Shaman › Manifestation

Deliver Touch Spells (Su)

Source: Advanced Class Guide, p. 48

If a shaman is 3rd level or higher, her spirit animal can deliver touch spells or hexes for her. If the shaman and the spirit animal are in contact at the time the shaman casts a touch spell, she can designate her animal as the “toucher.” The spirit animal can then deliver the touch spell just as the shaman would. If the shaman casts another spell before the touch is delivered, the touch spell dissipates. If the shaman activates a hex, her spirit animal can be used to make the touch; she doesn’t have to be in contact with the animal to use this ability with hexes.

SHAMAN SPELLS Shamans gain access to the following spells. While most of these spells are found in the Core Rulebook, those with superscripts are drawn from other sources. Those marked with an asterisk (*) appear in Chapter 4 of this book. 0-Level Shaman Spells: Arcane mark, bleed, create water, dancing lights, daze, detect magic, detect poison, guidance, know direction, light, mending, purify food and drink, read magic, resistance, stabilize, touch of fatigue, virtue.

1st-Level Shaman Spells: Bane, blend, bless, burning hands, calm animals, cause fear, charm animal, charm person, chill touch, comprehend languages, cure light wounds, dancing lantern, detect animals or plants, detect chaos/evil/good/law, detect undead, discern next of kin*, doom, endure elements, entangle, frostbite, gentle breeze*, goodberry, heightened awareness*, hex vulnerability*, hex ward, hide from animals, hydraulic push, inflict light wounds, magic stone, magic weapon, monkey fish*, obscuring mist, pass without trace, produce flame, protection from chaos/evil/good/law, remove fear, sense spirit magic*, sleep, stone shield, summon nature’s ally I, thorn javelin*, wave shield*.

2nd-Level Shaman Spells: Aid, alter self, animal messenger, animal purpose training*, animate dead (lesser) UM, augury, barkskin, bear’s endurance, beastspeak*, bull’s strength, buoyancy*, burning gaze, calm emotions, commune with birds, cure moderate wounds, darkness, delay poison, eagle eye, eagle’s splendor, enthrall, false life, flame blade, focused scrutiny*, fog cloud, gentle repose, ghostbane dirge, glide, guiding star, hold person, imbue with elemental might, inflict moderate wounds, levitate, life pact*, owl’s wisdom, remove paralysis, resist energy, restoration (lesser), scare, shield companion*, sickening entanglement*, spiritual weapon, summon nature’s ally II, summon swarm, tree shape, warp wood, web shelter, wood shape.

3rd-Level Shaman Spells: Anchored step*, animate dead, aura sight*, bestow curse, blindness/deafness, call lightning, clairaudience/clairvoyance, create food and water, cure serious wounds, daylight, deep slumber, deeper darkness, dispel magic, dominate animal, fins to feet, fly, font of spirit magic*, hex glyph*, inf lict serious wounds, magic circle against chaos/ evil/good/law, magic vestment, mantle of calm*, mindlocked messenger*, nauseating trail*, pierce disguise*, polymorph familiar*, protection from energy, remove blindness/deafness, remove curse, remove disease, sleet storm, speak with dead, speak with haunt*, stench of prey*, stinking cloud, stone shape, stricken heart*, summon nature’s ally III, thorny entanglement*, ward of the season, water breathing, water walk, wind wall. 4th-Level Shaman Spells: Adjustable polymorph*, air geyser*, anti-incorporeal shell*, ball lightning, command plants, control water, cure critical wounds, curse of burning sleep*, detect scrying, dismissal, divination, divine power, earth glide, false life (greater) UM, familiar melding, fear, giant vermin, ice storm, imbue with spell ability, inflict critical wounds, magic weapon (greater), neutralize poison, persistent vigor*, planar ally (lesser), poison, rain of frogs, reincarnate, repel vermin, restoration, ride the waves, sands of time, scrying, sending, slowing mud*, solid fog, spike stones, spit venom, summon nature’s ally IV, thorn body, tongues, wandering star motes.

5th-Level Shaman Spells: Animal growth, baleful polymorph, blight, break enchantment, breath of life, call lightning storm, commune, commune with nature, control winds, cure light wounds (mass), curse (major) UM, dispel chaos/evil/good/law, dominate person, feast on fear*, flame strike, ghostbane dirge (mass)APG, grove of respite, hex glyph (greater)*, inflict light wounds (mass), insect plague, overland flight, rest eternal, stoneskin, summon nature’s ally V, true seeing, wall of fire, wall of thorns. 6th-Level Shaman Spells: Antilife shell, awaken, banishment, bear’s endurance (mass), bull’s strength (mass), cone of cold, create undead, cure moderate wounds (mass), dispel magic (greater), eagle’s splendor (mass), find the path, fire seeds, flesh to stone, inflict moderate wounds (mass), owl’s wisdom (mass), planar ally, raise dead, slay living, snake staff APG, stone to flesh, summon nature’s ally VI, wall of stone.

7th-Level Shaman Spells: Animate plants, cloak of dreams, control weather, creeping doom, cure serious wounds (mass), fairy ring retreat*, harm, heal, ice body, inflict serious wounds (mass), liveoak, plane shift, regenerate, restoration (greater), scrying (greater), stone tell, summon nature’s ally VII, sunbeam, transport via plants, vision, vortex, wind walk. 8th-Level Shaman Spells: Animal shapes, blood mist, circle of clarity, create greater undead, cure critical wounds (mass), destruction, discern location, earthquake, fire storm, horrid wilting, inflict critical wounds (mass), irresistible dance, planar ally (greater), resurrection, stormbolts, summon nature’s ally VIII, sunburst, whirlwind.

9th-Level Shaman Spells: Elemental swarm, energy drain, etherealness, foresight, heal (mass), polar midnight, shambler, shapechange, soul bind, storm of vengeance, summon nature’s ally IX, tsunami, wail of the banshee, winds of vengeance.