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Class: Ranger
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- Arcanist [682]
- Wizard [684]
- Sorcerer [682]
- Witch [549]
- Magus [134]
- Bard [378]
- Skald [368]
- Summoner [148]
- Unsummoner [125]
- Bloodrager [135]
- Shaman [269]
- Druid [270]
- Hunter [273]
- Ranger [131] ×
- Cleric [475]
- Oracle [474]
- Warpriest [418]
- Inquisitor [309]
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- Investigator [162]
- Psychic [530]
- Mesmerist [312]
- Occultist [231]
- Spiritualist [195]
- Medium [178]
Descriptor
Duration
Target: Creature
Verbal
Somatic
Material
Focus
Divine Focus
131 spells
| Name ▲ | School | Subschool | Ranger Level | Description |
|---|---|---|---|---|
| Accelerate Poison | transmutation | 2 | You hasten the onset of poison in the target. If the poison normally has an onset time, its... | |
| Acute Senses | transmutation | 2 | The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at... | |
| Air Bubble | conjuration | creation | 1 | Air bubble creates a small pocket of breathable air that surrounds the touched creature's head... |
| Alleviate Addiction | conjuration | healing | 1 | The subject ignores the effects of addictions. The subject can naturally recover from damage... |
| Alter Summoned Monster | conjuration | summoning | 2 | You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon... |
| Ant Haul | transmutation | 1 | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | transmutation | 2 | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Anticipate Peril | divination | 1 | A creature affected by anticipate peril gains a preternatural sense of danger. The first time... | |
| Antitoxin Touch | abjuration | 1 | The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The... | |
| Ape Walk | transmutation | 2 | The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8... | |
| Ashen Path | transmutation | 2 | You grant the creature touched the ability to breathe with ease air that is contaminated with... | |
| Barkskin | transmutation | 2 | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's... | |
| Bear's Endurance | transmutation | 2 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Blessing of the Salamander | transmutation | polymorph | 4 | When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate... |
| Blood Scent | transmutation | 2 | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Bloody Arrows | necromancy | 3 | Whenever this spell's target hits a creature with a ranged weapon that successfully deals... | |
| Bloody Claws | necromancy | 3 | You give a creature the ability to deal bleed damage when making natural attacks so long as the... | |
| Borrow Corruption | transmutation | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Burrow | transmutation | 3 | The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or... | |
| Carrion Compass | divination | 1 | You animate one of the target's fetid organs so that it leads you to the undead creature's most... | |
| Carry Companion | transmutation | 2 | You touch an animal or magical beast that has a helpful attitude toward you, instantly... | |
| Cat's Grace | transmutation | 2 | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Cloak of Shade | abjuration | 1 | This spell provides the subject with some degree of protection from the harmful effects of the... | |
| Cloak of Winds | abjuration | 3 | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Cold Iron Fetters | conjuration | creation | 3 | Cold iron shackles materialize around the target's limbs, reducing each of the target's movement... |
| Command Plants | transmutation | 3 | This spell allows you some degree of control over one or more plant creatures. Affected plant... | |
| Create Treasure Map | divination | 2 | You can take a piece from a dead creature's body and use it to create a map that reveals the... | |
| Cure Light Wounds | conjuration | healing | 2 | When laying your hand upon a living creature, you channel positive energy that cures 1d8 points... |
| Cure Moderate Wounds | conjuration | healing | 3 | This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Serious Wounds | conjuration | healing | 4 | This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1... |
| Darkvision | transmutation | 3 | The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and... | |
| Darkvision, Communal | transmutation | 4 | This spell functions like darkvision, except you may divide the duration in 1-hour intervals... | |
| Darkvision, Greater | transmutation | 4 | This spell functions as darkvision, except the target's darkvision has a range of 120 feet. | |
| Delay Disease | conjuration | healing | 2 | The target becomes temporarily immune to disease. Any disease to which it is exposed during the... |
| Delay Poison | conjuration | healing | 1 | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Delay Poison, Communal | conjuration | healing | 3 | This spell functions like delay poison, except you divide the duration in 1-hour intervals among... |
| Detect Poison | divination | 1 | You determine whether a creature, object, or area has been poisoned or is poisonous. You can... | |
| Detoxify | transmutation | 2 | You remove a creature's ability to poison others, whether inherent or via poisoned weapons.... | |
| Diagnose Disease | divination | 1 | You determine whether a creature, object, or area carries any sort of disease or infestation... | |
| Dream Feast | conjuration | creation | 1 | The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her... |
| Endure Elements | abjuration | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | abjuration | 2 | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Extreme Buoyancy | evocation | 2 | The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and... | |
| Feather Step | transmutation | 1 | For the duration of this spell, the subject ignores the adverse movement effects of difficult... | |
| Feather Step, Mass | transmutation | 3 | As feather step, except this spell affects multiple creatures. | |
| Fickle Winds | transmutation | 3 | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Film of Filth | transmutation | 3 | You cause the target's flesh to exude a layer of putrescent slime so foul that the target is... | |
| Forest Friend | abjuration | 2 | While subject to this spell, the targets find that forested areas become helpful instead of... | |
| Forest's Sense | divination | scrying | 3 | You can sense the location of a target creature within range if it is also within 10 feet of a... |
| Free Swim | abjuration | 3 | The target can move and attack underwater normally without the usual penalties involved with... | |
| Frosthammer | evocation | 3 | You create a warhammer of magically hardened ice and send it hurling toward the target. You must... | |
| Green Caress | transmutation | 4 | You cause the target to transform into a plant over time. You must succeed at a melee touch... | |
| Groundswell | transmutation | 2 | This spell allows the target to cause the ground to rise up beneath him. As a swift action, the... | |
| Hide from Animals | abjuration | 1 | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Hobble | transmutation | 1 | This spell disrupts the method a target uses for movement. Creatures under the effects of this... | |
| Hollow Blades | transmutation | 1 | All melee and natural attacks from the target deal damage as if the target were one size... | |
| Hunter's Eye | divination | 2 | Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye... | |
| Inspiring Recovery | conjuration | healing | 4 | You can heal a creature, harm an undead creature, or call upon a very recently dead creature to... |
| Instant Clot | conjuration | healing | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Instant Enemy | enchantment | 3 | With this spell you designate the target as your favored enemy for the remainder of its... | |
| Ironbeard | transmutation | 1 | This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The... | |
| Jump | transmutation | 1 | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Keen Senses | transmutation | 1 | The subject gains a +2 competence bonus on Perception checks and gains low-light vision.... | |
| Keep Watch | enchantment | 1 | This spell enables the subjects to stand watch or keep vigil throughout the night without any... | |
| Lead Anchor | evocation | 2 | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and... | |
| Lead Plating | conjuration | creation | 2 | You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or... |
| Liberating Command | transmutation | 1 | If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to... | |
| Life Bubble | abjuration | 3 | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Lockjaw | transmutation | 2 | You give a creature the ability to use one of its natural attacks to firmly attach itself to an... | |
| Lose The Trail | illusion | glamer | 1 | The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This... |
| Magic Fang | transmutation | 1 | Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on... | |
| Magic Fang, Greater | transmutation | 3 | This spell functions like magic fang, except that the enhancement bonus on attack and damage... | |
| Make Lost | enchantment | compulsion | 1 | You strip the targets of their senses of direction and recent memories of travel. They... |
| Marid's Mastery | transmutation | 1 | The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching... | |
| Nature's Paths | divination | 1 | The target instinctively knows the shortest, easiest, and fastest way through the wilderness.... | |
| Negate Aroma | transmutation | 1 | With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents.... | |
| Neutral Buoyancy | evocation | 2 | The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear... | |
| Neutralize Poison | conjuration | healing | 3 | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Nondetection | abjuration | 4 | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Lesser | abjuration | 3 | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Overstimulate | transmutation | 2 | You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going... | |
| Overwhelming Poison | necromancy | 4 | This spell increases the virulence of the targeted dose of poison, making the poison more... | |
| Owl's Wisdom | transmutation | 2 | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Pass without Trace | transmutation | 1 | The subject or subjects of this spell do not leave footprints or a scent trail while moving.... | |
| Pressure Adaptation | abjuration | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Protection from Energy | abjuration | 2 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | abjuration | 3 | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Natural Attacks | abjuration | 2 | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection From Spores | abjuration | 1 | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Quick Throwing | transmutation | 2 | Those under the effects of this spell become faster in the use of thrown weapons. They can draw... | |
| Radiation Ward | abjuration | 1 | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Remove Disease | conjuration | healing | 3 | Remove disease can cure all diseases from which the subject is suffering. You must make a caster... |
| Remove Radioactivity | conjuration | healing | 4 | You remove all ongoing radiation effects, both primary and secondary, on a single target if you... |
| Repugnant Taste | transmutation | 3 | The target creature begins sweating a foul liquid that makes it repugnant to most living... | |
| Resist Energy | abjuration | 1 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | abjuration | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Scale Spikes | transmutation | 2 | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like... | |
| Scale Spikes, Greater | transmutation | 3 | This spell functions like scale spikes, except that the spikes growing out of the scales have an... | |
| Sea Stallion | transmutation | polymorph | 4 | This spell functions as sea steed, but as long as you stay mounted on the target, you also gain... |
| Sea Steed | transmutation | polymorph | 2 | The target adapts to life in the water, gaining piscine scales that cover its body and growing... |
| See Through Stone | divination | 3 | You gain the ability to see through solid rock as if it were transparent glass. You may see... | |
| Sign of The Dawnflower | transmutation | 1 | As message, except the only information you can transmit is that you are a worshiper of... | |
| Slipstream | conjuration | creation | 2 | You create a low-cresting wave of water that carries the target along the surface of water or... |
| Soothing Word | conjuration | healing | 2 | The target of this spell causes several conditions that he suffers from to be lessened in... |
| Speak Local Language | divination | 1 | This spell functions as tongues, except the creature touched gains only the ability to speak and... | |
| Spindrift Spritz | conjuration | healing | 1 | You can cast this spell only as a response to a target attempting a saving throw against an... |
| Spindrift Spritz, Mass | conjuration | healing | 3 | This spell functions as spindrift spritz, except as noted above. |
| Spore Burst | conjuration | 3 | You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1... | |
| Stabilize Pressure | abjuration | 2 | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Stench of Prey | transmutation | 3 | The target exudes a strong odor that most predators recognize as the scent of helpless prey. The... | |
| Stone Throwing | transmutation | 1 | The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303).... | |
| Strong Jaw | transmutation | 3 | Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you... | |
| Strong Wings | transmutation | 1 | The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its... | |
| Substitute Trail | transmutation | 4 | This spell can affect any creatures with which you interacted in the last 24 hours. You alter... | |
| Sunstalker | illusion | glamer | 3 | A touched creature becomes invisible (as/invisibility) as long as it is in direct sunlight (or... |
| Suspend Drowning | transmutation | 1 | The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or... | |
| Tactical Miscalculation | enchantment | compulsion | 2 | The target becomes fixated on avoiding damage and fails to spot even the most opportune moments... |
| Tail Current | transmutation | 3 | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | transmutation | 3 | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Thunderstomp | evocation | 1 | You stomp your foot or strike your weapon against the ground or floor, creating a ripple of... | |
| Toxic Blood | transmutation | 3 | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| Tracking Mark | evocation | 1 | You gain a supernatural ability to detect tracks and other clues left behind by the target. You... | |
| Venomous Bite | transmutation | 2 | When you touch the poison vial against the target creature and cast this spell, the vial drains... | |
| Vigilant Rest | abjuration | 3 | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Ward of The Season | abjuration | 3 | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Waterproof | abjuration | 1 | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Water Walk | transmutation | 3 | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Water Walk, Communal | transmutation | 2 | This spell functions like water walk, except you divide the duration in 10-minute intervals... | |
| Winter Feathers | abjuration | 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... | |
| With The Wind | abjuration | 2 | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Zephyr's Fleetness | transmutation | 3 | You can call upon the spirits of the air to grant agility to your allies. Each target gains a... |
