Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
School: transmutation
Subschool
Class: Psychic
- Add column
- Clear ×
- Arcanist [499]
- Wizard [501]
- Sorcerer [497]
- Witch [258]
- Magus [176]
- Bard [152]
- Skald [150]
- Summoner [93]
- Unsummoner [83]
- Bloodrager [130]
- Shaman [170]
- Druid [311]
- Hunter [320]
- Ranger [151]
- Cleric [250]
- Oracle [249]
- Warpriest [230]
- Inquisitor [112]
- Antipaladin [64]
- Paladin [75]
- Alchemist [208]
- Investigator [207]
- Psychic [191] ×
- Mesmerist [48]
- Occultist [166]
- Spiritualist [54]
- Medium [69]
Descriptor
Range
Duration
Target
Save
Verbal
Somatic
Material
Focus
Divine Focus
191 spells
| Name ▲ | Subschool | Psychic Level | Description |
|---|---|---|---|
| Acute Senses | 2 | The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at... | |
| Adhesive Blood | 2 | Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or... | |
| Adjustable Polymorph | polymorph | 4 | This spell functions as alter self, except you can as a swift action alter the disguise (within... |
| Age Resistance | 6 | This spell functions as lesser age resistance, except you ignore the Strength, Dexterity, and... | |
| Age Resistance, Greater | 7 | This spell functions as lesser age resistance, except you ignore all Strength, Dexterity, and... | |
| Age Resistance, Lesser | 4 | You ignore the physical detriments of being middle-aged. This spell does not cause you to look... | |
| Air Breathing | 3 | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Alter Self | polymorph | 2 | When you cast this spell, you can assume the form of any Small or Medium creature of the... |
| Amplify Stench | 2 | You amplify your natural stench special ability-its save DC increases by 2, and creatures that... | |
| Ancestral Regression | polymorph | 2 | The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness... |
| Anchored Step | 3 | Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to... | |
| Animal Aspect | polymorph | 2 | You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and... |
| Animal Aspect, Greater | polymorph | 4 | This spell functions like animal aspect, except you can either gain two aspects at once or one... |
| Animate Objects | 6 | You imbue inanimate objects with mobility and a semblance of life. Each such animated object... | |
| Animate Rope | 1 | You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch... | |
| Ant Haul | 1 | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | 2 | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Assume Appearance | polymorph | 3 | This spell functions similarly to alter self, except for the following differences. You assume... |
| Assume Appearance, Greater | polymorph | 4 | This spell functions similar to assume appearance, except that you can imitate a creature even... |
| Awaken Construct | 6 | You amplify the animating force of a construct to more closely resemble a true soul, granting... | |
| Bear's Endurance | 2 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Bear's Endurance, Mass | 6 | Mass bear's endurance works like bear's endurance, except that it affects multiple creatures. | |
| Blink | 3 | You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as... | |
| Blood Armor | 2 | Your blood becomes as hard as iron upon contact with air. Each time you take at least 5 points... | |
| Blood Blaze | 2 | The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite... | |
| Blood Scent | 3 | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Boiling Blood | 2 | The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point... | |
| Borrow Corruption | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Borrow Skill | 1 | You borrow one of the target's known skills. After touching the subject, you can make a single... | |
| Break | 1 | You can attempt to break or at least damage any one Medium or smaller object within range. If... | |
| Break, Greater | 6 | You release a burst of destructive energy. Each Medium or smaller object in the area gains the... | |
| Bull's Strength | 2 | The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the... | |
| Bull's Strength, Mass | 6 | This spell functions like bull's strength, except that it affects multiple creatures. | |
| Buoyancy | 2 | The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot... | |
| Burst of Adrenaline | 1 | You draw upon your body's inner reserves of strength, leaving you winded. When you are about to... | |
| Burst of Insight | 1 | You plumb the depths of your mind for insight, leaving you momentarily frazzled. When you are... | |
| Burst of Speed | 3 | Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are... | |
| Calcific Touch | 4 | Your touch progressively transmutes the substance of creatures you touch into stone. Once/round,... | |
| Cat's Grace | 2 | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Cat's Grace, Mass | 6 | This spell functions like cat's grace, except that it affects multiple creatures. | |
| Charge Object | 1 | You charge an item with minor psychic energy. The item can be detected by the detect psychic... | |
| Chill Metal | 2 | Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw.... | |
| Codespeak | 2 | Upon casting this spell, all recipients gain the ability to speak a new language. This language... | |
| Condensed Ether | 4 | You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This... | |
| Countless Eyes | 3 | The target sprouts extra eyes all over its body, including on the back of its head. It gains... | |
| Cup of Dust | 3 | You curse the target with a thirst no drink can quench. On a failed saving throw, the target... | |
| Curse of Burning Sleep | 4 | You place a curse upon the target that triggers 1 hour after the next time it falls asleep. When... | |
| Daggermark's Exchange | 3 | You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your... | |
| Darkvision | 2 | The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and... | |
| Darkvision, Communal | 3 | This spell functions like darkvision, except you may divide the duration in 1-hour intervals... | |
| Darkvision, Greater | 4 | This spell functions as darkvision, except the target's darkvision has a range of 120 feet. | |
| Deft Digits | 3 | You animate the target of the spell, manipulating the glove with your own hand from a distance.... | |
| Devolution | 3 | This spell causes an eidolon to lose one evolution plus one additional evolution for every five... | |
| Diminish Resistance | 2 | You weaken a creature's resistance against one energy type you select: acid, cold, electricity,... | |
| Disfiguring Touch | 2 | With a touch, you cause the victim of this spell to suffer a painful curse that causes it to... | |
| Disintegrate | 6 | A thin, green ray springs from your pointing finger. You must make a successful ranged touch... | |
| Dust Form | polymorph | 6 | Upon casting this spell, you keep your relative form, but you and your equipment become composed... |
| Eagle's Splendor | 2 | The transmuted creature becomes more poised, articulate, and personally forceful. The spell... | |
| Eagle's Splendor, Mass | 6 | This spell functions like eagle's splendor, except that it affects multiple creatures. | |
| Echolocation | 5 | You can perceive the world by creating high-pitched noises and listening to their echoes. This... | |
| Effortless Armor | 2 | Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by... | |
| Elude Time | 7 | You place yourself in a state of suspended animation, similar to temporal stasis. At the time of... | |
| Enemy Hammer | 6 | You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must... | |
| Enlarge Person | 1 | This spell causes instant growth of a humanoid creature, doubling its height and multiplying its... | |
| Enlarge Person, Mass | 4 | This spell functions like enlarge person, except that it affects multiple creatures. | |
| Enter Image | 3 | You gain a dim impression of the activities around any object bearing your face or form and can... | |
| Erase | 1 | Erase removes writings of either magical or mundane nature from a scroll or from one or two... | |
| Ethereal Jaunt | 6 | You become ethereal, along with your equipment. For the duration of the spell, you are in the... | |
| Etherealness | 8 | This spell functions like ethereal jaunt, except that you and other willing creatures joined by... | |
| Excruciating Deformation | polymorph | 3 | Your touch attack causes your target to become painfully malformed. Its limbs twist and buckle,... |
| Expeditious Retreat | 1 | This spell increases your base land speed by 30 feet. This adjustment is treated as an... | |
| Extreme Flexibility | 2 | You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat... | |
| Eyes of The Void | 4 | You gain darkvision, the ability to see 60 feet even in total darkness, including that created... | |
| Fabricate | 5 | You convert material of one sort into a product that is of the same material. Creatures or magic... | |
| Fabricate Disguise | 1 | You change outfits or create a disguise out of materials you are wearing or carrying... | |
| False Age | 2 | Half-elves are accustomed to aging at a different rate from those close to them and can... | |
| Fear The Sun | 2 | Each target that fails its saving throw gains light blindness, as/the universal monster rule.... | |
| Feast of Ashes | 2 | You curse the target with a hunger no food can assuage. On a failed saving throw, the target... | |
| Feather Fall | 1 | The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which... | |
| Feather Step | 1 | For the duration of this spell, the subject ignores the adverse movement effects of difficult... | |
| Feather Step, Mass | 3 | As feather step, except this spell affects multiple creatures. | |
| First World Revisions | polymorph | 2 | This spell functions as ancestral regression, except as noted above and as follows. The wayang... |
| Fleshy Facade | polymorph | 2 | The target's flesh fills out and gains a healthy, natural color. This gives the target the... |
| Flexile Curse | 5 | You curse your target with a withering aura that degrades its armor and shield (if any). This... | |
| Fluid Form | 6 | When you cast this spell, your body takes on a slick, oily appearance. For the duration of this... | |
| Fly | 3 | The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if... | |
| Fly, Mass | 7 | This spell functions as fly (Core Rulebook 284), save that it can target numerous creatures and... | |
| Fool's Gold (AA) | 1 | You cast this spell on one or more gold pieces, which make those who have them more vulnerable... | |
| Forced Quiet | 1 | With a gesture, you muffle sound around the target, making it unable to yell or otherwise make... | |
| Form of The Alien Dragon I | polymorph | 7 | You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon... |
| Form of The Alien Dragon II | polymorph | 8 | This spell functions as/form of the alien dragon I, except it also allows you to assume the form... |
| Form of The Alien Dragon III | polymorph | 9 | This spell functions as/form of the alien dragon II, except it also allows you to take the form... |
| Fox's Cunning | 2 | The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the... | |
| Fox's Cunning, Mass | 6 | This spell functions like fox's cunning, except that it affects multiple creatures. | |
| Frightful Aspect | polymorph | 8 | You become a larger, awful version of yourself. You grow to size Large, and take on features... |
| Gaseous Form | 3 | The subject and all its gear become insubstantial, misty, and translucent. Its material armor... | |
| Glide | 2 | You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet... | |
| Half-Blood Extraction | 5 | You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc... | |
| Haste | 3 | The transmuted creatures move and act more quickly than normal. This extra speed has several... | |
| Heat Metal | 2 | Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving... | |
| Hidden Knowledge | 2 | This subtle but useful spell allows you to safeguard important knowledge-even from yourself.... | |
| Hidden Speech | 2 | You greatly enhance the ability of the subjects to communicate hidden messages to each other.... | |
| Hostile Levitation | 3 | You levitate the target a few inches off the ground, removing solid footing and halving the... | |
| Human Potential | 2 | The target shares in humanity's great potential as encouraged by Aroden. The target chooses one... | |
| Human Potential, Mass | 6 | This spell functions like human potential, except it affects multiple creatures. Each target can... | |
| Innocuous Shape | polymorph | 4 | This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1... |
| Iron Body | 8 | This spell transforms your body into living iron, which grants you several powerful resistances... | |
| Ironskin | 2 | Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement... | |
| Jump | 1 | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Jury-Rig | 1 | When you cast this spell, a spectral force binds a broken weapon together, relieving the broken... | |
| Kinetic Reverberation | 2 | This spell converts the momentum and force from melee attacks made against the target of the... | |
| Knock | 2 | Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane... | |
| Knock, Mass | 6 | Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once. | |
| Lend Path | 5 | You temporarily transfer one of your mythic path abilities to another creature, which can use it... | |
| Levitate | 2 | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A... | |
| Liberating Command | 1 | If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to... | |
| Lightfingers | 1 | A flutter of subtle, telekinetic force causes your target to drop a single nonmagical carried... | |
| Long Arm | 1 | Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet. | |
| Longshot | 1 | This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any... | |
| Mage Hand | 0 | You point your finger at an object and can lift it and move it at will from a distance. As a... | |
| Make Whole | 2 | This spell functions as mending, except that it repairs 1d6 points of damage/level when cast on... | |
| Mark of Buoyancy | 3 | You cause the touched object to become lighter than air, such that it floats if not weighted... | |
| Meld into Stone | 3 | Meld into stone enables you to meld your body and possessions into a single block of stone. The... | |
| Mending | 0 | This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has... | |
| Message | 0 | You can whisper messages and receive whispered replies. Those nearby can hear these messages... | |
| Mirror Hideaway | 2 | You transform a mirror into a portal to an extradimensional space. The space can hold as many as... | |
| Mirror Strike | 1 | You briefly alter the flow of time to split a melee attack into two attacks. Before the end of... | |
| Mirror Transport | 4 | This spell functions as mirror hideaway, except any creature that enters the target mirror can... | |
| Monkey Fish | 1 | Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb... | |
| Open/Close | 0 | You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or... | |
| Overland Flight | 5 | This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if... | |
| Overstimulate | 2 | You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going... | |
| Owl's Wisdom | 2 | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Owl's Wisdom, Mass | 6 | This spell functions like owl's wisdom, except that it affects multiple creatures. | |
| Particulate Form | 7 | The targets' physical forms undergo a bizarre transformation. They look and function normally,... | |
| Passwall | 5 | You create a passage through wooden, plaster, or stone walls, but not through metal or other... | |
| Perceive Cues | 2 | Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For... | |
| Persistent Vigor | 4 | You are filled with a persistent vigor. You gain fast healing 2 and are immune to bleed effects... | |
| Phasic Challenge | 8 | You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at... | |
| Planar Adaptation | 4 | Planar adaptation grants you immunity to the harmful environmental effects of a particular plane... | |
| Planar Adaptation, Mass | 6 | This spell functions like planar adaptation, except as noted above. | |
| Polypurpose Panacea | 1 | This creates one of several cantrip-level effects relating to your health, well-being, and... | |
| Pyrotechnics | 2 | Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke,... | |
| Recharge Innate Magic | 1 | You channel magic energy into your own aura, recharging your innate magic abilities. You regain... | |
| Reduce Person | 1 | This spell causes instant diminution of a humanoid creature, halving its height, length, and... | |
| Reduce Person, Mass | 4 | This spell functions like reduce person, except that it affects multiple creatures. | |
| Resilient Reservoir | 4 | This spell creates a magical well of retribution that a caster can unleash with blinding speed.... | |
| Resinous Skin | 3 | You coat your body with a resinous substance, protecting you from attacks and binding weapons... | |
| Resonating Word | 7 | You speak a terrible word of power, setting up potentially lethal vibrations in the chosen... | |
| Restore Mythic Power | 3 | By laying your hands on the target, you're able to transfer some of your mythic essence to the... | |
| Reverse Gravity | 7 | This spell reverses gravity in an area, causing unattached objects and creatures in the area to... | |
| Rigor Mortis | 4 | The joints of a creature affected by this spell stiffen and swell, making movement painful and... | |
| Rope Trick | 2 | When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises... | |
| Savage Maw | 2 | Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain... | |
| Sculpt Simulacrum | 2 | You create cosmetic changes to a simulacrum, similar to disguise self, except the changes are... | |
| Shadowy Haven | 4 | This spell functions like rope trick, except the point of entry is through a 5-foot-square... | |
| Share Glory | 3 | You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for... | |
| Shrink Item | 3 | You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its... | |
| Slough | 5 | The target takes 1d4 points of Constitution damage each round as its skin loosens and splits.... | |
| Slow | 3 | An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this... | |
| Sonic Form | polymorph | 6 | Upon casting this spell, you keep your relative shape, but you and your equipment are... |
| Spider Climb | 2 | The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a... | |
| Spider Climb, Communal | 3 | This spell functions like spider climb, except you divide the duration in 10-minute intervals... | |
| Splinter Spell Resistance | 2 | You create an aura around the target weapon that weakens a foe's magical defenses. The first... | |
| Steal Breath | 2 | You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use... | |
| Strangling Hair | 3 | Your hair animates and extends to grapple and constrict an opponent. Make a grapple check... | |
| Sundering Shards | 1 | You channel power into a melee weapon. If the weapon's wielder destroys an item with a... | |
| Telekinesis | 4 | You move objects or creatures by concentrating on them. Depending on the version selected, the... | |
| Telekinetic Assembly | 2 | You assemble a siege engine, using up to one fewer worker/2 caster levels you possess. You can... | |
| Telekinetic Maneuver | 3 | This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm,... | |
| Temporal Divergence | 7 | This spell allows you to witness two divergent decisions and choose which to pursue. Upon... | |
| Temporal Stasis | 8 | You must succeed on a melee touch attack. You place the subject into a state of suspended... | |
| Terraform | 7 | You alter the area's terrain and climate to a new terrain and climate type appropriate to the... | |
| Time Shudder | 2 | You cause a ripple in time that affects all creatures in the area. At the start of each... | |
| Time Stop | 9 | This spell seems to make time cease to flow for everyone but you. In fact, you speed up so... | |
| Touch Injection | 3 | You must hold an elixir, infused extract, poison, or potion in hand as you cast this spell. The... | |
| Transfer Regeneration | 3 | You bestow your regenerative abilities on the target. Your regeneration stops functioning for... | |
| Transformation | 6 | You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your... | |
| Transmute Blood To Acid | 9 | You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels... | |
| Twisted Space | 2 | You distort the space around a creature, twisting the path of its melee attacks unpredictably,... | |
| Unerring Weapon | 1 | This spell causes a weapon to veer closer to vital areas, improving the result of a critical... | |
| Versatile Weapon | 3 | You transform the physical makeup of a weapon as you desire. This spell functions like greater... | |
| Virtue | 0 | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Vocal Alteration | 1 | You alter the target's voice to something else. For example, you could make the target's voice... | |
| Warp Metal | 4 | You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Water Breathing | 3 | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Water Walk | 3 | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Water Walk, Communal | 4 | This spell functions like water walk, except you divide the duration in 10-minute intervals... | |
| Whispering Wind | 2 | You send a message or sound on the wind to a designated spot. The whispering wind travels to a... | |
| Wizened Appearance | polymorph | 1 | You polymorph your target to look like an older version of itself. You select how much older... |
| Youthful Appearance | polymorph | 1 | You make your target look like a younger version of itself. You select how much younger it looks... |
