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Class: Magus
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Divine Focus
483 spells
| Name ▲ | School | Subschool | Magus Level | SR | Description |
|---|---|---|---|---|---|
| Abjuring Step | abjuration | 1 | This spell creates a subtle and complicated force effect that is most effective when used by a... | ||
| Ablative Barrier | conjuration | creation | 2 | no | Invisible layers of solid force surround and protect the target, granting that target a +2 armor... |
| Absorb Rune I | abjuration | 4 | yes (harmless) | This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell... | |
| Absorb Rune II | abjuration | 6 | yes (harmless) | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th... | |
| Acid Arrow | conjuration | creation | 2 | no | An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged... |
| Acid Fog | conjuration | creation | 6 | no | Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to... |
| Acidic Spray | conjuration | creation | 5 | yes | A spray of acid erupts from your outstretched hand, dealing 1d6 points of acid damage/caster... |
| Acid Splash | conjuration | creation | 0 | no | You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit... |
| Adjustable Polymorph | transmutation | polymorph | 4 | This spell functions as alter self, except you can as a swift action alter the disguise (within... | |
| Aggressive Thundercloud | evocation | 2 | yes | A crackling, spherical storm cloud flies in whichever direction you point and deals electricity... | |
| Aggressive Thundercloud, Greater | evocation | 4 | yes | This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity... | |
| Air Breathing | transmutation | 3 | yes (harmless) | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Air Geyser | evocation | 3 | yes | You create a powerful blast of air capable of flinging an opponent upward. If the target fails... | |
| Aldori Alacrity | transmutation | 2 | This spell's energy quickens your steps, allowing fancy footwork. You gain a +10-foot... | ||
| Allied Cloak | abjuration | 3 | no | You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and... | |
| Alter Self | transmutation | polymorph | 2 | When you cast this spell, you can assume the form of any Small or Medium creature of the... | |
| Animal Aspect | transmutation | polymorph | 2 | yes (harmless) | You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and... |
| Animal Aspect, Greater | transmutation | polymorph | 3 | yes (harmless) | This spell functions like animal aspect, except you can either gain two aspects at once or one... |
| Anticipate Thoughts | divination | 2 | yes | This spell taps into the target's mind so you get an impression of the actions it will take. You... | |
| Anywhere But Here | conjuration | teleportation | 4 | no | This spell functions similarly to plane shift, but instead of transporting the targets to a... |
| Aqueous Orb | conjuration | creation | 3 | no | You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb... |
| Arcana Theft | abjuration | 4 | yes | This spell functions as a targeted dispel magic spell, except it only affects creatures and it... | |
| Arcane Disruption | enchantment | compulsion | 2 | yes | This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities,... |
| Arcane Mark | universal | 0 | no | This spell allows you to inscribe your personal rune or mark, which can consist of no more than... | |
| Arcane Sight | divination | 3 | This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.... | ||
| Aroden's Spellsword | transmutation | 3 | yes (harmless, object) | When you cast this spell on a weapon, you cause an extradimensional space to open within the... | |
| Assumed Likeness | illusion | phantasm | 2 | yes | You draw upon the memories of the targets to create a visual disguise for yourself that only... |
| Audiovisual Hallucination | illusion | phantasm | 3 | yes | This spell functions as auditory hallucination, except that you can include the image of any... |
| Auditory Hallucination | illusion | phantasm | 1 | yes | You cause the targets to believe they hear any sound you imagine. The sound can include... |
| Augmenting Wall | evocation | 5 | no (object) | You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either... | |
| Baleful Polymorph | transmutation | polymorph | 5 | yes | As beast shape III, except that you change the subject into a Small or smaller animal of no more... |
| Ball Lightning | evocation | 4 | yes | You create two globes of lightning that fly in whichever direction you indicate. For every 4... | |
| Banishing Blade | abjuration | 5 | yes (see text) | You imbue a weapon with the power to drive foes back. The first time each round the weapon... | |
| Bear's Endurance | transmutation | 2 | yes | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Bear's Endurance, Mass | transmutation | 6 | yes | Mass bear's endurance works like bear's endurance, except that it affects multiple creatures. | |
| Beast Shape I | transmutation | polymorph | 3 | When you cast this spell, you can assume the form of any Small or Medium creature of the animal... | |
| Beast Shape II | transmutation | polymorph | 4 | This spell functions as beast shape I, except that it also allows you to assume the form of a... | |
| Beast Shape III | transmutation | polymorph | 5 | This spell functions as beast shape II, except that it also allows you to assume the form of a... | |
| Beast Shape IV | transmutation | polymorph | 6 | This spell functions as beast shape III except that it also allows you to assume the form of a... | |
| Bed of Iron | necromancy | 1 | yes (harmless) | This spell makes even the clunkiest armor feel soft as silk to the wearer. The subjects of this... | |
| Bestow Planar Infusion I | evocation | 1 | yes | This spell draws upon the latent planar energy of the caster's surroundings, allowing her to... | |
| Bestow Planar Infusion II | evocation | 4 | yes | This functions as bestow planar infusion I, except that the touched creature gains the improved... | |
| Bestow Weapon Proficiency | enchantment | compulsion | 2 | yes (harmless) | You bestow the subject with the ability to use a single type of weapon he is not proficient in... |
| Black Tentacles | conjuration | creation | 4 | no | This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and... |
| Bladed Dash | transmutation | 2 | Both Quantium and Jalmeray claim that this spell was born in their arcane universities.... | ||
| Bladed Dash, Greater | transmutation | 5 | This spell functions like bladed dash, save that you can make a single melee attack against... | ||
| Blade Lash | transmutation | 1 | no | Your weapon elongates and becomes whiplike. As part of casting this spell, you can use this... | |
| Blade Snare | abjuration | 3 | no | This spell creates an invisible magic field that does not stop weapons (whether manufactured or... | |
| Blade Tutor's Spirit | conjuration | creation | 1 | You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your... | |
| Blend | illusion | glamer | 1 | You draw upon your elven link to the wilderness to change the coloration of yourself and your... | |
| Blightburn Weapon | transmutation | 4 | yes (object) | You transform the target weapon into pure blightburn. The weapon functions as normal, but any... | |
| Blink | transmutation | 3 | You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as... | ||
| Blood Blaze | transmutation | 2 | yes (harmless) | The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite... | |
| Blood Boil | necromancy | 5 | yes | The temperature of the target creature's blood (or other similar body fluid) begins to rise over... | |
| Blood Money | transmutation | 1 | You cast blood money just before casting another spell. As part of this spell's casting, you... | ||
| Blood Transcription | divination | 2 | no | By consuming 1 pint of blood from a spellcaster killed within the last 24 hours, you can attempt... | |
| Bloody Arrows | necromancy | 3 | no (harmless) | Whenever this spell's target hits a creature with a ranged weapon that successfully deals... | |
| Blur | illusion | glamer | 2 | yes (harmless) | The subject's outline appears blurred, shifting, and wavering. This distortion grants the... |
| Blurred Movement | illusion | glamer | 1 | This spell functions as blur, except that the blurring occurs only when you move at least 10... | |
| Body Double | illusion | glamer | 2 | yes | Upon casting this spell, choose a primary target and a secondary target, both of which must be... |
| Bone Flense | transmutation | 3 | yes | Choose a creature that you can see. When that creature is struck by a weapon wielded by a member... | |
| Borrowed Time | transmutation | 6 | A creation of the archmage Nex, this spell allows you to reach ahead in time and draw alacrity... | ||
| Brightest Light | evocation | 4 | no | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Brow Gasher | necromancy | 2 | yes (harmless, object) | You imbue a slashing melee weapon with the ability to deal a gruesome head wound. When the... | |
| Bull's Strength | transmutation | 2 | yes (harmless) | The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the... | |
| Bull's Strength, Mass | transmutation | 6 | yes (harmless) | This spell functions like bull's strength, except that it affects multiple creatures. | |
| Burn Corruption | evocation | 5 | yes | This spell fills the area with violet flames that scour an area clean of life-especially of the... | |
| Burning Gaze | evocation | 2 | yes | Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance. As a... | |
| Burning Hands | evocation | 1 | yes | A cone of searing flame shoots from your fingertips. Any creature in the area of the flames... | |
| Burst of Speed | transmutation | 3 | Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are... | ||
| Call Weapon | transmutation | 1 | This spell first rose to prominence among the elves of Kyonin in the war to retake their... | ||
| Cat's Grace | transmutation | 2 | yes | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Cat's Grace, Mass | transmutation | 6 | yes | This spell functions like cat's grace, except that it affects multiple creatures. | |
| Caustic Blood | transmutation | 4 | no | You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray... | |
| Caustic Safeguard | abjuration | 3 | no | You imbue a single object with an acidic protective ward. Any creature other than you that... | |
| Cauterizing Weapon | transmutation | 2 | yes (harmless, object) | You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage... | |
| Celestial Healing | conjuration | healing | 1 | yes (harmless) | You anoint a wounded creature with the blood of an outsider with the good subtype (such as an... |
| Celestial Healing, Greater | conjuration | healing | 4 | yes (harmless) | As/celestial healing, except the target gains fast healing 4 and the target radiates the aura of... |
| Chain Lightning | evocation | 6 | yes | This spell creates an electrical discharge that begins as a single stroke commencing from your... | |
| Chains of Fire | evocation | 6 | yes | This spell functions like chain lightning, except as noted above, and the spell deals fire... | |
| Channel Vigor | transmutation | 3 | You focus the energy of your mind, body, and spirit into a specific part of your being, granting... | ||
| Chill Touch | necromancy | 1 | yes | A touch from your hand, which glows with blue energy, disrupts the life force of living... | |
| Clarion Call | illusion | 1 | yes (harmless) | The subject of this spell gains two benefits. First, the affected creature gains the ability to... | |
| Clay Skin | abjuration | 3 | yes (harmless) | The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once... | |
| Cloak of Winds | abjuration | 3 | yes (harmless) | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Cloudkill | conjuration | creation | 5 | no | This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish... |
| Coin Shot | transmutation | 1 | yes (harmless, object) | You turn up to three coins into deadly projectiles that gain the velocity of a bullet when... | |
| Collaborative Thaumaturgy | universal | 3 | You tap into the magical resonance between you and your allies to enhance one another's magic.... | ||
| Color Spray | illusion | pattern | 1 | yes | A vivid cone of clashing colors springs forth from your hand, causing creatures to become... |
| Complex Hallucination | illusion | phantasm | 4 | yes | This spell functions as audiovisual hallucination (see page 204), except that the phantasm you... |
| Cone of Cold | evocation | 5 | yes | Cone of cold creates an area of extreme cold, originating at your hand and extending outward in... | |
| Conjuration Foil | abjuration | 3 | yes (object) | All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any... | |
| Conjure Carriage | conjuration | creation | 3 | no | You create a fine wooden carriage with whatever cosmetic embellishments you desire. It is well... |
| Conjure Deadfall | conjuration | creation | 5 | yes | You conjure a large metal cube covered in sharp spikes. If you conjure the block so that it... |
| Contagious Flame | evocation | 6 | yes | You blast several enemies with beams of fire. You may fire three rays, plus one additional ray... | |
| Contest of Skill | transmutation | 2 | yes | The randomness of critical hits has long vexed certain duelists in the Aldori school who... | |
| Controlled Fireball | evocation | 4 | yes | This spell functions as fireball except you can cause the bead of fire to originate from... | |
| Corrosive Consumption | conjuration | creation | 5 | yes | With a touch, this spell causes a small, rapidly growing patch of corrosive acid to appear on... |
| Corrosive Touch | conjuration | creation | 1 | yes | Your successful melee touch attack deals 1d4 points of acid damage/caster level (maximum 5d4). |
| Cosmic Ray | evocation | 5 | yes | You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch... | |
| Cruel Jaunt | conjuration | teleportation | 6 | no | You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures... |
| Curse of Dragonflies | conjuration | 3 | yes | You invest a target with cursed elemental energy, making the open skies anathema to it. If the... | |
| Dancing Darkness | evocation | 1 | no | You create either up to four spheres of darkness that each reduce the illumination level by one... | |
| Dancing Lights | evocation | 0 | no | Depending on the version selected, you create up to four lights that resemble lanterns or... | |
| Darkness | evocation | 2 | no | This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes... | |
| Darting Duplicate | illusion | figment | 1 | yes | An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting... |
| Daylight | evocation | 3 | no | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Daze | enchantment | compulsion | 0 | yes | This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no... |
| Deadeye's Arrow | evocation | 1 | yes | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Decapitate | evocation | 6 | yes | You can cast this spell only as a response to a confirmed critical hit against the target that... | |
| Defending Bone | necromancy | 2 | You animate a bone with necromantic energy, giving it the power to float near your body and... | ||
| Defensive Shock | evocation | 2 | Electrical energy floods your body, shocking the next creature that touches you. Any creature... | ||
| Deivon's Parry | transmutation | 1 | Originally designed by an Aldori magus who had long admired swashbucklers for their ability to... | ||
| Desperate Weapon | conjuration | creation | 1 | no | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Detect Fiendish Presence | divination | 0 | no | This spell functions like detect evil, except that it detects only outsiders with the evil... | |
| Detect Magic | divination | 0 | no | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | no | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detonate | evocation | 4 | yes | You flood yourself with a potent surge of elemental energy. One round after completing the... | |
| Dimensional Blade | transmutation | 5 | This spell gives you the power to turn one melee weapon in your hand into a two-dimensional... | ||
| Dimension Door | conjuration | teleportation | 4 | no and yes (object) | You instantly transfer yourself from your current location to any other spot within range. You... |
| Diminish Resistance | transmutation | 2 | yes | You weaken a creature's resistance against one energy type you select: acid, cold, electricity,... | |
| Discharge | abjuration | 3 | no | Discharge dissipates the charges from one technical object, temporarily depowers one... | |
| Discharge, Greater | abjuration | 6 | no | This spell functions as discharge, except it can discharge multiple technological objects and... | |
| Disguise Weapon | illusion | glamer | 1 | no | You make one manufactured weapon look like a different manufactured weapon of the same size and... |
| Disintegrate | transmutation | 6 | yes | A thin, green ray springs from your pointing finger. You must make a successful ranged touch... | |
| Dispel Magic | abjuration | 3 | no | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 6 | no | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Displacement | illusion | glamer | 3 | yes (harmless) | The subject of this spell appears to be about 2 feet away from its true location. The creature... |
| Disrupt Undead | necromancy | 0 | yes | You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray... | |
| Dragon's Breath | evocation | 4 | yes | You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy... | |
| Earth Tremor | transmutation | 3 | no | You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.... | |
| Ectoplasmic Snare | evocation | 3 | yes | You unleash a writhing tendril of ectoplasm to grapple or entangle a target creature. You must... | |
| Effortless Armor | transmutation | 2 | Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by... | ||
| Egorian Diplomacy | enchantment | compulsion | 1 | yes | As part of casting this spell, you can attempt a single Intimidate skill check to make a target... |
| Elemental Aura | evocation | 3 | yes | This spell forms an aura of energy around you, damaging all those that come near you. Choose an... | |
| Elemental Body I | transmutation | polymorph | 4 | When you cast this spell, you can assume the form of a Small air, earth, fire, or water... | |
| Elemental Body II | transmutation | polymorph | 5 | This spell functions as elemental body I, except that it also allows you to assume the form of a... | |
| Elemental Body III | transmutation | polymorph | 6 | This spell functions as elemental body II, except that it also allows you to assume the form of... | |
| Elemental Mastery | transmutation | 4 | You gain mastery over the element matching the elemental essence in your blood (fire for ifrits,... | ||
| Elemental Touch | evocation | 2 | no | Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy... | |
| Emblazon Crest | transmutation | 1 | yes (harmless) | This spell ensures the subject touched is always able to display her proper crest and coat of... | |
| Emblem of Greed | transmutation | polymorph | 6 | no | You transform one melee weapon into a burning glaive similar to the ones wielded by the... |
| Enlarge Person | transmutation | 1 | yes | This spell causes instant growth of a humanoid creature, doubling its height and multiplying its... | |
| Enlarge Person, Mass | transmutation | 4 | yes | This spell functions like enlarge person, except that it affects multiple creatures. | |
| Enlarge Tail | transmutation | 1 | When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack... | ||
| Erode Defenses | transmutation | 2 | yes | Your spell slowly begins to eat away at the defenses of your target. If the target fails its... | |
| Escaping Ward | abjuration | 2 | This ward grants you extra maneuverability when you avoid attacks against larger foes. While... | ||
| Ethereal Fists | transmutation | 4 | Your hands reach simultaneously into the Ethereal and Material planes, allowing you to deal... | ||
| Ether Step | transmutation | 5 | You step into the Ethereal Plane long enough to dodge a blow or confound a spell; you must cast... | ||
| Euphoric Cloud | conjuration | creation | 2 | no | You create a bank of fog similar to that created by fog cloud except its vapors are... |
| Expeditious Retreat | transmutation | 1 | This spell increases your base land speed by 30 feet. This adjustment is treated as an... | ||
| Explode Head | evocation | 6 | yes | You cause incredible pressure to build in the target's head; this spell works only on a creature... | |
| Extreme Flexibility | transmutation | 2 | You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat... | ||
| Fallback Strategy | abjuration | 1 | While this spell is active, you may reroll one attack roll, combat maneuver check, or skill... | ||
| Feather Fall | transmutation | 1 | yes (object) | The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which... | |
| Fey Form I | transmutation | polymorph | 4 | You assume the form of a Small or Medium creature of the fey type. Your base speed changes to... | |
| Fey Form II | transmutation | polymorph | 6 | This spell functions as fey form I, except it also allows you to assume the form of a Tiny or... | |
| Fiery Runes | evocation | 2 | yes (see text) | You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully... | |
| Find Fault | divination | 3 | yes | You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge... | |
| Fireball | evocation | 3 | yes | A fireball spell generates a searing explosion of flame that detonates with a low roar and deals... | |
| Fire Breath | evocation | 2 | yes | Up to thrice during this spell's duration, you can belch forth a cone of fire as a standard... | |
| Firefall | transmutation | 4 | no | Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. The spell uses... | |
| Fire's Friend | evocation | 2 | You cloak yourself in flames that do not harm you or your carried equipment but damage other... | ||
| Fire Shield | evocation | 4 | This spell wreathes you in flame and causes damage to each creature that attacks you in melee.... | ||
| Fire Snake | evocation | 5 | yes | You create a sinuous line of flames that you may shape as desired. The fire snake affects one... | |
| Firestream | evocation | 3 | yes | A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage... | |
| Fire Trail | transmutation | 3 | yes | When you cast this spell, flammable liquid oozes from your pores, dripping onto the ground and... | |
| Flame Arrow | transmutation | 3 | no | This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling... | |
| Flaming Aura | transmutation | 4 | no (harmless) (see text) | The spell allows you channel fire into your very being. If you don't already have the fire... | |
| Flaming Sphere | evocation | 2 | yes | A burning globe of fire rolls in whichever direction you point and burns those it strikes. It... | |
| Flaming Sphere, Greater | evocation | 4 | yes | This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any... | |
| Flare | evocation | 0 | yes | This cantrip creates a burst of light. If you cause the light to burst in front of a single... | |
| Flare Burst | evocation | 1 | yes | This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from... | |
| Flash Forward | conjuration | teleportation | 4 | no | You cheat the laws of time and enter into combat before reverting back to your original... |
| Fleeting Defect | transmutation | 2 | no | You cause a single object to temporarily gain the broken condition. The target must be a single... | |
| Flesh to Stone | transmutation | 6 | yes | The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue... | |
| Flickering Lights | evocation | 2 | yes | You cause the illumination in the area to seem to flicker erratically, fluctuating between... | |
| Floating Disk | evocation | 1 | no | You create a slightly concave, circular plane of force that follows you about and carries loads... | |
| Flurry of Snowballs | evocation | 2 | no | You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points... | |
| Fly | transmutation | 3 | yes (harmless) | The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if... | |
| Fog Cloud | conjuration | creation | 2 | no | A bank of fog billows out from the point you designate. The fog obscures all sight, including... |
| Force Anchor | conjuration | creation | 2 | yes | You conjure an anchor of pure force that immediately skewers your target on a successful ranged... |
| Forced Mutation | transmutation | 3 | yes | The body of the target creature twists and distorts, reshaping into a grotesque figure. Because... | |
| Forceful Hand | evocation | 6 | yes | This spell functions as interposing hand, except that it can also pursue and bull rush one... | |
| Forceful Strike | evocation | 4 | yes | You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural... | |
| Force Hook Charge | evocation | 3 | yes | You create a hook of force that strikes the target and drags you to a space adjacent to it. Make... | |
| Force Punch | evocation | 3 | yes | This spell charges your hand with telekinetic force. Your successful melee touch attack deals... | |
| Force Sword | evocation | 2 | yes | You create a +1 longsword of pure force sized appropriately for you that you can wield or give... | |
| Form of The Alien Dragon I | transmutation | polymorph | 6 | no | You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon... |
| Form of the Dragon I | transmutation | polymorph | 6 | no | You become a Medium chromatic or metallic dragon (see the Pathfinder RPG Bestiary). You gain a... |
| Freezing Sphere | evocation | 6 | yes | Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the... | |
| Frigid Touch | evocation | 2 | yes | This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6... | |
| Frostbite | transmutation | 1 | yes | Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point/level, and the... | |
| Frosty Aura | transmutation | 4 | no (harmless) (see text) | The spell allows you to channel cold into your very being. If you don't already have the cold... | |
| Furious Fire Barrage | evocation | 5 | yes | Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free... | |
| Gaseous Form | transmutation | 3 | no | The subject and all its gear become insubstantial, misty, and translucent. Its material armor... | |
| Geyser | conjuration | creation | 5 | no | You cause a column of boiling water to spring forth from any horizontal surface, knocking over... |
| Ghost Sound | illusion | figment | 0 | no | Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains... |
| Ghost Whip | evocation | 2 | yes | A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated... | |
| Glimpse of Truth | divination | 5 | yes (harmless) | This spell functions like true seeing, except as noted above. | |
| Glitterdust | conjuration | creation | 2 | no | A cloud of golden particles covers everyone and everything in the area, causing creatures to... |
| Gloomblind Bolts | conjuration | creation | 3 | yes | You create one or more bolts of negative energy infused with shadow pulled from the Shadow... |
| Glue Seal | conjuration | creation | 1 | no | You cover a solid surface with a layer of sticky glue. Anyone in the area when the spell is cast... |
| Gorum's Armor | transmutation | 1 | yes (harmless) | The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine... | |
| Grasp | divination | 0 | no | You can cast this spell as an immediate action when you fail a Climb check and would fall. You... | |
| Grasping Tentacles | conjuration | creation | 3 | no | This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes... |
| Grease | conjuration | creation | 1 | no | A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area... |
| Grease, Greater | conjuration | creation | 5 | no | This spell functions like grease, except as noted here. When you use this spell to cover a solid... |
| Grim Stalker | necromancy | haunted | 6 | yes (object) | You bind spirits of ill fate to an object, focusing their wrath onto the next creature that... |
| Groundswell | transmutation | 2 | yes (harmless) | This spell allows the target to cause the ground to rise up beneath him. As a swift action, the... | |
| Guardian Armor | conjuration | teleportation | 1 | yes | This spell teleports the suit of armor you are wearing off of your body and onto an ally within... |
| Guardian Monument, Lesser | abjuration | 3 | yes | You touch an unattended, nonmagical object to create a touchstone for humans defending the area.... | |
| Gusting Sphere | evocation | 2 | yes | A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with... | |
| Gust of Wind | evocation | 2 | yes | This spell creates a severe blast of air (approximately 50 mph) that originates from you,... | |
| Haste | transmutation | 3 | yes (harmless) | The transmuted creatures move and act more quickly than normal. This extra speed has several... | |
| Heart of The Metal | transmutation | 3 | no | You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on... | |
| Heckle | enchantment | compulsion | 3 | yes | You badger and nitpick the subject of your spell until its mood sours. The target's attitude... |
| Hellfire Ray | evocation | 6 | yes | A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for... | |
| Hidden Blades | illusion | glamer | 2 | yes (harmless, object) | You render a target weapon or up to 50 pieces of ammunition invisible, granting the wielder a... |
| Hide Weapon | transmutation | 1 | Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh,... | ||
| Hobble | transmutation | 1 | yes | This spell disrupts the method a target uses for movement. Creatures under the effects of this... | |
| Hollow Blades | transmutation | 2 | yes | All melee and natural attacks from the target deal damage as if the target were one size... | |
| Horrifying Visage | necromancy | haunted | 3 | yes | You channel residual feelings of terror into the minds of creatures within the area, causing... |
| Huntmaster's Spear | transmutation | 2 | yes (harmless, object) | Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When... | |
| Hydraulic Push | evocation | 1 | yes | You call forth a quick blast of water that knocks over and soaks one creature or square. You can... | |
| Hydraulic Torrent | evocation | 3 | yes | You call forth a powerful stream of water that batters all creatures and obstacles in its path... | |
| Ice Slick | evocation | 2 | see text | You create a blast of intense cold, coating all solid surfaces in the area with a thin coating... | |
| Ice Storm | evocation | 4 | yes | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Illusion of Calm | illusion | figment | 1 | no | When casting this spell, you create an illusory double that takes the same space of you. That... |
| Illusion of Treachery | illusion | figment | 4 | yes | You create an illusion that takes the same space as a foe and mimics its movements perfectly.... |
| Illusion of Treachery, Greater | illusion | figment | 6 | yes | This spell functions as illusion of treachery except that it also conceals your own actions (as... |
| Imbue With Elemental Might | evocation | 2 | yes (harmless) | This spell functions like imbue with spell ability, except you transfer the use of your... | |
| Impart Mind | transmutation | 5 | no | This spell grants the target magic item temporary intelligence by siphoning off a tiny portion... | |
| Infernal Healing | conjuration | healing | 1 | yes (harmless) | You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1. This... |
| Infernal Healing, Greater | conjuration | healing | 4 | yes (harmless) | As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric. |
| Infuse Self | transmutation | polymorph | 3 | When you cast this spell, you assume the form of a native outsider from the following list:... | |
| Instant Fake | illusion | figment | 4 | no | You create an illusory duplicate of the target item. If you hold the charge on this spell, you... |
| Instant Weapon | conjuration | creation | 2 | You create a melee weapon sized appropriately for you from opaque force. You are considered... | |
| Interposing Hand | evocation | 5 | yes | Interposing hand creates a Large magic hand that appears between you and one opponent. This... | |
| Invisibility | illusion | glamer | 2 | yes (harmless) or yes (harmless, object) | The creature or object touched becomes invisible. If the recipient is a creature carrying gear,... |
| Invisibility Bubble | illusion | glamer | 2 | yes (harmless) | A glamered bubble surrounds the target's space, rendering her completely invisible underwater by... |
| Invisibility, Greater | illusion | glamer | 4 | yes (harmless) | This spell functions like invisibility, except that it doesn't end if the subject attacks. |
| Ironbeard | transmutation | 1 | yes (harmless) | This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The... | |
| Iron Spine | transmutation | 3 | yes | You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's... | |
| Irradiate | conjuration | creation | 3 | no | The spell's area of effect floods with dangerous radiation. The strength of the radiation you... |
| Ja Noi Aspect | transmutation | polymorph | 3 | yes (harmless) | You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your... |
| Jump | transmutation | 1 | yes | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Jury-Rig | transmutation | 1 | yes (harmless, object) | When you cast this spell, a spectral force binds a broken weapon together, relieving the broken... | |
| Kalistocrat's Nightmare | transmutation | 2 | yes | You temporarily curse a creature so its touch lessens the value of coins it touches. While under... | |
| Keen Edge | transmutation | 3 | yes (harmless, object) | This spell makes a weapon magically keen, improving its ability to deal telling blows. This... | |
| Keep Watch | enchantment | 1 | yes (harmless) | This spell enables the subjects to stand watch or keep vigil throughout the night without any... | |
| Knell of The Depths | conjuration | 2 | yes | You invest a target with cursed elemental energy, causing nearby bodies of water to roil when... | |
| Kreighton's Perusal | divination | 1 | yes (harmless, object) | You gain a brief but incomplete understanding of one book's contents, equivalent to having... | |
| Lash of The Astradaemon | necromancy | 5 | yes | You draw on the essence of astradaemons to cause one of your hands to elongate and sprout... | |
| Last Azlanti's Defending Sword | evocation | 6 | yes | You create a sword of force that functions as mage's sword except as described here. The sword... | |
| Lend Path | transmutation | 4 | yes (harmless) | You temporarily transfer one of your mythic path abilities to another creature, which can use it... | |
| Levitate | transmutation | 2 | no | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A... | |
| Light | evocation | 0 | no | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Lighten Object | transmutation | 1 | yes (object) | The target's weight decreases by half. If this spell is cast on armor, the armor's armor check... | |
| Lighten Object, Mass | transmutation | 5 | yes (object) | This spell functions like lighten object, except that it affects a number of objects equal to... | |
| Lightning Bolt | evocation | 3 | yes | You release a powerful stroke of electrical energy that deals 1d6 points of electricity... | |
| Lightning Conductor | transmutation | 3 | You become capable of absorbing electricity with your body. For the duration, you absorb all... | ||
| Light Prison | evocation | 2 | yes | Rays of light burst forth from your outstretched hand, encircling each target's space with a... | |
| Linebreaker | transmutation | 1 | You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver... | ||
| Line In The Sand | abjuration | 1 | no | You create a glowing crimson line around the area. Against creatures in the area, you can... | |
| Locate Weakness | divination | 3 | You can sense your foes' weak points, granting you greater damage with critical hits. Whenever... | ||
| Lock Gaze | enchantment | compulsion | 1 | yes | You compel the target to look at you and only you for the spell's duration or until the spell is... |
| Long Arm | transmutation | 1 | Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet. | ||
| Longshot | transmutation | 1 | This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any... | ||
| Mage Hand | transmutation | 0 | no | You point your finger at an object and can lift it and move it at will from a distance. As a... | |
| Magic Missile | evocation | 1 | yes | A missile of magical energy darts forth from your fingertip and strikes its target, dealing... | |
| Magic Weapon | transmutation | 1 | yes (harmless, object) | Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement... | |
| Magic Weapon, Greater | transmutation | 3 | yes (harmless, object) | This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on... | |
| Magnetic Field | abjuration | 6 | yes (object) | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you... | |
| Major Image | illusion | figment | 3 | no | This spell functions like silent image, except that sound, smell, and thermal illusions are... |
| Mark of Buoyancy | transmutation | 3 | yes (object) | You cause the touched object to become lighter than air, such that it floats if not weighted... | |
| Martial Telekinesis | evocation | 4 | yes (see text) | You mingle the power of your mind and body to exert force beyond your reach. This spell... | |
| Mask From Divination | divination | 5 | yes (harmless, object) | As part of the action used to cast this spell, you place the mask used as the focus component on... | |
| Masochistic Shadow | necromancy | 4 | yes | You animate the target's shadow with semi-living energies drawn from the Shadow Plane,... | |
| Minor Image | illusion | figment | 2 | no | This spell functions like silent image, except that minor image includes some minor sounds but... |
| Mirror Image | illusion | figment | 2 | This spell creates a number of illusory doubles of you that inhabit your square. These doubles... | |
| Mirror Strike | transmutation | 1 | You briefly alter the flow of time to split a melee attack into two attacks. Before the end of... | ||
| Mischievous Shadow | necromancy | haunted | 4 | yes | You direct spirits into the shadows of creatures. The shadows of creatures that fail their Will... |
| Mislead | illusion | figment, glamer | 6 | no | You become invisible (as greater invisibility, a glamer), and at the same time, an illusory... |
| Mnemonic Siphon | divination | 3 | no | You inscribe a rune on the target object. The rune remains dormant until the object finds its... | |
| Molten Orb | evocation | 2 | yes | You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash... | |
| Monkey Fish | transmutation | 1 | Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb... | ||
| Monstrous Physique I | transmutation | polymorph | 3 | When you cast this spell, you can assume the form of any Small or Medium creature of the... | |
| Monstrous Physique II | transmutation | polymorph | 4 | This spell functions as monstrous physique I, except it also allows you to assume the form of a... | |
| Monstrous Physique III | transmutation | polymorph | 5 | This spell functions as monstrous physique II, except it also allows you to assume the form of a... | |
| Monstrous Physique IV | transmutation | polymorph | 6 | This spell functions as monstrous physique III except it allows you to use more abilities. If... | |
| Moonrise Arrow | evocation | 3 | yes (harmless, object) | You cause ammunition, including shuriken, to glow with faint silvery light. The ammunition... | |
| Motes of Dusk And Dawn | evocation | 3 | no | When you cast this spell, you create up to four motes that shed light or darkness in a... | |
| Mount | conjuration | summoning | 1 | no | You summon a light horse or a pony (your choice) to serve you as a mount (see the Pathfinder RPG... |
| Mount, Communal | conjuration | summoning | 2 | no | This spell functions like mount, except you can summon up to six light horses or ponies, and you... |
| Mudball | conjuration | creation | 1 | no | When you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy's... |
| Naga Shape I | transmutation | polymorph | 4 | Whenever you cast this spell, you can assume the form of any type of Large naga (including most... | |
| Naga Shape II | transmutation | polymorph | 5 | This spell functions as naga shape I. Additionally, if the form you assume has any of the... | |
| Naga Shape III | transmutation | polymorph | 6 | This spell functions as naga shape I. Additionally, if the form you assume has any of the... | |
| Nauseating Trail | conjuration | creation | 3 | no | The target exudes stinking vapors that fill its space. The vapors do not obscure sight, but it... |
| Negative Reaction | illusion | glamer | 1 | yes | The target's actions and words fail to impress. The target of this spell takes a -10 penalty on... |
| Numerological Evocation | evocation | 3 | yes | You can use the Path of Numbers to calculate the latent magical energies all around you and fire... | |
| Obscuring Mist | conjuration | creation | 1 | no | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Ooze Form I | transmutation | polymorph | 5 | You assume the form of a Small or Medium ooze. Regardless of the type of ooze you transform... | |
| Ooze Form II | transmutation | polymorph | 6 | This spell functions as ooze form I except you can also assume the form of a Large ooze. You... | |
| Open/Close | transmutation | 0 | yes (object) | You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or... | |
| Overland Flight | transmutation | 5 | This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if... | ||
| Page-Bound Epiphany | divination | 2 | no | You magically scour the world's libraries for information that might refresh your memory about a... | |
| Paragon Surge | transmutation | polymorph | 4 | You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and... | |
| Parchment Swarm | transmutation | 5 | yes | When you cast this spell, you quickly tear a parchment into shreds, releasing the flying... | |
| Pellet Blast | conjuration | creation | 4 | no | This spell creates an explosion of conjured metal pellets, striking everything within its area... |
| Perfect Placement | divination | 3 | yes (harmless) | Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle.... | |
| Pesh Vigor | transmutation | 1 | yes | The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target... | |
| Phantasmal Killer | illusion | phantasm | 4 | yes | You create a phantasmal image of the most fearsome creature imaginable to the subject simply by... |
| Phantom Blood | necromancy | 1 | You bolster your life energy. If the loss of hit points at the end of a temporary effect that... | ||
| Phantom Steed | conjuration | creation | 3 | no | You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as... |
| Phase Step | conjuration | teleportation | 3 | yes (harmless) | You instantly transfer the touched creature to a point you designate within range. This... |
| Pilfering Hand | evocation | 2 | yes (object) | You create and control an invisible telekinetic force, manipulating it with either startling... | |
| Poisoned Egg | transmutation | 1 | no (object) | You transform the contents of a normal egg into a single dose of small centipede poison (injury;... | |
| Poisonous Cloud | conjuration | creation | 4 | no | Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are... |
| Pouncing Fury | transmutation | 2 | When you charge, you can make a full attack at the end of that charge, but only with claw... | ||
| Prehensile Pilfer | transmutation | 3 | yes (harmless) | The target's tail moves and acts more quickly, almost with a mind of its own. When making a... | |
| Prestidigitation | universal | 0 | no | Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a... | |
| Psychic Leech | enchantment | compulsion | 3 | yes | The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's... |
| Punishing Armor | abjuration | 1 | no | You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage... | |
| Pyrotechnic Eruption | evocation | 4 | yes | The caster causes jets of flame to erupt from the ground and surround the target. The target... | |
| Pyrotechnics | transmutation | 2 | yes or no (see text) | Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke,... | |
| Quick Change | transmutation | polymorph | 2 | If you have the change shape special quality, you can revert to your true form as a swift... | |
| Quick Throwing | transmutation | 2 | yes (harmless) | Those under the effects of this spell become faster in the use of thrown weapons. They can draw... | |
| Quieting Weapons | illusion | glamer | 4 | yes (object) | The target weapons and any ammunition they fire make no sound as part of their normal functions... |
| Raven's Flight | transmutation | 2 | You can cast this spell only if it is the first action you take on your turn. In a burst of... | ||
| Ray of Enfeeblement | necromancy | 1 | yes | A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a... | |
| Ray of Exhaustion | necromancy | 3 | yes | A black ray projects from your pointing finger. You must succeed on a ranged touch attack with... | |
| Ray of Frost | evocation | 0 | yes | A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged... | |
| Read Magic | divination | 0 | You can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that... | ||
| Recharge | evocation | 3 | yes (object) | You restore up to 1 charge/level to a battery or half that number of charges to a technological... | |
| Recharge Innate Magic | transmutation | 1 | You channel magic energy into your own aura, recharging your innate magic abilities. You regain... | ||
| Reduce Person | transmutation | 1 | yes | This spell causes instant diminution of a humanoid creature, halving its height, length, and... | |
| Reduce Person, Mass | transmutation | 4 | yes | This spell functions like reduce person, except that it affects multiple creatures. | |
| Reflexive Barrier | evocation | 3 | no (harmless) | In the blink of an eye, you erect a deflective barrier of force to protect one target. The... | |
| Reinforce Armaments | transmutation | 1 | yes (harmless, object) | You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile... | |
| Reinforce Armaments, Communal | transmutation | 2 | yes (harmless, object) | This spell functions like reinforce armaments, except you divide the duration in 10-minute... | |
| Reloading Hands | conjuration | creation | 2 | yes (harmless, object) | Once/round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This... |
| Resilient Reservoir | transmutation | 3 | yes | This spell creates a magical well of retribution that a caster can unleash with blinding speed.... | |
| Returning Weapon | conjuration | teleportation | 1 | yes (harmless, object) | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Returning Weapon, Communal | conjuration | teleportation | 2 | yes (harmless, object) | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Revenant Armor | transmutation | 4 | no | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Rigor Mortis | transmutation | 4 | yes | The joints of a creature affected by this spell stiffen and swell, making movement painful and... | |
| Rising Water | conjuration | 4 | no | You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.... | |
| River of Wind | evocation | 4 | yes | Summoning up the power of the tempest, you direct a current of forceful winds where you please.... | |
| River Whip | conjuration | creation | 2 | no | You create a coil of flowing fresh water, functioning a whip appropriate for your size, except... |
| Rock Whip | conjuration | creation | 2 | no | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Rope Tornado | evocation | 4 | yes | A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it... | |
| Rubberskin | transmutation | 4 | Your skin becomes more elastic, distributing crushing damage efficiently. For the duration of... | ||
| Runic Overload | evocation | 4 | see text | This spell charges magical runes to an explosive degree. If cast on a creature with magical... | |
| Sadomasochism | necromancy | 4 | yes | While subject to this spell, anytime you are dealt damage, your attacker must roll damage for... | |
| Savage Maw | transmutation | 2 | Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain... | ||
| Scales of Deflection | abjuration | 3 | Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose... | ||
| Scorching Ray | evocation | 2 | yes | You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional... | |
| Scripted Hallucination | illusion | phantasm | 5 | yes | This spell functions as audiovisual hallucination (see page 204), except that the phantasm... |
| Secluded Grimoire | conjuration | summoning | 1 | no | This spell sends a spellbook into a random but safe location on the Ethereal Plane, where it... |
| Selective Invisibility | illusion | glamer | 3 | yes | Upon casting this spell, you turn invisible, as/the invisibility spell, and you choose a second... |
| Serren's Armor Lock | transmutation | 2 | yes | Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as... | |
| Serren's Swift Girding | transmutation | 1 | yes (harmless) | With a sweep of your hand, you select a number of targets and the same number of suits of armor.... | |
| Shadow Claws | illusion | shadow | 2 | You summon a pair of claws over your hands formed from semi-real material. This grants you two... | |
| Shadow Invasion | conjuration | summoning | 4 | no | Using a slashing motion with the spell's focus as part of the casting of shadow invasion, you... |
| Shapechanger's Gift | transmutation | polymorph | 5 | yes (harmless) | You change the target into an animal (as/beast shape I), humanoid (as/alter self), or monstrous... |
| Shared Training | divination | 2 | no | Select one teamwork feat you have. You can grant this feat to allies within range for the... | |
| Shatter | evocation | 2 | yes | Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single... | |
| Shield | abjuration | 1 | Shield creates an invisible shield of force that hovers in front of you. It negates magic... | ||
| Shield of Shards | transmutation | 2 | no | This defensive spell must be cast on a shield you are currently wielding, and fractures the... | |
| Shield of The Dawnflower | evocation | 4 | no | You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack... | |
| Shield of The Dawnflower, Greater | evocation | 6 | You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack... | ||
| Shifted Steps | illusion | glamer | 2 | no | You cause the target to sound as if it is elsewhere within range, including its movements,... |
| Shining Cord | evocation | 3 | yes | When you cast this spell, you make a ranged touch attack against a single opponent within 30... | |
| Shocking Grasp | evocation | 1 | yes | Your successful melee touch attack deals 1d6 points of electricity damage/caster level (maximum... | |
| Shock Shield | abjuration | 1 | This spell creates an invisible shield similar to but not as strong as the shield spell. This... | ||
| Shout | evocation | 4 | yes (object) | You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature... | |
| Sickening Strikes | transmutation | 3 | yes | You are imbued with disease, and any creature you strike with a melee attack must make a... | |
| Silent Image | illusion | figment | 1 | no | This spell creates the visual illusion of an object, creature, or force, as visualized by you.... |
| Silver Darts | conjuration | creation | 3 | yes | A cone of silver darts springs from your hand. These darts act as a silver weapon that deals 1d6... |
| Siphon Might | necromancy | 3 | yes | You drain the might of the target and transfer that power to another creature. The subject takes... | |
| Sirocco | evocation | 6 | yes | A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point/caster level to... | |
| Skim | divination | 1 | This spell allows you to read written material in a quarter of the time it would normally take... | ||
| Sleet Storm | conjuration | creation | 3 | no | Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to... |
| Slick Walls | conjuration | creation | 2 | no | You coat all walls and ceilings within the spell’s area with a slick substance. The DC of all... |
| Slow | transmutation | 3 | yes | An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this... | |
| Snowball | evocation | 1 | yes | You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The... | |
| Solid Fog | conjuration | creation | 4 | no | This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so... |
| Sonic Scream | evocation | 2 | yes | Up to three times during this spell's duration, you can emit a cone of powerful sound as a... | |
| Soulswitch | necromancy | 5 | yes (harmless) | You may only cast this spell if you currently have a familiar. You place your soul into the body... | |
| Spark | evocation | 0 | yes (object) | You can make an unattended Fine flammable object catch on fire. This works as if you were using... | |
| Spider Climb | transmutation | 2 | yes (harmless) | The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a... | |
| Splinter Spell Resistance | transmutation | 2 | no | You create an aura around the target weapon that weakens a foe's magical defenses. The first... | |
| Spotlight | evocation | 3 | yes | You create a mobile area of bright light centered on one target while simultaneously suppressing... | |
| Steal Size | transmutation | 3 | yes | This spell reduces the target's size by one size category, as if it were affected by reduce... | |
| Stinking Cloud | conjuration | creation | 3 | no | Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are... |
| Stone Call | conjuration | creation | 2 | no | A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning... |
| Stone Discus | conjuration | creation | 2 | no | You create a stone discus, which flies at an enemy. You can create one discus, plus one... |
| Stone Fist | transmutation | 1 | This spell transforms your hands into living stone. While this spell is in effect, your unarmed... | ||
| Stone Shield | conjuration | creation | 2 | no | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Stoneskin | abjuration | 4 | yes (harmless) | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stone Throwing | transmutation | 2 | yes (harmless) | The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303).... | |
| Stone to Flesh | transmutation | 6 | yes | This spell restores a petrified creature to its normal state, restoring life and goods. The... | |
| Storm of Blades | conjuration | creation | 2 | no | You create floating swords of the type used as the material component for this spell (such as a... |
| Storm Step | conjuration | teleportation | 3 | yes | You are able to harness the power of the storm to transport yourself a short distance, by taking... |
| Sunder Breaker | abjuration | 1 | yes (harmless) (see text) | You place an invisible ward upon the target. The next time a creature succeeds at a sunder... | |
| Sundered Serpent Coil | conjuration | creation | 3 | no | This spell functions like black tentacles, except it creates a Large decapitated snake, which... |
| Sundering Shards | transmutation | 1 | yes | You channel power into a melee weapon. If the weapon's wielder destroys an item with a... | |
| Surface Excursion | conjuration | teleportation | 5 | no | You instantly transport yourself and touched allies onto the nearest sky-facing surface directly... |
| Symbol of Striking | illusion | shadow | 5 | yes (see text) | This spell functions like symbol of death, except that using the material component, you scribe... |
| Tactical Acumen | enchantment | compulsion | 2 | yes (harmless) | Tactical acumen grants you and your allies a mastery of battlefield tactics. Whenever you would... |
| Tactical Adaptation | transmutation | 3 | This spell was developed by an Aldori Academy student after several weeks of observing (and... | ||
| Tail Current | transmutation | 4 | yes (harmless) | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | transmutation | 4 | yes (harmless) | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Tamer's Lash | evocation | 1 | yes | A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you... | |
| Telekinesis | transmutation | 5 | yes (object) (see text) | You move objects or creatures by concentrating on them. Depending on the version selected, the... | |
| Telekinetic Assembly | transmutation | 2 | no | You assemble a siege engine, using up to one fewer worker/2 caster levels you possess. You can... | |
| Telekinetic Maneuver | transmutation | 4 | yes | This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm,... | |
| Telekinetic Strikes | evocation | 2 | yes (harmless) | The touched creature's limbs are charged with telekinetic force. For the duration of the spell,... | |
| Telekinetic Volley | transmutation | 2 | no (object) | The touched items levitate in your space. When you cast the spell and once/round thereafter, you... | |
| Teleport | conjuration | teleportation | 5 | no and yes (object) | This spell instantly transports you to a designated destination, which may be as distant as 100... |
| Temporary Graft | transmutation | 4 | You temporarily graft a dismembered body part onto yourself. You must have the body part in your... | ||
| Thunderstomp | evocation | 1 | yes | You stomp your foot or strike your weapon against the ground or floor, creating a ripple of... | |
| Thunderstomp, Greater | evocation | 3 | yes | This spell functions as thunderstomp, except as noted. It allows you target multiple creatures... | |
| Time Shudder | transmutation | 2 | yes | You cause a ripple in time that affects all creatures in the area. At the start of each... | |
| Titanic Anchoring | transmutation | 3 | You become grounded and nearly immovable. You are immune to the pull and push special abilities,... | ||
| Touch of Combustion | evocation | 1 | yes | Your successful melee touch attack causes the target to ignite in a violent burst of flame,... | |
| Toxic Blood | transmutation | 3 | no | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| Transformation | transmutation | 6 | You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your... | ||
| Transplant Visage | transmutation | 5 | This spell allows you to add a creature's stolen face to or remove such a face that you've... | ||
| Treacherous Teleport | conjuration | teleportation | 6 | no and yes (object) | This spell functions as teleport except that you can opt to intentionally cause any number of... |
| Trial of Fire And Acid | evocation | 3 | no | The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6... | |
| Triggered Hallucination | illusion | phantasm | 6 | yes | This spell functions as audiovisual hallucination (see page 204), except that this spell's... |
| True Seeing | divination | 6 | yes (harmless) | You confer on the subject the ability to see all things as they actually are. The subject sees... | |
| True Skill | divination | 1 | When faced with an important situation, you grant yourself a magical edge to ensure your... | ||
| True Strike | divination | 1 | You gain temporary, intuitive insight into the immediate future during your next attack. Your... | ||
| Twisted Innards | transmutation | 3 | For the duration of this spell, your vital organs writhe, shift, and move about, making it... | ||
| Twisted Space | transmutation | 2 | yes | You distort the space around a creature, twisting the path of its melee attacks unpredictably,... | |
| Umbral Strike | necromancy | shadow | 6 | yes | You create a bolt of dark energy and use it to make a ranged touch attack that ignores... |
| Umbral Weapon | illusion | 2 | yes | A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the... | |
| Undead Anatomy I | transmutation | polymorph | 3 | When you cast this spell, you can assume the form of any Small or Medium corporeal creature of... | |
| Undead Anatomy II | transmutation | polymorph | 5 | This spell functions as undead anatomy I, except it also allows you to assume the form of a Tiny... | |
| Undead Anatomy III | transmutation | polymorph | 6 | This spell functions as undead anatomy II, except it also allows you to assume the form of a... | |
| Unerring Weapon | transmutation | 1 | yes (harmless, object) | This spell causes a weapon to veer closer to vital areas, improving the result of a critical... | |
| Unseen Servant | conjuration | creation | 1 | no | An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your... |
| Urban Step | conjuration | teleportation | 3 | You set up a magical connection between two doors (or other physical portals, such as windows)... | |
| Vampiric Shadow Shield | necromancy | 5 | This spell wreathes you in shadowy energy and damages those that make melee attacks against you.... | ||
| Vampiric Touch | necromancy | 3 | yes | You must succeed on a melee touch attack. Your touch deals 1d6 points of damage/2 caster levels... | |
| Vanish | illusion | glamer | 1 | yes (harmless) | This spell functions like invisibility, except the effect only lasts for 1 round/caster level... |
| Vermin Shape I | transmutation | polymorph | 4 | When you cast this spell, you assume the form of any Small or Medium creature of the vermin... | |
| Vermin Shape II | transmutation | polymorph | 5 | This spell functions as vermin shape I, except it also allows you to assume the form of a Tiny... | |
| Versatile Weapon | transmutation | 3 | yes (harmless, object) | You transform the physical makeup of a weapon as you desire. This spell functions like greater... | |
| Visualization of The Body | transmutation | 2 | You focus your mind on one aspect of your body, aligning the energies within your body to... | ||
| Vomit Twin | conjuration | creation, teleportation | 3 | Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single... | |
| Waft | transmutation | 5 | yes | You make the targets light enough to be carried by wind. Creatures affected by this spell suffer... | |
| Walk Through Space | conjuration | teleportation | 6 | When under the effects of this spell, you can teleport up to 30 feet as a move action. You must... | |
| Wall of Brine | conjuration | creation | 4 | yes | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Wall of Fire | evocation | 4 | yes | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Force | evocation | 5 | no | A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily... | |
| Wall of Ice | evocation | 4 | yes | This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version... | |
| Wall of Iron | conjuration | creation | 6 | no | You cause a flat, vertical iron wall to spring into being. The wall inserts itself into any... |
| Wall of Mist | conjuration | creation | 3 | no | With a whispered incantation, you conjure a stationary vertical wall of misty vapor. The wall is... |
| Wall of Sound | evocation | 4 | yes | A translucent barrier of pure sound springs into existence. This wall is silent except for a... | |
| Wall of Split Illumination | evocation | 3 | no | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Wall of Stone | conjuration | creation | 5 | no | This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1... |
| Warding Weapon | abjuration | 1 | The focus of this spell flies upward above your head and takes a defensive position within your... | ||
| Ward Shield | abjuration | 4 | yes (harmless) | With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The... | |
| Water Breathing | transmutation | 3 | yes (harmless) | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Waterproof | abjuration | 1 | yes (harmless) | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Wave Shield | abjuration | 1 | You create a rushing torrent of water in the rough outline of a shield. The water protects you... | ||
| Waves of Blood | conjuration | creation | 3 | no | You cause torrents of roiling blood to push your opponents away from you. This wave attempts a... |
| Weaponwand | transmutation | 1 | yes (harmless, object) | When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of... | |
| Web | conjuration | creation | 2 | no | Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in... |
| Web Bolt | conjuration | creation | 1 | no | You launch a ball of webbing at a target, which must make a save or be affected as if by a web... |
| Wind Blades | transmutation | 5 | yes | You harden the air around the target into jagged invisible blades that deal damage based on how... | |
| Wind Wall | evocation | 3 | yes | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Windy Escape | transmutation | 1 | You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to... | ||
| Winged Sword | transmutation | 2 | yes (harmless, object) | The weapon targeted by this spell grows small feathered wings. For the duration of the spell,... | |
| Wing Thorns | transmutation | 4 | Your wings sprout poisonous thorns each the size of a dagger. You can use these thorns like... | ||
| With The Wind | abjuration | 2 | yes (harmless) | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Wooden Wing Shield | transmutation | 5 | Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting... | ||
| Wreath of Blades | abjuration | 4 | no (special) (see text) | The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin... |
