346 spells

Name ▲ Subschool Range Description
Admonishing Ray close (25 feet + 5 feet/2 levels) You blast your enemies with rays of nonlethal force. You may fire one ray, plus one additional...
Aggressive Thundercloud medium (100 feet + 10 feet/level) A crackling, spherical storm cloud flies in whichever direction you point and deals electricity...
Aggressive Thundercloud, Greater medium (100 feet + 10 feet/level) This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity...
Agonize close (25 feet + 5 feet/2 levels) You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of...
Air Geyser close (25 feet + 5 feet/2 levels) You create a powerful blast of air capable of flinging an opponent upward. If the target fails...
Alaznist's Jinx touch You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on...
Apsu's Shining Scales personal You envelop your body with silver radiance that manifests as scales surrounding your body,...
Arbitrament 40 feet All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this...
Arcane Concordance personal A shimmering, blue and gold radiance surrounds you, enhancing arcane spells cast by your allies...
Archon's Aura 20 feet You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a...
Archon's Trumpet 30 feet Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the...
Ardor's Onslaught medium (100 feet + 10 feet/level) You unleash the power of zealous conviction to smite your enemies with a burst of pulsing...
Arrow of Law close (25 feet + 5 feet/2 levels) You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a...
Augmenting Wall medium (100 feet + 10 feet/level) You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either...
Ball Lightning medium (100 feet + 10 feet/level) You create two globes of lightning that fly in whichever direction you indicate. For every 4...
Battering Blast close (25 feet + 5 feet/2 levels) You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature...
Beacon of Guilt touch You place an invisible ward upon an object that is triggered the first time a creature tries to...
Bestow Planar Infusion I touch This spell draws upon the latent planar energy of the caster's surroundings, allowing her to...
Bestow Planar Infusion II touch This functions as bestow planar infusion I, except that the touched creature gains the improved...
Bestow Planar Infusion III touch This functions as bestow planar infusion I, except that the touched creature gains the greater...
Betraying Sting long (400 feet + 40 feet/level) You unleash divine power to smite those who wrongly trusted you. The power takes the form of a...
Biting Words personal Your voice becomes suffused with magic so that you can harm your opponents with but a word. As a...
Bit of Luck personal For the spell's duration, the caster gains a reservoir of luck with a total number of points...
Blacklight close (25 feet + 5 feet/2 levels) You create an area of total darkness. The darkness is impenetrable even to darkvision, but you...
Blade Barrier medium (100 feet + 10 feet/level) An immobile, vertical curtain of whirling blades shaped of pure force springs into existence....
Blasphemy 40 feet Any nonevil creature within the area of a blasphemy spell suffers the following ill effects. HD...
Blast of Wind 60 feet With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce...
Blazing Rainbow 0 feet or 10 feet/level You create a spectrum of multicolored solid light that can be used for one of two effects. Bow:...
Blinding Ray close (25 feet + 5 feet/2 levels) You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional...
Blistering Invective personal You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically...
Blood Crow Strike medium (100 feet + 10 feet/level) Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,...
Blood Song touch This spell functions as imbue with spell ability, with the following exceptions: only bard...
Bolt of Glory close (25 feet + 5 feet/2 levels) You fire a ray of positive energy. A creature struck takes varying damage, depending on its...
Borrow Fortune personal When you make a d20 roll, you may choose to immediately cast this spell to reroll that die...
Breeze close (25 feet + 5 feet/2 levels) You create a light wind that blows against the target, from a direction of your choice. The...
Brightest Light touch This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In...
Brilliant Inspiration close (25 feet + 5 feet/2 levels) You open a link between your mind and the subject's mind, giving advice and encouragement for as...
Burn Corruption long (400 feet + 40 feet/level) This spell fills the area with violet flames that scour an area clean of life-especially of the...
Burning Arc close (25 feet + 5 feet/2 levels) Keleshites brag that they stole this spell from genie-kind thousands of years ago while other...
Burning Entanglement long (400 feet + 40 feet/level) This spell functions as/entangle, except it sets the foliage on fire. A creature that begins its...
Burning Gaze personal Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance. As a...
Burning Hands 15 feet A cone of searing flame shoots from your fingertips. Any creature in the area of the flames...
Burst Bonds touch You blast your restraints with divine wrath, dealing 1d6 points of damage/caster level to the...
Burst of Force With a burst of telekinetic force, you deal 1d6 points of force damage/caster level (maximum...
Burst of Radiance long (400 feet + 40 feet/level) This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are...
Burst With Light close (25 feet + 5 feet/2 levels) The target becomes filled with intense magical light, taking 2d6 points of damage as the light...
Caging Bomb Admixture personal Upon drinking an extract created with this formulae, you make a significant change to your...
Call Lightning medium (100 feet + 10 feet/level) Immediately upon completion of the spell, and once/round thereafter, you may call down a...
Call Lightning Storm long (400 feet + 40 feet/level) This spell functions like call lightning, except that each bolt deals 5d6 points of electricity...
Call the Void personal This spell surrounds you with an aura of nothingness that channels the mysterious energies of...
Campfire Wall close (25 feet + 5 feet/2 levels) You can create a barrier around a fire of at least campfire size that shelters everyone inside...
Chain Lightning long (400 feet + 40 feet/level) This spell creates an electrical discharge that begins as a single stroke commencing from your...
Chain of Perdition close (25 feet + 5 feet/2 levels) A floating chain of force with hooks at each end appears within an unoccupied space of your...
Chains of Fire medium (100 feet + 10 feet/level) This spell functions like chain lightning, except as noted above, and the spell deals fire...
Channel The Gift touch You channel your magical power to fuel the target's spellcasting. The next spell the target...
Chaos Hammer medium (100 feet + 10 feet/level) You unleash chaotic power to smite your enemies. The power takes the form of a multicolored...
Chord of Shards 15 feet During your bardic performance, you can strike a chord whose notes transform into a shower of...
Cleanse personal Positive energy infuses and cleanses your body. This spell cures 4d8 points of damage + 1...
Cleansing Fire touch A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough...
Clenched Fist medium (100 feet + 10 feet/level) This spell functions like interposing hand, except that the hand can also push or strike one...
Cold Ice Strike 30 feet You create a shredding flurry of ice slivers, which blast from your hand in a line. The line...
Cone of Cold 60 feet Cone of cold creates an area of extreme cold, originating at your hand and extending outward in...
Consecrate close (25 feet + 5 feet/2 levels) This spell blesses an area with positive energy. The DC to resist positive channeled energy...
Contact Entity I 100 miles You send out a magical message to any eldritch entities of a particular kind within a 100-mile...
Contact Entity II 200 miles This spell functions like contact entity I, except that you can contact creatures from the...
Contact Entity III 200 miles This spell functions like contact entity II, except that you can contact creatures from the...
Contact Entity IV 500 miles This spell functions like contact entity III, except that you can contact creatures from the...
Contagious Flame close (25 feet + 5 feet/2 levels) You blast several enemies with beams of fire. You may fire three rays, plus one additional ray...
Contingency personal You can place another spell upon your person so that it comes into effect under some condition...
Contingent Action close (25 feet + 5 feet/2 levels) The target gains an extra action that becomes available when a condition that you dictate is...
Contingent Scroll personal You transfer the power of a scroll to the target so that it comes into effect under some...
Continual Flame touch A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The...
Controlled Fireball long (400 feet + 40 feet/level) This spell functions as fireball except you can cause the bead of fire to originate from...
Cosmic Ray close (25 feet + 5 feet/2 levels) You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch...
Creeping Ice medium (100 feet + 10 feet/level) This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid...
Crown of Glory personal You gain a +4 enhancement bonus to Charisma. All creatures with fewer than 8 HD are compelled to...
Crushing Hand medium (100 feet + 10 feet/level) This spell functions as interposing hand, except that it can also grapple one opponent as...
Curse of Night touch By touching the ground, you curse an area to remain in bleak darkness, as the endless night...
Damnation You pass judgment on your enemies' intentions and punish them with holy power. Each creature in...
Dancing Darkness medium (100 feet + 10 feet/level) You create either up to four spheres of darkness that each reduce the illumination level by one...
Dancing Lights medium (100 feet + 10 feet/level) Depending on the version selected, you create up to four lights that resemble lanterns or...
Dark-Light medium (100 feet + 10 feet/level) You evoke a powerful light that affects all sighted creatures that do not posses light...
Darkness touch This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes...
Daybreak Arrow touch You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties...
Daylight touch You touch an object when you cast this spell, causing the object to shed bright light in a...
Deadeye's Arrow medium (100 feet + 10 feet/level) (see text) You create an arrow made of crackling electricity, which you may use for one of two effects....
Deadly Finale close (25 feet + 5 feet/2 levels) You must have a bardic performance in effect to cast this spell. With a flourish, you...
Deadman's Contingency personal This spell functions as contingency, except as noted above. This spell also only comes into...
Deafening Song Bolt close (25 feet + 5 feet/2 levels) Three notes you sing or perform become tangible bolts of arcane energy that shriek across the...
Decapitate close (25 feet + 5 feet/2 levels) You can cast this spell only as a response to a confirmed critical hit against the target that...
Deeper Darkness touch This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and...
Defensive Shock personal Electrical energy floods your body, shocking the next creature that touches you. Any creature...
Delayed Blast Fireball long (400 feet + 40 feet/level) This spell functions like fireball, except that it is more powerful and can detonate up to 5...
Desecrate close (25 feet + 5 feet/2 levels) This spell imbues an area with negative energy. The DC to resist negative channeled energy...
Detonate 30 feet You flood yourself with a potent surge of elemental energy. One round after completing the...
Diamond Spray 20 feet A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your...
Dictum 40 feet Any nonlawful creature within the area of a dictum spell suffers the following ill effects. HD...
Discordant Blast 10 feet or 30 feet You create a wave of thunder and force, either in a 10-foot-radius burst centered on you or in...
Discovery Torch touch An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular...
Distracting Cacophony medium (100 feet + 10 feet/level) The air fills with loud and discordant noise, making concentration difficult. Casting a spell in...
Distressing Tone close (25 feet + 5 feet/2 levels) You create a powerful tone that vibrates living flesh. Targets must save or gain the sickened...
Divine Favor personal Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon...
Divine Power personal Calling upon the divine power of your patron, you imbue yourself with strength and skill in...
Dousing Rain medium (100 feet + 10 feet/level) With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the...
Draconic Reservoir touch Draconic reservoir functions as protection from energy, absorbing 6 points of one type of energy...
Dragon's Breath 30 feet or 60 feet You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy...
Dread Bolt close (25 feet + 5 feet/2 levels) You unleash a crackling missile of darkness from your unholy symbol at any one target in range...
Ear-Piercing Scream close (25 feet + 5 feet/2 levels) You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1...
Earthquake long (400 feet + 40 feet/level) When you cast earthquake, an intense but highly localized tremor rips the ground. The powerful...
Ectoplasmic Eruption medium (100 feet + 10 feet/level) A cascading avalanche of pale, swirling ectoplasmic matter erupts from a point you select. All...
Ectoplasmic Hand close (25 feet + 5 feet/2 levels) You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects,...
Ectoplasmic Snare close (25 feet + 5 feet/2 levels) You unleash a writhing tendril of ectoplasm to grapple or entangle a target creature. You must...
Elemental Assessor close (25 feet + 5 feet/2 levels) Azata champions developed this spell to deal with fiends with unknown resistances. A ray of...
Elemental Aura personal This spell forms an aura of energy around you, damaging all those that come near you. Choose an...
Elemental Touch personal Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy...
Emergency Force Sphere 5 feet As wall of force, except you create a hemispherical dome of force with hardness 20 and a number...
Etheric Shards medium (100 feet + 10 feet/level) You harden interpenetrated ethereal substance into deadly transdimensional razors that are...
Explode Head close (25 feet + 5 feet/2 levels) You cause incredible pressure to build in the target's head; this spell works only on a creature...
Extreme Buoyancy touch The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and...
Faerie Fire long (400 feet + 40 feet/level) A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles....
Fiery Runes touch You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully...
Final Sacrifice close (25 feet + 5 feet/2 levels) You disrupt the conjuring energies within a summoned creature, causing it to violently explode....
Fireball long (400 feet + 40 feet/level) A fireball spell generates a searing explosion of flame that detonates with a low roar and deals...
Fire Breath 15 feet Up to thrice during this spell's duration, you can belch forth a cone of fire as a standard...
Fire of Entanglement see text The next creature you attack using your smite evil class ability is wreathed in flames that...
Fire of Judgment see text After casting this spell, the next creature you attack using your smite evil class ability is...
Fire of Vengeance see text After casting this spell, the next creature you attack using your smite evil class ability is...
Fire's Friend personal You cloak yourself in flames that do not harm you or your carried equipment but damage other...
Fire Shield personal This spell wreathes you in flame and causes damage to each creature that attacks you in melee....
Fire Snake 60 feet You create a sinuous line of flames that you may shape as desired. The fire snake affects one...
Fire Sneeze personal This spell causes you to begin sneezing gouts of fire that can not only set creatures ablaze but...
Fire Storm medium (100 feet + 10 feet/level) When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame....
Firestream 20 feet A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage...
Flame Blade 0 feet A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this...
Flame Strike medium (100 feet + 10 feet/level) A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of...
Flaming Sphere medium (100 feet + 10 feet/level) A burning globe of fire rolls in whichever direction you point and burns those it strikes. It...
Flaming Sphere, Greater medium (100 feet + 10 feet/level) This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any...
Flare close (25 feet + 5 feet/2 levels) This cantrip creates a burst of light. If you cause the light to burst in front of a single...
Flare Burst close (25 feet + 5 feet/2 levels) This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from...
Flashfire medium (100 feet + 10 feet/level) You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage...
Flickering Lights medium (100 feet + 10 feet/level) You cause the illumination in the area to seem to flicker erratically, fluctuating between...
Floating Disk close (25 feet + 5 feet/2 levels) You create a slightly concave, circular plane of force that follows you about and carries loads...
Flurry of Snowballs 30 feet You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points...
Forcecage close (25 feet + 5 feet/2 levels) This spell creates an immobile, invisible cubical prison composed of either bars of force or...
Forceful Hand medium (100 feet + 10 feet/level) This spell functions as interposing hand, except that it can also pursue and bull rush one...
Forceful Strike touch or reach of melee weapon You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural...
Force Hook Charge close (25 feet + 5 feet/2 levels) You create a hook of force that strikes the target and drags you to a space adjacent to it. Make...
Force Punch touch This spell charges your hand with telekinetic force. Your successful melee touch attack deals...
Force Sword 0 feet You create a +1 longsword of pure force sized appropriately for you that you can wield or give...
Freezing Sphere long (400 feet + 40 feet/level) Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the...
Frigid Touch touch This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6...
Frost Fall close (25 feet + 5 feet/2 levels) The area of this spell is covered in chilling frost, dealing 2d6 points of cold damage to all...
Frosthammer medium (100 feet + 10 feet/level) You create a warhammer of magically hardened ice and send it hurling toward the target. You must...
Furious Fire Barrage personal Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free...
Gentle Breeze close (25 feet + 5 feet/2 levels) You create a light wind that blows only against the target, from a direction of your choice. The...
Ghost Whip 0 feet A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated...
Gozreh's Trident 0 feet A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this...
Grasping Hand medium (100 feet + 10 feet/level) This spell functions as interposing hand, except that it can also grapple one opponent you...
Gusting Sphere medium (100 feet + 10 feet/level) A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with...
Gust of Wind 60 feet This spell creates a severe blast of air (approximately 50 mph) that originates from you,...
Hallow touch Hallow makes a particular site, building, or structure a holy site. This has four major effects....
Heatstroke close (25 feet + 5 feet/2 levels) A wavering red ray projects from your finger. You must succeed on a ranged touch attack with the...
Hellfire Ray close (25 feet + 5 feet/2 levels) A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for...
Helping Hand 5 miles You create the ghostly image of a hand, which you can send to find a creature within 5 miles....
Heroic Fortune touch This spell grants 1 hero point to the target. This hero point must be spent before the duration...
Heroic Fortune, Mass close (25 feet + 5 feet/2 levels) This spell functions like heroic fortune, except as noted above.
Holy Smite medium (100 feet + 10 feet/level) You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by...
Holy Sword touch This spell allows you to channel holy power into your sword, or any other melee weapon you...
Holy Whisper 30 feet You whisper a single word in the primordial language of good that is anathema to the minions of...
Holy Word 40 feet Any nongood creature within the area of a holy word spell suffers the following ill effects. HD...
Horn of Pursuit personal You create the sound of a large hunting horn, blowing up to three notes as loud as a roaring...
Hungry Darkness close (25 feet + 5 feet/2 levels) This spell creates an area of intense blackness, as deeper darkness, but filled with unseen...
Hurricane Blast personal This spell creates a severe blast of air (approximately 50 mph) that originates from you,...
Hydraulic Push close (25 feet + 5 feet/2 levels) You call forth a quick blast of water that knocks over and soaks one creature or square. You can...
Hydraulic Torrent 60 feet You call forth a powerful stream of water that batters all creatures and obstacles in its path...
Ice Slick close (25 feet + 5 feet/2 levels) You create a blast of intense cold, coating all solid surfaces in the area with a thin coating...
Ice Storm long (400 feet + 40 feet/level) Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning...
Icy Prison medium (100 feet + 10 feet/level) You trap the target in solid ice 1 inch thick/caster level. If the creature fails its save, it...
Icy Prison, Mass medium (100 feet + 10 feet/level) This spell functions as icy prison, except as noted above.
Imbue Army Special Ability hexes (1) You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed...
Imbue Hex touch You transfer a single hex you know to the target, and give that target the ability to use the...
Imbue With Elemental Might touch This spell functions like imbue with spell ability, except you transfer the use of your...
Imbue with Spell Ability touch You transfer some of your currently prepared spells, and the ability to cast them, to another...
Implosion close (25 feet + 5 feet/2 levels) This spell causes a destructive resonance in a corporeal creature's body. Each round you...
Incorporeal Chains close (25 feet + 5 feet/2 levels) You summon ghostly chains to bind incorporeal creatures. The chains' CMB is equal to your caster...
Interposing Hand medium (100 feet + 10 feet/level) Interposing hand creates a Large magic hand that appears between you and one opponent. This...
Invisibility Purge personal You surround yourself with a sphere of power with a radius of 5 feet/caster level that negates...
Jolting Portent medium (100 feet + 10 feet/level) The creature you designate is surrounded by a glowing red aura of vengeful fate. Once/round when...
Judgment Light personal An inquisitor may only cast this spell while she has a judgment active. When she does cast this...
Ki Shout close (25 feet + 5 feet/2 levels) With a guttural bark, you unleash a sudden blast of sonic energy that strikes your opponent. The...
Last Azlanti's Defending Sword close (25 feet + 5 feet/2 levels) You create a sword of force that functions as mage's sword except as described here. The sword...
Last Azlanti's Defending Sword, Mass close (25 feet + 5 feet/2 levels) This spell functions as Aroden's defending sword, except you can create one sword/5 caster...
Lead Anchor touch The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and...
Leashed Shackles medium (100 feet + 10 feet/level) You create shackles of force that attach to the target's limbs. You designate an object or...
Light touch This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot...
Light Lance personal You create a glorious beam of brilliant radiance that acts as a +1 holy lance suitable for your...
Lightning Arc long (400 feet + 40 feet/level) You generate an arc of lightning between two targets. The lightning deals 1d6 points of...
Lightning Bolt 120 feet You release a powerful stroke of electrical energy that deals 1d6 points of electricity...
Lightning Lash personal You create a crackling lash of unholy lightning that flickers and flashes in your hand like a...
Lightning Lash Bomb Admixture personal Upon drinking an extract created with this formula, you make a significant change to your...
Light Prison close (25 feet + 5 feet/2 levels) Rays of light burst forth from your outstretched hand, encircling each target's space with a...
Litany of Order close (25 feet + 5 feet/2 levels) By shouting a forceful litany of strictures, you make a chaotic creature more susceptible to the...
Litany of Righteousness close (25 feet + 5 feet/2 levels) Calling down a litany of anathema, you make an evil more susceptible to the attacks of good...
Litany of Thunder close (25 feet + 5 feet/2 levels) You call down a thunderous boom upon your enemy. The target becomes deafened until the condition...
Mage's Decree 1 mile/level (see text) You speak a short message (up to 25 words), and it is immediately transmitted to each target,...
Mage's Sword close (25 feet + 5 feet/2 levels) This spell brings into being a shimmering, sword-like plane of force. The sword strikes at any...
Magic Missile medium (100 feet + 10 feet/level) A missile of magical energy darts forth from your fingertip and strikes its target, dealing...
Martial Telekinesis long (400 feet + 40 feet/level) You mingle the power of your mind and body to exert force beyond your reach. This spell...
Meteor Swarm long (400 feet + 40 feet/level) Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many...
Miracle see text You don't so much cast a miracle as request one. You state what you would like to have happen...
Molten Orb close (25 feet + 5 feet/2 levels) You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash...
Moonrise Arrow touch You cause ammunition, including shuriken, to glow with faint silvery light. The ammunition...
Morning Sun close (25 feet + 5 feet/2 levels) This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a...
Motes of Dusk And Dawn medium (100 feet + 10 feet/level) When you cast this spell, you create up to four motes that shed light or darkness in a...
Mydriatic Spontaneity close (25 feet + 5 feet/2 levels) You overstimulate the target with alternating flashes of light and shadow within its eyes,...
Mydriatic Spontaneity, Mass close (25 feet + 5 feet/2 levels) This spell functions as mydriatic spontaneity, except it can affect multiple creatures.
Neutral Buoyancy touch The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear...
Night of Blades close (25 feet + 5 feet/2 levels) Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the...
Numerological Evocation see text You can use the Path of Numbers to calculate the latent magical energies all around you and fire...
Order's Wrath medium (100 feet + 10 feet/level) You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid...
Pain Strike close (25 feet + 5 feet/2 levels) Pain strike racks the targeted creature with agony, inflicting 1d6 points of nonlethal...
Pain Strike, Mass close (25 feet + 5 feet/2 levels) This spell works like pain strike, except as noted above.
Pale Flame 0 feet This spell functions as/produce flame, except that the flames never glow brighter than dim...
Path of The Winds 100 feet With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are...
Penumbra touch This spell keeps the creature or object touched slightly in shadow. The target of this spell...
Piercing Shriek medium (100 feet + 10 feet/level) You emit an ear-splitting shriek which can be heard only by the target of this spell; all other...
Pilfering Hand close (25 feet + 5 feet/2 levels) You create and control an invisible telekinetic force, manipulating it with either startling...
Pinecone Bomb close (25 feet + 5 feet/2 levels) Created by Ghorus when he was working to create the ghorans, pinecone bomb infuses a small...
Poison Breath 15 feet You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the...
Polar Ray medium (100 feet + 10 feet/level) A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged...
Prismatic Spray 60 feet This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each...
Produce Flame 0 feet Flames as bright as a torch appear in your open hand. The flames harm neither you nor your...
Profane Nimbus personal You are surrounded by a nimbus of shadow shaped like your god's unholy symbol or a symbol of...
Protective Penumbra touch This spell keeps the target slightly in shadow. A target with light blindness, light...
Pyrotechnic Eruption medium (100 feet + 10 feet/level) The caster causes jets of flame to erupt from the ground and surround the target. The target...
Ray of Frost close (25 feet + 5 feet/2 levels) A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged...
Rebuke 20 feet Your wrathful words cause physical harm to your enemies. Your enemies take 1d8 points of...
Recharge touch You restore up to 1 charge/level to a battery or half that number of charges to a technological...
Reflexive Barrier close (25 feet + 5 feet/2 levels) In the blink of an eye, you erect a deflective barrier of force to protect one target. The...
Rend Body I close (25 feet + 5 feet/2 levels) You lacerate the body of the target creature with telekinetic force, rending it limb from limb....
Rend Body II close (25 feet + 5 feet/2 levels) This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you...
Rend Body III close (25 feet + 5 feet/2 levels) This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you...
Rend Body IV close (25 feet + 5 feet/2 levels) This functions as/rend body III, but the target takes 1d8 points of damage/caster level (maximum...
Resilient Sphere close (25 feet + 5 feet/2 levels) A globe of shimmering force encloses a creature, provided the creature is small enough to fit...
Resounding Blow personal You must have a melee weapon in hand to cast this spell. On a successful melee attack, your...
Revealing Light touch The touched object emits a shimmering light (as per light) that causes shadows to shift...
Ricochet Shot close (25 feet + 5 feet/2 levels) You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target...
Ride the Lightning personal You may transform into lightning as a standard action and instantly travel in a straight line to...
River of Wind 120 feet Summoning up the power of the tempest, you direct a current of forceful winds where you please....
Rope Tornado 120 feet A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it...
Runic Overload close (25 feet + 5 feet/2 levels) This spell charges magical runes to an explosive degree. If cast on a creature with magical...
Sacred Nimbus personal You are surrounded by a nimbus of golden light shaped like your god's holy symbol or a symbol of...
Sacred Space close (25 feet + 5 feet/2 levels) This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like...
Sanctify Corpse touch This spell blesses a corpse with positive energy, preventing it from being turned into an undead...
Saving Finale close (25 feet + 5 feet/2 levels) You must have a bardic performance in effect to cast this spell. With a flourish, you can...
Scoop close (25 feet + 5 feet/2 levels) You will a small vessel of force into existence. As a move action, you can direct the container...
Scorching Ray close (25 feet + 5 feet/2 levels) You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional...
Scouring Winds medium (100 feet + 10 feet/level) This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the...
Screaming Flames close (25 feet + 5 feet/2 levels) A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped...
Screech 30 feet You emit a shrill, piercing shriek, startling those around you into dropping their guard....
Searing Light medium (100 feet + 10 feet/level) Focusing divine power like a ray of the sun, you project a blast of light from your open palm....
Sending see text You contact a particular creature with which you are familiar and send a short message of 25...
Shard of Chaos close (25 feet + 5 feet/2 levels) You hurl a multicolored shard of congealed chaos from your holy symbol, affecting any one target...
Shatter close (25 feet + 5 feet/2 levels) Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single...
Sheet Lightning medium (100 feet + 10 feet/level) You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts...
Shield of Darkness personal You shield yourself with darkness, reducing the illumination level in your space to magical...
Shield of The Dawnflower personal You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack...
Shield of The Dawnflower, Greater personal You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack...
Shifting Shadows medium (100 feet + 10 feet/level) Waves of shifting shadows obscure the appearance of all creatures caught within the emanation,...
Shining Cord 30 feet When you cast this spell, you make a ranged touch attack against a single opponent within 30...
Shocking Grasp touch Your successful melee touch attack deals 1d6 points of electricity damage/caster level (maximum...
Shout 30 feet You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature...
Shout, Greater 60 feet This spell functions like shout, except that the cone deals 10d6 points of sonic damage (or 1d6...
Shroud of Darkness medium (100 feet + 10 feet/level) With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of...
Siege Scatter long (400 feet + 40 feet/level) A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points...
Sign of Wrath personal A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby creatures. All...
Silverlight touch As daylight, except the object touched sheds bright silvery light in a 20-foot radius. In...
Sirocco medium (100 feet + 10 feet/level) A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point/caster level to...
Smite Abomination personal Drawing upon positive energy, you emulate some of a paladin's power to smite undead. Choose one...
Snowball close (25 feet + 5 feet/2 levels) You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The...
Sonic Scream 15 feet Up to three times during this spell's duration, you can emit a cone of powerful sound as a...
Sonic Thrust long (400 feet + 40 feet/level) You produce a sweeping rush of sound that can hurl creatures or objects away from you, like the...
Sound Burst close (25 feet + 5 feet/2 levels) You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of...
Spark close (25 feet + 5 feet/2 levels) You can make an unattended Fine flammable object catch on fire. This works as if you were using...
Spear of Purity close (25 feet + 5 feet/2 levels) You hurl a pure white or golden spear of light from your holy symbol, affecting any one target...
Spellcasting Contract touch This spell functions like lesser spellcasting contract, except if the target has 9 HD or more,...
Spellcasting Contract, Greater touch This spell functions like lesser spellcasting contract, except if the target has 13 HD or more...
Spellcasting Contract, Lesser touch This spell functions exactly like imbue with spell ability, except that you can imbue the target...
Spirit-Bound Blade touch You focus emotional energy and weave it into a shroud of hardened ectoplasm around the weapon...
Spiritual Ally medium (100 feet + 10 feet/level) An ally made of pure force appears in a single 5-foot square within range. The ally takes the...
Spiritual Squire medium (100 feet + 10 feet/level) This spell causes an ally made of pure force to appear in a single 5-foot square within range....
Spiritual Weapon medium (100 feet + 10 feet/level) A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8...
Spontaneous Immolation medium (100 feet + 10 feet/level) You point your finger at a creature, causing it to spontaneously burst into flame. The target...
Spotlight long (400 feet + 40 feet/level) You create a mobile area of bright light centered on one target while simultaneously suppressing...
Steam Ray Fusillade personal For the duration of the spell, you can fire three rays of steam once/round as a standard action...
Stormbolts 30 feet When you cast this spell, lightning spills forth from your body in all directions. The bolts do...
Sunbeam 60 feet For the duration of this spell, you can use a standard action to evoke a dazzling beam of...
Sunburst long (400 feet + 40 feet/level) Sunburst causes a globe of searing radiance to explode silently from a point you select. All...
Suppressing Stone personal You infuse arcane power into the focus ioun stone, which must be currently floating around your...
Symbol of Storms 0 feet (see text) This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered...
Sympathetic Vibration touch By attuning yourself to a freestanding structure, you can create a damaging vibration within it....
Talismanic Implement personal This spell functions as contingency, but you invest a spell whose level doesn't exceed...
Tamer's Lash 0 feet A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you...
Telekinetic Charge close (25 feet + 5 feet/2 levels) You telekinetically launch an ally across the battlefield to anywhere within this spell's range....
Telekinetic Projectile close (25 feet + 5 feet/2 levels) You fling an object weighing up to 5 pounds at the target. You must succeed at a ranged attack...
Telekinetic Sphere close (25 feet + 5 feet/2 levels) This spell functions like resilient sphere, but the creatures or objects caught inside the globe...
Telekinetic Storm You generate a storm of telekinetic energy that emanates from you, ripping through the spell's...
Telekinetic Strikes touch The touched creature's limbs are charged with telekinetic force. For the duration of the spell,...
Thundering Drums 15 feet You strike the ground in front of you, filling the area in front of you with the thunder of...
Thunderstomp close (25 feet + 5 feet/2 levels) You stomp your foot or strike your weapon against the ground or floor, creating a ripple of...
Thunderstomp, Greater 60 feet This spell functions as thunderstomp, except as noted. It allows you target multiple creatures...
Tiny Hut 20 feet You create an unmoving, opaque sphere of force of any color you desire around yourself. Half the...
Torrent of Elemental Rage A shimmering torrent of raw elemental power springs into existence, originating from your...
Touch of Combustion touch Your successful melee touch attack causes the target to ignite in a violent burst of flame,...
Tracking Mark long (400 feet + 40 feet/level) You gain a supernatural ability to detect tracks and other clues left behind by the target. You...
Transfer Familiar touch You temporarily grant control of your familiar to another willing creature. You, your familiar,...
Trial By Fire touch You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the...
Trial of Fire And Acid touch The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6...
Twilight Knife close (25 feet + 5 feet/2 levels) You create a darkly sinister floating knife that attacks the same creature as you each round. If...
Unbearable Brightness personal and 30 feet (see text) Your body glows with a terrible light. Creatures within 30 feet of you that can see you are...
Unflappable Mien personal When a creature attempts to touch you with an attack (such as a touch attack, an unarmed strike,...
Unhallow touch Unhallow makes a particular site, building, or structure an unholy site. This has three major...
Unholy Blight medium (100 feet + 10 feet/level) You call up unholy power to smite your enemies. The power takes the form of a cold, cloying...
Unholy Sword touch This spell allows you to channel the powers of evil into your sword, or any other melee weapon...
Unwelcome Halo medium (100 feet + 10 feet/level) This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal...
Veil of Ash close (25 feet + 5 feet/2 levels) This spell causes a small cloud of searing, choking ash to appear around the face of the target....
Vengeful Comets long (400 feet + 40 feet/level) This spell causes a number of miniature comets (up to one/four caster levels) to orbit in the...
Violent Misfire close (25 feet + 5 feet/2 levels) This spell creates a chaotic charge within the black powder loaded in a target firearm. The next...
Violent Misfire, Greater medium (100 feet + 10 feet/level) This spell functions as violent misfire except as noted above.
Vitriolic Mist personal This functions as fire shield, except it wreathes you in yellow or green acidic mist instead of...
Volcanic Storm long (400 feet + 40 feet/level) Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6...
Vortex long (400 feet + 40 feet/level) You create a powerful and immobile whirlpool in any body of liquid large enough to contain the...
Wake of Light 120 feet You and your mount lay down a trail of glowing, heavenly mist behind you as you move that makes...
Wall of Ectoplasm close (25 feet + 5 feet/2 levels) You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once...
Wall of Fire medium (100 feet + 10 feet/level) An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the...
Wall of Force close (25 feet + 5 feet/2 levels) A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily...
Wall of Ice medium (100 feet + 10 feet/level) This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version...
Wall of Light medium (100 feet + 10 feet/level) An immobile, blinding curtain of white light that blocks line of sight springs into existence....
Wall of Sound medium (100 feet + 10 feet/level) A translucent barrier of pure sound springs into existence. This wall is silent except for a...
Wall of Split Illumination medium (100 feet + 10 feet/level) An immobile curtain of illumination springs into existence. When created, one side of the wall...
Water Shield personal This spell surrounds you in a spout of clear acid that aids in deflecting attacks and damages...
Whirlwind long (400 feet + 40 feet/level) This spell creates a powerful cyclone of raging wind that moves through the air, along the...
Winds of Vengeance personal You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds...
Wind Wall medium (100 feet + 10 feet/level) An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength....
Word of Chaos 40 feet Any nonchaotic creature within the area of a word of chaos spell suffers the following ill...
Wrathful Mantle touch or 5 feet (see text) A shimmering mantle of light shrouds the subject, light like a torch. The subject of the spell...