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Class: Alchemist
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- Arcanist [682]
- Wizard [684]
- Sorcerer [682]
- Witch [549]
- Magus [134]
- Bard [378]
- Skald [368]
- Summoner [148]
- Unsummoner [125]
- Bloodrager [135]
- Shaman [269]
- Druid [270]
- Hunter [273]
- Ranger [131]
- Cleric [475]
- Oracle [474]
- Warpriest [418]
- Inquisitor [309]
- Antipaladin [138]
- Paladin [134]
- Alchemist [165] ×
- Investigator [162]
- Psychic [530]
- Mesmerist [312]
- Occultist [231]
- Spiritualist [195]
- Medium [178]
Descriptor
Duration
Target: Creature
Verbal
Somatic
Material
Focus
Divine Focus
165 spells
| Name ▲ | School | Subschool | Alchemist Level | Description |
|---|---|---|---|---|
| Ablative Barrier | conjuration | creation | 2 | Invisible layers of solid force surround and protect the target, granting that target a +2 armor... |
| Acute Senses | transmutation | 2 | The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at... | |
| Adhesive Spittle | conjuration | creation | 1 | Once during this spell's duration, you can spit a viscous liquid as a standard action. This... |
| Aid | enchantment | compulsion | 2 | Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus... |
| Air Breathing | transmutation | 3 | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Air Walk | transmutation | 4 | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | transmutation | 5 | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Alleviate Addiction | conjuration | healing | 1 | The subject ignores the effects of addictions. The subject can naturally recover from damage... |
| Ant Haul | transmutation | 1 | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | transmutation | 2 | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Anticipate Peril | divination | 1 | A creature affected by anticipate peril gains a preternatural sense of danger. The first time... | |
| Antitoxin Touch | abjuration | 1 | The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The... | |
| Baleful Shadow Transmutation | illusion | shadow | 6 | You infuse a target's shadow with energies from the Shadow Plane, shaping the shadow into one... |
| Barghest Feast | transmutation | 3 | The target gains the ability to absorb power from devouring a humanoid corpse. To use this... | |
| Barkskin | transmutation | 2 | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's... | |
| Bear's Endurance | transmutation | 2 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Bestow Weapon Proficiency | enchantment | compulsion | 2 | You bestow the subject with the ability to use a single type of weapon he is not proficient in... |
| Blood Blaze | transmutation | 2 | The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite... | |
| Blood Scent | transmutation | 3 | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Blur | illusion | glamer | 2 | The subject's outline appears blurred, shifting, and wavering. This distortion grants the... |
| Bouncy Body | transmutation | 1 | The target's flesh becomes flexible and rubbery. It gains a +2 circumstance bonus on grapple... | |
| Bullet Shield | abjuration | 2 | The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with... | |
| Bull's Strength | transmutation | 2 | The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the... | |
| Burrow | transmutation | 3 | The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or... | |
| Catatonia | necromancy | 2 | You touch the target and place it into a deathlike state that persists for the duration. The... | |
| Cat's Grace | transmutation | 2 | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Certain Grip | transmutation | 2 | The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on... | |
| Claim Identity | transmutation | polymorph | 3 | You steal the target's face, transforming yourself into a flawless imitation of it. All of the... |
| Claim Identity, Greater | transmutation | polymorph | 5 | This spell functions as/claim identity, except it transforms its target into a helpless,... |
| Clay Skin | abjuration | 3 | The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once... | |
| Concealed Breath | transmutation | 4 | This spell allows affected creatures to hold their breath freely without negative effects or... | |
| Contact High | transmutation | 2 | While under the effects of a drug, you can duplicate those effects in others. You can touch... | |
| Countless Eyes | transmutation | 3 | The target sprouts extra eyes all over its body, including on the back of its head. It gains... | |
| Coward's Cowl | enchantment | 1 | You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts. So... | |
| Crafter's Fortune | transmutation | 1 | The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check. | |
| Crimson Breath | transmutation | 4 | When you cast this spell, your salivary glands transform and instantly fill with potent venom.... | |
| Curative Distillation | conjuration | healing | 2 | You concentrate the healing potential of the material component so that it's exceptionally... |
| Cure Critical Wounds | conjuration | healing | 4 | This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Light Wounds | conjuration | healing | 1 | When laying your hand upon a living creature, you channel positive energy that cures 1d8 points... |
| Cure Moderate Wounds | conjuration | healing | 2 | This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Serious Wounds | conjuration | healing | 3 | This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1... |
| Darkvision | transmutation | 2 | The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and... | |
| Darkvision, Communal | transmutation | 3 | This spell functions like darkvision, except you may divide the duration in 1-hour intervals... | |
| Darkvision, Greater | transmutation | 4 | This spell functions as darkvision, except the target's darkvision has a range of 120 feet. | |
| Deathless | necromancy | 4 | The target's soul is strongly anchored to its body, preventing death from hit point damage. No... | |
| Death Ward | necromancy | 4 | The subject gains a +4 morale bonus on saves against all death spells and magical death effects.... | |
| Decollate | necromancy | 4 | A thin red line circles the target's neck. The target's head becomes detachable so long as she... | |
| Delay Disease | conjuration | healing | 2 | The target becomes temporarily immune to disease. Any disease to which it is exposed during the... |
| Delay Poison | conjuration | healing | 2 | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Delay Poison, Communal | conjuration | healing | 3 | This spell functions like delay poison, except you divide the duration in 1-hour intervals among... |
| Discern Lies | divination | 4 | Each round, you concentrate on one target, who must be within range. You know if the target... | |
| Displacement | illusion | glamer | 3 | The subject of this spell appears to be about 2 feet away from its true location. The creature... |
| Draconic Reservoir | evocation | 3 | Draconic reservoir functions as protection from energy, absorbing 6 points of one type of energy... | |
| Dream | illusion | phantasm | 5 | You, or a messenger you touch, send a message to others in the form of a dream. At the beginning... |
| Dream Reality | illusion | compulsion | 5 | You cause the target to perceive the world as if in a dream. When the spell ends, the target... |
| Dream Shield | abjuration | 2 | You ward the target's mind against intrusion and influence while she is unconscious. While... | |
| Eagle's Splendor | transmutation | 2 | The transmuted creature becomes more poised, articulate, and personally forceful. The spell... | |
| Earsend | necromancy | 4 | You cause one of your ears to tear itself free of your body and transform into a fly-like... | |
| Earth Glide | transmutation | 4 | The target can pass through stone, dirt, or almost any other sort of earth except metal as... | |
| Endure Elements | abjuration | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | abjuration | 3 | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Enlarge Person | transmutation | 1 | This spell causes instant growth of a humanoid creature, doubling its height and multiplying its... | |
| Extreme Buoyancy | evocation | 2 | The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and... | |
| Eyebite | necromancy | 6 | Each round, you can target a single living creature, striking it with waves of power. Depending... | |
| Fiendish Wrath | enchantment | compulsion | 3 | Each affected creature flies into a combat frenzy. The target gains a +2 morale bonus to... |
| Fleshy Facade | transmutation | polymorph | 2 | The target's flesh fills out and gains a healthy, natural color. This gives the target the... |
| Fly | transmutation | 3 | The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if... | |
| Fox's Cunning | transmutation | 2 | The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the... | |
| Free Swim | abjuration | 3 | The target can move and attack underwater normally without the usual penalties involved with... | |
| Gaseous Form | transmutation | 3 | The subject and all its gear become insubstantial, misty, and translucent. Its material armor... | |
| Glimpse The Hidden | divination | 3 | This spell functions as see invisibility, except as noted here. This spell cannot be made permanent. | |
| Harvest Knowledge | divination | 4 | You touch a creature and temporarily absorb its knowledge for yourself. If the target fails its... | |
| Haste | transmutation | 3 | The transmuted creatures move and act more quickly than normal. This extra speed has several... | |
| Heal | conjuration | healing | 6 | Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.... |
| Heroic Fortune | evocation | 2 | This spell grants 1 hero point to the target. This hero point must be spent before the duration... | |
| Heroism | enchantment | compulsion | 3 | This spell imbues a single creature with great bravery and morale in battle. The target gains a... |
| Human Potential | transmutation | 2 | The target shares in humanity's great potential as encouraged by Aroden. The target chooses one... | |
| Identifier's Eye | divination | 2 | This spell infuses a spark of magical energy into the veins of the target, allowing it to feel... | |
| Imbue With Addiction | transmutation | 2 | The target immediately becomes addicted to the drug used as the material component during the... | |
| Innocuous Shape | transmutation | polymorph | 4 | This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1... |
| Instant Clot | conjuration | healing | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Invigorating Poison | transmutation | 2 | The body of the target creature gains a metabolic response that allows it to benefit from... | |
| Jump | transmutation | 1 | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Kalistocrat's Nightmare | transmutation | 2 | You temporarily curse a creature so its touch lessens the value of coins it touches. While under... | |
| Keen Senses | transmutation | 1 | The subject gains a +2 competence bonus on Perception checks and gains low-light vision.... | |
| Kinetic Reverberation | transmutation | 2 | This spell converts the momentum and force from melee attacks made against the target of the... | |
| Lead Anchor | evocation | 2 | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and... | |
| Lead Plating | conjuration | creation | 3 | You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or... |
| Legendary Proportions | transmutation | 6 | You call upon the primordial power of ancient megafauna to boost the size of your target.... | |
| Locksight | divination | 1 | The target can observe for 1 full round a lock that he is aware of (or object that includes a... | |
| Magic Jar | necromancy | 5 | By casting magic jar, you place your soul in a gem or large crystal (known as the magic jar),... | |
| Marionette Possession | necromancy | 3 | You project your soul out of your body and into the body of a willing creature. This possession... | |
| Mask From Divination | divination | 5 | As part of the action used to cast this spell, you place the mask used as the focus component on... | |
| Miasmatic Form | transmutation | 4 | This spell functions like gaseous form, except the target's vaporous body is dangerous to... | |
| Mutagenic Touch | transmutation | 4 | When you are under of the effects of your mutagen, you can cast this spell to safely pass it to... | |
| Nauseating Trail | conjuration | creation | 3 | The target exudes stinking vapors that fill its space. The vapors do not obscure sight, but it... |
| Negate Aroma | transmutation | 1 | With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents.... | |
| Neutral Buoyancy | evocation | 2 | The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear... | |
| Neutralize Poison | conjuration | healing | 4 | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Neutralize Poison, Greater | conjuration | healing | 6 | This spell functions as neutralize poison, except as noted here. You automatically succeed at... |
| Nightmare | illusion | phantasm | 5 | You send a hideous and unsettling phantasmal vision to a specific creature that you name or... |
| Nondetection | abjuration | 3 | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Lesser | abjuration | 2 | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Overstimulate | transmutation | 2 | You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going... | |
| Owl's Wisdom | transmutation | 2 | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Penumbral Disguise | conjuration | 3 | You mask your features with shadowy illumination, gaining a competence bonus equal to your... | |
| Pesh Vigor | transmutation | 1 | The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target... | |
| Petulengro's Validation | divination | 1 | After a particularly harrowing brush with death at the hands of doppelgangers, Venture-Captain... | |
| Phase Step | conjuration | teleportation | 3 | You instantly transfer the touched creature to a point you designate within range. This... |
| Pierce Facade | divination | 1 | The target gains a +5 insight bonus on Perception checks to see through disguises. This bonus... | |
| Plague Bearer | necromancy | 6 | You make the target an asymptomatic carrier for a host of virulent diseases. Creatures that end... | |
| Polymorph | transmutation | polymorph | 5 | This spell transforms a willing creature into an animal, humanoid or elemental of your choosing;... |
| Prehensile Pilfer | transmutation | 3 | The target's tail moves and acts more quickly, almost with a mind of its own. When making a... | |
| Pressure Adaptation | abjuration | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Protection From Arrows | abjuration | 2 | The warded creature gains resistance to ranged weapons. The subject gains damage reduction... | |
| Protection from Arrows, Communal | abjuration | 3 | This spell functions like protection from arrows, except you divide the duration in 1-hour... | |
| Protection from Energy | abjuration | 3 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection From Natural Attacks | abjuration | 3 | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection From Spores | abjuration | 2 | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Purify Body | conjuration | healing | 4 | You align the target's chakras and soothe any unwanted imperfections found within its physical... |
| Radiation Ward | abjuration | 2 | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Rage | enchantment | compulsion | 3 | Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus... |
| Reduce Person | transmutation | 1 | This spell causes instant diminution of a humanoid creature, halving its height, length, and... | |
| Remove Blindness/Deafness | conjuration | healing | 3 | Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is... |
| Remove Curse | abjuration | 3 | Remove curse can remove all curses on an object or a creature. If the target is a creature, you... | |
| Remove Disease | conjuration | healing | 3 | Remove disease can cure all diseases from which the subject is suffering. You must make a caster... |
| Repugnant Taste | transmutation | 3 | The target creature begins sweating a foul liquid that makes it repugnant to most living... | |
| Resist Energy | abjuration | 2 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | abjuration | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Restoration | conjuration | healing | 4 | This spell functions like lesser restoration, except that it also dispels temporary negative... |
| Restoration, Lesser | conjuration | healing | 2 | Lesser restoration dispels any magical effects reducing one of the subject's ability scores or... |
| Scale Spikes | transmutation | 2 | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like... | |
| Scale Spikes, Greater | transmutation | 4 | This spell functions like scale spikes, except that the spikes growing out of the scales have an... | |
| Scarify | necromancy | 1 | Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's... | |
| Scorching Ash Form | transmutation | 4 | This spell functions like gaseous form, except the target becomes a visible swirl of hot ash and... | |
| Sending | evocation | 5 | You contact a particular creature with which you are familiar and send a short message of 25... | |
| Shadow Walk | illusion | shadow | 6 | To use the shadow walk spell, you must be in an area of dim light. You and any creature you... |
| Shapechanger's Gift | transmutation | polymorph | 5 | You change the target into an animal (as/beast shape I), humanoid (as/alter self), or monstrous... |
| Shifted Steps | illusion | glamer | 2 | You cause the target to sound as if it is elsewhere within range, including its movements,... |
| Spell Immunity | abjuration | 4 | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Resistance | abjuration | 5 | The target gains spell resistance equal to 12 + your caster level. | |
| Spider Climb | transmutation | 2 | The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a... | |
| Spider Climb, Communal | transmutation | 3 | This spell functions like spider climb, except you divide the duration in 10-minute intervals... | |
| Squeeze | transmutation | polymorph | 2 | The target becomes flexible regardless of its actual size and mass. It can move through areas at... |
| Stabilize Pressure | abjuration | 2 | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Stalwart Resolve | enchantment | compulsion | 2 | Stalwart resolve was originally created to temporarily aid those suffering from certain... |
| Statue | transmutation | 6 | A statue spell turns the subject to solid stone, along with any garments and equipment worn or... | |
| Stoneskin | abjuration | 4 | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | abjuration | 5 | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Tongues | divination | 3 | This spell grants the creature touched the ability to speak and understand the language of any... | |
| Tongues, Communal | divination | 4 | This spell functions like tongues, except you divide the duration in 10-minute intervals among... | |
| Touch of Slime | conjuration | creation | 4 | You create a coating of slime on your hand. When you make a successful melee touch attack with... |
| Touch of the Sea | transmutation | 1 | You cause webs to grow between the target's fingers and its feet to transform into flippers,... | |
| Toxic Blood | transmutation | 3 | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| True Seeing | divination | 6 | You confer on the subject the ability to see all things as they actually are. The subject sees... | |
| Umbral Infusion | necromancy | 4 | You infuse the target mindless undead creature with power drawn from the Shadow Plane,... | |
| Undeath Sense | divination | 2 | You grant the target the ability to pick up on the subtle scents and disturbances to the natural... | |
| Undetectable Alignment | abjuration | 2 | An undetectable alignment spell conceals the alignment of an object or a creature from all forms... | |
| Venomous Bite | transmutation | 2 | When you touch the poison vial against the target creature and cast this spell, the vial drains... | |
| Vocal Alteration | transmutation | 1 | You alter the target's voice to something else. For example, you could make the target's voice... | |
| Voluminous Vocabulary | divination | 3 | You choose any language (except for secret languages, such as Druidic). The target gains the... | |
| Water Breathing | transmutation | 3 | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Waterproof | abjuration | 1 | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Wizened Appearance | transmutation | polymorph | 1 | You polymorph your target to look like an older version of itself. You select how much older... |
| Youthful Appearance | transmutation | polymorph | 1 | You make your target look like a younger version of itself. You select how much younger it looks... |
