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Class: Ranger
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- Arcanist [713]
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- Medium [206]
Descriptor
Range
Duration
Save: Will
Verbal
Somatic
Material
Focus
Divine Focus
118 spells
| Name ▲ | School | Subschool | Ranger Level | Description |
|---|---|---|---|---|
| Acid Maw | transmutation | 1 | Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid... | |
| Acute Senses | transmutation | 2 | The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at... | |
| Air Bubble | conjuration | creation | 1 | Air bubble creates a small pocket of breathable air that surrounds the touched creature's head... |
| Allfood | transmutation | 2 | You can transform one object, weighing up to 5 lbs./caster level, into an edible substance that... | |
| Alter Summoned Monster | conjuration | summoning | 2 | You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon... |
| Anticipate Peril | divination | 1 | A creature affected by anticipate peril gains a preternatural sense of danger. The first time... | |
| Ape Walk | transmutation | 2 | The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8... | |
| Apport Animal | conjuration | teleportation | 3 | This spell functions like apport object except the target is an animal. Only normal, nonmagical... |
| Badger's Ferocity | transmutation | 2 | This functions like keen edge, except it affects multiple weapons and requires your... | |
| Battle Trance | enchantment | compulsion | 3 | You are transformed into a single-minded force of destruction. You gain the ferocity monster... |
| Bear's Endurance | transmutation | 2 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Black Sword of War | necromancy | 3 | The target weapon turns a glossy black color and deals bleed damage if it deals hit point damage... | |
| Bleeding Strike | necromancy | 1 | You imbue a slashing melee weapon with the ability to create a bleeding wound. As a free action... | |
| Blood Scent | transmutation | 2 | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Bowstaff | transmutation | 1 | The bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be... | |
| Brow Gasher | necromancy | 2 | You imbue a slashing melee weapon with the ability to deal a gruesome head wound. When the... | |
| Burrow | transmutation | 3 | The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or... | |
| Calm Animals | enchantment | compulsion | 1 | This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals... |
| Carrion Compass | divination | 1 | You animate one of the target's fetid organs so that it leads you to the undead creature's most... | |
| Cat's Grace | transmutation | 2 | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Cauterizing Weapon | transmutation | 2 | You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage... | |
| Celestial Companion | transmutation | 2 | You bestow divine protection on your companion. The target gains spell resistance equal to 5... | |
| Channel The Gift | evocation | 3 | You channel your magical power to fuel the target's spellcasting. The next spell the target... | |
| Charm Animal | enchantment | charm | 1 | This spell functions like charm person, except that it affects a creature of the animal type. |
| Cloak of Shade | abjuration | 1 | This spell provides the subject with some degree of protection from the harmful effects of the... | |
| Command Plants | transmutation | 3 | This spell allows you some degree of control over one or more plant creatures. Affected plant... | |
| Control Vermin | transmutation | 4 | You and a number of allies less than or equal to your caster level designated upon casting can... | |
| Cure Light Wounds | conjuration | healing | 2 | When laying your hand upon a living creature, you channel positive energy that cures 1d8 points... |
| Cure Moderate Wounds | conjuration | healing | 3 | This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Serious Wounds | conjuration | healing | 4 | This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1... |
| Darkvision | transmutation | 3 | The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and... | |
| Darkvision, Communal | transmutation | 4 | This spell functions like darkvision, except you may divide the duration in 1-hour intervals... | |
| Darkvision, Greater | transmutation | 4 | This spell functions as darkvision, except the target's darkvision has a range of 120 feet. | |
| Dream Feast | conjuration | creation | 1 | The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her... |
| Echo | illusion | figment | 1 | You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in... |
| Endure Elements | abjuration | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | abjuration | 2 | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Enshroud Thoughts | abjuration | 3 | You become warded against the mental prying of others, including the effects of divination... | |
| Extreme Buoyancy | evocation | 2 | The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and... | |
| Forest's Sense | divination | scrying | 3 | You can sense the location of a target creature within range if it is also within 10 feet of a... |
| Freedom of Movement | abjuration | 4 | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Free Swim | abjuration | 3 | The target can move and attack underwater normally without the usual penalties involved with... | |
| Frigid Souls | necromancy | haunted | 3 | You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga... |
| Healing Token | conjuration | healing | 2 | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Hide Campsite | illusion | glamer | 2 | You make the area around a campsite appear to be a thicket of untouched and forbidding foliage,... |
| Hide from Animals | abjuration | 1 | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Hold Animal | enchantment | compulsion | 2 | This spell functions like hold person, except that it affects an animal instead of a humanoid. |
| Hunter's Friend | transmutation | 2 | Your animal companion works in perfect harmony with your mastery of nature. You share one of the... | |
| Hunter's Howl | necromancy | 1 | With a single primal howl, you strike fear in your opponents. Until the end of the spell's... | |
| Huntmaster's Spear | transmutation | 1 | Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When... | |
| Improve Trap | transmutation | 2 | When this spell is cast upon a trap, it improves one specific element of the trap chosen at the... | |
| Inspiring Recovery | conjuration | healing | 4 | You can heal a creature, harm an undead creature, or call upon a very recently dead creature to... |
| Instant Fake | illusion | figment | 3 | You create an illusory duplicate of the target item. If you hold the charge on this spell, you... |
| Jump | transmutation | 1 | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Jungle Mind | divination | scrying | 4 | You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a... |
| Keen Senses | transmutation | 1 | The subject gains a +2 competence bonus on Perception checks and gains low-light vision.... | |
| Keep Watch | enchantment | 1 | This spell enables the subjects to stand watch or keep vigil throughout the night without any... | |
| Lament of Summer's Last Breath | abjuration | 2 | You wrap the target in a mantle of summery air, within which the ambient temperature never falls... | |
| Lead Anchor | evocation | 2 | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and... | |
| Lead Plating | conjuration | creation | 2 | You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or... |
| Liberating Command | transmutation | 1 | If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to... | |
| Life Blast | necromancy | 3 | This spell must be cast in an area with vegetation or it has no effect. When you cast this... | |
| Life Bubble | abjuration | 3 | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Life Current | conjuration | healing | 3 | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Lose The Trail | illusion | glamer | 1 | The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This... |
| Magic Fang | transmutation | 1 | Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on... | |
| Magic Fang, Greater | transmutation | 3 | This spell functions like magic fang, except that the enhancement bonus on attack and damage... | |
| Make Lost | enchantment | compulsion | 1 | You strip the targets of their senses of direction and recent memories of travel. They... |
| Marid's Mastery | transmutation | 1 | The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching... | |
| Martyr's Last Blessing | conjuration | healing | 3 | You charge your body with healing energy, which erupts from you if you are dying or are killed... |
| Mirage | illusion | figment | 3 | You create an image of a pool of water, a group of standing stones, a cove, an island, or... |
| Named Bullet | divination | 3 | You imbue the target with deadly accuracy against a selected creature type (and subtype for... | |
| Named Bullet, Greater | divination | 4 | This spell functions like named bullet, except it deals 2 extra points of damage/caster level... | |
| Nature's Paths | divination | 1 | The target instinctively knows the shortest, easiest, and fastest way through the wilderness.... | |
| Neutral Buoyancy | evocation | 2 | The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear... | |
| Neutralize Poison | conjuration | healing | 3 | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Nondetection | abjuration | 4 | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Lesser | abjuration | 3 | This spell functions like nondetection, except it blocks the effects of only divination spells... | |
| Owl's Wisdom | transmutation | 2 | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Pass without Trace | transmutation | 1 | The subject or subjects of this spell do not leave footprints or a scent trail while moving.... | |
| Peasant Armaments | transmutation | 1 | You transform one or more improvised weapons into equivalent simple or martial weapons. The... | |
| Preserve | necromancy | 1 | You imbue one or more objects with magic that dramatically slows down natural processes that... | |
| Quieting Weapons | illusion | glamer | 3 | The target weapons and any ammunition they fire make no sound as part of their normal functions... |
| Redcap's Touch | transmutation | 4 | You infuse the target with the blood used as a material component, imparting malicious power. As... | |
| Refine Improvised Weapon | transmutation | 1 | You transform an improvised weapon into an equivalent simple or martial weapon of masterwork... | |
| Reloading Hands | conjuration | creation | 2 | Once/round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This... |
| Returning Weapon | conjuration | teleportation | 1 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Returning Weapon, Communal | conjuration | teleportation | 2 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Ricochet Shot | evocation | 2 | You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target... | |
| Sea Stallion | transmutation | polymorph | 4 | This spell functions as sea steed, but as long as you stay mounted on the target, you also gain... |
| Sea Steed | transmutation | polymorph | 2 | The target adapts to life in the water, gaining piscine scales that cover its body and growing... |
| See Through Stone | divination | 3 | You gain the ability to see through solid rock as if it were transparent glass. You may see... | |
| Shield Companion (AA) | abjuration | 1 | This spell functions as shield other but affects only the caster’s animal companion or familiar.... | |
| Shield Companion (ACG) | abjuration | 2 | This spell creates a special mystical connection between you and your companion creature-animal... | |
| Soothing Word | conjuration | healing | 2 | The target of this spell causes several conditions that he suffers from to be lessened in... |
| Speak Local Language | divination | 1 | This spell functions as tongues, except the creature touched gains only the ability to speak and... | |
| Spindrift Spritz | conjuration | healing | 1 | You can cast this spell only as a response to a target attempting a saving throw against an... |
| Spindrift Spritz, Mass | conjuration | healing | 3 | This spell functions as spindrift spritz, except as noted above. |
| Steady Saddle | transmutation | 1 | A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any... | |
| Sunstalker | illusion | glamer | 3 | A touched creature becomes invisible (as/invisibility) as long as it is in direct sunlight (or... |
| Suspend Drowning | transmutation | 1 | The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or... | |
| Tactical Formation | abjuration | 4 | This spell increases the effectiveness of a group's formation in battle. When cast, all... | |
| Tail Current | transmutation | 3 | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | transmutation | 3 | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Tamer's Lash | evocation | 1 | A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you... | |
| Tracking Mark | evocation | 1 | You gain a supernatural ability to detect tracks and other clues left behind by the target. You... | |
| Unbreakable Heart | enchantment | compulsion | 1 | The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that... |
| Underbrush Decoy | transmutation | 1 | You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check... | |
| Unlife Current | conjuration | healing | 3 | This functions as life current except you infuse the current with negative energy, so it heals... |
| Versatile Weapon | transmutation | 2 | You transform the physical makeup of a weapon as you desire. This spell functions like greater... | |
| Vigilant Rest | abjuration | 3 | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Ward of The Season | abjuration | 3 | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Waterproof | abjuration | 1 | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Water Walk | transmutation | 3 | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Water Walk, Communal | transmutation | 2 | This spell functions like water walk, except you divide the duration in 10-minute intervals... | |
| Winter Feathers | abjuration | 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... | |
| With The Wind | abjuration | 2 | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Zephyr's Fleetness | transmutation | 3 | You can call upon the spirits of the air to grant agility to your allies. Each target gains a... |
