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Class: Hunter
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Descriptor
Range
Duration
Target: Other
Verbal
Somatic
Material
Focus
Divine Focus
308 spells
| Name â–˛ | School | Subschool | Hunter Level | Description |
|---|---|---|---|---|
| Absorbing Inhalation | transmutation | 4 | You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely... | |
| Abstemiousness | transmutation | 1 | Sometimes Irori smiles on his worshipers, granting them a reprieve from physical hunger. This... | |
| Abundant Ammunition | conjuration | summoning | 1 | When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or... |
| Aerial Tracks | divination | 3 | You cause the air in the area to ripple where creatures have flown through it up to 1 day... | |
| Aggressive Thundercloud | evocation | 2 | A crackling, spherical storm cloud flies in whichever direction you point and deals electricity... | |
| Aggressive Thundercloud, Greater | evocation | 4 | This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity... | |
| Alarm | abjuration | 1 | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Alluring Spores | conjuration | creation | 2 | This spell creates a burst of spores that weaken the mind. Creatures within the area must... |
| Ally Across Time | conjuration | summoning | 1 | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Alter River | transmutation | 4 | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Alter Winds | transmutation | 1 | You subtly enhance or diminish the effects of natural winds within the spell's area, which is an... | |
| Antilife Shell | abjuration | 6 | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Antiplant Shell | abjuration | 4 | The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within... | |
| Antitech Field | abjuration | 6 | You bring into being a mobile, hemispherical energy field that prevents technological objects,... | |
| Aquatic Cavalry | conjuration | summoning | 2 | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Aquatic Trail | divination | 2 | You use divination magic to enhance the underwater trails in the area around you, allowing you... | |
| Aqueous Orb | conjuration | creation | 3 | You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb... |
| Arboreal Hammer | transmutation | 4 | This spell animates a tree's branch and directs it against your foes. At caster level 10th or... | |
| Army Across Time | conjuration | summoning | 3 | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Arrow Eruption | conjuration | creation | 2 | You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the... |
| Ash Storm | conjuration | creation | 3 | Driving ash blocks all sight (even darkvision) within the spell's area of effect, and falling... |
| Ball Lightning | evocation | 4 | You create two globes of lightning that fly in whichever direction you indicate. For every 4... | |
| Blast Barrier | transmutation | 3 | Originally used by the winter witches on the field of battle in the early days of Irrisen, blast... | |
| Blast of Wind | evocation | 4 | With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce... | |
| Blazing Rainbow | evocation | 6 | You create a spectrum of multicolored solid light that can be used for one of two effects. Bow:... | |
| Bleeding Strike | necromancy | 1 | You imbue a slashing melee weapon with the ability to create a bleeding wound. As a free action... | |
| Blessing of the Mole | transmutation | 3 | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Blight | necromancy | 4 | This spell withers a single plant of any size. An affected plant creature takes 1d6 points of... | |
| Bountiful Banquet | conjuration | creation | 4 | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Brittle Portal | transmutation | 2 | This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface... | |
| Brow Gasher | necromancy | 2 | You imbue a slashing melee weapon with the ability to deal a gruesome head wound. When the... | |
| Burning Disarm | transmutation | 1 | This spell causes a metal object to instantly become red hot. A creature holding the item may... | |
| Burning Entanglement | evocation | 3 | This spell functions as/entangle, except it sets the foliage on fire. A creature that begins its... | |
| Burning Sands | conjuration | creation | 1 | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand... |
| Burst of Nettles | conjuration | 3 | You release a burst of barbed, acid-filled nettles. Creatures caught in the burst take 3d6... | |
| Burst of Radiance | evocation | 2 | This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are... | |
| Calistria's Guardian Wasps | conjuration | summoning | 3 | You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in... |
| Call Animal | enchantment | compulsion | 1 | This spell calls the nearest wild animal of a particular type you designate (provided the... |
| Call Lightning | evocation | 3 | Immediately upon completion of the spell, and once/round thereafter, you may call down a... | |
| Call Lightning Storm | evocation | 5 | This spell functions like call lightning, except that each bolt deals 5d6 points of electricity... | |
| Calm Air | abjuration | 4 | This spell calms the air and disperses fog, dust, and other particles. The wind force in the... | |
| Campfire Wall | evocation | 2 | You can create a barrier around a fire of at least campfire size that shelters everyone inside... | |
| Carve Passage | transmutation | 5 | You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice... | |
| Cave Fangs | conjuration | creation | 5 | You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out... |
| Chameleon Stride, Greater | illusion | glamer | 3 | This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it... |
| Chill Metal | transmutation | 2 | Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw.... | |
| Clear Grove | transmutation | 2 | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Climbing Beanstalk | conjuration | creation | 2 | You cause a thick, sturdy beanstalk to sprout from the ground and grow upward to a height of 10... |
| Cloud of Seasickness | conjuration | creation | 2 | This spell functions like stinking cloud, except as noted above and that the vapors make... |
| Commune With Plane | divination | 4 | You become one with the plane around you, attaining knowledge of the surrounding territory. You... | |
| Control Vermin | transmutation | 2 | You and a number of allies less than or equal to your caster level designated upon casting can... | |
| Control Water | transmutation | 4 | This spell has two different applications, both of which control water in different ways. The... | |
| Control Winds | transmutation | 5 | You alter wind force in the area surrounding you. You can make the wind blow in a certain... | |
| Crafter's Nightmare | necromancy | haunted | 2 | You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt... |
| Create Drug | conjuration | creation | 3 | The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour,... |
| Create Holds | transmutation | 3 | You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of... | |
| Create Water | conjuration | creation | 0 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Creeping Ice | evocation | 4 | This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid... | |
| Curse Terrain | necromancy | 4 | By touching the ground, you curse the land with four unnatural hazards. This functions as lesser... | |
| Curse Terrain, Greater | necromancy | 6 | By touching the ground, you curse the land with six unnatural hazards. This functions as lesser... | |
| Curse Terrain, Lesser | necromancy | 2 | By touching the ground, you curse the land with three unnatural hazards, as the minor perilous... | |
| Damp Powder | transmutation | 1 | This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any... | |
| Dancing Lantern | transmutation | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Darkvault | abjuration | 5 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Deadeye's Arrow | evocation | 1 | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Defoliate | necromancy | 1 | You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or... | |
| Desperate Weapon | conjuration | creation | 1 | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Destroy Robot | transmutation | 5 | You attempt to destroy any one robot in range. When you cast this spell, your hand crackles with... | |
| Detect Aberration | divination | 1 | This spell functions like detect animals or plants, except it detects creatures of the aberration type. | |
| Detect Animals or Plants | divination | 1 | You can detect a particular kind of animal or plant in a cone emanating out from you in whatever... | |
| Detect Magic | divination | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Radiation | divination | 1 | You detect radiation in the surrounding area. You see radioactive auras as a glowing green... | |
| Detect Snares and Pits | divination | 1 | You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of... | |
| Detect The Faithful | divination | 1 | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Determine Depth | divination | 2 | With a touch, you can determine the exact thickness of a wall, ceiling, or other solid barrier,... | |
| Diminish Plants | transmutation | 3 | This spell has two versions. Prune Growth: This version of the spell causes normal vegetation... | |
| Dispel Magic | abjuration | 4 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Dousing Rain | evocation | 2 | With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the... | |
| Eagle Aerie | conjuration | summoning | 6 | You summon a flight of giant eagles (one/3 caster levels, maximum of six; Bestiary 118) to ferry... |
| Eagle Eye | divination | 2 | Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you,... | |
| Earth Tremor | transmutation | 3 | You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.... | |
| Echo | illusion | figment | 1 | You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in... |
| Enlarge Tail | transmutation | 1 | When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack... | |
| Entangle | transmutation | 1 | This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of... | |
| Entice Fey, Lesser | conjuration | calling | 4 | This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to... |
| Eroding Ray | transmutation | 2 | You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it... | |
| Escape Alarm | abjuration | 2 | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Euphoric Cloud | conjuration | creation | 2 | You create a bank of fog similar to that created by fog cloud except its vapors are... |
| Expeditious Construction | conjuration | creation | 1 | You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet... |
| Expeditious Excavation | transmutation | 1 | You can excavate and move earth, dust, and sand up to the size of a 5-foot cube. If you are... | |
| Explosion of Rot | necromancy | 4 | You call forth a burst of decay that ravages all creatures in the area. Even nonliving creatures... | |
| Faerie Fire | evocation | 1 | A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles.... | |
| Fire Seeds | conjuration | creation | 6 | Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you... |
| Fire Snake | evocation | 5 | You create a sinuous line of flames that you may shape as desired. The fire snake affects one... | |
| Flame Blade | evocation | 2 | A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this... | |
| Flame Steed | conjuration | creation | 4 | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Flame Strike | evocation | 4 | A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of... | |
| Flaming Sphere | evocation | 2 | A burning globe of fire rolls in whichever direction you point and burns those it strikes. It... | |
| Flaming Sphere, Greater | evocation | 4 | This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any... | |
| Flare | evocation | 0 | This cantrip creates a burst of light. If you cause the light to burst in front of a single... | |
| Flare Burst | evocation | 1 | This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from... | |
| Flashfire | evocation | 3 | You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage... | |
| Flash Flood | conjuration | creation | 6 | You call forth a fast-moving wave that batters all creatures in its path and leaves the target... |
| Flurry of Snowballs | evocation | 2 | You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points... | |
| Fog Cloud | conjuration | creation | 2 | A bank of fog billows out from the point you designate. The fog obscures all sight, including... |
| Frigid Souls | necromancy | haunted | 3 | You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga... |
| Frost Fall | evocation | 2 | The area of this spell is covered in chilling frost, dealing 2d6 points of cold damage to all... | |
| Garden of Peril | conjuration | creation | 2 | Vividly colored poisonous mushrooms instantly spring into existence in squares you select. The... |
| Geomessage | illusion | figment | 3 | You create a written message of 50 words or fewer, or else an image, a drawing, or a similar... |
| Geyser | conjuration | creation | 4 | You cause a column of boiling water to spring forth from any horizontal surface, knocking over... |
| Giant Vermin | transmutation | 4 | You turn a number of normal-sized centipedes, scorpions, or spiders into their giant... | |
| Globe of Tranquil Water | abjuration | 4 | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Goodberry | transmutation | 1 | Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of... | |
| Gozreh's Trident | evocation | 2 | A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this... | |
| Gravel Vortex | conjuration | creation | 4 | You create a hail of tiny pieces of rock and dust that batter and scrape against all things in... |
| Gravity Sphere | transmutation | 6 | You affect the local gravity field in a 30-foot-radius sphere around the spell's designated... | |
| Grove of Respite | conjuration | creation | 4 | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Gusting Sphere | evocation | 2 | A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with... | |
| Gust of Wind | evocation | 2 | This spell creates a severe blast of air (approximately 50 mph) that originates from you,... | |
| Hairline Fractures | transmutation | 1 | With a single touch, you create temporary hairline fractures in a piece of stone or a creature... | |
| Half-Blood Extraction | transmutation | 5 | You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc... | |
| Hallow | evocation | 5 | Hallow makes a particular site, building, or structure a holy site. This has four major effects.... | |
| Handy Grapnel | transmutation | 1 | You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of... | |
| Hanspur's Flotsam Vessel | conjuration | creation | 1 | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Harvest Season | abjuration | 2 | You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of... | |
| Healing Token | conjuration | healing | 2 | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Heat Metal | transmutation | 2 | Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving... | |
| Heatstroke | evocation | 3 | A wavering red ray projects from your finger. You must succeed on a ranged touch attack with the... | |
| Heavy Water | transmutation | 4 | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hidden Spring | transmutation | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Hide Campsite | illusion | glamer | 2 | You make the area around a campsite appear to be a thicket of untouched and forbidding foliage,... |
| Horn of Pursuit | evocation | 1 | You create the sound of a large hunting horn, blowing up to three notes as loud as a roaring... | |
| Hungry Earth | transmutation | 5 | The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.... | |
| Hunter's Howl | necromancy | 1 | With a single primal howl, you strike fear in your opponents. Until the end of the spell's... | |
| Hydraulic Torrent | evocation | 3 | You call forth a powerful stream of water that batters all creatures and obstacles in its path... | |
| Hydrophobia | necromancy | 3 | Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the... | |
| Ice Armor | transmutation | 1 | You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,... | |
| Ice Slick | evocation | 2 | You create a blast of intense cold, coating all solid surfaces in the area with a thin coating... | |
| Ice Spears | conjuration | 3 | Favored by the spellcasters of Irrisen, this potent spell can disrupt spellcasters, topple... | |
| Ice Storm | evocation | 4 | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Ignoble Form | transmutation | polymorph | 2 | The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes... |
| Improve Trap | transmutation | 2 | When this spell is cast upon a trap, it improves one specific element of the trap chosen at the... | |
| Infuse Effigy | necromancy | 4 | This spell infuses an effigy with a powerful curse that targets a specific type of creature... | |
| Insect Plague | conjuration | summoning | 5 | You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,... |
| Insect Scouts | divination | 2 | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Insect Spies | divination | 3 | You summon one or more glossy black beetles, which have a measure of intelligence and make for... | |
| Insect Spies, Greater | divination | 6 | As insect spies, but you can also borrow the senses of the summoned insects. As a move action,... | |
| Invisibility Alarm | abjuration | 1 | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Ironbloom Sprouts | transmutation | 1 | This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms... | |
| Iron Stake | conjuration | creation | 2 | This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged... |
| Ironwood | transmutation | 6 | Ironwood is a magical substance created by druids from normal wood. While remaining natural wood... | |
| Irradiate | conjuration | creation | 4 | The spell's area of effect floods with dangerous radiation. The strength of the radiation you... |
| Jatembe's Ire | transmutation | 6 | The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate... | |
| Kiss of the First World | transmutation | 4 | This spell-a favorite of fey spellcasters-is traditionally bestowed with a kiss, though all... | |
| Lament of Summer's Last Breath | abjuration | 2 | You wrap the target in a mantle of summery air, within which the ambient temperature never falls... | |
| Leshy Swarm | conjuration | summoning | 3 | You call out to nearby nature spirits and grant them temporary plant bodies. These creatures are... |
| Life Blast | necromancy | 3 | This spell must be cast in an area with vegetation or it has no effect. When you cast this... | |
| Life Current | conjuration | healing | 3 | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Lightning Lash | evocation | 2 | You create a crackling lash of unholy lightning that flickers and flashes in your hand like a... | |
| Lily Pad Stride | transmutation | 3 | Your every footstep creates aquatic plants capable of supporting your weight and that of any... | |
| Liveoak | transmutation | 6 | This spell turns an oak tree into a protector or guardian. The spell can only be cast on a... | |
| Locate Portal | divination | 1 | When this spell is active, you feel a mental pull in the direction of any active or operable... | |
| Mad Monkeys | conjuration | summoning | 3 | You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your... |
| Magic Boulder | transmutation | 2 | This spell works like magic stone, except you transmute as many as three boulders (rocks up to... | |
| Magic Stone | transmutation | 1 | You transmute as many as three pebbles, which can be no larger than sling bullets, so that they... | |
| Mirage | illusion | figment | 3 | You create an image of a pool of water, a group of standing stones, a cove, an island, or... |
| Move Earth | transmutation | 6 | Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving... | |
| Mudball | conjuration | creation | 1 | When you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy's... |
| Mud Buddy | conjuration | creation | 2 | You create a Small minion out of mud, and it obeys your commands. The mud buddy has AC 12, 10... |
| Named Bullet | divination | 3 | You imbue the target with deadly accuracy against a selected creature type (and subtype for... | |
| Named Bullet, Greater | divination | 4 | This spell functions like named bullet, except it deals 2 extra points of damage/caster level... | |
| Nauseating Dart | conjuration | creation | 1 | You spit a poisonous stinger around the size of a quill at a creature within range, as though... |
| Night of Blades | evocation | 4 | Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the... | |
| Oasis | transmutation | 5 | This spell functions in any natural terrain on the Material Plane. It redirects the flow of... | |
| Obscure Poison | abjuration | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Obscuring Mist | conjuration | creation | 1 | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Obsidian Flow | transmutation | 4 | You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area... | |
| Outbreak | necromancy | 2 | You cause any diseased creatures in the area to become extremely contagious. Any affected... | |
| Pale Flame | evocation | 2 | This spell functions as/produce flame, except that the flames never glow brighter than dim... | |
| Path of The Winds | evocation | 6 | With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are... | |
| Peace Bond | abjuration | 1 | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Pernicious Pranksters | conjuration | summoning | 5 | You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.... |
| Pinecone Bomb | evocation | 2 | Created by Ghorus when he was working to create the ghorans, pinecone bomb infuses a small... | |
| Plague Storm | necromancy | 6 | You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with... | |
| Planar Inquiry | conjuration | calling | 3 | Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings... |
| Planetarium | illusion | figment | 2 | You project an image of the night sky based on your current location and the local time,... |
| Planned Assault | transmutation | 4 | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Plant Growth | transmutation | 3 | Plant growth has different effects depending on the version chosen. Overgrowth: This effect... | |
| Poison Breath | evocation | 6 | You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the... | |
| Produce Flame | evocation | 1 | Flames as bright as a torch appear in your open hand. The flames harm neither you nor your... | |
| Purify Food and Drink | transmutation | 0 | This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water... | |
| Quench | transmutation | 3 | Quench is often used to put out forest fires and other conflagrations. It extinguishes all... | |
| Raging Rubble | transmutation | 3 | You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area... | |
| Rain of Frogs | conjuration | summoning | 3 | This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm... |
| Ray of Sickening | necromancy | 1 | This spell functions as ray of exhaustion, except the target is sickened if it fails its save... | |
| Redcap's Touch | transmutation | 4 | You infuse the target with the blood used as a material component, imparting malicious power. As... | |
| Reinvigorating Wind | enchantment | compulsion | 3 | You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected... |
| Release The Hounds | conjuration | summoning | 5 | This spell summons a pack of canines that respond to the spellcaster's commands and act in... |
| Repel Vermin | abjuration | 3 | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Repel Wood | transmutation | 6 | Waves of energy roll forth from you, moving in the direction that you determine, causing all... | |
| Residual Tracking | divination | 1 | By touching a footprint, you receive a clear mental image of the person or creature that made... | |
| Rising Water | conjuration | 3 | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| River of Wind | evocation | 4 | Summoning up the power of the tempest, you direct a current of forceful winds where you please.... | |
| Riversight | divination | scrying | 2 | You can view events transpiring along a natural watercourse you touch. You can see anything on... |
| Roaming Pit | conjuration | creation | 6 | This spell functions as create pit, except the pit is capable of movement. As a move action, you... |
| Rock Whip | conjuration | creation | 1 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Rope Tornado | evocation | 4 | A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it... | |
| Ropeweave | transmutation | 2 | You cause the target rope to grow in length and weave itself into one of several forms, each of... | |
| Sand Table | divination | 3 | Sand table allows you to create a scale model of the battlefield surrounding your position,... | |
| Sawtooth Terrain | transmutation | 5 | This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to... | |
| Scrying | divination | scrying | 4 | You can observe a creature at any distance. If the subject succeeds on a Will save, the spell... |
| Seed Spies | divination | 2 | This spell functions as insect spies, except it creates wafting seeds with magical intellect... | |
| Selective Alarm | abjuration | 2 | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Sensory Amplifier | divination | 4 | You open the minds of all creatures near you and enhance their sensory receptors. All living... | |
| Shackle | conjuration | creation | 2 | You summon a set of Small or Medium masterwork restraints into being. When you cast this spell,... |
| Sheet Lightning | evocation | 3 | You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts... | |
| Shield Speech, Greater | abjuration | 4 | This spell functions as shield speech, except all creatures within the dome may communicate with... | |
| Shifting Sand | transmutation | 3 | You cause an earthen or sandy surface to shift and churn within the area. The shifting sand... | |
| Shillelagh | transmutation | 1 | Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack... | |
| Sickening Entanglement | transmutation | 2 | This spell functions as entangle, except the plants are coated with an irritating sap that... | |
| Siege Scatter | evocation | 4 | A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points... | |
| Sirocco | evocation | 6 | A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point/caster level to... | |
| Sleet Storm | conjuration | creation | 3 | Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to... |
| Snake Staff | transmutation | 5 | With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes... | |
| Snare | transmutation | 2 | This spell enables you to make a snare that functions as a magic trap. The snare can be made... | |
| Snowball | evocation | 1 | You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The... | |
| Soften Earth and Stone | transmutation | 2 | When this spell is cast, all natural, undressed earth or stone in the spell's area is softened.... | |
| Solidify Earth | transmutation | 2 | Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing... | |
| Soothing Mud | conjuration | healing | 3 | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Source Severance | abjuration | 6 | You create an invisible barrier that surrounds you and moves with you, inhibiting one category... | |
| Spectral Scout | conjuration | creation | 3 | You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which... |
| Spellstaff | transmutation | 6 | You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can... | |
| Spike Growth | transmutation | 2 | Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without... | |
| Spike Stones | transmutation | 4 | Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that... | |
| Spirit Call | enchantment | 1 | You call out to nature spirits associated with your spirit (not your wandering spirit) if you... | |
| Spit Venom | transmutation | 3 | You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes... | |
| Steady Saddle | transmutation | 1 | A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any... | |
| Stone Call | conjuration | creation | 2 | A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning... |
| Stone Discus | conjuration | creation | 2 | You create a stone discus, which flies at an enemy. You can create one discus, plus one... |
| Stone Shape | transmutation | 3 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stone Shield | conjuration | creation | 1 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Sturdy Tree Fort | transmutation | 4 | You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness... | |
| Summon Flight of Eagles | conjuration | summoning | 4 | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Summon Giant Ally I | conjuration | summoning | 6 | This spell functions as summon nature's ally VI, except its casting time is shorter and you can... |
| Summon Kami | conjuration | summoning | 5 | This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin,... |
| Summon Minor Ally | conjuration | summoning | 1 | This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller... |
| Summon Nature's Ally 1 | conjuration | summoning | 1 | This spell summons to your side a natural creature (typically an animal, fey, magical beast,... |
| Summon Nature's Ally 2 | conjuration | summoning | 2 | This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or... |
| Summon Nature's Ally 3 | conjuration | summoning | 3 | This spell functions like summon nature's ally I, except that you can summon one 3rd-level... |
| Summon Nature's Ally 4 | conjuration | summoning | 4 | This spell functions like summon nature's ally I, except that you can summon one 4th-level... |
| Summon Nature's Ally 5 | conjuration | summoning | 5 | This spell functions like summon nature's ally I, except that you can summon one 5th-level... |
| Summon Nature's Ally 6 | conjuration | summoning | 6 | This spell functions like summon nature's ally I, except that you can summon one 6th-level... |
| Summon Stampede | conjuration | summoning | 6 | You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction... |
| Summon Swarm | conjuration | summoning | 2 | You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures... |
| Summon Totem Creature | conjuration | summoning | 3 | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Swarm of Fangs | conjuration | summoning | 3 | You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot... |
| Sword To Snake | transmutation | 4 | When you make an undulating gesture using your hand, the target item changes slightly in shape... | |
| Sylvan Hideaway | conjuration | creation | 3 | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Symbol of Storms | evocation | 3 | This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered... | |
| Tactical Formation | abjuration | 4 | This spell increases the effectiveness of a group's formation in battle. When cast, all... | |
| Tamer's Lash | evocation | 1 | A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you... | |
| Tar Ball | transmutation | 2 | You create a sticky ball of burning tar that you can hurl at your enemies as a ranged attack. If... | |
| Tar Pool | transmutation | 6 | You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take... | |
| Tears To Wine | transmutation | 1 | Legend claims runelords used this spell to literally benefit from drinking the tears of their... | |
| Terraform | transmutation | 6 | You alter the area's terrain and climate to a new terrain and climate type appropriate to the... | |
| Thirsting Entanglement | transmutation | 4 | This spell functions as entangle, except the plants latch on to targets and drain away their... | |
| Thorn Javelin | conjuration | creation | 1 | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Thorn Snare | transmutation | 3 | This spell functions just like the spell snare but those caught in it take 1 point of damage per... | |
| Thorny Entanglement | transmutation | 3 | This spell functions as entangle, except the plants also grow thorns and can fling them up to 15... | |
| Thunderstomp, Greater | evocation | 3 | This spell functions as thunderstomp, except as noted. It allows you target multiple creatures... | |
| Tidal Surge | conjuration | creation | 5 | If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a... |
| Transmute Mud to Rock | transmutation | 5 | This spell permanently transforms normal mud or quicksand of any depth into soft stone... | |
| Transmute Rock to Mud | transmutation | 5 | This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud.... | |
| Traveling Dream | divination | scrying | 4 | This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall... |
| Tripvine | transmutation | 1 | You animate a rope, vine, or similar object so that it attempts to trip any creature that comes... | |
| Unbreakable Heart | enchantment | compulsion | 1 | The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that... |
| Underbrush Decoy | transmutation | 1 | You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check... | |
| Undetectable Trap | illusion | glamer | 2 | You shroud a single trap with a powerful illusion to make it more difficult to locate. Spells... |
| Unhallow | evocation | 5 | Unhallow makes a particular site, building, or structure an unholy site. This has three major... | |
| Unlife Current | conjuration | healing | 3 | This functions as life current except you infuse the current with negative energy, so it heals... |
| Vengeful Comets | evocation | 3 | This spell causes a number of miniature comets (up to one/four caster levels) to orbit in the... | |
| Venomous Bolt | necromancy | 3 | You infuse a single arrow or crossbow bolt with natural venom as you fire it. In addition to its... | |
| Vile Dog Transformation | transmutation | polymorph | 5 | You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save... |
| Virulent Miasma | necromancy | 3 | Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease.... | |
| Volcanic Storm | evocation | 4 | Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6... | |
| Wall of Brine | conjuration | creation | 3 | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Wall of Fire | evocation | 5 | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Light | evocation | 5 | An immobile, blinding curtain of white light that blocks line of sight springs into existence.... | |
| Wall of Stone | conjuration | creation | 6 | This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1... |
| Wall of Thorns | conjuration | creation | 5 | A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing... |
| Warp Metal | transmutation | 4 | You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Watchful Animal | divination | scrying | 4 | You place a scrying sensor on your animal companion or familiar. This allows the animal... |
| Waters of Lamashtu | conjuration | creation | 3 | This spell generates what appears to be clear, pure water, but it is in fact a foul secretion... |
| Weaken Powder | transmutation | 1 | Ammunition in the target firearm generates less of an explosive charge when fired. With such... | |
| Web Shelter | conjuration | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| What Grows Within | necromancy | 6 | By speaking the name "Xhamen-Dor," you infuse yourself with the essence of the Inmost Blot and... | |
| Whip of Ants | conjuration | summoning | 6 | This spell functions as whip of spiders, except it summons army ants, and any creature you... |
| Whip of Centipedes | conjuration | summoning | 5 | This spell functions as whip of spiders, except it summons centipedes, and any creature you... |
| Whip of Spiders | conjuration | summoning | 2 | You summon hundreds of Diminutive spiders, which cling together in the form of a whip made for a... |
| Wilderness Soldiers | transmutation | 2 | You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you... | |
| Wind Wall | evocation | 2 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Wing Bounty | conjuration | creation | 2 | Your wings sprout a variety of colorful and flavorful berries. Each berry functions as if... |
| Winter Grasp | conjuration | creation | 2 | Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to... |
| Woodland Rune | abjuration | 3 | Created by Ghorus as a safety measure to limit his enemies’ movements, this spell allows you to... | |
| Wood Shape | transmutation | 2 | Wood shape enables you to form one existing piece of wood into any shape that suits your... | |
| Zone of Foul Flames | transmutation | 4 | The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite... |
