Spells
Feats
Creatures
Magic Items
Weapons
Armor
Items
Classes
Class Abilities
Archetypes
Traits
Rules
Sources
School
Subschool
Class
- Add column
- Arcanist [345]
- Wizard [345]
- Sorcerer [343]
- Witch [182]
- Magus [74]
- Bard [125]
- Skald [123]
- Summoner [109]
- Unsummoner [99]
- Bloodrager [44]
- Shaman [129]
- Druid [177]
- Hunter [159]
- Ranger [70]
- Cleric [191]
- Oracle [188]
- Warpriest [154]
- Inquisitor [68]
- Antipaladin [26]
- Paladin [32]
- Alchemist [21]
- Investigator [20]
- Psychic [156]
- Mesmerist [46]
- Occultist [104]
- Spiritualist [70]
- Medium [51]
Descriptor
Range
Duration
Target: Other
Save: None
Verbal
Somatic
Material
Focus
Divine Focus
514 spells
| Name â–² | School | Subschool | Description |
|---|---|---|---|
| Absorbing Barrier | abjuration | You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect... | |
| Abundant Ammunition | conjuration | summoning | When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or... |
| Acid Arrow | conjuration | creation | An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged... |
| Acid Fog | conjuration | creation | Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to... |
| Acid Splash | conjuration | creation | You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit... |
| Admonishing Ray | evocation | You blast your enemies with rays of nonlethal force. You may fire one ray, plus one additional... | |
| Aerial Tracks | divination | You cause the air in the area to ripple where creatures have flown through it up to 1 day... | |
| Alarm | abjuration | Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it... | |
| Ally Across Time | conjuration | summoning | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Alter River | transmutation | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Animate Plants | transmutation | You imbue inanimate plants with mobility and a semblance of life. Each animated plant then... | |
| Animate Rope | transmutation | You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch... | |
| Anti-Incorporeal Shell | abjuration | You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot... | |
| Antilife Shell | abjuration | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Antimagic Field | abjuration | An invisible barrier surrounds you and moves with you. The space within this barrier is... | |
| Antiplant Shell | abjuration | The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within... | |
| Aquatic Cavalry | conjuration | summoning | You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th... |
| Aquatic Trail | divination | You use divination magic to enhance the underwater trails in the area around you, allowing you... | |
| Arboreal Hammer | transmutation | This spell animates a tree's branch and directs it against your foes. At caster level 10th or... | |
| Arcane Cannon | transmutation | Your focus becomes a Medium arcane cannon that appears in an unoccupied square within the... | |
| Arcane Eye | divination | scrying | You create an invisible magical sensor that sends you visual information. You can create the... |
| Arcane Lock | abjuration | An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass... | |
| Arcane Mark | universal | This spell allows you to inscribe your personal rune or mark, which can consist of no more than... | |
| Arcane Pocket | conjuration | creation | With a touch, you conjure an extradimensional space inside a pouch or pocket. The pocket acts as... |
| Arid Refuge | conjuration | creation | You conjure a small stone building on any relatively flat nonliving surface at least 20 feet... |
| Army Across Time | conjuration | summoning | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Aroden's Spellbane | abjuration | One of many spells originally created by the Last Azlanti before he became a god, Aroden's... | |
| Arrow Eruption | conjuration | creation | You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the... |
| Ash Storm | conjuration | creation | Driving ash blocks all sight (even darkvision) within the spell's area of effect, and falling... |
| Augmenting Wall | evocation | You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either... | |
| Banishing Blade | abjuration | You imbue a weapon with the power to drive foes back. The first time each round the weapon... | |
| Barrow Haze | necromancy | Barrow haze creates a bank of fog similar to that created by fog cloud, except that the vapors... | |
| Beanstalk | conjuration | creation | When casting this spell, you must plant the material components in soil. When you do, at the end... |
| Bilocation | conjuration | creation | The spell creates an identical copy of you, along with everything you wear and carry, anywhere... |
| Black Tentacles | conjuration | creation | This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and... |
| Blazing Rainbow | evocation | You create a spectrum of multicolored solid light that can be used for one of two effects. Bow:... | |
| Bless | enchantment | compulsion | Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on... |
| Bless Army | enchantment | compulsion | Bless army fills an army with courage. The army gains a +1 bonus on OM and Morale checks. |
| Blessing of the Mole | transmutation | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Blessing of The Watch | enchantment | compulsion | This spell functions like bless, except as noted. It works only in the caster's home city, and... |
| Blood Transcription | divination | By consuming 1 pint of blood from a spellcaster killed within the last 24 hours, you can attempt... | |
| Bolt of Glory | evocation | You fire a ray of positive energy. A creature struck takes varying damage, depending on its... | |
| Bountiful Banquet | conjuration | creation | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Burning Sands | conjuration | creation | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand... |
| Business Booms | enchantment | You may cast this spell immediately prior to spending 1 day of downtime to promote a business... | |
| Calistria's Guardian Wasps | conjuration | summoning | You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in... |
| Call Animal | enchantment | compulsion | This spell calls the nearest wild animal of a particular type you designate (provided the... |
| Calm Air | abjuration | This spell calms the air and disperses fog, dust, and other particles. The wind force in the... | |
| Campfire Wall | evocation | You can create a barrier around a fire of at least campfire size that shelters everyone inside... | |
| Chain of Perdition | evocation | A floating chain of force with hooks at each end appears within an unoccupied space of your... | |
| Changestaff | transmutation | You change a specially prepared quarterstaff into a Huge treant-like creature (see the... | |
| Clairaudience/Clairvoyance | divination | scrying | Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that... |
| Cleansing Fire | evocation | A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough... | |
| Clear Grove | transmutation | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Clenched Fist | evocation | This spell functions like interposing hand, except that the hand can also push or strike one... | |
| Cloak of Secrets | illusion | glamer | This spell forms an invisible bubble that filters all speech coming from inside the affected... |
| Clone | necromancy | This spell makes an inert duplicate of a creature. If the original individual has been slain,... | |
| Coin Shot | transmutation | You turn up to three coins into deadly projectiles that gain the velocity of a bullet when... | |
| Condensed Ether | transmutation | You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This... | |
| Conjure Black Pudding | conjuration | summoning | You summon a black pudding (Bestiary 35) that immediately attacks creatures near it. You have no... |
| Conjure Carriage | conjuration | creation | You create a fine wooden carriage with whatever cosmetic embellishments you desire. It is well... |
| Consecrate | evocation | This spell blesses an area with positive energy. The DC to resist positive channeled energy... | |
| Contact Entity I | evocation | You send out a magical message to any eldritch entities of a particular kind within a 100-mile... | |
| Contact Entity II | evocation | This spell functions like contact entity I, except that you can contact creatures from the... | |
| Contact Entity III | evocation | This spell functions like contact entity II, except that you can contact creatures from the... | |
| Contact Entity IV | evocation | This spell functions like contact entity III, except that you can contact creatures from the... | |
| Contagious Flame | evocation | You blast several enemies with beams of fire. You may fire three rays, plus one additional ray... | |
| Control Water | transmutation | This spell has two different applications, both of which control water in different ways. The... | |
| Control Weather | transmutation | You change the weather in the local area. It takes 10 minutes to cast the spell and an... | |
| Conversing Wind | transmutation | This spell functions as whispering wind, except it can carry responses and doesn't end after... | |
| Corpse Lanterns | necromancy | This spell functions as dancing lights, except it summons up to four spheres of light, each of... | |
| Covetous Aura | abjuration | Anytime a harmless (so noted by a spell's saving throw description) spell of 3rd level or lower... | |
| Create Armaments | conjuration | creation | You create one nonmagical weapon, shield, or set of armor. To determine whether the item... |
| Create Demiplane | conjuration | creation | This spell functions as create lesser demiplane, except the area is larger and you can add more... |
| Create Demiplane, Greater | conjuration | creation | This spell functions as create demiplane, except the area is larger and you can add more... |
| Create Demiplane, Lesser | conjuration | creation | You create a small, finite demiplane. You must be on the Astral or Ethereal Plane or on a plane... |
| Create Drug | conjuration | creation | The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour,... |
| Create Food and Water | conjuration | creation | The food that this spell creates is simple fare of your choice--highly nourishing, if rather... |
| Create Holds | transmutation | You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of... | |
| Create Variant Mummy | necromancy | This spell functions as create undead (Pathfinder RPG Core Rulebook 262), except it creates one... | |
| Create Water | conjuration | creation | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Crushing Hand | evocation | This spell functions as interposing hand, except that it can also grapple one opponent as... | |
| Cursed Earth | necromancy | You lay a terrible curse upon the land, blighting those who live and die there. Choose one of... | |
| Curse of Fell Seasons | transmutation | By touching the ground, you drastically change the weather in the area, as the unseasonable... | |
| Curse of Night | evocation | By touching the ground, you curse an area to remain in bleak darkness, as the endless night... | |
| Curse Terrain | necromancy | By touching the ground, you curse the land with four unnatural hazards. This functions as lesser... | |
| Curse Terrain, Greater | necromancy | By touching the ground, you curse the land with six unnatural hazards. This functions as lesser... | |
| Curse Terrain, Lesser | necromancy | By touching the ground, you curse the land with three unnatural hazards, as the minor perilous... | |
| Curse Terrain, Supreme | necromancy | By touching the ground, you curse the land with seven unnatural hazards. This functions as... | |
| Dancing Darkness | evocation | You create either up to four spheres of darkness that each reduce the illumination level by one... | |
| Dancing Lantern | transmutation | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Dancing Lights | evocation | Depending on the version selected, you create up to four lights that resemble lanterns or... | |
| Darkvault | abjuration | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Deadeye's Arrow | evocation | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Deathwatch | necromancy | Using the powers of necromancy, you can determine the condition of creatures near death within... | |
| Deathwine | necromancy | This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a... | |
| Deceptive Redundancy | illusion | glamer | You create a contingent ward that defies those who would dispel your magic, convincing them that... |
| Defoliate | necromancy | You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or... | |
| Deft Digits | transmutation | You animate the target of the spell, manipulating the glove with your own hand from a distance.... | |
| Desecrate | evocation | This spell imbues an area with negative energy. The DC to resist negative channeled energy... | |
| Desperate Weapon | conjuration | creation | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Detect Aberration | divination | This spell functions like detect animals or plants, except it detects creatures of the aberration type. | |
| Detect Animals or Plants | divination | You can detect a particular kind of animal or plant in a cone emanating out from you in whatever... | |
| Detect Chaos | divination | This spell functions like detect evil, except that it detects the auras of chaotic creatures,... | |
| Detect Charm | divination | This spell functions as/detect magic, except that it detects only charm, compulsion, and... | |
| Detect Demon | divination | You sense the presence of a specific kind of evil-that of demons, their servants, and the Abyss.... | |
| Detect Evil | divination | You can sense the presence of evil. The amount of information revealed depends on how long you... | |
| Detect Fiendish Presence | divination | This spell functions like detect evil, except that it detects only outsiders with the evil... | |
| Detect Good | divination | This spell functions like detect evil, except that it detects the auras of good creatures,... | |
| Detect Law | divination | This spell functions like detect evil, except that it detects the auras of lawful creatures,... | |
| Detect Magic | divination | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Metal | divination | You detect any metal objects or creatures within a 60-foot cone. You can specify all metal... | |
| Detect Psychic Significance | divination | You detect the presence of psychically significant items in your vicinity. Such items are those... | |
| Detect Radiation | divination | You detect radiation in the surrounding area. You see radioactive auras as a glowing green... | |
| Detect Scrying | divination | You immediately become aware of any attempt to observe you by means of a divination (scrying)... | |
| Detect Secret Doors | divination | You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or... | |
| Detect Snares and Pits | divination | You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of... | |
| Detect The Faithful | divination | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Detect Undead | divination | You can detect the aura that surrounds undead creatures. The amount of information revealed... | |
| Determine Depth | divination | With a touch, you can determine the exact thickness of a wall, ceiling, or other solid barrier,... | |
| Dictum | evocation | Any nonlawful creature within the area of a dictum spell suffers the following ill effects. HD... | |
| Dimensional Anchor | abjuration | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dimensional Lock | abjuration | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of... | |
| Diminish Plants | transmutation | This spell has two versions. Prune Growth: This version of the spell causes normal vegetation... | |
| Discern Value | divination | You can quickly analyze the monetary value of objects and identify which are most valuable to an... | |
| Discordant Blast | evocation | You create a wave of thunder and force, either in a 10-foot-radius burst centered on you or in... | |
| Dispel Magic | abjuration | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Disrupt Undead | necromancy | You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray... | |
| Distracting Cacophony | evocation | The air fills with loud and discordant noise, making concentration difficult. Casting a spell in... | |
| Divine Arrow | transmutation | You imbue a projectile, such as an arrow or shuriken, with holy energy so that it deals extra... | |
| Dousing Rain | evocation | With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the... | |
| Draconic Ally | conjuration | creation | You create a semi-living intelligent draconic servant that loyally obeys and serves you. Treat... |
| Dust Ward | abjuration | You ward a magic item against other creatures who try to learn to use or copy it. When you cast... | |
| Eagle Aerie | conjuration | summoning | You summon a flight of giant eagles (one/3 caster levels, maximum of six; Bestiary 118) to ferry... |
| Eagle Eye | divination | Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you,... | |
| Echean's Excellent Enclosure | abjuration | You call into being around you an invisible barrier of force within which magic cannot persist.... | |
| Ectoplasmic Hand | evocation | You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects,... | |
| Elemental Assessor | evocation | Azata champions developed this spell to deal with fiends with unknown resistances. A ray of... | |
| Elemental Bombardment | conjuration | summoning | You summon elementals from their elemental planes and hurl them onto your enemies with great... |
| Elemental Swarm | conjuration | summoning | This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can... |
| Emergency Force Sphere | evocation | As wall of force, except you create a hemispherical dome of force with hardness 20 and a number... | |
| Empower Holy Water | transmutation | You empower a vial of holy water to deal additional damage to undead creatures. You can empower... | |
| Enervation | necromancy | You point your finger and fire a black ray of negative energy that suppresses the life force of... | |
| Enter Image | transmutation | You gain a dim impression of the activities around any object bearing your face or form and can... | |
| Entice Fey | conjuration | calling | This spell functions as lesser entice fey, except that the spell's whimsical calling can produce... |
| Entice Fey, Greater | conjuration | calling | This spell functions as lesser entice fey, except the spell's whimsical calling can produce a... |
| Entice Fey, Lesser | conjuration | calling | This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to... |
| Entomb | transmutation | You designate an aboveground area and send it deep within the earth. During the casting of this... | |
| Eroding Ray | transmutation | You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it... | |
| Escape Alarm | abjuration | You place a ward on an area that notifies you when a creature exits it. This functions as alarm,... | |
| Expeditious Construction | conjuration | creation | You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet... |
| Exquisite Accompaniment | illusion | shadow | You create a phantom instrument, a glowing construct of magic in the form of a portable musical... |
| Fabricate | transmutation | You convert material of one sort into a product that is of the same material. Creatures or magic... | |
| Fabricate Bullets | transmutation | You convert 1 pound of lead into bullets. When you cast this spell, you decide whether you... | |
| Faerie Fire | evocation | A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles.... | |
| Fairy Ring Retreat | conjuration | creation | You conjure up an extradimensional meadow that can be accessed from a single entrance on the... |
| False Vision | illusion | glamer | This spell creates a subtle illusion, causing any divination (scrying) spell used to view... |
| Fey Gate | conjuration | creation | This spell functions as the planar travel function of gate, except it can be used to travel only... |
| Fiery Shuriken | conjuration | creation | You call forth two fiery projectiles resembling shuriken, plus one more for every two caster... |
| Fire Seeds | conjuration | creation | Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you... |
| Fire Trail | transmutation | When you cast this spell, flammable liquid oozes from your pores, dripping onto the ground and... | |
| Flame Arrow | transmutation | This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling... | |
| Flame Blade | evocation | A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this... | |
| Flame Steed | conjuration | creation | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Flesh Wall | necromancy | You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself... | |
| Fleshwarping Swarm | conjuration | summoning | This spell functions as summon swarm, except that living and undead creatures that fail their... |
| Floating Disk | evocation | You create a slightly concave, circular plane of force that follows you about and carries loads... | |
| Fog Cloud | conjuration | creation | A bank of fog billows out from the point you designate. The fog obscures all sight, including... |
| Force Anchor | conjuration | creation | You conjure an anchor of pure force that immediately skewers your target on a successful ranged... |
| Forceful Hand | evocation | This spell functions as interposing hand, except that it can also pursue and bull rush one... | |
| Force Sword | evocation | You create a +1 longsword of pure force sized appropriately for you that you can wield or give... | |
| Foresight | divination | This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight... | |
| Frost Mammoth | conjuration | creation | A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of... |
| Gate | conjuration | creation, calling | Casting a gate spell has two effects. First, it creates an interdimensional connection between... |
| Geb's Hammer | necromancy | Centuries of war with Nex trained the necromancers of Geb to extract every last resource from... | |
| Genius Avaricious | conjuration | creation | Casting this spell constitutes performing a rite of sacrifice to the archdevil Mammon, making an... |
| Geomessage | illusion | figment | You create a written message of 50 words or fewer, or else an image, a drawing, or a similar... |
| Ghost Whip | evocation | A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated... | |
| Ghost Wolf | conjuration | creation | This spell conjures a Large, quasi-real, wolflike creature made of roiling black smoke. It... |
| Giant Vermin | transmutation | You turn a number of normal-sized centipedes, scorpions, or spiders into their giant... | |
| Globe of Invulnerability | abjuration | This spell functions like lesser globe of invulnerability, except that it also excludes... | |
| Globe of Invulnerability, Lesser | abjuration | An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of... | |
| Globe of Tranquil Water | abjuration | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Goodberry | transmutation | Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of... | |
| Gozreh's Trident | evocation | A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this... | |
| Grand Destiny | enchantment | compulsion | You inspire the target with the power to seize a grand destiny. The target gains a +4 competence... |
| Grasping Hand | evocation | This spell functions as interposing hand, except that it can also grapple one opponent you... | |
| Grasping Tentacles | conjuration | creation | This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes... |
| Gravel Vortex | conjuration | creation | You create a hail of tiny pieces of rock and dust that batter and scrape against all things in... |
| Gravity Sphere | transmutation | You affect the local gravity field in a 30-foot-radius sphere around the spell's designated... | |
| Grove of Respite | conjuration | creation | You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from... |
| Half-Blood Extraction | transmutation | You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc... | |
| Hanspur's Flotsam Vessel | conjuration | creation | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Hardening | transmutation | This spell increases the hardness of materials by 1 point per 2 caster levels. The hardening... | |
| Harvest Season | abjuration | You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of... | |
| Heavy Water | transmutation | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hellfire Ray | evocation | A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for... | |
| Helping Hand | evocation | You create the ghostly image of a hand, which you can send to find a creature within 5 miles.... | |
| Heroes' Feast | conjuration | creation | You bring forth a great feast, including a magnificent table, chairs, service, and food and... |
| Hidden Spring | transmutation | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Hold Portal | abjuration | This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The... | |
| Holy Ice Weapon | transmutation | You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be... | |
| Holy Javelin | conjuration | creation | You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack.... |
| Horn of Pursuit | evocation | You create the sound of a large hunting horn, blowing up to three notes as loud as a roaring... | |
| Hungry Darkness | evocation | This spell creates an area of intense blackness, as deeper darkness, but filled with unseen... | |
| Hungry Earth | transmutation | The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.... | |
| Hydraulic Torrent | evocation | You call forth a powerful stream of water that batters all creatures and obstacles in its path... | |
| Ice Armor | transmutation | You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,... | |
| Ice Storm | evocation | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Icicle Dagger | conjuration | creation | You create a masterwork dagger out of ice. The dagger deals 1 point of cold damage in addition... |
| Identify | divination | This spell functions as detect magic, except that it gives you a +10 enhancement bonus on... | |
| Imbue Army Special Ability | evocation | You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed... | |
| Impart Mind | transmutation | This spell grants the target magic item temporary intelligence by siphoning off a tiny portion... | |
| Infernal Challenger | conjuration | calling | This spell summons a bearded devil, causing it to appear where you designate. The area within a... |
| Insect Plague | conjuration | summoning | You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,... |
| Insect Scouts | divination | A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to... | |
| Insect Spies | divination | You summon one or more glossy black beetles, which have a measure of intelligence and make for... | |
| Insect Spies, Greater | divination | As insect spies, but you can also borrow the senses of the summoned insects. As a move action,... | |
| Instant Portrait | conjuration | creation | You touch a surface and produce a painted portrait of either yourself or a creature you can see... |
| Intellect Fortress I | abjuration | Using the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all... | |
| Intellect Fortress II | abjuration | This spell functions as intellect fortress I, but in addition, any mind-affecting effects that... | |
| Intellect Fortress III | abjuration | This spell functions as intellect fortress II, but creatures within the area who succeed at a... | |
| Interposing Hand | evocation | Interposing hand creates a Large magic hand that appears between you and one opponent. This... | |
| Invisibility Alarm | abjuration | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Ironbloom Sprouts | transmutation | This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms... | |
| Ironwood | transmutation | Ironwood is a magical substance created by druids from normal wood. While remaining natural wood... | |
| Irriseni Mirror Sight | divination | scrying | This spell lets you look into a mirror near you and see an image that is reflected in another... |
| Jatembe's Ire | transmutation | The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate... | |
| Jolt | transmutation | You cause a spark of electricity to strike the target with a successful ranged touch attack. The... | |
| Joyful Rapture | conjuration | healing | Your inspired words overwhelm others with transcendental bliss. All allies within the area of... |
| Judgment Undone | necromancy | This powerful, elaborate, and risky spell undoes Pharasma's judgment, returning a willing... | |
| Knock | transmutation | Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane... | |
| Knock, Mass | transmutation | Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once. | |
| Last Azlanti's Defending Sword | evocation | You create a sword of force that functions as mage's sword except as described here. The sword... | |
| Last Azlanti's Defending Sword, Mass | evocation | This spell functions as Aroden's defending sword, except you can create one sword/5 caster... | |
| Leshy Swarm | conjuration | summoning | You call out to nearby nature spirits and grant them temporary plant bodies. These creatures are... |
| Lily Pad Stride | transmutation | Your every footstep creates aquatic plants capable of supporting your weight and that of any... | |
| Limited Wish | universal | A limited wish lets you create nearly any type of effect. For example, a limited wish can do any... | |
| Line In The Sand | abjuration | You create a glowing crimson line around the area. Against creatures in the area, you can... | |
| Liveoak | transmutation | This spell turns an oak tree into a protector or guardian. The spell can only be cast on a... | |
| Locate Creature | divination | This spell functions like locate object, except this spell locates a known creature. You slowly... | |
| Locate Gate | divination | You sense the direction of the nearest teleportation circle (permanent or with a remaining... | |
| Locate Object | divination | You sense the direction of a well-known or clearly visualized object. You can search for general... | |
| Mad Monkeys | conjuration | summoning | You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your... |
| Mage's Crawl Space | transmutation | When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot... | |
| Mage's Decree | evocation | You speak a short message (up to 25 words), and it is immediately transmitted to each target,... | |
| Mage's Faithful Hound | conjuration | creation | You conjure up a phantom watchdog that is invisible to everyone but yourself. It then guards the... |
| Mage's Magnificent Mansion | conjuration | creation | You conjure up an extradimensional dwelling that has a single entrance on the plane from which... |
| Mage's Private Sanctum | abjuration | This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy... | |
| Mage's Sword | evocation | This spell brings into being a shimmering, sword-like plane of force. The sword strikes at any... | |
| Major Creation | conjuration | creation | This spell functions like minor creation, except that you can also create an object of mineral... |
| Meteor Swarm | evocation | Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many... | |
| Miasmal Dread | enchantment | compulsion | A cloud of sickly green mist pours from your mouth and coalesces around creatures in the cone.... |
| Minor Creation | conjuration | creation | You create a nonmagical, unattended object of nonliving vegetable matter. The volume of the item... |
| Mirror Hideaway | transmutation | You transform a mirror into a portal to an extradimensional space. The space can hold as many as... | |
| Molten Orb | evocation | You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash... | |
| Motes of Dusk And Dawn | evocation | When you cast this spell, you create up to four motes that shed light or darkness in a... | |
| Mount | conjuration | summoning | You summon a light horse or a pony (your choice) to serve you as a mount (see the Pathfinder RPG... |
| Mount, Communal | conjuration | summoning | This spell functions like mount, except you can summon up to six light horses or ponies, and you... |
| Move Earth | transmutation | Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving... | |
| Murderous Crow | conjuration | summoning | You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.... |
| Music of the Spheres | conjuration | healing | As any scholar of Desnan lore or astrologer can tell you, the music of the spheres is the... |
| Numerological Resistance | abjuration | Numerological resistance allows numerologists to use the Path of Numbers to grant their allies... | |
| Oasis | transmutation | This spell functions in any natural terrain on the Material Plane. It redirects the flow of... | |
| Obscured Script | illusion | phantasm | You create a latent illusion that clouds the judgment and reading ability of any creature that... |
| Obscure Poison | abjuration | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Obscuring Mist | conjuration | creation | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Page-Bound Epiphany | divination | You magically scour the world's libraries for information that might refresh your memory about a... | |
| Pale Flame | evocation | This spell functions as/produce flame, except that the flames never glow brighter than dim... | |
| Passwall | transmutation | You create a passage through wooden, plaster, or stone walls, but not through metal or other... | |
| Path of Glory | conjuration | healing | You cause four 5-foot squares (one of which must be your space) to glow with dim illumination.... |
| Path of Glory, Greater | conjuration | healing | This spell functions as path of glory, except as noted above, and a square provides 5 points of... |
| Peace Bond | abjuration | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Peerless Integrity | illusion | glamer | Peerless integrity conceals the alignment of creatures from divination magic. All creatures... |
| Permanency | universal | This spell makes the duration of certain other spells permanent. You first cast the desired... | |
| Pernicious Pranksters | conjuration | summoning | You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.... |
| Phantom Chariot | conjuration | creation | You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. (The... |
| Phantom Driver | conjuration | creation | You conjure a Small or Medium, quasi-real, humanlike creature (the exact physical features can... |
| Phantom Steed | conjuration | creation | You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as... |
| Phantom Steed, Communal | conjuration | creation | This spell functions like phantom steed, except you can summon up to six steeds, and you divide... |
| Phase Door | conjuration | creation | This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other... |
| Pillar of Life | conjuration | healing | You conjure a pillar of positive energy in a single 5-foot square within range that radiates... |
| Planar Ally | conjuration | calling | This spell functions like lesser planar ally, except you may call a single creature of 12 HD or... |
| Planar Ally, Greater | conjuration | calling | This spell functions like lesser planar ally, except that you may call a single creature of 18... |
| Planar Ally, Lesser | conjuration | calling | By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the... |
| Planar Inquiry | conjuration | calling | Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings... |
| Planar Refuge | conjuration | creation | This spell enforces the rules of the Material Plane on other planes of existence. Upon casting... |
| Planeslayer's Call | enchantment | compulsion | The magic of your allies in the area becomes more potent against certain outsiders. Choose one... |
| Planned Assault | transmutation | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Plant Growth | transmutation | Plant growth has different effects depending on the version chosen. Overgrowth: This effect... | |
| Poisoned Egg | transmutation | You transform the contents of a normal egg into a single dose of small centipede poison (injury;... | |
| Polar Ray | evocation | A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged... | |
| Prayer | enchantment | compulsion | You bring special favor upon yourself and your allies while bringing disfavor to your enemies.... |
| Produce Flame | evocation | Flames as bright as a torch appear in your open hand. The flames harm neither you nor your... | |
| Prosperous Room | enchantment | The targeted room is enchanted to have magical appeal for customers, an increase in the workflow... | |
| Prying Eyes | divination | You create a number of semitangible, visible magical orbs (called "eyes") equal to 1d4 + your... | |
| Prying Eyes, Greater | divination | This spell functions like prying eyes, except that the eyes can see all things as they actually... | |
| Quench | transmutation | Quench is often used to put out forest fires and other conflagrations. It extinguishes all... | |
| Questing Stone | divination | This spell functions like arcane eye, except that it uses an ioun stone as a visible scrying... | |
| Raging Rubble | transmutation | You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area... | |
| Rain of Frogs | conjuration | summoning | This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm... |
| Rampart | conjuration | creation | You create a massive rampart of hard-packed earth and stone 5 feet thick. The rampart cannot be... |
| Ray of Frost | evocation | A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged... | |
| Release The Hounds | conjuration | summoning | This spell summons a pack of canines that respond to the spellcaster's commands and act in... |
| Renovation | transmutation | Upon casting this spell, you permanently rearrange and resize the rooms in a building you... | |
| Repel Metal or Stone | abjuration | This spell creates waves of invisible energy that roll forth from you. All metal or stone... | |
| Repel Vermin | abjuration | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Repel Wood | transmutation | Waves of energy roll forth from you, moving in the direction that you determine, causing all... | |
| Residual Tracking | divination | By touching a footprint, you receive a clear mental image of the person or creature that made... | |
| Resilient Reservoir | transmutation | This spell creates a magical well of retribution that a caster can unleash with blinding speed.... | |
| Resplendent Mansion | conjuration | creation | This spell creates a towering mansion. While casting the spell, you hold an image of the mansion... |
| Reveal Emotions | divination | You create an area that draws out a creature's emotion aura (Pathfinder RPG Occult Adventures... | |
| Revenant Armor | transmutation | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Reverse Gravity | transmutation | This spell reverses gravity in an area, causing unattached objects and creatures in the area to... | |
| Rising Water | conjuration | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| Riversight | divination | scrying | You can view events transpiring along a natural watercourse you touch. You can see anything on... |
| River Whip | conjuration | creation | You create a coil of flowing fresh water, functioning a whip appropriate for your size, except... |
| Rock Whip | conjuration | creation | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Rope Trick | transmutation | When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises... | |
| Ropeweave | transmutation | You cause the target rope to grow in length and weave itself into one of several forms, each of... | |
| Rovagug's Fury | transmutation | You create a minor earthquake that can trip creatures. Attempt a single combat maneuver check... | |
| Rune Trace | divination | By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can... | |
| Sacred Space | evocation | This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like... | |
| Sacrifice | enchantment | charm | You make a sacrifice to aid in conjuring and commanding a creature called with planar ally,... |
| Sanctify Corpse | evocation | This spell blesses a corpse with positive energy, preventing it from being turned into an undead... | |
| Sand Table | divination | Sand table allows you to create a scale model of the battlefield surrounding your position,... | |
| Scintillating Pattern | illusion | pattern | A twisting pattern of coruscating colors weaves through the air, affecting creatures within. The... |
| Scoop | evocation | You will a small vessel of force into existence. As a move action, you can direct the container... | |
| Scorching Ray | evocation | You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional... | |
| Scouring Winds | evocation | This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the... | |
| Screen | illusion | glamer | This spell creates a powerful protection from scrying and observation. When casting the spell,... |
| Sealed Sending | conjuration | creation | You create a scroll bearing a message in any language you can speak, with a maximum length of 50... |
| Sea of Dust | transmutation | You cause all areas of water to which you have line of effect to recede as if you had cast... | |
| Searing Light | evocation | Focusing divine power like a ray of the sun, you project a blast of light from your open palm.... | |
| Secluded Grimoire | conjuration | summoning | This spell sends a spellbook into a random but safe location on the Ethereal Plane, where it... |
| Secret Chest | conjuration | summoning | You hide a chest on the Ethereal Plane for as long as 60 days and can retrieve it at will. The... |
| Secret Coffer | conjuration | summoning | This spell functions like secret chest, except the coffer is only 1 foot square and can contain... |
| Secret Page | transmutation | Secret page alters the contents of a page so that it appears to be something entirely different.... | |
| Secret Vault | conjuration | summoning | This spell functions like secret chest, except it affects a small structure, vault, or oversized... |
| Secure Shelter | conjuration | creation | You conjure a sturdy cottage or lodge made of material that is common in the area where the... |
| Seed Spies | divination | This spell functions as insect spies, except it creates wafting seeds with magical intellect... | |
| Selective Alarm | abjuration | This spell functions as alarm, except that you can tweak the spell to be more discerning in what... | |
| Sentry Skull | necromancy | You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the... | |
| Shadowbard | illusion | shadow | You conjure up a quasi-real phantom singer that is visible as a shifting, shadowy duplicate of... |
| Shadow Invasion | conjuration | summoning | Using a slashing motion with the spell's focus as part of the casting of shadow invasion, you... |
| Shadowy Haven | transmutation | This spell functions like rope trick, except the point of entry is through a 5-foot-square... | |
| Shambler | conjuration | creation | The shambler spell creates 1d4+2 shambling mounds with the advanced template (see the Pathfinder... |
| Shield of Shards | transmutation | This defensive spell must be cast on a shield you are currently wielding, and fractures the... | |
| Shifting Shadows | evocation | Waves of shifting shadows obscure the appearance of all creatures caught within the emanation,... | |
| Siege of Trees | transmutation | You imbue inanimate plants with limited mobility and a semblance of life. Each plant targeted... | |
| Siege of Trees, Greater | transmutation | As siege of trees, but you can affect larger-sized plants. Each plant acts as a catapult of its size. | |
| Sift | divination | You examine an area at range as if you were searching for fine details with the Perception... | |
| Silent Table | illusion | glamer | You protect an area against casual eavesdropping. Sounds and sonic effects that originate inside... |
| Silk To Steel | transmutation | You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without... | |
| Silt Sphere | illusion | glamer | This spell generates an illusory silt cloud that drifts around you and moves with you. The cloud... |
| Simulacrum | illusion | shadow | Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially... |
| Simulacrum, Lesser | illusion | shadow | This spell functions as simulacrum, except you can't create a simulacrum of a creature whose HD... |
| Skin Tag | necromancy | haunted | You mix a malign spirit into a piece of food, a drink, or some other item to be consumed... |
| Skyshroud | divination | scrying | The caster designates the area of a hemisphere within the spell's range. If a solid object would... |
| Sleet Storm | conjuration | creation | Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to... |
| Slick Walls | conjuration | creation | You coat all walls and ceilings within the spell’s area with a slick substance. The DC of all... |
| Snare | transmutation | This spell enables you to make a snare that functions as a magic trap. The snare can be made... | |
| Snowball | evocation | You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The... | |
| Soften Earth and Stone | transmutation | When this spell is cast, all natural, undressed earth or stone in the spell's area is softened.... | |
| Solid Fog | conjuration | creation | This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so... |
| Solid Note | conjuration | creation | You give temporary physical form to a single musical note and can hang it, suspended, wherever... |
| Soothing Mud | conjuration | healing | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud... |
| Source Severance | abjuration | You create an invisible barrier that surrounds you and moves with you, inhibiting one category... | |
| Spawn Calling | conjuration | calling | Having attained the highest and most profane form of magical achievement in the Great... |
| Spectral Hand | necromancy | A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to... | |
| Spectral Saluqi | necromancy | This spell creates a spectral saluqi, an undead canine resembling an oversized hound with black... | |
| Spectral Scout | conjuration | creation | You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which... |
| Spherescry | divination | scrying | This spell allows remote viewing through spheres that have previously consumed some portion of... |
| Spiritual Ally | evocation | An ally made of pure force appears in a single 5-foot square within range. The ally takes the... | |
| Spiritual Squire | evocation | This spell causes an ally made of pure force to appear in a single 5-foot square within range.... | |
| Spiritual Weapon | evocation | A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8... | |
| Stone Call | conjuration | creation | A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning... |
| Stone Discus | conjuration | creation | You create a stone discus, which flies at an enemy. You can create one discus, plus one... |
| Stone Shape | transmutation | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stone Shield | conjuration | creation | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Sturdy Tree Fort | transmutation | You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness... | |
| Summon Accuser | conjuration | summoning | This spell summons a single accuser devil from Hell to do the spellcaster's bidding, similar to... |
| Summon Ancestral Guardian | conjuration | summoning | You call the spirits of two ancestors to manifest in the mortal world and attack your enemies.... |
| Summon Barghest I | conjuration | summoning | This spell summons a barghest from the Abyssal realm of Basalfeyst to serve the caster,... |
| Summon Barghest II | conjuration | summoning | This spell functions like summon barghest I, save that it can summon 1 greater barghest or 1d3... |
| Summon Cacodaemon | conjuration | summoning | This spell functions like summon monster, except it summons a single cacodaemon. |
| Summon Cacodaemon, Greater | conjuration | summoning | This spell functions like summon cacodaemon, except it summons 1d4+1 cacodaemons. |
| Summon Ceustodaemon | conjuration | summoning | This spell functions like summon monster, except it summons a single ceustodaemon. |
| Summon Derghodaemon | conjuration | summoning | This spell functions like summon monster, except it summons a single derghodaemon. |
| Summon Elder Worm | conjuration | summoning | This spell functions as summon nature's ally VIII, except you summon a purple worm with the... |
| Summon Elemental Steed | conjuration | summoning | You summon a greater elemental (air, earth, fire, or water) bound in the form of a mighty... |
| Summon Erodaemon | conjuration | summoning | This spell functions like summon monster, except it summons a single erodaemon. |
| Summon Flight of Eagles | conjuration | summoning | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Summon Froghemoth | conjuration | summoning | This spell functions as summon nature's ally IX, except you summon a froghemoth (Bestiary 136). |
| Summon Genie | conjuration | summoning | This spell functions like lesser summon genie, except you can summon one djinni or 1d3 jann. |
| Summon Genie, Greater | conjuration | summoning | This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinn, or... |
| Summon Genie, Lesser | conjuration | summoning | This spell functions like summon monster I, except you can summon one janni. |
| Summon Giant Ally I | conjuration | summoning | This spell functions as summon nature's ally VI, except its casting time is shorter and you can... |
| Summon Giant Ally II | conjuration | summoning | This spell functions as summon giant ally I, except you can summon one desert, fire, frost, or... |
| Summon Giant Ally III | conjuration | summoning | This spell functions as summon giant ally I, except you can summon one ash or cloud giant; 1d3... |
| Summon Greater Demon | conjuration | summoning | This spell functions like summon monster, except it allows you to summon a single coloxus... |
| Summon Infernal Host | conjuration | summoning | This spell functions as summon monster V, save that it can only be used to summon host devils.... |
| Summon Instrument | conjuration | summoning | This spell summons one handheld musical instrument of your choice. This instrument appears in... |
| Summon Kami | conjuration | summoning | This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin,... |
| Summon Laborers | conjuration | summoning | Summon laborers summons one humanoid petitioner/caster level. These petitioners hail from one... |
| Summon Lesser Demon | conjuration | summoning | This spell functions like summon monster, except it allows you to summon a single brimorak... |
| Summon Lesser Psychopomp | conjuration | summoning | This spell functions like summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1... |
| Summon Meladaemon | conjuration | summoning | This spell functions like summon monster, except it summons a single meladaemon. |
| Summon Minor Ally | conjuration | summoning | This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller... |
| Summon Minor Monster | conjuration | summoning | This spell functions as summon monster I, except you can summon 1d3 Tiny or smaller animals,... |
| Summon Monster 1 | conjuration | summoning | This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast... |
| Summon Monster 2 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 3 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 4 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 5 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 6 | conjuration | summoning | This spell functions like summon monster I, except you can summon one creature from the... |
| Summon Monster 7 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 8 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 9 | conjuration | summoning | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Nature's Ally 1 | conjuration | summoning | This spell summons to your side a natural creature (typically an animal, fey, magical beast,... |
| Summon Nature's Ally 2 | conjuration | summoning | This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or... |
| Summon Nature's Ally 3 | conjuration | summoning | This spell functions like summon nature's ally I, except that you can summon one 3rd-level... |
| Summon Nature's Ally 4 | conjuration | summoning | This spell functions like summon nature's ally I, except that you can summon one 4th-level... |
| Summon Nature's Ally 5 | conjuration | summoning | This spell functions like summon nature's ally I, except that you can summon one 5th-level... |
| Summon Nature's Ally 6 | conjuration | summoning | This spell functions like summon nature's ally I, except that you can summon one 6th-level... |
| Summon Nature's Ally 7 | conjuration | summoning | This spell functions like summon nature's ally I, except that you can summon one 7th-level... |
| Summon Nature's Ally 8 | conjuration | summoning | This spell functions like summon nature's ally I, except that you can summon one 8th-level... |
| Summon Nature's Ally 9 | conjuration | summoning | This spell functions like summon nature's ally I, except that you can summon one 9th-level... |
| Summon Ship | conjuration | creation | When you cast this spell, you must hold out a miniature model of the ship you intend to create.... |
| Summon Swarm | conjuration | summoning | You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures... |
| Summon Thanadaemon | conjuration | summoning | This spell functions like summon monster, except it summons a single thanadaemon. You can only... |
| Summon Totem Creature | conjuration | summoning | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Summon Vanth | conjuration | summoning | This spell functions like summon monster, except that it summons a single vanth psychopomp.... |
| Sundered Serpent Coil | conjuration | creation | This spell functions like black tentacles, except it creates a Large decapitated snake, which... |
| Swarm of Fangs | conjuration | summoning | You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot... |
| Swipe | conjuration | teleportation | By flicking a finger in the appropriate direction and proclaiming ownership, you attempt to... |
| Sylvan Hideaway | conjuration | creation | When this spell is cast on a natural, unworked surface, it creates an extradimensional... |
| Symbol of Dispelling | abjuration | This spell functions as symbol of death, except that all creatures within 40 feet of the symbol... | |
| Symbol of Revelation | divination | This spell functions as symbol of death, except it is only activated by invisible creatures,... | |
| Symbol of Scrying | divination | scrying | This spell functions as symbol of death, except that, when triggered, it creates a scrying... |
| Symbol of Sealing | abjuration | This spell allows you to scribe a potent rune of power upon or above a door or other opening... | |
| Symbol of Vulnerability | abjuration | This spell functions as symbol of death, except it saps the defenses of all creatures within 60... | |
| Sympathetic Vibration | evocation | By attuning yourself to a freestanding structure, you can create a damaging vibration within it.... | |
| Tactical Insight | divination | Choose a single army tactic. You grant mastery of this tactic to the target army for the spell's... | |
| Tar Ball | transmutation | You create a sticky ball of burning tar that you can hurl at your enemies as a ranged attack. If... | |
| Tattoo Potion | transmutation | When you cast this spell, you mix special tattoo inks into a potion of your choice. Once you... | |
| Technomancy | divination | This spell functions as detect magic, except it detects the presence of technological objects... | |
| Telekinetic Assembly | transmutation | You assemble a siege engine, using up to one fewer worker/2 caster levels you possess. You can... | |
| Telekinetic Projectile | evocation | You fling an object weighing up to 5 pounds at the target. You must succeed at a ranged attack... | |
| Telepathic Silence | illusion | glamer | Creatures within the area cannot send or receive telepathic messages, and anyone in the area... |
| Teleportation Circle | conjuration | teleportation | You create a circle on the floor or other horizontal surface that teleports, as greater... |
| Temporal Regression | conjuration | teleportation | When you complete this spell, note your current location and condition, including your hit point... |
| Terraform | transmutation | You alter the area's terrain and climate to a new terrain and climate type appropriate to the... | |
| Thorn Javelin | conjuration | creation | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Thorn Snare | transmutation | This spell functions just like the spell snare but those caught in it take 1 point of damage per... | |
| Thunderstomp, Greater | evocation | This spell functions as thunderstomp, except as noted. It allows you target multiple creatures... | |
| Time Shudder | transmutation | You cause a ripple in time that affects all creatures in the area. At the start of each... | |
| Tiny Hut | evocation | You create an unmoving, opaque sphere of force of any color you desire around yourself. Half the... | |
| Tomb Legion | necromancy | This spell functions like shambler, except that it calls into existence 1d4+2 advanced mummies... | |
| Tower of Iron Will I | abjuration | You project a fortress of mental power that blocks out the psychic energy of others, granting... | |
| Tower of Iron Will II | abjuration | This functions as tower of iron will I, except as noted above. This spell can be undercast. | |
| Tower of Iron Will III | abjuration | This functions as tower of iron will I, except as noted above. This spell can be undercast. | |
| Tower of Iron Will IV | abjuration | This functions as tower of iron will I, except as noted above. This spell can be undercast. | |
| Tower of Iron Will V | abjuration | This functions as tower of iron will I, except as noted above. This spell can be undercast. | |
| Trace Teleport | divination | You immediately become aware of any teleportation effects that begin or end within the spell's... | |
| Trail of the Rose | illusion | phantasm | This spell creates an illusory trail in the form of a misty and visible scent coming from the... |
| Transmute Golem | transmutation | polymorph | You turn one type of golem into another. The golem must be willing-it must be commanded to... |
| Transmute Metal to Wood | transmutation | This spell enables you to change all metal objects within its area to wood. Weapons, armor, and... | |
| Traveling Dream | divination | scrying | This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall... |
| True Creation | conjuration | creation | You create a completely real, nonmagical, unattended object of any sort of matter. The volume of... |
| Twilight Haze | illusion | shadow | You create a gray haze that obscures sight (as fog cloud) and causes the illumination level... |
| Twilight Knife | evocation | You create a darkly sinister floating knife that attacks the same creature as you each round. If... | |
| Twine Double | illusion | shadow | As simulacrum, except you can only duplicate yourself, and the duplicate is created from cloth... |
| Unbearable Brightness | evocation | Your body glows with a terrible light. Creatures within 30 feet of you that can see you are... | |
| Undeath Ward | abjuration | You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with... | |
| Undetectable Trap | illusion | glamer | You shroud a single trap with a powerful illusion to make it more difficult to locate. Spells... |
| Unholy Ice Weapon | transmutation | This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and... | |
| Unseen Crew | conjuration | creation | An unseen crew member is an invisible, shapeless force that performs the duties of one crew... |
| Unseen Engineers | conjuration | creation | You conjure an invisible team of tiny engineers to construct a trap at alarming speed.... |
| Unseen Servant | conjuration | creation | An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your... |
| Vengeful Comets | evocation | This spell causes a number of miniature comets (up to one/four caster levels) to orbit in the... | |
| Vestment of the Champion | abjuration | This functions as magic vestment, except it only affects armor or a shield you are wearing or... | |
| Volcanic Storm | evocation | Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6... | |
| Wake of Light | evocation | You and your mount lay down a trail of glowing, heavenly mist behind you as you move that makes... | |
| Wall of Bone | necromancy | This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface.... | |
| Wall of Brine | conjuration | creation | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Wall of Ectoplasm | evocation | You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once... | |
| Wall of Fire | evocation | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Force | evocation | A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily... | |
| Wall of Mist | conjuration | creation | With a whispered incantation, you conjure a stationary vertical wall of misty vapor. The wall is... |
| Wall of Sound | evocation | A translucent barrier of pure sound springs into existence. This wall is silent except for a... | |
| Wall of Split Illumination | evocation | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Wall of Suppression | abjuration | You create a wall of glittering motes that suppresses or even negates any magical effect passing... | |
| Wall of Thorns | conjuration | creation | A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing... |
| Wandering Weather | transmutation | This spell functions as control weather except you can opt for the weather to remain centered on... | |
| Watchful Animal | divination | scrying | You place a scrying sensor on your animal companion or familiar. This allows the animal... |
| Waves of Exhaustion | necromancy | Waves of negative energy cause all living creatures in the spell's area to become exhausted.... | |
| Waves of Fatigue | necromancy | Waves of negative energy render all living creatures in the spell's area fatigued. This spell... | |
| Web Shelter | conjuration | creation | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| Whip of Ants | conjuration | summoning | This spell functions as whip of spiders, except it summons army ants, and any creature you... |
| Whip of Centipedes | conjuration | summoning | This spell functions as whip of spiders, except it summons centipedes, and any creature you... |
| Whip of Spiders | conjuration | summoning | You summon hundreds of Diminutive spiders, which cling together in the form of a whip made for a... |
| Whispering Wind | transmutation | You send a message or sound on the wind to a designated spot. The whispering wind travels to a... | |
| Wicker Horse | conjuration | creation | Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting... |
| Wilderness Soldiers | transmutation | You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you... | |
| Wind Wall | evocation | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Wing Bounty | conjuration | creation | Your wings sprout a variety of colorful and flavorful berries. Each berry functions as if... |
| Winter Grasp | conjuration | creation | Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to... |
| Wish | universal | Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can... | |
| Wooden Phalanx | conjuration | creation | You create 1d4+2 wood golems with the advanced template (Bestiary 164, 294). The golems... |
| Word of Chaos | evocation | Any nonchaotic creature within the area of a word of chaos spell suffers the following ill... | |
| World Wave | transmutation | You cause any sort of natural terrain (including water, forest, desert, tundra, and so on) to... |
