333 spells

Name ▲ School Subschool Range Description
Absorbing Barrier abjuration medium (100 feet + 10 feet/level) You ward all creatures and objects in the area from ranged weapons. The spell’s area of effect...
Absurdity illusion phantasm medium (100 feet + 10 feet/level) Your targets perceive intimidation and threats as laughably absurd. A character attempting to...
Acid Fog conjuration creation medium (100 feet + 10 feet/level) Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to...
Acid Pit conjuration creation medium (100 feet + 10 feet/level) This spell functions as create pit, except that it places a 5-footdeep pool of acid at the...
Aerial Tracks divination medium (100 feet + 10 feet/level) You cause the air in the area to ripple where creatures have flown through it up to 1 day...
Aggressive Thundercloud evocation medium (100 feet + 10 feet/level) A crackling, spherical storm cloud flies in whichever direction you point and deals electricity...
Aggressive Thundercloud, Greater evocation medium (100 feet + 10 feet/level) This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity...
Alluring Spores conjuration creation medium (100 feet + 10 feet/level) This spell creates a burst of spores that weaken the mind. Creatures within the area must...
Alter River transmutation medium (100 feet + 10 feet/level) You alter the flow of water in a natural freshwater channel such as a river, stream, or...
Animal Growth transmutation medium (100 feet + 10 feet/level) The target animal grows to twice its normal size and eight times its normal weight. This...
Animate Objects transmutation medium (100 feet + 10 feet/level) You imbue inanimate objects with mobility and a semblance of life. Each such animated object...
Animate Rope transmutation medium (100 feet + 10 feet/level) You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch...
Anti-Summoning Shield abjuration medium (100 feet + 10 feet/level) Within the area of effect, this spell impedes the use of spells of the summoning subschool and...
Aquatic Cavalry conjuration summoning medium (100 feet + 10 feet/level) You summon a school of hippocampi (one plus one/3 caster levels, to a maximum of six at 15th...
Aquatic Trail divination medium (100 feet + 10 feet/level) You use divination magic to enhance the underwater trails in the area around you, allowing you...
Aqueous Orb conjuration creation medium (100 feet + 10 feet/level) You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb...
Arboreal Hammer transmutation medium (100 feet + 10 feet/level) This spell animates a tree's branch and directs it against your foes. At caster level 10th or...
Ardor's Onslaught evocation medium (100 feet + 10 feet/level) You unleash the power of zealous conviction to smite your enemies with a burst of pulsing...
Augmenting Wall evocation medium (100 feet + 10 feet/level) You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either...
Awaken The Devoured divination medium (100 feet + 10 feet/level) This spell is often used by conjurers as a method to torment daemons and force compliance, for...
Ball Lightning evocation medium (100 feet + 10 feet/level) You create two globes of lightning that fly in whichever direction you indicate. For every 4...
Bard's Escape conjuration teleportation medium (100 feet + 10 feet/level) You whisk yourself and willing allies out of a tight jam, or instantly transfer yourselves to...
Barrow Haze necromancy medium (100 feet + 10 feet/level) Barrow haze creates a bank of fog similar to that created by fog cloud, except that the vapors...
Bereave enchantment compulsion medium (100 feet + 10 feet/level) An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and...
Bite the Hand, Mass enchantment compulsion medium (100 feet + 10 feet/level) This spell functions like bite the hand, except as noted above. The target creatures do not need...
Black Tentacles conjuration creation medium (100 feet + 10 feet/level) This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and...
Blade Barrier evocation medium (100 feet + 10 feet/level) An immobile, vertical curtain of whirling blades shaped of pure force springs into existence....
Blindness/Deafness necromancy medium (100 feet + 10 feet/level) You call upon the powers of unlife to render the subject blinded or deafened, as you choose.
Blood Crow Strike evocation medium (100 feet + 10 feet/level) Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,...
Blood Mist conjuration creation medium (100 feet + 10 feet/level) This spell summons forth a misty cloud of rust-red toxic algae. Any creature within the mist is...
Blood of The Martyr necromancy medium (100 feet + 10 feet/level) You cause the target to bleed from every orifice, and her organs and blood become suffused with...
Blood Scent transmutation medium (100 feet + 10 feet/level) You greatly magnify the target's ability to smell the presence of blood. The target is...
Boiling Blood transmutation medium (100 feet + 10 feet/level) The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point...
Bolts of Bedevilment enchantment medium (100 feet + 10 feet/level) You can fire one ray per round that dazes one living creature for 1d3 rounds.
Boneshaker necromancy medium (100 feet + 10 feet/level) By using a bone fetish like a marionette, you take control of a target creature's skeleton. This...
Burdened Thoughts enchantment compulsion medium (100 feet + 10 feet/level) You fill a creature's mind with the realization of its earthly weight and responsibilities....
Burning Sands conjuration creation medium (100 feet + 10 feet/level) You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand...
Call Lightning evocation medium (100 feet + 10 feet/level) Immediately upon completion of the spell, and once/round thereafter, you may call down a...
Calm Emotions enchantment compulsion medium (100 feet + 10 feet/level) This spell calms agitated creatures. You have no control over the affected creatures, but calm...
Castigate, Mass enchantment compulsion medium (100 feet + 10 feet/level) This spell functions as castigate, except it affects many creatures.
Chains of Fire evocation medium (100 feet + 10 feet/level) This spell functions like chain lightning, except as noted above, and the spell deals fire...
Champion's Bout enchantment compulsion medium (100 feet + 10 feet/level) You allow two chosen champions to fight without interference. The two creatures must be willing...
Chaos Hammer evocation medium (100 feet + 10 feet/level) You unleash chaotic power to smite your enemies. The power takes the form of a multicolored...
Circle of Clarity abjuration medium (100 feet + 10 feet/level) You create a magical emanation that interferes with all figments and glamers within it, giving...
Circle of Death necromancy medium (100 feet + 10 feet/level) Circle of death snuffs out the life force of living creatures, killing them instantly. The spell...
Clenched Fist evocation medium (100 feet + 10 feet/level) This spell functions like interposing hand, except that the hand can also push or strike one...
Cloudkill conjuration creation medium (100 feet + 10 feet/level) This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish...
Cold Iron Fetters conjuration creation medium (100 feet + 10 feet/level) Cold iron shackles materialize around the target's limbs, reducing each of the target's movement...
Compelling Rant enchantment charm medium (100 feet + 10 feet/level) You deliver a confusing but fascinating monologue, relaying conspiracies or metaphysical...
Condensed Ether transmutation medium (100 feet + 10 feet/level) You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This...
Confusion enchantment compulsion medium (100 feet + 10 feet/level) This spell causes confusion in the targets, making them unable to determine their actions. Roll...
Conjuration Foil abjuration medium (100 feet + 10 feet/level) All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any...
Conjure Deadfall conjuration creation medium (100 feet + 10 feet/level) You conjure a large metal cube covered in sharp spikes. If you conjure the block so that it...
Constricting Coils enchantment compulsion medium (100 feet + 10 feet/level) This spell functions like hold monster, except that the target is constricted as if by the coils...
Corpse Lanterns necromancy medium (100 feet + 10 feet/level) This spell functions as dancing lights, except it summons up to four spheres of light, each of...
Create Holds transmutation medium (100 feet + 10 feet/level) You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of...
Create Pit conjuration creation medium (100 feet + 10 feet/level) You create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet/2 caster levels...
Creeping Ice evocation medium (100 feet + 10 feet/level) This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid...
Crime Wave enchantment compulsion medium (100 feet + 10 feet/level) You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny....
Cruel Jaunt conjuration teleportation medium (100 feet + 10 feet/level) You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures...
Crushing Hand evocation medium (100 feet + 10 feet/level) This spell functions as interposing hand, except that it can also grapple one opponent as...
Curse of Dragonflies conjuration medium (100 feet + 10 feet/level) You invest a target with cursed elemental energy, making the open skies anathema to it. If the...
Curse of Magic Negation abjuration medium (100 feet + 10 feet/level) You disrupt the target creature's ability to draw upon magical energies. For the duration of the...
Dancing Darkness evocation medium (100 feet + 10 feet/level) You create either up to four spheres of darkness that each reduce the illumination level by one...
Dancing Lights evocation medium (100 feet + 10 feet/level) Depending on the version selected, you create up to four lights that resemble lanterns or...
Dark-Light evocation medium (100 feet + 10 feet/level) You evoke a powerful light that affects all sighted creatures that do not posses light...
Daze, Mass enchantment compulsion medium (100 feet + 10 feet/level) This spell functions as daze, except as noted above.
Daze Monster enchantment compulsion medium (100 feet + 10 feet/level) This spell functions like daze, but it can affect any one living creature of any type. Creatures...
Deadeye's Arrow evocation medium (100 feet + 10 feet/level) (see text) You create an arrow made of crackling electricity, which you may use for one of two effects....
Debilitating Portent enchantment compulsion medium (100 feet + 10 feet/level) The target is surrounded by a glowing green aura of ill fate. Each time the spell's subject...
Deft Digits transmutation medium (100 feet + 10 feet/level) You animate the target of the spell, manipulating the glove with your own hand from a distance....
Deja Vu enchantment compulsion medium (100 feet + 10 feet/level) You reach into the target's mind and put its thought processes into a temporary loop. Whatever...
Demanding Message enchantment compulsion medium (100 feet + 10 feet/level) This spell initially functions as message (allowing no save or spell resistance). Once during...
Demanding Message, Mass enchantment compulsion medium (100 feet + 10 feet/level) This spell functions as demanding message, except that you can issue one suggestion to each of...
Depilate necromancy medium (100 feet + 10 feet/level) This simple jinx causes a target's hair or fur to fall out in patchy clumps, leaving the...
Dimensional Anchor abjuration medium (100 feet + 10 feet/level) A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any...
Dimensional Lock abjuration medium (100 feet + 10 feet/level) You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of...
Diminish Resistance transmutation medium (100 feet + 10 feet/level) You weaken a creature's resistance against one energy type you select: acid, cold, electricity,...
Discharge abjuration medium (100 feet + 10 feet/level) Discharge dissipates the charges from one technical object, temporarily depowers one...
Discharge, Greater abjuration medium (100 feet + 10 feet/level) This spell functions as discharge, except it can discharge multiple technological objects and...
Disintegrate transmutation medium (100 feet + 10 feet/level) A thin, green ray springs from your pointing finger. You must make a successful ranged touch...
Dispel Magic abjuration medium (100 feet + 10 feet/level) You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to...
Dispel Magic, Greater abjuration medium (100 feet + 10 feet/level) This spell functions like dispel magic, except that it can end more than one spell on a target...
Disrupt Link abjuration medium (100 feet + 10 feet/level) The target has her link with her bonded creature temporarily severed. If the subject has a...
Distracting Cacophony evocation medium (100 feet + 10 feet/level) The air fills with loud and discordant noise, making concentration difficult. Casting a spell in...
Doom necromancy medium (100 feet + 10 feet/level) This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
Dousing Rain evocation medium (100 feet + 10 feet/level) With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the...
Dream Dalliance illusion phantasm medium (100 feet + 10 feet/level) You create a comforting phantasm, which leeches onto the psyche of a nearby target. The creature...
Dust of Twilight conjuration medium (100 feet + 10 feet/level) A shower of iridescent black particles clings to and extinguishes torches, lanterns, sunrods,...
Ectoplasmic Eruption evocation medium (100 feet + 10 feet/level) A cascading avalanche of pale, swirling ectoplasmic matter erupts from a point you select. All...
Eldritch Conduit, Greater transmutation medium (100 feet + 10 feet/level) This spell functions like eldritch conduit save for the differences listed above and that the...
Elemental Swarm conjuration summoning medium (100 feet + 10 feet/level) This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can...
Empathy Conduit necromancy medium (100 feet + 10 feet/level) You make a conduit between the targeted master and her familiar, allowing you to target the...
Enthrall enchantment charm medium (100 feet + 10 feet/level) If you have the attention of a group of creatures, you can use this spell to hold them...
Entomb transmutation medium (100 feet + 10 feet/level) You designate an aboveground area and send it deep within the earth. During the casting of this...
Envious Urge enchantment compulsion medium (100 feet + 10 feet/level) You fill creatures with feelings of seething envy. Affected targets turn upon the nearest...
Escape Alarm abjuration medium (100 feet + 10 feet/level) You place a ward on an area that notifies you when a creature exits it. This functions as alarm,...
Etheric Shards evocation medium (100 feet + 10 feet/level) You harden interpenetrated ethereal substance into deadly transdimensional razors that are...
Euphoric Cloud conjuration creation medium (100 feet + 10 feet/level) You create a bank of fog similar to that created by fog cloud except its vapors are...
Expend abjuration medium (100 feet + 10 feet/level) You cause all creatures in the affected area to use up one or more of their limited-use magical...
Familiar Double illusion shadow medium (100 feet + 10 feet/level) This spell functions as project image, except the image appears in your familiar's square and...
Familiar Melding necromancy medium (100 feet + 10 feet/level) You project your soul into your familiar, taking over its body while leaving its consciousness...
Fearsome Duplicate illusion figment medium (100 feet + 10 feet/level) You create a larger and far more menacing version of yourself that you can send forth,...
Fear The Sun transmutation medium (100 feet + 10 feet/level) Each target that fails its saving throw gains light blindness, as/the universal monster rule....
Feeblemind enchantment compulsion medium (100 feet + 10 feet/level) Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is...
Fiendish Wrath enchantment compulsion medium (100 feet + 10 feet/level) Each affected creature flies into a combat frenzy. The target gains a +2 morale bonus to...
Find Fault divination medium (100 feet + 10 feet/level) You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge...
Fire Storm evocation medium (100 feet + 10 feet/level) When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame....
Flame Strike evocation medium (100 feet + 10 feet/level) A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of...
Flaming Sphere evocation medium (100 feet + 10 feet/level) A burning globe of fire rolls in whichever direction you point and burns those it strikes. It...
Flaming Sphere, Greater evocation medium (100 feet + 10 feet/level) This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any...
Flashfire evocation medium (100 feet + 10 feet/level) You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage...
Flesh to Stone transmutation medium (100 feet + 10 feet/level) The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue...
Flesh Wall necromancy medium (100 feet + 10 feet/level) You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself...
Flickering Lights evocation medium (100 feet + 10 feet/level) You cause the illumination in the area to seem to flicker erratically, fluctuating between...
Foe to Friend enchantment compulsion medium (100 feet + 10 feet/level) Cast this spell when an enemy is about to make an attack against an ally. The creature makes the...
Fog Cloud conjuration creation medium (100 feet + 10 feet/level) A bank of fog billows out from the point you designate. The fog obscures all sight, including...
Forbiddance abjuration medium (100 feet + 10 feet/level) Forbiddance seals an area against all planar travel into or within it. This includes all...
Force Anchor conjuration creation medium (100 feet + 10 feet/level) You conjure an anchor of pure force that immediately skewers your target on a successful ranged...
Forced Quiet transmutation medium (100 feet + 10 feet/level) With a gesture, you muffle sound around the target, making it unable to yell or otherwise make...
Forceful Hand evocation medium (100 feet + 10 feet/level) This spell functions as interposing hand, except that it can also pursue and bull rush one...
Frosthammer evocation medium (100 feet + 10 feet/level) You create a warhammer of magically hardened ice and send it hurling toward the target. You must...
Garden of Peril conjuration creation medium (100 feet + 10 feet/level) Vividly colored poisonous mushrooms instantly spring into existence in squares you select. The...
Gate conjuration creation, calling medium (100 feet + 10 feet/level) Casting a gate spell has two effects. First, it creates an interdimensional connection between...
Glitterdust conjuration creation medium (100 feet + 10 feet/level) A cloud of golden particles covers everyone and everything in the area, causing creatures to...
Gloomblind Bolts conjuration creation medium (100 feet + 10 feet/level) You create one or more bolts of negative energy infused with shadow pulled from the Shadow...
Good Hope enchantment compulsion medium (100 feet + 10 feet/level) This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale...
Grand Destiny enchantment compulsion medium (100 feet + 10 feet/level) You inspire the target with the power to seize a grand destiny. The target gains a +4 competence...
Grasping Hand evocation medium (100 feet + 10 feet/level) This spell functions as interposing hand, except that it can also grapple one opponent you...
Grasping Tentacles conjuration creation medium (100 feet + 10 feet/level) This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes...
Gravity Sphere transmutation medium (100 feet + 10 feet/level) You affect the local gravity field in a 30-foot-radius sphere around the spell's designated...
Gravity Well transmutation medium (100 feet + 10 feet/level) You bring into being a localized region of increased gravity that crushes a creature to the...
Grease, Greater conjuration creation medium (100 feet + 10 feet/level) This spell functions like grease, except as noted here. When you use this spell to cover a solid...
Gusting Sphere evocation medium (100 feet + 10 feet/level) A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with...
Hallucinatory Decor illusion glamer medium (100 feet + 10 feet/level) You transform the decor of a courtyard, structure, or other edifice to meet your highest...
Halt Undead necromancy medium (100 feet + 10 feet/level) This spell renders as many as three undead creatures immobile. A nonintelligent undead creature...
Heavy Water transmutation medium (100 feet + 10 feet/level) You cause a volume of water to become heavier than normal. Swimming in or through such water...
Heckle enchantment compulsion medium (100 feet + 10 feet/level) You badger and nitpick the subject of your spell until its mood sours. The target's attitude...
Hold Animal enchantment compulsion medium (100 feet + 10 feet/level) This spell functions like hold person, except that it affects an animal instead of a humanoid.
Hold Fey enchantment compulsion medium (100 feet + 10 feet/level) This spell functions as/hold person, except it affects a fey instead of a humanoid.
Hold Monster enchantment compulsion medium (100 feet + 10 feet/level) This spell functions like hold person, except that it affects any living creature that fails its...
Hold Monster, Mass enchantment compulsion medium (100 feet + 10 feet/level) This spell functions like hold person, except that it affects multiple creatures and holds any...
Hold Person enchantment compulsion medium (100 feet + 10 feet/level) The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot...
Hold Person, Mass enchantment compulsion medium (100 feet + 10 feet/level) This spell functions like hold person, except as noted above.
Hold Portal abjuration medium (100 feet + 10 feet/level) This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The...
Hollow Blades transmutation medium (100 feet + 10 feet/level) All melee and natural attacks from the target deal damage as if the target were one size...
Holy Ice transmutation medium (100 feet + 10 feet/level) This spell creates a large mass of frozen holy water that can be used for one of two effects....
Holy Javelin conjuration creation medium (100 feet + 10 feet/level) You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack....
Holy Smite evocation medium (100 feet + 10 feet/level) You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by...
Hungry Earth transmutation medium (100 feet + 10 feet/level) The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals....
Hungry Pit conjuration creation medium (100 feet + 10 feet/level) This spell functions as create pit, except that the pit has the ability to squeeze and crush any...
Hunter's Eye divination medium (100 feet + 10 feet/level) Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye...
Hypnotic Pattern illusion pattern medium (100 feet + 10 feet/level) A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures...
Icy Prison evocation medium (100 feet + 10 feet/level) You trap the target in solid ice 1 inch thick/caster level. If the creature fails its save, it...
Icy Prison, Mass evocation medium (100 feet + 10 feet/level) This spell functions as icy prison, except as noted above.
Illusory Crowd illusion figment medium (100 feet + 10 feet/level) This spell creates an illusion of a stationary group of people milling about. They can be of any...
Illusory Hoard illusion phantasm medium (100 feet + 10 feet/level) The spell forces the target to believe that nothing in its hoard is missing or has been...
Illusory Maze illusion figment medium (100 feet + 10 feet/level) This spell creates the illusion of a translucent, ever-changing maze of glass in the target...
Implanted Projection enchantment compulsion medium (100 feet + 10 feet/level) This spell functions as telempathic projection, except its mood-altering effects remain dormant...
Impossible Angles illusion figment medium (100 feet + 10 feet/level) You cause the surrounding area to appear to distort. The angles and corners of the area subtly...
Incendiary Cloud conjuration creation medium (100 feet + 10 feet/level) An incendiary cloud spell creates a cloud of roiling smoke shot through with white-hot embers....
Incessant Buzzing illusion figment medium (100 feet + 10 feet/level) You summon an illusory swarm of angry wasps that fills a 10-foot-diameter sphere. You can summon...
Infuse Robot transmutation medium (100 feet + 10 feet/level) If the targeted robot fails its Will saving throw, it transforms into a magical construct made...
Inhibiting Patterns illusion pattern medium (100 feet + 10 feet/level) You create one or more vibrant pillars of kaleidoscopic color that rise out from the ground. A...
Insanity enchantment compulsion medium (100 feet + 10 feet/level) The affected creature suffers from a continuous confusion effect, as the spell. Remove curse...
Inspiring Recovery conjuration healing medium (100 feet + 10 feet/level) You can heal a creature, harm an undead creature, or call upon a very recently dead creature to...
Instigate Psychic Duel illusion phantasm medium (100 feet + 10 feet/level) You begin a psychic duel (see page 202) with a creature. This psychic duel takes place on a...
Intensify Psyche enchantment medium (100 feet + 10 feet/level) A sense of euphoria suffuses the target, amplifying all sensations, good or bad. The target...
Interposing Hand evocation medium (100 feet + 10 feet/level) Interposing hand creates a Large magic hand that appears between you and one opponent. This...
Iron Spine transmutation medium (100 feet + 10 feet/level) You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's...
Irradiate conjuration creation medium (100 feet + 10 feet/level) The spell's area of effect floods with dangerous radiation. The strength of the radiation you...
Jatembe's Ire transmutation medium (100 feet + 10 feet/level) The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate...
Jealous Rage enchantment compulsion medium (100 feet + 10 feet/level) You fill the target with a sense of entitled self-importance, making the subject unable to bear...
Jolting Portent evocation medium (100 feet + 10 feet/level) The creature you designate is surrounded by a glowing red aura of vengeful fate. Once/round when...
Knock transmutation medium (100 feet + 10 feet/level) Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane...
Leashed Shackles evocation medium (100 feet + 10 feet/level) You create shackles of force that attach to the target's limbs. You designate an object or...
Life Current conjuration healing medium (100 feet + 10 feet/level) You infuse the current with positive energy. At the start of their turn when the current moves...
Light of Iomedae conjuration medium (100 feet + 10 feet/level) With this spell, you create shafts of blue light that illuminate all undead creatures in the...
Lullaby enchantment compulsion medium (100 feet + 10 feet/level) Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5...
Magic Jar necromancy medium (100 feet + 10 feet/level) By casting magic jar, you place your soul in a gem or large crystal (known as the magic jar),...
Magic Missile evocation medium (100 feet + 10 feet/level) A missile of magical energy darts forth from your fingertip and strikes its target, dealing...
Mantle of The Magic Warriors transmutation medium (100 feet + 10 feet/level) You weave golden masks shaped like animals around the targets' faces, imbuing each target with...
Marionette Possession necromancy medium (100 feet + 10 feet/level) You project your soul out of your body and into the body of a willing creature. This possession...
Matchmaker enchantment charm medium (100 feet + 10 feet/level) You entice the target creatures to become romantically interested in one another. Each creature...
Message transmutation medium (100 feet + 10 feet/level) You can whisper messages and receive whispered replies. Those nearby can hear these messages...
Mind Fog enchantment compulsion medium (100 feet + 10 feet/level) Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it....
Mind Maze enchantment compulsion medium (100 feet + 10 feet/level) This spell causes the target to act as though it's wandering through a maze. While under the...
Mind Swap enchantment compulsion medium (100 feet + 10 feet/level) This spell is similar to possession, except you switch minds with the target, so instead of the...
Mind Swap, Major enchantment compulsion medium (100 feet + 10 feet/level) The spell functions as mind swap, except as noted above. In addition, after 24 hours, instead of...
Mirror Mantis illusion phantasm medium (100 feet + 10 feet/level) Whenever the target of this spell looks into a mirror or other reflective surface where it can...
Moonstruck enchantment compulsion medium (100 feet + 10 feet/level) You invoke the mystical power of the moon to drive the target into a mad, bestial frenzy. If the...
Motes of Dusk And Dawn evocation medium (100 feet + 10 feet/level) When you cast this spell, you create up to four motes that shed light or darkness in a...
Murderous Crow conjuration summoning medium (100 feet + 10 feet/level) You conjure a supernaturally vicious and clever crow to watch over you on the battlefield....
Nauseating Trail conjuration creation medium (100 feet + 10 feet/level) The target exudes stinking vapors that fill its space. The vapors do not obscure sight, but it...
Night Blindness necromancy medium (100 feet + 10 feet/level) Your target's vision becomes impaired as if the light level were one step lower, treating bright...
Object Possession, Greater necromancy medium (100 feet + 10 feet/level) This spell functions as object possession, except as noted above. The possessed animated object...
Oneiric Horror illusion phantasm medium (100 feet + 10 feet/level) You cause the subject to believe it is being attacked by a creature out of its nightmares. Each...
Oneiric Horror, Greater illusion phantasm medium (100 feet + 10 feet/level) This spell functions as oneiric horror except each round the subject fails its Will save, it...
Oracle's Burden necromancy medium (100 feet + 10 feet/level) You entreat the forces of fate to bestow your oracle's curse upon another creature. The target...
Order's Wrath evocation medium (100 feet + 10 feet/level) You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid...
Overwhelming Presence enchantment compulsion medium (100 feet + 10 feet/level) Your presence inspires incredible awe in those nearby. A creature that fails a save against this...
Parasitic Soul necromancy medium (100 feet + 10 feet/level) This spell functions like magic jar except as noted above, and instead of your own soul, you can...
Peacebond, Greater abjuration medium (100 feet + 10 feet/level) If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,...
Phantasmal Asphyxiation illusion phantasm medium (100 feet + 10 feet/level) Your target must succeed at a Will save or believe it can no longer breathe. An affected target...
Phantasmal Killer illusion phantasm medium (100 feet + 10 feet/level) You create a phantasmal image of the most fearsome creature imaginable to the subject simply by...
Phantasmal Putrefaction illusion phantasm medium (100 feet + 10 feet/level) You implant within the minds of your targets the illusion that their skin is rotting away, large...
Phantasmal Reminder illusion phantasm medium (100 feet + 10 feet/level) You create a memory loop of a successful attack made against the target, forcing its conscious...
Phantasmal Web illusion phantasm medium (100 feet + 10 feet/level) You implant within the minds of your targets the illusion that they are engulfed in tangled webs...
Piercing Shriek evocation medium (100 feet + 10 feet/level) You emit an ear-splitting shriek which can be heard only by the target of this spell; all other...
Pillar of Life conjuration healing medium (100 feet + 10 feet/level) You conjure a pillar of positive energy in a single 5-foot square within range that radiates...
Plague Storm necromancy medium (100 feet + 10 feet/level) You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with...
Poisonous Cloud conjuration creation medium (100 feet + 10 feet/level) Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are...
Polar Ray evocation medium (100 feet + 10 feet/level) A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged...
Possession necromancy medium (100 feet + 10 feet/level) You attempt to possess a creature by projecting your soul into its body. The target creature...
Possession, Greater necromancy medium (100 feet + 10 feet/level) This spell functions as possession, but when you possess a host, you enter the host's body and...
Possess Object necromancy medium (100 feet + 10 feet/level) This spell functions as magic jar, except you transfer your mind to a single object, animating...
Project Image illusion shadow medium (100 feet + 10 feet/level) You tap energy from the Plane of Shadow to create a quasi-real, illusory version of yourself....
Purge Spirit necromancy medium (100 feet + 10 feet/level) Purge spirit rips away at the target's spiritual substance, scattering it over a wide area and...
Pyrotechnic Eruption evocation medium (100 feet + 10 feet/level) The caster causes jets of flame to erupt from the ground and surround the target. The target...
Quench transmutation medium (100 feet + 10 feet/level) Quench is often used to put out forest fires and other conflagrations. It extinguishes all...
Rage enchantment compulsion medium (100 feet + 10 feet/level) Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus...
Rainbow Pattern illusion pattern medium (100 feet + 10 feet/level) A glowing, rainbow-hued pattern of interweaving colors fascinates those within it. Rainbow...
Rampart conjuration creation medium (100 feet + 10 feet/level) You create a massive rampart of hard-packed earth and stone 5 feet thick. The rampart cannot be...
Rebuke Technology abjuration medium (100 feet + 10 feet/level) You shroud the targeted technological object or creature (such as a robot or a nanotech swarm)...
Resonating Word transmutation medium (100 feet + 10 feet/level) You speak a terrible word of power, setting up potentially lethal vibrations in the chosen...
Respectful Quiet illusion glamer medium (100 feet + 10 feet/level) All targets are rendered silent, as/silence. The silence affects the entirety of each creature...
Reverse Gravity transmutation medium (100 feet + 10 feet/level) This spell reverses gravity in an area, causing unattached objects and creatures in the area to...
Riding Possession necromancy medium (100 feet + 10 feet/level) You stealthily project your soul into the host's body as an observer, with limited ability to...
Rigor Mortis transmutation medium (100 feet + 10 feet/level) The joints of a creature affected by this spell stiffen and swell, making movement painful and...
Rising Water conjuration medium (100 feet + 10 feet/level) You conjure a cylinder of calm water on an area of solid ground or on top of a body of water....
Roaming Pit conjuration creation medium (100 feet + 10 feet/level) This spell functions as create pit, except the pit is capable of movement. As a move action, you...
Rune of Ruin transmutation medium (100 feet + 10 feet/level) You curse a magic item, such as magical clothing, a suit of armor, or a weapon. The object is...
Sand Whirlwind conjuration creation medium (100 feet + 10 feet/level) A whirling cloud of sand strikes the target, blinding it and hampering its ability to speak. To...
Sand Whirlwind, Greater conjuration creation medium (100 feet + 10 feet/level) This spell functions as sand whirlwind except as noted above.
Scare necromancy medium (100 feet + 10 feet/level) This spell functions like cause fear, except that it causes all targeted creatures of less than...
Scourge of the Horsemen necromancy medium (100 feet + 10 feet/level) This spell blasts the area with a horrific combination of soul-rending energy and physical...
Scouring Winds evocation medium (100 feet + 10 feet/level) This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the...
Searching Shadows illusion shadow medium (100 feet + 10 feet/level) Strands of shadow probe an area, searching for a creature or object you specify by shape, size,...
Searing Light evocation medium (100 feet + 10 feet/level) Focusing divine power like a ray of the sun, you project a blast of light from your open palm....
Serenity enchantment compulsion medium (100 feet + 10 feet/level) You fill the targets' minds with feelings of tranquility. Those attempting to commit violence...
Serren's Armor Lock transmutation medium (100 feet + 10 feet/level) Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as...
Sessile Spirit necromancy medium (100 feet + 10 feet/level) You reach into the target creature and cause that spirits within to become dormant and inactive....
Shadowmind illusion medium (100 feet + 10 feet/level) You dim your targets' perceptions of light and shadow, convincing them the space they occupy is...
Shadow Step illusion shadow medium (100 feet + 10 feet/level) To use this spell, you must be in an area of dim light or darkness. You enter a shadow or area...
Shambler conjuration creation medium (100 feet + 10 feet/level) The shambler spell creates 1d4+2 shambling mounds with the advanced template (see the Pathfinder...
Sheet Lightning evocation medium (100 feet + 10 feet/level) You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts...
Shifting Sand transmutation medium (100 feet + 10 feet/level) You cause an earthen or sandy surface to shift and churn within the area. The shifting sand...
Shifting Shadows evocation medium (100 feet + 10 feet/level) Waves of shifting shadows obscure the appearance of all creatures caught within the emanation,...
Shroud of Darkness evocation medium (100 feet + 10 feet/level) With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of...
Signifer's Rally conjuration teleportation medium (100 feet + 10 feet/level) You teleport up to one ally/five caster levels to your location. You determine which allies you...
Sign of The Dawnflower transmutation medium (100 feet + 10 feet/level) As message, except the only information you can transmit is that you are a worshiper of...
Sirocco evocation medium (100 feet + 10 feet/level) A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point/caster level to...
Sleep enchantment compulsion medium (100 feet + 10 feet/level) A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest...
Slough transmutation medium (100 feet + 10 feet/level) The target takes 1d4 points of Constitution damage each round as its skin loosens and splits....
Snake Staff transmutation medium (100 feet + 10 feet/level) With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes...
Solid Fog conjuration creation medium (100 feet + 10 feet/level) This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so...
Song of Discord enchantment compulsion medium (100 feet + 10 feet/level) This spell causes those within the area to turn on each other rather than attack their foes....
Song of Discord, Greater enchantment compulsion medium (100 feet + 10 feet/level) This spell functions as song of discord except that affected creatures automatically attack the...
Soothing Mud conjuration healing medium (100 feet + 10 feet/level) You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud...
Spawn Calling conjuration calling medium (100 feet + 10 feet/level) Having attained the highest and most profane form of magical achievement in the Great...
Spectral Hand necromancy medium (100 feet + 10 feet/level) A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to...
Spellcrash abjuration medium (100 feet + 10 feet/level) This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells...
Spellcrash, Greater abjuration medium (100 feet + 10 feet/level) This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells...
Spellcrash, Lesser abjuration medium (100 feet + 10 feet/level) You create a discordant blast of energy that disrupts the target's available magic each round at...
Spellcurse necromancy medium (100 feet + 10 feet/level) You disrupt any spell energy affecting your target, causing that energy to crackle with power...
Spellscar abjuration medium (100 feet + 10 feet/level) This potent spell invokes the same sort of magical devastation that created the Mana Wastes so...
Spellsteal abjuration medium (100 feet + 10 feet/level) You create a discordant blast of energy that disrupts the target's available magic and transfers...
Spiked Pit conjuration creation medium (100 feet + 10 feet/level) This spell functions as create pit, except that the pit is lined with wickedly sharp spikes...
Spike Growth transmutation medium (100 feet + 10 feet/level) Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without...
Spike Stones transmutation medium (100 feet + 10 feet/level) Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that...
Spiritual Ally evocation medium (100 feet + 10 feet/level) An ally made of pure force appears in a single 5-foot square within range. The ally takes the...
Spiritual Squire evocation medium (100 feet + 10 feet/level) This spell causes an ally made of pure force to appear in a single 5-foot square within range....
Spiritual Weapon evocation medium (100 feet + 10 feet/level) A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8...
Spontaneous Immolation evocation medium (100 feet + 10 feet/level) You point your finger at a creature, causing it to spontaneously burst into flame. The target...
Stage Fright enchantment compulsion medium (100 feet + 10 feet/level) You fill your targets with the sudden fear of failure. A creature that fails its saving throw...
Staggering Fall transmutation medium (100 feet + 10 feet/level) This spell must be cast on a creature as it falls, either from a height or after being knocked...
Stay the Hand enchantment compulsion medium (100 feet + 10 feet/level) You cause a creature's arm to waver and prevent it from striking another creature. You can cast...
Steal Voice necromancy medium (100 feet + 10 feet/level) The target's throat constricts, giving it the caster croak spellblight (see page 95).
Stench of Prey transmutation medium (100 feet + 10 feet/level) The target exudes a strong odor that most predators recognize as the scent of helpless prey. The...
Stinking Cloud conjuration creation medium (100 feet + 10 feet/level) Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are...
Stone Call conjuration creation medium (100 feet + 10 feet/level) A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning...
Stone to Flesh transmutation medium (100 feet + 10 feet/level) This spell restores a petrified creature to its normal state, restoring life and goods. The...
Suggestion, Mass enchantment compulsion medium (100 feet + 10 feet/level) This spell functions like suggestion, except that it can affect more creatures. The same...
Summon Ancestral Guardian conjuration summoning medium (100 feet + 10 feet/level) You call the spirits of two ancestors to manifest in the mortal world and attack your enemies....
Summon Stampede conjuration summoning medium (100 feet + 10 feet/level) You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction...
Sundered Serpent Coil conjuration creation medium (100 feet + 10 feet/level) This spell functions like black tentacles, except it creates a Large decapitated snake, which...
Synaptic Scramble enchantment compulsion medium (100 feet + 10 feet/level) You scramble the synaptic connections of your target, causing it to lose the ability to...
Synesthesia, Mass illusion phantasm medium (100 feet + 10 feet/level) This spell functions like synesthesia, except as noted above.
Telempathic Projection enchantment compulsion medium (100 feet + 10 feet/level) You alter the target's mood, adjusting its attitude toward you or another creature you designate...
Telepathic Censure abjuration medium (100 feet + 10 feet/level) This spell creates an invisible psychic interference that inhibits telepathic communication....
Teleport Trap abjuration medium (100 feet + 10 feet/level) Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific...
They Know enchantment compulsion medium (100 feet + 10 feet/level) You instill a target with the fear that the nearest other intelligent creature knows her darkest...
Tomb Legion necromancy medium (100 feet + 10 feet/level) This spell functions like shambler, except that it calls into existence 1d4+2 advanced mummies...
Tough Crowd abjuration medium (100 feet + 10 feet/level) You fortify your allies against attempts to control or mislead them. Each ally in the spell's...
Transmute Mud to Rock transmutation medium (100 feet + 10 feet/level) This spell permanently transforms normal mud or quicksand of any depth into soft stone...
Transmute Rock to Mud transmutation medium (100 feet + 10 feet/level) This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud....
True Form abjuration medium (100 feet + 10 feet/level) True form removes any polymorph effect from a target creature, returning it to its true form,...
Umbral Strike necromancy shadow medium (100 feet + 10 feet/level) You create a bolt of dark energy and use it to make a ranged touch attack that ignores...
Undeath to Death necromancy medium (100 feet + 10 feet/level) This spell functions like circle of death, except that it destroys undead creatures as noted above.
Unfetter transmutation medium (100 feet + 10 feet/level) This spell breaks the life link between you and your eidolon. This spell allows your eidolon to...
Unhallowed Blows, Greater transmutation medium (100 feet + 10 feet/level) This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels...
Unholy Blight evocation medium (100 feet + 10 feet/level) You call up unholy power to smite your enemies. The power takes the form of a cold, cloying...
Unholy Ice transmutation medium (100 feet + 10 feet/level) This spell functions as holy ice, except it is made of frozen unholy water rather than holy water.
Unlife Current conjuration healing medium (100 feet + 10 feet/level) This functions as life current except you infuse the current with negative energy, so it heals...
Unliving Rage necromancy medium (100 feet + 10 feet/level) This spell functions as rage, except it affects only undead creatures and bolsters them with...
Unwelcome Halo evocation medium (100 feet + 10 feet/level) This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal...
Urban Step conjuration teleportation medium (100 feet + 10 feet/level) You set up a magical connection between two doors (or other physical portals, such as windows)...
Violent Misfire, Greater evocation medium (100 feet + 10 feet/level) This spell functions as violent misfire except as noted above.
Virulent Miasma necromancy medium (100 feet + 10 feet/level) Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease....
Vision of Hell illusion glamer medium (100 feet + 10 feet/level) You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment,...
Wall of Blindness/Deafness necromancy medium (100 feet + 10 feet/level) You create a translucent wall of energy, within which can be seen indistinct images of faces...
Wall of Brine conjuration creation medium (100 feet + 10 feet/level) You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of...
Wall of Clockwork conjuration creation medium (100 feet + 10 feet/level) An immobile, vertical wall of spinning cogs and gears springs into existence. Any creature...
Wall of Fire evocation medium (100 feet + 10 feet/level) An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the...
Wall of Ice evocation medium (100 feet + 10 feet/level) This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version...
Wall of Iron conjuration creation medium (100 feet + 10 feet/level) You cause a flat, vertical iron wall to spring into being. The wall inserts itself into any...
Wall of Lava conjuration creation medium (100 feet + 10 feet/level) This spell creates a vertical wall of lava that is 1 inch thick for every 4 caster levels and...
Wall of Light evocation medium (100 feet + 10 feet/level) An immobile, blinding curtain of white light that blocks line of sight springs into existence....
Wall of Mist conjuration creation medium (100 feet + 10 feet/level) With a whispered incantation, you conjure a stationary vertical wall of misty vapor. The wall is...
Wall of Silver abjuration medium (100 feet + 10 feet/level) You create a wall of translucent silver energy that hums and vibrates at the slightest touch....
Wall of Sound evocation medium (100 feet + 10 feet/level) A translucent barrier of pure sound springs into existence. This wall is silent except for a...
Wall of Split Illumination evocation medium (100 feet + 10 feet/level) An immobile curtain of illumination springs into existence. When created, one side of the wall...
Wall of Stone conjuration creation medium (100 feet + 10 feet/level) This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1...
Wall of Suppression abjuration medium (100 feet + 10 feet/level) You create a wall of glittering motes that suppresses or even negates any magical effect passing...
Wall of Thorns conjuration creation medium (100 feet + 10 feet/level) A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing...
Watchful Animal divination scrying medium (100 feet + 10 feet/level) You place a scrying sensor on your animal companion or familiar. This allows the animal...
Web conjuration creation medium (100 feet + 10 feet/level) Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in...
Web Cloud conjuration creation medium (100 feet + 10 feet/level) You create a cloud of flame-resistant strands of adhesive webbing that billows and flows much...
Weird illusion phantasm medium (100 feet + 10 feet/level) This spell functions like phantasmal killer, except it can affect more than one creature. Only...
Wind Wall evocation medium (100 feet + 10 feet/level) An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength....
Winter Grasp conjuration creation medium (100 feet + 10 feet/level) Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to...
Wooden Phalanx conjuration creation medium (100 feet + 10 feet/level) You create 1d4+2 wood golems with the advanced template (Bestiary 164, 294). The golems...
Wracking Ray necromancy medium (100 feet + 10 feet/level) A ray of sickly greenish-gray negative energy issues forth from the palm of your hand. Make a...