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School: evocation
Class
- Add column
- Arcanist [203]
- Wizard [203]
- Sorcerer [203]
- Witch [69]
- Magus [104]
- Bard [69]
- Skald [67]
- Summoner [19]
- Unsummoner [18]
- Bloodrager [66]
- Shaman [65]
- Druid [85]
- Hunter [81]
- Ranger [23]
- Cleric [127]
- Oracle [125]
- Warpriest [104]
- Inquisitor [74]
- Antipaladin [17]
- Paladin [38]
- Alchemist [23]
- Investigator [22]
- Psychic [92]
- Mesmerist [14]
- Occultist [85]
- Spiritualist [31]
- Medium [23]
Descriptor
Range
Duration
Save
Verbal
Somatic
Material
Focus
Divine Focus
346 spells
| Name ▲ | Subschool | Range | Description |
|---|---|---|---|
| Admonishing Ray | close (25 feet + 5 feet/2 levels) | You blast your enemies with rays of nonlethal force. You may fire one ray, plus one additional... | |
| Aggressive Thundercloud | medium (100 feet + 10 feet/level) | A crackling, spherical storm cloud flies in whichever direction you point and deals electricity... | |
| Aggressive Thundercloud, Greater | medium (100 feet + 10 feet/level) | This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity... | |
| Agonize | close (25 feet + 5 feet/2 levels) | You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of... | |
| Air Geyser | close (25 feet + 5 feet/2 levels) | You create a powerful blast of air capable of flinging an opponent upward. If the target fails... | |
| Alaznist's Jinx | touch | You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on... | |
| Apsu's Shining Scales | personal | You envelop your body with silver radiance that manifests as scales surrounding your body,... | |
| Arbitrament | 40 feet | All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this... | |
| Arcane Concordance | personal | A shimmering, blue and gold radiance surrounds you, enhancing arcane spells cast by your allies... | |
| Archon's Aura | 20 feet | You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a... | |
| Archon's Trumpet | 30 feet | Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the... | |
| Ardor's Onslaught | medium (100 feet + 10 feet/level) | You unleash the power of zealous conviction to smite your enemies with a burst of pulsing... | |
| Arrow of Law | close (25 feet + 5 feet/2 levels) | You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a... | |
| Augmenting Wall | medium (100 feet + 10 feet/level) | You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either... | |
| Ball Lightning | medium (100 feet + 10 feet/level) | You create two globes of lightning that fly in whichever direction you indicate. For every 4... | |
| Battering Blast | close (25 feet + 5 feet/2 levels) | You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature... | |
| Beacon of Guilt | touch | You place an invisible ward upon an object that is triggered the first time a creature tries to... | |
| Bestow Planar Infusion I | touch | This spell draws upon the latent planar energy of the caster's surroundings, allowing her to... | |
| Bestow Planar Infusion II | touch | This functions as bestow planar infusion I, except that the touched creature gains the improved... | |
| Bestow Planar Infusion III | touch | This functions as bestow planar infusion I, except that the touched creature gains the greater... | |
| Betraying Sting | long (400 feet + 40 feet/level) | You unleash divine power to smite those who wrongly trusted you. The power takes the form of a... | |
| Biting Words | personal | Your voice becomes suffused with magic so that you can harm your opponents with but a word. As a... | |
| Bit of Luck | personal | For the spell's duration, the caster gains a reservoir of luck with a total number of points... | |
| Blacklight | close (25 feet + 5 feet/2 levels) | You create an area of total darkness. The darkness is impenetrable even to darkvision, but you... | |
| Blade Barrier | medium (100 feet + 10 feet/level) | An immobile, vertical curtain of whirling blades shaped of pure force springs into existence.... | |
| Blasphemy | 40 feet | Any nonevil creature within the area of a blasphemy spell suffers the following ill effects. HD... | |
| Blast of Wind | 60 feet | With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce... | |
| Blazing Rainbow | 0 feet or 10 feet/level | You create a spectrum of multicolored solid light that can be used for one of two effects. Bow:... | |
| Blinding Ray | close (25 feet + 5 feet/2 levels) | You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional... | |
| Blistering Invective | personal | You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically... | |
| Blood Crow Strike | medium (100 feet + 10 feet/level) | Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,... | |
| Blood Song | touch | This spell functions as imbue with spell ability, with the following exceptions: only bard... | |
| Bolt of Glory | close (25 feet + 5 feet/2 levels) | You fire a ray of positive energy. A creature struck takes varying damage, depending on its... | |
| Borrow Fortune | personal | When you make a d20 roll, you may choose to immediately cast this spell to reroll that die... | |
| Breeze | close (25 feet + 5 feet/2 levels) | You create a light wind that blows against the target, from a direction of your choice. The... | |
| Brightest Light | touch | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Brilliant Inspiration | close (25 feet + 5 feet/2 levels) | You open a link between your mind and the subject's mind, giving advice and encouragement for as... | |
| Burn Corruption | long (400 feet + 40 feet/level) | This spell fills the area with violet flames that scour an area clean of life-especially of the... | |
| Burning Arc | close (25 feet + 5 feet/2 levels) | Keleshites brag that they stole this spell from genie-kind thousands of years ago while other... | |
| Burning Entanglement | long (400 feet + 40 feet/level) | This spell functions as/entangle, except it sets the foliage on fire. A creature that begins its... | |
| Burning Gaze | personal | Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance. As a... | |
| Burning Hands | 15 feet | A cone of searing flame shoots from your fingertips. Any creature in the area of the flames... | |
| Burst Bonds | touch | You blast your restraints with divine wrath, dealing 1d6 points of damage/caster level to the... | |
| Burst of Force | With a burst of telekinetic force, you deal 1d6 points of force damage/caster level (maximum... | ||
| Burst of Radiance | long (400 feet + 40 feet/level) | This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are... | |
| Burst With Light | close (25 feet + 5 feet/2 levels) | The target becomes filled with intense magical light, taking 2d6 points of damage as the light... | |
| Caging Bomb Admixture | personal | Upon drinking an extract created with this formulae, you make a significant change to your... | |
| Call Lightning | medium (100 feet + 10 feet/level) | Immediately upon completion of the spell, and once/round thereafter, you may call down a... | |
| Call Lightning Storm | long (400 feet + 40 feet/level) | This spell functions like call lightning, except that each bolt deals 5d6 points of electricity... | |
| Call the Void | personal | This spell surrounds you with an aura of nothingness that channels the mysterious energies of... | |
| Campfire Wall | close (25 feet + 5 feet/2 levels) | You can create a barrier around a fire of at least campfire size that shelters everyone inside... | |
| Chain Lightning | long (400 feet + 40 feet/level) | This spell creates an electrical discharge that begins as a single stroke commencing from your... | |
| Chain of Perdition | close (25 feet + 5 feet/2 levels) | A floating chain of force with hooks at each end appears within an unoccupied space of your... | |
| Chains of Fire | medium (100 feet + 10 feet/level) | This spell functions like chain lightning, except as noted above, and the spell deals fire... | |
| Channel The Gift | touch | You channel your magical power to fuel the target's spellcasting. The next spell the target... | |
| Chaos Hammer | medium (100 feet + 10 feet/level) | You unleash chaotic power to smite your enemies. The power takes the form of a multicolored... | |
| Chord of Shards | 15 feet | During your bardic performance, you can strike a chord whose notes transform into a shower of... | |
| Cleanse | personal | Positive energy infuses and cleanses your body. This spell cures 4d8 points of damage + 1... | |
| Cleansing Fire | touch | A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough... | |
| Clenched Fist | medium (100 feet + 10 feet/level) | This spell functions like interposing hand, except that the hand can also push or strike one... | |
| Cold Ice Strike | 30 feet | You create a shredding flurry of ice slivers, which blast from your hand in a line. The line... | |
| Cone of Cold | 60 feet | Cone of cold creates an area of extreme cold, originating at your hand and extending outward in... | |
| Consecrate | close (25 feet + 5 feet/2 levels) | This spell blesses an area with positive energy. The DC to resist positive channeled energy... | |
| Contact Entity I | 100 miles | You send out a magical message to any eldritch entities of a particular kind within a 100-mile... | |
| Contact Entity II | 200 miles | This spell functions like contact entity I, except that you can contact creatures from the... | |
| Contact Entity III | 200 miles | This spell functions like contact entity II, except that you can contact creatures from the... | |
| Contact Entity IV | 500 miles | This spell functions like contact entity III, except that you can contact creatures from the... | |
| Contagious Flame | close (25 feet + 5 feet/2 levels) | You blast several enemies with beams of fire. You may fire three rays, plus one additional ray... | |
| Contingency | personal | You can place another spell upon your person so that it comes into effect under some condition... | |
| Contingent Action | close (25 feet + 5 feet/2 levels) | The target gains an extra action that becomes available when a condition that you dictate is... | |
| Contingent Scroll | personal | You transfer the power of a scroll to the target so that it comes into effect under some... | |
| Continual Flame | touch | A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The... | |
| Controlled Fireball | long (400 feet + 40 feet/level) | This spell functions as fireball except you can cause the bead of fire to originate from... | |
| Cosmic Ray | close (25 feet + 5 feet/2 levels) | You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch... | |
| Creeping Ice | medium (100 feet + 10 feet/level) | This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid... | |
| Crown of Glory | personal | You gain a +4 enhancement bonus to Charisma. All creatures with fewer than 8 HD are compelled to... | |
| Crushing Hand | medium (100 feet + 10 feet/level) | This spell functions as interposing hand, except that it can also grapple one opponent as... | |
| Curse of Night | touch | By touching the ground, you curse an area to remain in bleak darkness, as the endless night... | |
| Damnation | You pass judgment on your enemies' intentions and punish them with holy power. Each creature in... | ||
| Dancing Darkness | medium (100 feet + 10 feet/level) | You create either up to four spheres of darkness that each reduce the illumination level by one... | |
| Dancing Lights | medium (100 feet + 10 feet/level) | Depending on the version selected, you create up to four lights that resemble lanterns or... | |
| Dark-Light | medium (100 feet + 10 feet/level) | You evoke a powerful light that affects all sighted creatures that do not posses light... | |
| Darkness | touch | This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes... | |
| Daybreak Arrow | touch | You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties... | |
| Daylight | touch | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Deadeye's Arrow | medium (100 feet + 10 feet/level) (see text) | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Deadly Finale | close (25 feet + 5 feet/2 levels) | You must have a bardic performance in effect to cast this spell. With a flourish, you... | |
| Deadman's Contingency | personal | This spell functions as contingency, except as noted above. This spell also only comes into... | |
| Deafening Song Bolt | close (25 feet + 5 feet/2 levels) | Three notes you sing or perform become tangible bolts of arcane energy that shriek across the... | |
| Decapitate | close (25 feet + 5 feet/2 levels) | You can cast this spell only as a response to a confirmed critical hit against the target that... | |
| Deeper Darkness | touch | This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and... | |
| Defensive Shock | personal | Electrical energy floods your body, shocking the next creature that touches you. Any creature... | |
| Delayed Blast Fireball | long (400 feet + 40 feet/level) | This spell functions like fireball, except that it is more powerful and can detonate up to 5... | |
| Desecrate | close (25 feet + 5 feet/2 levels) | This spell imbues an area with negative energy. The DC to resist negative channeled energy... | |
| Detonate | 30 feet | You flood yourself with a potent surge of elemental energy. One round after completing the... | |
| Diamond Spray | 20 feet | A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your... | |
| Dictum | 40 feet | Any nonlawful creature within the area of a dictum spell suffers the following ill effects. HD... | |
| Discordant Blast | 10 feet or 30 feet | You create a wave of thunder and force, either in a 10-foot-radius burst centered on you or in... | |
| Discovery Torch | touch | An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular... | |
| Distracting Cacophony | medium (100 feet + 10 feet/level) | The air fills with loud and discordant noise, making concentration difficult. Casting a spell in... | |
| Distressing Tone | close (25 feet + 5 feet/2 levels) | You create a powerful tone that vibrates living flesh. Targets must save or gain the sickened... | |
| Divine Favor | personal | Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon... | |
| Divine Power | personal | Calling upon the divine power of your patron, you imbue yourself with strength and skill in... | |
| Dousing Rain | medium (100 feet + 10 feet/level) | With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the... | |
| Draconic Reservoir | touch | Draconic reservoir functions as protection from energy, absorbing 6 points of one type of energy... | |
| Dragon's Breath | 30 feet or 60 feet | You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy... | |
| Dread Bolt | close (25 feet + 5 feet/2 levels) | You unleash a crackling missile of darkness from your unholy symbol at any one target in range... | |
| Ear-Piercing Scream | close (25 feet + 5 feet/2 levels) | You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1... | |
| Earthquake | long (400 feet + 40 feet/level) | When you cast earthquake, an intense but highly localized tremor rips the ground. The powerful... | |
| Ectoplasmic Eruption | medium (100 feet + 10 feet/level) | A cascading avalanche of pale, swirling ectoplasmic matter erupts from a point you select. All... | |
| Ectoplasmic Hand | close (25 feet + 5 feet/2 levels) | You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects,... | |
| Ectoplasmic Snare | close (25 feet + 5 feet/2 levels) | You unleash a writhing tendril of ectoplasm to grapple or entangle a target creature. You must... | |
| Elemental Assessor | close (25 feet + 5 feet/2 levels) | Azata champions developed this spell to deal with fiends with unknown resistances. A ray of... | |
| Elemental Aura | personal | This spell forms an aura of energy around you, damaging all those that come near you. Choose an... | |
| Elemental Touch | personal | Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy... | |
| Emergency Force Sphere | 5 feet | As wall of force, except you create a hemispherical dome of force with hardness 20 and a number... | |
| Etheric Shards | medium (100 feet + 10 feet/level) | You harden interpenetrated ethereal substance into deadly transdimensional razors that are... | |
| Explode Head | close (25 feet + 5 feet/2 levels) | You cause incredible pressure to build in the target's head; this spell works only on a creature... | |
| Extreme Buoyancy | touch | The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and... | |
| Faerie Fire | long (400 feet + 40 feet/level) | A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles.... | |
| Fiery Runes | touch | You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully... | |
| Final Sacrifice | close (25 feet + 5 feet/2 levels) | You disrupt the conjuring energies within a summoned creature, causing it to violently explode.... | |
| Fireball | long (400 feet + 40 feet/level) | A fireball spell generates a searing explosion of flame that detonates with a low roar and deals... | |
| Fire Breath | 15 feet | Up to thrice during this spell's duration, you can belch forth a cone of fire as a standard... | |
| Fire of Entanglement | see text | The next creature you attack using your smite evil class ability is wreathed in flames that... | |
| Fire of Judgment | see text | After casting this spell, the next creature you attack using your smite evil class ability is... | |
| Fire of Vengeance | see text | After casting this spell, the next creature you attack using your smite evil class ability is... | |
| Fire's Friend | personal | You cloak yourself in flames that do not harm you or your carried equipment but damage other... | |
| Fire Shield | personal | This spell wreathes you in flame and causes damage to each creature that attacks you in melee.... | |
| Fire Snake | 60 feet | You create a sinuous line of flames that you may shape as desired. The fire snake affects one... | |
| Fire Sneeze | personal | This spell causes you to begin sneezing gouts of fire that can not only set creatures ablaze but... | |
| Fire Storm | medium (100 feet + 10 feet/level) | When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame.... | |
| Firestream | 20 feet | A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage... | |
| Flame Blade | 0 feet | A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this... | |
| Flame Strike | medium (100 feet + 10 feet/level) | A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of... | |
| Flaming Sphere | medium (100 feet + 10 feet/level) | A burning globe of fire rolls in whichever direction you point and burns those it strikes. It... | |
| Flaming Sphere, Greater | medium (100 feet + 10 feet/level) | This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any... | |
| Flare | close (25 feet + 5 feet/2 levels) | This cantrip creates a burst of light. If you cause the light to burst in front of a single... | |
| Flare Burst | close (25 feet + 5 feet/2 levels) | This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from... | |
| Flashfire | medium (100 feet + 10 feet/level) | You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage... | |
| Flickering Lights | medium (100 feet + 10 feet/level) | You cause the illumination in the area to seem to flicker erratically, fluctuating between... | |
| Floating Disk | close (25 feet + 5 feet/2 levels) | You create a slightly concave, circular plane of force that follows you about and carries loads... | |
| Flurry of Snowballs | 30 feet | You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points... | |
| Forcecage | close (25 feet + 5 feet/2 levels) | This spell creates an immobile, invisible cubical prison composed of either bars of force or... | |
| Forceful Hand | medium (100 feet + 10 feet/level) | This spell functions as interposing hand, except that it can also pursue and bull rush one... | |
| Forceful Strike | touch or reach of melee weapon | You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural... | |
| Force Hook Charge | close (25 feet + 5 feet/2 levels) | You create a hook of force that strikes the target and drags you to a space adjacent to it. Make... | |
| Force Punch | touch | This spell charges your hand with telekinetic force. Your successful melee touch attack deals... | |
| Force Sword | 0 feet | You create a +1 longsword of pure force sized appropriately for you that you can wield or give... | |
| Freezing Sphere | long (400 feet + 40 feet/level) | Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the... | |
| Frigid Touch | touch | This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6... | |
| Frost Fall | close (25 feet + 5 feet/2 levels) | The area of this spell is covered in chilling frost, dealing 2d6 points of cold damage to all... | |
| Frosthammer | medium (100 feet + 10 feet/level) | You create a warhammer of magically hardened ice and send it hurling toward the target. You must... | |
| Furious Fire Barrage | personal | Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free... | |
| Gentle Breeze | close (25 feet + 5 feet/2 levels) | You create a light wind that blows only against the target, from a direction of your choice. The... | |
| Ghost Whip | 0 feet | A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated... | |
| Gozreh's Trident | 0 feet | A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this... | |
| Grasping Hand | medium (100 feet + 10 feet/level) | This spell functions as interposing hand, except that it can also grapple one opponent you... | |
| Gusting Sphere | medium (100 feet + 10 feet/level) | A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with... | |
| Gust of Wind | 60 feet | This spell creates a severe blast of air (approximately 50 mph) that originates from you,... | |
| Hallow | touch | Hallow makes a particular site, building, or structure a holy site. This has four major effects.... | |
| Heatstroke | close (25 feet + 5 feet/2 levels) | A wavering red ray projects from your finger. You must succeed on a ranged touch attack with the... | |
| Hellfire Ray | close (25 feet + 5 feet/2 levels) | A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for... | |
| Helping Hand | 5 miles | You create the ghostly image of a hand, which you can send to find a creature within 5 miles.... | |
| Heroic Fortune | touch | This spell grants 1 hero point to the target. This hero point must be spent before the duration... | |
| Heroic Fortune, Mass | close (25 feet + 5 feet/2 levels) | This spell functions like heroic fortune, except as noted above. | |
| Holy Smite | medium (100 feet + 10 feet/level) | You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by... | |
| Holy Sword | touch | This spell allows you to channel holy power into your sword, or any other melee weapon you... | |
| Holy Whisper | 30 feet | You whisper a single word in the primordial language of good that is anathema to the minions of... | |
| Holy Word | 40 feet | Any nongood creature within the area of a holy word spell suffers the following ill effects. HD... | |
| Horn of Pursuit | personal | You create the sound of a large hunting horn, blowing up to three notes as loud as a roaring... | |
| Hungry Darkness | close (25 feet + 5 feet/2 levels) | This spell creates an area of intense blackness, as deeper darkness, but filled with unseen... | |
| Hurricane Blast | personal | This spell creates a severe blast of air (approximately 50 mph) that originates from you,... | |
| Hydraulic Push | close (25 feet + 5 feet/2 levels) | You call forth a quick blast of water that knocks over and soaks one creature or square. You can... | |
| Hydraulic Torrent | 60 feet | You call forth a powerful stream of water that batters all creatures and obstacles in its path... | |
| Ice Slick | close (25 feet + 5 feet/2 levels) | You create a blast of intense cold, coating all solid surfaces in the area with a thin coating... | |
| Ice Storm | long (400 feet + 40 feet/level) | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Icy Prison | medium (100 feet + 10 feet/level) | You trap the target in solid ice 1 inch thick/caster level. If the creature fails its save, it... | |
| Icy Prison, Mass | medium (100 feet + 10 feet/level) | This spell functions as icy prison, except as noted above. | |
| Imbue Army Special Ability | hexes (1) | You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed... | |
| Imbue Hex | touch | You transfer a single hex you know to the target, and give that target the ability to use the... | |
| Imbue With Elemental Might | touch | This spell functions like imbue with spell ability, except you transfer the use of your... | |
| Imbue with Spell Ability | touch | You transfer some of your currently prepared spells, and the ability to cast them, to another... | |
| Implosion | close (25 feet + 5 feet/2 levels) | This spell causes a destructive resonance in a corporeal creature's body. Each round you... | |
| Incorporeal Chains | close (25 feet + 5 feet/2 levels) | You summon ghostly chains to bind incorporeal creatures. The chains' CMB is equal to your caster... | |
| Interposing Hand | medium (100 feet + 10 feet/level) | Interposing hand creates a Large magic hand that appears between you and one opponent. This... | |
| Invisibility Purge | personal | You surround yourself with a sphere of power with a radius of 5 feet/caster level that negates... | |
| Jolting Portent | medium (100 feet + 10 feet/level) | The creature you designate is surrounded by a glowing red aura of vengeful fate. Once/round when... | |
| Judgment Light | personal | An inquisitor may only cast this spell while she has a judgment active. When she does cast this... | |
| Ki Shout | close (25 feet + 5 feet/2 levels) | With a guttural bark, you unleash a sudden blast of sonic energy that strikes your opponent. The... | |
| Last Azlanti's Defending Sword | close (25 feet + 5 feet/2 levels) | You create a sword of force that functions as mage's sword except as described here. The sword... | |
| Last Azlanti's Defending Sword, Mass | close (25 feet + 5 feet/2 levels) | This spell functions as Aroden's defending sword, except you can create one sword/5 caster... | |
| Lead Anchor | touch | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and... | |
| Leashed Shackles | medium (100 feet + 10 feet/level) | You create shackles of force that attach to the target's limbs. You designate an object or... | |
| Light | touch | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Light Lance | personal | You create a glorious beam of brilliant radiance that acts as a +1 holy lance suitable for your... | |
| Lightning Arc | long (400 feet + 40 feet/level) | You generate an arc of lightning between two targets. The lightning deals 1d6 points of... | |
| Lightning Bolt | 120 feet | You release a powerful stroke of electrical energy that deals 1d6 points of electricity... | |
| Lightning Lash | personal | You create a crackling lash of unholy lightning that flickers and flashes in your hand like a... | |
| Lightning Lash Bomb Admixture | personal | Upon drinking an extract created with this formula, you make a significant change to your... | |
| Light Prison | close (25 feet + 5 feet/2 levels) | Rays of light burst forth from your outstretched hand, encircling each target's space with a... | |
| Litany of Order | close (25 feet + 5 feet/2 levels) | By shouting a forceful litany of strictures, you make a chaotic creature more susceptible to the... | |
| Litany of Righteousness | close (25 feet + 5 feet/2 levels) | Calling down a litany of anathema, you make an evil more susceptible to the attacks of good... | |
| Litany of Thunder | close (25 feet + 5 feet/2 levels) | You call down a thunderous boom upon your enemy. The target becomes deafened until the condition... | |
| Mage's Decree | 1 mile/level (see text) | You speak a short message (up to 25 words), and it is immediately transmitted to each target,... | |
| Mage's Sword | close (25 feet + 5 feet/2 levels) | This spell brings into being a shimmering, sword-like plane of force. The sword strikes at any... | |
| Magic Missile | medium (100 feet + 10 feet/level) | A missile of magical energy darts forth from your fingertip and strikes its target, dealing... | |
| Martial Telekinesis | long (400 feet + 40 feet/level) | You mingle the power of your mind and body to exert force beyond your reach. This spell... | |
| Meteor Swarm | long (400 feet + 40 feet/level) | Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many... | |
| Miracle | see text | You don't so much cast a miracle as request one. You state what you would like to have happen... | |
| Molten Orb | close (25 feet + 5 feet/2 levels) | You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash... | |
| Moonrise Arrow | touch | You cause ammunition, including shuriken, to glow with faint silvery light. The ammunition... | |
| Morning Sun | close (25 feet + 5 feet/2 levels) | This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a... | |
| Motes of Dusk And Dawn | medium (100 feet + 10 feet/level) | When you cast this spell, you create up to four motes that shed light or darkness in a... | |
| Mydriatic Spontaneity | close (25 feet + 5 feet/2 levels) | You overstimulate the target with alternating flashes of light and shadow within its eyes,... | |
| Mydriatic Spontaneity, Mass | close (25 feet + 5 feet/2 levels) | This spell functions as mydriatic spontaneity, except it can affect multiple creatures. | |
| Neutral Buoyancy | touch | The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear... | |
| Night of Blades | close (25 feet + 5 feet/2 levels) | Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the... | |
| Numerological Evocation | see text | You can use the Path of Numbers to calculate the latent magical energies all around you and fire... | |
| Order's Wrath | medium (100 feet + 10 feet/level) | You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid... | |
| Pain Strike | close (25 feet + 5 feet/2 levels) | Pain strike racks the targeted creature with agony, inflicting 1d6 points of nonlethal... | |
| Pain Strike, Mass | close (25 feet + 5 feet/2 levels) | This spell works like pain strike, except as noted above. | |
| Pale Flame | 0 feet | This spell functions as/produce flame, except that the flames never glow brighter than dim... | |
| Path of The Winds | 100 feet | With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are... | |
| Penumbra | touch | This spell keeps the creature or object touched slightly in shadow. The target of this spell... | |
| Piercing Shriek | medium (100 feet + 10 feet/level) | You emit an ear-splitting shriek which can be heard only by the target of this spell; all other... | |
| Pilfering Hand | close (25 feet + 5 feet/2 levels) | You create and control an invisible telekinetic force, manipulating it with either startling... | |
| Pinecone Bomb | close (25 feet + 5 feet/2 levels) | Created by Ghorus when he was working to create the ghorans, pinecone bomb infuses a small... | |
| Poison Breath | 15 feet | You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the... | |
| Polar Ray | medium (100 feet + 10 feet/level) | A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged... | |
| Prismatic Spray | 60 feet | This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each... | |
| Produce Flame | 0 feet | Flames as bright as a torch appear in your open hand. The flames harm neither you nor your... | |
| Profane Nimbus | personal | You are surrounded by a nimbus of shadow shaped like your god's unholy symbol or a symbol of... | |
| Protective Penumbra | touch | This spell keeps the target slightly in shadow. A target with light blindness, light... | |
| Pyrotechnic Eruption | medium (100 feet + 10 feet/level) | The caster causes jets of flame to erupt from the ground and surround the target. The target... | |
| Ray of Frost | close (25 feet + 5 feet/2 levels) | A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged... | |
| Rebuke | 20 feet | Your wrathful words cause physical harm to your enemies. Your enemies take 1d8 points of... | |
| Recharge | touch | You restore up to 1 charge/level to a battery or half that number of charges to a technological... | |
| Reflexive Barrier | close (25 feet + 5 feet/2 levels) | In the blink of an eye, you erect a deflective barrier of force to protect one target. The... | |
| Rend Body I | close (25 feet + 5 feet/2 levels) | You lacerate the body of the target creature with telekinetic force, rending it limb from limb.... | |
| Rend Body II | close (25 feet + 5 feet/2 levels) | This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you... | |
| Rend Body III | close (25 feet + 5 feet/2 levels) | This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you... | |
| Rend Body IV | close (25 feet + 5 feet/2 levels) | This functions as/rend body III, but the target takes 1d8 points of damage/caster level (maximum... | |
| Resilient Sphere | close (25 feet + 5 feet/2 levels) | A globe of shimmering force encloses a creature, provided the creature is small enough to fit... | |
| Resounding Blow | personal | You must have a melee weapon in hand to cast this spell. On a successful melee attack, your... | |
| Revealing Light | touch | The touched object emits a shimmering light (as per light) that causes shadows to shift... | |
| Ricochet Shot | close (25 feet + 5 feet/2 levels) | You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target... | |
| Ride the Lightning | personal | You may transform into lightning as a standard action and instantly travel in a straight line to... | |
| River of Wind | 120 feet | Summoning up the power of the tempest, you direct a current of forceful winds where you please.... | |
| Rope Tornado | 120 feet | A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it... | |
| Runic Overload | close (25 feet + 5 feet/2 levels) | This spell charges magical runes to an explosive degree. If cast on a creature with magical... | |
| Sacred Nimbus | personal | You are surrounded by a nimbus of golden light shaped like your god's holy symbol or a symbol of... | |
| Sacred Space | close (25 feet + 5 feet/2 levels) | This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like... | |
| Sanctify Corpse | touch | This spell blesses a corpse with positive energy, preventing it from being turned into an undead... | |
| Saving Finale | close (25 feet + 5 feet/2 levels) | You must have a bardic performance in effect to cast this spell. With a flourish, you can... | |
| Scoop | close (25 feet + 5 feet/2 levels) | You will a small vessel of force into existence. As a move action, you can direct the container... | |
| Scorching Ray | close (25 feet + 5 feet/2 levels) | You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional... | |
| Scouring Winds | medium (100 feet + 10 feet/level) | This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the... | |
| Screaming Flames | close (25 feet + 5 feet/2 levels) | A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped... | |
| Screech | 30 feet | You emit a shrill, piercing shriek, startling those around you into dropping their guard.... | |
| Searing Light | medium (100 feet + 10 feet/level) | Focusing divine power like a ray of the sun, you project a blast of light from your open palm.... | |
| Sending | see text | You contact a particular creature with which you are familiar and send a short message of 25... | |
| Shard of Chaos | close (25 feet + 5 feet/2 levels) | You hurl a multicolored shard of congealed chaos from your holy symbol, affecting any one target... | |
| Shatter | close (25 feet + 5 feet/2 levels) | Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single... | |
| Sheet Lightning | medium (100 feet + 10 feet/level) | You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts... | |
| Shield of Darkness | personal | You shield yourself with darkness, reducing the illumination level in your space to magical... | |
| Shield of The Dawnflower | personal | You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack... | |
| Shield of The Dawnflower, Greater | personal | You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack... | |
| Shifting Shadows | medium (100 feet + 10 feet/level) | Waves of shifting shadows obscure the appearance of all creatures caught within the emanation,... | |
| Shining Cord | 30 feet | When you cast this spell, you make a ranged touch attack against a single opponent within 30... | |
| Shocking Grasp | touch | Your successful melee touch attack deals 1d6 points of electricity damage/caster level (maximum... | |
| Shout | 30 feet | You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature... | |
| Shout, Greater | 60 feet | This spell functions like shout, except that the cone deals 10d6 points of sonic damage (or 1d6... | |
| Shroud of Darkness | medium (100 feet + 10 feet/level) | With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of... | |
| Siege Scatter | long (400 feet + 40 feet/level) | A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points... | |
| Sign of Wrath | personal | A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby creatures. All... | |
| Silverlight | touch | As daylight, except the object touched sheds bright silvery light in a 20-foot radius. In... | |
| Sirocco | medium (100 feet + 10 feet/level) | A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point/caster level to... | |
| Smite Abomination | personal | Drawing upon positive energy, you emulate some of a paladin's power to smite undead. Choose one... | |
| Snowball | close (25 feet + 5 feet/2 levels) | You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The... | |
| Sonic Scream | 15 feet | Up to three times during this spell's duration, you can emit a cone of powerful sound as a... | |
| Sonic Thrust | long (400 feet + 40 feet/level) | You produce a sweeping rush of sound that can hurl creatures or objects away from you, like the... | |
| Sound Burst | close (25 feet + 5 feet/2 levels) | You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of... | |
| Spark | close (25 feet + 5 feet/2 levels) | You can make an unattended Fine flammable object catch on fire. This works as if you were using... | |
| Spear of Purity | close (25 feet + 5 feet/2 levels) | You hurl a pure white or golden spear of light from your holy symbol, affecting any one target... | |
| Spellcasting Contract | touch | This spell functions like lesser spellcasting contract, except if the target has 9 HD or more,... | |
| Spellcasting Contract, Greater | touch | This spell functions like lesser spellcasting contract, except if the target has 13 HD or more... | |
| Spellcasting Contract, Lesser | touch | This spell functions exactly like imbue with spell ability, except that you can imbue the target... | |
| Spirit-Bound Blade | touch | You focus emotional energy and weave it into a shroud of hardened ectoplasm around the weapon... | |
| Spiritual Ally | medium (100 feet + 10 feet/level) | An ally made of pure force appears in a single 5-foot square within range. The ally takes the... | |
| Spiritual Squire | medium (100 feet + 10 feet/level) | This spell causes an ally made of pure force to appear in a single 5-foot square within range.... | |
| Spiritual Weapon | medium (100 feet + 10 feet/level) | A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8... | |
| Spontaneous Immolation | medium (100 feet + 10 feet/level) | You point your finger at a creature, causing it to spontaneously burst into flame. The target... | |
| Spotlight | long (400 feet + 40 feet/level) | You create a mobile area of bright light centered on one target while simultaneously suppressing... | |
| Steam Ray Fusillade | personal | For the duration of the spell, you can fire three rays of steam once/round as a standard action... | |
| Stormbolts | 30 feet | When you cast this spell, lightning spills forth from your body in all directions. The bolts do... | |
| Sunbeam | 60 feet | For the duration of this spell, you can use a standard action to evoke a dazzling beam of... | |
| Sunburst | long (400 feet + 40 feet/level) | Sunburst causes a globe of searing radiance to explode silently from a point you select. All... | |
| Suppressing Stone | personal | You infuse arcane power into the focus ioun stone, which must be currently floating around your... | |
| Symbol of Storms | 0 feet (see text) | This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered... | |
| Sympathetic Vibration | touch | By attuning yourself to a freestanding structure, you can create a damaging vibration within it.... | |
| Talismanic Implement | personal | This spell functions as contingency, but you invest a spell whose level doesn't exceed... | |
| Tamer's Lash | 0 feet | A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you... | |
| Telekinetic Charge | close (25 feet + 5 feet/2 levels) | You telekinetically launch an ally across the battlefield to anywhere within this spell's range.... | |
| Telekinetic Projectile | close (25 feet + 5 feet/2 levels) | You fling an object weighing up to 5 pounds at the target. You must succeed at a ranged attack... | |
| Telekinetic Sphere | close (25 feet + 5 feet/2 levels) | This spell functions like resilient sphere, but the creatures or objects caught inside the globe... | |
| Telekinetic Storm | You generate a storm of telekinetic energy that emanates from you, ripping through the spell's... | ||
| Telekinetic Strikes | touch | The touched creature's limbs are charged with telekinetic force. For the duration of the spell,... | |
| Thundering Drums | 15 feet | You strike the ground in front of you, filling the area in front of you with the thunder of... | |
| Thunderstomp | close (25 feet + 5 feet/2 levels) | You stomp your foot or strike your weapon against the ground or floor, creating a ripple of... | |
| Thunderstomp, Greater | 60 feet | This spell functions as thunderstomp, except as noted. It allows you target multiple creatures... | |
| Tiny Hut | 20 feet | You create an unmoving, opaque sphere of force of any color you desire around yourself. Half the... | |
| Torrent of Elemental Rage | A shimmering torrent of raw elemental power springs into existence, originating from your... | ||
| Touch of Combustion | touch | Your successful melee touch attack causes the target to ignite in a violent burst of flame,... | |
| Tracking Mark | long (400 feet + 40 feet/level) | You gain a supernatural ability to detect tracks and other clues left behind by the target. You... | |
| Transfer Familiar | touch | You temporarily grant control of your familiar to another willing creature. You, your familiar,... | |
| Trial By Fire | touch | You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the... | |
| Trial of Fire And Acid | touch | The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6... | |
| Twilight Knife | close (25 feet + 5 feet/2 levels) | You create a darkly sinister floating knife that attacks the same creature as you each round. If... | |
| Unbearable Brightness | personal and 30 feet (see text) | Your body glows with a terrible light. Creatures within 30 feet of you that can see you are... | |
| Unflappable Mien | personal | When a creature attempts to touch you with an attack (such as a touch attack, an unarmed strike,... | |
| Unhallow | touch | Unhallow makes a particular site, building, or structure an unholy site. This has three major... | |
| Unholy Blight | medium (100 feet + 10 feet/level) | You call up unholy power to smite your enemies. The power takes the form of a cold, cloying... | |
| Unholy Sword | touch | This spell allows you to channel the powers of evil into your sword, or any other melee weapon... | |
| Unwelcome Halo | medium (100 feet + 10 feet/level) | This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal... | |
| Veil of Ash | close (25 feet + 5 feet/2 levels) | This spell causes a small cloud of searing, choking ash to appear around the face of the target.... | |
| Vengeful Comets | long (400 feet + 40 feet/level) | This spell causes a number of miniature comets (up to one/four caster levels) to orbit in the... | |
| Violent Misfire | close (25 feet + 5 feet/2 levels) | This spell creates a chaotic charge within the black powder loaded in a target firearm. The next... | |
| Violent Misfire, Greater | medium (100 feet + 10 feet/level) | This spell functions as violent misfire except as noted above. | |
| Vitriolic Mist | personal | This functions as fire shield, except it wreathes you in yellow or green acidic mist instead of... | |
| Volcanic Storm | long (400 feet + 40 feet/level) | Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6... | |
| Vortex | long (400 feet + 40 feet/level) | You create a powerful and immobile whirlpool in any body of liquid large enough to contain the... | |
| Wake of Light | 120 feet | You and your mount lay down a trail of glowing, heavenly mist behind you as you move that makes... | |
| Wall of Ectoplasm | close (25 feet + 5 feet/2 levels) | You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once... | |
| Wall of Fire | medium (100 feet + 10 feet/level) | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Force | close (25 feet + 5 feet/2 levels) | A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily... | |
| Wall of Ice | medium (100 feet + 10 feet/level) | This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version... | |
| Wall of Light | medium (100 feet + 10 feet/level) | An immobile, blinding curtain of white light that blocks line of sight springs into existence.... | |
| Wall of Sound | medium (100 feet + 10 feet/level) | A translucent barrier of pure sound springs into existence. This wall is silent except for a... | |
| Wall of Split Illumination | medium (100 feet + 10 feet/level) | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Water Shield | personal | This spell surrounds you in a spout of clear acid that aids in deflecting attacks and damages... | |
| Whirlwind | long (400 feet + 40 feet/level) | This spell creates a powerful cyclone of raging wind that moves through the air, along the... | |
| Winds of Vengeance | personal | You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds... | |
| Wind Wall | medium (100 feet + 10 feet/level) | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Word of Chaos | 40 feet | Any nonchaotic creature within the area of a word of chaos spell suffers the following ill... | |
| Wrathful Mantle | touch or 5 feet (see text) | A shimmering mantle of light shrouds the subject, light like a torch. The subject of the spell... |
