Level for Psychic: –

191 spells

Name ▲ Subschool Psychic Level Description
Acute Senses 2 The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at...
Adhesive Blood 2 Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or...
Adjustable Polymorph polymorph 4 This spell functions as alter self, except you can as a swift action alter the disguise (within...
Age Resistance 6 This spell functions as lesser age resistance, except you ignore the Strength, Dexterity, and...
Age Resistance, Greater 7 This spell functions as lesser age resistance, except you ignore all Strength, Dexterity, and...
Age Resistance, Lesser 4 You ignore the physical detriments of being middle-aged. This spell does not cause you to look...
Air Breathing 3 The transmuted creatures can breathe air freely. Divide the duration evenly among all the...
Alter Self polymorph 2 When you cast this spell, you can assume the form of any Small or Medium creature of the...
Amplify Stench 2 You amplify your natural stench special ability-its save DC increases by 2, and creatures that...
Ancestral Regression polymorph 2 The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness...
Anchored Step 3 Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to...
Animal Aspect polymorph 2 You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and...
Animal Aspect, Greater polymorph 4 This spell functions like animal aspect, except you can either gain two aspects at once or one...
Animate Objects 6 You imbue inanimate objects with mobility and a semblance of life. Each such animated object...
Animate Rope 1 You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch...
Ant Haul 1 The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core...
Ant Haul, Communal 2 This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),...
Assume Appearance polymorph 3 This spell functions similarly to alter self, except for the following differences. You assume...
Assume Appearance, Greater polymorph 4 This spell functions similar to assume appearance, except that you can imitate a creature even...
Awaken Construct 6 You amplify the animating force of a construct to more closely resemble a true soul, granting...
Bear's Endurance 2 The affected creature gains greater vitality and stamina. The spell grants the subject a +4...
Bear's Endurance, Mass 6 Mass bear's endurance works like bear's endurance, except that it affects multiple creatures.
Blink 3 You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as...
Blood Armor 2 Your blood becomes as hard as iron upon contact with air. Each time you take at least 5 points...
Blood Blaze 2 The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite...
Blood Scent 3 You greatly magnify the target's ability to smell the presence of blood. The target is...
Boiling Blood 2 The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point...
Borrow Corruption 4 You touch a creature with at least one manifestation from a corruption (see page 14). You...
Borrow Skill 1 You borrow one of the target's known skills. After touching the subject, you can make a single...
Break 1 You can attempt to break or at least damage any one Medium or smaller object within range. If...
Break, Greater 6 You release a burst of destructive energy. Each Medium or smaller object in the area gains the...
Bull's Strength 2 The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the...
Bull's Strength, Mass 6 This spell functions like bull's strength, except that it affects multiple creatures.
Buoyancy 2 The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot...
Burst of Adrenaline 1 You draw upon your body's inner reserves of strength, leaving you winded. When you are about to...
Burst of Insight 1 You plumb the depths of your mind for insight, leaving you momentarily frazzled. When you are...
Burst of Speed 3 Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are...
Calcific Touch 4 Your touch progressively transmutes the substance of creatures you touch into stone. Once/round,...
Cat's Grace 2 The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4...
Cat's Grace, Mass 6 This spell functions like cat's grace, except that it affects multiple creatures.
Charge Object 1 You charge an item with minor psychic energy. The item can be detected by the detect psychic...
Chill Metal 2 Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw....
Codespeak 2 Upon casting this spell, all recipients gain the ability to speak a new language. This language...
Condensed Ether 4 You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This...
Countless Eyes 3 The target sprouts extra eyes all over its body, including on the back of its head. It gains...
Cup of Dust 3 You curse the target with a thirst no drink can quench. On a failed saving throw, the target...
Curse of Burning Sleep 4 You place a curse upon the target that triggers 1 hour after the next time it falls asleep. When...
Daggermark's Exchange 3 You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your...
Darkvision 2 The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and...
Darkvision, Communal 3 This spell functions like darkvision, except you may divide the duration in 1-hour intervals...
Darkvision, Greater 4 This spell functions as darkvision, except the target's darkvision has a range of 120 feet.
Deft Digits 3 You animate the target of the spell, manipulating the glove with your own hand from a distance....
Devolution 3 This spell causes an eidolon to lose one evolution plus one additional evolution for every five...
Diminish Resistance 2 You weaken a creature's resistance against one energy type you select: acid, cold, electricity,...
Disfiguring Touch 2 With a touch, you cause the victim of this spell to suffer a painful curse that causes it to...
Disintegrate 6 A thin, green ray springs from your pointing finger. You must make a successful ranged touch...
Dust Form polymorph 6 Upon casting this spell, you keep your relative form, but you and your equipment become composed...
Eagle's Splendor 2 The transmuted creature becomes more poised, articulate, and personally forceful. The spell...
Eagle's Splendor, Mass 6 This spell functions like eagle's splendor, except that it affects multiple creatures.
Echolocation 5 You can perceive the world by creating high-pitched noises and listening to their echoes. This...
Effortless Armor 2 Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by...
Elude Time 7 You place yourself in a state of suspended animation, similar to temporal stasis. At the time of...
Enemy Hammer 6 You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must...
Enlarge Person 1 This spell causes instant growth of a humanoid creature, doubling its height and multiplying its...
Enlarge Person, Mass 4 This spell functions like enlarge person, except that it affects multiple creatures.
Enter Image 3 You gain a dim impression of the activities around any object bearing your face or form and can...
Erase 1 Erase removes writings of either magical or mundane nature from a scroll or from one or two...
Ethereal Jaunt 6 You become ethereal, along with your equipment. For the duration of the spell, you are in the...
Etherealness 8 This spell functions like ethereal jaunt, except that you and other willing creatures joined by...
Excruciating Deformation polymorph 3 Your touch attack causes your target to become painfully malformed. Its limbs twist and buckle,...
Expeditious Retreat 1 This spell increases your base land speed by 30 feet. This adjustment is treated as an...
Extreme Flexibility 2 You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat...
Eyes of The Void 4 You gain darkvision, the ability to see 60 feet even in total darkness, including that created...
Fabricate 5 You convert material of one sort into a product that is of the same material. Creatures or magic...
Fabricate Disguise 1 You change outfits or create a disguise out of materials you are wearing or carrying...
False Age 2 Half-elves are accustomed to aging at a different rate from those close to them and can...
Fear The Sun 2 Each target that fails its saving throw gains light blindness, as/the universal monster rule....
Feast of Ashes 2 You curse the target with a hunger no food can assuage. On a failed saving throw, the target...
Feather Fall 1 The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which...
Feather Step 1 For the duration of this spell, the subject ignores the adverse movement effects of difficult...
Feather Step, Mass 3 As feather step, except this spell affects multiple creatures.
First World Revisions polymorph 2 This spell functions as ancestral regression, except as noted above and as follows. The wayang...
Fleshy Facade polymorph 2 The target's flesh fills out and gains a healthy, natural color. This gives the target the...
Flexile Curse 5 You curse your target with a withering aura that degrades its armor and shield (if any). This...
Fluid Form 6 When you cast this spell, your body takes on a slick, oily appearance. For the duration of this...
Fly 3 The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if...
Fly, Mass 7 This spell functions as fly (Core Rulebook 284), save that it can target numerous creatures and...
Fool's Gold (AA) 1 You cast this spell on one or more gold pieces, which make those who have them more vulnerable...
Forced Quiet 1 With a gesture, you muffle sound around the target, making it unable to yell or otherwise make...
Form of The Alien Dragon I polymorph 7 You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon...
Form of The Alien Dragon II polymorph 8 This spell functions as/form of the alien dragon I, except it also allows you to assume the form...
Form of The Alien Dragon III polymorph 9 This spell functions as/form of the alien dragon II, except it also allows you to take the form...
Fox's Cunning 2 The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the...
Fox's Cunning, Mass 6 This spell functions like fox's cunning, except that it affects multiple creatures.
Frightful Aspect polymorph 8 You become a larger, awful version of yourself. You grow to size Large, and take on features...
Gaseous Form 3 The subject and all its gear become insubstantial, misty, and translucent. Its material armor...
Glide 2 You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet...
Half-Blood Extraction 5 You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc...
Haste 3 The transmuted creatures move and act more quickly than normal. This extra speed has several...
Heat Metal 2 Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving...
Hidden Knowledge 2 This subtle but useful spell allows you to safeguard important knowledge-even from yourself....
Hidden Speech 2 You greatly enhance the ability of the subjects to communicate hidden messages to each other....
Hostile Levitation 3 You levitate the target a few inches off the ground, removing solid footing and halving the...
Human Potential 2 The target shares in humanity's great potential as encouraged by Aroden. The target chooses one...
Human Potential, Mass 6 This spell functions like human potential, except it affects multiple creatures. Each target can...
Innocuous Shape polymorph 4 This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1...
Iron Body 8 This spell transforms your body into living iron, which grants you several powerful resistances...
Ironskin 2 Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement...
Jump 1 The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long...
Jury-Rig 1 When you cast this spell, a spectral force binds a broken weapon together, relieving the broken...
Kinetic Reverberation 2 This spell converts the momentum and force from melee attacks made against the target of the...
Knock 2 Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane...
Knock, Mass 6 Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once.
Lend Path 5 You temporarily transfer one of your mythic path abilities to another creature, which can use it...
Levitate 2 Levitate allows you to move yourself, another creature, or an object up and down as you wish. A...
Liberating Command 1 If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to...
Lightfingers 1 A flutter of subtle, telekinetic force causes your target to drop a single nonmagical carried...
Long Arm 1 Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.
Longshot 1 This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any...
Mage Hand 0 You point your finger at an object and can lift it and move it at will from a distance. As a...
Make Whole 2 This spell functions as mending, except that it repairs 1d6 points of damage/level when cast on...
Mark of Buoyancy 3 You cause the touched object to become lighter than air, such that it floats if not weighted...
Meld into Stone 3 Meld into stone enables you to meld your body and possessions into a single block of stone. The...
Mending 0 This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has...
Message 0 You can whisper messages and receive whispered replies. Those nearby can hear these messages...
Mirror Hideaway 2 You transform a mirror into a portal to an extradimensional space. The space can hold as many as...
Mirror Strike 1 You briefly alter the flow of time to split a melee attack into two attacks. Before the end of...
Mirror Transport 4 This spell functions as mirror hideaway, except any creature that enters the target mirror can...
Monkey Fish 1 Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb...
Open/Close 0 You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or...
Overland Flight 5 This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if...
Overstimulate 2 You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going...
Owl's Wisdom 2 The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding...
Owl's Wisdom, Mass 6 This spell functions like owl's wisdom, except that it affects multiple creatures.
Particulate Form 7 The targets' physical forms undergo a bizarre transformation. They look and function normally,...
Passwall 5 You create a passage through wooden, plaster, or stone walls, but not through metal or other...
Perceive Cues 2 Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For...
Persistent Vigor 4 You are filled with a persistent vigor. You gain fast healing 2 and are immune to bleed effects...
Phasic Challenge 8 You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at...
Planar Adaptation 4 Planar adaptation grants you immunity to the harmful environmental effects of a particular plane...
Planar Adaptation, Mass 6 This spell functions like planar adaptation, except as noted above.
Polypurpose Panacea 1 This creates one of several cantrip-level effects relating to your health, well-being, and...
Pyrotechnics 2 Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke,...
Recharge Innate Magic 1 You channel magic energy into your own aura, recharging your innate magic abilities. You regain...
Reduce Person 1 This spell causes instant diminution of a humanoid creature, halving its height, length, and...
Reduce Person, Mass 4 This spell functions like reduce person, except that it affects multiple creatures.
Resilient Reservoir 4 This spell creates a magical well of retribution that a caster can unleash with blinding speed....
Resinous Skin 3 You coat your body with a resinous substance, protecting you from attacks and binding weapons...
Resonating Word 7 You speak a terrible word of power, setting up potentially lethal vibrations in the chosen...
Restore Mythic Power 3 By laying your hands on the target, you're able to transfer some of your mythic essence to the...
Reverse Gravity 7 This spell reverses gravity in an area, causing unattached objects and creatures in the area to...
Rigor Mortis 4 The joints of a creature affected by this spell stiffen and swell, making movement painful and...
Rope Trick 2 When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises...
Savage Maw 2 Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain...
Sculpt Simulacrum 2 You create cosmetic changes to a simulacrum, similar to disguise self, except the changes are...
Shadowy Haven 4 This spell functions like rope trick, except the point of entry is through a 5-foot-square...
Share Glory 3 You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for...
Shrink Item 3 You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its...
Slough 5 The target takes 1d4 points of Constitution damage each round as its skin loosens and splits....
Slow 3 An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this...
Sonic Form polymorph 6 Upon casting this spell, you keep your relative shape, but you and your equipment are...
Spider Climb 2 The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a...
Spider Climb, Communal 3 This spell functions like spider climb, except you divide the duration in 10-minute intervals...
Splinter Spell Resistance 2 You create an aura around the target weapon that weakens a foe's magical defenses. The first...
Steal Breath 2 You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use...
Strangling Hair 3 Your hair animates and extends to grapple and constrict an opponent. Make a grapple check...
Sundering Shards 1 You channel power into a melee weapon. If the weapon's wielder destroys an item with a...
Telekinesis 4 You move objects or creatures by concentrating on them. Depending on the version selected, the...
Telekinetic Assembly 2 You assemble a siege engine, using up to one fewer worker/2 caster levels you possess. You can...
Telekinetic Maneuver 3 This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm,...
Temporal Divergence 7 This spell allows you to witness two divergent decisions and choose which to pursue. Upon...
Temporal Stasis 8 You must succeed on a melee touch attack. You place the subject into a state of suspended...
Terraform 7 You alter the area's terrain and climate to a new terrain and climate type appropriate to the...
Time Shudder 2 You cause a ripple in time that affects all creatures in the area. At the start of each...
Time Stop 9 This spell seems to make time cease to flow for everyone but you. In fact, you speed up so...
Touch Injection 3 You must hold an elixir, infused extract, poison, or potion in hand as you cast this spell. The...
Transfer Regeneration 3 You bestow your regenerative abilities on the target. Your regeneration stops functioning for...
Transformation 6 You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your...
Transmute Blood To Acid 9 You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels...
Twisted Space 2 You distort the space around a creature, twisting the path of its melee attacks unpredictably,...
Unerring Weapon 1 This spell causes a weapon to veer closer to vital areas, improving the result of a critical...
Versatile Weapon 3 You transform the physical makeup of a weapon as you desire. This spell functions like greater...
Virtue 0 With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary...
Vocal Alteration 1 You alter the target's voice to something else. For example, you could make the target's voice...
Warp Metal 4 You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A...
Water Breathing 3 The transmuted creatures can breathe water freely. Divide the duration evenly among all the...
Water Walk 3 The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,...
Water Walk, Communal 4 This spell functions like water walk, except you divide the duration in 10-minute intervals...
Whispering Wind 2 You send a message or sound on the wind to a designated spot. The whispering wind travels to a...
Wizened Appearance polymorph 1 You polymorph your target to look like an older version of itself. You select how much older...
Youthful Appearance polymorph 1 You make your target look like a younger version of itself. You select how much younger it looks...