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Class: Oracle
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- Arcanist [726]
- Wizard [727]
- Sorcerer [725]
- Witch [388]
- Magus [172]
- Bard [277]
- Skald [272]
- Summoner [172]
- Unsummoner [154]
- Bloodrager [99]
- Shaman [240]
- Druid [331]
- Hunter [308]
- Ranger [115]
- Cleric [411]
- Oracle [402] ×
- Warpriest [326]
- Inquisitor [166]
- Antipaladin [64]
- Paladin [73]
- Alchemist [43]
- Investigator [42]
- Psychic [301]
- Mesmerist [135]
- Occultist [243]
- Spiritualist [124]
- Medium [101]
Descriptor
- Add column
- Acid [2]
- Air [2]
- Chaotic [9]
- Cold [10]
- Curse [7]
- Darkness [6]
- Death [5]
- Disease [1]
- Earth [10]
- Electricity [6]
- Emotion [14]
- Evil [53]
- Fear [10]
- Fire [8]
- Force [8]
- Good [25]
- Language-Dependent [2]
- Lawful [8]
- Light [10]
- Mind-Affecting [35]
- Pain [3]
- Poison [5]
- Shadow [2]
- Sonic [8]
- Water [12]
Range
Duration
Target: Other
Save
Verbal
Somatic
Material
Focus
Divine Focus
402 spells
| Name ▲ | School | Subschool | Oracle Level | Description |
|---|---|---|---|---|
| Absorb Rune I | abjuration | 4 | This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell... | |
| Absorb Rune II | abjuration | 6 | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th... | |
| Absorb Rune III | abjuration | 9 | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th... | |
| Abstemiousness | transmutation | 1 | Sometimes Irori smiles on his worshipers, granting them a reprieve from physical hunger. This... | |
| Abundant Ammunition | conjuration | summoning | 1 | When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or... |
| Abyssal Vermin | transmutation | 4 | You infuse the target with power from the Abyss, granting it the fiendish creature simple... | |
| Admonishing Ray | evocation | 2 | You blast your enemies with rays of nonlethal force. You may fire one ray, plus one additional... | |
| Agonize | evocation | 3 | You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of... | |
| Alchemical Tinkering | transmutation | 2 | You transform one alchemical item or firearm into another alchemical item or firearm of the same... | |
| Ally Across Time | conjuration | summoning | 2 | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Alter River | transmutation | 4 | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Ancestral Gift | conjuration | summoning | 4 | A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your... |
| Ancestral Regression | transmutation | polymorph | 2 | The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness... |
| Anti-Incorporeal Shell | abjuration | 4 | You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot... | |
| Antilife Shell | abjuration | 6 | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Antimagic Field | abjuration | 8 | An invisible barrier surrounds you and moves with you. The space within this barrier is... | |
| Archon's Aura | evocation | 3 | You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a... | |
| Archon's Trumpet | evocation | 7 | Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the... | |
| Ardor's Onslaught | evocation | 4 | You unleash the power of zealous conviction to smite your enemies with a burst of pulsing... | |
| Army Across Time | conjuration | summoning | 5 | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Arrow of Law | evocation | 2 | You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a... | |
| Artificer's Curse | transmutation | 7 | You temporarily suppress the most powerful qualities of a magical item. This item can be any... | |
| Aura of Cannibalism | necromancy | 3 | You emanate an aura that saps the strength of others of your kind and channels their energy into... | |
| Aura of Doom | necromancy | 4 | You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that... | |
| Authenticating Gaze | divination | 1 | Your understanding of the written word becomes analytical and discerning. You gain an insight... | |
| Awaken The Devoured | divination | 5 | This spell is often used by conjurers as a method to torment daemons and force compliance, for... | |
| Ban Corruption | abjuration | 5 | You strip all creatures within the emanation of any gifts associated with corruptions (see page... | |
| Bane | enchantment | compulsion | 1 | Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack... |
| Barbed Chains | conjuration | summoning | 1 | You summon a chain from another realm, causing it to burst out from the ground and strike a... |
| Besmara's Grasping Depths | necromancy | haunted | 6 | You call upon the restless souls of those who died at sea. This spell can be cast only on an... |
| Blade Barrier | evocation | 6 | An immobile, vertical curtain of whirling blades shaped of pure force springs into existence.... | |
| Blasphemy | evocation | 7 | Any nonevil creature within the area of a blasphemy spell suffers the following ill effects. HD... | |
| Bleeding Strike | necromancy | 1 | You imbue a slashing melee weapon with the ability to create a bleeding wound. As a free action... | |
| Bless | enchantment | compulsion | 1 | Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on... |
| Bless Army | enchantment | compulsion | 6 | Bless army fills an army with courage. The army gains a +1 bonus on OM and Morale checks. |
| Blessing of the Mole | transmutation | 3 | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Blessing of The Watch | enchantment | compulsion | 1 | This spell functions like bless, except as noted. It works only in the caster's home city, and... |
| Bless Water | transmutation | 1 | This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water. | |
| Blinding Ray | evocation | 2 | You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional... | |
| Blood Biography | divination | 3 | You learn the answers to a specific set of questions about a creature so long as you have access... | |
| Blood In The Water | necromancy | 2 | As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to... | |
| Blot | transmutation | 3 | This spell reduces all types of writing and other recognizable symbols found on any sort of... | |
| Bountiful Banquet | conjuration | creation | 4 | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Brittle Portal | transmutation | 2 | This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface... | |
| Burning Disarm | transmutation | 1 | This spell causes a metal object to instantly become red hot. A creature holding the item may... | |
| Burst of Glory | enchantment | compulsion | 5 | Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls... |
| Burst of Radiance | evocation | 2 | This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are... | |
| Call Spirit | conjuration | calling | 5 | You attempt to cause the spirit of a specific individual to manifest from its final resting... |
| Calm Emotions | enchantment | compulsion | 2 | This spell calms agitated creatures. You have no control over the affected creatures, but calm... |
| Canopic Conversion | necromancy | 9 | This spell eviscerates the target, drawing forth its life essence as well as its internal... | |
| Chain of Perdition | evocation | 3 | A floating chain of force with hooks at each end appears within an unoccupied space of your... | |
| Chaos Hammer | evocation | 4 | You unleash chaotic power to smite your enemies. The power takes the form of a multicolored... | |
| Charnel House | illusion | shadow | 5 | By sacrificing a living creature, you create the grisly illusion of viscera and gore splattered... |
| Circle of Clarity | abjuration | 7 | You create a magical emanation that interferes with all figments and glamers within it, giving... | |
| Cleansing Fire | evocation | 5 | A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough... | |
| Cloak of Secrets | illusion | glamer | 1 | This spell forms an invisible bubble that filters all speech coming from inside the affected... |
| Cloud of Seasickness | conjuration | creation | 2 | This spell functions like stinking cloud, except as noted above and that the vapors make... |
| Cold Ice Strike | evocation | 6 | You create a shredding flurry of ice slivers, which blast from your hand in a line. The line... | |
| Commune With Plane | divination | 5 | You become one with the plane around you, attaining knowledge of the surrounding territory. You... | |
| Commune With Texts | divination | 6 | You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls,... | |
| Consecrate | evocation | 2 | This spell blesses an area with positive energy. The DC to resist positive channeled energy... | |
| Contact Entity I | evocation | 2 | You send out a magical message to any eldritch entities of a particular kind within a 100-mile... | |
| Contact Entity II | evocation | 3 | This spell functions like contact entity I, except that you can contact creatures from the... | |
| Contact Entity III | evocation | 5 | This spell functions like contact entity II, except that you can contact creatures from the... | |
| Contact Entity IV | evocation | 7 | This spell functions like contact entity III, except that you can contact creatures from the... | |
| Control Vermin | transmutation | 3 | You and a number of allies less than or equal to your caster level designated upon casting can... | |
| Control Water | transmutation | 4 | This spell has two different applications, both of which control water in different ways. The... | |
| Control Weather | transmutation | 7 | You change the weather in the local area. It takes 10 minutes to cast the spell and an... | |
| Create Demiplane | conjuration | creation | 8 | This spell functions as create lesser demiplane, except the area is larger and you can add more... |
| Create Demiplane, Greater | conjuration | creation | 9 | This spell functions as create demiplane, except the area is larger and you can add more... |
| Create Demiplane, Lesser | conjuration | creation | 7 | You create a small, finite demiplane. You must be on the Astral or Ethereal Plane or on a plane... |
| Create Drug | conjuration | creation | 4 | The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour,... |
| Create Food and Water | conjuration | creation | 3 | The food that this spell creates is simple fare of your choice--highly nourishing, if rather... |
| Create Variant Mummy | necromancy | 7 | This spell functions as create undead (Pathfinder RPG Core Rulebook 262), except it creates one... | |
| Create Water | conjuration | creation | 0 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Cursed Earth | necromancy | 9 | You lay a terrible curse upon the land, blighting those who live and die there. Choose one of... | |
| Curse of Night | evocation | 8 | By touching the ground, you curse an area to remain in bleak darkness, as the endless night... | |
| Curse Terrain | necromancy | 4 | By touching the ground, you curse the land with four unnatural hazards. This functions as lesser... | |
| Curse Terrain, Greater | necromancy | 6 | By touching the ground, you curse the land with six unnatural hazards. This functions as lesser... | |
| Curse Terrain, Lesser | necromancy | 2 | By touching the ground, you curse the land with three unnatural hazards, as the minor perilous... | |
| Curse Terrain, Supreme | necromancy | 8 | By touching the ground, you curse the land with seven unnatural hazards. This functions as... | |
| Curse Water | necromancy | 1 | This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water... | |
| Damnation | evocation | 3 | You pass judgment on your enemies' intentions and punish them with holy power. Each creature in... | |
| Dancing Lantern | transmutation | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Darkvault | abjuration | 5 | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Daybreak Arrow | evocation | 3 | You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties... | |
| Deadeye's Arrow | evocation | 2 | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Death Knell Aura | necromancy | 4 | You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura... | |
| Death Knell Aura, Greater | necromancy | 6 | This spell functions as death knell aura, except a dying creature in the area cannot stabilize... | |
| Deathwatch | necromancy | 1 | Using the powers of necromancy, you can determine the condition of creatures near death within... | |
| Deathwine | necromancy | 2 | This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a... | |
| Desecrate | evocation | 2 | This spell imbues an area with negative energy. The DC to resist negative channeled energy... | |
| Desperate Weapon | conjuration | creation | 1 | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Detect Anxieties | divination | 3 | This spell functions as detect thoughts except that you sense significant anxieties of creatures... | |
| Detect Chaos | divination | 1 | This spell functions like detect evil, except that it detects the auras of chaotic creatures,... | |
| Detect Charm | divination | 1 | This spell functions as/detect magic, except that it detects only charm, compulsion, and... | |
| Detect Demon | divination | 1 | You sense the presence of a specific kind of evil-that of demons, their servants, and the Abyss.... | |
| Detect Desires | divination | 3 | This spell functions as/detect thoughts, except you sense significant desires of creatures with... | |
| Detect Evil | divination | 1 | You can sense the presence of evil. The amount of information revealed depends on how long you... | |
| Detect Fiendish Presence | divination | 0 | This spell functions like detect evil, except that it detects only outsiders with the evil... | |
| Detect Good | divination | 1 | This spell functions like detect evil, except that it detects the auras of good creatures,... | |
| Detect Law | divination | 1 | This spell functions like detect evil, except that it detects the auras of lawful creatures,... | |
| Detect Magic | divination | 0 | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Radiation | divination | 1 | You detect radiation in the surrounding area. You see radioactive auras as a glowing green... | |
| Detect Undead | divination | 1 | You can detect the aura that surrounds undead creatures. The amount of information revealed... | |
| Devil Snare | abjuration | 4 | Your touch creates an invisible circle on a flat surface. Any outsider passing through this... | |
| Dictum | evocation | 7 | Any nonlawful creature within the area of a dictum spell suffers the following ill effects. HD... | |
| Dimensional Anchor | abjuration | 4 | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dimensional Lock | abjuration | 8 | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of... | |
| Dispel Magic | abjuration | 3 | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 6 | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Disrupt Silence | abjuration | 3 | You suppress magical sound-dampening effects within the area. Disrupt silence temporarily... | |
| Dread Bolt | evocation | 2 | You unleash a crackling missile of darkness from your unholy symbol at any one target in range... | |
| Drunkard's Breath | conjuration | creation | 2 | This spell emanates from your mouth and functions like stinking cloud, except as noted above.... |
| Dungeonsight | divination | 5 | You receive a clear and memorable view of the layout of chambers, barriers, and connecting... | |
| Dust Ward | abjuration | 6 | You ward a magic item against other creatures who try to learn to use or copy it. When you cast... | |
| Earthquake | evocation | 8 | When you cast earthquake, an intense but highly localized tremor rips the ground. The powerful... | |
| Elemental Assessor | evocation | 6 | Azata champions developed this spell to deal with fiends with unknown resistances. A ray of... | |
| Energy Drain | necromancy | 9 | This spell functions like enervation, except that the creature struck gains 2d4 temporary... | |
| Enhance Water | transmutation | 1 | This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. The... | |
| Enter Image | transmutation | 3 | You gain a dim impression of the activities around any object bearing your face or form and can... | |
| Eroding Ray | transmutation | 2 | You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it... | |
| Fey Gate | conjuration | creation | 8 | This spell functions as the planar travel function of gate, except it can be used to travel only... |
| Fire Storm | evocation | 8 | When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame.... | |
| First World Revisions | transmutation | polymorph | 2 | This spell functions as ancestral regression, except as noted above and as follows. The wayang... |
| Flame Steed | conjuration | creation | 4 | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Flame Strike | evocation | 5 | A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of... | |
| Flesh Wall | necromancy | 6 | You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself... | |
| Flickering Lights | evocation | 2 | You cause the illumination in the area to seem to flicker erratically, fluctuating between... | |
| Forbiddance | abjuration | 6 | Forbiddance seals an area against all planar travel into or within it. This includes all... | |
| Frigid Souls | necromancy | haunted | 4 | You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga... |
| Frost Mammoth | conjuration | creation | 7 | A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of... |
| Gate | conjuration | creation, calling | 9 | Casting a gate spell has two effects. First, it creates an interdimensional connection between... |
| Genius Avaricious | conjuration | creation | 6 | Casting this spell constitutes performing a rite of sacrifice to the archdevil Mammon, making an... |
| Ghost Whip | evocation | 2 | A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated... | |
| Giant Vermin | transmutation | 4 | You turn a number of normal-sized centipedes, scorpions, or spiders into their giant... | |
| Gift of The Deep | transmutation | polymorph | 4 | You give the targets the appearance and many of the abilities of sahuagin mutants, with effects... |
| Gilded Whispers | divination | 4 | Developed by priests of Abadar to catch thieves and skimmers, gilded whispers later spread to... | |
| Globe of Tranquil Water | abjuration | 4 | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Gorum's Armor | transmutation | 1 | The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine... | |
| Gozreh's Trident | evocation | 2 | A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this... | |
| Hairline Fractures | transmutation | 1 | With a single touch, you create temporary hairline fractures in a piece of stone or a creature... | |
| Half-Blood Extraction | transmutation | 5 | You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc... | |
| Hallow | evocation | 5 | Hallow makes a particular site, building, or structure a holy site. This has four major effects.... | |
| Hammer of Mending | transmutation | 6 | Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a... | |
| Hanspur's Flotsam Vessel | conjuration | creation | 2 | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Healing Flames | conjuration | healing | 4 | You unleash a blast of holy flames that washes over all creatures in the area in a glorious... |
| Healing Token | conjuration | healing | 2 | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Heavy Water | transmutation | 4 | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hellfire Ray | evocation | 6 | A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for... | |
| Helping Hand | evocation | 3 | You create the ghostly image of a hand, which you can send to find a creature within 5 miles.... | |
| Heroes' Feast | conjuration | creation | 6 | You bring forth a great feast, including a magnificent table, chairs, service, and food and... |
| Hidden Spring | transmutation | 1 | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Holy Ice | transmutation | 5 | This spell creates a large mass of frozen holy water that can be used for one of two effects.... | |
| Holy Ice Weapon | transmutation | 2 | You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be... | |
| Holy Javelin | conjuration | creation | 3 | You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack.... |
| Holy Smite | evocation | 4 | You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by... | |
| Holy Word | evocation | 7 | Any nongood creature within the area of a holy word spell suffers the following ill effects. HD... | |
| Horrifying Visage | necromancy | haunted | 3 | You channel residual feelings of terror into the minds of creatures within the area, causing... |
| Hydrophobia | necromancy | 3 | Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the... | |
| Hymn of Mercy | enchantment | compulsion | 5 | This spell functions like touch of mercy, except as noted above. |
| Hymn of Peace | abjuration | 7 | Each time a subject of this spell attempts to attack another creature or object, or otherwise... | |
| Ice Armor | transmutation | 1 | You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,... | |
| Imbue Army Special Ability | evocation | 9 | You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed... | |
| Impart Mind | transmutation | 6 | This spell grants the target magic item temporary intelligence by siphoning off a tiny portion... | |
| Infernal Challenger | conjuration | calling | 3 | This spell summons a bearded devil, causing it to appear where you designate. The area within a... |
| Infuse Effigy | necromancy | 4 | This spell infuses an effigy with a powerful curse that targets a specific type of creature... | |
| Infuse Robot | transmutation | 7 | If the targeted robot fails its Will saving throw, it transforms into a magical construct made... | |
| Insect Plague | conjuration | summoning | 5 | You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,... |
| Instant Portrait | conjuration | creation | 1 | You touch a surface and produce a painted portrait of either yourself or a creature you can see... |
| Instant Weapon | conjuration | creation | 2 | You create a melee weapon sized appropriately for you from opaque force. You are considered... |
| Intensify Psyche | enchantment | 2 | A sense of euphoria suffuses the target, amplifying all sensations, good or bad. The target... | |
| Ironbloom Sprouts | transmutation | 1 | This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms... | |
| Iron Stake | conjuration | creation | 3 | This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged... |
| Irradiate | conjuration | creation | 3 | The spell's area of effect floods with dangerous radiation. The strength of the radiation you... |
| Joyful Rapture | conjuration | healing | 6 | Your inspired words overwhelm others with transcendental bliss. All allies within the area of... |
| Judgment Undone | necromancy | 9 | This powerful, elaborate, and risky spell undoes Pharasma's judgment, returning a willing... | |
| Keyhole | transmutation | 1 | By touching a single door, gate, or other portal, you create a keyhole where none existed before... | |
| Khain's Army | necromancy | 5 | Originally created by the priest-king of Nemret Noktoria, the ghoul Kortash Khain, for use by... | |
| Knock, Mass | transmutation | 6 | Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once. | |
| Kreighton's Perusal | divination | 1 | You gain a brief but incomplete understanding of one book's contents, equivalent to having... | |
| Lash of The Astradaemon | necromancy | 6 | You draw on the essence of astradaemons to cause one of your hands to elongate and sprout... | |
| Life Current | conjuration | healing | 3 | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Lightning Lash | evocation | 3 | You create a crackling lash of unholy lightning that flickers and flashes in your hand like a... | |
| Light of Iomedae | conjuration | 3 | With this spell, you create shafts of blue light that illuminate all undead creatures in the... | |
| Lissalan Snake Sigil | see text | 3 | There are seven variants of this spell, one for each of the Thassilonian schools of magic. Each... | |
| Locate Gate | divination | 5 | You sense the direction of the nearest teleportation circle (permanent or with a remaining... | |
| Locate Object | divination | 3 | You sense the direction of a well-known or clearly visualized object. You can search for general... | |
| Locate Portal | divination | 2 | When this spell is active, you feel a mental pull in the direction of any active or operable... | |
| Lunar Veil | illusion | shadow | 7 | You conjure a tremendous area of shadow to obscure moonlight within the area, creating something... |
| Mage's Decree | evocation | 6 | You speak a short message (up to 25 words), and it is immediately transmitted to each target,... | |
| Magic Boulder | transmutation | 2 | This spell works like magic stone, except you transmute as many as three boulders (rocks up to... | |
| Magic Circle against Chaos | abjuration | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | abjuration | 3 | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | abjuration | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | abjuration | 3 | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle Against Technology | abjuration | 4 | All creatures within the area gain the effects of a protection from technology spell. Creatures... | |
| Magic Siege Engine | transmutation | 2 | This spell permits an indirect fire siege engine to bombard its targets with greater accuracy,... | |
| Magic Siege Engine, Greater | transmutation | 5 | This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an... | |
| Magic Stone | transmutation | 1 | You transmute as many as three pebbles, which can be no larger than sling bullets, so that they... | |
| Magic Vestment | transmutation | 3 | You imbue a suit of armor or a shield with an enhancement bonus of +1/four caster levels... | |
| Magnetic Field | abjuration | 7 | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you... | |
| Majestic Image | transmutation | 4 | You cast your consciousness into a single object within range that bears your likeness, as if... | |
| Massacre | necromancy | 9 | You unleash a wave of necromantic energy that snuffs out the life force of those in its path.... | |
| Maw of Chaos | conjuration | teleportation | 8 | This spell creates a rip in reality that plunges into the interspatial vortices that constantly... |
| Miracle | evocation | 9 | You don't so much cast a miracle as request one. You state what you would like to have happen... | |
| Moonrise Arrow | evocation | 3 | You cause ammunition, including shuriken, to glow with faint silvery light. The ammunition... | |
| Morning Sun | evocation | 7 | This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a... | |
| Murderous Crow | conjuration | summoning | 1 | You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.... |
| Music of the Spheres | conjuration | healing | 6 | As any scholar of Desnan lore or astrologer can tell you, the music of the spheres is the... |
| Nap Stack | necromancy | 3 | You reduce the amount of uninterrupted sleep or rest creatures within the spell's area need in... | |
| Numerological Resistance | abjuration | 3 | Numerological resistance allows numerologists to use the Path of Numbers to grant their allies... | |
| Oasis | transmutation | 6 | This spell functions in any natural terrain on the Material Plane. It redirects the flow of... | |
| Obscure Poison | abjuration | 1 | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Obscuring Mist | conjuration | creation | 1 | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Orb of The Void | necromancy | 8 | You create a small weightless sphere of pure negative energy. As a move action, you can move it... | |
| Order's Wrath | evocation | 4 | You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid... | |
| Outbreak | necromancy | 2 | You cause any diseased creatures in the area to become extremely contagious. Any affected... | |
| Page-Bound Epiphany | divination | 2 | You magically scour the world's libraries for information that might refresh your memory about a... | |
| Path of Glory | conjuration | healing | 2 | You cause four 5-foot squares (one of which must be your space) to glow with dim illumination.... |
| Path of Glory, Greater | conjuration | healing | 4 | This spell functions as path of glory, except as noted above, and a square provides 5 points of... |
| Peace Bond | abjuration | 1 | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Peacemaker's Parley | enchantment | charm | 2 | You can attempt to influence unfriendly or hostile creatures, altering their attitudes toward... |
| Pillar of Life | conjuration | healing | 5 | You conjure a pillar of positive energy in a single 5-foot square within range that radiates... |
| Plague Storm | necromancy | 6 | You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with... | |
| Planar Ally | conjuration | calling | 6 | This spell functions like lesser planar ally, except you may call a single creature of 12 HD or... |
| Planar Ally, Greater | conjuration | calling | 8 | This spell functions like lesser planar ally, except that you may call a single creature of 18... |
| Planar Ally, Lesser | conjuration | calling | 4 | By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the... |
| Planar Inquiry | conjuration | calling | 3 | Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings... |
| Planar Refuge | conjuration | creation | 7 | This spell enforces the rules of the Material Plane on other planes of existence. Upon casting... |
| Planeslayer's Call | enchantment | compulsion | 5 | The magic of your allies in the area becomes more potent against certain outsiders. Choose one... |
| Planetarium | illusion | figment | 2 | You project an image of the night sky based on your current location and the local time,... |
| Planned Assault | transmutation | 3 | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Poison Breath | evocation | 7 | You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the... | |
| Poisoned Egg | transmutation | 1 | You transform the contents of a normal egg into a single dose of small centipede poison (injury;... | |
| Polar Midnight | transmutation | 9 | You plunge an area into the brutal chill of the arctic night. Illumination conditions are... | |
| Positive Pulse | necromancy | 1 | This spell causes a wave of positive energy to spread from a point you designate, damaging foes... | |
| Positive Pulse, Greater | necromancy | 4 | This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus... | |
| Prayer | enchantment | compulsion | 3 | You bring special favor upon yourself and your allies while bringing disfavor to your enemies.... |
| Purify Food and Drink | transmutation | 0 | This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water... | |
| Quintessence Mastery | transmutation | 8 | This spell grants the caster limited control over the quintessence of an Outer Plane. The... | |
| Raging Rubble | transmutation | 3 | You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area... | |
| Ray of Sickening | necromancy | 1 | This spell functions as ray of exhaustion, except the target is sickened if it fails its save... | |
| Reinforce Armaments | transmutation | 1 | You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile... | |
| Reinforce Armaments, Communal | transmutation | 2 | This spell functions like reinforce armaments, except you divide the duration in 10-minute... | |
| Repel Vermin | abjuration | 4 | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Repulsion | abjuration | 7 | An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide... | |
| Revenant Armor | transmutation | 4 | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Rift of Ruin | conjuration | calling | 8 | This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet.... |
| Riversight | divination | scrying | 3 | You can view events transpiring along a natural watercourse you touch. You can see anything on... |
| Rock Whip | conjuration | creation | 2 | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Rotgut | transmutation | 2 | You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or... | |
| Rovagug's Fury | transmutation | 2 | You create a minor earthquake that can trip creatures. Attempt a single combat maneuver check... | |
| Rune Trace | divination | 1 | By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can... | |
| Sacred Space | evocation | 2 | This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like... | |
| Sacrifice | enchantment | charm | 4 | You make a sacrifice to aid in conjuring and commanding a creature called with planar ally,... |
| Salvage | transmutation | 9 | An invisible force pulls together the remains of a shipwreck. Bits of hull, tattered sails,... | |
| Sanctify Corpse | evocation | 1 | This spell blesses a corpse with positive energy, preventing it from being turned into an undead... | |
| Sanctify Weapons | transmutation | 5 | This spell originated among the armies of Heaven. Choose a specific subtype of evil outsider... | |
| Sand Whirlwind, Greater | conjuration | creation | 5 | This spell functions as sand whirlwind except as noted above. |
| Sawtooth Terrain | transmutation | 5 | This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to... | |
| Scourge of the Horsemen | necromancy | 9 | This spell blasts the area with a horrific combination of soul-rending energy and physical... | |
| Screaming Flames | evocation | 3 | A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped... | |
| Scrying | divination | scrying | 5 | You can observe a creature at any distance. If the subject succeeds on a Will save, the spell... |
| Scrying, Greater | divination | scrying | 7 | This spell functions like scrying, except as noted above. Additionally, all of the following... |
| Searing Light | evocation | 3 | Focusing divine power like a ray of the sun, you project a blast of light from your open palm.... | |
| Sentry Skull | necromancy | 2 | You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the... | |
| Shackle | conjuration | creation | 2 | You summon a set of Small or Medium masterwork restraints into being. When you cast this spell,... |
| Shadow Barbs | illusion | shadow | 4 | This spell, developed originally by priests of Zon-Kuthon in Nidal's early years, has recently... |
| Shard of Chaos | evocation | 2 | You hurl a multicolored shard of congealed chaos from your holy symbol, affecting any one target... | |
| Shatter | evocation | 2 | Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single... | |
| Shield of Shards | transmutation | 2 | This defensive spell must be cast on a shield you are currently wielding, and fractures the... | |
| Shield Speech, Greater | abjuration | 4 | This spell functions as shield speech, except all creatures within the dome may communicate with... | |
| Shield the Banner | abjuration | 1 | This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any... | |
| Sign of Wrath | evocation | 6 | A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby creatures. All... | |
| Silence | illusion | glamer | 2 | Upon the casting of this spell, complete silence prevails in the affected area. All sound is... |
| Silent Table | illusion | glamer | 2 | You protect an area against casual eavesdropping. Sounds and sonic effects that originate inside... |
| Skyshroud | divination | scrying | 3 | The caster designates the area of a hemisphere within the spell's range. If a solid object would... |
| Snake Staff | transmutation | 5 | With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes... | |
| Solidify Earth | transmutation | 2 | Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing... | |
| Soulseeker | divination | 8 | You identify the stage of a given soul's judgment, or determine its fate post-judgment. You must... | |
| Soul Transfer | conjuration | summoning | 7 | This spell functions like the spell completion option of trap the soul, except it works only on... |
| Sound Burst | evocation | 2 | You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of... | |
| Source Severance | abjuration | 6 | You create an invisible barrier that surrounds you and moves with you, inhibiting one category... | |
| Spawn Calling | conjuration | calling | 9 | Having attained the highest and most profane form of magical achievement in the Great... |
| Speak With Haunt | necromancy | 4 | You stir a haunt (Pathfinder RPG GameMastery Guide 242) to a limited sense of awareness and... | |
| Speak With Plane | divination | 4 | You tap into the awareness and consciousness of a plane with a sentient structure (Planar... | |
| Speak With Soul | necromancy | 6 | You commune with the soul of a dead creature. To cast this spell, you must be at the soul's... | |
| Spear of Purity | evocation | 2 | You hurl a pure white or golden spear of light from your holy symbol, affecting any one target... | |
| Spellscar | abjuration | 8 | This potent spell invokes the same sort of magical devastation that created the Mana Wastes so... | |
| Sphere of Warding | abjuration | 5 | You create a luminescent sphere of orbiting energy that harms incorporeal creatures and... | |
| Spiritual Ally | evocation | 4 | An ally made of pure force appears in a single 5-foot square within range. The ally takes the... | |
| Spiritual Squire | evocation | 2 | This spell causes an ally made of pure force to appear in a single 5-foot square within range.... | |
| Spiritual Weapon | evocation | 2 | A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8... | |
| Spit Venom | transmutation | 4 | You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes... | |
| Stone Shape | transmutation | 3 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stone Shield | conjuration | creation | 1 | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Stormbolts | evocation | 8 | When you cast this spell, lightning spills forth from your body in all directions. The bolts do... | |
| Storm of Vengeance | conjuration | summoning | 9 | You create a huge black storm cloud in the air. Each creature under the cloud must succeed on a... |
| Submerge Ship | transmutation | 7 | When this spell is cast upon a vessel, the ship is surrounded by a protective bubble of... | |
| Summon Accuser | conjuration | summoning | 4 | This spell summons a single accuser devil from Hell to do the spellcaster's bidding, similar to... |
| Summon Ancestral Guardian | conjuration | summoning | 3 | You call the spirits of two ancestors to manifest in the mortal world and attack your enemies.... |
| Summon Barghest I | conjuration | summoning | 4 | This spell summons a barghest from the Abyssal realm of Basalfeyst to serve the caster,... |
| Summon Barghest II | conjuration | summoning | 6 | This spell functions like summon barghest I, save that it can summon 1 greater barghest or 1d3... |
| Summon Cacodaemon | conjuration | summoning | 2 | This spell functions like summon monster, except it summons a single cacodaemon. |
| Summon Cacodaemon, Greater | conjuration | summoning | 4 | This spell functions like summon cacodaemon, except it summons 1d4+1 cacodaemons. |
| Summon Ceustodaemon | conjuration | summoning | 5 | This spell functions like summon monster, except it summons a single ceustodaemon. |
| Summon Derghodaemon | conjuration | summoning | 9 | This spell functions like summon monster, except it summons a single derghodaemon. |
| Summon Erodaemon | conjuration | summoning | 8 | This spell functions like summon monster, except it summons a single erodaemon. |
| Summon Genie | conjuration | summoning | 5 | This spell functions like lesser summon genie, except you can summon one djinni or 1d3 jann. |
| Summon Genie, Greater | conjuration | summoning | 6 | This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinn, or... |
| Summon Genie, Lesser | conjuration | summoning | 4 | This spell functions like summon monster I, except you can summon one janni. |
| Summon Greater Demon | conjuration | summoning | 9 | This spell functions like summon monster, except it allows you to summon a single coloxus... |
| Summon Infernal Host | conjuration | summoning | 5 | This spell functions as summon monster V, save that it can only be used to summon host devils.... |
| Summon Laborers | conjuration | summoning | 6 | Summon laborers summons one humanoid petitioner/caster level. These petitioners hail from one... |
| Summon Lesser Demon | conjuration | summoning | 5 | This spell functions like summon monster, except it allows you to summon a single brimorak... |
| Summon Lesser Psychopomp | conjuration | summoning | 5 | This spell functions like summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1... |
| Summon Meladaemon | conjuration | summoning | 8 | This spell functions like summon monster, except it summons a single meladaemon. |
| Summon Minor Monster | conjuration | summoning | 1 | This spell functions as summon monster I, except you can summon 1d3 Tiny or smaller animals,... |
| Summon Monster 1 | conjuration | summoning | 1 | This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast... |
| Summon Monster 2 | conjuration | summoning | 2 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 3 | conjuration | summoning | 3 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 4 | conjuration | summoning | 4 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 5 | conjuration | summoning | 5 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 6 | conjuration | summoning | 6 | This spell functions like summon monster I, except you can summon one creature from the... |
| Summon Monster 7 | conjuration | summoning | 7 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 8 | conjuration | summoning | 8 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 9 | conjuration | summoning | 9 | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Ship | conjuration | creation | 4 | When you cast this spell, you must hold out a miniature model of the ship you intend to create.... |
| Summon Stampede | conjuration | summoning | 6 | You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction... |
| Summon Thanadaemon | conjuration | summoning | 9 | This spell functions like summon monster, except it summons a single thanadaemon. You can only... |
| Summon Totem Creature | conjuration | summoning | 3 | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Summon Vanth | conjuration | summoning | 6 | This spell functions like summon monster, except that it summons a single vanth psychopomp.... |
| Suppress Primal Magic | abjuration | 4 | Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping... | |
| Surmount Affliction | abjuration | 2 | You temporarily overcome one harmful condition. This does not end the effect causing the... | |
| Sword To Snake | transmutation | 4 | When you make an undulating gesture using your hand, the target item changes slightly in shape... | |
| Symbol of Death | necromancy | 8 | This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol... | |
| Symbol of Debauchery | enchantment | compulsion | 8 | You conjure a sizable symbol into being, a rune suggestive of bloated bodies, flung food, and... |
| Symbol of Dispelling | abjuration | 8 | This spell functions as symbol of death, except that all creatures within 40 feet of the symbol... | |
| Symbol of Distraction | enchantment | compulsion | 6 | This spell functions like symbol of death, except that all creatures within the radius of a... |
| Symbol of Exsanguination | necromancy | 3 | This spell functions like symbol of death, except that each creature within the radius of symbol... | |
| Symbol of Fear | necromancy | 6 | This spell functions like symbol of death, except that all creatures within 60 feet of the... | |
| Symbol of Healing | conjuration | healing | 3 | This spell functions as symbol of death, except all creatures within 60 feet of the symbol of... |
| Symbol of Insanity | enchantment | compulsion | 8 | This spell functions like symbol of death, except that all creatures within the radius of the... |
| Symbol of Pain | necromancy | 5 | This spell functions like symbol of death, except that each creature within the radius of a... | |
| Symbol of Persuasion | enchantment | charm | 6 | This spell functions like symbol of death, except that all creatures within the radius of a... |
| Symbol of Revelation | divination | 4 | This spell functions as symbol of death, except it is only activated by invisible creatures,... | |
| Symbol of Scrying | divination | scrying | 5 | This spell functions as symbol of death, except that, when triggered, it creates a scrying... |
| Symbol of Sealing | abjuration | 6 | This spell allows you to scribe a potent rune of power upon or above a door or other opening... | |
| Symbol of Sleep | enchantment | compulsion | 5 | This spell functions like symbol of death, except that all creatures of 10 HD or less within 60... |
| Symbol of Slowing | transmutation | 4 | This spell functions as symbol of death, except all creatures within 60 feet of a symbol of... | |
| Symbol of Storms | evocation | 6 | This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered... | |
| Symbol of Strife | enchantment | compulsion | 9 | This spell functions as symbol of death, except all creatures within the radius of a symbol of... |
| Symbol of Striking | illusion | shadow | 5 | This spell functions like symbol of death, except that using the material component, you scribe... |
| Symbol of Stunning | enchantment | compulsion | 7 | This spell functions like symbol of death, except that all creatures within 60 feet of a symbol... |
| Symbol of Vulnerability | abjuration | 9 | This spell functions as symbol of death, except it saps the defenses of all creatures within 60... | |
| Symbol of Weakness | necromancy | 7 | This spell functions like symbol of death, except that every creature within 60 feet of a symbol... | |
| Tactical Formation | abjuration | 3 | This spell increases the effectiveness of a group's formation in battle. When cast, all... | |
| Tears To Wine | transmutation | 2 | Legend claims runelords used this spell to literally benefit from drinking the tears of their... | |
| Terraform | transmutation | 7 | You alter the area's terrain and climate to a new terrain and climate type appropriate to the... | |
| Thaumaturgic Circle | abjuration | 4 | This spell functions as magic circle against chaos, evil, good, or law, but rather than... | |
| Tomb Legion | necromancy | 8 | This spell functions like shambler, except that it calls into existence 1d4+2 advanced mummies... | |
| Track Ship | divination | scrying | 2 | In order to cast this spell, you must have a piece of the ship you wish to track. Merchants... |
| Trail of the Rose | illusion | phantasm | 2 | This spell creates an illusory trail in the form of a misty and visible scent coming from the... |
| Transmute Wine To Blood | transmutation | 2 | You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature... | |
| Traveling Dream | divination | scrying | 4 | This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall... |
| Unbreakable Heart | enchantment | compulsion | 1 | The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that... |
| Undeath to Death | necromancy | 6 | This spell functions like circle of death, except that it destroys undead creatures as noted above. | |
| Undeath Ward | abjuration | 5 | You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with... | |
| Unhallow | evocation | 5 | Unhallow makes a particular site, building, or structure an unholy site. This has three major... | |
| Unholy Blight | evocation | 4 | You call up unholy power to smite your enemies. The power takes the form of a cold, cloying... | |
| Unholy Ice | transmutation | 5 | This spell functions as holy ice, except it is made of frozen unholy water rather than holy water. | |
| Unholy Ice Weapon | transmutation | 2 | This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and... | |
| Unleash Pandemonium | conjuration | 5 | You call upon the wild winds of the Abyssal atmosphere, howling with the screams of damned and... | |
| Unlife Current | conjuration | healing | 3 | This functions as life current except you infuse the current with negative energy, so it heals... |
| Urgathoa's Beacon | necromancy | haunted | 2 | You shroud an area in Urgathoa's unclean influence, rendering those who pass through it and fail... |
| Vile Dog Transformation | transmutation | polymorph | 5 | You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save... |
| Village Veil | illusion | figment | 5 | You throw an illusion over an area to make creatures that view or interact with it believe it... |
| Vinetrap | conjuration | 8 | Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and... | |
| Virulence | necromancy | 4 | All living creatures within the area of effect, including yourself, must immediately attempt a... | |
| Vision of Hell | illusion | glamer | 3 | You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment,... |
| Wall of Blindness/Deafness | necromancy | 5 | You create a translucent wall of energy, within which can be seen indistinct images of faces... | |
| Wall of Bone | necromancy | 4 | This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface.... | |
| Wall of Clockwork | conjuration | creation | 5 | An immobile, vertical wall of spinning cogs and gears springs into existence. Any creature... |
| Wall of Ectoplasm | evocation | 5 | You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once... | |
| Wall of Silver | abjuration | 6 | You create a wall of translucent silver energy that hums and vibrates at the slightest touch.... | |
| Wall of Split Illumination | evocation | 3 | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Wall of Stone | conjuration | creation | 5 | This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1... |
| Wandering Weather | transmutation | 8 | This spell functions as control weather except you can opt for the weather to remain centered on... | |
| Ward Shield | abjuration | 4 | With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The... | |
| Warp Metal | transmutation | 4 | You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Waters of Lamashtu | conjuration | creation | 3 | This spell generates what appears to be clear, pure water, but it is in fact a foul secretion... |
| Waves of Ecstasy | enchantment | compulsion | 7 | You emanate waves of intense pleasure that cause all targets within range to falter. Affected... |
| Web Shelter | conjuration | creation | 2 | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| What Grows Within | necromancy | 6 | By speaking the name "Xhamen-Dor," you infuse yourself with the essence of the Inmost Blot and... | |
| Wind Wall | evocation | 3 | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Wooden Phalanx | conjuration | creation | 9 | You create 1d4+2 wood golems with the advanced template (Bestiary 164, 294). The golems... |
| Word of Chaos | evocation | 7 | Any nonchaotic creature within the area of a word of chaos spell suffers the following ill... | |
| Wrathful Weapon | transmutation | 4 | You grant the targeted weapon one of the following weapon special abilities: anarchic,... | |
| Yellow Sign | enchantment | compulsion | 9 | This spell functions as/symbol of death, save that creatures that succumb to this spell become... |
| Zone of Truth | enchantment | compulsion | 2 | Creatures within the emanation area (or those who enter it) can't speak any deliberate and... |
