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School: transmutation
Subschool
Class: Hunter
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- Arcanist [499]
- Wizard [501]
- Sorcerer [497]
- Witch [258]
- Magus [176]
- Bard [152]
- Skald [150]
- Summoner [93]
- Unsummoner [83]
- Bloodrager [130]
- Shaman [170]
- Druid [311]
- Hunter [320] ×
- Ranger [151]
- Cleric [250]
- Oracle [249]
- Warpriest [230]
- Inquisitor [112]
- Antipaladin [64]
- Paladin [75]
- Alchemist [208]
- Investigator [207]
- Psychic [191]
- Mesmerist [48]
- Occultist [166]
- Spiritualist [54]
- Medium [69]
Descriptor
Range
Duration
Verbal
Somatic
Material
Focus
Divine Focus
320 spells
| Name ▲ | Subschool | Hunter Level | Description |
|---|---|---|---|
| Aboleth's Lung | 2 | The targets are able to breathe water, freely. However, they can no longer breathe air. Divide... | |
| Absorbing Inhalation | 4 | You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely... | |
| Abstemiousness | 1 | Sometimes Irori smiles on his worshipers, granting them a reprieve from physical hunger. This... | |
| Accelerate Poison | 2 | You hasten the onset of poison in the target. If the poison normally has an onset time, its... | |
| Acid Maw | 1 | Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid... | |
| Acute Senses | 2 | The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at... | |
| Age Resistance | 6 | This spell functions as lesser age resistance, except you ignore the Strength, Dexterity, and... | |
| Age Resistance, Lesser | 4 | You ignore the physical detriments of being middle-aged. This spell does not cause you to look... | |
| Air Breathing | 3 | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Air Step | 2 | This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you... | |
| Air Walk | 4 | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | 5 | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Allfood | 2 | You can transform one object, weighing up to 5 lbs./caster level, into an edible substance that... | |
| Alter River | 4 | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Alter Winds | 1 | You subtly enhance or diminish the effects of natural winds within the spell's area, which is an... | |
| Amplify Stench | 2 | You amplify your natural stench special ability-its save DC increases by 2, and creatures that... | |
| Anchored Step | 3 | Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to... | |
| Animal Aspect | polymorph | 2 | You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and... |
| Animal Aspect, Greater | polymorph | 3 | This spell functions like animal aspect, except you can either gain two aspects at once or one... |
| Animal Growth | 4 | The target animal grows to twice its normal size and eight times its normal weight. This... | |
| Ant Haul | 1 | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | 2 | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Anthropomorphic Animal | polymorph | 3 | You transform the touched animal into a bipedal hybrid of its original form with a humanoid... |
| Ape Walk | 2 | The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8... | |
| Arboreal Hammer | 4 | This spell animates a tree's branch and directs it against your foes. At caster level 10th or... | |
| Ashen Path | 2 | You grant the creature touched the ability to breathe with ease air that is contaminated with... | |
| Aspect of the Bear | polymorph | 2 | You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2... |
| Aspect of the Falcon | polymorph | 1 | You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers... |
| Aspect of the Nightingale | polymorph | 1 | You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2... |
| Aspect of the Stag | polymorph | 3 | When you cast this spell, you take on an aspect of a stag, including some of its physical... |
| Aspect of the Wolf | polymorph | 4 | When you cast this spell, you take on an aspect of a wolf, including some of its physical... |
| Atavism | 4 | By bringing forth the primeval ancestry of the target animal, you awaken a savage engine of... | |
| Awaken | 5 | You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC... | |
| Badger's Ferocity | 2 | This functions like keen edge, except it affects multiple weapons and requires your... | |
| Baleful Polymorph | polymorph | 5 | As beast shape III, except that you change the subject into a Small or smaller animal of no more... |
| Baphomet's Blessing | polymorph | 4 | You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it... |
| Barkskin | 2 | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's... | |
| Batrachian Surge | 1 | You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or... | |
| Bear's Endurance | 2 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Bear's Endurance, Mass | 6 | Mass bear's endurance works like bear's endurance, except that it affects multiple creatures. | |
| Binding Earth | 2 | If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a... | |
| Binding Earth, Mass | 6 | This spell functions as binding earth, except as noted above. | |
| Blast Barrier | 3 | Originally used by the winter witches on the field of battle in the early days of Irrisen, blast... | |
| Blessing of the Mole | 3 | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Blessing of the Salamander | polymorph | 4 | When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate... |
| Bloodhound | 2 | You gain the scent special quality, including the ability to track by scent. You receive a +8... | |
| Blood Scent | 2 | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Bone Flense | 3 | Choose a creature that you can see. When that creature is struck by a weapon wielded by a member... | |
| Borrow Corruption | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Bowstaff | 1 | The bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be... | |
| Brightest Night | 1 | You grant low-light vision to the affected creatures. Creatures that already have low-light... | |
| Bristle | 1 | You give a creature the ability to redirect a portion of its innate toughness away from its own... | |
| Brittle Portal | 2 | This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface... | |
| Bull's Strength | 2 | The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the... | |
| Bull's Strength, Mass | 6 | This spell functions like bull's strength, except that it affects multiple creatures. | |
| Burning Disarm | 1 | This spell causes a metal object to instantly become red hot. A creature holding the item may... | |
| Burrow | 3 | The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or... | |
| Burst of Speed | 3 | Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are... | |
| Call Weapon | 1 | This spell first rose to prominence among the elves of Kyonin in the war to retake their... | |
| Carry Companion | 2 | You touch an animal or magical beast that has a helpful attitude toward you, instantly... | |
| Carve Passage | 5 | You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice... | |
| Cat's Grace | 2 | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Cat's Grace, Mass | 6 | This spell functions like cat's grace, except that it affects multiple creatures. | |
| Caustic Blood | 4 | You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray... | |
| Cauterizing Weapon | 2 | You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage... | |
| Celestial Companion | 2 | You bestow divine protection on your companion. The target gains spell resistance equal to 5... | |
| Certain Grip | 2 | The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on... | |
| Chameleon Scales | 0 | You temporarily alter the color of your skin, hide, or scales to another option legal for your... | |
| Cheetah's Sprint | 1 | A wild surge of energy courses through your body and propels you into a sprint. If you take a... | |
| Chill Metal | 2 | Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw.... | |
| Claim Identity | polymorph | 4 | You steal the target's face, transforming yourself into a flawless imitation of it. All of the... |
| Claim Identity, Greater | polymorph | 6 | This spell functions as/claim identity, except it transforms its target into a helpless,... |
| Clear Grove | 2 | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Cloud Shape | 4 | This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a... | |
| Command Plants | 3 | This spell allows you some degree of control over one or more plant creatures. Affected plant... | |
| Concealed Breath | 4 | This spell allows affected creatures to hold their breath freely without negative effects or... | |
| Control Vermin | 2 | You and a number of allies less than or equal to your caster level designated upon casting can... | |
| Control Water | 4 | This spell has two different applications, both of which control water in different ways. The... | |
| Control Winds | 5 | You alter wind force in the area surrounding you. You can make the wind blow in a certain... | |
| Create Holds | 3 | You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of... | |
| Crimson Breath | 4 | When you cast this spell, your salivary glands transform and instantly fill with potent venom.... | |
| Cup of Dust | 3 | You curse the target with a thirst no drink can quench. On a failed saving throw, the target... | |
| Cyclic Reincarnation | 6 | This spell allows a dead creature that died no more than 1 year before the casting of the spell... | |
| Daggermark's Exchange | 2 | You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your... | |
| Damp Powder | 1 | This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any... | |
| Dancing Lantern | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Darkvision | 3 | The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and... | |
| Darkvision, Communal | 4 | This spell functions like darkvision, except you may divide the duration in 1-hour intervals... | |
| Darkvision, Greater | 4 | This spell functions as darkvision, except the target's darkvision has a range of 120 feet. | |
| Destroy Robot | 5 | You attempt to destroy any one robot in range. When you cast this spell, your hand crackles with... | |
| Detoxify | 2 | You remove a creature's ability to poison others, whether inherent or via poisoned weapons.... | |
| Diminish Plants | 3 | This spell has two versions. Prune Growth: This version of the spell causes normal vegetation... | |
| Drain Poison | 3 | By touching a weapon against the fang of a poisonous creature and casting this spell, you drain... | |
| Dust Form | polymorph | 6 | Upon casting this spell, you keep your relative form, but you and your equipment become composed... |
| Earth Glide | 4 | The target can pass through stone, dirt, or almost any other sort of earth except metal as... | |
| Earth Tremor | 3 | You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.... | |
| Echolocation | 4 | You can perceive the world by creating high-pitched noises and listening to their echoes. This... | |
| Effortless Armor | 2 | Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by... | |
| Elemental Mastery | 4 | You gain mastery over the element matching the elemental essence in your blood (fire for ifrits,... | |
| Endothermic Touch | 1 | This spell slows the metabolism and other bodily functions of a creature for a short amount of... | |
| Enlarge Tail | 1 | When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack... | |
| Entangle | 1 | This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of... | |
| Eroding Ray | 2 | You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it... | |
| Expeditious Excavation | 1 | You can excavate and move earth, dust, and sand up to the size of a 5-foot cube. If you are... | |
| Face of The Devourer | polymorph | 1 | You transform the target's face into a hideous shape, such as a half-melted visage with insect... |
| Fear The Sun | 2 | Each target that fails its saving throw gains light blindness, as/the universal monster rule.... | |
| Feast of Ashes | 2 | You curse the target with a hunger no food can assuage. On a failed saving throw, the target... | |
| Feather Step | 1 | For the duration of this spell, the subject ignores the adverse movement effects of difficult... | |
| Feather Step, Mass | 3 | As feather step, except this spell affects multiple creatures. | |
| Ferment | 1 | This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and... | |
| Fey Form I | polymorph | 3 | You assume the form of a Small or Medium creature of the fey type. Your base speed changes to... |
| Fey Form II | polymorph | 5 | This spell functions as fey form I, except it also allows you to assume the form of a Tiny or... |
| Fey Form III | polymorph | 6 | This spell functions as fey form II except it allows you to assume the form of a Diminutive or... |
| Fickle Winds | 3 | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Film of Filth | 3 | You cause the target's flesh to exude a layer of putrescent slime so foul that the target is... | |
| Fins To Feet | polymorph | 3 | You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on... |
| Frostbite | 1 | Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point/level, and the... | |
| Full Pouch | 2 | You cast this spell as you draw out a consumable alchemical item to use. The object must be an... | |
| Fungal Blisters | 2 | When you cast this spell, horrible, fungal growths sprout forth all over your body. You develop... | |
| Fury of The Sun | 2 | You curse the target to suffer unbearable heat. On a failed saving throw, the target is... | |
| Geniekind | polymorph | 5 | Keleshite wizards and clerics have always sought to emulate the genies that they bind. The... |
| Giant Vermin | 4 | You turn a number of normal-sized centipedes, scorpions, or spiders into their giant... | |
| Glide | 1 | You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet... | |
| Goodberry | 1 | Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of... | |
| Grasping Vine | 2 | You cause a long, thin vine to sprout from your body—typically from the center of your chest or... | |
| Gravity Bow | 1 | Gravity bow significantly increases the weight and density of arrows or bolts fired from your... | |
| Gravity Sphere | 6 | You affect the local gravity field in a 30-foot-radius sphere around the spell's designated... | |
| Gravity Well | 6 | You bring into being a localized region of increased gravity that crushes a creature to the... | |
| Green Caress | 4 | You cause the target to transform into a plant over time. You must succeed at a melee touch... | |
| Greensight | 2 | The target of this spell gains the ability to see up to 60 feet through thick plant matter as... | |
| Groundswell | 2 | This spell allows the target to cause the ground to rise up beneath him. As a swift action, the... | |
| Hag's Seasoning | 3 | You render the affected creature supernaturally delicious, making it the preferred target for... | |
| Hairline Fractures | 1 | With a single touch, you create temporary hairline fractures in a piece of stone or a creature... | |
| Half-Blood Extraction | 5 | You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc... | |
| Handy Grapnel | 1 | You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of... | |
| Harmless Form | polymorph | 2 | You transform the target into a harmless animal of the same approximate body type. The form... |
| Heat Metal | 2 | Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving... | |
| Heavy Water | 4 | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hidden Spring | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Hide Weapon | 1 | Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh,... | |
| Hobble | 1 | This spell disrupts the method a target uses for movement. Creatures under the effects of this... | |
| Hollow Blades | 1 | All melee and natural attacks from the target deal damage as if the target were one size... | |
| Hungry Earth | 5 | The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.... | |
| Hunter's Blessing | 5 | When casting this spell, you designate a type or type and subtype of creature (using the... | |
| Hunter's Friend | 2 | Your animal companion works in perfect harmony with your mastery of nature. You share one of the... | |
| Huntmaster's Spear | 1 | Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When... | |
| Ice Armor | 1 | You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,... | |
| Ignoble Form | polymorph | 2 | The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes... |
| Improve Trap | 2 | When this spell is cast upon a trap, it improves one specific element of the trap chosen at the... | |
| Invigorating Poison | 2 | The body of the target creature gains a metabolic response that allows it to benefit from... | |
| Invoke Deity | 4 | By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that... | |
| Invoke Primal Power | 5 | This spell must be cast as you activate wild shape to assume the form of an animal of at least... | |
| Ironbeard | 1 | This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The... | |
| Ironbloom Sprouts | 1 | This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms... | |
| Ironskin | 2 | Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement... | |
| Ironwood | 6 | Ironwood is a magical substance created by druids from normal wood. While remaining natural wood... | |
| Ja Noi Aspect | polymorph | 3 | You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your... |
| Jatembe's Ire | 6 | The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate... | |
| Jump | 1 | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Keen Senses | 1 | The subject gains a +2 competence bonus on Perception checks and gains low-light vision.... | |
| Kiss of the First World | 4 | This spell-a favorite of fey spellcasters-is traditionally bestowed with a kiss, though all... | |
| Lead Blades | 1 | Lead blades increases the momentum and density of your melee weapons just as they strike a foe.... | |
| Lend Path | 5 | You temporarily transfer one of your mythic path abilities to another creature, which can use it... | |
| Liberating Command | 1 | If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to... | |
| Lightning Conductor | 3 | You become capable of absorbing electricity with your body. For the duration, you absorb all... | |
| Lily Pad Stride | 3 | Your every footstep creates aquatic plants capable of supporting your weight and that of any... | |
| Linebreaker | 1 | You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver... | |
| Liquefy | 4 | The object you target becomes a liquid version of itself and drips or runs like a thin oil until... | |
| Liveoak | 6 | This spell turns an oak tree into a protector or guardian. The spell can only be cast on a... | |
| Lockjaw | 2 | You give a creature the ability to use one of its natural attacks to firmly attach itself to an... | |
| Longshot | 1 | This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any... | |
| Longstrider | 1 | This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other... | |
| Longstrider, Greater | 3 | This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base... | |
| Lucky Number | 1 | You are able to tweak tiny variables affecting a creature's immediate future in order to grant... | |
| Magic Boulder | 2 | This spell works like magic stone, except you transmute as many as three boulders (rocks up to... | |
| Magic Fang | 1 | Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on... | |
| Magic Fang, Greater | 3 | This spell functions like magic fang, except that the enhancement bonus on attack and damage... | |
| Magic Stone | 1 | You transmute as many as three pebbles, which can be no larger than sling bullets, so that they... | |
| Mantle of The Magic Warriors | 5 | You weave golden masks shaped like animals around the targets' faces, imbuing each target with... | |
| Marid's Mastery | 1 | The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching... | |
| Master's Mutation | polymorph | 5 | You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that... |
| Masterwork Transformation | 2 | You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a... | |
| Meld into Stone | 3 | Meld into stone enables you to meld your body and possessions into a single block of stone. The... | |
| Mending | 0 | This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has... | |
| Metabolic Molting | 6 | You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5... | |
| Monkey Fish | 1 | Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb... | |
| Move Earth | 6 | Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving... | |
| Natural Rhythm | 2 | You enhance a creature's ability to harm an opponent based on the number of times it has already... | |
| Nature's Exile | 3 | This spell curses the creature touched, making it inimical to the natural world. All animals... | |
| Negate Aroma | 1 | With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents.... | |
| Oasis | 5 | This spell functions in any natural terrain on the Material Plane. It redirects the flow of... | |
| Obsidian Flow | 4 | You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area... | |
| Overstimulate | 2 | You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going... | |
| Owl's Wisdom | 2 | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Owl's Wisdom, Mass | 6 | This spell functions like owl's wisdom, except that it affects multiple creatures. | |
| Pass without Trace | 1 | The subject or subjects of this spell do not leave footprints or a scent trail while moving.... | |
| Peasant Armaments | 1 | You transform one or more improvised weapons into equivalent simple or martial weapons. The... | |
| Perceive Cues | 2 | Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For... | |
| Pesh Vigor | 1 | The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target... | |
| Phantom Hunt | 4 | You affect yourself and a single animal companion within 30 feet of you. Both you and the animal... | |
| Planned Assault | 4 | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Plant Growth | 3 | Plant growth has different effects depending on the version chosen. Overgrowth: This effect... | |
| Plant Voice | 2 | You grant one plant creature the ability to speak, hear, and understand any of the languages you... | |
| Pouncing Fury | 2 | When you charge, you can make a full attack at the end of that charge, but only with claw... | |
| Pup Shape | polymorph | 3 | You transform the subject animal into a Small magical beast (or a magical beast one size... |
| Purify Food and Drink | 0 | This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water... | |
| Quench | 3 | Quench is often used to put out forest fires and other conflagrations. It extinguishes all... | |
| Quick Change | polymorph | 2 | If you have the change shape special quality, you can revert to your true form as a swift... |
| Quick Throwing | 2 | Those under the effects of this spell become faster in the use of thrown weapons. They can draw... | |
| Raging Rubble | 3 | You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area... | |
| Raven's Flight | 2 | You can cast this spell only if it is the first action you take on your turn. In a burst of... | |
| Recharge Innate Magic | 1 | You channel magic energy into your own aura, recharging your innate magic abilities. You regain... | |
| Redcap's Touch | 4 | You infuse the target with the blood used as a material component, imparting malicious power. As... | |
| Reduce Animal | 2 | This spell functions like reduce person, except that it affects a single willing animal. Reduce... | |
| Refine Improvised Weapon | 1 | You transform an improvised weapon into an equivalent simple or martial weapon of masterwork... | |
| Reincarnate | 4 | With this spell, you bring back a dead creature in another body, provided that its death... | |
| Repel Wood | 6 | Waves of energy roll forth from you, moving in the direction that you determine, causing all... | |
| Reprobation | 5 | You cast the target out of your religion as a curse and punishment for acts or misdeeds against... | |
| Repugnant Taste | 3 | The target creature begins sweating a foul liquid that makes it repugnant to most living... | |
| Resinous Skin | 3 | You coat your body with a resinous substance, protecting you from attacks and binding weapons... | |
| Ride The Waves | 4 | The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means... | |
| Ropeweave | 2 | You cause the target rope to grow in length and weave itself into one of several forms, each of... | |
| Rusting Grasp | 4 | Any iron or iron alloy item you touch crumbles into rust. If the item is so large that it cannot... | |
| Savage Maw | 1 | Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain... | |
| Sawtooth Terrain | 5 | This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to... | |
| Scale Spikes | 2 | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like... | |
| Scale Spikes, Greater | 3 | This spell functions like scale spikes, except that the spikes growing out of the scales have an... | |
| Scamper | 2 | Your animal companion moves with astonishing agility and speed until the end of its turn. It can... | |
| Scent Trail | 2 | You, or a willing creature you touch, lay down a trail of scents that only the creatures you... | |
| Sculpted Cape | 1 | Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has... | |
| Sea Stallion | polymorph | 4 | This spell functions as sea steed, but as long as you stay mounted on the target, you also gain... |
| Sea Steed | polymorph | 2 | The target adapts to life in the water, gaining piscine scales that cover its body and growing... |
| Sebaceous Twin | 3 | By touching a living target, you cause a half-formed, parasitic clone of the target to burst... | |
| Share Glory | 3 | You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for... | |
| Share Shape | polymorph | 3 | This spell functions as beast shape II, but you may only assume the form of an animal of a type... |
| Shifting Sand | 3 | You cause an earthen or sandy surface to shift and churn within the area. The shifting sand... | |
| Shillelagh | 1 | Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack... | |
| Sickening Entanglement | 2 | This spell functions as entangle, except the plants are coated with an irritating sap that... | |
| Sickening Strikes | 2 | You are imbued with disease, and any creature you strike with a melee attack must make a... | |
| Sign of The Dawnflower | 0 | As message, except the only information you can transmit is that you are a worshiper of... | |
| Sky Swim | 3 | This spell grants the target the ability to swim through the air. If the target has a swim... | |
| Snake Staff | 5 | With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes... | |
| Snare | 2 | This spell enables you to make a snare that functions as a magic trap. The snare can be made... | |
| Snow Shape | 1 | In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen... | |
| Soften Earth and Stone | 2 | When this spell is cast, all natural, undressed earth or stone in the spell's area is softened.... | |
| Solidify Earth | 2 | Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing... | |
| Spellstaff | 6 | You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can... | |
| Spider Climb | 2 | The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a... | |
| Spider Climb, Communal | 3 | This spell functions like spider climb, except you divide the duration in 10-minute intervals... | |
| Spike Growth | 2 | Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without... | |
| Spike Stones | 4 | Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that... | |
| Spirit Share | 1 | This spell was first created as a minor parlor trick, but adventuring Caydenites have repurposed... | |
| Spit Venom | 3 | You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes... | |
| Steady Saddle | 1 | A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any... | |
| Steal Breath | 2 | You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use... | |
| Steal Size | 3 | This spell reduces the target's size by one size category, as if it were affected by reduce... | |
| Steal Years | 3 | You temporarily drain youth and vitality from the target and channel it into yourself. If the... | |
| Steal Years, Greater | 5 | This spell functions like steal years, except you drain 1d6 years/2 caster levels (maximum 10d6). | |
| Stench of Prey | 3 | The target exudes a strong odor that most predators recognize as the scent of helpless prey. The... | |
| Stone Fist | 1 | This spell transforms your hands into living stone. While this spell is in effect, your unarmed... | |
| Stone Shape | 3 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stone Throwing | 1 | The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303).... | |
| Strip Scales | 4 | You reduce the target's racial natural armor bonus by 1 point/3 caster levels. | |
| Strong Jaw | 3 | Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you... | |
| Strong Wings | 1 | The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its... | |
| Sturdy Tree Fort | 4 | You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness... | |
| Substitute Trail | 4 | This spell can affect any creatures with which you interacted in the last 24 hours. You alter... | |
| Sun Metal | 1 | The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages... | |
| Surefoot Boots | 2 | You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase... | |
| Suspend Drowning | 1 | The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or... | |
| Swallow Poison | 5 | A special gland grows on the inside of your throat, which absorbs any poisons that you ingest,... | |
| Swarm Skin | 6 | You convert all of your soft tissue into swarms of insects or other creatures and send them off... | |
| Sword To Snake | 4 | When you make an undulating gesture using your hand, the target item changes slightly in shape... | |
| Tail Current | 3 | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | 3 | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Tar Ball | 2 | You create a sticky ball of burning tar that you can hurl at your enemies as a ranged attack. If... | |
| Tar Pool | 6 | You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take... | |
| Tears To Wine | 1 | Legend claims runelords used this spell to literally benefit from drinking the tears of their... | |
| Terraform | 6 | You alter the area's terrain and climate to a new terrain and climate type appropriate to the... | |
| Thirsting Entanglement | 4 | This spell functions as entangle, except the plants latch on to targets and drain away their... | |
| Thorn Body | 4 | This spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any... | |
| Thorn Snare | 3 | This spell functions just like the spell snare but those caught in it take 1 point of damage per... | |
| Thorny Entanglement | 3 | This spell functions as entangle, except the plants also grow thorns and can fling them up to 15... | |
| Threefold Aspect | 5 | Threefold aspect allows you to shift your appearance between your natural age and three... | |
| Tireless Pursuers | 3 | This spell functions as tireless pursuit, except as noted above. | |
| Tireless Pursuit | 1 | You harden your body against the stresses of long travel. You halve the damage caused by... | |
| Titanic Anchoring | 3 | You become grounded and nearly immovable. You are immune to the pull and push special abilities,... | |
| Touch of the Sea | 1 | You cause webs to grow between the target's fingers and its feet to transform into flippers,... | |
| Toxic Blood | 3 | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| Transfer Regeneration | 3 | You bestow your regenerative abilities on the target. Your regeneration stops functioning for... | |
| Transmute Mud to Rock | 5 | This spell permanently transforms normal mud or quicksand of any depth into soft stone... | |
| Transmute Rock to Mud | 5 | This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud.... | |
| Tree Shape | 2 | This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree... | |
| Tripvine | 1 | You animate a rope, vine, or similar object so that it attempts to trip any creature that comes... | |
| Underbrush Decoy | 1 | You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check... | |
| Urban Grace | 1 | You become one with the city around you, allowing you to move more easily through its crowds and... | |
| Venomous Bite | 2 | When you touch the poison vial against the target creature and cast this spell, the vial drains... | |
| Vermin Shape I | polymorph | 3 | When you cast this spell, you assume the form of any Small or Medium creature of the vermin... |
| Vermin Shape II | polymorph | 4 | This spell functions as vermin shape I, except it also allows you to assume the form of a Tiny... |
| Versatile Weapon | 2 | You transform the physical makeup of a weapon as you desire. This spell functions like greater... | |
| Vex Giant | 3 | The giants and their kin have long plagued the peoples of Varisia, particularly the Shoanti of... | |
| Vile Dog Transformation | polymorph | 5 | You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save... |
| Virtue | 0 | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Waft | 5 | You make the targets light enough to be carried by wind. Creatures affected by this spell suffer... | |
| Wandering Trail | 6 | You cause the trail left by the targets within range to automatically reroute, potentially... | |
| Warp Metal | 4 | You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Warp Wood | 2 | You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Water Breathing | 3 | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Water Walk | 3 | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Water Walk, Communal | 2 | This spell functions like water walk, except you divide the duration in 10-minute intervals... | |
| Wave Form | 4 | You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space... | |
| Weaken Powder | 1 | Ammunition in the target firearm generates less of an explosive charge when fired. With such... | |
| Wilderness Soldiers | 2 | You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you... | |
| Wind Blades | 5 | You harden the air around the target into jagged invisible blades that deal damage based on how... | |
| Windy Escape | 1 | You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to... | |
| Wing Thorns | 3 | Your wings sprout poisonous thorns each the size of a dagger. You can use these thorns like... | |
| Wooden Wing Shield | 4 | Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting... | |
| Wood Shape | 2 | Wood shape enables you to form one existing piece of wood into any shape that suits your... | |
| Zephyr's Fleetness | 3 | You can call upon the spirits of the air to grant agility to your allies. Each target gains a... | |
| Zone of Foul Flames | 4 | The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite... |
