning... |
| Stone Shield | conjuration | creation | 1 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Storm of Vengeance | conjuration | summoning | 9 | You create a huge black storm cloud in the air. Each creature under the cloud must succeed on a... |
| Summon Elder Worm | conjuration | summoning | 9 | This spell functions as summon nature's ally VIII, except you summon a purple worm with the... |
| Summon Froghemoth | conjuration | summoning | 9 | This spell functions as summon nature's ally IX, except you summon a froghemoth (Bestiary 136). |
| Summon Giant Ally I | conjuration | summoning | 6 | This spell functions as summon nature's ally VI, except its casting time is shorter and you can... |
| Summon Giant Ally II | conjuration | summoning | 7 | This spell functions as summon giant ally I, except you can summon one desert, fire, frost, or... |
| Summon Giant Ally III | conjuration | summoning | 8 | This spell functions as summon giant ally I, except you can summon one ash or cloud giant; 1d3... |
| Summon Kami | conjuration | summoning | 5 | This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin,... |
| Summon Minor Ally | conjuration | summoning | 1 | This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller... |
| Summon Nature's Ally 1 | conjuration | summoning | 1 | This spell summons to your side a natural creature (typically an animal, fey, magical beast,... |
| Summon Nature's Ally 2 | conjuration | summoning | 2 | This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or... |
| Summon Nature's Ally 3 | conjuration | summoning | 3 | This spell functions like summon nature's ally I, except that you can summon one 3rd-level... |
| Summon Nature's Ally 4 | conjuration | summoning | 4 | This spell functions like summon nature's ally I, except that you can summon one 4th-level... |
| Summon Nature's Ally 5 | conjuration | summoning | 5 | This spell functions like summon nature's ally I, except that you can summon one 5th-level... |
| Summon Nature's Ally 6 | conjuration | summoning | 6 | This spell functions like summon nature's ally I, except that you can summon one 6th-level... |
| Summon Nature's Ally 7 | conjuration | summoning | 7 | This spell functions like summon nature's ally I, except that you can summon one 7th-level... |
| Summon Nature's Ally 8 | conjuration | summoning | 8 | This spell functions like summon nature's ally I, except that you can summon one 8th-level... |
| Summon Nature's Ally 9 | conjuration | summoning | 9 | This spell functions like summon nature's ally I, except that you can summon one 9th-level... |
| Summon Stampede | conjuration | summoning | 6 | You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction... |
| Summon Swarm | conjuration | summoning | 2 | You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures... |
| Sunbeam | evocation | 7 | For the duration of this spell, you can use a standard action to evoke a dazzling beam of... | |
| Surefoot Boots | transmutation | 2 | You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase... | |
| Suspend Drowning | transmutation | 1 | The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or... | |
| Swarm of Fangs | conjuration | summoning | 3 | You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot... |
| Sword To Snake | transmutation | 4 | When you make an undulating gesture using your hand, the target item changes slightly in shape... | |
| Tar Pool | transmutation | 6 | You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take... | |
| Temporal Regression | conjuration | teleportation | 9 | When you complete this spell, note your current location and condition, including your hit point... |
| Thorn Body | transmutation | 4 | This spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any... | |
| Threefold Form | divination | 9 | You pull forth idealized versions of yourself at various ages from your mind, splitting into... | |
| Touch of Bloodletting | necromancy | 1 | This spell causes any existing wounds that the target possesses to bleed profusely. If the... | |
| Transport via Plants | conjuration | teleportation | 6 | You can enter any normal plant (equal to your size or larger) and pass any distance to a plant... |
| True Form | abjuration | 4 | True form removes any polymorph effect from a target creature, returning it to its true form,... | |
| Tsunami | conjuration | creation | 9 | You create a massive wave of water that then moves in a straight line across water or land-you... |
| Twisted Futures | divination | 1 | By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures. A... | |
| Umbral Strike | necromancy | shadow | 7 | You create a bolt of dark energy and use it to make a ranged touch attack that ignores... |
| Underbrush Decoy | transmutation | 1 | You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check... | |
| Unlife Current | conjuration | healing | 3 | This functions as life current except you infuse the current with negative energy, so it heals... |
| Vengeful Comets | evocation | 3 | This spell causes a number of miniature comets (up to one/four caster levels) to orbit in the... | |
| Venomous Bite | transmutation | 2 | When you touch the poison vial against the target creature and cast this spell, the vial drains... | |
| Virulent Miasma | necromancy | 3 | Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease.... | |
| Volcanic Storm | evocation | 4 | Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6... | |
| Vortex | evocation | 7 | You create a powerful and immobile whirlpool in any body of liquid large enough to contain the... | |
| Wall of Brine | conjuration | creation | 4 | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Wall of Fire | evocation | 5 | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Lava | conjuration | creation | 8 | This spell creates a vertical wall of lava that is 1 inch thick for every 4 caster levels and... |
| Water Shield | evocation | 3 | This spell surrounds you in a spout of clear acid that aids in deflecting attacks and damages... | |
| Wave Shield | abjuration | 1 | You create a rushing torrent of water in the rough outline of a shield. The water protects you... | |
| What Grows Within | necromancy | 6 | By speaking the name "Xhamen-Dor," you infuse yourself with the essence of the Inmost Blot and... | |
| Whip of Ants | conjuration | summoning | 6 | This spell functions as whip of spiders, except it summons army ants, and any creature you... |
| Whip of Centipedes | conjuration | summoning | 5 | This spell functions as whip of spiders, except it summons centipedes, and any creature you... |
| Whip of Spiders | conjuration | summoning | 2 | You summon hundreds of Diminutive spiders, which cling together in the form of a whip made for a... |
| Whirlwind | evocation | 8 | This spell creates a powerful cyclone of raging wind that moves through the air, along the... | |
| Wilderness Soldiers | transmutation | 2 | You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you... | |
| Wind Blades | transmutation | 5 | You harden the air around the target into jagged invisible blades that deal damage based on how... | |
| Wind Wall | evocation | 3 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Wing Thorns | transmutation | 3 | Your wings sprout poisonous thorns each the size of a dagger. You can use these thorns like... | |
| Winter Grasp | conjuration | creation | 2 | Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to... |
| Wooden Wing Shield | transmutation | 4 | Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting... | |
| World Wave | transmutation | 9 | You cause any sort of natural terrain (including water, forest, desert, tundra, and so on) to... |
