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Class: Hunter
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- Arcanist [574]
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- Medium [157]
Descriptor
Range
Duration: Minutes
Verbal
Somatic
Material
Focus
Divine Focus
281 spells
| Name ▲ | School | Subschool | Hunter Level | Description |
|---|---|---|---|---|
| Absorb Toxicity | necromancy | 4 | You absorb the toxicity of your surroundings, becoming toxic as a result. While under the effect... | |
| Abundant Ammunition | conjuration | summoning | 1 | When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or... |
| Acid Maw | transmutation | 1 | Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid... | |
| Acute Senses | transmutation | 2 | The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at... | |
| Air Bubble | conjuration | creation | 1 | Air bubble creates a small pocket of breathable air that surrounds the touched creature's head... |
| Air Step | transmutation | 2 | This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you... | |
| Air Walk | transmutation | 4 | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | transmutation | 5 | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Alluring Spores | conjuration | creation | 2 | This spell creates a burst of spores that weaken the mind. Creatures within the area must... |
| Alter River | transmutation | 4 | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Amplify Stench | transmutation | 2 | You amplify your natural stench special ability-its save DC increases by 2, and creatures that... | |
| Anchored Step | transmutation | 3 | Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to... | |
| Animal Aspect | transmutation | polymorph | 2 | You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and... |
| Animal Aspect, Greater | transmutation | polymorph | 3 | This spell functions like animal aspect, except you can either gain two aspects at once or one... |
| Animal Growth | transmutation | 4 | The target animal grows to twice its normal size and eight times its normal weight. This... | |
| Anticipate Peril | divination | 1 | A creature affected by anticipate peril gains a preternatural sense of danger. The first time... | |
| Antilife Shell | abjuration | 6 | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Antiplant Shell | abjuration | 4 | The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within... | |
| Antitech Field | abjuration | 6 | You bring into being a mobile, hemispherical energy field that prevents technological objects,... | |
| Ape Walk | transmutation | 2 | The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8... | |
| Ashen Path | transmutation | 2 | You grant the creature touched the ability to breathe with ease air that is contaminated with... | |
| Aspect of the Bear | transmutation | polymorph | 2 | You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2... |
| Aspect of the Falcon | transmutation | polymorph | 1 | You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers... |
| Aspect of the Nightingale | transmutation | polymorph | 1 | You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2... |
| Aspect of the Stag | transmutation | polymorph | 3 | When you cast this spell, you take on an aspect of a stag, including some of its physical... |
| Aspect of the Wolf | transmutation | polymorph | 4 | When you cast this spell, you take on an aspect of a wolf, including some of its physical... |
| Atavism | transmutation | 4 | By bringing forth the primeval ancestry of the target animal, you awaken a savage engine of... | |
| Barkskin | transmutation | 2 | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's... | |
| Battle Trance | enchantment | compulsion | 3 | You are transformed into a single-minded force of destruction. You gain the ferocity monster... |
| Bear's Endurance | transmutation | 2 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Bear's Endurance, Mass | transmutation | 6 | Mass bear's endurance works like bear's endurance, except that it affects multiple creatures. | |
| Beastspeak | divination | 2 | When you're in the form of an animal (such as when you are using wild shape or are affected by a... | |
| Black Sword of War | necromancy | 3 | The target weapon turns a glossy black color and deals bleed damage if it deals hit point damage... | |
| Blazing Rainbow | evocation | 6 | You create a spectrum of multicolored solid light that can be used for one of two effects. Bow:... | |
| Blend | illusion | glamer | 1 | You draw upon your elven link to the wilderness to change the coloration of yourself and your... |
| Blend With Surroundings | illusion | glamer | 1 | This spell changes the appearance of the affected creature so that it better blends in with its... |
| Blessing of the Mole | transmutation | 3 | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Blood Scent | transmutation | 2 | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Bloody Claws | necromancy | 3 | You give a creature the ability to deal bleed damage when making natural attacks so long as the... | |
| Bone Fists | necromancy | 2 | The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at... | |
| Borrow Corruption | transmutation | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Bristle | transmutation | 1 | You give a creature the ability to redirect a portion of its innate toughness away from its own... | |
| Bullet Ward | abjuration | 2 | You toss several adamantine bullets into the air, which then hover protectively nearby and... | |
| Bull's Strength | transmutation | 2 | The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the... | |
| Bull's Strength, Mass | transmutation | 6 | This spell functions like bull's strength, except that it affects multiple creatures. | |
| Burrow | transmutation | 3 | The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or... | |
| Call Lightning | evocation | 3 | Immediately upon completion of the spell, and once/round thereafter, you may call down a... | |
| Call Lightning Storm | evocation | 5 | This spell functions like call lightning, except that each bolt deals 5d6 points of electricity... | |
| Calm Air | abjuration | 4 | This spell calms the air and disperses fog, dust, and other particles. The wind force in the... | |
| Calm Animals | enchantment | compulsion | 1 | This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals... |
| Carrion Compass | divination | 1 | You animate one of the target's fetid organs so that it leads you to the undead creature's most... | |
| Carrying Wind | conjuration | 3 | When you cast this spell, a wind spirit envelopes you and carries you with it at your direction.... | |
| Cat's Grace | transmutation | 2 | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Cat's Grace, Mass | transmutation | 6 | This spell functions like cat's grace, except that it affects multiple creatures. | |
| Cauterizing Weapon | transmutation | 2 | You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage... | |
| Celestial Companion | transmutation | 2 | You bestow divine protection on your companion. The target gains spell resistance equal to 5... | |
| Certain Grip | transmutation | 2 | The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on... | |
| Chameleon Scales | transmutation | 0 | You temporarily alter the color of your skin, hide, or scales to another option legal for your... | |
| Chameleon Stride | illusion | glamer | 2 | You fade into the background, and while you are not truly invisible, you are hard to pinpoint... |
| Chameleon Stride, Greater | illusion | glamer | 3 | This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it... |
| Cloak of Winds | abjuration | 3 | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Cloud Shape | transmutation | 4 | This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a... | |
| Commune With Birds | divination | 1 | You utter a question in the form of a low-pitched bird call that can be heard up to a mile away,... | |
| Companion Life Link | necromancy | 2 | You create a life link between yourself and the target. You sense whenever the target is wounded... | |
| Companion Mind Link | enchantment | charm | 3 | The link between you and your animal companion becomes stronger. As long as you are within line... |
| Control Water | transmutation | 4 | This spell has two different applications, both of which control water in different ways. The... | |
| Control Winds | transmutation | 5 | You alter wind force in the area surrounding you. You can make the wind blow in a certain... | |
| Create Drug | conjuration | creation | 3 | The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour,... |
| Creeping Ice | evocation | 4 | This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid... | |
| Daemon Ward | necromancy | 5 | This spell functions like death ward, except as noted above and it only protects against these... | |
| Daylight | evocation | 3 | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Death Ward | necromancy | 5 | The subject gains a +4 morale bonus on saves against all death spells and magical death effects.... | |
| Decompose Corpse | necromancy | 1 | Using this spell, the caster rapidly decomposes the flesh from a single corpse of size Huge or... | |
| Desperate Weapon | conjuration | creation | 1 | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Detect Aberration | divination | 1 | This spell functions like detect animals or plants, except it detects creatures of the aberration type. | |
| Detect Animals or Plants | divination | 1 | You can detect a particular kind of animal or plant in a cone emanating out from you in whatever... | |
| Detect Magic | divination | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Radiation | divination | 1 | You detect radiation in the surrounding area. You see radioactive auras as a glowing green... | |
| Detect Snares and Pits | divination | 1 | You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of... | |
| Detect The Faithful | divination | 1 | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Detoxify | transmutation | 2 | You remove a creature's ability to poison others, whether inherent or via poisoned weapons.... | |
| Eagle Eye | divination | 2 | Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you,... | |
| Echolocation | transmutation | 4 | You can perceive the world by creating high-pitched noises and listening to their echoes. This... | |
| Effortless Armor | transmutation | 2 | Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by... | |
| Elemental Mastery | transmutation | 4 | You gain mastery over the element matching the elemental essence in your blood (fire for ifrits,... | |
| Elemental Speech | divination | 2 | This spell enables you to converse with creatures associated with a chosen element, including... | |
| Enemy Insight | divination | 2 | You forge a mental bond between yourself and the other targets, each of which must have an... | |
| Enhanced Diplomacy | divination | 0 | You imbue the subject with divine diplomacy skills. The creature gets a +2 competence bonus on a... | |
| Enshroud Thoughts | abjuration | 3 | You become warded against the mental prying of others, including the effects of divination... | |
| Entangle | transmutation | 1 | This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of... | |
| Extreme Buoyancy | evocation | 2 | The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and... | |
| Face of The Devourer | transmutation | polymorph | 1 | You transform the target's face into a hideous shape, such as a half-melted visage with insect... |
| Faerie Fire | evocation | 1 | A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles.... | |
| Feather Step | transmutation | 1 | For the duration of this spell, the subject ignores the adverse movement effects of difficult... | |
| Feather Step, Mass | transmutation | 3 | As feather step, except this spell affects multiple creatures. | |
| Ferment | transmutation | 1 | This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and... | |
| Fey Form I | transmutation | polymorph | 3 | You assume the form of a Small or Medium creature of the fey type. Your base speed changes to... |
| Fey Form II | transmutation | polymorph | 5 | This spell functions as fey form I, except it also allows you to assume the form of a Tiny or... |
| Fey Form III | transmutation | polymorph | 6 | This spell functions as fey form II except it allows you to assume the form of a Diminutive or... |
| Fickle Winds | transmutation | 3 | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Fiery Runes | evocation | 2 | You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully... | |
| Find the Path | divination | 6 | The recipient of this spell can find the shortest, most direct physical route to a prominent... | |
| Firebelly | abjuration | 1 | A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch... | |
| Fire Seeds | conjuration | creation | 6 | Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you... |
| Flame Blade | evocation | 2 | A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this... | |
| Fog Cloud | conjuration | creation | 2 | A bank of fog billows out from the point you designate. The fog obscures all sight, including... |
| Forest Friend | abjuration | 2 | While subject to this spell, the targets find that forested areas become helpful instead of... | |
| Forest's Sense | divination | scrying | 3 | You can sense the location of a target creature within range if it is also within 10 feet of a... |
| Freedom of Movement | abjuration | 4 | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Free Spirit | abjuration | 3 | This spell allows you to channel the essence of Cayden Cailean's philosophy, giving you the... | |
| Free Swim | abjuration | 3 | The target can move and attack underwater normally without the usual penalties involved with... | |
| Fungal Blisters | transmutation | 2 | When you cast this spell, horrible, fungal growths sprout forth all over your body. You develop... | |
| Fury of The Sun | transmutation | 2 | You curse the target to suffer unbearable heat. On a failed saving throw, the target is... | |
| Giant Vermin | transmutation | 4 | You turn a number of normal-sized centipedes, scorpions, or spiders into their giant... | |
| Glide | transmutation | 1 | You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet... | |
| Globe of Tranquil Water | abjuration | 4 | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Gozreh's Trident | evocation | 2 | A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this... | |
| Grasping Vine | transmutation | 2 | You cause a long, thin vine to sprout from your body—typically from the center of your chest or... | |
| Gravity Bow | transmutation | 1 | Gravity bow significantly increases the weight and density of arrows or bolts fired from your... | |
| Greensight | transmutation | 2 | The target of this spell gains the ability to see up to 60 feet through thick plant matter as... | |
| Groundswell | transmutation | 2 | This spell allows the target to cause the ground to rise up beneath him. As a swift action, the... | |
| Guidance | divination | 0 | This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence... | |
| Handy Grapnel | transmutation | 1 | You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of... | |
| Healing Token | conjuration | healing | 2 | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Healing Warmth | abjuration | 4 | This spell grants you temporary immunity to fire damage as protection from energy. As a standard... | |
| Heatstroke | evocation | 3 | A wavering red ray projects from your finger. You must succeed on a ranged touch attack with the... | |
| Heavy Water | transmutation | 4 | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Heightened Awareness | divination | 1 | You enter a heightened state of awareness that allows you to notice more about your surroundings... | |
| Hibernate | necromancy | 1 | You place a willing subject into a cataleptic state. It remains aware of its surroundings but is... | |
| Hide from Animals | abjuration | 1 | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Hunter's Eye | divination | 2 | Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye... | |
| Hunter's Lore | divination | 2 | Inquisitors and rangers alike learned long ago that knowledge of an enemy grants power over that... | |
| Influence Wild Magic | abjuration | 2 | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Inner Focus | illusion | glamer | 1 | For the duration of this spell, you may ignore any divine focus components of your spells,... |
| Insect Plague | conjuration | summoning | 5 | You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,... |
| Insect Spies | divination | 3 | You summon one or more glossy black beetles, which have a measure of intelligence and make for... | |
| Insect Spies, Greater | divination | 6 | As insect spies, but you can also borrow the senses of the summoned insects. As a move action,... | |
| Inspiring Recovery | conjuration | healing | 4 | You can heal a creature, harm an undead creature, or call upon a very recently dead creature to... |
| Instant Enemy | enchantment | 3 | With this spell you designate the target as your favored enemy for the remainder of its... | |
| Instant Fake | illusion | figment | 3 | You create an illusory duplicate of the target item. If you hold the charge on this spell, you... |
| Invigorating Poison | transmutation | 2 | The body of the target creature gains a metabolic response that allows it to benefit from... | |
| Invisibility Alarm | abjuration | 1 | This spell functions as alarm, except it is triggered only by invisible creatures entering or... | |
| Invoke Deity | transmutation | 4 | By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that... | |
| Ironbeard | transmutation | 1 | This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The... | |
| Ironskin | transmutation | 2 | Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement... | |
| Jump | transmutation | 1 | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Jungle Mind | divination | scrying | 4 | You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a... |
| Keen Senses | transmutation | 1 | The subject gains a +2 competence bonus on Perception checks and gains low-light vision.... | |
| Lead Anchor | evocation | 2 | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and... | |
| Lead Blades | transmutation | 1 | Lead blades increases the momentum and density of your melee weapons just as they strike a foe.... | |
| Lead Plating | conjuration | creation | 2 | You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or... |
| Lend Path | transmutation | 5 | You temporarily transfer one of your mythic path abilities to another creature, which can use it... | |
| Life Shield | conjuration | healing | 3 | You surround yourself with a positive energy field that damages undead opponents. Each time an... |
| Light | evocation | 0 | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Lightning Conductor | transmutation | 3 | You become capable of absorbing electricity with your body. For the duration, you absorb all... | |
| Lily Pad Stride | transmutation | 3 | Your every footstep creates aquatic plants capable of supporting your weight and that of any... | |
| Linebreaker | transmutation | 1 | You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver... | |
| Locate Portal | divination | 1 | When this spell is active, you feel a mental pull in the direction of any active or operable... | |
| Locate Weakness | divination | 2 | You can sense your foes' weak points, granting you greater damage with critical hits. Whenever... | |
| Longshot | transmutation | 1 | This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any... | |
| Magic Boulder | transmutation | 2 | This spell works like magic stone, except you transmute as many as three boulders (rocks up to... | |
| Magic Fang | transmutation | 1 | Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on... | |
| Magic Stone | transmutation | 1 | You transmute as many as three pebbles, which can be no larger than sling bullets, so that they... | |
| Mantle of The Magic Warriors | transmutation | 5 | You weave golden masks shaped like animals around the targets' faces, imbuing each target with... | |
| Marid's Mastery | transmutation | 1 | The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching... | |
| Meld into Stone | transmutation | 3 | Meld into stone enables you to meld your body and possessions into a single block of stone. The... | |
| Monkey Fish | transmutation | 1 | Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb... | |
| Named Bullet | divination | 3 | You imbue the target with deadly accuracy against a selected creature type (and subtype for... | |
| Named Bullet, Greater | divination | 4 | This spell functions like named bullet, except it deals 2 extra points of damage/caster level... | |
| Neutral Buoyancy | evocation | 2 | The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear... | |
| Neutralize Poison | conjuration | healing | 3 | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Night of Blades | evocation | 4 | Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the... | |
| Obscuring Mist | conjuration | creation | 1 | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Overwhelming Poison | necromancy | 4 | This spell increases the virulence of the targeted dose of poison, making the poison more... | |
| Owl's Wisdom | transmutation | 2 | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Owl's Wisdom, Mass | transmutation | 6 | This spell functions like owl's wisdom, except that it affects multiple creatures. | |
| Pale Flame | evocation | 2 | This spell functions as/produce flame, except that the flames never glow brighter than dim... | |
| Peace Bond | abjuration | 1 | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Peasant Armaments | transmutation | 1 | You transform one or more improvised weapons into equivalent simple or martial weapons. The... | |
| Perceive Cues | transmutation | 2 | Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For... | |
| Pernicious Poison | necromancy | 2 | You weaken the target's defenses against poison. The target gains a -4 penalty on saves against... | |
| Plague Storm | necromancy | 6 | You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with... | |
| Planned Assault | transmutation | 4 | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Plant Voice | transmutation | 2 | You grant one plant creature the ability to speak, hear, and understand any of the languages you... | |
| Pox Pustules | necromancy | 2 | You inflict a painful, itching rash on the target creature. The target is sickened and takes a... | |
| Primal Regression | enchantment | compulsion | 6 | This spell sequesters the targets' ability for higher reasoning, allowing their darker impulses... |
| Produce Flame | evocation | 1 | Flames as bright as a torch appear in your open hand. The flames harm neither you nor your... | |
| Protection from Energy | abjuration | 2 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | abjuration | 3 | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Natural Attacks | abjuration | 2 | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection From Spores | abjuration | 1 | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Quieting Weapons | illusion | glamer | 3 | The target weapons and any ammunition they fire make no sound as part of their normal functions... |
| Ray of Sickening | necromancy | 1 | This spell functions as ray of exhaustion, except the target is sickened if it fails its save... | |
| Read Magic | divination | 0 | You can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that... | |
| Redcap's Touch | transmutation | 4 | You infuse the target with the blood used as a material component, imparting malicious power. As... | |
| Remove Sickness | conjuration | healing | 1 | You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving... |
| Repel Vermin | abjuration | 3 | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Repel Wood | transmutation | 6 | Waves of energy roll forth from you, moving in the direction that you determine, causing all... | |
| Repugnant Taste | transmutation | 3 | The target creature begins sweating a foul liquid that makes it repugnant to most living... | |
| Resinous Skin | transmutation | 3 | You coat your body with a resinous substance, protecting you from attacks and binding weapons... | |
| Resistance | abjuration | 0 | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | abjuration | 1 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | abjuration | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Returning Weapon | conjuration | teleportation | 1 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Returning Weapon, Communal | conjuration | teleportation | 2 | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Riversight | divination | scrying | 2 | You can view events transpiring along a natural watercourse you touch. You can see anything on... |
| Savage Maw | transmutation | 1 | Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain... | |
| Scale Spikes | transmutation | 2 | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like... | |
| Scrying | divination | scrying | 4 | You can observe a creature at any distance. If the subject succeeds on a Will save, the spell... |
| Sculpted Cape | transmutation | 1 | Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has... | |
| Sea Stallion | transmutation | polymorph | 4 | This spell functions as sea steed, but as long as you stay mounted on the target, you also gain... |
| Sea Steed | transmutation | polymorph | 2 | The target adapts to life in the water, gaining piscine scales that cover its body and growing... |
| Seed Spies | divination | 2 | This spell functions as insect spies, except it creates wafting seeds with magical intellect... | |
| Sense Fear | divination | 2 | You sense the fear of those nearby, feeling it in the air around you. You can detect spooked,... | |
| Shadowmind | illusion | 3 | You dim your targets' perceptions of light and shadow, convincing them the space they occupy is... | |
| Shared Training | divination | 2 | Select one teamwork feat you have. You can grant this feat to allies within range for the... | |
| Share Glory | transmutation | 3 | You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for... | |
| Shield Speech | abjuration | 1 | You can securely communicate with one creature within range. So long as your target remains... | |
| Shield Speech, Greater | abjuration | 4 | This spell functions as shield speech, except all creatures within the dome may communicate with... | |
| Shillelagh | transmutation | 1 | Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack... | |
| Sickening Entanglement | transmutation | 2 | This spell functions as entangle, except the plants are coated with an irritating sap that... | |
| Silverlight | evocation | 3 | As daylight, except the object touched sheds bright silvery light in a 20-foot radius. In... | |
| Sky Swim | transmutation | 3 | This spell grants the target the ability to swim through the air. If the target has a swim... | |
| Slipstream | conjuration | creation | 2 | You create a low-cresting wave of water that carries the target along the surface of water or... |
| Solidify Earth | transmutation | 2 | Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing... | |
| Soulswitch | necromancy | 5 | You may only cast this spell if you currently have a familiar. You place your soul into the body... | |
| Soul Vault | abjuration | 4 | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Source Severance | abjuration | 6 | You create an invisible barrier that surrounds you and moves with you, inhibiting one category... | |
| Speak Local Language | divination | 1 | This spell functions as tongues, except the creature touched gains only the ability to speak and... | |
| Speak with Animals | divination | 1 | You can ask questions of and receive answers from animals, but the spell doesn't make them any... | |
| Speak with Plants | divination | 2 | You can communicate with normal plants and plant creatures, and can ask questions of and receive... | |
| Speak With Waves | divination | 6 | This spell functions as stone tell but allows conversations only with a body of standing or... | |
| Spectral Scout | conjuration | creation | 3 | You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which... |
| Spider Climb | transmutation | 2 | The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a... | |
| Spider Climb, Communal | transmutation | 3 | This spell functions like spider climb, except you divide the duration in 10-minute intervals... | |
| Spirit Call | enchantment | 1 | You call out to nature spirits associated with your spirit (not your wandering spirit) if you... | |
| Spotlight | evocation | 3 | You create a mobile area of bright light centered on one target while simultaneously suppressing... | |
| Starsight | divination | 1 | You can observe the night sky and all of its celestial bodies as if it were a clear night,... | |
| Steady Saddle | transmutation | 1 | A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any... | |
| Steal Size | transmutation | 3 | This spell reduces the target's size by one size category, as if it were affected by reduce... | |
| Stench of Prey | transmutation | 3 | The target exudes a strong odor that most predators recognize as the scent of helpless prey. The... | |
| Stone Fist | transmutation | 1 | This spell transforms your hands into living stone. While this spell is in effect, your unarmed... | |
| Stoneskin | abjuration | 5 | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | abjuration | 6 | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Stone Tell | divination | 6 | You gain the ability to speak with stones, which relate to you who or what has touched them as... | |
| Stone Throwing | transmutation | 1 | The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303).... | |
| Storm Sight | divination | scrying | 2 | You step into any magical or naturally occurring storm and commune directly with the power of... |
| Strip Scales | transmutation | 4 | You reduce the target's racial natural armor bonus by 1 point/3 caster levels. | |
| Strong Jaw | transmutation | 3 | Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you... | |
| Strong Wings | transmutation | 1 | The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its... | |
| Summon Flight of Eagles | conjuration | summoning | 4 | You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you... |
| Sweat Poison | necromancy | 2 | Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC... | |
| Tactical Formation | abjuration | 4 | This spell increases the effectiveness of a group's formation in battle. When cast, all... | |
| Tears To Wine | transmutation | 1 | Legend claims runelords used this spell to literally benefit from drinking the tears of their... | |
| Thirsting Entanglement | transmutation | 4 | This spell functions as entangle, except the plants latch on to targets and drain away their... | |
| Thorn Javelin | conjuration | creation | 1 | A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You... |
| Thorny Entanglement | transmutation | 3 | This spell functions as entangle, except the plants also grow thorns and can fling them up to 15... | |
| Touch of the Sea | transmutation | 1 | You cause webs to grow between the target's fingers and its feet to transform into flippers,... | |
| Toxic Blood | transmutation | 3 | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| Tracking Mark | evocation | 1 | You gain a supernatural ability to detect tracks and other clues left behind by the target. You... | |
| Transfer Regeneration | transmutation | 3 | You bestow your regenerative abilities on the target. Your regeneration stops functioning for... | |
| Tripvine | transmutation | 1 | You animate a rope, vine, or similar object so that it attempts to trip any creature that comes... | |
| Unerring Tracker | divination | 4 | During this spell's duration, you can touch the sign of a creature's passage that you have... | |
| Unshakable Chill | necromancy | 2 | The target is filled with an unshakable chill for the duration of the spell, and suffers from... | |
| Urban Grace | transmutation | 1 | You become one with the city around you, allowing you to move more easily through its crowds and... | |
| Vampiric Hunger | necromancy | polymorph | 3 | The target of this spell grows the fangs of a vampire, as well as a thirst for blood. For the... |
| Vermin Shape I | transmutation | polymorph | 3 | When you cast this spell, you assume the form of any Small or Medium creature of the vermin... |
| Vermin Shape II | transmutation | polymorph | 4 | This spell functions as vermin shape I, except it also allows you to assume the form of a Tiny... |
| Versatile Weapon | transmutation | 2 | You transform the physical makeup of a weapon as you desire. This spell functions like greater... | |
| Vine Strike | conjuration | creation | 2 | Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as... |
| Virtue | transmutation | 0 | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Wall of Light | evocation | 5 | An immobile, blinding curtain of white light that blocks line of sight springs into existence.... | |
| Wall of Thorns | conjuration | creation | 5 | A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing... |
| Watchful Animal | divination | scrying | 4 | You place a scrying sensor on your animal companion or familiar. This allows the animal... |
| Water Walk | transmutation | 3 | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Water Walk, Communal | transmutation | 2 | This spell functions like water walk, except you divide the duration in 10-minute intervals... | |
| Whispering Lore | divination | 1 | Upon casting this spell, you are able to gain knowledge from the land itself. As you walk... | |
| With The Wind | abjuration | 2 | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Zephyr's Fleetness | transmutation | 3 | You can call upon the spirits of the air to grant agility to your allies. Each target gains a... | |
| Zone of Foul Flames | transmutation | 4 | The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite... |
