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Class: Hunter
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- Arcanist [682]
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Descriptor
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Duration
Target: Creature
Verbal
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Material
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Divine Focus
273 spells
| Name ▲ | School | Subschool | Hunter Level | Description |
|---|---|---|---|---|
| Aboleth's Lung | transmutation | 2 | The targets are able to breathe water, freely. However, they can no longer breathe air. Divide... | |
| Accelerate Poison | transmutation | 2 | You hasten the onset of poison in the target. If the poison normally has an onset time, its... | |
| Accept Affliction | conjuration | healing | 3 | The caster can transfer the effects of afflictions such as curses, diseases, and poisons from... |
| Acute Senses | transmutation | 2 | The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at... | |
| Advanced Scurvy | necromancy | 1 | The subject contracts an advanced form of scurvy. He becomes constantly fatigued, suffers from... | |
| Aggravate Affliction | necromancy | 3 | All recurring afflictions (those with a frequency,including curses, diseases, and poison)... | |
| Air Breathing | transmutation | 3 | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Air Bubble | conjuration | creation | 1 | Air bubble creates a small pocket of breathable air that surrounds the touched creature's head... |
| Air Geyser | evocation | 3 | You create a powerful blast of air capable of flinging an opponent upward. If the target fails... | |
| Air Walk | transmutation | 4 | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | transmutation | 5 | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Alleviate Addiction | conjuration | healing | 1 | The subject ignores the effects of addictions. The subject can naturally recover from damage... |
| Alter Summoned Monster | conjuration | summoning | 2 | You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon... |
| Ant Haul | transmutation | 1 | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | transmutation | 2 | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Anticipate Peril | divination | 1 | A creature affected by anticipate peril gains a preternatural sense of danger. The first time... | |
| Antitoxin Touch | abjuration | 1 | The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The... | |
| Ape Walk | transmutation | 2 | The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8... | |
| Ashen Path | transmutation | 2 | You grant the creature touched the ability to breathe with ease air that is contaminated with... | |
| Atonement | abjuration | 5 | This spell removes the burden of misdeeds from the subject. The creature seeking atonement must... | |
| Aversion | enchantment | compulsion | 3 | You plant a revulsion in the mind of the subject, causing her to avoid an object or location.... |
| Baleful Polymorph | transmutation | polymorph | 5 | As beast shape III, except that you change the subject into a Small or smaller animal of no more... |
| Baphomet's Blessing | transmutation | polymorph | 4 | You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it... |
| Barkskin | transmutation | 2 | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's... | |
| Bear's Endurance | transmutation | 2 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Bear's Endurance, Mass | transmutation | 6 | Mass bear's endurance works like bear's endurance, except that it affects multiple creatures. | |
| Binding Earth | transmutation | 2 | If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a... | |
| Binding Earth, Mass | transmutation | 6 | This spell functions as binding earth, except as noted above. | |
| Bite the Hand | enchantment | compulsion | 3 | With a short command and a wave of the hand, you compel the target creature to attack the being... |
| Bite the Hand, Mass | enchantment | compulsion | 6 | This spell functions like bite the hand, except as noted above. The target creatures do not need... |
| Blend With Surroundings | illusion | glamer | 1 | This spell changes the appearance of the affected creature so that it better blends in with its... |
| Blessing of the Salamander | transmutation | polymorph | 4 | When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate... |
| Blood Scent | transmutation | 2 | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Blood Ties | necromancy | 5 | One of the targets of this spell must be a hostage-a bound, pinned, or helpless creature within... | |
| Bloody Arrows | necromancy | 3 | Whenever this spell's target hits a creature with a ranged weapon that successfully deals... | |
| Bloody Claws | necromancy | 3 | You give a creature the ability to deal bleed damage when making natural attacks so long as the... | |
| Bone Fists | necromancy | 2 | The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at... | |
| Bone Flense | transmutation | 3 | Choose a creature that you can see. When that creature is struck by a weapon wielded by a member... | |
| Borrow Corruption | transmutation | 4 | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Brightest Night | transmutation | 1 | You grant low-light vision to the affected creatures. Creatures that already have low-light... | |
| Bristle | transmutation | 1 | You give a creature the ability to redirect a portion of its innate toughness away from its own... | |
| Bull's Strength | transmutation | 2 | The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the... | |
| Bull's Strength, Mass | transmutation | 6 | This spell functions like bull's strength, except that it affects multiple creatures. | |
| Burdened Thoughts | enchantment | compulsion | 2 | You fill a creature's mind with the realization of its earthly weight and responsibilities.... |
| Burrow | transmutation | 3 | The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or... | |
| Carrion Compass | divination | 1 | You animate one of the target's fetid organs so that it leads you to the undead creature's most... | |
| Carry Companion | transmutation | 2 | You touch an animal or magical beast that has a helpful attitude toward you, instantly... | |
| Cat's Grace | transmutation | 2 | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Cat's Grace, Mass | transmutation | 6 | This spell functions like cat's grace, except that it affects multiple creatures. | |
| Certain Grip | transmutation | 2 | The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on... | |
| Claim Identity | transmutation | polymorph | 4 | You steal the target's face, transforming yourself into a flawless imitation of it. All of the... |
| Claim Identity, Greater | transmutation | polymorph | 6 | This spell functions as/claim identity, except it transforms its target into a helpless,... |
| Cloak of Shade | abjuration | 1 | This spell provides the subject with some degree of protection from the harmful effects of the... | |
| Cloak of Winds | abjuration | 3 | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Cold Iron Fetters | conjuration | creation | 3 | Cold iron shackles materialize around the target's limbs, reducing each of the target's movement... |
| Collaborative Thaumaturgy | universal | 3 | You tap into the magical resonance between you and your allies to enhance one another's magic.... | |
| Command Plants | transmutation | 3 | This spell allows you some degree of control over one or more plant creatures. Affected plant... | |
| Compel Tongue | enchantment | compulsion | 2 | This spell functions as share language (Pathfinder RPG Advanced Player's Guide 243), granting a... |
| Compel Tongue, Mass | enchantment | compulsion | 5 | This spell functions as compel tongue, except it affects multiple creatures. The same language... |
| Concealed Breath | transmutation | 4 | This spell allows affected creatures to hold their breath freely without negative effects or... | |
| Contagion | necromancy | 3 | The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle... | |
| Contagion, Greater | necromancy | 5 | This spell functions as contagion, except the victim cannot overcome the disease without... | |
| Create Treasure Map | divination | 2 | You can take a piece from a dead creature's body and use it to create a map that reveals the... | |
| Crimson Breath | transmutation | 4 | When you cast this spell, your salivary glands transform and instantly fill with potent venom.... | |
| Cup of Dust | transmutation | 3 | You curse the target with a thirst no drink can quench. On a failed saving throw, the target... | |
| Cure Critical Wounds | conjuration | healing | 5 | This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Light Wounds | conjuration | healing | 1 | When laying your hand upon a living creature, you channel positive energy that cures 1d8 points... |
| Cure Light Wounds, Mass | conjuration | healing | 6 | You channel positive energy to cure 1d8 points of damage + 1 point/caster level (maximum +25) on... |
| Cure Moderate Wounds | conjuration | healing | 3 | This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Serious Wounds | conjuration | healing | 4 | This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1... |
| Curse of Dragonflies | conjuration | 3 | You invest a target with cursed elemental energy, making the open skies anathema to it. If the... | |
| Cyclic Reincarnation | transmutation | 6 | This spell allows a dead creature that died no more than 1 year before the casting of the spell... | |
| Daemon Ward | necromancy | 5 | This spell functions like death ward, except as noted above and it only protects against these... | |
| Dark-Light | evocation | 3 | You evoke a powerful light that affects all sighted creatures that do not posses light... | |
| Darkvision | transmutation | 3 | The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and... | |
| Darkvision, Communal | transmutation | 4 | This spell functions like darkvision, except you may divide the duration in 1-hour intervals... | |
| Darkvision, Greater | transmutation | 4 | This spell functions as darkvision, except the target's darkvision has a range of 120 feet. | |
| Death Ward | necromancy | 5 | The subject gains a +4 morale bonus on saves against all death spells and magical death effects.... | |
| Delay Disease | conjuration | healing | 2 | The target becomes temporarily immune to disease. Any disease to which it is exposed during the... |
| Delay Poison | conjuration | healing | 1 | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Delay Poison, Communal | conjuration | healing | 3 | This spell functions like delay poison, except you divide the duration in 1-hour intervals among... |
| Depilate | necromancy | 1 | This simple jinx causes a target's hair or fur to fall out in patchy clumps, leaving the... | |
| Detect Poison | divination | 0 | You determine whether a creature, object, or area has been poisoned or is poisonous. You can... | |
| Detoxify | transmutation | 2 | You remove a creature's ability to poison others, whether inherent or via poisoned weapons.... | |
| Diagnose Disease | divination | 1 | You determine whether a creature, object, or area carries any sort of disease or infestation... | |
| Dream Feast | conjuration | creation | 1 | The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her... |
| Earth Glide | transmutation | 4 | The target can pass through stone, dirt, or almost any other sort of earth except metal as... | |
| Endothermic Touch | transmutation | 1 | This spell slows the metabolism and other bodily functions of a creature for a short amount of... | |
| Endure Elements | abjuration | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | abjuration | 2 | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Enhanced Diplomacy | divination | 0 | You imbue the subject with divine diplomacy skills. The creature gets a +2 competence bonus on a... | |
| Epidemic | necromancy | 6 | The target contracts one of the following diseases: blinding sickness, bubonic plague, cackle... | |
| Extreme Buoyancy | evocation | 2 | The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and... | |
| Face of The Devourer | transmutation | polymorph | 1 | You transform the target's face into a hideous shape, such as a half-melted visage with insect... |
| Fear The Sun | transmutation | 2 | Each target that fails its saving throw gains light blindness, as/the universal monster rule.... | |
| Feast of Ashes | transmutation | 2 | You curse the target with a hunger no food can assuage. On a failed saving throw, the target... | |
| Feather Step | transmutation | 1 | For the duration of this spell, the subject ignores the adverse movement effects of difficult... | |
| Feather Step, Mass | transmutation | 3 | As feather step, except this spell affects multiple creatures. | |
| Fickle Winds | transmutation | 3 | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Film of Filth | transmutation | 3 | You cause the target's flesh to exude a layer of putrescent slime so foul that the target is... | |
| Fins To Feet | transmutation | polymorph | 3 | You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on... |
| Forest Friend | abjuration | 2 | While subject to this spell, the targets find that forested areas become helpful instead of... | |
| Forest's Sense | divination | scrying | 3 | You can sense the location of a target creature within range if it is also within 10 feet of a... |
| Free Swim | abjuration | 3 | The target can move and attack underwater normally without the usual penalties involved with... | |
| Frigid Touch | evocation | 2 | This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6... | |
| Frostbite | transmutation | 1 | Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point/level, and the... | |
| Frosthammer | evocation | 3 | You create a warhammer of magically hardened ice and send it hurling toward the target. You must... | |
| Fungal Infestation | necromancy | 3 | You coat the target in necrotic fungus that makes its flesh soft and fragile. Toadstools,... | |
| Fury of The Sun | transmutation | 2 | You curse the target to suffer unbearable heat. On a failed saving throw, the target is... | |
| Gentle Breeze | evocation | 1 | You create a light wind that blows only against the target, from a direction of your choice. The... | |
| Gird Ally | abjuration | 2 | You create a magical field around summoned creatures you control that deflects attacks made... | |
| Gravity Well | transmutation | 6 | You bring into being a localized region of increased gravity that crushes a creature to the... | |
| Green Caress | transmutation | 4 | You cause the target to transform into a plant over time. You must succeed at a melee touch... | |
| Greensight | transmutation | 2 | The target of this spell gains the ability to see up to 60 feet through thick plant matter as... | |
| Groundswell | transmutation | 2 | This spell allows the target to cause the ground to rise up beneath him. As a swift action, the... | |
| Guidance | divination | 0 | This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence... | |
| Hag's Seasoning | transmutation | 3 | You render the affected creature supernaturally delicious, making it the preferred target for... | |
| Hasten Judgment | necromancy | 5 | This potent curse weighs upon the target's soul, hastening a living creature's journey to the... | |
| Hibernate | necromancy | 1 | You place a willing subject into a cataleptic state. It remains aware of its surroundings but is... | |
| Hide from Animals | abjuration | 1 | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Hobble | transmutation | 1 | This spell disrupts the method a target uses for movement. Creatures under the effects of this... | |
| Hollow Blades | transmutation | 1 | All melee and natural attacks from the target deal damage as if the target were one size... | |
| Hunter's Blessing | transmutation | 5 | When casting this spell, you designate a type or type and subtype of creature (using the... | |
| Hunter's Eye | divination | 2 | Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye... | |
| Hydraulic Push | evocation | 1 | You call forth a quick blast of water that knocks over and soaks one creature or square. You can... | |
| Inspiring Recovery | conjuration | healing | 4 | You can heal a creature, harm an undead creature, or call upon a very recently dead creature to... |
| Instant Clot | conjuration | healing | 1 | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Instant Enemy | enchantment | 3 | With this spell you designate the target as your favored enemy for the remainder of its... | |
| Instant Restoration | conjuration | healing | 4 | Instant restoration channels planar energy into a summoned creature. This spell can be cast as... |
| Invigorating Poison | transmutation | 2 | The body of the target creature gains a metabolic response that allows it to benefit from... | |
| Ironbeard | transmutation | 1 | This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The... | |
| Itching Curse | necromancy | 1 | You curse the target with a distracting, unbearable itch. Unless the target scratches as a move... | |
| Jump | transmutation | 1 | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Keen Senses | transmutation | 1 | The subject gains a +2 competence bonus on Perception checks and gains low-light vision.... | |
| Keep Watch | enchantment | 1 | This spell enables the subjects to stand watch or keep vigil throughout the night without any... | |
| Knell of The Depths | conjuration | 3 | You invest a target with cursed elemental energy, causing nearby bodies of water to roil when... | |
| Lead Anchor | evocation | 2 | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and... | |
| Lead Plating | conjuration | creation | 2 | You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or... |
| Lend Path | transmutation | 5 | You temporarily transfer one of your mythic path abilities to another creature, which can use it... | |
| Liberating Command | transmutation | 1 | If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to... | |
| Life Bubble | abjuration | 3 | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Lockjaw | transmutation | 2 | You give a creature the ability to use one of its natural attacks to firmly attach itself to an... | |
| Lose The Trail | illusion | glamer | 1 | The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This... |
| Lucky Number | transmutation | 1 | You are able to tweak tiny variables affecting a creature's immediate future in order to grant... | |
| Magic Fang | transmutation | 1 | Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on... | |
| Magic Fang, Greater | transmutation | 3 | This spell functions like magic fang, except that the enhancement bonus on attack and damage... | |
| Make Lost | enchantment | compulsion | 1 | You strip the targets of their senses of direction and recent memories of travel. They... |
| Mantle of The Magic Warriors | transmutation | 5 | You weave golden masks shaped like animals around the targets' faces, imbuing each target with... | |
| Marid's Mastery | transmutation | 1 | The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching... | |
| Metabolic Molting | transmutation | 6 | You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5... | |
| Mighty Fist of The Earth | conjuration | creation | 1 | You create a fist-sized rock that flies toward one enemy. Make an unarmed strike attack roll... |
| Moonstruck | enchantment | compulsion | 4 | You invoke the mystical power of the moon to drive the target into a mad, bestial frenzy. If the... |
| Natural Rhythm | transmutation | 2 | You enhance a creature's ability to harm an opponent based on the number of times it has already... | |
| Nature's Exile | transmutation | 3 | This spell curses the creature touched, making it inimical to the natural world. All animals... | |
| Nature's Paths | divination | 1 | The target instinctively knows the shortest, easiest, and fastest way through the wilderness.... | |
| Negate Aroma | transmutation | 1 | With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents.... | |
| Neutral Buoyancy | evocation | 2 | The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear... | |
| Neutralize Poison | conjuration | healing | 3 | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Neutralize Poison, Greater | conjuration | healing | 5 | This spell functions as neutralize poison, except as noted here. You automatically succeed at... |
| Nixie's Lure | enchantment | charm | 4 | This spell creates an unearthly and infectious song that seductively summons all who hear it.... |
| Nondetection | abjuration | 4 | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Old Salt's Curse | necromancy | 5 | You inflict a curse of the roiling sea upon the target, making it permanently sickened. Anytime... | |
| Overstimulate | transmutation | 2 | You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going... | |
| Overwhelming Poison | necromancy | 4 | This spell increases the virulence of the targeted dose of poison, making the poison more... | |
| Owl's Wisdom | transmutation | 2 | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Owl's Wisdom, Mass | transmutation | 6 | This spell functions like owl's wisdom, except that it affects multiple creatures. | |
| Pass without Trace | transmutation | 1 | The subject or subjects of this spell do not leave footprints or a scent trail while moving.... | |
| Pernicious Poison | necromancy | 2 | You weaken the target's defenses against poison. The target gains a -4 penalty on saves against... | |
| Pesh Vigor | transmutation | 1 | The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target... | |
| Plague Bearer | necromancy | 6 | You make the target an asymptomatic carrier for a host of virulent diseases. Creatures that end... | |
| Plague Carrier | necromancy | 4 | The target's natural attacks carry filth fever (DC 10 + 1/2 of the creature's Hit Dice +... | |
| Plant Voice | transmutation | 2 | You grant one plant creature the ability to speak, hear, and understand any of the languages you... | |
| Poison | necromancy | 3 | Calling upon the venomous powers of natural predators, you infect the subject with a horrible... | |
| Poisonous Balm | conjuration | healing | 5 | You mend the target's injuries, curing 3d8 hit points + 1 point/caster level (maximum +15) as... |
| Pox Pustules | necromancy | 2 | You inflict a painful, itching rash on the target creature. The target is sickened and takes a... | |
| Pressure Adaptation | abjuration | 3 | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Primal Regression | enchantment | compulsion | 6 | This spell sequesters the targets' ability for higher reasoning, allowing their darker impulses... |
| Protection from Energy | abjuration | 2 | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | abjuration | 3 | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Natural Attacks | abjuration | 2 | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection From Spores | abjuration | 1 | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Quell Energy | abjuration | 3 | You reduce the target creature's ability to tap into a single energy type (acid, cold,... | |
| Quick Throwing | transmutation | 2 | Those under the effects of this spell become faster in the use of thrown weapons. They can draw... | |
| Radiation Ward | abjuration | 1 | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Recentering Drone | abjuration | 2 | You emit a calming subsonic drone that allows the targets to temporarily refocus and restore... | |
| Reincarnate | transmutation | 4 | With this spell, you bring back a dead creature in another body, provided that its death... | |
| Reincarnate Spy | conjuration | healing | 6 | This spell functions as reincarnate except that you can cause the new body to resemble a... |
| Remove Disease | conjuration | healing | 3 | Remove disease can cure all diseases from which the subject is suffering. You must make a caster... |
| Remove Radioactivity | conjuration | healing | 4 | You remove all ongoing radiation effects, both primary and secondary, on a single target if you... |
| Remove Sickness | conjuration | healing | 1 | You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving... |
| Reprobation | transmutation | 5 | You cast the target out of your religion as a curse and punishment for acts or misdeeds against... | |
| Repugnant Taste | transmutation | 3 | The target creature begins sweating a foul liquid that makes it repugnant to most living... | |
| Resistance | abjuration | 0 | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | abjuration | 1 | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | abjuration | 3 | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Rest Eternal | necromancy | 5 | You place a curse upon a dead creature that bars its spirit from returning. Anyone casting a... | |
| Restoration, Lesser | conjuration | healing | 2 | Lesser restoration dispels any magical effects reducing one of the subject's ability scores or... |
| Reveal True Shape | divination | 2 | You reveal the true form of a magically disguised or transformed creature, whether the target’s... | |
| Ride The Waves | transmutation | 4 | The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means... | |
| Scale Spikes | transmutation | 2 | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like... | |
| Scale Spikes, Greater | transmutation | 3 | This spell functions like scale spikes, except that the spikes growing out of the scales have an... | |
| Scarify | necromancy | 1 | Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's... | |
| Scent Trail | transmutation | 2 | You, or a willing creature you touch, lay down a trail of scents that only the creatures you... | |
| Sea Stallion | transmutation | polymorph | 4 | This spell functions as sea steed, but as long as you stay mounted on the target, you also gain... |
| Sea Steed | transmutation | polymorph | 2 | The target adapts to life in the water, gaining piscine scales that cover its body and growing... |
| Sebaceous Twin | transmutation | 3 | By touching a living target, you cause a half-formed, parasitic clone of the target to burst... | |
| See Through Stone | divination | 3 | You gain the ability to see through solid rock as if it were transparent glass. You may see... | |
| Shadowmind | illusion | 3 | You dim your targets' perceptions of light and shadow, convincing them the space they occupy is... | |
| Share Glory | transmutation | 3 | You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for... | |
| Share Language | divination | 2 | You can share your facility for one particular language with another creature. For 24 hours the... | |
| Share Language, Communal | divination | 3 | This spell functions like share language (Advanced Player's Guide 243), except you divide the... | |
| Sign of The Dawnflower | transmutation | 0 | As message, except the only information you can transmit is that you are a worshiper of... | |
| Siphon Might | necromancy | 3 | You drain the might of the target and transfer that power to another creature. The subject takes... | |
| Sky Swim | transmutation | 3 | This spell grants the target the ability to swim through the air. If the target has a swim... | |
| Slipstream | conjuration | creation | 2 | You create a low-cresting wave of water that carries the target along the surface of water or... |
| Slowing Mud | conjuration | creation | 4 | You coat the targets in thick, sticky mud. The mud acts as a slow spell and also blinds the... |
| Soothing Word | conjuration | healing | 2 | The target of this spell causes several conditions that he suffers from to be lessened in... |
| Soul Vault | abjuration | 4 | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Speak Local Language | divination | 1 | This spell functions as tongues, except the creature touched gains only the ability to speak and... | |
| Spider Climb | transmutation | 2 | The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a... | |
| Spider Climb, Communal | transmutation | 3 | This spell functions like spider climb, except you divide the duration in 10-minute intervals... | |
| Spindrift Spritz | conjuration | healing | 1 | You can cast this spell only as a response to a target attempting a saving throw against an... |
| Spindrift Spritz, Mass | conjuration | healing | 3 | This spell functions as spindrift spritz, except as noted above. |
| Spore Burst | conjuration | 2 | You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1... | |
| Spotlight | evocation | 3 | You create a mobile area of bright light centered on one target while simultaneously suppressing... | |
| Stabilize | conjuration | healing | 0 | Upon casting this spell, you target a living creature that has -1 or fewer hit points. That... |
| Stabilize Pressure | abjuration | 2 | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Steal Breath | transmutation | 2 | You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use... | |
| Steal Size | transmutation | 3 | This spell reduces the target's size by one size category, as if it were affected by reduce... | |
| Steal Years | transmutation | 3 | You temporarily drain youth and vitality from the target and channel it into yourself. If the... | |
| Steal Years, Greater | transmutation | 5 | This spell functions like steal years, except you drain 1d6 years/2 caster levels (maximum 10d6). | |
| Stench of Prey | transmutation | 3 | The target exudes a strong odor that most predators recognize as the scent of helpless prey. The... | |
| Stoneskin | abjuration | 5 | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | abjuration | 6 | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Stone Throwing | transmutation | 1 | The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303).... | |
| Strip Scales | transmutation | 4 | You reduce the target's racial natural armor bonus by 1 point/3 caster levels. | |
| Strong Jaw | transmutation | 3 | Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you... | |
| Strong Wings | transmutation | 1 | The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its... | |
| Substitute Trail | transmutation | 4 | This spell can affect any creatures with which you interacted in the last 24 hours. You alter... | |
| Sunstalker | illusion | glamer | 3 | A touched creature becomes invisible (as/invisibility) as long as it is in direct sunlight (or... |
| Suspend Drowning | transmutation | 1 | The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or... | |
| Sympathetic Wounds | abjuration | 2 | This spell functions like shield other, except some of your wounds transfer to the targeted... | |
| Tactical Miscalculation | enchantment | compulsion | 2 | The target becomes fixated on avoiding damage and fails to spot even the most opportune moments... |
| Tail Current | transmutation | 3 | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | transmutation | 3 | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Thunderstomp | evocation | 1 | You stomp your foot or strike your weapon against the ground or floor, creating a ripple of... | |
| Touch of Bloodletting | necromancy | 1 | This spell causes any existing wounds that the target possesses to bleed profusely. If the... | |
| Touch of Combustion | evocation | 1 | Your successful melee touch attack causes the target to ignite in a violent burst of flame,... | |
| Touch of Slime | conjuration | creation | 4 | You create a coating of slime on your hand. When you make a successful melee touch attack with... |
| Touch of Slumber | enchantment | compulsion | 5 | This spell functions only against a creature with an attitude toward you of indifferent or... |
| Touch of the Sea | transmutation | 1 | You cause webs to grow between the target's fingers and its feet to transform into flippers,... | |
| Toxic Blood | transmutation | 3 | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| Toxic Rupture | necromancy | 3 | With a squeezing hand gesture, you cause internal bleeding in the target creature's venom glands... | |
| Tracking Mark | evocation | 1 | You gain a supernatural ability to detect tracks and other clues left behind by the target. You... | |
| Transfer Regeneration | transmutation | 3 | You bestow your regenerative abilities on the target. Your regeneration stops functioning for... | |
| True Form | abjuration | 4 | True form removes any polymorph effect from a target creature, returning it to its true form,... | |
| Twisted Futures | divination | 1 | By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures. A... | |
| Unshakable Chill | necromancy | 2 | The target is filled with an unshakable chill for the duration of the spell, and suffers from... | |
| Vampiric Hunger | necromancy | polymorph | 3 | The target of this spell grows the fangs of a vampire, as well as a thirst for blood. For the... |
| Venomous Bite | transmutation | 2 | When you touch the poison vial against the target creature and cast this spell, the vial drains... | |
| Vigilant Rest | abjuration | 3 | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Virtue | transmutation | 0 | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Waft | transmutation | 5 | You make the targets light enough to be carried by wind. Creatures affected by this spell suffer... | |
| Wandering Trail | transmutation | 6 | You cause the trail left by the targets within range to automatically reroute, potentially... | |
| Ward of The Season | abjuration | 3 | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Water Breathing | transmutation | 3 | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Waterproof | abjuration | 1 | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Water Walk | transmutation | 3 | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Water Walk, Communal | transmutation | 2 | This spell functions like water walk, except you divide the duration in 10-minute intervals... | |
| Wind Blades | transmutation | 5 | You harden the air around the target into jagged invisible blades that deal damage based on how... | |
| Winter Feathers | abjuration | 1 | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... | |
| With The Wind | abjuration | 2 | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Zephyr's Fleetness | transmutation | 3 | You can call upon the spirits of the air to grant agility to your allies. Each target gains a... |
