Level for Hunter: –

320 spells

Name ▲ Subschool Hunter Level Description
Aboleth's Lung 2 The targets are able to breathe water, freely. However, they can no longer breathe air. Divide...
Absorbing Inhalation 4 You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely...
Abstemiousness 1 Sometimes Irori smiles on his worshipers, granting them a reprieve from physical hunger. This...
Accelerate Poison 2 You hasten the onset of poison in the target. If the poison normally has an onset time, its...
Acid Maw 1 Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid...
Acute Senses 2 The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at...
Age Resistance 6 This spell functions as lesser age resistance, except you ignore the Strength, Dexterity, and...
Age Resistance, Lesser 4 You ignore the physical detriments of being middle-aged. This spell does not cause you to look...
Air Breathing 3 The transmuted creatures can breathe air freely. Divide the duration evenly among all the...
Air Step 2 This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you...
Air Walk 4 The subject can tread on air as if walking on solid ground. Moving upward is similar to walking...
Air Walk, Communal 5 This spell functions like air walk, except divide the duration in 10-minute intervals among the...
Allfood 2 You can transform one object, weighing up to 5 lbs./caster level, into an edible substance that...
Alter River 4 You alter the flow of water in a natural freshwater channel such as a river, stream, or...
Alter Winds 1 You subtly enhance or diminish the effects of natural winds within the spell's area, which is an...
Amplify Stench 2 You amplify your natural stench special ability-its save DC increases by 2, and creatures that...
Anchored Step 3 Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to...
Animal Aspect polymorph 2 You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and...
Animal Aspect, Greater polymorph 3 This spell functions like animal aspect, except you can either gain two aspects at once or one...
Animal Growth 4 The target animal grows to twice its normal size and eight times its normal weight. This...
Ant Haul 1 The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core...
Ant Haul, Communal 2 This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),...
Anthropomorphic Animal polymorph 3 You transform the touched animal into a bipedal hybrid of its original form with a humanoid...
Ape Walk 2 The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8...
Arboreal Hammer 4 This spell animates a tree's branch and directs it against your foes. At caster level 10th or...
Ashen Path 2 You grant the creature touched the ability to breathe with ease air that is contaminated with...
Aspect of the Bear polymorph 2 You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2...
Aspect of the Falcon polymorph 1 You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers...
Aspect of the Nightingale polymorph 1 You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2...
Aspect of the Stag polymorph 3 When you cast this spell, you take on an aspect of a stag, including some of its physical...
Aspect of the Wolf polymorph 4 When you cast this spell, you take on an aspect of a wolf, including some of its physical...
Atavism 4 By bringing forth the primeval ancestry of the target animal, you awaken a savage engine of...
Awaken 5 You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC...
Badger's Ferocity 2 This functions like keen edge, except it affects multiple weapons and requires your...
Baleful Polymorph polymorph 5 As beast shape III, except that you change the subject into a Small or smaller animal of no more...
Baphomet's Blessing polymorph 4 You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it...
Barkskin 2 Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's...
Batrachian Surge 1 You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or...
Bear's Endurance 2 The affected creature gains greater vitality and stamina. The spell grants the subject a +4...
Bear's Endurance, Mass 6 Mass bear's endurance works like bear's endurance, except that it affects multiple creatures.
Binding Earth 2 If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a...
Binding Earth, Mass 6 This spell functions as binding earth, except as noted above.
Blast Barrier 3 Originally used by the winter witches on the field of battle in the early days of Irrisen, blast...
Blessing of the Mole 3 The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks.
Blessing of the Salamander polymorph 4 When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate...
Bloodhound 2 You gain the scent special quality, including the ability to track by scent. You receive a +8...
Blood Scent 2 You greatly magnify the target's ability to smell the presence of blood. The target is...
Bone Flense 3 Choose a creature that you can see. When that creature is struck by a weapon wielded by a member...
Borrow Corruption 4 You touch a creature with at least one manifestation from a corruption (see page 14). You...
Bowstaff 1 The bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be...
Brightest Night 1 You grant low-light vision to the affected creatures. Creatures that already have low-light...
Bristle 1 You give a creature the ability to redirect a portion of its innate toughness away from its own...
Brittle Portal 2 This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface...
Bull's Strength 2 The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the...
Bull's Strength, Mass 6 This spell functions like bull's strength, except that it affects multiple creatures.
Burning Disarm 1 This spell causes a metal object to instantly become red hot. A creature holding the item may...
Burrow 3 The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or...
Burst of Speed 3 Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are...
Call Weapon 1 This spell first rose to prominence among the elves of Kyonin in the war to retake their...
Carry Companion 2 You touch an animal or magical beast that has a helpful attitude toward you, instantly...
Carve Passage 5 You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice...
Cat's Grace 2 The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4...
Cat's Grace, Mass 6 This spell functions like cat's grace, except that it affects multiple creatures.
Caustic Blood 4 You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray...
Cauterizing Weapon 2 You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage...
Celestial Companion 2 You bestow divine protection on your companion. The target gains spell resistance equal to 5...
Certain Grip 2 The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on...
Chameleon Scales 0 You temporarily alter the color of your skin, hide, or scales to another option legal for your...
Cheetah's Sprint 1 A wild surge of energy courses through your body and propels you into a sprint. If you take a...
Chill Metal 2 Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw....
Claim Identity polymorph 4 You steal the target's face, transforming yourself into a flawless imitation of it. All of the...
Claim Identity, Greater polymorph 6 This spell functions as/claim identity, except it transforms its target into a helpless,...
Clear Grove 2 Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is...
Cloud Shape 4 This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a...
Command Plants 3 This spell allows you some degree of control over one or more plant creatures. Affected plant...
Concealed Breath 4 This spell allows affected creatures to hold their breath freely without negative effects or...
Control Vermin 2 You and a number of allies less than or equal to your caster level designated upon casting can...
Control Water 4 This spell has two different applications, both of which control water in different ways. The...
Control Winds 5 You alter wind force in the area surrounding you. You can make the wind blow in a certain...
Create Holds 3 You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of...
Crimson Breath 4 When you cast this spell, your salivary glands transform and instantly fill with potent venom....
Cup of Dust 3 You curse the target with a thirst no drink can quench. On a failed saving throw, the target...
Cyclic Reincarnation 6 This spell allows a dead creature that died no more than 1 year before the casting of the spell...
Daggermark's Exchange 2 You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your...
Damp Powder 1 This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any...
Dancing Lantern 1 You can animate a lantern and order it to follow you. The lantern floats at shoulder height and...
Darkvision 3 The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and...
Darkvision, Communal 4 This spell functions like darkvision, except you may divide the duration in 1-hour intervals...
Darkvision, Greater 4 This spell functions as darkvision, except the target's darkvision has a range of 120 feet.
Destroy Robot 5 You attempt to destroy any one robot in range. When you cast this spell, your hand crackles with...
Detoxify 2 You remove a creature's ability to poison others, whether inherent or via poisoned weapons....
Diminish Plants 3 This spell has two versions. Prune Growth: This version of the spell causes normal vegetation...
Drain Poison 3 By touching a weapon against the fang of a poisonous creature and casting this spell, you drain...
Dust Form polymorph 6 Upon casting this spell, you keep your relative form, but you and your equipment become composed...
Earth Glide 4 The target can pass through stone, dirt, or almost any other sort of earth except metal as...
Earth Tremor 3 You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand....
Echolocation 4 You can perceive the world by creating high-pitched noises and listening to their echoes. This...
Effortless Armor 2 Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by...
Elemental Mastery 4 You gain mastery over the element matching the elemental essence in your blood (fire for ifrits,...
Endothermic Touch 1 This spell slows the metabolism and other bodily functions of a creature for a short amount of...
Enlarge Tail 1 When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack...
Entangle 1 This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of...
Eroding Ray 2 You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it...
Expeditious Excavation 1 You can excavate and move earth, dust, and sand up to the size of a 5-foot cube. If you are...
Face of The Devourer polymorph 1 You transform the target's face into a hideous shape, such as a half-melted visage with insect...
Fear The Sun 2 Each target that fails its saving throw gains light blindness, as/the universal monster rule....
Feast of Ashes 2 You curse the target with a hunger no food can assuage. On a failed saving throw, the target...
Feather Step 1 For the duration of this spell, the subject ignores the adverse movement effects of difficult...
Feather Step, Mass 3 As feather step, except this spell affects multiple creatures.
Ferment 1 This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and...
Fey Form I polymorph 3 You assume the form of a Small or Medium creature of the fey type. Your base speed changes to...
Fey Form II polymorph 5 This spell functions as fey form I, except it also allows you to assume the form of a Tiny or...
Fey Form III polymorph 6 This spell functions as fey form II except it allows you to assume the form of a Diminutive or...
Fickle Winds 3 You create a mobile cylinder of wind encompassing every target of the spell and protecting them...
Film of Filth 3 You cause the target's flesh to exude a layer of putrescent slime so foul that the target is...
Fins To Feet polymorph 3 You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on...
Frostbite 1 Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point/level, and the...
Full Pouch 2 You cast this spell as you draw out a consumable alchemical item to use. The object must be an...
Fungal Blisters 2 When you cast this spell, horrible, fungal growths sprout forth all over your body. You develop...
Fury of The Sun 2 You curse the target to suffer unbearable heat. On a failed saving throw, the target is...
Geniekind polymorph 5 Keleshite wizards and clerics have always sought to emulate the genies that they bind. The...
Giant Vermin 4 You turn a number of normal-sized centipedes, scorpions, or spiders into their giant...
Glide 1 You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet...
Goodberry 1 Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of...
Grasping Vine 2 You cause a long, thin vine to sprout from your body—typically from the center of your chest or...
Gravity Bow 1 Gravity bow significantly increases the weight and density of arrows or bolts fired from your...
Gravity Sphere 6 You affect the local gravity field in a 30-foot-radius sphere around the spell's designated...
Gravity Well 6 You bring into being a localized region of increased gravity that crushes a creature to the...
Green Caress 4 You cause the target to transform into a plant over time. You must succeed at a melee touch...
Greensight 2 The target of this spell gains the ability to see up to 60 feet through thick plant matter as...
Groundswell 2 This spell allows the target to cause the ground to rise up beneath him. As a swift action, the...
Hag's Seasoning 3 You render the affected creature supernaturally delicious, making it the preferred target for...
Hairline Fractures 1 With a single touch, you create temporary hairline fractures in a piece of stone or a creature...
Half-Blood Extraction 5 You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc...
Handy Grapnel 1 You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of...
Harmless Form polymorph 2 You transform the target into a harmless animal of the same approximate body type. The form...
Heat Metal 2 Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving...
Heavy Water 4 You cause a volume of water to become heavier than normal. Swimming in or through such water...
Hidden Spring 1 You spend 1 hour in quiet meditation, holding the focus component in both hands and walking...
Hide Weapon 1 Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh,...
Hobble 1 This spell disrupts the method a target uses for movement. Creatures under the effects of this...
Hollow Blades 1 All melee and natural attacks from the target deal damage as if the target were one size...
Hungry Earth 5 The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals....
Hunter's Blessing 5 When casting this spell, you designate a type or type and subtype of creature (using the...
Hunter's Friend 2 Your animal companion works in perfect harmony with your mastery of nature. You share one of the...
Huntmaster's Spear 1 Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When...
Ice Armor 1 You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,...
Ignoble Form polymorph 2 The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes...
Improve Trap 2 When this spell is cast upon a trap, it improves one specific element of the trap chosen at the...
Invigorating Poison 2 The body of the target creature gains a metabolic response that allows it to benefit from...
Invoke Deity 4 By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that...
Invoke Primal Power 5 This spell must be cast as you activate wild shape to assume the form of an animal of at least...
Ironbeard 1 This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The...
Ironbloom Sprouts 1 This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms...
Ironskin 2 Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement...
Ironwood 6 Ironwood is a magical substance created by druids from normal wood. While remaining natural wood...
Ja Noi Aspect polymorph 3 You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your...
Jatembe's Ire 6 The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate...
Jump 1 The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long...
Keen Senses 1 The subject gains a +2 competence bonus on Perception checks and gains low-light vision....
Kiss of the First World 4 This spell-a favorite of fey spellcasters-is traditionally bestowed with a kiss, though all...
Lead Blades 1 Lead blades increases the momentum and density of your melee weapons just as they strike a foe....
Lend Path 5 You temporarily transfer one of your mythic path abilities to another creature, which can use it...
Liberating Command 1 If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to...
Lightning Conductor 3 You become capable of absorbing electricity with your body. For the duration, you absorb all...
Lily Pad Stride 3 Your every footstep creates aquatic plants capable of supporting your weight and that of any...
Linebreaker 1 You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver...
Liquefy 4 The object you target becomes a liquid version of itself and drips or runs like a thin oil until...
Liveoak 6 This spell turns an oak tree into a protector or guardian. The spell can only be cast on a...
Lockjaw 2 You give a creature the ability to use one of its natural attacks to firmly attach itself to an...
Longshot 1 This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any...
Longstrider 1 This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other...
Longstrider, Greater 3 This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base...
Lucky Number 1 You are able to tweak tiny variables affecting a creature's immediate future in order to grant...
Magic Boulder 2 This spell works like magic stone, except you transmute as many as three boulders (rocks up to...
Magic Fang 1 Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on...
Magic Fang, Greater 3 This spell functions like magic fang, except that the enhancement bonus on attack and damage...
Magic Stone 1 You transmute as many as three pebbles, which can be no larger than sling bullets, so that they...
Mantle of The Magic Warriors 5 You weave golden masks shaped like animals around the targets' faces, imbuing each target with...
Marid's Mastery 1 The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching...
Master's Mutation polymorph 5 You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that...
Masterwork Transformation 2 You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a...
Meld into Stone 3 Meld into stone enables you to meld your body and possessions into a single block of stone. The...
Mending 0 This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has...
Metabolic Molting 6 You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5...
Monkey Fish 1 Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb...
Move Earth 6 Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving...
Natural Rhythm 2 You enhance a creature's ability to harm an opponent based on the number of times it has already...
Nature's Exile 3 This spell curses the creature touched, making it inimical to the natural world. All animals...
Negate Aroma 1 With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents....
Oasis 5 This spell functions in any natural terrain on the Material Plane. It redirects the flow of...
Obsidian Flow 4 You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area...
Overstimulate 2 You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going...
Owl's Wisdom 2 The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding...
Owl's Wisdom, Mass 6 This spell functions like owl's wisdom, except that it affects multiple creatures.
Pass without Trace 1 The subject or subjects of this spell do not leave footprints or a scent trail while moving....
Peasant Armaments 1 You transform one or more improvised weapons into equivalent simple or martial weapons. The...
Perceive Cues 2 Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For...
Pesh Vigor 1 The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target...
Phantom Hunt 4 You affect yourself and a single animal companion within 30 feet of you. Both you and the animal...
Planned Assault 4 This spell increases the effectiveness of a planned action. If the targets spend at least 1...
Plant Growth 3 Plant growth has different effects depending on the version chosen. Overgrowth: This effect...
Plant Voice 2 You grant one plant creature the ability to speak, hear, and understand any of the languages you...
Pouncing Fury 2 When you charge, you can make a full attack at the end of that charge, but only with claw...
Pup Shape polymorph 3 You transform the subject animal into a Small magical beast (or a magical beast one size...
Purify Food and Drink 0 This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water...
Quench 3 Quench is often used to put out forest fires and other conflagrations. It extinguishes all...
Quick Change polymorph 2 If you have the change shape special quality, you can revert to your true form as a swift...
Quick Throwing 2 Those under the effects of this spell become faster in the use of thrown weapons. They can draw...
Raging Rubble 3 You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area...
Raven's Flight 2 You can cast this spell only if it is the first action you take on your turn. In a burst of...
Recharge Innate Magic 1 You channel magic energy into your own aura, recharging your innate magic abilities. You regain...
Redcap's Touch 4 You infuse the target with the blood used as a material component, imparting malicious power. As...
Reduce Animal 2 This spell functions like reduce person, except that it affects a single willing animal. Reduce...
Refine Improvised Weapon 1 You transform an improvised weapon into an equivalent simple or martial weapon of masterwork...
Reincarnate 4 With this spell, you bring back a dead creature in another body, provided that its death...
Repel Wood 6 Waves of energy roll forth from you, moving in the direction that you determine, causing all...
Reprobation 5 You cast the target out of your religion as a curse and punishment for acts or misdeeds against...
Repugnant Taste 3 The target creature begins sweating a foul liquid that makes it repugnant to most living...
Resinous Skin 3 You coat your body with a resinous substance, protecting you from attacks and binding weapons...
Ride The Waves 4 The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means...
Ropeweave 2 You cause the target rope to grow in length and weave itself into one of several forms, each of...
Rusting Grasp 4 Any iron or iron alloy item you touch crumbles into rust. If the item is so large that it cannot...
Savage Maw 1 Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain...
Sawtooth Terrain 5 This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to...
Scale Spikes 2 When the target is affected by this spell, its scales grow jagged spikes. These spikes act like...
Scale Spikes, Greater 3 This spell functions like scale spikes, except that the spikes growing out of the scales have an...
Scamper 2 Your animal companion moves with astonishing agility and speed until the end of its turn. It can...
Scent Trail 2 You, or a willing creature you touch, lay down a trail of scents that only the creatures you...
Sculpted Cape 1 Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has...
Sea Stallion polymorph 4 This spell functions as sea steed, but as long as you stay mounted on the target, you also gain...
Sea Steed polymorph 2 The target adapts to life in the water, gaining piscine scales that cover its body and growing...
Sebaceous Twin 3 By touching a living target, you cause a half-formed, parasitic clone of the target to burst...
Share Glory 3 You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for...
Share Shape polymorph 3 This spell functions as beast shape II, but you may only assume the form of an animal of a type...
Shifting Sand 3 You cause an earthen or sandy surface to shift and churn within the area. The shifting sand...
Shillelagh 1 Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack...
Sickening Entanglement 2 This spell functions as entangle, except the plants are coated with an irritating sap that...
Sickening Strikes 2 You are imbued with disease, and any creature you strike with a melee attack must make a...
Sign of The Dawnflower 0 As message, except the only information you can transmit is that you are a worshiper of...
Sky Swim 3 This spell grants the target the ability to swim through the air. If the target has a swim...
Snake Staff 5 With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes...
Snare 2 This spell enables you to make a snare that functions as a magic trap. The snare can be made...
Snow Shape 1 In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen...
Soften Earth and Stone 2 When this spell is cast, all natural, undressed earth or stone in the spell's area is softened....
Solidify Earth 2 Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing...
Spellstaff 6 You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can...
Spider Climb 2 The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a...
Spider Climb, Communal 3 This spell functions like spider climb, except you divide the duration in 10-minute intervals...
Spike Growth 2 Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without...
Spike Stones 4 Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that...
Spirit Share 1 This spell was first created as a minor parlor trick, but adventuring Caydenites have repurposed...
Spit Venom 3 You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes...
Steady Saddle 1 A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any...
Steal Breath 2 You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use...
Steal Size 3 This spell reduces the target's size by one size category, as if it were affected by reduce...
Steal Years 3 You temporarily drain youth and vitality from the target and channel it into yourself. If the...
Steal Years, Greater 5 This spell functions like steal years, except you drain 1d6 years/2 caster levels (maximum 10d6).
Stench of Prey 3 The target exudes a strong odor that most predators recognize as the scent of helpless prey. The...
Stone Fist 1 This spell transforms your hands into living stone. While this spell is in effect, your unarmed...
Stone Shape 3 You can form an existing piece of stone into any shape that suits your purpose. While it's...
Stone Throwing 1 The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303)....
Strip Scales 4 You reduce the target's racial natural armor bonus by 1 point/3 caster levels.
Strong Jaw 3 Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you...
Strong Wings 1 The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its...
Sturdy Tree Fort 4 You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness...
Substitute Trail 4 This spell can affect any creatures with which you interacted in the last 24 hours. You alter...
Sun Metal 1 The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages...
Surefoot Boots 2 You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase...
Suspend Drowning 1 The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or...
Swallow Poison 5 A special gland grows on the inside of your throat, which absorbs any poisons that you ingest,...
Swarm Skin 6 You convert all of your soft tissue into swarms of insects or other creatures and send them off...
Sword To Snake 4 When you make an undulating gesture using your hand, the target item changes slightly in shape...
Tail Current 3 This spell functions as tailwind except it creates a helpful current in water instead of in the...
Tailwind 3 You compel the wind to push the targets in a direction of your choice. The subjects can hustle...
Tar Ball 2 You create a sticky ball of burning tar that you can hurl at your enemies as a ranged attack. If...
Tar Pool 6 You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take...
Tears To Wine 1 Legend claims runelords used this spell to literally benefit from drinking the tears of their...
Terraform 6 You alter the area's terrain and climate to a new terrain and climate type appropriate to the...
Thirsting Entanglement 4 This spell functions as entangle, except the plants latch on to targets and drain away their...
Thorn Body 4 This spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any...
Thorn Snare 3 This spell functions just like the spell snare but those caught in it take 1 point of damage per...
Thorny Entanglement 3 This spell functions as entangle, except the plants also grow thorns and can fling them up to 15...
Threefold Aspect 5 Threefold aspect allows you to shift your appearance between your natural age and three...
Tireless Pursuers 3 This spell functions as tireless pursuit, except as noted above.
Tireless Pursuit 1 You harden your body against the stresses of long travel. You halve the damage caused by...
Titanic Anchoring 3 You become grounded and nearly immovable. You are immune to the pull and push special abilities,...
Touch of the Sea 1 You cause webs to grow between the target's fingers and its feet to transform into flippers,...
Toxic Blood 3 The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing...
Transfer Regeneration 3 You bestow your regenerative abilities on the target. Your regeneration stops functioning for...
Transmute Mud to Rock 5 This spell permanently transforms normal mud or quicksand of any depth into soft stone...
Transmute Rock to Mud 5 This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud....
Tree Shape 2 This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree...
Tripvine 1 You animate a rope, vine, or similar object so that it attempts to trip any creature that comes...
Underbrush Decoy 1 You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check...
Urban Grace 1 You become one with the city around you, allowing you to move more easily through its crowds and...
Venomous Bite 2 When you touch the poison vial against the target creature and cast this spell, the vial drains...
Vermin Shape I polymorph 3 When you cast this spell, you assume the form of any Small or Medium creature of the vermin...
Vermin Shape II polymorph 4 This spell functions as vermin shape I, except it also allows you to assume the form of a Tiny...
Versatile Weapon 2 You transform the physical makeup of a weapon as you desire. This spell functions like greater...
Vex Giant 3 The giants and their kin have long plagued the peoples of Varisia, particularly the Shoanti of...
Vile Dog Transformation polymorph 5 You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save...
Virtue 0 With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary...
Waft 5 You make the targets light enough to be carried by wind. Creatures affected by this spell suffer...
Wandering Trail 6 You cause the trail left by the targets within range to automatically reroute, potentially...
Warp Metal 4 You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A...
Warp Wood 2 You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A...
Water Breathing 3 The transmuted creatures can breathe water freely. Divide the duration evenly among all the...
Water Walk 3 The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,...
Water Walk, Communal 2 This spell functions like water walk, except you divide the duration in 10-minute intervals...
Wave Form 4 You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space...
Weaken Powder 1 Ammunition in the target firearm generates less of an explosive charge when fired. With such...
Wilderness Soldiers 2 You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you...
Wind Blades 5 You harden the air around the target into jagged invisible blades that deal damage based on how...
Windy Escape 1 You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to...
Wing Thorns 3 Your wings sprout poisonous thorns each the size of a dagger. You can use these thorns like...
Wooden Wing Shield 4 Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting...
Wood Shape 2 Wood shape enables you to form one existing piece of wood into any shape that suits your...
Zephyr's Fleetness 3 You can call upon the spirits of the air to grant agility to your allies. Each target gains a...
Zone of Foul Flames 4 The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite...