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Class: Shaman
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- Arcanist [726]
- Wizard [727]
- Sorcerer [725]
- Witch [388]
- Magus [172]
- Bard [277]
- Skald [272]
- Summoner [172]
- Unsummoner [154]
- Bloodrager [99]
- Shaman [240] ×
- Druid [331]
- Hunter [308]
- Ranger [115]
- Cleric [411]
- Oracle [402]
- Warpriest [326]
- Inquisitor [166]
- Antipaladin [64]
- Paladin [73]
- Alchemist [43]
- Investigator [42]
- Psychic [301]
- Mesmerist [135]
- Occultist [243]
- Spiritualist [124]
- Medium [101]
Descriptor
Range
Duration
Target: Other
Verbal
Somatic
Material
Focus
Divine Focus
240 spells
| Name â–˛ | School | Subschool | Shaman Level | Description |
|---|---|---|---|---|
| Aerial Tracks | divination | 4 | You cause the air in the area to ripple where creatures have flown through it up to 1 day... | |
| Akashic Communion | divination | 3 | You attempt to obtain a glimpse of some specific event from the Akashic Record (Occult... | |
| Alluring Spores | conjuration | creation | 2 | This spell creates a burst of spores that weaken the mind. Creatures within the area must... |
| Animate Plants | transmutation | 7 | You imbue inanimate plants with mobility and a semblance of life. Each animated plant then... | |
| Anti-Incorporeal Shell | abjuration | 4 | You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot... | |
| Antilife Shell | abjuration | 6 | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Aquatic Cavalry | conjuration | summoning | 2 | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Aquatic Trail | divination | 3 | You use divination magic to enhance the underwater trails in the area around you, allowing you... | |
| Arcane Mark | universal | 0 | This spell allows you to inscribe your personal rune or mark, which can consist of no more than... | |
| Artificer's Curse | transmutation | 7 | You temporarily suppress the most powerful qualities of a magical item. This item can be any... | |
| Awaken The Devoured | divination | 5 | This spell is often used by conjurers as a method to torment daemons and force compliance, for... | |
| Ball Lightning | evocation | 4 | You create two globes of lightning that fly in whichever direction you indicate. For every 4... | |
| Ban Corruption | abjuration | 5 | You strip all creatures within the emanation of any gifts associated with corruptions (see page... | |
| Bane | enchantment | compulsion | 1 | Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack... |
| Banishing Blade | abjuration | 5 | You imbue a weapon with the power to drive foes back. The first time each round the weapon... | |
| Barbed Chains | conjuration | summoning | 1 | You summon a chain from another realm, causing it to burst out from the ground and strike a... |
| Besmara's Grasping Depths | necromancy | haunted | 6 | You call upon the restless souls of those who died at sea. This spell can be cast only on an... |
| Bind Sage | conjuration | calling | 5 | This variant of planar binding is specifically used to call one of the most knowledgeable types... |
| Bless | enchantment | compulsion | 1 | Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on... |
| Blight | necromancy | 5 | This spell withers a single plant of any size. An affected plant creature takes 1d6 points of... | |
| Blood Mist | conjuration | creation | 8 | This spell summons forth a misty cloud of rust-red toxic algae. Any creature within the mist is... |
| Bountiful Banquet | conjuration | creation | 4 | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Burning Entanglement | evocation | 3 | This spell functions as/entangle, except it sets the foliage on fire. A creature that begins its... | |
| Burning Hands | evocation | 1 | A cone of searing flame shoots from your fingertips. Any creature in the area of the flames... | |
| Burning Sands | conjuration | creation | 1 | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand... |
| Call Lightning | evocation | 3 | Immediately upon completion of the spell, and once/round thereafter, you may call down a... | |
| Call Lightning Storm | evocation | 5 | This spell functions like call lightning, except that each bolt deals 5d6 points of electricity... | |
| Call Spirit | conjuration | calling | 5 | You attempt to cause the spirit of a specific individual to manifest from its final resting... |
| Calm Emotions | enchantment | compulsion | 2 | This spell calms agitated creatures. You have no control over the affected creatures, but calm... |
| Cave Fangs | conjuration | creation | 5 | You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out... |
| Circle of Clarity | abjuration | 8 | You create a magical emanation that interferes with all figments and glamers within it, giving... | |
| Clairaudience/Clairvoyance | divination | scrying | 3 | Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that... |
| Clear Grove | transmutation | 3 | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Cloak of Dreams | enchantment | compulsion | 7 | You are surrounded by a soporific aroma that causes living creatures that begin their turn or... |
| Cone of Cold | evocation | 6 | Cone of cold creates an area of extreme cold, originating at your hand and extending outward in... | |
| Contact Entity I | evocation | 2 | You send out a magical message to any eldritch entities of a particular kind within a 100-mile... | |
| Contact Entity II | evocation | 3 | This spell functions like contact entity I, except that you can contact creatures from the... | |
| Contact Entity III | evocation | 5 | This spell functions like contact entity II, except that you can contact creatures from the... | |
| Contact Entity IV | evocation | 7 | This spell functions like contact entity III, except that you can contact creatures from the... | |
| Contingent Venom | necromancy | 4 | This spell functions as languid venom (see page 218), but you can stipulate a specific condition... | |
| Control Water | transmutation | 4 | This spell has two different applications, both of which control water in different ways. The... | |
| Control Weather | transmutation | 7 | You change the weather in the local area. It takes 10 minutes to cast the spell and an... | |
| Control Winds | transmutation | 5 | You alter wind force in the area surrounding you. You can make the wind blow in a certain... | |
| Create Food and Water | conjuration | creation | 3 | The food that this spell creates is simple fare of your choice--highly nourishing, if rather... |
| Create Water | conjuration | creation | 0 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Creeping Doom | conjuration | summoning | 7 | This spell summons four massive swarms of biting and stinging insects. These swarms appear... |
| Curse of Fell Seasons | transmutation | 9 | By touching the ground, you drastically change the weather in the area, as the unseasonable... | |
| Curse Terrain | necromancy | 4 | By touching the ground, you curse the land with four unnatural hazards. This functions as lesser... | |
| Curse Terrain, Greater | necromancy | 6 | By touching the ground, you curse the land with six unnatural hazards. This functions as lesser... | |
| Curse Terrain, Lesser | necromancy | 2 | By touching the ground, you curse the land with three unnatural hazards, as the minor perilous... | |
| Curse Terrain, Supreme | necromancy | 8 | By touching the ground, you curse the land with seven unnatural hazards. This functions as... | |
| Dancing Darkness | evocation | 1 | You create either up to four spheres of darkness that each reduce the illumination level by one... | |
| Dancing Lantern | transmutation | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Dancing Lights | evocation | 0 | Depending on the version selected, you create up to four lights that resemble lanterns or... | |
| Darkvault | abjuration | 5 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Darting Duplicate | illusion | figment | 1 | An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting... |
| Deep Slumber | enchantment | compulsion | 3 | This spell functions like sleep, except that it affects 10 HD of targets. |
| Detect Animals or Plants | divination | 1 | You can detect a particular kind of animal or plant in a cone emanating out from you in whatever... | |
| Detect Chaos | divination | 1 | This spell functions like detect evil, except that it detects the auras of chaotic creatures,... | |
| Detect Charm | divination | 1 | This spell functions as/detect magic, except that it detects only charm, compulsion, and... | |
| Detect Evil | divination | 1 | You can sense the presence of evil. The amount of information revealed depends on how long you... | |
| Detect Good | divination | 1 | This spell functions like detect evil, except that it detects the auras of good creatures,... | |
| Detect Law | divination | 1 | This spell functions like detect evil, except that it detects the auras of lawful creatures,... | |
| Detect Magic | divination | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Scrying | divination | 4 | You immediately become aware of any attempt to observe you by means of a divination (scrying)... | |
| Detect The Faithful | divination | 1 | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Detect Undead | divination | 1 | You can detect the aura that surrounds undead creatures. The amount of information revealed... | |
| Dispel Magic | abjuration | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Dousing Rain | evocation | 2 | With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the... | |
| Eagle Eye | divination | 2 | Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you,... | |
| Earthquake | evocation | 8 | When you cast earthquake, an intense but highly localized tremor rips the ground. The powerful... | |
| Earth Tremor | transmutation | 3 | You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.... | |
| Ectoplasmic Snare | evocation | 3 | You unleash a writhing tendril of ectoplasm to grapple or entangle a target creature. You must... | |
| Elemental Swarm | conjuration | summoning | 9 | This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can... |
| Energy Drain | necromancy | 9 | This spell functions like enervation, except that the creature struck gains 2d4 temporary... | |
| Entangle | transmutation | 1 | This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of... | |
| Entice Fey | conjuration | calling | 7 | This spell functions as lesser entice fey, except that the spell's whimsical calling can produce... |
| Entice Fey, Greater | conjuration | calling | 9 | This spell functions as lesser entice fey, except the spell's whimsical calling can produce a... |
| Entice Fey, Lesser | conjuration | calling | 5 | This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to... |
| Entomb | transmutation | 8 | You designate an aboveground area and send it deep within the earth. During the casting of this... | |
| Fairy Ring Retreat | conjuration | creation | 7 | You conjure up an extradimensional meadow that can be accessed from a single entrance on the... |
| Fear | necromancy | 4 | An invisible cone of terror causes each living creature in the area to become panicked unless it... | |
| Fire Seeds | conjuration | creation | 6 | Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you... |
| Fire Storm | evocation | 8 | When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame.... | |
| Flame Blade | evocation | 2 | A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this... | |
| Flame Steed | conjuration | creation | 4 | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Flame Strike | evocation | 5 | A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of... | |
| Flashfire | evocation | 3 | You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage... | |
| Flash Flood | conjuration | creation | 6 | You call forth a fast-moving wave that batters all creatures in its path and leaves the target... |
| Flesh Wall | necromancy | 6 | You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself... | |
| Flickering Lights | evocation | 2 | You cause the illumination in the area to seem to flicker erratically, fluctuating between... | |
| Fog Cloud | conjuration | creation | 2 | A bank of fog billows out from the point you designate. The fog obscures all sight, including... |
| Font of Spirit Magic | conjuration | creation | 3 | You amplify the effect of magic associated with your spirit and your wandering spirit (any... |
| Fool's Gold (AA) | transmutation | 2 | You cast this spell on one or more gold pieces, which make those who have them more vulnerable... | |
| Foresight | divination | 9 | This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight... | |
| Frigid Souls | necromancy | haunted | 4 | You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga... |
| Frost Mammoth | conjuration | creation | 7 | A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of... |
| Giant Vermin | transmutation | 4 | You turn a number of normal-sized centipedes, scorpions, or spiders into their giant... | |
| Globe of Tranquil Water | abjuration | 4 | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Goodberry | transmutation | 1 | Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of... | |
| Gorum's Armor | transmutation | 1 | The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine... | |
| Grove of Respite | conjuration | creation | 5 | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Guardian Monument, Lesser | abjuration | 4 | You touch an unattended, nonmagical object to create a touchstone for humans defending the area.... | |
| Hairline Fractures | transmutation | 1 | With a single touch, you create temporary hairline fractures in a piece of stone or a creature... | |
| Harvest Season | abjuration | 2 | You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of... | |
| Healing Token | conjuration | healing | 2 | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Hidden Spring | transmutation | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Horrifying Visage | necromancy | haunted | 3 | You channel residual feelings of terror into the minds of creatures within the area, causing... |
| Ice Storm | evocation | 4 | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Illusory Crowd | illusion | figment | 1 | This spell creates an illusion of a stationary group of people milling about. They can be of any... |
| Incessant Buzzing | illusion | figment | 1 | You summon an illusory swarm of angry wasps that fills a 10-foot-diameter sphere. You can summon... |
| Insect Plague | conjuration | summoning | 5 | You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,... |
| Insect Scouts | divination | 2 | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Judgment Undone | necromancy | 9 | This powerful, elaborate, and risky spell undoes Pharasma's judgment, returning a willing... | |
| Languid Venom | necromancy | 2 | You greatly extend the time it takes for the poison you touch to take effect, giving that poison... | |
| Life Blast | necromancy | 4 | This spell must be cast in an area with vegetation or it has no effect. When you cast this... | |
| Life Current | conjuration | healing | 3 | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Liveoak | transmutation | 7 | This spell turns an oak tree into a protector or guardian. The spell can only be cast on a... | |
| Locate Portal | divination | 2 | When this spell is active, you feel a mental pull in the direction of any active or operable... | |
| Mage's Crawl Space | transmutation | 2 | When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot... | |
| Magic Circle against Chaos | abjuration | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | abjuration | 3 | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | abjuration | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | abjuration | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Stone | transmutation | 1 | You transmute as many as three pebbles, which can be no larger than sling bullets, so that they... | |
| Magic Vestment | transmutation | 3 | You imbue a suit of armor or a shield with an enhancement bonus of +1/four caster levels... | |
| Mischievous Shadow | necromancy | haunted | 4 | You direct spirits into the shadows of creatures. The shadows of creatures that fail their Will... |
| Morning Sun | evocation | 7 | This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a... | |
| Motes of Dusk And Dawn | evocation | 3 | When you cast this spell, you create up to four motes that shed light or darkness in a... | |
| Obscure Poison | abjuration | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Obscuring Mist | conjuration | creation | 1 | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Pale Flame | evocation | 2 | This spell functions as/produce flame, except that the flames never glow brighter than dim... | |
| Peace Bond | abjuration | 1 | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Pernicious Pranksters | conjuration | summoning | 5 | You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.... |
| Pinecone Bomb | evocation | 2 | Created by Ghorus when he was working to create the ghorans, pinecone bomb infuses a small... | |
| Planar Ally | conjuration | calling | 6 | This spell functions like lesser planar ally, except you may call a single creature of 12 HD or... |
| Planar Ally, Greater | conjuration | calling | 8 | This spell functions like lesser planar ally, except that you may call a single creature of 18... |
| Planar Ally, Lesser | conjuration | calling | 4 | By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the... |
| Planar Inquiry | conjuration | calling | 3 | Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings... |
| Planar Refuge | conjuration | creation | 7 | This spell enforces the rules of the Material Plane on other planes of existence. Upon casting... |
| Poisoned Egg | transmutation | 1 | You transform the contents of a normal egg into a single dose of small centipede poison (injury;... | |
| Poisonous Cloud | conjuration | creation | 4 | Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are... |
| Polar Midnight | transmutation | 9 | You plunge an area into the brutal chill of the arctic night. Illumination conditions are... | |
| Positive Pulse | necromancy | 1 | This spell causes a wave of positive energy to spread from a point you designate, damaging foes... | |
| Positive Pulse, Greater | necromancy | 4 | This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus... | |
| Produce Flame | evocation | 1 | Flames as bright as a torch appear in your open hand. The flames harm neither you nor your... | |
| Purify Food and Drink | transmutation | 0 | This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water... | |
| Rain of Frogs | conjuration | summoning | 4 | This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm... |
| Redcap's Touch | transmutation | 6 | You infuse the target with the blood used as a material component, imparting malicious power. As... | |
| Reinvigorating Wind | enchantment | compulsion | 2 | You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected... |
| Release The Hounds | conjuration | summoning | 5 | This spell summons a pack of canines that respond to the spellcaster's commands and act in... |
| Repel Vermin | abjuration | 4 | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Revenant Armor | transmutation | 3 | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Rising Water | conjuration | 4 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| Rock Whip | conjuration | creation | 2 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Rope Tornado | evocation | 4 | A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it... | |
| Scrying | divination | scrying | 4 | You can observe a creature at any distance. If the subject succeeds on a Will save, the spell... |
| Scrying, Greater | divination | scrying | 7 | This spell functions like scrying, except as noted above. Additionally, all of the following... |
| Seed Spies | divination | 3 | This spell functions as insect spies, except it creates wafting seeds with magical intellect... | |
| Seismic Fissure | transmutation | 7 | With a thrust of tectonic energy, you split the earth. Each creature standing in the area where... | |
| Shadow Endurance | illusion | shadow | 5 | You conjure protective wisps of darkness made from shadow. If you are reduced below 0 hit points... |
| Shadow Transmutation | illusion | shadow | 6 | You suffuse one subject's body with energy from the Shadow Plane, altering its form to match a... |
| Shadow Transmutation, Greater | illusion | shadow | 9 | This spell functions like shadow transmutation, except it can mimic greater polymorph instead of... |
| Shambler | conjuration | creation | 9 | The shambler spell creates 1d4+2 shambling mounds with the advanced template (see the Pathfinder... |
| Shield of Shards | transmutation | 2 | This defensive spell must be cast on a shield you are currently wielding, and fractures the... | |
| Sickening Entanglement | transmutation | 2 | This spell functions as entangle, except the plants are coated with an irritating sap that... | |
| Siege Scatter | evocation | 5 | A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points... | |
| Skin Tag | necromancy | haunted | 1 | You mix a malign spirit into a piece of food, a drink, or some other item to be consumed... |
| Sleep | enchantment | compulsion | 1 | A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest... |
| Sleet Storm | conjuration | creation | 3 | Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to... |
| Snake Staff | transmutation | 6 | With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes... | |
| Solid Fog | conjuration | creation | 4 | This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so... |
| Solidify Earth | transmutation | 2 | Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing... | |
| Soothing Mud | conjuration | healing | 3 | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Soulseeker | divination | 8 | You identify the stage of a given soul's judgment, or determine its fate post-judgment. You must... | |
| Soul Transfer | conjuration | summoning | 7 | This spell functions like the spell completion option of trap the soul, except it works only on... |
| Speak With Haunt | necromancy | 3 | You stir a haunt (Pathfinder RPG GameMastery Guide 242) to a limited sense of awareness and... | |
| Speak With Plane | divination | 4 | You tap into the awareness and consciousness of a plane with a sentient structure (Planar... | |
| Speak With Soul | necromancy | 6 | You commune with the soul of a dead creature. To cast this spell, you must be at the soul's... | |
| Spectral Scout | conjuration | creation | 3 | You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which... |
| Spike Stones | transmutation | 4 | Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that... | |
| Spirit Call | enchantment | 1 | You call out to nature spirits associated with your spirit (not your wandering spirit) if you... | |
| Spiritual Squire | evocation | 2 | This spell causes an ally made of pure force to appear in a single 5-foot square within range.... | |
| Spiritual Weapon | evocation | 2 | A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8... | |
| Spit Venom | transmutation | 4 | You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes... | |
| Stinking Cloud | conjuration | creation | 3 | Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are... |
| Stone Shape | transmutation | 3 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stone Shield | conjuration | creation | 1 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Stormbolts | evocation | 8 | When you cast this spell, lightning spills forth from your body in all directions. The bolts do... | |
| Storm of Vengeance | conjuration | summoning | 9 | You create a huge black storm cloud in the air. Each creature under the cloud must succeed on a... |
| Summon Flight of Eagles | conjuration | summoning | 6 | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Summon Kami | conjuration | summoning | 5 | This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin,... |
| Summon Laborers | conjuration | summoning | 6 | Summon laborers summons one humanoid petitioner/caster level. These petitioners hail from one... |
| Summon Nature's Ally 1 | conjuration | summoning | 1 | This spell summons to your side a natural creature (typically an animal, fey, magical beast,... |
| Summon Nature's Ally 2 | conjuration | summoning | 2 | This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or... |
| Summon Nature's Ally 3 | conjuration | summoning | 3 | This spell functions like summon nature's ally I, except that you can summon one 3rd-level... |
| Summon Nature's Ally 4 | conjuration | summoning | 4 | This spell functions like summon nature's ally I, except that you can summon one 4th-level... |
| Summon Nature's Ally 5 | conjuration | summoning | 5 | This spell functions like summon nature's ally I, except that you can summon one 5th-level... |
| Summon Nature's Ally 6 | conjuration | summoning | 6 | This spell functions like summon nature's ally I, except that you can summon one 6th-level... |
| Summon Nature's Ally 7 | conjuration | summoning | 7 | This spell functions like summon nature's ally I, except that you can summon one 7th-level... |
| Summon Nature's Ally 8 | conjuration | summoning | 8 | This spell functions like summon nature's ally I, except that you can summon one 8th-level... |
| Summon Nature's Ally 9 | conjuration | summoning | 9 | This spell functions like summon nature's ally I, except that you can summon one 9th-level... |
| Summon Swarm | conjuration | summoning | 2 | You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures... |
| Sunbeam | evocation | 7 | For the duration of this spell, you can use a standard action to evoke a dazzling beam of... | |
| Sunburst | evocation | 8 | Sunburst causes a globe of searing radiance to explode silently from a point you select. All... | |
| Surface Excursion | conjuration | teleportation | 5 | You instantly transport yourself and touched allies onto the nearest sky-facing surface directly... |
| Sword To Snake | transmutation | 4 | When you make an undulating gesture using your hand, the target item changes slightly in shape... | |
| Sylvan Hideaway | conjuration | creation | 3 | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Symbol of Dispelling | abjuration | 8 | This spell functions as symbol of death, except that all creatures within 40 feet of the symbol... | |
| Tears To Wine | transmutation | 1 | Legend claims runelords used this spell to literally benefit from drinking the tears of their... | |
| Thirsting Entanglement | transmutation | 4 | This spell functions as entangle, except the plants latch on to targets and drain away their... | |
| Thorn Javelin | conjuration | creation | 1 | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Thorny Entanglement | transmutation | 3 | This spell functions as entangle, except the plants also grow thorns and can fling them up to 15... | |
| Tidal Surge | conjuration | creation | 5 | If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a... |
| Tsunami | conjuration | creation | 9 | You create a massive wave of water that then moves in a straight line across water or land-you... |
| Unbreakable Heart | enchantment | compulsion | 1 | The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that... |
| Underbrush Decoy | transmutation | 1 | You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check... | |
| Unlife Current | conjuration | healing | 3 | This functions as life current except you infuse the current with negative energy, so it heals... |
| Unsettling Presence | necromancy | haunted | 2 | Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia... |
| Vicarious View | divination | scrying | 4 | You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see... |
| Vile Dog Transformation | transmutation | polymorph | 5 | You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save... |
| Vortex | evocation | 7 | You create a powerful and immobile whirlpool in any body of liquid large enough to contain the... | |
| Wall of Brine | conjuration | creation | 4 | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Wall of Fire | evocation | 5 | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Mist | conjuration | creation | 3 | With a whispered incantation, you conjure a stationary vertical wall of misty vapor. The wall is... |
| Wall of Split Illumination | evocation | 3 | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Wall of Stone | conjuration | creation | 6 | This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1... |
| Wall of Thorns | conjuration | creation | 5 | A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing... |
| Wandering Weather | transmutation | 8 | This spell functions as control weather except you can opt for the weather to remain centered on... | |
| Watchful Animal | divination | scrying | 4 | You place a scrying sensor on your animal companion or familiar. This allows the animal... |
| Web Shelter | conjuration | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| Whirlwind | evocation | 8 | This spell creates a powerful cyclone of raging wind that moves through the air, along the... | |
| Wicker Horse | conjuration | creation | 2 | Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting... |
| Wind Wall | evocation | 3 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Wing Bounty | conjuration | creation | 2 | Your wings sprout a variety of colorful and flavorful berries. Each berry functions as if... |
| Winter Grasp | conjuration | creation | 2 | Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to... |
| Woodland Rune | abjuration | 3 | Created by Ghorus as a safety measure to limit his enemies’ movements, this spell allows you to... | |
| Wood Shape | transmutation | 2 | Wood shape enables you to form one existing piece of wood into any shape that suits your... |
