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School: transmutation
Subschool
Class: Occultist
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- Arcanist [499]
- Wizard [501]
- Sorcerer [497]
- Witch [258]
- Magus [176]
- Bard [152]
- Skald [150]
- Summoner [93]
- Unsummoner [83]
- Bloodrager [130]
- Shaman [170]
- Druid [311]
- Hunter [320]
- Ranger [151]
- Cleric [250]
- Oracle [249]
- Warpriest [230]
- Inquisitor [112]
- Antipaladin [64]
- Paladin [75]
- Alchemist [208]
- Investigator [207]
- Psychic [191]
- Mesmerist [48]
- Occultist [166] ×
- Spiritualist [54]
- Medium [69]
Descriptor
Duration
Verbal
Somatic
Material
Focus
Divine Focus
166 spells
| Name ▲ | Subschool | Occultist Level | Description |
|---|---|---|---|
| Accelerate Poison | 2 | You hasten the onset of poison in the target. If the poison normally has an onset time, its... | |
| Age Resistance | 4 | This spell functions as lesser age resistance, except you ignore the Strength, Dexterity, and... | |
| Age Resistance, Greater | 5 | This spell functions as lesser age resistance, except you ignore all Strength, Dexterity, and... | |
| Age Resistance, Lesser | 3 | You ignore the physical detriments of being middle-aged. This spell does not cause you to look... | |
| Air Step | 2 | This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you... | |
| Air Walk | 4 | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | 5 | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Alter Winds | 1 | You subtly enhance or diminish the effects of natural winds within the spell's area, which is an... | |
| Animate Objects | 6 | You imbue inanimate objects with mobility and a semblance of life. Each such animated object... | |
| Ant Haul | 1 | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | 2 | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Aroden's Spellsword | 4 | When you cast this spell on a weapon, you cause an extradimensional space to open within the... | |
| Artificer's Curse | 6 | You temporarily suppress the most powerful qualities of a magical item. This item can be any... | |
| Assume Appearance | polymorph | 3 | This spell functions similarly to alter self, except for the following differences. You assume... |
| Assume Appearance, Greater | polymorph | 4 | This spell functions similar to assume appearance, except that you can imitate a creature even... |
| Awaken Construct | 5 | You amplify the animating force of a construct to more closely resemble a true soul, granting... | |
| Badger's Ferocity | 2 | This functions like keen edge, except it affects multiple weapons and requires your... | |
| Billowing Skirt | 2 | A skirt, kilt, or gown you are wearing enables you to control your falls through the air. A... | |
| Bloodhound | 3 | You gain the scent special quality, including the ability to track by scent. You receive a +8... | |
| Borrow Corruption | 3 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Bowstaff | 2 | The bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be... | |
| Break | 1 | You can attempt to break or at least damage any one Medium or smaller object within range. If... | |
| Break, Greater | 6 | You release a burst of destructive energy. Each Medium or smaller object in the area gains the... | |
| Certain Grip | 2 | The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on... | |
| Charge Object | 1 | You charge an item with minor psychic energy. The item can be detected by the detect psychic... | |
| Chill Metal | 2 | Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw.... | |
| Codespeak | 2 | Upon casting this spell, all recipients gain the ability to speak a new language. This language... | |
| Control Construct | 6 | You wrest the control of a construct from its master. For as long as you concentrate, you can... | |
| Control Winds | 5 | You alter wind force in the area surrounding you. You can make the wind blow in a certain... | |
| Countless Eyes | 3 | The target sprouts extra eyes all over its body, including on the back of its head. It gains... | |
| Crafter's Curse | 1 | The target of crafter's curse takes a -5 penalty on all Craft skill checks while the spell lasts. | |
| Crafter's Fortune | 1 | The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check. | |
| Cup of Dust | 3 | You curse the target with a thirst no drink can quench. On a failed saving throw, the target... | |
| Daggermark's Exchange | 3 | You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your... | |
| Darkvision | 2 | The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and... | |
| Darkvision, Communal | 3 | This spell functions like darkvision, except you may divide the duration in 1-hour intervals... | |
| Darkvision, Greater | 4 | This spell functions as darkvision, except the target's darkvision has a range of 120 feet. | |
| Deft Digits | 3 | You animate the target of the spell, manipulating the glove with your own hand from a distance.... | |
| Disfiguring Touch | 2 | With a touch, you cause the victim of this spell to suffer a painful curse that causes it to... | |
| Disintegrate | 6 | A thin, green ray springs from your pointing finger. You must make a successful ranged touch... | |
| Dongun Shaper's Touch | 3 | You create an alchemical residue on your hands that allows you to reshape any nonmagical,... | |
| Echolocation | 4 | You can perceive the world by creating high-pitched noises and listening to their echoes. This... | |
| Effortless Armor | 2 | Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by... | |
| Enemy Hammer | 6 | You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must... | |
| Energy Siege Shot | 5 | This spell transforms any ammunition fired by the target ranged siege engine into ammunition... | |
| Energy Siege Shot, Greater | 6 | This spell functions like energy shot, except it can target siege engines of any size, not just... | |
| Enlarge Person | 1 | This spell causes instant growth of a humanoid creature, doubling its height and multiplying its... | |
| Enter Image | 2 | You gain a dim impression of the activities around any object bearing your face or form and can... | |
| Erase | 1 | Erase removes writings of either magical or mundane nature from a scroll or from one or two... | |
| Expeditious Retreat | 1 | This spell increases your base land speed by 30 feet. This adjustment is treated as an... | |
| Fabricate | 5 | You convert material of one sort into a product that is of the same material. Creatures or magic... | |
| Fear The Sun | 2 | Each target that fails its saving throw gains light blindness, as/the universal monster rule.... | |
| Feast of Ashes | 2 | You curse the target with a hunger no food can assuage. On a failed saving throw, the target... | |
| Feather Fall | 1 | The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which... | |
| Flame Arrow | 3 | This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling... | |
| Fly | 3 | The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if... | |
| Fool's Gold (AA) | 2 | You cast this spell on one or more gold pieces, which make those who have them more vulnerable... | |
| Forced Mutation | 3 | The body of the target creature twists and distorts, reshaping into a grotesque figure. Because... | |
| Full Pouch | 3 | You cast this spell as you draw out a consumable alchemical item to use. The object must be an... | |
| Funereal Weapon | 1 | You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. An affected... | |
| Gaseous Form | 3 | The subject and all its gear become insubstantial, misty, and translucent. Its material armor... | |
| Ghostbane Dirge | 2 | The target coalesces into a semi-physical form for a short period of time. While subject to the... | |
| Ghostbane Dirge, Mass | 5 | This spell functions as ghostbane dirge, except that it affects multiple targets. | |
| Ghost Brand | 3 | You alter the fundamental substance of a single object up to 2 cubic feet/level in size and at... | |
| Glide | 2 | You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet... | |
| Grappling Scarf | 1 | A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible... | |
| Grasping Vine | 2 | You cause a long, thin vine to sprout from your body—typically from the center of your chest or... | |
| Gravity Bow | 1 | Gravity bow significantly increases the weight and density of arrows or bolts fired from your... | |
| Haste | 3 | The transmuted creatures move and act more quickly than normal. This extra speed has several... | |
| Heart of The Metal | 3 | You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on... | |
| Heat Metal | 2 | Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving... | |
| Hidden Knowledge | 2 | This subtle but useful spell allows you to safeguard important knowledge-even from yourself.... | |
| Hostile Levitation | 3 | You levitate the target a few inches off the ground, removing solid footing and halving the... | |
| Huntmaster's Spear | 2 | Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When... | |
| Invoke Deity | 6 | By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that... | |
| Ironwood | 6 | Ironwood is a magical substance created by druids from normal wood. While remaining natural wood... | |
| Irregular Size | 3 | You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in... | |
| Jury-Rig | 1 | When you cast this spell, a spectral force binds a broken weapon together, relieving the broken... | |
| Kalistocrat's Nightmare | 2 | You temporarily curse a creature so its touch lessens the value of coins it touches. While under... | |
| Keen Edge | 3 | This spell makes a weapon magically keen, improving its ability to deal telling blows. This... | |
| Keen Senses | 1 | The subject gains a +2 competence bonus on Perception checks and gains low-light vision.... | |
| Knock | 2 | Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane... | |
| Knock, Mass | 6 | Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once. | |
| Lead Blades | 1 | Lead blades increases the momentum and density of your melee weapons just as they strike a foe.... | |
| Levitate | 2 | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A... | |
| Liberating Command | 1 | If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to... | |
| Longshot | 1 | This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any... | |
| Mage Hand | 0 | You point your finger at an object and can lift it and move it at will from a distance. As a... | |
| Magic Siege Engine | 2 | This spell permits an indirect fire siege engine to bombard its targets with greater accuracy,... | |
| Magic Siege Engine, Greater | 4 | This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an... | |
| Magic Vestment | 3 | You imbue a suit of armor or a shield with an enhancement bonus of +1/four caster levels... | |
| Magic Weapon | 1 | Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement... | |
| Magic Weapon, Greater | 3 | This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on... | |
| Majestic Image | 4 | You cast your consciousness into a single object within range that bears your likeness, as if... | |
| Make Whole | 2 | This spell functions as mending, except that it repairs 1d6 points of damage/level when cast on... | |
| Malfunction | 4 | This functions as confusion, except it only affects constructs, and instead of babbling... | |
| Mark of Buoyancy | 3 | You cause the touched object to become lighter than air, such that it floats if not weighted... | |
| Masterwork Transformation | 2 | You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a... | |
| Mending | 0 | This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has... | |
| Message | 0 | You can whisper messages and receive whispered replies. Those nearby can hear these messages... | |
| Mirror Hideaway | 2 | You transform a mirror into a portal to an extradimensional space. The space can hold as many as... | |
| Mirror Polish | 1 | You polish a metal item until it is reflective enough to be used as a mirror. This does not... | |
| Mirror Transport | 4 | This spell functions as mirror hideaway, except any creature that enters the target mirror can... | |
| Negate Aroma | 1 | With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents.... | |
| Open/Close | 0 | You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or... | |
| Overland Flight | 5 | This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if... | |
| Parchment Swarm | 4 | When you cast this spell, you quickly tear a parchment into shreds, releasing the flying... | |
| Particulate Form | 5 | The targets' physical forms undergo a bizarre transformation. They look and function normally,... | |
| Pass without Trace | 1 | The subject or subjects of this spell do not leave footprints or a scent trail while moving.... | |
| Perceive Cues | 2 | Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For... | |
| Planar Adaptation | 4 | Planar adaptation grants you immunity to the harmful environmental effects of a particular plane... | |
| Planar Adaptation, Mass | 6 | This spell functions like planar adaptation, except as noted above. | |
| Purify Food and Drink | 0 | This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water... | |
| Quick Change | polymorph | 2 | If you have the change shape special quality, you can revert to your true form as a swift... |
| Rags To Riches | 3 | The target object is enhanced to function as a masterwork item. In addition to any bonuses for... | |
| Rapid Repair | 4 | The targeted construct gains fast healing 5. This does not stack with any fast healing the... | |
| Reduce Person | 1 | This spell causes instant diminution of a humanoid creature, halving its height, length, and... | |
| Refine Improvised Weapon | 1 | You transform an improvised weapon into an equivalent simple or martial weapon of masterwork... | |
| Reinforce Armaments | 1 | You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile... | |
| Reinforce Armaments, Communal | 2 | This spell functions like reinforce armaments, except you divide the duration in 10-minute... | |
| Revenant Armor | 4 | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Rigor Mortis | 4 | The joints of a creature affected by this spell stiffen and swell, making movement painful and... | |
| Rope Trick | 2 | When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises... | |
| Ropeweave | 2 | You cause the target rope to grow in length and weave itself into one of several forms, each of... | |
| Rotgut | 2 | You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or... | |
| Rune of Rule | 2 | Investigations into the ancient and mysterious traditions of the seven virtues of rule of the... | |
| Rusting Grasp | 4 | Any iron or iron alloy item you touch crumbles into rust. If the item is so large that it cannot... | |
| Scribe's Binding | polymorph | 6 | Hermea's benevolent Council of Enlightenment uses this spell to humanely preserve their... |
| Sculpted Cape | 1 | Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has... | |
| Secret Page | 3 | Secret page alters the contents of a page so that it appears to be something entirely different.... | |
| Shrink Item | 3 | You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its... | |
| Silk To Steel | 2 | You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without... | |
| Slough | 4 | The target takes 1d4 points of Constitution damage each round as its skin loosens and splits.... | |
| Slow | 3 | An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this... | |
| Spider Climb | 2 | The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a... | |
| Spider Climb, Communal | 3 | This spell functions like spider climb, except you divide the duration in 10-minute intervals... | |
| Spirit Share | 1 | This spell was first created as a minor parlor trick, but adventuring Caydenites have repurposed... | |
| Splinter Spell Resistance | 2 | You create an aura around the target weapon that weakens a foe's magical defenses. The first... | |
| Statue | 6 | A statue spell turns the subject to solid stone, along with any garments and equipment worn or... | |
| Stone Shape | 3 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Sundering Shards | 1 | You channel power into a melee weapon. If the weapon's wielder destroys an item with a... | |
| Surefoot Boots | 2 | You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase... | |
| Symbol of Slowing | 3 | This spell functions as symbol of death, except all creatures within 60 feet of a symbol of... | |
| Tail Current | 3 | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | 3 | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Tears To Wine | 1 | Legend claims runelords used this spell to literally benefit from drinking the tears of their... | |
| Telekinesis | 5 | You move objects or creatures by concentrating on them. Depending on the version selected, the... | |
| Telekinetic Assembly | 2 | You assemble a siege engine, using up to one fewer worker/2 caster levels you possess. You can... | |
| Temporary Graft | 3 | You temporarily graft a dismembered body part onto yourself. You must have the body part in your... | |
| Transfiguring Touch | 6 | You create an alchemical residue on your hands that gradually converts a touched, unattended,... | |
| Transformation | 6 | You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your... | |
| Transmute Mud to Rock | 5 | This spell permanently transforms normal mud or quicksand of any depth into soft stone... | |
| Transmute Rock to Mud | 5 | This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud.... | |
| Treasure Stitching | 4 | You can transform all objects placed on a cloth into an embroidered, two-dimensional... | |
| Unerring Weapon | 2 | This spell causes a weapon to veer closer to vital areas, improving the result of a critical... | |
| Versatile Weapon | 2 | You transform the physical makeup of a weapon as you desire. This spell functions like greater... | |
| Violent Accident | 2 | You curse the target to suffer a violent accident within the next 24 hours. You have no control... | |
| Vocal Alteration | 1 | You alter the target's voice to something else. For example, you could make the target's voice... | |
| Waft | 5 | You make the targets light enough to be carried by wind. Creatures affected by this spell suffer... | |
| Warp Metal | 4 | You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Warp Wood | 2 | You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Weapon of Awe | 2 | You transform a single weapon into an awe-inspiring instrument. The weapon gains a +2 sacred... | |
| Winged Sword | 2 | The weapon targeted by this spell grows small feathered wings. For the duration of the spell,... | |
| Wizened Appearance | polymorph | 1 | You polymorph your target to look like an older version of itself. You select how much older... |
| Wood Shape | 2 | Wood shape enables you to form one existing piece of wood into any shape that suits your... | |
| Youthful Appearance | polymorph | 1 | You make your target look like a younger version of itself. You select how much younger it looks... |
