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School: transmutation
Subschool
Class: Arcanist
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- Arcanist [499] ×
- Wizard [501]
- Sorcerer [497]
- Witch [258]
- Magus [176]
- Bard [152]
- Skald [150]
- Summoner [93]
- Unsummoner [83]
- Bloodrager [130]
- Shaman [170]
- Druid [311]
- Hunter [320]
- Ranger [151]
- Cleric [250]
- Oracle [249]
- Warpriest [230]
- Inquisitor [112]
- Antipaladin [64]
- Paladin [75]
- Alchemist [208]
- Investigator [207]
- Psychic [191]
- Mesmerist [48]
- Occultist [166]
- Spiritualist [54]
- Medium [69]
Descriptor
Range
Duration
Target
Save
Verbal
Somatic
Material
Focus
Divine Focus
499 spells
| Name ▲ | Subschool | Arcanist Level | Description |
|---|---|---|---|
| Aboleth's Lung | 2 | The targets are able to breathe water, freely. However, they can no longer breathe air. Divide... | |
| Absorbing Inhalation | 4 | You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely... | |
| Abyssal Vermin | 4 | You infuse the target with power from the Abyss, granting it the fiendish creature simple... | |
| Accelerate Poison | 2 | You hasten the onset of poison in the target. If the poison normally has an onset time, its... | |
| Adhesive Blood | 2 | Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or... | |
| Adjustable Polymorph | polymorph | 4 | This spell functions as alter self, except you can as a swift action alter the disguise (within... |
| Adroit Retrieval | 3 | You instill the target with the ability to withdraw small items from her pockets or packs with... | |
| Age Resistance | 6 | This spell functions as lesser age resistance, except you ignore the Strength, Dexterity, and... | |
| Age Resistance, Greater | 7 | This spell functions as lesser age resistance, except you ignore all Strength, Dexterity, and... | |
| Age Resistance, Lesser | 4 | You ignore the physical detriments of being middle-aged. This spell does not cause you to look... | |
| Air Breathing | 3 | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Air Step | 2 | This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you... | |
| Alchemical Tinkering | 1 | You transform one alchemical item or firearm into another alchemical item or firearm of the same... | |
| Alter River | 5 | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Alter Self | polymorph | 2 | When you cast this spell, you can assume the form of any Small or Medium creature of the... |
| Alter Winds | 1 | You subtly enhance or diminish the effects of natural winds within the spell's area, which is an... | |
| Amplify Stench | 2 | You amplify your natural stench special ability-its save DC increases by 2, and creatures that... | |
| Ancestral Regression | polymorph | 3 | The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness... |
| Anchored Step | 3 | Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to... | |
| Angelic Aspect | 5 | This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision... | |
| Angelic Aspect, Greater | 8 | This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60... | |
| Angelic Aspect, Lesser | 2 | You take on an aspect of an angelic being, including some of its physical characteristics. You... | |
| Animal Aspect | polymorph | 2 | You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and... |
| Animal Aspect, Greater | polymorph | 4 | This spell functions like animal aspect, except you can either gain two aspects at once or one... |
| Animal Growth | 5 | The target animal grows to twice its normal size and eight times its normal weight. This... | |
| Animate Rope | 1 | You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch... | |
| Ant Haul | 1 | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | 2 | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Anthropomorphic Animal | polymorph | 3 | You transform the touched animal into a bipedal hybrid of its original form with a humanoid... |
| Ape Walk | 3 | The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8... | |
| Arcane Cannon | 7 | Your focus becomes a Medium arcane cannon that appears in an unoccupied square within the... | |
| Arcane Reinforcement | 3 | You cast this spell as you begin crafting an item using a Craft skill, and add your Spellcraft... | |
| Aroden's Magic Army | 7 | You imbue all manufactured weapons carried by allies within range with magic, granting each... | |
| Aroden's Spellsword | 3 | When you cast this spell on a weapon, you cause an extradimensional space to open within the... | |
| Artificer's Curse | 7 | You temporarily suppress the most powerful qualities of a magical item. This item can be any... | |
| Ashen Path | 2 | You grant the creature touched the ability to breathe with ease air that is contaminated with... | |
| Assume Appearance | polymorph | 3 | This spell functions similarly to alter self, except for the following differences. You assume... |
| Assume Appearance, Greater | polymorph | 4 | This spell functions similar to assume appearance, except that you can imitate a creature even... |
| Awaken Construct | 7 | You amplify the animating force of a construct to more closely resemble a true soul, granting... | |
| Badger's Ferocity | 2 | This functions like keen edge, except it affects multiple weapons and requires your... | |
| Baleful Polymorph | polymorph | 5 | As beast shape III, except that you change the subject into a Small or smaller animal of no more... |
| Baphomet's Blessing | polymorph | 4 | You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it... |
| Bear's Endurance | 2 | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Bear's Endurance, Mass | 6 | Mass bear's endurance works like bear's endurance, except that it affects multiple creatures. | |
| Beast Shape I | polymorph | 3 | When you cast this spell, you can assume the form of any Small or Medium creature of the animal... |
| Beast Shape II | polymorph | 4 | This spell functions as beast shape I, except that it also allows you to assume the form of a... |
| Beast Shape III | polymorph | 5 | This spell functions as beast shape II, except that it also allows you to assume the form of a... |
| Beast Shape IV | polymorph | 6 | This spell functions as beast shape III except that it also allows you to assume the form of a... |
| Billowing Skirt | 2 | A skirt, kilt, or gown you are wearing enables you to control your falls through the air. A... | |
| Blast Barrier | 3 | Originally used by the winter witches on the field of battle in the early days of Irrisen, blast... | |
| Blightburn Weapon | 5 | You transform the target weapon into pure blightburn. The weapon functions as normal, but any... | |
| Blink | 3 | You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as... | |
| Blood Armor | 2 | Your blood becomes as hard as iron upon contact with air. Each time you take at least 5 points... | |
| Blood Blaze | 2 | The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite... | |
| Blood Money | 1 | You cast blood money just before casting another spell. As part of this spell's casting, you... | |
| Blood Scent | 3 | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Blood Sentinel | 3 | After casting this spell, you pour a few drops of your blood and saliva into the mouth of the... | |
| Blot | 3 | This spell reduces all types of writing and other recognizable symbols found on any sort of... | |
| Body Capacitance | 1 | If you take electricity damage while this spell is active, some of the energy is stored on your... | |
| Boiling Blood | 2 | The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point... | |
| Bone Flense | 3 | Choose a creature that you can see. When that creature is struck by a weapon wielded by a member... | |
| Borrowed Time | 6 | A creation of the archmage Nex, this spell allows you to reach ahead in time and draw alacrity... | |
| Bouncy Body | 1 | The target's flesh becomes flexible and rubbery. It gains a +2 circumstance bonus on grapple... | |
| Break | 1 | You can attempt to break or at least damage any one Medium or smaller object within range. If... | |
| Break, Greater | 6 | You release a burst of destructive energy. Each Medium or smaller object in the area gains the... | |
| Brightest Night | 1 | You grant low-light vision to the affected creatures. Creatures that already have low-light... | |
| Brittle Portal | 2 | This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface... | |
| Bull's Strength | 2 | The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the... | |
| Bull's Strength, Mass | 6 | This spell functions like bull's strength, except that it affects multiple creatures. | |
| Buoyancy | 2 | The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot... | |
| Burning Disarm | 1 | This spell causes a metal object to instantly become red hot. A creature holding the item may... | |
| Burrow | 3 | The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or... | |
| Calcific Touch | 4 | Your touch progressively transmutes the substance of creatures you touch into stone. Once/round,... | |
| Carry Companion | 2 | You touch an animal or magical beast that has a helpful attitude toward you, instantly... | |
| Carve Passage | 5 | You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice... | |
| Cat's Grace | 2 | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Cat's Grace, Mass | 6 | This spell functions like cat's grace, except that it affects multiple creatures. | |
| Caustic Blood | 5 | You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray... | |
| Cauterizing Weapon | 3 | You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage... | |
| Celestial Companion | 2 | You bestow divine protection on your companion. The target gains spell resistance equal to 5... | |
| Certain Grip | 2 | The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on... | |
| Chameleon Scales | 0 | You temporarily alter the color of your skin, hide, or scales to another option legal for your... | |
| Chastise | 1 | You gain a +5 bonus on Bluff, Diplomacy, and Intimidate checks to convince a listener that they... | |
| Claim Identity | polymorph | 4 | You steal the target's face, transforming yourself into a flawless imitation of it. All of the... |
| Claim Identity, Greater | polymorph | 6 | This spell functions as/claim identity, except it transforms its target into a helpless,... |
| Cloud Shape | 4 | This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a... | |
| Codespeak | 2 | Upon casting this spell, all recipients gain the ability to speak a new language. This language... | |
| Coin Shot | 1 | You turn up to three coins into deadly projectiles that gain the velocity of a bullet when... | |
| Concealed Breath | 4 | This spell allows affected creatures to hold their breath freely without negative effects or... | |
| Condensed Ether | 5 | You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This... | |
| Control Construct | 7 | You wrest the control of a construct from its master. For as long as you concentrate, you can... | |
| Control Vermin | 3 | You and a number of allies less than or equal to your caster level designated upon casting can... | |
| Control Water | 6 | This spell has two different applications, both of which control water in different ways. The... | |
| Control Weather | 7 | You change the weather in the local area. It takes 10 minutes to cast the spell and an... | |
| Conversing Wind | 4 | This spell functions as whispering wind, except it can carry responses and doesn't end after... | |
| Countless Eyes | 3 | The target sprouts extra eyes all over its body, including on the back of its head. It gains... | |
| Crafter's Curse | 1 | The target of crafter's curse takes a -5 penalty on all Craft skill checks while the spell lasts. | |
| Crafter's Fortune | 1 | The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check. | |
| Create Holds | 4 | You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of... | |
| Crimson Breath | 4 | When you cast this spell, your salivary glands transform and instantly fill with potent venom.... | |
| Curse of Burning Sleep | 4 | You place a curse upon the target that triggers 1 hour after the next time it falls asleep. When... | |
| Curse of Fell Seasons | 9 | By touching the ground, you drastically change the weather in the area, as the unseasonable... | |
| Daggermark's Exchange | 3 | You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your... | |
| Damp Powder | 1 | This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any... | |
| Dancing Lantern | 1 | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Darkvision | 2 | The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and... | |
| Darkvision, Communal | 3 | This spell functions like darkvision, except you may divide the duration in 1-hour intervals... | |
| Darkvision, Greater | 4 | This spell functions as darkvision, except the target's darkvision has a range of 120 feet. | |
| Deft Digits | 3 | You animate the target of the spell, manipulating the glove with your own hand from a distance.... | |
| Delectable Flesh | polymorph | 6 | Choose a creature within range as the object of hunger. All other creatures within 15 feet of... |
| Destabilize Powder | 2 | This spell makes the ammunition in the target firearm is prone to misfire. Increase the misfire... | |
| Destroy Robot | 6 | You attempt to destroy any one robot in range. When you cast this spell, your hand crackles with... | |
| Devolution | 3 | This spell causes an eidolon to lose one evolution plus one additional evolution for every five... | |
| Dimensional Blade | 6 | This spell gives you the power to turn one melee weapon in your hand into a two-dimensional... | |
| Diminish Resistance | 2 | You weaken a creature's resistance against one energy type you select: acid, cold, electricity,... | |
| Disable Construct | 3 | You can make a melee touch attack to send a pulse into the target, interfering with the magic... | |
| Disfiguring Touch | 2 | With a touch, you cause the victim of this spell to suffer a painful curse that causes it to... | |
| Disintegrate | 6 | A thin, green ray springs from your pointing finger. You must make a successful ranged touch... | |
| Dissolution | 5 | You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The... | |
| Dongun Shaper's Touch | 3 | You create an alchemical residue on your hands that allows you to reshape any nonmagical,... | |
| Dragonvoice | 2 | By magically altering the way your vocal cords create sounds, you can emulate the vocal... | |
| Eagle's Splendor | 2 | The transmuted creature becomes more poised, articulate, and personally forceful. The spell... | |
| Eagle's Splendor, Mass | 6 | This spell functions like eagle's splendor, except that it affects multiple creatures. | |
| Earth Glide | 4 | The target can pass through stone, dirt, or almost any other sort of earth except metal as... | |
| Earth Tremor | 3 | You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.... | |
| Echolocation | 5 | You can perceive the world by creating high-pitched noises and listening to their echoes. This... | |
| Eldritch Conduit | 2 | Originally created by a disciple of the archwizard Nex, this spell was used to turn enemy... | |
| Eldritch Conduit, Greater | 6 | This spell functions like eldritch conduit save for the differences listed above and that the... | |
| Elemental Body I | polymorph | 4 | When you cast this spell, you can assume the form of a Small air, earth, fire, or water... |
| Elemental Body II | polymorph | 5 | This spell functions as elemental body I, except that it also allows you to assume the form of a... |
| Elemental Body III | polymorph | 6 | This spell functions as elemental body II, except that it also allows you to assume the form of... |
| Elemental Body IV | polymorph | 7 | This spell functions as elemental body III, except that it also allows you to assume the form of... |
| Elemental Mastery | 4 | You gain mastery over the element matching the elemental essence in your blood (fire for ifrits,... | |
| Emblazon Crest | 1 | This spell ensures the subject touched is always able to display her proper crest and coat of... | |
| Emblem of Greed | polymorph | 6 | You transform one melee weapon into a burning glaive similar to the ones wielded by the... |
| Endothermic Touch | 1 | This spell slows the metabolism and other bodily functions of a creature for a short amount of... | |
| Enemy Hammer | 6 | You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must... | |
| Energy Hack | 4 | You can cast this spell only when you take 10 or more points of acid, cold, electricity, or fire... | |
| Energy Siege Shot | 5 | This spell transforms any ammunition fired by the target ranged siege engine into ammunition... | |
| Energy Siege Shot, Greater | 6 | This spell functions like energy shot, except it can target siege engines of any size, not just... | |
| Enlarge Person | 1 | This spell causes instant growth of a humanoid creature, doubling its height and multiplying its... | |
| Enlarge Person, Mass | 4 | This spell functions like enlarge person, except that it affects multiple creatures. | |
| Enlarge Tail | 1 | When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack... | |
| Enter Image | 3 | You gain a dim impression of the activities around any object bearing your face or form and can... | |
| Entomb | 8 | You designate an aboveground area and send it deep within the earth. During the casting of this... | |
| Erase | 1 | Erase removes writings of either magical or mundane nature from a scroll or from one or two... | |
| Erode Defenses | 3 | Your spell slowly begins to eat away at the defenses of your target. If the target fails its... | |
| Eroding Ray | 2 | You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it... | |
| Eruptive Pustules | 3 | Your skin erupts in swollen, pus-filled bumps that burst open if you are struck. Any creature... | |
| Ethereal Jaunt | 7 | You become ethereal, along with your equipment. For the duration of the spell, you are in the... | |
| Etherealness | 9 | This spell functions like ethereal jaunt, except that you and other willing creatures joined by... | |
| Ether Step | 6 | You step into the Ethereal Plane long enough to dodge a blow or confound a spell; you must cast... | |
| Excruciating Deformation | polymorph | 3 | Your touch attack causes your target to become painfully malformed. Its limbs twist and buckle,... |
| Expeditious Excavation | 1 | You can excavate and move earth, dust, and sand up to the size of a 5-foot cube. If you are... | |
| Expeditious Retreat | 1 | This spell increases your base land speed by 30 feet. This adjustment is treated as an... | |
| Extreme Flexibility | 2 | You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat... | |
| Eyes of The Void | 4 | You gain darkvision, the ability to see 60 feet even in total darkness, including that created... | |
| Fabricate | 5 | You convert material of one sort into a product that is of the same material. Creatures or magic... | |
| Fabricate Bullets | 1 | You convert 1 pound of lead into bullets. When you cast this spell, you decide whether you... | |
| Fabricate Disguise | 1 | You change outfits or create a disguise out of materials you are wearing or carrying... | |
| Face of The Devourer | polymorph | 1 | You transform the target's face into a hideous shape, such as a half-melted visage with insect... |
| Fair is Foul | 4 | You curse the target with a disfiguring or painful mutation. The target gains one random... | |
| False Age | 2 | Half-elves are accustomed to aging at a different rate from those close to them and can... | |
| False Face | polymorph | 1 | This spell alters details of your appearance so that you are no longer recognizable as yourself.... |
| Fear The Sun | 2 | Each target that fails its saving throw gains light blindness, as/the universal monster rule.... | |
| Feather Fall | 1 | The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which... | |
| Ferment | 1 | This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and... | |
| Fey Form I | polymorph | 4 | You assume the form of a Small or Medium creature of the fey type. Your base speed changes to... |
| Fey Form II | polymorph | 6 | This spell functions as fey form I, except it also allows you to assume the form of a Tiny or... |
| Fey Form III | polymorph | 7 | This spell functions as fey form II except it allows you to assume the form of a Diminutive or... |
| Fey Form IV | polymorph | 9 | This spell functions as fey form III except it doesn't limit your base speed and also allows you... |
| Fickle Winds | 5 | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Fiery Body | 9 | This spell transforms your body into living flame. You and your equipment are immune to fire... | |
| Film of Filth | 4 | You cause the target's flesh to exude a layer of putrescent slime so foul that the target is... | |
| Fins To Feet | polymorph | 3 | You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on... |
| Firebrand | 7 | You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as... | |
| Firefall | 4 | Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. The spell uses... | |
| Fire Trail | 3 | When you cast this spell, flammable liquid oozes from your pores, dripping onto the ground and... | |
| First World Revisions | polymorph | 3 | This spell functions as ancestral regression, except as noted above and as follows. The wayang... |
| Flame Arrow | 3 | This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling... | |
| Flaming Aura | 4 | The spell allows you channel fire into your very being. If you don't already have the fire... | |
| Flash Fire | 3 | The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every... | |
| Fleeting Defect | 2 | You cause a single object to temporarily gain the broken condition. The target must be a single... | |
| Fleshcurdle | polymorph | 2 | You warp the target creature's flesh, discoloring it and causing it to become misshapen and... |
| Flesh To Ooze | polymorph | 6 | This functions like baleful polymorph, except the target becomes an ooze. A creature of 3 HD or... |
| Flesh to Stone | 6 | The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue... | |
| Fleshy Facade | polymorph | 2 | The target's flesh fills out and gains a healthy, natural color. This gives the target the... |
| Flexile Curse | 5 | You curse your target with a withering aura that degrades its armor and shield (if any). This... | |
| Fluid Form | 6 | When you cast this spell, your body takes on a slick, oily appearance. For the duration of this... | |
| Fly | 3 | The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if... | |
| Fly, Mass | 7 | This spell functions as fly (Core Rulebook 284), save that it can target numerous creatures and... | |
| Fool's Gold (AA) | 2 | You cast this spell on one or more gold pieces, which make those who have them more vulnerable... | |
| Forced Mutation | 3 | The body of the target creature twists and distorts, reshaping into a grotesque figure. Because... | |
| Forced Quiet | 1 | With a gesture, you muffle sound around the target, making it unable to yell or otherwise make... | |
| Form of The Alien Dragon I | polymorph | 6 | You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon... |
| Form of The Alien Dragon II | polymorph | 7 | This spell functions as/form of the alien dragon I, except it also allows you to assume the form... |
| Form of The Alien Dragon III | polymorph | 8 | This spell functions as/form of the alien dragon II, except it also allows you to take the form... |
| Form of the Dragon I | polymorph | 6 | You become a Medium chromatic or metallic dragon (see the Pathfinder RPG Bestiary). You gain a... |
| Form of the Dragon II | polymorph | 7 | This spell functions as form of the dragon I except that it also allows you to assume the form... |
| Form of the Dragon III | polymorph | 8 | This spell functions as form of the dragon II save that it also allows you to take the form of a... |
| Form of The Exotic Dragon I | polymorph | 6 | You become a Medium imperial or primal dragon. Druids can choose from the primal dragon (brine,... |
| Form of The Exotic Dragon II | polymorph | 7 | This spell functions as/form of the exotic dragon I, except it also allows you to assume the... |
| Form of The Exotic Dragon III | polymorph | 8 | This spell functions as/form of the exotic dragon II except that it also allows you to take the... |
| Fox's Cunning | 2 | The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the... | |
| Fox's Cunning, Mass | 6 | This spell functions like fox's cunning, except that it affects multiple creatures. | |
| Fractions of Heal And Harm | 3 | This spell channels a portion of the next spell you cast into magic that heals you. The next... | |
| Frightful Aspect | polymorph | 8 | You become a larger, awful version of yourself. You grow to size Large, and take on features... |
| Frosty Aura | 4 | The spell allows you to channel cold into your very being. If you don't already have the cold... | |
| Full Pouch | 2 | You cast this spell as you draw out a consumable alchemical item to use. The object must be an... | |
| Fungal Blisters | 2 | When you cast this spell, horrible, fungal growths sprout forth all over your body. You develop... | |
| Gaseous Form | 3 | The subject and all its gear become insubstantial, misty, and translucent. Its material armor... | |
| Geniekind | polymorph | 5 | Keleshite wizards and clerics have always sought to emulate the genies that they bind. The... |
| Giant Form I | polymorph | 7 | When you cast this spell you can assume the form of any Large humanoid creature of the giant... |
| Giant Form II | polymorph | 8 | This spell functions as giant form I except that it also allows you to assume the form of any... |
| Gift of The Deep | polymorph | 5 | You give the targets the appearance and many of the abilities of sahuagin mutants, with effects... |
| Glide | 2 | You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet... | |
| Golden Guise | 3 | You cause an object to briefly transform into gold. Affected items gain the properties of gold... | |
| Grappling Scarf | 1 | A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible... | |
| Grasping Vine | 2 | You cause a long, thin vine to sprout from your body—typically from the center of your chest or... | |
| Gravity Bow | 1 | Gravity bow significantly increases the weight and density of arrows or bolts fired from your... | |
| Gravity Sphere | 5 | You affect the local gravity field in a 30-foot-radius sphere around the spell's designated... | |
| Gravity Well | 5 | You bring into being a localized region of increased gravity that crushes a creature to the... | |
| Greensight | 2 | The target of this spell gains the ability to see up to 60 feet through thick plant matter as... | |
| Half-Blood Extraction | 5 | You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc... | |
| Hammer of Mending | 5 | Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a... | |
| Handy Grapnel | 1 | You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of... | |
| Hardening | 6 | This spell increases the hardness of materials by 1 point per 2 caster levels. The hardening... | |
| Harmless Form | polymorph | 2 | You transform the target into a harmless animal of the same approximate body type. The form... |
| Haste | 3 | The transmuted creatures move and act more quickly than normal. This extra speed has several... | |
| Heart of The Mammoth | 8 | The target creature becomes stronger, hardier, and imbued with the courage of the greatest... | |
| Heart of The Metal | 3 | You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on... | |
| Hellmouth Lash | 4 | Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid,... | |
| Hidden Knowledge | 2 | This subtle but useful spell allows you to safeguard important knowledge-even from yourself.... | |
| Hide Weapon | 1 | Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh,... | |
| Hobble | 1 | This spell disrupts the method a target uses for movement. Creatures under the effects of this... | |
| Hollow Blades | 3 | All melee and natural attacks from the target deal damage as if the target were one size... | |
| Hostile Levitation | 3 | You levitate the target a few inches off the ground, removing solid footing and halving the... | |
| Human Potential | 2 | The target shares in humanity's great potential as encouraged by Aroden. The target chooses one... | |
| Human Potential, Mass | 6 | This spell functions like human potential, except it affects multiple creatures. Each target can... | |
| Hungry Earth | 5 | The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.... | |
| Ice Body | 7 | Your form transmutes into living ice, granting you several abilities. You gain the cold subtype... | |
| Ignoble Form | polymorph | 4 | The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes... |
| Imbue With Addiction | 3 | The target immediately becomes addicted to the drug used as the material component during the... | |
| Imbue With Flight | 4 | You grant a touched Large or smaller object the ability to fly at a speed of 40 feet with... | |
| Impart Mind | 6 | This spell grants the target magic item temporary intelligence by siphoning off a tiny portion... | |
| Improve Trap | 3 | When this spell is cast upon a trap, it improves one specific element of the trap chosen at the... | |
| Infuse Robot | 7 | If the targeted robot fails its Will saving throw, it transforms into a magical construct made... | |
| Infuse Self | polymorph | 3 | When you cast this spell, you assume the form of a native outsider from the following list:... |
| Innocuous Shape | polymorph | 4 | This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1... |
| Iron Body | 8 | This spell transforms your body into living iron, which grants you several powerful resistances... | |
| Iron Spine | 3 | You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's... | |
| Irregular Size | 4 | You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in... | |
| Ja Noi Aspect | polymorph | 3 | You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your... |
| Jatembe's Ire | 6 | The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate... | |
| Jolt | 0 | You cause a spark of electricity to strike the target with a successful ranged touch attack. The... | |
| Jump | 1 | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Jury-Rig | 1 | When you cast this spell, a spectral force binds a broken weapon together, relieving the broken... | |
| Kalistocrat's Nightmare | 3 | You temporarily curse a creature so its touch lessens the value of coins it touches. While under... | |
| Keen Edge | 3 | This spell makes a weapon magically keen, improving its ability to deal telling blows. This... | |
| Keyhole | 1 | By touching a single door, gate, or other portal, you create a keyhole where none existed before... | |
| Kinetic Reverberation | 2 | This spell converts the momentum and force from melee attacks made against the target of the... | |
| Knock | 2 | Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane... | |
| Knock, Mass | 6 | Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once. | |
| Legendary Proportions | 7 | You call upon the primordial power of ancient megafauna to boost the size of your target.... | |
| Lend Path | 5 | You temporarily transfer one of your mythic path abilities to another creature, which can use it... | |
| Levitate | 2 | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A... | |
| Liberating Command | 1 | If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to... | |
| Lighten Object | 1 | The target's weight decreases by half. If this spell is cast on armor, the armor's armor check... | |
| Lighten Object, Mass | 5 | This spell functions like lighten object, except that it affects a number of objects equal to... | |
| Lightning Conductor | 3 | You become capable of absorbing electricity with your body. For the duration, you absorb all... | |
| Liquefy | 4 | The object you target becomes a liquid version of itself and drips or runs like a thin oil until... | |
| Long Arm | 1 | Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet. | |
| Longshot | 1 | This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any... | |
| Lucky Number | 1 | You are able to tweak tiny variables affecting a creature's immediate future in order to grant... | |
| Mage Hand | 0 | You point your finger at an object and can lift it and move it at will from a distance. As a... | |
| Mage's Crawl Space | 2 | When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot... | |
| Magical Beast Shape | polymorph | 7 | This spell functions as beast shape IV except you can assume the form of only a magical beast of... |
| Magic Siege Engine | 2 | This spell permits an indirect fire siege engine to bombard its targets with greater accuracy,... | |
| Magic Siege Engine, Greater | 4 | This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an... | |
| Magic Weapon | 1 | Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement... | |
| Magic Weapon, Greater | 3 | This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on... | |
| Majestic Image | 4 | You cast your consciousness into a single object within range that bears your likeness, as if... | |
| Make Whole | 2 | This spell functions as mending, except that it repairs 1d6 points of damage/level when cast on... | |
| Make Whole, Greater | 4 | This spell repairs 1d6 points of damage plus 1 point/level when cast on a construct creature... | |
| Malfunction | 4 | This functions as confusion, except it only affects constructs, and instead of babbling... | |
| Mantle of The Magic Warriors | 5 | You weave golden masks shaped like animals around the targets' faces, imbuing each target with... | |
| Marid's Mastery | 1 | The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching... | |
| Mark of Blood | 2 | You place a drop of your blood on a weapon and charge it with magic so that you transfer a small... | |
| Mark of Buoyancy | 3 | You cause the touched object to become lighter than air, such that it floats if not weighted... | |
| Master's Mutation | polymorph | 5 | You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that... |
| Masterwork Transformation | 2 | You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a... | |
| Memory of Function | 7 | Even a broken object remembers what it means to be a functioning whole. You restore a broken... | |
| Mending | 0 | This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has... | |
| Merge With Familiar | 2 | As long as the target is at least one size category smaller than you are, it can merge... | |
| Message | 0 | You can whisper messages and receive whispered replies. Those nearby can hear these messages... | |
| Miasmatic Form | 4 | This spell functions like gaseous form, except the target's vaporous body is dangerous to... | |
| Mirror Hideaway | 2 | You transform a mirror into a portal to an extradimensional space. The space can hold as many as... | |
| Mirror Polish | 1 | You polish a metal item until it is reflective enough to be used as a mirror. This does not... | |
| Mirror Strike | 1 | You briefly alter the flow of time to split a melee attack into two attacks. Before the end of... | |
| Mirror Transport | 4 | This spell functions as mirror hideaway, except any creature that enters the target mirror can... | |
| Monkey Fish | 1 | Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb... | |
| Monstrous Extremities | polymorph | 3 | You change one of the extremities of the creature touched-arms or legs only-into another shape... |
| Monstrous Physique I | polymorph | 3 | When you cast this spell, you can assume the form of any Small or Medium creature of the... |
| Monstrous Physique II | polymorph | 4 | This spell functions as monstrous physique I, except it also allows you to assume the form of a... |
| Monstrous Physique III | polymorph | 5 | This spell functions as monstrous physique II, except it also allows you to assume the form of a... |
| Monstrous Physique IV | polymorph | 6 | This spell functions as monstrous physique III except it allows you to use more abilities. If... |
| Move Earth | 6 | Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving... | |
| Naga Shape I | polymorph | 4 | Whenever you cast this spell, you can assume the form of any type of Large naga (including most... |
| Naga Shape II | polymorph | 5 | This spell functions as naga shape I. Additionally, if the form you assume has any of the... |
| Naga Shape III | polymorph | 6 | This spell functions as naga shape I. Additionally, if the form you assume has any of the... |
| Oasis | 6 | This spell functions in any natural terrain on the Material Plane. It redirects the flow of... | |
| Obsidian Flow | 4 | You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area... | |
| Ooze Form I | polymorph | 5 | You assume the form of a Small or Medium ooze. Regardless of the type of ooze you transform... |
| Ooze Form II | polymorph | 6 | This spell functions as ooze form I except you can also assume the form of a Large ooze. You... |
| Ooze Form III | polymorph | 7 | This spell functions as ooze form II except you can also assume the form of a Huge ooze. You... |
| Open Arms | 5 | You cast this spell in response to a specific cavalier's challenge (Pathfinder Roleplaying Game:... | |
| Open/Close | 0 | You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or... | |
| Overland Flight | 5 | This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if... | |
| Owl's Wisdom | 2 | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Owl's Wisdom, Mass | 6 | This spell functions like owl's wisdom, except that it affects multiple creatures. | |
| Paragon Surge | polymorph | 3 | You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and... |
| Parchment Swarm | 5 | When you cast this spell, you quickly tear a parchment into shreds, releasing the flying... | |
| Particulate Form | 7 | The targets' physical forms undergo a bizarre transformation. They look and function normally,... | |
| Passwall | 5 | You create a passage through wooden, plaster, or stone walls, but not through metal or other... | |
| Pattern Recognition | 1 | Pattern recognition allows you to notice unusual breaks in the patterns of stones in a wall,... | |
| Peasant Armaments | 1 | You transform one or more improvised weapons into equivalent simple or martial weapons. The... | |
| Pesh Vigor | 1 | The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target... | |
| Phasic Challenge | 8 | You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at... | |
| Planar Adaptation | 5 | Planar adaptation grants you immunity to the harmful environmental effects of a particular plane... | |
| Planar Adaptation, Mass | 7 | This spell functions like planar adaptation, except as noted above. | |
| Planetary Adaptation | 5 | This spell functions as planar adaptation (Pathfinder RPG Advanced Player's Guide 236), except... | |
| Planetary Adaptation, Mass | 7 | This spell functions as planetary adaptation, except as noted above. | |
| Plant Shape I | polymorph | 5 | When you cast this spell you can assume the form of any Small or Medium creature of the plant... |
| Plant Shape II | polymorph | 6 | This spell functions as plant shape I except that it also allows you to assume the form of a... |
| Plant Shape III | polymorph | 7 | This spell functions as plant shape II except that it also allows you to assume the form of a... |
| Poisoned Egg | 1 | You transform the contents of a normal egg into a single dose of small centipede poison (injury;... | |
| Polymorph | polymorph | 5 | This spell transforms a willing creature into an animal, humanoid or elemental of your choosing;... |
| Polymorph Any Object | polymorph | 8 | This spell functions like greater polymorph, except that it changes one object or creature into... |
| Polymorph Familiar | polymorph | 3 | This spell functions as beast shape I, except it grants your familiar the form of any Small... |
| Polymorph, Greater | polymorph | 7 | This spell functions as polymorph except that it allows the creature to take on the form of a... |
| Polypurpose Panacea | 1 | This creates one of several cantrip-level effects relating to your health, well-being, and... | |
| Pouncing Fury | 2 | When you charge, you can make a full attack at the end of that charge, but only with claw... | |
| Prehensile Pilfer | 3 | The target's tail moves and acts more quickly, almost with a mind of its own. When making a... | |
| Pup Shape | polymorph | 3 | You transform the subject animal into a Small magical beast (or a magical beast one size... |
| Pyrotechnics | 2 | Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke,... | |
| Quick Change | polymorph | 2 | If you have the change shape special quality, you can revert to your true form as a swift... |
| Quintessence Mastery | 8 | This spell grants the caster limited control over the quintessence of an Outer Plane. The... | |
| Raging Rubble | 3 | You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area... | |
| Rags To Riches | 4 | The target object is enhanced to function as a masterwork item. In addition to any bonuses for... | |
| Rapid Repair | 5 | The targeted construct gains fast healing 5. This does not stack with any fast healing the... | |
| Raven's Flight | 2 | You can cast this spell only if it is the first action you take on your turn. In a burst of... | |
| Reboot | 5 | Whispering in the dense, information-rich machine language of the First Ones, you bring a... | |
| Recharge Innate Magic | 1 | You channel magic energy into your own aura, recharging your innate magic abilities. You regain... | |
| Recoil Fire | 2 | The target firearm suddenly fires of its own volition, even if it is unloaded, generating a... | |
| Redcap's Touch | 6 | You infuse the target with the blood used as a material component, imparting malicious power. As... | |
| Reduce Person | 1 | This spell causes instant diminution of a humanoid creature, halving its height, length, and... | |
| Reduce Person, Mass | 4 | This spell functions like reduce person, except that it affects multiple creatures. | |
| Refine Improvised Weapon | 1 | You transform an improvised weapon into an equivalent simple or martial weapon of masterwork... | |
| Reinforce Armaments | 1 | You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile... | |
| Reinforce Armaments, Communal | 2 | This spell functions like reinforce armaments, except you divide the duration in 10-minute... | |
| Remarkable Legerdemain | 2 | While this spell is in effect, your body and clothing flutter and distort subtly, allowing you... | |
| Renovation | 4 | Upon casting this spell, you permanently rearrange and resize the rooms in a building you... | |
| Resilient Reservoir | 4 | This spell creates a magical well of retribution that a caster can unleash with blinding speed.... | |
| Resinous Skin | 3 | You coat your body with a resinous substance, protecting you from attacks and binding weapons... | |
| Resize Item | 3 | You alter a magic weapon or suit of armor to be up to two size categories larger or smaller. If... | |
| Resonating Word | 7 | You speak a terrible word of power, setting up potentially lethal vibrations in the chosen... | |
| Restore Mythic Power | 3 | By laying your hands on the target, you're able to transfer some of your mythic essence to the... | |
| Revenant Armor | 4 | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Reverse Gravity | 7 | This spell reverses gravity in an area, causing unattached objects and creatures in the area to... | |
| Ride The Waves | 4 | The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means... | |
| Rigor Mortis | 4 | The joints of a creature affected by this spell stiffen and swell, making movement painful and... | |
| Root | 0 | This spell strengthens the subject's connection to the ground below, bolstering its defense... | |
| Rope Trick | 2 | When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises... | |
| Rovagug's Fury | 2 | You create a minor earthquake that can trip creatures. Attempt a single combat maneuver check... | |
| Rubberskin | 5 | Your skin becomes more elastic, distributing crushing damage efficiently. For the duration of... | |
| Rune of Durability | 3 | You inscribe an angular rune upon the surface of a weapon, increasing its hit points. A weapon... | |
| Rune of Jandelay | 9 | You scribe a potent rune of power upon a surface, similar to the way in which a symbol spell is... | |
| Rune of Ruin | 5 | You curse a magic item, such as magical clothing, a suit of armor, or a weapon. The object is... | |
| Rune of Rule | 2 | Investigations into the ancient and mysterious traditions of the seven virtues of rule of the... | |
| Sabotage Construct | 6 | This spell functions as confusion, except that it affects only constructs. When you are rolling... | |
| Salvage | 9 | An invisible force pulls together the remains of a shipwreck. Bits of hull, tattered sails,... | |
| Sawtooth Terrain | 5 | This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to... | |
| Scale Spikes | 2 | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like... | |
| Scale Spikes, Greater | 3 | This spell functions like scale spikes, except that the spikes growing out of the scales have an... | |
| Scorching Ash Form | 4 | This spell functions like gaseous form, except the target becomes a visible swirl of hot ash and... | |
| Scribe's Binding | polymorph | 9 | Hermea's benevolent Council of Enlightenment uses this spell to humanely preserve their... |
| Scrivener's Chant | 0 | This spell imbues a quill with animate energy and rapidly transcribes words from one page to... | |
| Sculpted Cape | 1 | Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has... | |
| Sculpt Simulacrum | 2 | You create cosmetic changes to a simulacrum, similar to disguise self, except the changes are... | |
| Sebaceous Twin | 3 | By touching a living target, you cause a half-formed, parasitic clone of the target to burst... | |
| Secret Page | 3 | Secret page alters the contents of a page so that it appears to be something entirely different.... | |
| Serren's Armor Lock | 3 | Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as... | |
| Serren's Swift Girding | 1 | With a sweep of your hand, you select a number of targets and the same number of suits of armor.... | |
| Shadow Body | polymorph | 7 | You exchange the crude matter of your material body with the insubstantial essence of the Plane... |
| Shadowy Haven | 4 | This spell functions like rope trick, except the point of entry is through a 5-foot-square... | |
| Shapechange | polymorph | 9 | This spell allows you to take the form of a wide variety of creatures. This spell can function... |
| Shapechanger's Gift | polymorph | 5 | You change the target into an animal (as/beast shape I), humanoid (as/alter self), or monstrous... |
| Shapechanger's Gift, Greater | polymorph | 7 | This spell functions as shapechanger's gift except the chosen form can be an animal (as/beast... |
| Share Glory | 3 | You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for... | |
| Share Shape | polymorph | 4 | This spell functions as beast shape II, but you may only assume the form of an animal of a type... |
| Shifting Sand | 3 | You cause an earthen or sandy surface to shift and churn within the area. The shifting sand... | |
| Shrink Item | 3 | You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its... | |
| Silk To Steel | 2 | You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without... | |
| Slough | 5 | The target takes 1d4 points of Constitution damage each round as its skin loosens and splits.... | |
| Slow | 3 | An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this... | |
| Snapdragon Fireworks | 1 | A favorite display at halfling midsummer festivals, this spell lets you create fireworks in the... | |
| Snow Shape | 2 | In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen... | |
| Solidify Earth | 2 | Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing... | |
| Sonic Form | polymorph | 6 | Upon casting this spell, you keep your relative shape, but you and your equipment are... |
| Spider Climb | 2 | The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a... | |
| Spider Climb, Communal | 3 | This spell functions like spider climb, except you divide the duration in 10-minute intervals... | |
| Spirit Share | 1 | This spell was first created as a minor parlor trick, but adventuring Caydenites have repurposed... | |
| Splinter Spell Resistance | 2 | You create an aura around the target weapon that weakens a foe's magical defenses. The first... | |
| Squeeze | polymorph | 2 | The target becomes flexible regardless of its actual size and mass. It can move through areas at... |
| Stabilize Powder | 2 | Ammunition currently loaded in the target firearm is less prone to misfire. Decrease the misfire... | |
| Staggering Fall | 2 | This spell must be cast on a creature as it falls, either from a height or after being knocked... | |
| Statue | 7 | A statue spell turns the subject to solid stone, along with any garments and equipment worn or... | |
| Steal Breath | 2 | You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use... | |
| Steal Size | 2 | This spell reduces the target's size by one size category, as if it were affected by reduce... | |
| Steal Years | 3 | You temporarily drain youth and vitality from the target and channel it into yourself. If the... | |
| Steal Years, Greater | 5 | This spell functions like steal years, except you drain 1d6 years/2 caster levels (maximum 10d6). | |
| Stone Fist | 1 | This spell transforms your hands into living stone. While this spell is in effect, your unarmed... | |
| Stone Shape | 4 | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stone Throwing | 2 | The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303).... | |
| Stone to Flesh | 6 | This spell restores a petrified creature to its normal state, restoring life and goods. The... | |
| Strangling Hair | 3 | Your hair animates and extends to grapple and constrict an opponent. Make a grapple check... | |
| Strip Scales | 5 | You reduce the target's racial natural armor bonus by 1 point/3 caster levels. | |
| Strong Wings | 1 | The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its... | |
| Submerge Ship | 7 | When this spell is cast upon a vessel, the ship is surrounded by a protective bubble of... | |
| Sundering Shards | 1 | You channel power into a melee weapon. If the weapon's wielder destroys an item with a... | |
| Sun's Disdain | 2 | You alter a creature so the touch of the sun is hostile to it. The cursed creature gains light... | |
| Sun's Disdain, Mass | 5 | This spell functions like sun's disdain, except that it can affect multiple creatures. | |
| Sword To Snake | 4 | When you make an undulating gesture using your hand, the target item changes slightly in shape... | |
| Symbol of Slowing | 4 | This spell functions as symbol of death, except all creatures within 60 feet of a symbol of... | |
| Tail Current | 4 | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tail Strike | 3 | You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a... | |
| Tailwind | 4 | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Tar Pool | 6 | You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take... | |
| Tattoo Potion | 2 | When you cast this spell, you mix special tattoo inks into a potion of your choice. Once you... | |
| Tears To Wine | 2 | Legend claims runelords used this spell to literally benefit from drinking the tears of their... | |
| Telekinesis | 5 | You move objects or creatures by concentrating on them. Depending on the version selected, the... | |
| Telekinetic Assembly | 2 | You assemble a siege engine, using up to one fewer worker/2 caster levels you possess. You can... | |
| Telekinetic Maneuver | 4 | This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm,... | |
| Telekinetic Volley | 2 | The touched items levitate in your space. When you cast the spell and once/round thereafter, you... | |
| Temporal Divergence | 7 | This spell allows you to witness two divergent decisions and choose which to pursue. Upon... | |
| Temporal Stasis | 8 | You must succeed on a melee touch attack. You place the subject into a state of suspended... | |
| Temporary Graft | 4 | You temporarily graft a dismembered body part onto yourself. You must have the body part in your... | |
| Terraform | 7 | You alter the area's terrain and climate to a new terrain and climate type appropriate to the... | |
| Thanatotic Fury | 4 | You may cast this spell only if you have the giant subtype. When casting this spell, you channel... | |
| Threefold Face | 3 | You grow two additional faces set equidistantly around your head, each embodying a different... | |
| Thunder Fire | 2 | The firearm targeted creates a thunderous report, even if the firearm is not loaded. Every... | |
| Thunderous Footfalls | 3 | This spell makes the target creature's footfalls shake the ground violently as he trundles,... | |
| Time Shudder | 2 | You cause a ripple in time that affects all creatures in the area. At the start of each... | |
| Time Stop | 9 | This spell seems to make time cease to flow for everyone but you. In fact, you speed up so... | |
| Touch Injection | 3 | You must hold an elixir, infused extract, poison, or potion in hand as you cast this spell. The... | |
| Touch of Gracelessness | 1 | With a single touch, you reduce a creature to a fumbling clown. The target takes a penalty to... | |
| Touch of the Sea | 1 | You cause webs to grow between the target's fingers and its feet to transform into flippers,... | |
| Toxic Blood | 3 | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| Transfer Tattoo | 1 | With this spell, you can transfer one magic tattoo from one creature to another. A target that... | |
| Transfiguring Touch | 6 | You create an alchemical residue on your hands that gradually converts a touched, unattended,... | |
| Transformation | 6 | You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your... | |
| Transmute Blood To Acid | 9 | You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels... | |
| Transmute Golem | polymorph | 9 | You turn one type of golem into another. The golem must be willing-it must be commanded to... |
| Transmute Mud to Rock | 5 | This spell permanently transforms normal mud or quicksand of any depth into soft stone... | |
| Transmute Rock to Mud | 5 | This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud.... | |
| Transmute Wine To Blood | 2 | You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature... | |
| Transplant Visage | 5 | This spell allows you to add a creature's stolen face to or remove such a face that you've... | |
| Treasure Stitching | 5 | You can transform all objects placed on a cloth into an embroidered, two-dimensional... | |
| Tripvine | 1 | You animate a rope, vine, or similar object so that it attempts to trip any creature that comes... | |
| Twisted Space | 2 | You distort the space around a creature, twisting the path of its melee attacks unpredictably,... | |
| Undead Anatomy I | polymorph | 3 | When you cast this spell, you can assume the form of any Small or Medium corporeal creature of... |
| Undead Anatomy II | polymorph | 5 | This spell functions as undead anatomy I, except it also allows you to assume the form of a Tiny... |
| Undead Anatomy III | polymorph | 6 | This spell functions as undead anatomy II, except it also allows you to assume the form of a... |
| Undead Anatomy IV | polymorph | 8 | This spell functions as undead anatomy III, except it allows you to use more abilities. If the... |
| Unerring Weapon | 1 | This spell causes a weapon to veer closer to vital areas, improving the result of a critical... | |
| Unhallowed Blows | 1 | This spell empowers the natural attacks or unarmed strikes of undead creatures, granting a +1... | |
| Unhallowed Blows, Greater | 3 | This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels... | |
| Urban Grace | 1 | You become one with the city around you, allowing you to move more easily through its crowds and... | |
| Vengeful Stinger | polymorph | 5 | You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you.... |
| Vermin Shape I | polymorph | 4 | When you cast this spell, you assume the form of any Small or Medium creature of the vermin... |
| Vermin Shape II | polymorph | 5 | This spell functions as vermin shape I, except it also allows you to assume the form of a Tiny... |
| Versatile Weapon | 3 | You transform the physical makeup of a weapon as you desire. This spell functions like greater... | |
| Vile Dog Transformation | polymorph | 5 | You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save... |
| Visualization of The Body | 2 | You focus your mind on one aspect of your body, aligning the energies within your body to... | |
| Visualization of The Mind | 2 | You enhance a single aspect of your mind, nurturing and empowering it. Choose a single mental... | |
| Vocal Alteration | 1 | You alter the target's voice to something else. For example, you could make the target's voice... | |
| Waft | 5 | You make the targets light enough to be carried by wind. Creatures affected by this spell suffer... | |
| Wandering Weather | 8 | This spell functions as control weather except you can opt for the weather to remain centered on... | |
| Warp Metal | 4 | You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Water Breathing | 3 | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Wave Form | 4 | You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space... | |
| Weaken Powder | 1 | Ammunition in the target firearm generates less of an explosive charge when fired. With such... | |
| Whispering Wind | 2 | You send a message or sound on the wind to a designated spot. The whispering wind travels to a... | |
| Wind Blades | 5 | You harden the air around the target into jagged invisible blades that deal damage based on how... | |
| Windy Escape | 1 | You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to... | |
| Winged Sword | 2 | The weapon targeted by this spell grows small feathered wings. For the duration of the spell,... | |
| Wizened Appearance | polymorph | 1 | You polymorph your target to look like an older version of itself. You select how much older... |
| World Wave | 9 | You cause any sort of natural terrain (including water, forest, desert, tundra, and so on) to... | |
| Youthful Appearance | polymorph | 1 | You make your target look like a younger version of itself. You select how much younger it looks... |
