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Class: Druid
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Descriptor
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Duration
Save
Verbal
Somatic
Material
Focus
Divine Focus
273 spells
| Name ▲ | School | Subschool | Druid Level | Description |
|---|---|---|---|---|
| Absorbing Inhalation | transmutation | 4 | You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely... | |
| Absorb Toxicity | necromancy | 4 | You absorb the toxicity of your surroundings, becoming toxic as a result. While under the effect... | |
| Aerial Tracks | divination | 4 | You cause the air in the area to ripple where creatures have flown through it up to 1 day... | |
| Alter River | transmutation | 4 | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Animal Ambassador | enchantment | compulsion | 4 | You compel a single animal to travel to a spot you designate and deliver a message to a creature... |
| Animate Plants | transmutation | 7 | You imbue inanimate plants with mobility and a semblance of life. Each animated plant then... | |
| Aquatic Cavalry | conjuration | summoning | 2 | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Aquatic Trail | divination | 3 | You use divination magic to enhance the underwater trails in the area around you, allowing you... | |
| Aqueous Orb | conjuration | creation | 3 | You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb... |
| Arboreal Hammer | transmutation | 4 | This spell animates a tree's branch and directs it against your foes. At caster level 10th or... | |
| Ashen Path | transmutation | 2 | You grant the creature touched the ability to breathe with ease air that is contaminated with... | |
| Ash Storm | conjuration | creation | 3 | Driving ash blocks all sight (even darkvision) within the spell's area of effect, and falling... |
| Blade Snare | abjuration | 3 | This spell creates an invisible magic field that does not stop weapons (whether manufactured or... | |
| Blazing Rainbow | evocation | 6 | You create a spectrum of multicolored solid light that can be used for one of two effects. Bow:... | |
| Bleed For Your Master | enchantment | compulsion | 3 | When you would be hit by an attack that requires an attack roll, or when you are within an area... |
| Blood Ties | necromancy | 5 | One of the targets of this spell must be a hostage-a bound, pinned, or helpless creature within... | |
| Bone Fists | necromancy | 2 | The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at... | |
| Borrow Corruption | transmutation | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Bountiful Banquet | conjuration | creation | 4 | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Brightest Light | evocation | 4 | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Brightest Night | transmutation | 1 | You grant low-light vision to the affected creatures. Creatures that already have low-light... | |
| Burning Entanglement | evocation | 3 | This spell functions as/entangle, except it sets the foliage on fire. A creature that begins its... | |
| Burning Sands | conjuration | creation | 1 | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand... |
| Calistria's Guardian Wasps | conjuration | summoning | 3 | You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in... |
| Call Animal | enchantment | compulsion | 1 | This spell calls the nearest wild animal of a particular type you designate (provided the... |
| Calm Air | abjuration | 4 | This spell calms the air and disperses fog, dust, and other particles. The wind force in the... | |
| Carve Passage | transmutation | 5 | You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice... | |
| Caustic Blood | transmutation | 4 | You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray... | |
| Cave Fangs | conjuration | creation | 5 | You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out... |
| Changestaff | transmutation | 7 | You change a specially prepared quarterstaff into a Huge treant-like creature (see the... | |
| Clashing Rocks | conjuration | creation | 9 | You create two Colossal-sized masses of rock, dirt, and stone and slam them together against a... |
| Clear Grove | transmutation | 3 | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Cleromancy | divination | 3 | Cleromancy involves casting bones and interpreting the results. Those able to arrive at the... | |
| Cloud of Seasickness | conjuration | creation | 2 | This spell functions like stinking cloud, except as noted above and that the vapors make... |
| Cloud Shape | transmutation | 4 | This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a... | |
| Companion Transposition | conjuration | teleportation | 5 | You trade places with the other target, teleporting as if you were both affected by dimension... |
| Control Plants | transmutation | 8 | This spell enables you to control the actions of one or more plant creatures for a short period... | |
| Control Vermin | transmutation | 2 | You and a number of allies less than or equal to your caster level designated upon casting can... | |
| Control Water | transmutation | 4 | This spell has two different applications, both of which control water in different ways. The... | |
| Control Weather | transmutation | 7 | You change the weather in the local area. It takes 10 minutes to cast the spell and an... | |
| Control Winds | transmutation | 5 | You alter wind force in the area surrounding you. You can make the wind blow in a certain... | |
| Create Drug | conjuration | creation | 3 | The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour,... |
| Create Holds | transmutation | 4 | You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of... | |
| Create Treasure Map | divination | 3 | You can take a piece from a dead creature's body and use it to create a map that reveals the... | |
| Create Water | conjuration | creation | 0 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Creeping Doom | conjuration | summoning | 7 | This spell summons four massive swarms of biting and stinging insects. These swarms appear... |
| Crimson Breath | transmutation | 4 | When you cast this spell, your salivary glands transform and instantly fill with potent venom.... | |
| Curse of Fell Seasons | transmutation | 9 | By touching the ground, you drastically change the weather in the area, as the unseasonable... | |
| Curse of Night | evocation | 8 | By touching the ground, you curse an area to remain in bleak darkness, as the endless night... | |
| Curse Terrain | necromancy | 4 | By touching the ground, you curse the land with four unnatural hazards. This functions as lesser... | |
| Curse Terrain, Greater | necromancy | 6 | By touching the ground, you curse the land with six unnatural hazards. This functions as lesser... | |
| Curse Terrain, Lesser | necromancy | 2 | By touching the ground, you curse the land with three unnatural hazards, as the minor perilous... | |
| Curse Terrain, Supreme | necromancy | 8 | By touching the ground, you curse the land with seven unnatural hazards. This functions as... | |
| Darkvault | abjuration | 5 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Daylight | evocation | 3 | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Detect Aberration | divination | 1 | This spell functions like detect animals or plants, except it detects creatures of the aberration type. | |
| Detect Animals or Plants | divination | 1 | You can detect a particular kind of animal or plant in a cone emanating out from you in whatever... | |
| Detect Magic | divination | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Poison | divination | 0 | You determine whether a creature, object, or area has been poisoned or is poisonous. You can... | |
| Detect Radiation | divination | 1 | You detect radiation in the surrounding area. You see radioactive auras as a glowing green... | |
| Detect Snares and Pits | divination | 1 | You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of... | |
| Detect The Faithful | divination | 1 | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Determine Depth | divination | 2 | With a touch, you can determine the exact thickness of a wall, ceiling, or other solid barrier,... | |
| Diagnose Disease | divination | 1 | You determine whether a creature, object, or area carries any sort of disease or infestation... | |
| Die For Your Master | enchantment | compulsion | 5 | This spell functions as bleed for your master, but it allows your companion or familiar to... |
| Diminish Plants | transmutation | 3 | This spell has two versions. Prune Growth: This version of the spell causes normal vegetation... | |
| Dispel Magic | abjuration | 4 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Dousing Rain | evocation | 2 | With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the... | |
| Drain Poison | transmutation | 3 | By touching a weapon against the fang of a poisonous creature and casting this spell, you drain... | |
| Eagle Aerie | conjuration | summoning | 6 | You summon a flight of giant eagles (one/3 caster levels, maximum of six; Bestiary 118) to ferry... |
| Eagle Eye | divination | 2 | Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you,... | |
| Earthquake | evocation | 8 | When you cast earthquake, an intense but highly localized tremor rips the ground. The powerful... | |
| Earth Tremor | transmutation | 3 | You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.... | |
| Elemental Bombardment | conjuration | summoning | 7 | You summon elementals from their elemental planes and hurl them onto your enemies with great... |
| Elemental Swarm | conjuration | summoning | 9 | This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can... |
| Entangle | transmutation | 1 | This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of... | |
| Entice Fey | conjuration | calling | 7 | This spell functions as lesser entice fey, except that the spell's whimsical calling can produce... |
| Entice Fey, Greater | conjuration | calling | 9 | This spell functions as lesser entice fey, except the spell's whimsical calling can produce a... |
| Entice Fey, Lesser | conjuration | calling | 5 | This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to... |
| Entomb | transmutation | 8 | You designate an aboveground area and send it deep within the earth. During the casting of this... | |
| Eroding Ray | transmutation | 2 | You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it... | |
| Euphoric Cloud | conjuration | creation | 2 | You create a bank of fog similar to that created by fog cloud except its vapors are... |
| Expeditious Construction | conjuration | creation | 1 | You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet... |
| Expeditious Excavation | transmutation | 1 | You can excavate and move earth, dust, and sand up to the size of a 5-foot cube. If you are... | |
| Fairy Ring Retreat | conjuration | creation | 7 | You conjure up an extradimensional meadow that can be accessed from a single entrance on the... |
| Fey Gate | conjuration | creation | 8 | This spell functions as the planar travel function of gate, except it can be used to travel only... |
| Find the Path | divination | 6 | The recipient of this spell can find the shortest, most direct physical route to a prominent... | |
| Fire Seeds | conjuration | creation | 6 | Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you... |
| Flame Steed | conjuration | creation | 4 | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Flash Flood | conjuration | creation | 6 | You call forth a fast-moving wave that batters all creatures in its path and leaves the target... |
| Flurry of Snowballs | evocation | 2 | You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points... | |
| Fog Cloud | conjuration | creation | 2 | A bank of fog billows out from the point you designate. The fog obscures all sight, including... |
| Foresight | divination | 9 | This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight... | |
| Forest Friend | abjuration | 2 | While subject to this spell, the targets find that forested areas become helpful instead of... | |
| Form of The Exotic Dragon I | transmutation | polymorph | 7 | You become a Medium imperial or primal dragon. Druids can choose from the primal dragon (brine,... |
| Form of The Exotic Dragon II | transmutation | polymorph | 8 | This spell functions as/form of the exotic dragon I, except it also allows you to assume the... |
| Form of The Exotic Dragon III | transmutation | polymorph | 9 | This spell functions as/form of the exotic dragon II except that it also allows you to take the... |
| Frost Mammoth | conjuration | creation | 7 | A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of... |
| Full Pouch | transmutation | 2 | You cast this spell as you draw out a consumable alchemical item to use. The object must be an... | |
| Garden of Peril | conjuration | creation | 2 | Vividly colored poisonous mushrooms instantly spring into existence in squares you select. The... |
| Geyser | conjuration | creation | 4 | You cause a column of boiling water to spring forth from any horizontal surface, knocking over... |
| Gird Ally | abjuration | 2 | You create a magical field around summoned creatures you control that deflects attacks made... | |
| Globe of Tranquil Water | abjuration | 4 | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Grasp | divination | 0 | You can cast this spell as an immediate action when you fail a Climb check and would fall. You... | |
| Gravity Sphere | transmutation | 6 | You affect the local gravity field in a 30-foot-radius sphere around the spell's designated... | |
| Gravity Well | transmutation | 6 | You bring into being a localized region of increased gravity that crushes a creature to the... | |
| Greensight | transmutation | 2 | The target of this spell gains the ability to see up to 60 feet through thick plant matter as... | |
| Grove of Respite | conjuration | creation | 4 | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Half-Blood Extraction | transmutation | 5 | You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc... | |
| Hanspur's Flotsam Vessel | conjuration | creation | 2 | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Harvest Season | abjuration | 2 | You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of... | |
| Heart of The Mammoth | transmutation | 8 | The target creature becomes stronger, hardier, and imbued with the courage of the greatest... | |
| Heavy Water | transmutation | 4 | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hibernate | necromancy | 1 | You place a willing subject into a cataleptic state. It remains aware of its surroundings but is... | |
| Hidden Spring | transmutation | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Hide Campsite | illusion | glamer | 3 | You make the area around a campsite appear to be a thicket of untouched and forbidding foliage,... |
| Hungry Earth | transmutation | 5 | The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.... | |
| Hunter's Friend | transmutation | 3 | Your animal companion works in perfect harmony with your mastery of nature. You share one of the... | |
| Hurricane Blast | evocation | 3 | This spell creates a severe blast of air (approximately 50 mph) that originates from you,... | |
| Ice Armor | transmutation | 1 | You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,... | |
| Ice Spears | conjuration | 3 | Favored by the spellcasters of Irrisen, this potent spell can disrupt spellcasters, topple... | |
| Ignoble Form | transmutation | polymorph | 3 | The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes... |
| Influence Wild Magic | abjuration | 2 | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Inner Focus | illusion | glamer | 2 | For the duration of this spell, you may ignore any divine focus components of your spells,... |
| Insect Plague | conjuration | summoning | 5 | You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,... |
| Insect Scouts | divination | 2 | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Insect Spies | divination | 3 | You summon one or more glossy black beetles, which have a measure of intelligence and make for... | |
| Insect Spies, Greater | divination | 6 | As insect spies, but you can also borrow the senses of the summoned insects. As a move action,... | |
| Instant Restoration | conjuration | healing | 4 | Instant restoration channels planar energy into a summoned creature. This spell can be cast as... |
| Invoke Primal Power | transmutation | 5 | This spell must be cast as you activate wild shape to assume the form of an animal of at least... | |
| Iron Stake | conjuration | creation | 3 | This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged... |
| Ironwood | transmutation | 6 | Ironwood is a magical substance created by druids from normal wood. While remaining natural wood... | |
| Irradiate | conjuration | creation | 4 | The spell's area of effect floods with dangerous radiation. The strength of the radiation you... |
| Jatembe's Ire | transmutation | 6 | The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate... | |
| Jungle Mind | divination | scrying | 5 | You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a... |
| Legendary Proportions | transmutation | 7 | You call upon the primordial power of ancient megafauna to boost the size of your target.... | |
| Leshy Swarm | conjuration | summoning | 3 | You call out to nearby nature spirits and grant them temporary plant bodies. These creatures are... |
| Light | evocation | 0 | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Lily Pad Stride | transmutation | 3 | Your every footstep creates aquatic plants capable of supporting your weight and that of any... | |
| Liquefy | transmutation | 4 | The object you target becomes a liquid version of itself and drips or runs like a thin oil until... | |
| Liveoak | transmutation | 6 | This spell turns an oak tree into a protector or guardian. The spell can only be cast on a... | |
| Lucky Number | transmutation | 1 | You are able to tweak tiny variables affecting a creature's immediate future in order to grant... | |
| Mad Monkeys | conjuration | summoning | 3 | You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your... |
| Master's Escape | conjuration | teleportation | 4 | You create an extradimensional link between yourself and one summoned creature you control that... |
| Master's Mutation | transmutation | polymorph | 5 | You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that... |
| Masterwork Transformation | transmutation | 2 | You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a... | |
| Metabolic Molting | transmutation | 6 | You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5... | |
| Morning Sun | evocation | 7 | This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a... | |
| Move Earth | transmutation | 6 | Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving... | |
| Mudball | conjuration | creation | 1 | When you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy's... |
| Nauseating Dart | conjuration | creation | 1 | You spit a poisonous stinger around the size of a quill at a creature within range, as though... |
| Nauseating Trail | conjuration | creation | 3 | The target exudes stinking vapors that fill its space. The vapors do not obscure sight, but it... |
| Oasis | transmutation | 5 | This spell functions in any natural terrain on the Material Plane. It redirects the flow of... | |
| Obscure Poison | abjuration | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Obscuring Mist | conjuration | creation | 1 | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Obsidian Flow | transmutation | 4 | You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area... | |
| Overwhelming Poison | necromancy | 6 | This spell increases the virulence of the targeted dose of poison, making the poison more... | |
| Pack Empathy | divination | 3 | You create an instinctual connection between the targets. Each can sense the others' overall... | |
| Peace Bond | abjuration | 1 | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Pernicious Pranksters | conjuration | summoning | 5 | You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.... |
| Plague Storm | necromancy | 6 | You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with... | |
| Planar Inquiry | conjuration | calling | 3 | Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings... |
| Planar Refuge | conjuration | creation | 7 | This spell enforces the rules of the Material Plane on other planes of existence. Upon casting... |
| Planetarium | illusion | figment | 2 | You project an image of the night sky based on your current location and the local time,... |
| Plant Growth | transmutation | 3 | Plant growth has different effects depending on the version chosen. Overgrowth: This effect... | |
| Plundered Power | necromancy | 7 | You must sacrifice a creature just as you finish casting this spell. When the sacrifice dies,... | |
| Pocketful of Vipers | conjuration | summoning | 3 | You set a magical ward upon the object touched, which must be a container such as a pouch, bag,... |
| Protection From Spores | abjuration | 2 | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Quench | transmutation | 3 | Quench is often used to put out forest fires and other conflagrations. It extinguishes all... | |
| Rain of Frogs | conjuration | summoning | 3 | This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm... |
| Rampart | conjuration | creation | 7 | You create a massive rampart of hard-packed earth and stone 5 feet thick. The rampart cannot be... |
| Reduce Animal | transmutation | 2 | This spell functions like reduce person, except that it affects a single willing animal. Reduce... | |
| Release The Hounds | conjuration | summoning | 5 | This spell summons a pack of canines that respond to the spellcaster's commands and act in... |
| Repel Metal or Stone | abjuration | 8 | This spell creates waves of invisible energy that roll forth from you. All metal or stone... | |
| Repel Wood | transmutation | 6 | Waves of energy roll forth from you, moving in the direction that you determine, causing all... | |
| Resinous Skin | transmutation | 3 | You coat your body with a resinous substance, protecting you from attacks and binding weapons... | |
| Rest Eternal | necromancy | 5 | You place a curse upon a dead creature that bars its spirit from returning. Anyone casting a... | |
| Restful Cloak | conjuration | healing | 2 | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium... |
| Restore Corpse | necromancy | 1 | You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing... | |
| Reverse Gravity | transmutation | 8 | This spell reverses gravity in an area, causing unattached objects and creatures in the area to... | |
| Rising Water | conjuration | 4 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| Riversight | divination | scrying | 2 | You can view events transpiring along a natural watercourse you touch. You can see anything on... |
| Roaming Pit | conjuration | creation | 6 | This spell functions as create pit, except the pit is capable of movement. As a move action, you... |
| Rock Whip | conjuration | creation | 2 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Rusting Grasp | transmutation | 4 | Any iron or iron alloy item you touch crumbles into rust. If the item is so large that it cannot... | |
| Scamper | transmutation | 2 | Your animal companion moves with astonishing agility and speed until the end of its turn. It can... | |
| Sea of Dust | transmutation | 9 | You cause all areas of water to which you have line of effect to recede as if you had cast... | |
| Seed Spies | divination | 2 | This spell functions as insect spies, except it creates wafting seeds with magical intellect... | |
| Seismic Fissure | transmutation | 7 | With a thrust of tectonic energy, you split the earth. Each creature standing in the area where... | |
| Shambler | conjuration | creation | 9 | The shambler spell creates 1d4+2 shambling mounds with the advanced template (see the Pathfinder... |
| Shifting Sand | transmutation | 3 | You cause an earthen or sandy surface to shift and churn within the area. The shifting sand... | |
| Sickening Entanglement | transmutation | 2 | This spell functions as entangle, except the plants are coated with an irritating sap that... | |
| Siege of Trees | transmutation | 7 | You imbue inanimate plants with limited mobility and a semblance of life. Each plant targeted... | |
| Siege of Trees, Greater | transmutation | 9 | As siege of trees, but you can affect larger-sized plants. Each plant acts as a catapult of its size. | |
| Sign of The Dawnflower | transmutation | 0 | As message, except the only information you can transmit is that you are a worshiper of... | |
| Silverlight | evocation | 3 | As daylight, except the object touched sheds bright silvery light in a 20-foot radius. In... | |
| Sleet Storm | conjuration | creation | 3 | Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to... |
| Slipstream | conjuration | creation | 2 | You create a low-cresting wave of water that carries the target along the surface of water or... |
| Snare | transmutation | 3 | This spell enables you to make a snare that functions as a magic trap. The snare can be made... | |
| Snow Shape | transmutation | 1 | In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen... | |
| Soften Earth and Stone | transmutation | 2 | When this spell is cast, all natural, undressed earth or stone in the spell's area is softened.... | |
| Solidify Earth | transmutation | 2 | Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing... | |
| Soothing Mud | conjuration | healing | 3 | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Spectral Scout | conjuration | creation | 3 | You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which... |
| Spit Venom | transmutation | 3 | You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes... | |
| Spore Burst | conjuration | 2 | You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1... | |
| Stone Call | conjuration | creation | 2 | A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning... |
| Stone Discus | conjuration | creation | 2 | You create a stone discus, which flies at an enemy. You can create one discus, plus one... |
| Stone Shape | transmutation | 3 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stone Shield | conjuration | creation | 1 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Sturdy Tree Fort | transmutation | 5 | You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness... | |
| Substitute Trail | transmutation | 4 | This spell can affect any creatures with which you interacted in the last 24 hours. You alter... | |
| Summon Elder Worm | conjuration | summoning | 9 | This spell functions as summon nature's ally VIII, except you summon a purple worm with the... |
| Summon Elemental Steed | conjuration | summoning | 9 | You summon a greater elemental (air, earth, fire, or water) bound in the form of a mighty... |
| Summon Flight of Eagles | conjuration | summoning | 6 | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Summon Froghemoth | conjuration | summoning | 9 | This spell functions as summon nature's ally IX, except you summon a froghemoth (Bestiary 136). |
| Summon Giant Ally I | conjuration | summoning | 6 | This spell functions as summon nature's ally VI, except its casting time is shorter and you can... |
| Summon Giant Ally II | conjuration | summoning | 7 | This spell functions as summon giant ally I, except you can summon one desert, fire, frost, or... |
| Summon Giant Ally III | conjuration | summoning | 8 | This spell functions as summon giant ally I, except you can summon one ash or cloud giant; 1d3... |
| Summon Kami | conjuration | summoning | 5 | This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin,... |
| Summon Minor Ally | conjuration | summoning | 1 | This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller... |
| Summon Nature's Ally 1 | conjuration | summoning | 1 | This spell summons to your side a natural creature (typically an animal, fey, magical beast,... |
| Summon Nature's Ally 2 | conjuration | summoning | 2 | This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or... |
| Summon Nature's Ally 3 | conjuration | summoning | 3 | This spell functions like summon nature's ally I, except that you can summon one 3rd-level... |
| Summon Nature's Ally 4 | conjuration | summoning | 4 | This spell functions like summon nature's ally I, except that you can summon one 4th-level... |
| Summon Nature's Ally 5 | conjuration | summoning | 5 | This spell functions like summon nature's ally I, except that you can summon one 5th-level... |
| Summon Nature's Ally 6 | conjuration | summoning | 6 | This spell functions like summon nature's ally I, except that you can summon one 6th-level... |
| Summon Nature's Ally 7 | conjuration | summoning | 7 | This spell functions like summon nature's ally I, except that you can summon one 7th-level... |
| Summon Nature's Ally 8 | conjuration | summoning | 8 | This spell functions like summon nature's ally I, except that you can summon one 8th-level... |
| Summon Nature's Ally 9 | conjuration | summoning | 9 | This spell functions like summon nature's ally I, except that you can summon one 9th-level... |
| Summon Stampede | conjuration | summoning | 6 | You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction... |
| Summon Swarm | conjuration | summoning | 2 | You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures... |
| Summon Totem Creature | conjuration | summoning | 3 | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Surefoot Boots | transmutation | 2 | You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase... | |
| Swarm of Fangs | conjuration | summoning | 3 | You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot... |
| Sweat Poison | necromancy | 3 | Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC... | |
| Sylvan Hideaway | conjuration | creation | 3 | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Tar Ball | transmutation | 2 | You create a sticky ball of burning tar that you can hurl at your enemies as a ranged attack. If... | |
| Tar Pool | transmutation | 6 | You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take... | |
| Temporal Regression | conjuration | teleportation | 9 | When you complete this spell, note your current location and condition, including your hit point... |
| Terraform | transmutation | 6 | You alter the area's terrain and climate to a new terrain and climate type appropriate to the... | |
| Thirsting Entanglement | transmutation | 4 | This spell functions as entangle, except the plants latch on to targets and drain away their... | |
| Thorn Javelin | conjuration | creation | 1 | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Thorn Snare | transmutation | 4 | This spell functions just like the spell snare but those caught in it take 1 point of damage per... | |
| Thorny Entanglement | transmutation | 3 | This spell functions as entangle, except the plants also grow thorns and can fling them up to 15... | |
| Tidal Surge | conjuration | creation | 5 | If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a... |
| Toxic Blood | transmutation | 3 | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| Transfer Regeneration | transmutation | 3 | You bestow your regenerative abilities on the target. Your regeneration stops functioning for... | |
| Transmute Mud to Rock | transmutation | 5 | This spell permanently transforms normal mud or quicksand of any depth into soft stone... | |
| Transmute Rock to Mud | transmutation | 5 | This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud.... | |
| Transport via Plants | conjuration | teleportation | 6 | You can enter any normal plant (equal to your size or larger) and pass any distance to a plant... |
| Traveling Dream | divination | scrying | 4 | This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall... |
| Tripvine | transmutation | 1 | You animate a rope, vine, or similar object so that it attempts to trip any creature that comes... | |
| Tsunami | conjuration | creation | 9 | You create a massive wave of water that then moves in a straight line across water or land-you... |
| Unerring Tracker | divination | 6 | During this spell's duration, you can touch the sign of a creature's passage that you have... | |
| Vile Dog Transformation | transmutation | polymorph | 5 | You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save... |
| Wall of Lava | conjuration | creation | 8 | This spell creates a vertical wall of lava that is 1 inch thick for every 4 caster levels and... |
| Wall of Stone | conjuration | creation | 6 | This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1... |
| Wall of Thorns | conjuration | creation | 5 | A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing... |
| Wandering Trail | transmutation | 6 | You cause the trail left by the targets within range to automatically reroute, potentially... | |
| Wandering Weather | transmutation | 8 | This spell functions as control weather except you can opt for the weather to remain centered on... | |
| Ward of The Season | abjuration | 3 | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Watchful Animal | divination | scrying | 4 | You place a scrying sensor on your animal companion or familiar. This allows the animal... |
| Waters of Lamashtu | conjuration | creation | 3 | This spell generates what appears to be clear, pure water, but it is in fact a foul secretion... |
| Web Shelter | conjuration | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| What Grows Within | necromancy | 6 | By speaking the name "Xhamen-Dor," you infuse yourself with the essence of the Inmost Blot and... | |
| Wilderness Soldiers | transmutation | 2 | You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you... | |
| Wind Walk | transmutation | 7 | You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move... | |
| Wing Bounty | conjuration | creation | 2 | Your wings sprout a variety of colorful and flavorful berries. Each berry functions as if... |
| Winter Grasp | conjuration | creation | 2 | Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to... |
| Word of Recall | conjuration | teleportation | 8 | Word of recall teleports you instantly back to your sanctuary when the word is uttered. You must... |
