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Class: Shaman
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- Arcanist [458]
- Wizard [459]
- Sorcerer [457]
- Witch [318]
- Magus [101]
- Bard [192]
- Skald [186]
- Summoner [104]
- Unsummoner [95]
- Bloodrager [90]
- Shaman [204] ×
- Druid [222]
- Hunter [244]
- Ranger [127]
- Cleric [382]
- Oracle [378]
- Warpriest [347]
- Inquisitor [218]
- Antipaladin [97]
- Paladin [104]
- Alchemist [161]
- Investigator [158]
- Psychic [231]
- Mesmerist [106]
- Occultist [199]
- Spiritualist [122]
- Medium [106]
Descriptor
Range: Touch
Duration
Target
Verbal
Somatic
Material
Focus
Divine Focus
204 spells
| Name ▲ | School | Subschool | Shaman Level | Description |
|---|---|---|---|---|
| Aid | enchantment | compulsion | 2 | Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus... |
| Air Breathing | transmutation | 3 | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Alaznist's Jinx | evocation | 5 | You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on... | |
| Alleviate Addiction | conjuration | healing | 1 | The subject ignores the effects of addictions. The subject can naturally recover from damage... |
| Alleviate Corruption | abjuration | 6 | You combat the rising corruption (see page 14) in another creature or advance the long-term... | |
| Animate Dead | necromancy | 3 | This spell turns corpses into undead skeletons or zombies (see the Pathfinder RPG Bestiary) that... | |
| Animate Dead, Lesser | necromancy | 2 | This spell functions as animate dead, except you can only create a single Small or Medium... | |
| Antitoxin Touch | abjuration | 1 | The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The... | |
| Arcane Mark | universal | 0 | This spell allows you to inscribe your personal rune or mark, which can consist of no more than... | |
| Awaken | transmutation | 6 | You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC... | |
| Awaken Construct | transmutation | 6 | You amplify the animating force of a construct to more closely resemble a true soul, granting... | |
| Barkskin | transmutation | 2 | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's... | |
| Bear's Endurance | transmutation | 2 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Bestow Curse | necromancy | 3 | You place a curse on the subject. Choose one of the following. -6 decrease to an ability score... | |
| Blight | necromancy | 5 | This spell withers a single plant of any size. An affected plant creature takes 1d6 points of... | |
| Borrow Corruption | transmutation | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Breath of Life | conjuration | healing | 5 | This spell cures 5d8 points of damage + 1 point/caster level (maximum +25). Unlike other spells... |
| Brightest Light | evocation | 4 | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Bull's Strength | transmutation | 2 | The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the... | |
| Celestial Companion | transmutation | 2 | You bestow divine protection on your companion. The target gains spell resistance equal to 5... | |
| Chill Touch | necromancy | 1 | A touch from your hand, which glows with blue energy, disrupts the life force of living... | |
| Claim Identity | transmutation | polymorph | 4 | You steal the target's face, transforming yourself into a flawless imitation of it. All of the... |
| Claim Identity, Greater | transmutation | polymorph | 6 | This spell functions as/claim identity, except it transforms its target into a helpless,... |
| Concealed Breath | transmutation | 4 | This spell allows affected creatures to hold their breath freely without negative effects or... | |
| Contact High | transmutation | 3 | While under the effects of a drug, you can duplicate those effects in others. You can touch... | |
| Contingent Venom | necromancy | 4 | This spell functions as languid venom (see page 218), but you can stipulate a specific condition... | |
| Cure Critical Wounds | conjuration | healing | 4 | This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Light Wounds | conjuration | healing | 1 | When laying your hand upon a living creature, you channel positive energy that cures 1d8 points... |
| Cure Moderate Wounds | conjuration | healing | 2 | This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Serious Wounds | conjuration | healing | 3 | This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1... |
| Cursed Treasure | necromancy | 3 | You touch a piece of treasure or container filled with treasure and place a terrible curse upon... | |
| Curse of Befouled Fortune | necromancy | 3 | You curse the target, making it incredibly unlucky. While affected by curse of befouled fortune,... | |
| Curse of Fell Seasons | transmutation | 9 | By touching the ground, you drastically change the weather in the area, as the unseasonable... | |
| Curse of Unexpected Death | necromancy | 5 | You curse one living creature with a chance of instant and unexpected death. When you cast this... | |
| Curse Terrain | necromancy | 4 | By touching the ground, you curse the land with four unnatural hazards. This functions as lesser... | |
| Curse Terrain, Greater | necromancy | 6 | By touching the ground, you curse the land with six unnatural hazards. This functions as lesser... | |
| Curse Terrain, Lesser | necromancy | 2 | By touching the ground, you curse the land with three unnatural hazards, as the minor perilous... | |
| Curse Terrain, Supreme | necromancy | 8 | By touching the ground, you curse the land with seven unnatural hazards. This functions as... | |
| Dahak's Release | enchantment | compulsion | 5 | You unleash all the target's anger and destructive urges, causing it to fly into a violent... |
| Dancing Lantern | transmutation | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Darkness | evocation | 2 | This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes... | |
| Daylight | evocation | 3 | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Deeper Darkness | evocation | 3 | This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and... | |
| Delay Poison | conjuration | healing | 2 | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Dispel Chaos | abjuration | 5 | This spell functions like dispel evil, except that you are surrounded by constant, blue lawful... | |
| Dispel Evil | abjuration | 5 | Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4... | |
| Dispel Good | abjuration | 5 | This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy... | |
| Dispel Law | abjuration | 5 | This spell functions like dispel evil, except that you are surrounded by flickering, yellow... | |
| Dream Feast | conjuration | creation | 1 | The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her... |
| Dream Shield | abjuration | 2 | You ward the target's mind against intrusion and influence while she is unconscious. While... | |
| Eagle's Splendor | transmutation | 2 | The transmuted creature becomes more poised, articulate, and personally forceful. The spell... | |
| Ears of The City | divination | 1 | The target of this spell sees and hears a stream of past scenes and pieces of conversations... | |
| Earth Glide | transmutation | 4 | The target can pass through stone, dirt, or almost any other sort of earth except metal as... | |
| Emblem of Greed | transmutation | polymorph | 7 | You transform one melee weapon into a burning glaive similar to the ones wielded by the... |
| Endothermic Touch | transmutation | 1 | This spell slows the metabolism and other bodily functions of a creature for a short amount of... | |
| Endure Elements | abjuration | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Etherealness | transmutation | 9 | This spell functions like ethereal jaunt, except that you and other willing creatures joined by... | |
| Extreme Buoyancy | evocation | 2 | The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and... | |
| Fair is Foul | transmutation | 3 | You curse the target with a disfiguring or painful mutation. The target gains one random... | |
| False Future | illusion | glamer | 4 | You interfere with attempts to predict the target's future by preventing divinations from... |
| False Resurrection | conjuration | calling | 8 | This spell functions as resurrection except that instead of recalling the dead soul to life, the... |
| Fins To Feet | transmutation | polymorph | 3 | You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on... |
| Fire Seeds | conjuration | creation | 6 | Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you... |
| Flesh Puppet | necromancy | 3 | You animate one corpse that has been dead no more than 48 hours. It rises as a zombie... | |
| Flesh Puppet Horde | necromancy | 4 | This spell functions as flesh puppet, but can animate multiple zombies. As noted in animate... | |
| Fly | transmutation | 3 | The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if... | |
| Fool's Gold (AA) | transmutation | 2 | You cast this spell on one or more gold pieces, which make those who have them more vulnerable... | |
| Frostbite | transmutation | 1 | Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point/level, and the... | |
| Gentle Repose | necromancy | 2 | You preserve the remains of a dead creature so that they do not decay. Doing so effectively... | |
| Goodberry | transmutation | 1 | Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of... | |
| Gorum's Armor | transmutation | 1 | The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine... | |
| Green Caress | transmutation | 6 | You cause the target to transform into a plant over time. You must succeed at a melee touch... | |
| Greensight | transmutation | 2 | The target of this spell gains the ability to see up to 60 feet through thick plant matter as... | |
| Grim Stalker | necromancy | haunted | 7 | You bind spirits of ill fate to an object, focusing their wrath onto the next creature that... |
| Guardian Monument, Lesser | abjuration | 4 | You touch an unattended, nonmagical object to create a touchstone for humans defending the area.... | |
| Guidance | divination | 0 | This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence... | |
| Hairline Fractures | transmutation | 1 | With a single touch, you create temporary hairline fractures in a piece of stone or a creature... | |
| Harm | necromancy | 7 | Harm charges a subject with negative energy that deals 10 points of damage/caster level (to a... | |
| Harmless Form | transmutation | polymorph | 2 | You transform the target into a harmless animal of the same approximate body type. The form... |
| Harrowing | divination | 3 | You use a Harrow deck to tell a fortune for yourself or someone else. If you cast harrowing on... | |
| Heal | conjuration | healing | 7 | Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.... |
| Healing Leak | necromancy | 3 | Whenever the target is affected by a spell or effect that heals hit point damage through the use... | |
| Healing Token | conjuration | healing | 2 | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Hex Glyph | abjuration | 3 | This spell functions like the spell glyph version of glyph of warding, except you can store a... | |
| Hex Glyph, Greater | abjuration | 5 | This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand... | |
| Hex Ward | abjuration | 1 | You give the target a +4 resistance bonus on saving throws against witch hexes. | |
| Hidden Spring | transmutation | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Hide from Animals | abjuration | 1 | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Huntmaster's Spear | transmutation | 2 | Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When... | |
| Imbue Hex | evocation | 5 | You transfer a single hex you know to the target, and give that target the ability to use the... | |
| Imbue With Elemental Might | evocation | 2 | This spell functions like imbue with spell ability, except you transfer the use of your... | |
| Imbue with Spell Ability | evocation | 4 | You transfer some of your currently prepared spells, and the ability to cast them, to another... | |
| Inflict Critical Wounds | necromancy | 4 | This spell functions like inflict light wounds, except that you deal 4d8 points of damage + 1... | |
| Inflict Light Wounds | necromancy | 1 | When laying your hand upon a creature, you channel negative energy that deals 1d8 points of... | |
| Inflict Moderate Wounds | necromancy | 2 | This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1... | |
| Inflict Serious Wounds | necromancy | 3 | This spell functions like inflict light wounds, except that you deal 3d8 points of damage + 1... | |
| Innocuous Shape | transmutation | polymorph | 4 | This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1... |
| Instant Clot | conjuration | healing | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Invigorating Poison | transmutation | 2 | The body of the target creature gains a metabolic response that allows it to benefit from... | |
| Irregular Size | transmutation | 3 | You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in... | |
| Irresistible Dance | enchantment | compulsion | 8 | The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling... |
| Janni's Jaunt | conjuration | teleportation | 6 | This spell functions as/plane shift, but with the following exceptions. First, you are able to... |
| Judgment Undone | necromancy | 9 | This powerful, elaborate, and risky spell undoes Pharasma's judgment, returning a willing... | |
| Knell of The Depths | conjuration | 3 | You invest a target with cursed elemental energy, causing nearby bodies of water to roil when... | |
| Languid Venom | necromancy | 2 | You greatly extend the time it takes for the poison you touch to take effect, giving that poison... | |
| Lead Anchor | evocation | 2 | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and... | |
| Light | evocation | 0 | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Liveoak | transmutation | 7 | This spell turns an oak tree into a protector or guardian. The spell can only be cast on a... | |
| Lover's Vengeance | enchantment | compulsion | 3 | You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a... |
| Magic Circle against Chaos | abjuration | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | abjuration | 3 | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | abjuration | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | abjuration | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Stone | transmutation | 1 | You transmute as many as three pebbles, which can be no larger than sling bullets, so that they... | |
| Magic Vestment | transmutation | 3 | You imbue a suit of armor or a shield with an enhancement bonus of +1/four caster levels... | |
| Magic Weapon | transmutation | 1 | Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement... | |
| Malediction | necromancy | 4 | Channeling the blasphemy of fiends into your hand, you mark your target with a brief but... | |
| Mask From Divination | divination | 5 | As part of the action used to cast this spell, you place the mask used as the focus component on... | |
| Merge With Familiar | transmutation | 2 | As long as the target is at least one size category smaller than you are, it can merge... | |
| Metabolic Molting | transmutation | 6 | You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5... | |
| Mindlink | divination | 1 | You link your mind to that of a touched creature to swiftly communicate a large amount of... | |
| Nature's Paths | divination | 1 | The target instinctively knows the shortest, easiest, and fastest way through the wilderness.... | |
| Neutral Buoyancy | evocation | 2 | The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear... | |
| Neutralize Poison | conjuration | healing | 4 | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Obscure Poison | abjuration | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Owl's Wisdom | transmutation | 2 | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Pass without Trace | transmutation | 1 | The subject or subjects of this spell do not leave footprints or a scent trail while moving.... | |
| Pesh Vigor | transmutation | 1 | The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target... | |
| Plane Shift | conjuration | teleportation | 7 | You move yourself or some other creature to another plane of existence or alternate dimension.... |
| Pocketful of Vipers | conjuration | summoning | 3 | You set a magical ward upon the object touched, which must be a container such as a pouch, bag,... |
| Poison | necromancy | 4 | Calling upon the venomous powers of natural predators, you infect the subject with a horrible... | |
| Poisoned Egg | transmutation | 1 | You transform the contents of a normal egg into a single dose of small centipede poison (injury;... | |
| Preserve | necromancy | 1 | You imbue one or more objects with magic that dramatically slows down natural processes that... | |
| Pressure Adaptation | abjuration | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Protection From Chaos | abjuration | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Energy | abjuration | 3 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection From Evil | abjuration | 1 | This spell wards a creature from attacks by evil creatures, from mental control, and from... | |
| Protection From Good | abjuration | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection From Law | abjuration | 1 | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection From Natural Attacks | abjuration | 4 | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection From Spores | abjuration | 2 | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Radiation Ward | abjuration | 2 | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Raise Dead | conjuration | healing | 6 | You restore life to a deceased creature. You can raise a creature that has been dead for no... |
| Redcap's Touch | transmutation | 6 | You infuse the target with the blood used as a material component, imparting malicious power. As... | |
| Regenerate | conjuration | healing | 7 | The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads... |
| Reincarnate | transmutation | 4 | With this spell, you bring back a dead creature in another body, provided that its death... | |
| Reincarnate Spy | conjuration | healing | 6 | This spell functions as reincarnate except that you can cause the new body to resemble a... |
| Remove Blindness/Deafness | conjuration | healing | 3 | Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is... |
| Remove Curse | abjuration | 3 | Remove curse can remove all curses on an object or a creature. If the target is a creature, you... | |
| Remove Disease | conjuration | healing | 3 | Remove disease can cure all diseases from which the subject is suffering. You must make a caster... |
| Repugnant Taste | transmutation | 4 | The target creature begins sweating a foul liquid that makes it repugnant to most living... | |
| Resistance | abjuration | 0 | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | abjuration | 2 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Starvation | transmutation | 1 | If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal... | |
| Rest Eternal | necromancy | 5 | You place a curse upon a dead creature that bars its spirit from returning. Anyone casting a... | |
| Restoration | conjuration | healing | 4 | This spell functions like lesser restoration, except that it also dispels temporary negative... |
| Restoration, Greater | conjuration | healing | 7 | This spell functions like lesser restoration, except that it dispels all permanent and temporary... |
| Restoration, Lesser | conjuration | healing | 2 | Lesser restoration dispels any magical effects reducing one of the subject's ability scores or... |
| Resurrection | conjuration | healing | 8 | This spell functions like raise dead, except that you are able to restore life and complete... |
| Ride The Waves | transmutation | 4 | The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means... | |
| Sands of Time | necromancy | 4 | You temporarily age the target, immediately advancing it to the next age category. The target... | |
| Scarify | necromancy | 1 | Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's... | |
| Secret Sign | illusion | glamer | 1 | You invisibly inscribe a small mark or short message (no more than 25 words) on a creature or... |
| Secret Speech | divination | 2 | This spell grants the target the ability to send secret messages embedded within normal speech.... | |
| Skin Tag | necromancy | haunted | 1 | You mix a malign spirit into a piece of food, a drink, or some other item to be consumed... |
| Sky Swim | transmutation | 3 | This spell grants the target the ability to swim through the air. If the target has a swim... | |
| Slay Living | necromancy | 6 | You can attempt to slay any one living creature. When you cast this spell, your hand seethes... | |
| Soulswitch | necromancy | 5 | You may only cast this spell if you currently have a familiar. You place your soul into the body... | |
| Soul Vault | abjuration | 4 | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Spirit-Bound Blade | evocation | 4 | You focus emotional energy and weave it into a shroud of hardened ectoplasm around the weapon... | |
| Splinter Spell Resistance | transmutation | 2 | You create an aura around the target weapon that weakens a foe's magical defenses. The first... | |
| Spore Burst | conjuration | 2 | You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1... | |
| Stabilize Pressure | abjuration | 2 | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Stone Shape | transmutation | 3 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stoneskin | abjuration | 5 | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stricken Heart | necromancy | 3 | This spell covers your hand with a writhing black aura. As part of casting the spell, you can... | |
| Sun's Disdain | transmutation | 2 | You alter a creature so the touch of the sun is hostile to it. The cursed creature gains light... | |
| Surface Excursion | conjuration | teleportation | 5 | You instantly transport yourself and touched allies onto the nearest sky-facing surface directly... |
| Sylvan Hideaway | conjuration | creation | 3 | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Tongues | divination | 4 | This spell grants the creature touched the ability to speak and understand the language of any... | |
| Torpid Reanimation | necromancy | 4 | This spell works like animate dead except you set a specific condition for when the animation... | |
| Touch of Blindness | necromancy | 1 | A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating... | |
| Touch of Bloodletting | necromancy | 2 | This spell causes any existing wounds that the target possesses to bleed profusely. If the... | |
| Touch of Fatigue | necromancy | 0 | You channel negative energy through your touch, fatiguing the target. You must succeed on a... | |
| Touch of Slumber | enchantment | compulsion | 5 | This spell functions only against a creature with an attitude toward you of indifferent or... |
| Trial of Fire And Acid | evocation | 3 | The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6... | |
| True Seeing | divination | 5 | You confer on the subject the ability to see all things as they actually are. The subject sees... | |
| Undeath Sense | divination | 2 | You grant the target the ability to pick up on the subtle scents and disturbances to the natural... | |
| Venomous Bite | transmutation | 2 | When you touch the poison vial against the target creature and cast this spell, the vial drains... | |
| Venomous Promise | transmutation | 3 | You guard your words and person with poisonous power. You can impart a short amount of... | |
| Vicarious View | divination | scrying | 4 | You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see... |
| Vigilant Rest | abjuration | 4 | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Vile Dog Transformation | transmutation | polymorph | 5 | You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save... |
| Virtue | transmutation | 0 | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Voluminous Vocabulary | divination | 4 | You choose any language (except for secret languages, such as Druidic). The target gains the... | |
| Ward of The Season | abjuration | 3 | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Water Breathing | transmutation | 3 | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Waterproof | abjuration | 1 | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Water Walk | transmutation | 3 | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Wicker Horse | conjuration | creation | 2 | Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting... |
| Wind Walk | transmutation | 7 | You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move... | |
| Withdraw Affliction | necromancy | 6 | You push your hand into the subject, then withdraw an affliction from the body of the sufferer... | |
| Wither Limb | necromancy | 6 | You cause one limb of the target to shrivel and weaken. The target takes 2d6 points of damage.... | |
| Wood Shape | transmutation | 2 | Wood shape enables you to form one existing piece of wood into any shape that suits your... |
