Level for Ranger: –

193 spells

Name ▲ School Subschool Ranger Level Description
Accelerate Poison transmutation 2 You hasten the onset of poison in the target. If the poison normally has an onset time, its...
Acid Maw transmutation 1 Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid...
Acute Senses transmutation 2 The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at...
Air Bubble conjuration creation 1 Air bubble creates a small pocket of breathable air that surrounds the touched creature's head...
Alleviate Addiction conjuration healing 1 The subject ignores the effects of addictions. The subject can naturally recover from damage...
Allfood transmutation 2 You can transform one object, weighing up to 5 lbs./caster level, into an edible substance that...
Alter Summoned Monster conjuration summoning 2 You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon...
Animal Aspect transmutation polymorph 2 You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and...
Animal Aspect, Greater transmutation polymorph 3 This spell functions like animal aspect, except you can either gain two aspects at once or one...
Animal Growth transmutation 4 The target animal grows to twice its normal size and eight times its normal weight. This...
Animal Messenger enchantment compulsion 1 You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to...
Animal Purpose Training enchantment compulsion 1 You instill the target animal with a general purpose (see the Handle Animal skill), which can be...
Ant Haul transmutation 1 The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core...
Ant Haul, Communal transmutation 2 This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),...
Anticipate Peril divination 1 A creature affected by anticipate peril gains a preternatural sense of danger. The first time...
Antitoxin Touch abjuration 1 The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The...
Ape Walk transmutation 2 The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8...
Apport Animal conjuration teleportation 3 This spell functions like apport object except the target is an animal. Only normal, nonmagical...
Arrow Eruption conjuration creation 2 You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the...
Badger's Ferocity transmutation 2 This functions like keen edge, except it affects multiple weapons and requires your...
Barkskin transmutation 2 Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's...
Batrachian Surge transmutation 1 You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or...
Battle Trance enchantment compulsion 3 You are transformed into a single-minded force of destruction. You gain the ferocity monster...
Bear's Endurance transmutation 2 The affected creature gains greater vitality and stamina. The spell grants the subject a +4...
Black Sword of War necromancy 3 The target weapon turns a glossy black color and deals bleed damage if it deals hit point damage...
Blast Barrier transmutation 3 Originally used by the winter witches on the field of battle in the early days of Irrisen, blast...
Bleeding Strike necromancy 1 You imbue a slashing melee weapon with the ability to create a bleeding wound. As a free action...
Blessing of the Mole transmutation 3 The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks.
Blessing of the Salamander transmutation polymorph 4 When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate...
Blood Scent transmutation 2 You greatly magnify the target's ability to smell the presence of blood. The target is...
Bloody Claws necromancy 3 You give a creature the ability to deal bleed damage when making natural attacks so long as the...
Bowstaff transmutation 1 The bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be...
Brow Gasher necromancy 2 You imbue a slashing melee weapon with the ability to deal a gruesome head wound. When the...
Burrow transmutation 3 The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or...
Calm Animals enchantment compulsion 1 This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals...
Campfire Wall evocation 2 You can create a barrier around a fire of at least campfire size that shelters everyone inside...
Carry Companion transmutation 2 You touch an animal or magical beast that has a helpful attitude toward you, instantly...
Cat's Grace transmutation 2 The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4...
Cauterizing Weapon transmutation 2 You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage...
Celestial Companion transmutation 2 You bestow divine protection on your companion. The target gains spell resistance equal to 5...
Channel The Gift evocation 3 You channel your magical power to fuel the target's spellcasting. The next spell the target...
Charm Animal enchantment charm 1 This spell functions like charm person, except that it affects a creature of the animal type.
Cloak of Shade abjuration 1 This spell provides the subject with some degree of protection from the harmful effects of the...
Cloak of Winds abjuration 3 You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked...
Command Plants transmutation 3 This spell allows you some degree of control over one or more plant creatures. Affected plant...
Companion Life Link necromancy 2 You create a life link between yourself and the target. You sense whenever the target is wounded...
Cure Light Wounds conjuration healing 2 When laying your hand upon a living creature, you channel positive energy that cures 1d8 points...
Cure Moderate Wounds conjuration healing 3 This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1...
Cure Serious Wounds conjuration healing 4 This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1...
Darkvision transmutation 3 The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and...
Darkvision, Communal transmutation 4 This spell functions like darkvision, except you may divide the duration in 1-hour intervals...
Darkvision, Greater transmutation 4 This spell functions as darkvision, except the target's darkvision has a range of 120 feet.
Deadeye's Arrow evocation 1 You create an arrow made of crackling electricity, which you may use for one of two effects....
Defoliate necromancy 1 You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or...
Delay Disease conjuration healing 2 The target becomes temporarily immune to disease. Any disease to which it is exposed during the...
Delay Poison conjuration healing 1 The subject becomes temporarily immune to poison. Any poison in its system or any poison to...
Delay Poison, Communal conjuration healing 3 This spell functions like delay poison, except you divide the duration in 1-hour intervals among...
Detoxify transmutation 2 You remove a creature's ability to poison others, whether inherent or via poisoned weapons....
Dream Feast conjuration creation 1 The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her...
Echo illusion figment 1 You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in...
Endure Elements abjuration 1 A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Endure Elements, Communal abjuration 2 This spell functions like endure elements, except you divide the duration in 1-hour increments...
Enshroud Thoughts abjuration 3 You become warded against the mental prying of others, including the effects of divination...
Extreme Buoyancy evocation 2 The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and...
Feather Step transmutation 1 For the duration of this spell, the subject ignores the adverse movement effects of difficult...
Feather Step, Mass transmutation 3 As feather step, except this spell affects multiple creatures.
Fickle Winds transmutation 3 You create a mobile cylinder of wind encompassing every target of the spell and protecting them...
Film of Filth transmutation 3 You cause the target's flesh to exude a layer of putrescent slime so foul that the target is...
Forest's Sense divination scrying 3 You can sense the location of a target creature within range if it is also within 10 feet of a...
Freedom of Movement abjuration 4 This spell enables you or a creature you touch to move and attack normally for the duration of...
Free Swim abjuration 3 The target can move and attack underwater normally without the usual penalties involved with...
Frigid Souls necromancy haunted 3 You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga...
Frosthammer evocation 3 You create a warhammer of magically hardened ice and send it hurling toward the target. You must...
Green Caress transmutation 4 You cause the target to transform into a plant over time. You must succeed at a melee touch...
Groundswell transmutation 2 This spell allows the target to cause the ground to rise up beneath him. As a swift action, the...
Harmless Form transmutation polymorph 2 You transform the target into a harmless animal of the same approximate body type. The form...
Healing Token conjuration healing 2 You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,...
Hide from Animals abjuration 1 Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory...
Hobble transmutation 1 This spell disrupts the method a target uses for movement. Creatures under the effects of this...
Hold Animal enchantment compulsion 2 This spell functions like hold person, except that it affects an animal instead of a humanoid.
Hollow Blades transmutation 1 All melee and natural attacks from the target deal damage as if the target were one size...
Hunter's Eye divination 2 Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye...
Huntmaster's Spear transmutation 1 Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When...
Improve Trap transmutation 2 When this spell is cast upon a trap, it improves one specific element of the trap chosen at the...
Inspiring Recovery conjuration healing 4 You can heal a creature, harm an undead creature, or call upon a very recently dead creature to...
Instant Clot conjuration healing 1 Bleed effects on the target immediately end when this spell is cast, and no blood flows out when...
Ironbeard transmutation 1 This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The...
Ja Noi Aspect transmutation polymorph 3 You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your...
Jump transmutation 1 The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long...
Keen Senses transmutation 1 The subject gains a +2 competence bonus on Perception checks and gains low-light vision....
Keep Watch enchantment 1 This spell enables the subjects to stand watch or keep vigil throughout the night without any...
Lament of Summer's Last Breath abjuration 2 You wrap the target in a mantle of summery air, within which the ambient temperature never falls...
Lay of The Land divination 2 In a flash of recognition, you learn about the geography of your surroundings within a radius of...
Lead Anchor evocation 2 The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and...
Lead Plating conjuration creation 2 You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or...
Liberating Command transmutation 1 If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to...
Life Blast necromancy 3 This spell must be cast in an area with vegetation or it has no effect. When you cast this...
Life Bubble abjuration 3 You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living...
Life Current conjuration healing 3 You infuse the current with positive energy. At the start of their turn when the current moves...
Lightning Lash evocation 2 You create a crackling lash of unholy lightning that flickers and flashes in your hand like a...
Lockjaw transmutation 2 You give a creature the ability to use one of its natural attacks to firmly attach itself to an...
Lose The Trail illusion glamer 1 The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This...
Magic Fang transmutation 1 Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on...
Magic Fang, Greater transmutation 3 This spell functions like magic fang, except that the enhancement bonus on attack and damage...
Make Lost enchantment compulsion 1 You strip the targets of their senses of direction and recent memories of travel. They...
Marid's Mastery transmutation 1 The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching...
Martyr's Last Blessing conjuration healing 3 You charge your body with healing energy, which erupts from you if you are dying or are killed...
Meticulous Match divination 3 You compare two similar items and know if they are identical to one another or not. The spell...
Mirage illusion figment 3 You create an image of a pool of water, a group of standing stones, a cove, an island, or...
Named Bullet divination 3 You imbue the target with deadly accuracy against a selected creature type (and subtype for...
Named Bullet, Greater divination 4 This spell functions like named bullet, except it deals 2 extra points of damage/caster level...
Nature's Paths divination 1 The target instinctively knows the shortest, easiest, and fastest way through the wilderness....
Negate Aroma transmutation 1 With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents....
Neutral Buoyancy evocation 2 The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear...
Neutralize Poison conjuration healing 3 You detoxify any sort of venom in the creature or object touched. If the target is a creature,...
Night of Blades evocation 4 Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the...
Nondetection abjuration 4 The warded creature or object becomes difficult to detect by divination spells such as...
Overstimulate transmutation 2 You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going...
Owl's Wisdom transmutation 2 The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding...
Pass without Trace transmutation 1 The subject or subjects of this spell do not leave footprints or a scent trail while moving....
Peasant Armaments transmutation 1 You transform one or more improvised weapons into equivalent simple or martial weapons. The...
Pinecone Bomb evocation 3 Created by Ghorus when he was working to create the ghorans, pinecone bomb infuses a small...
Preserve necromancy 1 You imbue one or more objects with magic that dramatically slows down natural processes that...
Pressure Adaptation abjuration 3 The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new...
Protection from Energy abjuration 2 Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Protection from Energy, Communal abjuration 3 This spell functions like protection from energy, except you divide the duration in 10-minute...
Protection From Natural Attacks abjuration 2 Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,...
Quick Throwing transmutation 2 Those under the effects of this spell become faster in the use of thrown weapons. They can draw...
Quieting Weapons illusion glamer 3 The target weapons and any ammunition they fire make no sound as part of their normal functions...
Radiation Ward abjuration 1 A creature warded by this spell gains a +4 bonus on saving throws against radiation-based...
Raise Animal Companion conjuration healing 4 This spell functions as raise dead, but it only affects an animal companion, familiar, or...
Redcap's Touch transmutation 4 You infuse the target with the blood used as a material component, imparting malicious power. As...
Refine Improvised Weapon transmutation 1 You transform an improvised weapon into an equivalent simple or martial weapon of masterwork...
Reloading Hands conjuration creation 2 Once/round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This...
Remove Disease conjuration healing 3 Remove disease can cure all diseases from which the subject is suffering. You must make a caster...
Remove Radioactivity conjuration healing 4 You remove all ongoing radiation effects, both primary and secondary, on a single target if you...
Repel Vermin abjuration 3 An invisible barrier holds back vermin. A vermin with HD of less than one-third your level...
Repugnant Taste transmutation 3 The target creature begins sweating a foul liquid that makes it repugnant to most living...
Resist Energy abjuration 1 This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal abjuration 3 This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Returning Weapon conjuration teleportation 1 For the duration of the spell, the target weapon acts as if it had the returning weapon special...
Returning Weapon, Communal conjuration teleportation 2 For the duration of the spell, the target weapon acts as if it had the returning weapon special...
Ricochet Shot evocation 2 You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target...
Scale Spikes transmutation 2 When the target is affected by this spell, its scales grow jagged spikes. These spikes act like...
Scale Spikes, Greater transmutation 3 This spell functions like scale spikes, except that the spikes growing out of the scales have an...
Sea Stallion transmutation polymorph 4 This spell functions as sea steed, but as long as you stay mounted on the target, you also gain...
Sea Steed transmutation polymorph 2 The target adapts to life in the water, gaining piscine scales that cover its body and growing...
See Through Stone divination 3 You gain the ability to see through solid rock as if it were transparent glass. You may see...
Shield Companion (AA) abjuration 1 This spell functions as shield other but affects only the caster’s animal companion or familiar....
Shield Companion (ACG) abjuration 2 This spell creates a special mystical connection between you and your companion creature-animal...
Sickening Strikes transmutation 4 You are imbued with disease, and any creature you strike with a melee attack must make a...
Siege Scatter evocation 4 A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points...
Soothing Word conjuration healing 2 The target of this spell causes several conditions that he suffers from to be lessened in...
Spike Growth transmutation 2 Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without...
Spindrift Spritz conjuration healing 1 You can cast this spell only as a response to a target attempting a saving throw against an...
Spindrift Spritz, Mass conjuration healing 3 This spell functions as spindrift spritz, except as noted above.
Stabilize Pressure abjuration 2 You instantly stabilize the target's pressure, causing it to adjust to its current pressure all...
Steady Saddle transmutation 1 A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any...
Stench of Prey transmutation 3 The target exudes a strong odor that most predators recognize as the scent of helpless prey. The...
Stone Throwing transmutation 1 The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303)....
Strong Jaw transmutation 3 Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you...
Strong Wings transmutation 1 The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its...
Sun Metal transmutation 1 The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages...
Sunstalker illusion glamer 3 A touched creature becomes invisible (as/invisibility) as long as it is in direct sunlight (or...
Suspend Drowning transmutation 1 The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or...
Symbol of Storms evocation 3 This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered...
Tactical Formation abjuration 4 This spell increases the effectiveness of a group's formation in battle. When cast, all...
Tactical Miscalculation enchantment compulsion 2 The target becomes fixated on avoiding damage and fails to spot even the most opportune moments...
Tail Current transmutation 3 This spell functions as tailwind except it creates a helpful current in water instead of in the...
Tailwind transmutation 3 You compel the wind to push the targets in a direction of your choice. The subjects can hustle...
Tamer's Lash evocation 1 A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you...
Thunderstomp evocation 1 You stomp your foot or strike your weapon against the ground or floor, creating a ripple of...
Thunderstomp, Greater evocation 3 This spell functions as thunderstomp, except as noted. It allows you target multiple creatures...
Tireless Pursuers transmutation 3 This spell functions as tireless pursuit, except as noted above.
Tracking Mark evocation 1 You gain a supernatural ability to detect tracks and other clues left behind by the target. You...
Unbreakable Heart enchantment compulsion 1 The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that...
Underbrush Decoy transmutation 1 You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check...
Unlife Current conjuration healing 3 This functions as life current except you infuse the current with negative energy, so it heals...
Venomous Bite transmutation 2 When you touch the poison vial against the target creature and cast this spell, the vial drains...
Venomous Bolt necromancy 3 You infuse a single arrow or crossbow bolt with natural venom as you fire it. In addition to its...
Versatile Weapon transmutation 2 You transform the physical makeup of a weapon as you desire. This spell functions like greater...
Vigilant Rest abjuration 3 While the target of this spell is asleep, she retains some of her normal powers of perception....
Vine Strike conjuration creation 2 Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as...
Wall of Brine conjuration creation 3 You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of...
Wartrain Mount enchantment compulsion 1 You instill the target animal with the combat training general purpose (see the Handle Animal...
Waterproof abjuration 1 This spell renders a touched object waterproof for the duration of the spell. The object must be...
Water Walk transmutation 3 The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,...
Water Walk, Communal transmutation 2 This spell functions like water walk, except you divide the duration in 10-minute intervals...
Wind Wall evocation 2 An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength....
Winter Feathers abjuration 1 The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no...
With The Wind abjuration 2 You create eddies in the air around the subject that protect it from being checked or blown...
Woodland Rune abjuration 3 Created by Ghorus as a safety measure to limit his enemies’ movements, this spell allows you to...
Zephyr's Fleetness transmutation 3 You can call upon the spirits of the air to grant agility to your allies. Each target gains a...