Level for Ranger: –

131 spells

Name ▲ School Subschool Ranger Level Description
Accelerate Poison transmutation 2 You hasten the onset of poison in the target. If the poison normally has an onset time, its...
Acute Senses transmutation 2 The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at...
Air Bubble conjuration creation 1 Air bubble creates a small pocket of breathable air that surrounds the touched creature's head...
Alleviate Addiction conjuration healing 1 The subject ignores the effects of addictions. The subject can naturally recover from damage...
Alter Summoned Monster conjuration summoning 2 You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon...
Ant Haul transmutation 1 The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core...
Ant Haul, Communal transmutation 2 This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),...
Anticipate Peril divination 1 A creature affected by anticipate peril gains a preternatural sense of danger. The first time...
Antitoxin Touch abjuration 1 The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The...
Ape Walk transmutation 2 The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8...
Ashen Path transmutation 2 You grant the creature touched the ability to breathe with ease air that is contaminated with...
Barkskin transmutation 2 Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's...
Bear's Endurance transmutation 2 The affected creature gains greater vitality and stamina. The spell grants the subject a +4...
Blessing of the Salamander transmutation polymorph 4 When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate...
Blood Scent transmutation 2 You greatly magnify the target's ability to smell the presence of blood. The target is...
Bloody Arrows necromancy 3 Whenever this spell's target hits a creature with a ranged weapon that successfully deals...
Bloody Claws necromancy 3 You give a creature the ability to deal bleed damage when making natural attacks so long as the...
Borrow Corruption transmutation 4 You touch a creature with at least one manifestation from a corruption (see page 14). You...
Burrow transmutation 3 The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or...
Carrion Compass divination 1 You animate one of the target's fetid organs so that it leads you to the undead creature's most...
Carry Companion transmutation 2 You touch an animal or magical beast that has a helpful attitude toward you, instantly...
Cat's Grace transmutation 2 The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4...
Cloak of Shade abjuration 1 This spell provides the subject with some degree of protection from the harmful effects of the...
Cloak of Winds abjuration 3 You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked...
Cold Iron Fetters conjuration creation 3 Cold iron shackles materialize around the target's limbs, reducing each of the target's movement...
Command Plants transmutation 3 This spell allows you some degree of control over one or more plant creatures. Affected plant...
Create Treasure Map divination 2 You can take a piece from a dead creature's body and use it to create a map that reveals the...
Cure Light Wounds conjuration healing 2 When laying your hand upon a living creature, you channel positive energy that cures 1d8 points...
Cure Moderate Wounds conjuration healing 3 This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1...
Cure Serious Wounds conjuration healing 4 This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1...
Darkvision transmutation 3 The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and...
Darkvision, Communal transmutation 4 This spell functions like darkvision, except you may divide the duration in 1-hour intervals...
Darkvision, Greater transmutation 4 This spell functions as darkvision, except the target's darkvision has a range of 120 feet.
Delay Disease conjuration healing 2 The target becomes temporarily immune to disease. Any disease to which it is exposed during the...
Delay Poison conjuration healing 1 The subject becomes temporarily immune to poison. Any poison in its system or any poison to...
Delay Poison, Communal conjuration healing 3 This spell functions like delay poison, except you divide the duration in 1-hour intervals among...
Detect Poison divination 1 You determine whether a creature, object, or area has been poisoned or is poisonous. You can...
Detoxify transmutation 2 You remove a creature's ability to poison others, whether inherent or via poisoned weapons....
Diagnose Disease divination 1 You determine whether a creature, object, or area carries any sort of disease or infestation...
Dream Feast conjuration creation 1 The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her...
Endure Elements abjuration 1 A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Endure Elements, Communal abjuration 2 This spell functions like endure elements, except you divide the duration in 1-hour increments...
Extreme Buoyancy evocation 2 The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and...
Feather Step transmutation 1 For the duration of this spell, the subject ignores the adverse movement effects of difficult...
Feather Step, Mass transmutation 3 As feather step, except this spell affects multiple creatures.
Fickle Winds transmutation 3 You create a mobile cylinder of wind encompassing every target of the spell and protecting them...
Film of Filth transmutation 3 You cause the target's flesh to exude a layer of putrescent slime so foul that the target is...
Forest Friend abjuration 2 While subject to this spell, the targets find that forested areas become helpful instead of...
Forest's Sense divination scrying 3 You can sense the location of a target creature within range if it is also within 10 feet of a...
Free Swim abjuration 3 The target can move and attack underwater normally without the usual penalties involved with...
Frosthammer evocation 3 You create a warhammer of magically hardened ice and send it hurling toward the target. You must...
Green Caress transmutation 4 You cause the target to transform into a plant over time. You must succeed at a melee touch...
Groundswell transmutation 2 This spell allows the target to cause the ground to rise up beneath him. As a swift action, the...
Hide from Animals abjuration 1 Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory...
Hobble transmutation 1 This spell disrupts the method a target uses for movement. Creatures under the effects of this...
Hollow Blades transmutation 1 All melee and natural attacks from the target deal damage as if the target were one size...
Hunter's Eye divination 2 Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye...
Inspiring Recovery conjuration healing 4 You can heal a creature, harm an undead creature, or call upon a very recently dead creature to...
Instant Clot conjuration healing 1 Bleed effects on the target immediately end when this spell is cast, and no blood flows out when...
Instant Enemy enchantment 3 With this spell you designate the target as your favored enemy for the remainder of its...
Ironbeard transmutation 1 This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The...
Jump transmutation 1 The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long...
Keen Senses transmutation 1 The subject gains a +2 competence bonus on Perception checks and gains low-light vision....
Keep Watch enchantment 1 This spell enables the subjects to stand watch or keep vigil throughout the night without any...
Lead Anchor evocation 2 The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and...
Lead Plating conjuration creation 2 You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or...
Liberating Command transmutation 1 If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to...
Life Bubble abjuration 3 You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living...
Lockjaw transmutation 2 You give a creature the ability to use one of its natural attacks to firmly attach itself to an...
Lose The Trail illusion glamer 1 The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This...
Magic Fang transmutation 1 Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on...
Magic Fang, Greater transmutation 3 This spell functions like magic fang, except that the enhancement bonus on attack and damage...
Make Lost enchantment compulsion 1 You strip the targets of their senses of direction and recent memories of travel. They...
Marid's Mastery transmutation 1 The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching...
Nature's Paths divination 1 The target instinctively knows the shortest, easiest, and fastest way through the wilderness....
Negate Aroma transmutation 1 With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents....
Neutral Buoyancy evocation 2 The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear...
Neutralize Poison conjuration healing 3 You detoxify any sort of venom in the creature or object touched. If the target is a creature,...
Nondetection abjuration 4 The warded creature or object becomes difficult to detect by divination spells such as...
Nondetection, Lesser abjuration 3 This spell functions like nondetection, except it blocks the effects of only divination spells...
Overstimulate transmutation 2 You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going...
Overwhelming Poison necromancy 4 This spell increases the virulence of the targeted dose of poison, making the poison more...
Owl's Wisdom transmutation 2 The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding...
Pass without Trace transmutation 1 The subject or subjects of this spell do not leave footprints or a scent trail while moving....
Pressure Adaptation abjuration 3 The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new...
Protection from Energy abjuration 2 Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Protection from Energy, Communal abjuration 3 This spell functions like protection from energy, except you divide the duration in 10-minute...
Protection From Natural Attacks abjuration 2 Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,...
Protection From Spores abjuration 1 With a touch, you bolster a creature's body to protect it from the harmful effects of spores and...
Quick Throwing transmutation 2 Those under the effects of this spell become faster in the use of thrown weapons. They can draw...
Radiation Ward abjuration 1 A creature warded by this spell gains a +4 bonus on saving throws against radiation-based...
Remove Disease conjuration healing 3 Remove disease can cure all diseases from which the subject is suffering. You must make a caster...
Remove Radioactivity conjuration healing 4 You remove all ongoing radiation effects, both primary and secondary, on a single target if you...
Repugnant Taste transmutation 3 The target creature begins sweating a foul liquid that makes it repugnant to most living...
Resist Energy abjuration 1 This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal abjuration 3 This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Scale Spikes transmutation 2 When the target is affected by this spell, its scales grow jagged spikes. These spikes act like...
Scale Spikes, Greater transmutation 3 This spell functions like scale spikes, except that the spikes growing out of the scales have an...
Sea Stallion transmutation polymorph 4 This spell functions as sea steed, but as long as you stay mounted on the target, you also gain...
Sea Steed transmutation polymorph 2 The target adapts to life in the water, gaining piscine scales that cover its body and growing...
See Through Stone divination 3 You gain the ability to see through solid rock as if it were transparent glass. You may see...
Sign of The Dawnflower transmutation 1 As message, except the only information you can transmit is that you are a worshiper of...
Slipstream conjuration creation 2 You create a low-cresting wave of water that carries the target along the surface of water or...
Soothing Word conjuration healing 2 The target of this spell causes several conditions that he suffers from to be lessened in...
Speak Local Language divination 1 This spell functions as tongues, except the creature touched gains only the ability to speak and...
Spindrift Spritz conjuration healing 1 You can cast this spell only as a response to a target attempting a saving throw against an...
Spindrift Spritz, Mass conjuration healing 3 This spell functions as spindrift spritz, except as noted above.
Spore Burst conjuration 3 You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1...
Stabilize Pressure abjuration 2 You instantly stabilize the target's pressure, causing it to adjust to its current pressure all...
Stench of Prey transmutation 3 The target exudes a strong odor that most predators recognize as the scent of helpless prey. The...
Stone Throwing transmutation 1 The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303)....
Strong Jaw transmutation 3 Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you...
Strong Wings transmutation 1 The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its...
Substitute Trail transmutation 4 This spell can affect any creatures with which you interacted in the last 24 hours. You alter...
Sunstalker illusion glamer 3 A touched creature becomes invisible (as/invisibility) as long as it is in direct sunlight (or...
Suspend Drowning transmutation 1 The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or...
Tactical Miscalculation enchantment compulsion 2 The target becomes fixated on avoiding damage and fails to spot even the most opportune moments...
Tail Current transmutation 3 This spell functions as tailwind except it creates a helpful current in water instead of in the...
Tailwind transmutation 3 You compel the wind to push the targets in a direction of your choice. The subjects can hustle...
Thunderstomp evocation 1 You stomp your foot or strike your weapon against the ground or floor, creating a ripple of...
Toxic Blood transmutation 3 The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing...
Tracking Mark evocation 1 You gain a supernatural ability to detect tracks and other clues left behind by the target. You...
Venomous Bite transmutation 2 When you touch the poison vial against the target creature and cast this spell, the vial drains...
Vigilant Rest abjuration 3 While the target of this spell is asleep, she retains some of her normal powers of perception....
Ward of The Season abjuration 3 This spell harnesses the power of the seasons to protect the target and grant a number of...
Waterproof abjuration 1 This spell renders a touched object waterproof for the duration of the spell. The object must be...
Water Walk transmutation 3 The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,...
Water Walk, Communal transmutation 2 This spell functions like water walk, except you divide the duration in 10-minute intervals...
Winter Feathers abjuration 1 The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no...
With The Wind abjuration 2 You create eddies in the air around the subject that protect it from being checked or blown...
Zephyr's Fleetness transmutation 3 You can call upon the spirits of the air to grant agility to your allies. Each target gains a...