346 spells

Name ▲ Subschool Save Description
Admonishing Ray none You blast your enemies with rays of nonlethal force. You may fire one ray, plus one additional...
Aggressive Thundercloud Reflex negates A crackling, spherical storm cloud flies in whichever direction you point and deals electricity...
Aggressive Thundercloud, Greater Reflex negates and Fortitude negates (see text) This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity...
Agonize Fortitude negates You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of...
Air Geyser Reflex partial (see text) You create a powerful blast of air capable of flinging an opponent upward. If the target fails...
Alaznist's Jinx Will negates You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on...
Apsu's Shining Scales Will negates (harmless) You envelop your body with silver radiance that manifests as scales surrounding your body,...
Arbitrament Will partial (see text) All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this...
Arcane Concordance none A shimmering, blue and gold radiance surrounds you, enhancing arcane spells cast by your allies...
Archon's Aura Will negates You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a...
Archon's Trumpet Fortitude negates Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the...
Ardor's Onslaught Will partial (see text) You unleash the power of zealous conviction to smite your enemies with a burst of pulsing...
Arrow of Law Will partial (see text) You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a...
Augmenting Wall none (object) You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either...
Ball Lightning Reflex negates You create two globes of lightning that fly in whichever direction you indicate. For every 4...
Battering Blast Reflex partial (see text) You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature...
Beacon of Guilt Will negates (object) (see text) You place an invisible ward upon an object that is triggered the first time a creature tries to...
Bestow Planar Infusion I Fortitude negates (harmless) This spell draws upon the latent planar energy of the caster's surroundings, allowing her to...
Bestow Planar Infusion II Fortitude negates (harmless) This functions as bestow planar infusion I, except that the touched creature gains the improved...
Bestow Planar Infusion III Fortitude negates (harmless) This functions as bestow planar infusion I, except that the touched creature gains the greater...
Betraying Sting Will partial You unleash divine power to smite those who wrongly trusted you. The power takes the form of a...
Biting Words Will negates (harmless) Your voice becomes suffused with magic so that you can harm your opponents with but a word. As a...
Bit of Luck For the spell's duration, the caster gains a reservoir of luck with a total number of points...
Blacklight Will negates or none (object) You create an area of total darkness. The darkness is impenetrable even to darkvision, but you...
Blade Barrier Reflex half or Reflex negates (see text) An immobile, vertical curtain of whirling blades shaped of pure force springs into existence....
Blasphemy Will partial Any nonevil creature within the area of a blasphemy spell suffers the following ill effects. HD...
Blast of Wind Fortitude negates With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce...
Blazing Rainbow none You create a spectrum of multicolored solid light that can be used for one of two effects. Bow:...
Blinding Ray Fortitude negates You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional...
Blistering Invective Reflex partial (see text) You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically...
Blood Crow Strike none Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,...
Blood Song Will negates (harmless) This spell functions as imbue with spell ability, with the following exceptions: only bard...
Bolt of Glory none You fire a ray of positive energy. A creature struck takes varying damage, depending on its...
Borrow Fortune When you make a d20 roll, you may choose to immediately cast this spell to reroll that die...
Breeze Will negates (harmless) You create a light wind that blows against the target, from a direction of your choice. The...
Brightest Light none This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In...
Brilliant Inspiration Will negates (harmless) You open a link between your mind and the subject's mind, giving advice and encouragement for as...
Burn Corruption Reflex half This spell fills the area with violet flames that scour an area clean of life-especially of the...
Burning Arc Reflex half Keleshites brag that they stole this spell from genie-kind thousands of years ago while other...
Burning Entanglement Reflex negates or partial (see text) This spell functions as/entangle, except it sets the foliage on fire. A creature that begins its...
Burning Gaze Fortitude negates (see text) Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance. As a...
Burning Hands Reflex half A cone of searing flame shoots from your fingertips. Any creature in the area of the flames...
Burst Bonds Fortitude half (object) You blast your restraints with divine wrath, dealing 1d6 points of damage/caster level to the...
Burst of Force Fortitude half (see text) With a burst of telekinetic force, you deal 1d6 points of force damage/caster level (maximum...
Burst of Radiance Reflex partial This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are...
Burst With Light see text The target becomes filled with intense magical light, taking 2d6 points of damage as the light...
Caging Bomb Admixture Upon drinking an extract created with this formulae, you make a significant change to your...
Call Lightning Reflex half Immediately upon completion of the spell, and once/round thereafter, you may call down a...
Call Lightning Storm Reflex half This spell functions like call lightning, except that each bolt deals 5d6 points of electricity...
Call the Void Reflex half (see text) This spell surrounds you with an aura of nothingness that channels the mysterious energies of...
Campfire Wall none You can create a barrier around a fire of at least campfire size that shelters everyone inside...
Chain Lightning Reflex half This spell creates an electrical discharge that begins as a single stroke commencing from your...
Chain of Perdition none A floating chain of force with hooks at each end appears within an unoccupied space of your...
Chains of Fire Reflex half This spell functions like chain lightning, except as noted above, and the spell deals fire...
Channel The Gift Will negates (harmless) or none You channel your magical power to fuel the target's spellcasting. The next spell the target...
Chaos Hammer Will partial (see text) You unleash chaotic power to smite your enemies. The power takes the form of a multicolored...
Chord of Shards Reflex negates During your bardic performance, you can strike a chord whose notes transform into a shower of...
Cleanse Positive energy infuses and cleanses your body. This spell cures 4d8 points of damage + 1...
Cleansing Fire none A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough...
Clenched Fist none This spell functions like interposing hand, except that the hand can also push or strike one...
Cold Ice Strike Reflex half You create a shredding flurry of ice slivers, which blast from your hand in a line. The line...
Cone of Cold Reflex half Cone of cold creates an area of extreme cold, originating at your hand and extending outward in...
Consecrate none This spell blesses an area with positive energy. The DC to resist positive channeled energy...
Contact Entity I none You send out a magical message to any eldritch entities of a particular kind within a 100-mile...
Contact Entity II none This spell functions like contact entity I, except that you can contact creatures from the...
Contact Entity III none This spell functions like contact entity II, except that you can contact creatures from the...
Contact Entity IV none This spell functions like contact entity III, except that you can contact creatures from the...
Contagious Flame none You blast several enemies with beams of fire. You may fire three rays, plus one additional ray...
Contingency You can place another spell upon your person so that it comes into effect under some condition...
Contingent Action Will negates (harmless) The target gains an extra action that becomes available when a condition that you dictate is...
Contingent Scroll Will negates (harmless) You transfer the power of a scroll to the target so that it comes into effect under some...
Continual Flame none A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The...
Controlled Fireball Reflex half This spell functions as fireball except you can cause the bead of fire to originate from...
Cosmic Ray Fortitude partial You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch...
Creeping Ice Reflex negates (see text) This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid...
Crown of Glory Will negates You gain a +4 enhancement bonus to Charisma. All creatures with fewer than 8 HD are compelled to...
Crushing Hand none This spell functions as interposing hand, except that it can also grapple one opponent as...
Curse of Night none (see text) By touching the ground, you curse an area to remain in bleak darkness, as the endless night...
Damnation Will half You pass judgment on your enemies' intentions and punish them with holy power. Each creature in...
Dancing Darkness none You create either up to four spheres of darkness that each reduce the illumination level by one...
Dancing Lights none Depending on the version selected, you create up to four lights that resemble lanterns or...
Dark-Light Fortitude partial You evoke a powerful light that affects all sighted creatures that do not posses light...
Darkness none This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes...
Daybreak Arrow Fortitude negates (harmless, object) You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties...
Daylight none You touch an object when you cast this spell, causing the object to shed bright light in a...
Deadeye's Arrow none You create an arrow made of crackling electricity, which you may use for one of two effects....
Deadly Finale Fortitude partial You must have a bardic performance in effect to cast this spell. With a flourish, you...
Deadman's Contingency This spell functions as contingency, except as noted above. This spell also only comes into...
Deafening Song Bolt none Three notes you sing or perform become tangible bolts of arcane energy that shriek across the...
Decapitate Fortitude partial (see text) You can cast this spell only as a response to a confirmed critical hit against the target that...
Deeper Darkness none This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and...
Defensive Shock Electrical energy floods your body, shocking the next creature that touches you. Any creature...
Delayed Blast Fireball Reflex half This spell functions like fireball, except that it is more powerful and can detonate up to 5...
Desecrate none This spell imbues an area with negative energy. The DC to resist negative channeled energy...
Detonate Reflex half You flood yourself with a potent surge of elemental energy. One round after completing the...
Diamond Spray Reflex half A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your...
Dictum none or Will negates (see text) Any nonlawful creature within the area of a dictum spell suffers the following ill effects. HD...
Discordant Blast none You create a wave of thunder and force, either in a 10-foot-radius burst centered on you or in...
Discovery Torch none An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular...
Distracting Cacophony none The air fills with loud and discordant noise, making concentration difficult. Casting a spell in...
Distressing Tone Fortitude negates You create a powerful tone that vibrates living flesh. Targets must save or gain the sickened...
Divine Favor Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon...
Divine Power Calling upon the divine power of your patron, you imbue yourself with strength and skill in...
Dousing Rain none With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the...
Draconic Reservoir Fortitude negates (harmless) Draconic reservoir functions as protection from energy, absorbing 6 points of one type of energy...
Dragon's Breath Reflex half You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy...
Dread Bolt Will partial (see text) You unleash a crackling missile of darkness from your unholy symbol at any one target in range...
Ear-Piercing Scream Fortitude partial (see text) You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1...
Earthquake see text When you cast earthquake, an intense but highly localized tremor rips the ground. The powerful...
Ectoplasmic Eruption Reflex half and Will partial (see text) A cascading avalanche of pale, swirling ectoplasmic matter erupts from a point you select. All...
Ectoplasmic Hand none You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects,...
Ectoplasmic Snare Reflex partial (see text) You unleash a writhing tendril of ectoplasm to grapple or entangle a target creature. You must...
Elemental Assessor none Azata champions developed this spell to deal with fiends with unknown resistances. A ray of...
Elemental Aura Reflex half (see text) This spell forms an aura of energy around you, damaging all those that come near you. Choose an...
Elemental Touch see text Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy...
Emergency Force Sphere none As wall of force, except you create a hemispherical dome of force with hardness 20 and a number...
Etheric Shards Reflex partial or Reflex negates (see text) You harden interpenetrated ethereal substance into deadly transdimensional razors that are...
Explode Head special (see text) You cause incredible pressure to build in the target's head; this spell works only on a creature...
Extreme Buoyancy Will negates The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and...
Faerie Fire none A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles....
Fiery Runes none You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully...
Final Sacrifice Fortitude negates, Reflex half (see text) You disrupt the conjuring energies within a summoned creature, causing it to violently explode....
Fireball Reflex half A fireball spell generates a searing explosion of flame that detonates with a low roar and deals...
Fire Breath Reflex half (see text) Up to thrice during this spell's duration, you can belch forth a cone of fire as a standard...
Fire of Entanglement Reflex partial The next creature you attack using your smite evil class ability is wreathed in flames that...
Fire of Judgment Will partial After casting this spell, the next creature you attack using your smite evil class ability is...
Fire of Vengeance none After casting this spell, the next creature you attack using your smite evil class ability is...
Fire's Friend You cloak yourself in flames that do not harm you or your carried equipment but damage other...
Fire Shield This spell wreathes you in flame and causes damage to each creature that attacks you in melee....
Fire Snake Reflex half You create a sinuous line of flames that you may shape as desired. The fire snake affects one...
Fire Sneeze Reflex half This spell causes you to begin sneezing gouts of fire that can not only set creatures ablaze but...
Fire Storm Reflex half When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame....
Firestream Reflex half A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage...
Flame Blade none A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this...
Flame Strike Reflex half A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of...
Flaming Sphere Reflex negates A burning globe of fire rolls in whichever direction you point and burns those it strikes. It...
Flaming Sphere, Greater Reflex negates (see text) This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any...
Flare Fortitude negates This cantrip creates a burst of light. If you cause the light to burst in front of a single...
Flare Burst Fortitude negates This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from...
Flashfire Reflex negates (object) and Fortitude negates You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage...
Flickering Lights Will negates You cause the illumination in the area to seem to flicker erratically, fluctuating between...
Floating Disk none You create a slightly concave, circular plane of force that follows you about and carries loads...
Flurry of Snowballs Reflex half You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points...
Forcecage Reflex negates This spell creates an immobile, invisible cubical prison composed of either bars of force or...
Forceful Hand none This spell functions as interposing hand, except that it can also pursue and bull rush one...
Forceful Strike Fortitude partial You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural...
Force Hook Charge none You create a hook of force that strikes the target and drags you to a space adjacent to it. Make...
Force Punch Fortitude partial This spell charges your hand with telekinetic force. Your successful melee touch attack deals...
Force Sword none You create a +1 longsword of pure force sized appropriately for you that you can wield or give...
Freezing Sphere Reflex half (see text) Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the...
Frigid Touch none This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6...
Frost Fall Fortitude partial The area of this spell is covered in chilling frost, dealing 2d6 points of cold damage to all...
Frosthammer none You create a warhammer of magically hardened ice and send it hurling toward the target. You must...
Furious Fire Barrage Reflex half Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free...
Gentle Breeze Will negates (harmless) You create a light wind that blows only against the target, from a direction of your choice. The...
Ghost Whip none A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated...
Gozreh's Trident none A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this...
Grasping Hand none This spell functions as interposing hand, except that it can also grapple one opponent you...
Gusting Sphere Fortitude negates (object) or Reflex negates (see text) A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with...
Gust of Wind Fortitude negates This spell creates a severe blast of air (approximately 50 mph) that originates from you,...
Hallow see text Hallow makes a particular site, building, or structure a holy site. This has four major effects....
Heatstroke Fortitude partial (see text) A wavering red ray projects from your finger. You must succeed on a ranged touch attack with the...
Hellfire Ray none (see text) A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for...
Helping Hand none You create the ghostly image of a hand, which you can send to find a creature within 5 miles....
Heroic Fortune Will negates (harmless) This spell grants 1 hero point to the target. This hero point must be spent before the duration...
Heroic Fortune, Mass Will negates (harmless) This spell functions like heroic fortune, except as noted above.
Holy Smite Will partial (see text) You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by...
Holy Sword none This spell allows you to channel holy power into your sword, or any other melee weapon you...
Holy Whisper Fortitude negates (see text) You whisper a single word in the primordial language of good that is anathema to the minions of...
Holy Word Will partial Any nongood creature within the area of a holy word spell suffers the following ill effects. HD...
Horn of Pursuit none You create the sound of a large hunting horn, blowing up to three notes as loud as a roaring...
Hungry Darkness none This spell creates an area of intense blackness, as deeper darkness, but filled with unseen...
Hurricane Blast Reflex negates This spell creates a severe blast of air (approximately 50 mph) that originates from you,...
Hydraulic Push none You call forth a quick blast of water that knocks over and soaks one creature or square. You can...
Hydraulic Torrent none You call forth a powerful stream of water that batters all creatures and obstacles in its path...
Ice Slick Reflex partial (see text) You create a blast of intense cold, coating all solid surfaces in the area with a thin coating...
Ice Storm none Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning...
Icy Prison Reflex partial You trap the target in solid ice 1 inch thick/caster level. If the creature fails its save, it...
Icy Prison, Mass Reflex partial This spell functions as icy prison, except as noted above.
Imbue Army Special Ability none or Will negates (harmless) You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed...
Imbue Hex Will negates (harmless) You transfer a single hex you know to the target, and give that target the ability to use the...
Imbue With Elemental Might Will negates (harmless) This spell functions like imbue with spell ability, except you transfer the use of your...
Imbue with Spell Ability Will negates (harmless) You transfer some of your currently prepared spells, and the ability to cast them, to another...
Implosion Fortitude negates This spell causes a destructive resonance in a corporeal creature's body. Each round you...
Incorporeal Chains none You summon ghostly chains to bind incorporeal creatures. The chains' CMB is equal to your caster...
Interposing Hand none Interposing hand creates a Large magic hand that appears between you and one opponent. This...
Invisibility Purge You surround yourself with a sphere of power with a radius of 5 feet/caster level that negates...
Jolting Portent none The creature you designate is surrounded by a glowing red aura of vengeful fate. Once/round when...
Judgment Light see text An inquisitor may only cast this spell while she has a judgment active. When she does cast this...
Ki Shout Fortitude partial (see text) With a guttural bark, you unleash a sudden blast of sonic energy that strikes your opponent. The...
Last Azlanti's Defending Sword none You create a sword of force that functions as mage's sword except as described here. The sword...
Last Azlanti's Defending Sword, Mass none This spell functions as Aroden's defending sword, except you can create one sword/5 caster...
Lead Anchor Will negates The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and...
Leashed Shackles Reflex negates You create shackles of force that attach to the target's limbs. You designate an object or...
Light none This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot...
Light Lance You create a glorious beam of brilliant radiance that acts as a +1 holy lance suitable for your...
Lightning Arc Reflex half You generate an arc of lightning between two targets. The lightning deals 1d6 points of...
Lightning Bolt Reflex half You release a powerful stroke of electrical energy that deals 1d6 points of electricity...
Lightning Lash Fortitude negates (harmless) You create a crackling lash of unholy lightning that flickers and flashes in your hand like a...
Lightning Lash Bomb Admixture special (see text) Upon drinking an extract created with this formula, you make a significant change to your...
Light Prison Reflex negates Rays of light burst forth from your outstretched hand, encircling each target's space with a...
Litany of Order Will negates By shouting a forceful litany of strictures, you make a chaotic creature more susceptible to the...
Litany of Righteousness Will negates Calling down a litany of anathema, you make an evil more susceptible to the attacks of good...
Litany of Thunder Fortitude negates You call down a thunderous boom upon your enemy. The target becomes deafened until the condition...
Mage's Decree none You speak a short message (up to 25 words), and it is immediately transmitted to each target,...
Mage's Sword none This spell brings into being a shimmering, sword-like plane of force. The sword strikes at any...
Magic Missile none A missile of magical energy darts forth from your fingertip and strikes its target, dealing...
Martial Telekinesis Will negates (see text) You mingle the power of your mind and body to exert force beyond your reach. This spell...
Meteor Swarm none or Reflex half (see text) Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many...
Miracle see text You don't so much cast a miracle as request one. You state what you would like to have happen...
Molten Orb none You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash...
Moonrise Arrow Fortitude negates (harmless, object) You cause ammunition, including shuriken, to glow with faint silvery light. The ammunition...
Morning Sun Fortitude negates, Reflex half (see text) This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a...
Motes of Dusk And Dawn none When you cast this spell, you create up to four motes that shed light or darkness in a...
Mydriatic Spontaneity Will negates You overstimulate the target with alternating flashes of light and shadow within its eyes,...
Mydriatic Spontaneity, Mass Will negates This spell functions as mydriatic spontaneity, except it can affect multiple creatures.
Neutral Buoyancy Will negates The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear...
Night of Blades Reflex half Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the...
Numerological Evocation Reflex half You can use the Path of Numbers to calculate the latent magical energies all around you and fire...
Order's Wrath Will partial (see text) You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid...
Pain Strike Fortitude negates Pain strike racks the targeted creature with agony, inflicting 1d6 points of nonlethal...
Pain Strike, Mass Fortitude negates This spell works like pain strike, except as noted above.
Pale Flame none This spell functions as/produce flame, except that the flames never glow brighter than dim...
Path of The Winds Fortitude negates With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are...
Penumbra Will negates (harmless) This spell keeps the creature or object touched slightly in shadow. The target of this spell...
Piercing Shriek Fortitude negates You emit an ear-splitting shriek which can be heard only by the target of this spell; all other...
Pilfering Hand none You create and control an invisible telekinetic force, manipulating it with either startling...
Pinecone Bomb Reflex half Created by Ghorus when he was working to create the ghorans, pinecone bomb infuses a small...
Poison Breath Fortitude negates You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the...
Polar Ray none A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged...
Prismatic Spray see text This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each...
Produce Flame none Flames as bright as a torch appear in your open hand. The flames harm neither you nor your...
Profane Nimbus You are surrounded by a nimbus of shadow shaped like your god's unholy symbol or a symbol of...
Protective Penumbra Will negates (harmless) This spell keeps the target slightly in shadow. A target with light blindness, light...
Pyrotechnic Eruption Reflex half (see text) The caster causes jets of flame to erupt from the ground and surround the target. The target...
Ray of Frost none A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged...
Rebuke Fortitude partial Your wrathful words cause physical harm to your enemies. Your enemies take 1d8 points of...
Recharge Fortitude negates (object) You restore up to 1 charge/level to a battery or half that number of charges to a technological...
Reflexive Barrier none (harmless) In the blink of an eye, you erect a deflective barrier of force to protect one target. The...
Rend Body I Fortitude partial (see text) You lacerate the body of the target creature with telekinetic force, rending it limb from limb....
Rend Body II Fortitude partial (see text) This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you...
Rend Body III Fortitude partial (see text) This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you...
Rend Body IV Fortitude partial (see text) This functions as/rend body III, but the target takes 1d8 points of damage/caster level (maximum...
Resilient Sphere Reflex negates A globe of shimmering force encloses a creature, provided the creature is small enough to fit...
Resounding Blow Fortitude partial (see text) You must have a melee weapon in hand to cast this spell. On a successful melee attack, your...
Revealing Light none The touched object emits a shimmering light (as per light) that causes shadows to shift...
Ricochet Shot Will negates (harmless, object) You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target...
Ride the Lightning You may transform into lightning as a standard action and instantly travel in a straight line to...
River of Wind Fortitude partial Summoning up the power of the tempest, you direct a current of forceful winds where you please....
Rope Tornado Reflex negates A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it...
Runic Overload see text This spell charges magical runes to an explosive degree. If cast on a creature with magical...
Sacred Nimbus You are surrounded by a nimbus of golden light shaped like your god's holy symbol or a symbol of...
Sacred Space none This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like...
Sanctify Corpse none This spell blesses a corpse with positive energy, preventing it from being turned into an undead...
Saving Finale Will negates (harmless) You must have a bardic performance in effect to cast this spell. With a flourish, you can...
Scoop none You will a small vessel of force into existence. As a move action, you can direct the container...
Scorching Ray none You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional...
Scouring Winds none This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the...
Screaming Flames Reflex half and Will negates (see text) A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped...
Screech Fortitude negates You emit a shrill, piercing shriek, startling those around you into dropping their guard....
Searing Light none Focusing divine power like a ray of the sun, you project a blast of light from your open palm....
Sending none You contact a particular creature with which you are familiar and send a short message of 25...
Shard of Chaos Will partial (see text) You hurl a multicolored shard of congealed chaos from your holy symbol, affecting any one target...
Shatter Will negates (object); Will negates (object) or Fortitude half (see text) Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single...
Sheet Lightning Fortitude partial You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts...
Shield of Darkness none You shield yourself with darkness, reducing the illumination level in your space to magical...
Shield of The Dawnflower see text You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack...
Shield of The Dawnflower, Greater You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack...
Shifting Shadows none (see text) Waves of shifting shadows obscure the appearance of all creatures caught within the emanation,...
Shining Cord Fortitude partial (see text) When you cast this spell, you make a ranged touch attack against a single opponent within 30...
Shocking Grasp none Your successful melee touch attack deals 1d6 points of electricity damage/caster level (maximum...
Shout Fortitude partial, Reflex negates (object) (see text) You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature...
Shout, Greater Fortitude partial, Reflex negates (object) (see text) This spell functions like shout, except that the cone deals 10d6 points of sonic damage (or 1d6...
Shroud of Darkness Will negates With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of...
Siege Scatter Reflex partial (see text) A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points...
Sign of Wrath Reflex half A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby creatures. All...
Silverlight Fortitude partial (see text) As daylight, except the object touched sheds bright silvery light in a 20-foot radius. In...
Sirocco Fortitude partial (see text) A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point/caster level to...
Smite Abomination Drawing upon positive energy, you emulate some of a paladin's power to smite undead. Choose one...
Snowball none You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The...
Sonic Scream Reflex half (see text) Up to three times during this spell's duration, you can emit a cone of powerful sound as a...
Sonic Thrust Will negates (object) or none (see text) You produce a sweeping rush of sound that can hurl creatures or objects away from you, like the...
Sound Burst Fortitude partial You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of...
Spark Fortitude negates (object) You can make an unattended Fine flammable object catch on fire. This works as if you were using...
Spear of Purity Will partial (see text) You hurl a pure white or golden spear of light from your holy symbol, affecting any one target...
Spellcasting Contract Will negates (harmless) This spell functions like lesser spellcasting contract, except if the target has 9 HD or more,...
Spellcasting Contract, Greater Will negates (harmless) This spell functions like lesser spellcasting contract, except if the target has 13 HD or more...
Spellcasting Contract, Lesser Will negates (harmless) This spell functions exactly like imbue with spell ability, except that you can imbue the target...
Spirit-Bound Blade Will negates (harmless, object) You focus emotional energy and weave it into a shroud of hardened ectoplasm around the weapon...
Spiritual Ally none An ally made of pure force appears in a single 5-foot square within range. The ally takes the...
Spiritual Squire none This spell causes an ally made of pure force to appear in a single 5-foot square within range....
Spiritual Weapon none A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8...
Spontaneous Immolation Fortitude half and Reflex negates (see text) You point your finger at a creature, causing it to spontaneously burst into flame. The target...
Spotlight Reflex partial You create a mobile area of bright light centered on one target while simultaneously suppressing...
Steam Ray Fusillade For the duration of the spell, you can fire three rays of steam once/round as a standard action...
Stormbolts Fortitude partial When you cast this spell, lightning spills forth from your body in all directions. The bolts do...
Sunbeam Reflex negates and Reflex half (see text) For the duration of this spell, you can use a standard action to evoke a dazzling beam of...
Sunburst Reflex partial (see text) Sunburst causes a globe of searing radiance to explode silently from a point you select. All...
Suppressing Stone You infuse arcane power into the focus ioun stone, which must be currently floating around your...
Symbol of Storms Reflex half (see text) This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered...
Sympathetic Vibration none (see text) By attuning yourself to a freestanding structure, you can create a damaging vibration within it....
Talismanic Implement This spell functions as contingency, but you invest a spell whose level doesn't exceed...
Tamer's Lash Will partial (see text) A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you...
Telekinetic Charge Will negates (harmless) You telekinetically launch an ally across the battlefield to anywhere within this spell's range....
Telekinetic Projectile none You fling an object weighing up to 5 pounds at the target. You must succeed at a ranged attack...
Telekinetic Sphere Reflex negates (object) This spell functions like resilient sphere, but the creatures or objects caught inside the globe...
Telekinetic Storm Fortitude partial (see text) You generate a storm of telekinetic energy that emanates from you, ripping through the spell's...
Telekinetic Strikes Will negates (harmless) The touched creature's limbs are charged with telekinetic force. For the duration of the spell,...
Thundering Drums Fortitude partial You strike the ground in front of you, filling the area in front of you with the thunder of...
Thunderstomp none You stomp your foot or strike your weapon against the ground or floor, creating a ripple of...
Thunderstomp, Greater none This spell functions as thunderstomp, except as noted. It allows you target multiple creatures...
Tiny Hut none You create an unmoving, opaque sphere of force of any color you desire around yourself. Half the...
Torrent of Elemental Rage Reflex half A shimmering torrent of raw elemental power springs into existence, originating from your...
Touch of Combustion Reflex negates (see text) Your successful melee touch attack causes the target to ignite in a violent burst of flame,...
Tracking Mark Will negates You gain a supernatural ability to detect tracks and other clues left behind by the target. You...
Transfer Familiar none You temporarily grant control of your familiar to another willing creature. You, your familiar,...
Trial By Fire none You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the...
Trial of Fire And Acid Fortitude half (see text) The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6...
Twilight Knife none You create a darkly sinister floating knife that attacks the same creature as you each round. If...
Unbearable Brightness none and Reflex partial (see text) Your body glows with a terrible light. Creatures within 30 feet of you that can see you are...
Unflappable Mien see text When a creature attempts to touch you with an attack (such as a touch attack, an unarmed strike,...
Unhallow see text Unhallow makes a particular site, building, or structure an unholy site. This has three major...
Unholy Blight Will partial You call up unholy power to smite your enemies. The power takes the form of a cold, cloying...
Unholy Sword none This spell allows you to channel the powers of evil into your sword, or any other melee weapon...
Unwelcome Halo Will negates This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal...
Veil of Ash Fortitude negates This spell causes a small cloud of searing, choking ash to appear around the face of the target....
Vengeful Comets none This spell causes a number of miniature comets (up to one/four caster levels) to orbit in the...
Violent Misfire Will negates (object) This spell creates a chaotic charge within the black powder loaded in a target firearm. The next...
Violent Misfire, Greater Will negates (object) This spell functions as violent misfire except as noted above.
Vitriolic Mist This functions as fire shield, except it wreathes you in yellow or green acidic mist instead of...
Volcanic Storm none Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6...
Vortex Reflex negates (see text) You create a powerful and immobile whirlpool in any body of liquid large enough to contain the...
Wake of Light none You and your mount lay down a trail of glowing, heavenly mist behind you as you move that makes...
Wall of Ectoplasm none and Will negates (see text) You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once...
Wall of Fire none An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the...
Wall of Force none A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily...
Wall of Ice Reflex negates (see text) This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version...
Wall of Light Fortitude partial (see text) An immobile, blinding curtain of white light that blocks line of sight springs into existence....
Wall of Sound none A translucent barrier of pure sound springs into existence. This wall is silent except for a...
Wall of Split Illumination none An immobile curtain of illumination springs into existence. When created, one side of the wall...
Water Shield This spell surrounds you in a spout of clear acid that aids in deflecting attacks and damages...
Whirlwind Reflex negates (see text) This spell creates a powerful cyclone of raging wind that moves through the air, along the...
Winds of Vengeance You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds...
Wind Wall none (see text) An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength....
Word of Chaos none or Will negates (see text) Any nonchaotic creature within the area of a word of chaos spell suffers the following ill...
Wrathful Mantle Will negates (harmless) A shimmering mantle of light shrouds the subject, light like a torch. The subject of the spell...