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Class: Hunter
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- Arcanist [523]
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- Medium [96]
Descriptor
Range
Duration
Save: None
Verbal
Somatic
Material
Focus
Divine Focus
248 spells
| Name ▲ | School | Subschool | Hunter Level | Description |
|---|---|---|---|---|
| Abundant Ammunition | conjuration | summoning | 1 | When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or... |
| Aerial Tracks | divination | 3 | You cause the air in the area to ripple where creatures have flown through it up to 1 day... | |
| Air Walk | transmutation | 4 | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | transmutation | 5 | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Alarm | abjuration | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Ally Across Time | conjuration | summoning | 1 | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Alter River | transmutation | 4 | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Animal Ambassador | enchantment | compulsion | 3 | You compel a single animal to travel to a spot you designate and deliver a message to a creature... |
| Animal Aspect | transmutation | polymorph | 2 | You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and... |
| Animal Aspect, Greater | transmutation | polymorph | 3 | This spell functions like animal aspect, except you can either gain two aspects at once or one... |
| Animal Messenger | enchantment | compulsion | 1 | You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to... |
| Animal Purpose Training | enchantment | compulsion | 1 | You instill the target animal with a general purpose (see the Handle Animal skill), which can be... |
| Antilife Shell | abjuration | 6 | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Antiplant Shell | abjuration | 4 | The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within... | |
| Aquatic Cavalry | conjuration | summoning | 2 | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Aquatic Trail | divination | 2 | You use divination magic to enhance the underwater trails in the area around you, allowing you... | |
| Arboreal Hammer | transmutation | 4 | This spell animates a tree's branch and directs it against your foes. At caster level 10th or... | |
| Army Across Time | conjuration | summoning | 3 | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Arrow Eruption | conjuration | creation | 2 | You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the... |
| Ashen Path | transmutation | 2 | You grant the creature touched the ability to breathe with ease air that is contaminated with... | |
| Ash Storm | conjuration | creation | 3 | Driving ash blocks all sight (even darkvision) within the spell's area of effect, and falling... |
| Atonement | abjuration | 5 | This spell removes the burden of misdeeds from the subject. The creature seeking atonement must... | |
| Barkskin | transmutation | 2 | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's... | |
| Batrachian Surge | transmutation | 1 | You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or... | |
| Blade Snare | abjuration | 3 | This spell creates an invisible magic field that does not stop weapons (whether manufactured or... | |
| Blazing Rainbow | evocation | 6 | You create a spectrum of multicolored solid light that can be used for one of two effects. Bow:... | |
| Bleed For Your Master | enchantment | compulsion | 3 | When you would be hit by an attack that requires an attack roll, or when you are within an area... |
| Blessing of the Mole | transmutation | 3 | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Bloody Arrows | necromancy | 3 | Whenever this spell's target hits a creature with a ranged weapon that successfully deals... | |
| Bone Fists | necromancy | 2 | The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at... | |
| Borrow Corruption | transmutation | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Bountiful Banquet | conjuration | creation | 4 | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Brightest Light | evocation | 4 | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Brightest Night | transmutation | 1 | You grant low-light vision to the affected creatures. Creatures that already have low-light... | |
| Burning Sands | conjuration | creation | 1 | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand... |
| Calistria's Guardian Wasps | conjuration | summoning | 3 | You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in... |
| Call Animal | enchantment | compulsion | 1 | This spell calls the nearest wild animal of a particular type you designate (provided the... |
| Calm Air | abjuration | 4 | This spell calms the air and disperses fog, dust, and other particles. The wind force in the... | |
| Campfire Wall | evocation | 2 | You can create a barrier around a fire of at least campfire size that shelters everyone inside... | |
| Carry Companion | transmutation | 2 | You touch an animal or magical beast that has a helpful attitude toward you, instantly... | |
| Clear Grove | transmutation | 2 | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Cleromancy | divination | 3 | Cleromancy involves casting bones and interpreting the results. Those able to arrive at the... | |
| Cloud Shape | transmutation | 4 | This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a... | |
| Companion Transposition | conjuration | teleportation | 4 | You trade places with the other target, teleporting as if you were both affected by dimension... |
| Control Water | transmutation | 4 | This spell has two different applications, both of which control water in different ways. The... | |
| Create Drug | conjuration | creation | 3 | The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour,... |
| Create Holds | transmutation | 3 | You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of... | |
| Create Treasure Map | divination | 2 | You can take a piece from a dead creature's body and use it to create a map that reveals the... | |
| Create Water | conjuration | creation | 0 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Curse Terrain | necromancy | 4 | By touching the ground, you curse the land with four unnatural hazards. This functions as lesser... | |
| Curse Terrain, Greater | necromancy | 6 | By touching the ground, you curse the land with six unnatural hazards. This functions as lesser... | |
| Curse Terrain, Lesser | necromancy | 2 | By touching the ground, you curse the land with three unnatural hazards, as the minor perilous... | |
| Cyclic Reincarnation | transmutation | 6 | This spell allows a dead creature that died no more than 1 year before the casting of the spell... | |
| Dancing Lantern | transmutation | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Darkvault | abjuration | 5 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Daylight | evocation | 3 | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Deadeye's Arrow | evocation | 1 | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Defoliate | necromancy | 1 | You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or... | |
| Desperate Weapon | conjuration | creation | 1 | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Detect Aberration | divination | 1 | This spell functions like detect animals or plants, except it detects creatures of the aberration type. | |
| Detect Animals or Plants | divination | 1 | You can detect a particular kind of animal or plant in a cone emanating out from you in whatever... | |
| Detect Magic | divination | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Poison | divination | 0 | You determine whether a creature, object, or area has been poisoned or is poisonous. You can... | |
| Detect Radiation | divination | 1 | You detect radiation in the surrounding area. You see radioactive auras as a glowing green... | |
| Detect Snares and Pits | divination | 1 | You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of... | |
| Detect The Faithful | divination | 1 | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Determine Depth | divination | 2 | With a touch, you can determine the exact thickness of a wall, ceiling, or other solid barrier,... | |
| Diagnose Disease | divination | 1 | You determine whether a creature, object, or area carries any sort of disease or infestation... | |
| Die For Your Master | enchantment | compulsion | 5 | This spell functions as bleed for your master, but it allows your companion or familiar to... |
| Diminish Plants | transmutation | 3 | This spell has two versions. Prune Growth: This version of the spell causes normal vegetation... | |
| Dispel Magic | abjuration | 4 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Dousing Rain | evocation | 2 | With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the... | |
| Drain Poison | transmutation | 3 | By touching a weapon against the fang of a poisonous creature and casting this spell, you drain... | |
| Eagle Aerie | conjuration | summoning | 6 | You summon a flight of giant eagles (one/3 caster levels, maximum of six; Bestiary 118) to ferry... |
| Eagle Eye | divination | 2 | Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you,... | |
| Enemy Insight | divination | 2 | You forge a mental bond between yourself and the other targets, each of which must have an... | |
| Entice Fey, Lesser | conjuration | calling | 4 | This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to... |
| Eroding Ray | transmutation | 2 | You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it... | |
| Escape Alarm | abjuration | 2 | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Expeditious Construction | conjuration | creation | 1 | You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet... |
| Faerie Fire | evocation | 1 | A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles.... | |
| Fickle Winds | transmutation | 3 | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Fiery Runes | evocation | 2 | You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully... | |
| Find Quarry | divination | 4 | You sense whether a well-known creature you can clearly visualize is within a 20-mile radius of... | |
| Find the Path | divination | 6 | The recipient of this spell can find the shortest, most direct physical route to a prominent... | |
| Fins To Feet | transmutation | polymorph | 3 | You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on... |
| Fire Seeds | conjuration | creation | 6 | Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you... |
| Flame Blade | evocation | 2 | A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this... | |
| Flame Steed | conjuration | creation | 4 | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Fog Cloud | conjuration | creation | 2 | A bank of fog billows out from the point you designate. The fog obscures all sight, including... |
| Forest Friend | abjuration | 2 | While subject to this spell, the targets find that forested areas become helpful instead of... | |
| Frigid Touch | evocation | 2 | This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6... | |
| Frostbite | transmutation | 1 | Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point/level, and the... | |
| Frosthammer | evocation | 3 | You create a warhammer of magically hardened ice and send it hurling toward the target. You must... | |
| Geomessage | illusion | figment | 3 | You create a written message of 50 words or fewer, or else an image, a drawing, or a similar... |
| Giant Vermin | transmutation | 4 | You turn a number of normal-sized centipedes, scorpions, or spiders into their giant... | |
| Gird Ally | abjuration | 2 | You create a magical field around summoned creatures you control that deflects attacks made... | |
| Globe of Tranquil Water | abjuration | 4 | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Goodberry | transmutation | 1 | Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of... | |
| Gozreh's Trident | evocation | 2 | A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this... | |
| Grasp | divination | 0 | You can cast this spell as an immediate action when you fail a Climb check and would fall. You... | |
| Gravel Vortex | conjuration | creation | 4 | You create a hail of tiny pieces of rock and dust that batter and scrape against all things in... |
| Gravity Sphere | transmutation | 6 | You affect the local gravity field in a 30-foot-radius sphere around the spell's designated... | |
| Grove of Respite | conjuration | creation | 4 | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Hag's Seasoning | transmutation | 3 | You render the affected creature supernaturally delicious, making it the preferred target for... | |
| Half-Blood Extraction | transmutation | 5 | You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc... | |
| Hanspur's Flotsam Vessel | conjuration | creation | 1 | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Harvest Season | abjuration | 2 | You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of... | |
| Heavy Water | transmutation | 4 | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hibernate | necromancy | 1 | You place a willing subject into a cataleptic state. It remains aware of its surroundings but is... | |
| Hidden Spring | transmutation | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Horn of Pursuit | evocation | 1 | You create the sound of a large hunting horn, blowing up to three notes as loud as a roaring... | |
| Hungry Earth | transmutation | 5 | The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.... | |
| Hunter's Eye | divination | 2 | Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye... | |
| Hydraulic Push | evocation | 1 | You call forth a quick blast of water that knocks over and soaks one creature or square. You can... | |
| Hydraulic Torrent | evocation | 3 | You call forth a powerful stream of water that batters all creatures and obstacles in its path... | |
| Ice Armor | transmutation | 1 | You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,... | |
| Ice Storm | evocation | 4 | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Influence Wild Magic | abjuration | 2 | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Inner Focus | illusion | glamer | 1 | For the duration of this spell, you may ignore any divine focus components of your spells,... |
| Insect Plague | conjuration | summoning | 5 | You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,... |
| Insect Scouts | divination | 2 | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Insect Spies | divination | 3 | You summon one or more glossy black beetles, which have a measure of intelligence and make for... | |
| Insect Spies, Greater | divination | 6 | As insect spies, but you can also borrow the senses of the summoned insects. As a move action,... | |
| Instant Clot | conjuration | healing | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Instant Enemy | enchantment | 3 | With this spell you designate the target as your favored enemy for the remainder of its... | |
| Instant Restoration | conjuration | healing | 4 | Instant restoration channels planar energy into a summoned creature. This spell can be cast as... |
| Invisibility Alarm | abjuration | 1 | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Invoke Primal Power | transmutation | 5 | This spell must be cast as you activate wild shape to assume the form of an animal of at least... | |
| Ironbloom Sprouts | transmutation | 1 | This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms... | |
| Ironwood | transmutation | 6 | Ironwood is a magical substance created by druids from normal wood. While remaining natural wood... | |
| Ja Noi Aspect | transmutation | polymorph | 3 | You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your... |
| Jatembe's Ire | transmutation | 6 | The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate... | |
| Know The Enemy | divination | 1 | You commune with the divine, reflecting on one type of creature you encountered in the last day.... | |
| Lay of The Land | divination | 2 | In a flash of recognition, you learn about the geography of your surroundings within a radius of... | |
| Leshy Swarm | conjuration | summoning | 3 | You call out to nearby nature spirits and grant them temporary plant bodies. These creatures are... |
| Light | evocation | 0 | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Lily Pad Stride | transmutation | 3 | Your every footstep creates aquatic plants capable of supporting your weight and that of any... | |
| Liveoak | transmutation | 6 | This spell turns an oak tree into a protector or guardian. The spell can only be cast on a... | |
| Lucky Number | transmutation | 1 | You are able to tweak tiny variables affecting a creature's immediate future in order to grant... | |
| Mad Monkeys | conjuration | summoning | 3 | You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your... |
| Master's Escape | conjuration | teleportation | 4 | You create an extradimensional link between yourself and one summoned creature you control that... |
| Master's Mutation | transmutation | polymorph | 5 | You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that... |
| Masterwork Transformation | transmutation | 2 | You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a... | |
| Mighty Fist of The Earth | conjuration | creation | 1 | You create a fist-sized rock that flies toward one enemy. Make an unarmed strike attack roll... |
| Move Earth | transmutation | 6 | Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving... | |
| Oasis | transmutation | 5 | This spell functions in any natural terrain on the Material Plane. It redirects the flow of... | |
| Obscure Poison | abjuration | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Obscuring Mist | conjuration | creation | 1 | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Overwhelming Poison | necromancy | 4 | This spell increases the virulence of the targeted dose of poison, making the poison more... | |
| Pack Empathy | divination | 2 | You create an instinctual connection between the targets. Each can sense the others' overall... | |
| Pale Flame | evocation | 2 | This spell functions as/produce flame, except that the flames never glow brighter than dim... | |
| Peace Bond | abjuration | 1 | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Pernicious Poison | necromancy | 2 | You weaken the target's defenses against poison. The target gains a -4 penalty on saves against... | |
| Pernicious Pranksters | conjuration | summoning | 5 | You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.... |
| Planar Inquiry | conjuration | calling | 3 | Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings... |
| Planned Assault | transmutation | 4 | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Plant Growth | transmutation | 3 | Plant growth has different effects depending on the version chosen. Overgrowth: This effect... | |
| Produce Flame | evocation | 1 | Flames as bright as a torch appear in your open hand. The flames harm neither you nor your... | |
| Quench | transmutation | 3 | Quench is often used to put out forest fires and other conflagrations. It extinguishes all... | |
| Raging Rubble | transmutation | 3 | You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area... | |
| Rain of Frogs | conjuration | summoning | 3 | This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm... |
| Raise Animal Companion | conjuration | healing | 4 | This spell functions as raise dead, but it only affects an animal companion, familiar, or... |
| Reduce Animal | transmutation | 2 | This spell functions like reduce person, except that it affects a single willing animal. Reduce... | |
| Reincarnate | transmutation | 4 | With this spell, you bring back a dead creature in another body, provided that its death... | |
| Reincarnate Spy | conjuration | healing | 6 | This spell functions as reincarnate except that you can cause the new body to resemble a... |
| Release The Hounds | conjuration | summoning | 5 | This spell summons a pack of canines that respond to the spellcaster's commands and act in... |
| Repel Vermin | abjuration | 3 | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Repel Wood | transmutation | 6 | Waves of energy roll forth from you, moving in the direction that you determine, causing all... | |
| Reprobation | transmutation | 5 | You cast the target out of your religion as a curse and punishment for acts or misdeeds against... | |
| Residual Tracking | divination | 1 | By touching a footprint, you receive a clear mental image of the person or creature that made... | |
| Rest Eternal | necromancy | 5 | You place a curse upon a dead creature that bars its spirit from returning. Anyone casting a... | |
| Restful Cloak | conjuration | healing | 2 | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium... |
| Restore Corpse | necromancy | 1 | You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing... | |
| Rising Water | conjuration | 3 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| Riversight | divination | scrying | 2 | You can view events transpiring along a natural watercourse you touch. You can see anything on... |
| Rock Whip | conjuration | creation | 1 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Ropeweave | transmutation | 2 | You cause the target rope to grow in length and weave itself into one of several forms, each of... | |
| Rusting Grasp | transmutation | 4 | Any iron or iron alloy item you touch crumbles into rust. If the item is so large that it cannot... | |
| Sand Table | divination | 3 | Sand table allows you to create a scale model of the battlefield surrounding your position,... | |
| Scamper | transmutation | 2 | Your animal companion moves with astonishing agility and speed until the end of its turn. It can... | |
| Sculpted Cape | transmutation | 1 | Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has... | |
| Sebaceous Twin | transmutation | 3 | By touching a living target, you cause a half-formed, parasitic clone of the target to burst... | |
| Seed Spies | divination | 2 | This spell functions as insect spies, except it creates wafting seeds with magical intellect... | |
| Selective Alarm | abjuration | 2 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Shared Training | divination | 2 | Select one teamwork feat you have. You can grant this feat to allies within range for the... | |
| Sign of The Dawnflower | transmutation | 0 | As message, except the only information you can transmit is that you are a worshiper of... | |
| Sky Swim | transmutation | 3 | This spell grants the target the ability to swim through the air. If the target has a swim... | |
| Sleet Storm | conjuration | creation | 3 | Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to... |
| Snare | transmutation | 2 | This spell enables you to make a snare that functions as a magic trap. The snare can be made... | |
| Snowball | evocation | 1 | You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The... | |
| Snow Shape | transmutation | 1 | In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen... | |
| Soften Earth and Stone | transmutation | 2 | When this spell is cast, all natural, undressed earth or stone in the spell's area is softened.... | |
| Soothing Mud | conjuration | healing | 3 | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Source Severance | abjuration | 6 | You create an invisible barrier that surrounds you and moves with you, inhibiting one category... | |
| Spectral Scout | conjuration | creation | 3 | You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which... |
| Stone Call | conjuration | creation | 2 | A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning... |
| Stone Discus | conjuration | creation | 2 | You create a stone discus, which flies at an enemy. You can create one discus, plus one... |
| Stone Shape | transmutation | 3 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stone Shield | conjuration | creation | 1 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Sturdy Tree Fort | transmutation | 4 | You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness... | |
| Substitute Trail | transmutation | 4 | This spell can affect any creatures with which you interacted in the last 24 hours. You alter... | |
| Summon Flight of Eagles | conjuration | summoning | 4 | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Summon Giant Ally I | conjuration | summoning | 6 | This spell functions as summon nature's ally VI, except its casting time is shorter and you can... |
| Summon Kami | conjuration | summoning | 5 | This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin,... |
| Summon Minor Ally | conjuration | summoning | 1 | This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller... |
| Summon Nature's Ally 1 | conjuration | summoning | 1 | This spell summons to your side a natural creature (typically an animal, fey, magical beast,... |
| Summon Nature's Ally 2 | conjuration | summoning | 2 | This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or... |
| Summon Nature's Ally 3 | conjuration | summoning | 3 | This spell functions like summon nature's ally I, except that you can summon one 3rd-level... |
| Summon Nature's Ally 4 | conjuration | summoning | 4 | This spell functions like summon nature's ally I, except that you can summon one 4th-level... |
| Summon Nature's Ally 5 | conjuration | summoning | 5 | This spell functions like summon nature's ally I, except that you can summon one 5th-level... |
| Summon Nature's Ally 6 | conjuration | summoning | 6 | This spell functions like summon nature's ally I, except that you can summon one 6th-level... |
| Summon Swarm | conjuration | summoning | 2 | You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures... |
| Summon Totem Creature | conjuration | summoning | 3 | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Surefoot Boots | transmutation | 2 | You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase... | |
| Swarm of Fangs | conjuration | summoning | 3 | You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot... |
| Sweat Poison | necromancy | 2 | Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC... | |
| Sylvan Hideaway | conjuration | creation | 3 | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Tar Ball | transmutation | 2 | You create a sticky ball of burning tar that you can hurl at your enemies as a ranged attack. If... | |
| Terraform | transmutation | 6 | You alter the area's terrain and climate to a new terrain and climate type appropriate to the... | |
| Thorn Javelin | conjuration | creation | 1 | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Thorn Snare | transmutation | 3 | This spell functions just like the spell snare but those caught in it take 1 point of damage per... | |
| Thunderstomp | evocation | 1 | You stomp your foot or strike your weapon against the ground or floor, creating a ripple of... | |
| Thunderstomp, Greater | evocation | 3 | This spell functions as thunderstomp, except as noted. It allows you target multiple creatures... | |
| Transfer Regeneration | transmutation | 3 | You bestow your regenerative abilities on the target. Your regeneration stops functioning for... | |
| Transport via Plants | conjuration | teleportation | 6 | You can enter any normal plant (equal to your size or larger) and pass any distance to a plant... |
| Traveling Dream | divination | scrying | 4 | This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall... |
| Undetectable Trap | illusion | glamer | 2 | You shroud a single trap with a powerful illusion to make it more difficult to locate. Spells... |
| Unerring Tracker | divination | 4 | During this spell's duration, you can touch the sign of a creature's passage that you have... | |
| Vengeful Comets | evocation | 3 | This spell causes a number of miniature comets (up to one/four caster levels) to orbit in the... | |
| Virtue | transmutation | 0 | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Volcanic Storm | evocation | 4 | Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6... | |
| Wall of Brine | conjuration | creation | 3 | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Wall of Fire | evocation | 5 | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Thorns | conjuration | creation | 5 | A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing... |
| Wandering Trail | transmutation | 6 | You cause the trail left by the targets within range to automatically reroute, potentially... | |
| Wartrain Mount | enchantment | compulsion | 1 | You instill the target animal with the combat training general purpose (see the Handle Animal... |
| Watchful Animal | divination | scrying | 4 | You place a scrying sensor on your animal companion or familiar. This allows the animal... |
| Web Shelter | conjuration | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| Whip of Ants | conjuration | summoning | 6 | This spell functions as whip of spiders, except it summons army ants, and any creature you... |
| Whip of Centipedes | conjuration | summoning | 5 | This spell functions as whip of spiders, except it summons centipedes, and any creature you... |
| Whip of Spiders | conjuration | summoning | 2 | You summon hundreds of Diminutive spiders, which cling together in the form of a whip made for a... |
| Wilderness Soldiers | transmutation | 2 | You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you... | |
| Wind Wall | evocation | 2 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Wing Bounty | conjuration | creation | 2 | Your wings sprout a variety of colorful and flavorful berries. Each berry functions as if... |
| Winter Grasp | conjuration | creation | 2 | Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to... |
