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Class: Ranger
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- Arcanist [574]
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- Medium [157]
Descriptor
Range
Duration: Minutes
Verbal
Somatic
Material
Focus
Divine Focus
158 spells
| Name ▲ | School | Subschool | Ranger Level | Description |
|---|---|---|---|---|
| Abundant Ammunition | conjuration | summoning | 1 | When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or... |
| Acid Maw | transmutation | 1 | Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid... | |
| Acute Senses | transmutation | 2 | The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at... | |
| Air Bubble | conjuration | creation | 1 | Air bubble creates a small pocket of breathable air that surrounds the touched creature's head... |
| Air Step | transmutation | 2 | This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you... | |
| Animal Aspect | transmutation | polymorph | 2 | You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and... |
| Animal Aspect, Greater | transmutation | polymorph | 3 | This spell functions like animal aspect, except you can either gain two aspects at once or one... |
| Animal Growth | transmutation | 4 | The target animal grows to twice its normal size and eight times its normal weight. This... | |
| Anticipate Peril | divination | 1 | A creature affected by anticipate peril gains a preternatural sense of danger. The first time... | |
| Ape Walk | transmutation | 2 | The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8... | |
| Ashen Path | transmutation | 2 | You grant the creature touched the ability to breathe with ease air that is contaminated with... | |
| Aspect of the Bear | transmutation | polymorph | 2 | You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2... |
| Aspect of the Falcon | transmutation | polymorph | 1 | You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers... |
| Aspect of the Nightingale | transmutation | polymorph | 1 | You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2... |
| Aspect of the Stag | transmutation | polymorph | 3 | When you cast this spell, you take on an aspect of a stag, including some of its physical... |
| Aspect of the Wolf | transmutation | polymorph | 4 | When you cast this spell, you take on an aspect of a wolf, including some of its physical... |
| Barkskin | transmutation | 2 | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's... | |
| Battle Trance | enchantment | compulsion | 3 | You are transformed into a single-minded force of destruction. You gain the ferocity monster... |
| Bear's Endurance | transmutation | 2 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Black Sword of War | necromancy | 3 | The target weapon turns a glossy black color and deals bleed damage if it deals hit point damage... | |
| Blend | illusion | glamer | 1 | You draw upon your elven link to the wilderness to change the coloration of yourself and your... |
| Blessing of the Mole | transmutation | 3 | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Blood Scent | transmutation | 2 | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Bloody Claws | necromancy | 3 | You give a creature the ability to deal bleed damage when making natural attacks so long as the... | |
| Borrow Corruption | transmutation | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Bullet Ward | abjuration | 2 | You toss several adamantine bullets into the air, which then hover protectively nearby and... | |
| Burrow | transmutation | 3 | The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or... | |
| Calm Animals | enchantment | compulsion | 1 | This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals... |
| Carrion Compass | divination | 1 | You animate one of the target's fetid organs so that it leads you to the undead creature's most... | |
| Cat's Grace | transmutation | 2 | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Cauterizing Weapon | transmutation | 2 | You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage... | |
| Celestial Companion | transmutation | 2 | You bestow divine protection on your companion. The target gains spell resistance equal to 5... | |
| Chameleon Scales | transmutation | 1 | You temporarily alter the color of your skin, hide, or scales to another option legal for your... | |
| Chameleon Stride | illusion | glamer | 2 | You fade into the background, and while you are not truly invisible, you are hard to pinpoint... |
| Chameleon Stride, Greater | illusion | glamer | 3 | This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it... |
| Cloak of Winds | abjuration | 3 | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Cloud Shape | transmutation | 4 | This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a... | |
| Commune With Birds | divination | 1 | You utter a question in the form of a low-pitched bird call that can be heard up to a mile away,... | |
| Companion Life Link | necromancy | 2 | You create a life link between yourself and the target. You sense whenever the target is wounded... | |
| Companion Mind Link | enchantment | charm | 3 | The link between you and your animal companion becomes stronger. As long as you are within line... |
| Desperate Weapon | conjuration | creation | 1 | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Detect Aberration | divination | 1 | This spell functions like detect animals or plants, except it detects creatures of the aberration type. | |
| Detect Animals or Plants | divination | 1 | You can detect a particular kind of animal or plant in a cone emanating out from you in whatever... | |
| Detect Radiation | divination | 1 | You detect radiation in the surrounding area. You see radioactive auras as a glowing green... | |
| Detect Snares and Pits | divination | 1 | You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of... | |
| Detect The Faithful | divination | 1 | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Detoxify | transmutation | 2 | You remove a creature's ability to poison others, whether inherent or via poisoned weapons.... | |
| Eagle Eye | divination | 2 | Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you,... | |
| Effortless Armor | transmutation | 2 | Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by... | |
| Elemental Mastery | transmutation | 4 | You gain mastery over the element matching the elemental essence in your blood (fire for ifrits,... | |
| Enemy Insight | divination | 2 | You forge a mental bond between yourself and the other targets, each of which must have an... | |
| Enshroud Thoughts | abjuration | 3 | You become warded against the mental prying of others, including the effects of divination... | |
| Entangle | transmutation | 1 | This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of... | |
| Extreme Buoyancy | evocation | 2 | The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and... | |
| Feather Step | transmutation | 1 | For the duration of this spell, the subject ignores the adverse movement effects of difficult... | |
| Feather Step, Mass | transmutation | 3 | As feather step, except this spell affects multiple creatures. | |
| Fickle Winds | transmutation | 3 | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Forest Friend | abjuration | 2 | While subject to this spell, the targets find that forested areas become helpful instead of... | |
| Forest's Sense | divination | scrying | 3 | You can sense the location of a target creature within range if it is also within 10 feet of a... |
| Freedom of Movement | abjuration | 4 | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Free Swim | abjuration | 3 | The target can move and attack underwater normally without the usual penalties involved with... | |
| Glide | transmutation | 1 | You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet... | |
| Grasping Vine | transmutation | 2 | You cause a long, thin vine to sprout from your body—typically from the center of your chest or... | |
| Gravity Bow | transmutation | 1 | Gravity bow significantly increases the weight and density of arrows or bolts fired from your... | |
| Groundswell | transmutation | 2 | This spell allows the target to cause the ground to rise up beneath him. As a swift action, the... | |
| Handy Grapnel | transmutation | 1 | You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of... | |
| Healing Token | conjuration | healing | 2 | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Heavy Water | transmutation | 4 | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Heightened Awareness | divination | 1 | You enter a heightened state of awareness that allows you to notice more about your surroundings... | |
| Hide from Animals | abjuration | 1 | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Hunter's Eye | divination | 2 | Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye... | |
| Hunter's Lore | divination | 2 | Inquisitors and rangers alike learned long ago that knowledge of an enemy grants power over that... | |
| Influence Wild Magic | abjuration | 2 | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Inner Focus | illusion | glamer | 1 | For the duration of this spell, you may ignore any divine focus components of your spells,... |
| Insect Spies | divination | 3 | You summon one or more glossy black beetles, which have a measure of intelligence and make for... | |
| Inspiring Recovery | conjuration | healing | 4 | You can heal a creature, harm an undead creature, or call upon a very recently dead creature to... |
| Instant Enemy | enchantment | 3 | With this spell you designate the target as your favored enemy for the remainder of its... | |
| Instant Fake | illusion | figment | 3 | You create an illusory duplicate of the target item. If you hold the charge on this spell, you... |
| Invisibility Alarm | abjuration | 1 | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Invoke Deity | transmutation | 4 | By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that... | |
| Ironbeard | transmutation | 1 | This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The... | |
| Ironskin | transmutation | 2 | Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement... | |
| Jump | transmutation | 1 | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Jungle Mind | divination | scrying | 4 | You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a... |
| Keen Senses | transmutation | 1 | The subject gains a +2 competence bonus on Perception checks and gains low-light vision.... | |
| Lead Anchor | evocation | 2 | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and... | |
| Lead Blades | transmutation | 1 | Lead blades increases the momentum and density of your melee weapons just as they strike a foe.... | |
| Lead Plating | conjuration | creation | 2 | You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or... |
| Linebreaker | transmutation | 1 | You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver... | |
| Locate Portal | divination | 1 | When this spell is active, you feel a mental pull in the direction of any active or operable... | |
| Locate Weakness | divination | 2 | You can sense your foes' weak points, granting you greater damage with critical hits. Whenever... | |
| Longshot | transmutation | 1 | This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any... | |
| Magic Fang | transmutation | 1 | Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on... | |
| Marid's Mastery | transmutation | 1 | The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching... | |
| Named Bullet | divination | 3 | You imbue the target with deadly accuracy against a selected creature type (and subtype for... | |
| Named Bullet, Greater | divination | 4 | This spell functions like named bullet, except it deals 2 extra points of damage/caster level... | |
| Neutral Buoyancy | evocation | 2 | The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear... | |
| Neutralize Poison | conjuration | healing | 3 | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Night of Blades | evocation | 4 | Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the... | |
| Nondetection, Lesser | abjuration | 3 | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Overwhelming Poison | necromancy | 4 | This spell increases the virulence of the targeted dose of poison, making the poison more... | |
| Owl's Wisdom | transmutation | 2 | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Peasant Armaments | transmutation | 1 | You transform one or more improvised weapons into equivalent simple or martial weapons. The... | |
| Perceive Cues | transmutation | 2 | Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For... | |
| Planned Assault | transmutation | 4 | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Protection from Energy | abjuration | 2 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | abjuration | 3 | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Natural Attacks | abjuration | 2 | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection From Spores | abjuration | 1 | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Quieting Weapons | illusion | glamer | 3 | The target weapons and any ammunition they fire make no sound as part of their normal functions... |
| Read Magic | divination | 1 | You can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that... | |
| Redcap's Touch | transmutation | 4 | You infuse the target with the blood used as a material component, imparting malicious power. As... | |
| Repel Vermin | abjuration | 3 | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Repugnant Taste | transmutation | 3 | The target creature begins sweating a foul liquid that makes it repugnant to most living... | |
| Resist Energy | abjuration | 1 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | abjuration | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Returning Weapon | conjuration | teleportation | 1 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Returning Weapon, Communal | conjuration | teleportation | 2 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Riversight | divination | scrying | 2 | You can view events transpiring along a natural watercourse you touch. You can see anything on... |
| Savage Maw | transmutation | 1 | Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain... | |
| Scale Spikes | transmutation | 2 | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like... | |
| Sculpted Cape | transmutation | 1 | Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has... | |
| Sea Stallion | transmutation | polymorph | 4 | This spell functions as sea steed, but as long as you stay mounted on the target, you also gain... |
| Sea Steed | transmutation | polymorph | 2 | The target adapts to life in the water, gaining piscine scales that cover its body and growing... |
| Seed Spies | divination | 2 | This spell functions as insect spies, except it creates wafting seeds with magical intellect... | |
| Sense Fear | divination | 2 | You sense the fear of those nearby, feeling it in the air around you. You can detect spooked,... | |
| Shared Training | divination | 2 | Select one teamwork feat you have. You can grant this feat to allies within range for the... | |
| Shield of Wings | transmutation | 3 | You gain five burning wings that grant a fly speed equal to the number of wings x 10 (average... | |
| Sickening Entanglement | transmutation | 2 | This spell functions as entangle, except the plants are coated with an irritating sap that... | |
| Slipstream | conjuration | creation | 2 | You create a low-cresting wave of water that carries the target along the surface of water or... |
| Speak Local Language | divination | 1 | This spell functions as tongues, except the creature touched gains only the ability to speak and... | |
| Speak with Animals | divination | 1 | You can ask questions of and receive answers from animals, but the spell doesn't make them any... | |
| Speak with Plants | divination | 2 | You can communicate with normal plants and plant creatures, and can ask questions of and receive... | |
| Spectral Scout | conjuration | creation | 3 | You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which... |
| Starsight | divination | 1 | You can observe the night sky and all of its celestial bodies as if it were a clear night,... | |
| Steady Saddle | transmutation | 1 | A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any... | |
| Stench of Prey | transmutation | 3 | The target exudes a strong odor that most predators recognize as the scent of helpless prey. The... | |
| Stone Throwing | transmutation | 1 | The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303).... | |
| Strong Jaw | transmutation | 3 | Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you... | |
| Strong Wings | transmutation | 1 | The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its... | |
| Summon Flight of Eagles | conjuration | summoning | 4 | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Sweat Poison | necromancy | 2 | Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC... | |
| Tactical Formation | abjuration | 4 | This spell increases the effectiveness of a group's formation in battle. When cast, all... | |
| Thirsting Entanglement | transmutation | 4 | This spell functions as entangle, except the plants latch on to targets and drain away their... | |
| Thorn Javelin | conjuration | creation | 1 | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Thorny Entanglement | transmutation | 3 | This spell functions as entangle, except the plants also grow thorns and can fling them up to 15... | |
| Toxic Blood | transmutation | 3 | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| Tracking Mark | evocation | 1 | You gain a supernatural ability to detect tracks and other clues left behind by the target. You... | |
| Unerring Tracker | divination | 4 | During this spell's duration, you can touch the sign of a creature's passage that you have... | |
| Urban Grace | transmutation | 1 | You become one with the city around you, allowing you to move more easily through its crowds and... | |
| Versatile Weapon | transmutation | 2 | You transform the physical makeup of a weapon as you desire. This spell functions like greater... | |
| Vine Strike | conjuration | creation | 2 | Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as... |
| Watchful Animal | divination | scrying | 4 | You place a scrying sensor on your animal companion or familiar. This allows the animal... |
| Water Walk | transmutation | 3 | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Water Walk, Communal | transmutation | 2 | This spell functions like water walk, except you divide the duration in 10-minute intervals... | |
| Whispering Lore | divination | 1 | Upon casting this spell, you are able to gain knowledge from the land itself. As you walk... | |
| With The Wind | abjuration | 2 | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Zephyr's Fleetness | transmutation | 3 | You can call upon the spirits of the air to grant agility to your allies. Each target gains a... |
