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School: transmutation
Subschool
Class
- Add column
- Arcanist [475]
- Wizard [477]
- Sorcerer [475]
- Witch [249]
- Magus [166]
- Bard [135]
- Skald [133]
- Summoner [87]
- Unsummoner [77]
- Bloodrager [123]
- Shaman [161]
- Druid [297]
- Hunter [307]
- Ranger [142]
- Cleric [232]
- Oracle [234]
- Warpriest [212]
- Inquisitor [102]
- Antipaladin [61]
- Paladin [67]
- Alchemist [202]
- Investigator [201]
- Psychic [180]
- Mesmerist [45]
- Occultist [157]
- Spiritualist [52]
- Medium [64]
Descriptor
Range
Duration
Target
Save
Verbal
Somatic: Yes
Material
Focus
Divine Focus
739 spells
| Name ▲ | Subschool | Description |
|---|---|---|
| Aboleth's Lung | The targets are able to breathe water, freely. However, they can no longer breathe air. Divide... | |
| Absorbing Inhalation | You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely... | |
| Absorbing Touch | You absorb the next object your hand touches into your body. If you are already holding an... | |
| Abyssal Vermin | You infuse the target with power from the Abyss, granting it the fiendish creature simple... | |
| Accelerate Poison | You hasten the onset of poison in the target. If the poison normally has an onset time, its... | |
| Acid Maw | Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid... | |
| Acute Senses | The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at... | |
| Adhesive Blood | Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or... | |
| Adjustable Polymorph | polymorph | This spell functions as alter self, except you can as a swift action alter the disguise (within... |
| Adroit Retrieval | You instill the target with the ability to withdraw small items from her pockets or packs with... | |
| Age Resistance | This spell functions as lesser age resistance, except you ignore the Strength, Dexterity, and... | |
| Age Resistance, Greater | This spell functions as lesser age resistance, except you ignore all Strength, Dexterity, and... | |
| Age Resistance, Lesser | You ignore the physical detriments of being middle-aged. This spell does not cause you to look... | |
| Air Breathing | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Air Step | This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you... | |
| Air Walk | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Alchemical Allocation | This extract causes a pale aura to emanate from your mouth. If you consume a potion or elixir on... | |
| Alchemical Tinkering | You transform one alchemical item or firearm into another alchemical item or firearm of the same... | |
| Aldori Alacrity | This spell's energy quickens your steps, allowing fancy footwork. You gain a +10-foot... | |
| Align Weapon | Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is... | |
| Align Weapon, Communal | This spell functions as align weapon, except you divide the duration in 1-minute increments... | |
| Allfood | You can transform one object, weighing up to 5 lbs./caster level, into an edible substance that... | |
| Alter River | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Alter Self | polymorph | When you cast this spell, you can assume the form of any Small or Medium creature of the... |
| Alter Winds | You subtly enhance or diminish the effects of natural winds within the spell's area, which is an... | |
| Amplify Elixir | This extract greatly enhances the effects of any potion or elixir you consume. For the duration... | |
| Amplify Stench | You amplify your natural stench special ability-its save DC increases by 2, and creatures that... | |
| Ancestral Regression | polymorph | The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness... |
| Anchored Step | Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to... | |
| Angelic Aspect | This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision... | |
| Angelic Aspect, Greater | This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60... | |
| Angelic Aspect, Lesser | You take on an aspect of an angelic being, including some of its physical characteristics. You... | |
| Animal Aspect | polymorph | You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and... |
| Animal Aspect, Greater | polymorph | This spell functions like animal aspect, except you can either gain two aspects at once or one... |
| Animal Growth | The target animal grows to twice its normal size and eight times its normal weight. This... | |
| Animal Shapes | polymorph | As beast shape III, except you change the form of up to one willing creature/caster level into... |
| Animate Objects | You imbue inanimate objects with mobility and a semblance of life. Each such animated object... | |
| Animate Rope | You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch... | |
| Ant Haul | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Anthropomorphic Animal | polymorph | You transform the touched animal into a bipedal hybrid of its original form with a humanoid... |
| Ape Walk | The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8... | |
| Arboreal Hammer | This spell animates a tree's branch and directs it against your foes. At caster level 10th or... | |
| Arcane Cannon | Your focus becomes a Medium arcane cannon that appears in an unoccupied square within the... | |
| Arcane Reinforcement | You cast this spell as you begin crafting an item using a Craft skill, and add your Spellcraft... | |
| Aroden's Magic Army | You imbue all manufactured weapons carried by allies within range with magic, granting each... | |
| Aroden's Spellsword | When you cast this spell on a weapon, you cause an extradimensional space to open within the... | |
| Artificer's Curse | You temporarily suppress the most powerful qualities of a magical item. This item can be any... | |
| Ashen Path | You grant the creature touched the ability to breathe with ease air that is contaminated with... | |
| Aspect of the Bear | polymorph | You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2... |
| Aspect of the Falcon | polymorph | You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers... |
| Aspect of the Nightingale | polymorph | You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2... |
| Aspect of the Stag | polymorph | When you cast this spell, you take on an aspect of a stag, including some of its physical... |
| Aspect of the Wolf | polymorph | When you cast this spell, you take on an aspect of a wolf, including some of its physical... |
| Assume Appearance | polymorph | This spell functions similarly to alter self, except for the following differences. You assume... |
| Assume Appearance, Greater | polymorph | This spell functions similar to assume appearance, except that you can imitate a creature even... |
| Atavism | By bringing forth the primeval ancestry of the target animal, you awaken a savage engine of... | |
| Atavism, Mass | This spell functions as atavism, except it affects multiple creatures. | |
| Awaken | You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC... | |
| Awaken Construct | You amplify the animating force of a construct to more closely resemble a true soul, granting... | |
| Badger's Ferocity | This functions like keen edge, except it affects multiple weapons and requires your... | |
| Baleful Polymorph | polymorph | As beast shape III, except that you change the subject into a Small or smaller animal of no more... |
| Barghest Feast | The target gains the ability to absorb power from devouring a humanoid corpse. To use this... | |
| Barkskin | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's... | |
| Batrachian Surge | You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or... | |
| Bear's Endurance | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Bear's Endurance, Mass | Mass bear's endurance works like bear's endurance, except that it affects multiple creatures. | |
| Beast Shape I | polymorph | When you cast this spell, you can assume the form of any Small or Medium creature of the animal... |
| Beast Shape II | polymorph | This spell functions as beast shape I, except that it also allows you to assume the form of a... |
| Beast Shape III | polymorph | This spell functions as beast shape II, except that it also allows you to assume the form of a... |
| Beast Shape IV | polymorph | This spell functions as beast shape III except that it also allows you to assume the form of a... |
| Bestow Grace of the Champion | You channel the power of good and law into the target, temporarily giving it powers similar to... | |
| Billowing Skirt | A skirt, kilt, or gown you are wearing enables you to control your falls through the air. A... | |
| Binding Earth | If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a... | |
| Binding Earth, Mass | This spell functions as binding earth, except as noted above. | |
| Blade Lash | Your weapon elongates and becomes whiplike. As part of casting this spell, you can use this... | |
| Blade of Bright Victory | You strengthen the bond between your divine bond weapon and its celestial spirit. The weapon... | |
| Blade of Dark Triumph | You strengthen the bond between your fiendish boon weapon and its unholy spirit. The weapon... | |
| Blade of Light | This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A... | |
| Blast Barrier | Originally used by the winter witches on the field of battle in the early days of Irrisen, blast... | |
| Blessed Fist | The target is considered to be armed even when unarmed, so it doesn't provoke attacks of... | |
| Blessing of Fervor | With this blessing, you call your allies to move forth and empower them to conquer and become... | |
| Blessing of the Mole | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Blessing of the Salamander | polymorph | When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate... |
| Bless Water | This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water. | |
| Bless Weapon | This transmutation makes a weapon strike true against evil foes. The weapon is treated as having... | |
| Blightburn Weapon | You transform the target weapon into pure blightburn. The weapon functions as normal, but any... | |
| Blink | You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as... | |
| Blood Armor | Your blood becomes as hard as iron upon contact with air. Each time you take at least 5 points... | |
| Blood Blaze | The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite... | |
| Bloodhound | You gain the scent special quality, including the ability to track by scent. You receive a +8... | |
| Blood Money | You cast blood money just before casting another spell. As part of this spell's casting, you... | |
| Blood Scent | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Blood Sentinel | After casting this spell, you pour a few drops of your blood and saliva into the mouth of the... | |
| Blot | This spell reduces all types of writing and other recognizable symbols found on any sort of... | |
| Body Capacitance | If you take electricity damage while this spell is active, some of the energy is stored on your... | |
| Boiling Blood | The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point... | |
| Bomber's Eye | This extract allows you to throw weapons farther and more accurately. While this extract is in... | |
| Borrow Corruption | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Borrowed Time | A creation of the archmage Nex, this spell allows you to reach ahead in time and draw alacrity... | |
| Borrow Skill | You borrow one of the target's known skills. After touching the subject, you can make a single... | |
| Bouncing Bomb Admixture | Upon drinking an extract created with this formula, you make a significant change to your... | |
| Bouncy Body | The target's flesh becomes flexible and rubbery. It gains a +2 circumstance bonus on grapple... | |
| Brand | Brand etches an indelible rune or mark of no more than 6 characters onto a creature, inflicting... | |
| Brand, Greater | This spell functions like brand, except that it inflicts 1d6 points of damage when applied and... | |
| Brand of Conformity | This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point... | |
| Brand of Hobbling | This spell etches a symbol of chains, a particular prison, or a lawful institution on the... | |
| Brand of Tracking | This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points... | |
| Break | You can attempt to break or at least damage any one Medium or smaller object within range. If... | |
| Break, Greater | You release a burst of destructive energy. Each Medium or smaller object in the area gains the... | |
| Brightest Night | You grant low-light vision to the affected creatures. Creatures that already have low-light... | |
| Bristle | You give a creature the ability to redirect a portion of its innate toughness away from its own... | |
| Brittle Portal | This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface... | |
| Bull's Strength | The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the... | |
| Bull's Strength, Mass | This spell functions like bull's strength, except that it affects multiple creatures. | |
| Burning Disarm | This spell causes a metal object to instantly become red hot. A creature holding the item may... | |
| Burrow | The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or... | |
| Burst of Adrenaline | You draw upon your body's inner reserves of strength, leaving you winded. When you are about to... | |
| Burst of Insight | You plumb the depths of your mind for insight, leaving you momentarily frazzled. When you are... | |
| Calcific Touch | Your touch progressively transmutes the substance of creatures you touch into stone. Once/round,... | |
| Call Weapon | This spell first rose to prominence among the elves of Kyonin in the war to retake their... | |
| Carry Companion | You touch an animal or magical beast that has a helpful attitude toward you, instantly... | |
| Carve Passage | You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice... | |
| Cat's Grace | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Cat's Grace, Mass | This spell functions like cat's grace, except that it affects multiple creatures. | |
| Caustic Blood | You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray... | |
| Cauterizing Weapon | You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage... | |
| Celestial Companion | You bestow divine protection on your companion. The target gains spell resistance equal to 5... | |
| Ceremony | You harness divine power to create one of four different ceremonies-a funeral, holiday fete,... | |
| Certain Grip | The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on... | |
| Chameleon Scales | You temporarily alter the color of your skin, hide, or scales to another option legal for your... | |
| Changestaff | You change a specially prepared quarterstaff into a Huge treant-like creature (see the... | |
| Channel Vigor | You focus the energy of your mind, body, and spirit into a specific part of your being, granting... | |
| Charge Object | You charge an item with minor psychic energy. The item can be detected by the detect psychic... | |
| Chill Metal | Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw.... | |
| Claim Identity | polymorph | You steal the target's face, transforming yourself into a flawless imitation of it. All of the... |
| Claim Identity, Greater | polymorph | This spell functions as/claim identity, except it transforms its target into a helpless,... |
| Clear Grove | Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is... | |
| Cloud Shape | This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a... | |
| Codespeak | Upon casting this spell, all recipients gain the ability to speak a new language. This language... | |
| Coin Shot | You turn up to three coins into deadly projectiles that gain the velocity of a bullet when... | |
| Concealed Breath | This spell allows affected creatures to hold their breath freely without negative effects or... | |
| Condensed Ether | You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This... | |
| Contact High | While under the effects of a drug, you can duplicate those effects in others. You can touch... | |
| Contest of Skill | The randomness of critical hits has long vexed certain duelists in the Aldori school who... | |
| Control Construct | You wrest the control of a construct from its master. For as long as you concentrate, you can... | |
| Control Plants | This spell enables you to control the actions of one or more plant creatures for a short period... | |
| Control Vermin | You and a number of allies less than or equal to your caster level designated upon casting can... | |
| Control Water | This spell has two different applications, both of which control water in different ways. The... | |
| Control Weather | You change the weather in the local area. It takes 10 minutes to cast the spell and an... | |
| Control Winds | You alter wind force in the area surrounding you. You can make the wind blow in a certain... | |
| Conversing Wind | This spell functions as whispering wind, except it can carry responses and doesn't end after... | |
| Countless Eyes | The target sprouts extra eyes all over its body, including on the back of its head. It gains... | |
| Crafter's Curse | The target of crafter's curse takes a -5 penalty on all Craft skill checks while the spell lasts. | |
| Crafter's Fortune | The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check. | |
| Create Holds | You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of... | |
| Crimson Breath | When you cast this spell, your salivary glands transform and instantly fill with potent venom.... | |
| Crusader's Edge | This spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors... | |
| Cup of Dust | You curse the target with a thirst no drink can quench. On a failed saving throw, the target... | |
| Curse of Burning Sleep | You place a curse upon the target that triggers 1 hour after the next time it falls asleep. When... | |
| Curse of Fell Seasons | By touching the ground, you drastically change the weather in the area, as the unseasonable... | |
| Cyclic Reincarnation | This spell allows a dead creature that died no more than 1 year before the casting of the spell... | |
| Daggermark's Exchange | You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your... | |
| Damp Powder | This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any... | |
| Dancing Lantern | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Darkvision | The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and... | |
| Darkvision, Communal | This spell functions like darkvision, except you may divide the duration in 1-hour intervals... | |
| Darkvision, Greater | This spell functions as darkvision, except the target's darkvision has a range of 120 feet. | |
| Defensive Grace | Each round you can roll an inspiration die without expending a use of inspiration and gain the... | |
| Deft Digits | You animate the target of the spell, manipulating the glove with your own hand from a distance.... | |
| Deivon's Parry | Originally designed by an Aldori magus who had long admired swashbucklers for their ability to... | |
| Delayed Consumption | When you consume this extract, you quickly consume another extract of your choice-this second... | |
| Delectable Flesh | polymorph | Choose a creature within range as the object of hunger. All other creatures within 15 feet of... |
| Destabilize Powder | This spell makes the ammunition in the target firearm is prone to misfire. Increase the misfire... | |
| Destroy Robot | You attempt to destroy any one robot in range. When you cast this spell, your hand crackles with... | |
| Detoxify | You remove a creature's ability to poison others, whether inherent or via poisoned weapons.... | |
| Devolution | This spell causes an eidolon to lose one evolution plus one additional evolution for every five... | |
| Dimensional Blade | This spell gives you the power to turn one melee weapon in your hand into a two-dimensional... | |
| Diminish Plants | This spell has two versions. Prune Growth: This version of the spell causes normal vegetation... | |
| Diminish Resistance | You weaken a creature's resistance against one energy type you select: acid, cold, electricity,... | |
| Disable Construct | You can make a melee touch attack to send a pulse into the target, interfering with the magic... | |
| Disfiguring Touch | With a touch, you cause the victim of this spell to suffer a painful curse that causes it to... | |
| Disintegrate | A thin, green ray springs from your pointing finger. You must make a successful ranged touch... | |
| Disrupting Weapon | This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less... | |
| Dissolution | You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The... | |
| Divine Arrow | You imbue a projectile, such as an arrow or shuriken, with holy energy so that it deals extra... | |
| Divine Pursuit | Select one creature within 60 feet that you have damaged. If that creature has a burrow, climb,... | |
| Divine Vessel | You accept otherworldly energies into your body and transform. Your size increases by one... | |
| Dongun Shaper's Touch | You create an alchemical residue on your hands that allows you to reshape any nonmagical,... | |
| Dragonvoice | By magically altering the way your vocal cords create sounds, you can emulate the vocal... | |
| Drain Poison | By touching a weapon against the fang of a poisonous creature and casting this spell, you drain... | |
| Dust Form | polymorph | Upon casting this spell, you keep your relative form, but you and your equipment become composed... |
| Dwarven Veil | This spell enhances the target’s dwarven or dwarf-like qualities, making it appear more... | |
| Eagle's Splendor | The transmuted creature becomes more poised, articulate, and personally forceful. The spell... | |
| Eagle's Splendor, Mass | This spell functions like eagle's splendor, except that it affects multiple creatures. | |
| Earth Glide | The target can pass through stone, dirt, or almost any other sort of earth except metal as... | |
| Earth Tremor | You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.... | |
| Effortless Armor | Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by... | |
| Eldritch Conduit | Originally created by a disciple of the archwizard Nex, this spell was used to turn enemy... | |
| Eldritch Conduit, Greater | This spell functions like eldritch conduit save for the differences listed above and that the... | |
| Elemental Body I | polymorph | When you cast this spell, you can assume the form of a Small air, earth, fire, or water... |
| Elemental Body II | polymorph | This spell functions as elemental body I, except that it also allows you to assume the form of a... |
| Elemental Body III | polymorph | This spell functions as elemental body II, except that it also allows you to assume the form of... |
| Elemental Body IV | polymorph | This spell functions as elemental body III, except that it also allows you to assume the form of... |
| Elemental Mastery | You gain mastery over the element matching the elemental essence in your blood (fire for ifrits,... | |
| Elude Time | You place yourself in a state of suspended animation, similar to temporal stasis. At the time of... | |
| Emblazon Crest | This spell ensures the subject touched is always able to display her proper crest and coat of... | |
| Emblem of Greed | polymorph | You transform one melee weapon into a burning glaive similar to the ones wielded by the... |
| Empower Holy Water | You empower a vial of holy water to deal additional damage to undead creatures. You can empower... | |
| Endothermic Touch | This spell slows the metabolism and other bodily functions of a creature for a short amount of... | |
| Enemy Hammer | You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must... | |
| Energy Siege Shot | This spell transforms any ammunition fired by the target ranged siege engine into ammunition... | |
| Energy Siege Shot, Greater | This spell functions like energy shot, except it can target siege engines of any size, not just... | |
| Enhance Water | This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. The... | |
| Enlarge Person | This spell causes instant growth of a humanoid creature, doubling its height and multiplying its... | |
| Enlarge Person, Mass | This spell functions like enlarge person, except that it affects multiple creatures. | |
| Enlarge Tail | When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack... | |
| Entangle | This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of... | |
| Enter Image | You gain a dim impression of the activities around any object bearing your face or form and can... | |
| Entomb | You designate an aboveground area and send it deep within the earth. During the casting of this... | |
| Erase | Erase removes writings of either magical or mundane nature from a scroll or from one or two... | |
| Erode Defenses | Your spell slowly begins to eat away at the defenses of your target. If the target fails its... | |
| Eroding Ray | You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it... | |
| Eruptive Pustules | Your skin erupts in swollen, pus-filled bumps that burst open if you are struck. Any creature... | |
| Ethereal Fists | Your hands reach simultaneously into the Ethereal and Material planes, allowing you to deal... | |
| Ethereal Jaunt | You become ethereal, along with your equipment. For the duration of the spell, you are in the... | |
| Etherealness | This spell functions like ethereal jaunt, except that you and other willing creatures joined by... | |
| Ether Step | You step into the Ethereal Plane long enough to dodge a blow or confound a spell; you must cast... | |
| Evolution Surge | This spell functions as lesser evolution surge, except that you can grant any evolution whose... | |
| Evolution Surge, Greater | This spell functions as lesser evolution surge, except that you can grant any two evolutions... | |
| Evolution Surge, Lesser | This spell causes your eidolon to take on new characteristics. You can grant the eidolon any... | |
| Excruciating Deformation | polymorph | Your touch attack causes your target to become painfully malformed. Its limbs twist and buckle,... |
| Expeditious Excavation | You can excavate and move earth, dust, and sand up to the size of a 5-foot cube. If you are... | |
| Expeditious Retreat | This spell increases your base land speed by 30 feet. This adjustment is treated as an... | |
| Extreme Flexibility | You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat... | |
| Eyes of The Void | You gain darkvision, the ability to see 60 feet even in total darkness, including that created... | |
| Fabricate | You convert material of one sort into a product that is of the same material. Creatures or magic... | |
| Fabricate Bullets | You convert 1 pound of lead into bullets. When you cast this spell, you decide whether you... | |
| Fabricate Disguise | You change outfits or create a disguise out of materials you are wearing or carrying... | |
| Face of The Devourer | polymorph | You transform the target's face into a hideous shape, such as a half-melted visage with insect... |
| Fair is Foul | You curse the target with a disfiguring or painful mutation. The target gains one random... | |
| False Age | Half-elves are accustomed to aging at a different rate from those close to them and can... | |
| False Face | polymorph | This spell alters details of your appearance so that you are no longer recognizable as yourself.... |
| Fear The Sun | Each target that fails its saving throw gains light blindness, as/the universal monster rule.... | |
| Feast of Ashes | You curse the target with a hunger no food can assuage. On a failed saving throw, the target... | |
| Feather Step | For the duration of this spell, the subject ignores the adverse movement effects of difficult... | |
| Feather Step, Mass | As feather step, except this spell affects multiple creatures. | |
| Ferment | This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and... | |
| Fey Form I | polymorph | You assume the form of a Small or Medium creature of the fey type. Your base speed changes to... |
| Fey Form II | polymorph | This spell functions as fey form I, except it also allows you to assume the form of a Tiny or... |
| Fey Form III | polymorph | This spell functions as fey form II except it allows you to assume the form of a Diminutive or... |
| Fey Form IV | polymorph | This spell functions as fey form III except it doesn't limit your base speed and also allows you... |
| Fickle Winds | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Film of Filth | You cause the target's flesh to exude a layer of putrescent slime so foul that the target is... | |
| Fins To Feet | polymorph | You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on... |
| Firebrand | You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as... | |
| Firefall | Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. The spell uses... | |
| Fire Trail | When you cast this spell, flammable liquid oozes from your pores, dripping onto the ground and... | |
| First World Revisions | polymorph | This spell functions as ancestral regression, except as noted above and as follows. The wayang... |
| Flame Arrow | This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling... | |
| Flaming Aura | The spell allows you channel fire into your very being. If you don't already have the fire... | |
| Flash Fire | The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every... | |
| Fleeting Defect | You cause a single object to temporarily gain the broken condition. The target must be a single... | |
| Fleshcurdle | polymorph | You warp the target creature's flesh, discoloring it and causing it to become misshapen and... |
| Flesh To Ooze | polymorph | This functions like baleful polymorph, except the target becomes an ooze. A creature of 3 HD or... |
| Flesh to Stone | The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue... | |
| Fleshy Facade | polymorph | The target's flesh fills out and gains a healthy, natural color. This gives the target the... |
| Flexible Fury | You swap one of your current rage powers for another rage power you qualify for. If the rage... | |
| Flexile Curse | You curse your target with a withering aura that degrades its armor and shield (if any). This... | |
| Fluid Form | When you cast this spell, your body takes on a slick, oily appearance. For the duration of this... | |
| Fly | The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if... | |
| Fly, Mass | This spell functions as fly (Core Rulebook 284), save that it can target numerous creatures and... | |
| Fool's Gold (AA) | You cast this spell on one or more gold pieces, which make those who have them more vulnerable... | |
| Forced Mutation | The body of the target creature twists and distorts, reshaping into a grotesque figure. Because... | |
| Forced Quiet | With a gesture, you muffle sound around the target, making it unable to yell or otherwise make... | |
| Form of The Alien Dragon I | polymorph | You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon... |
| Form of The Alien Dragon II | polymorph | This spell functions as/form of the alien dragon I, except it also allows you to assume the form... |
| Form of The Alien Dragon III | polymorph | This spell functions as/form of the alien dragon II, except it also allows you to take the form... |
| Form of the Dragon I | polymorph | You become a Medium chromatic or metallic dragon (see the Pathfinder RPG Bestiary). You gain a... |
| Form of the Dragon II | polymorph | This spell functions as form of the dragon I except that it also allows you to assume the form... |
| Form of the Dragon III | polymorph | This spell functions as form of the dragon II save that it also allows you to take the form of a... |
| Form of The Exotic Dragon I | polymorph | You become a Medium imperial or primal dragon. Druids can choose from the primal dragon (brine,... |
| Form of The Exotic Dragon II | polymorph | This spell functions as/form of the exotic dragon I, except it also allows you to assume the... |
| Form of The Exotic Dragon III | polymorph | This spell functions as/form of the exotic dragon II except that it also allows you to take the... |
| Fox's Cunning | The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the... | |
| Fox's Cunning, Mass | This spell functions like fox's cunning, except that it affects multiple creatures. | |
| Fractions of Heal And Harm | This spell channels a portion of the next spell you cast into magic that heals you. The next... | |
| Frightful Aspect | polymorph | You become a larger, awful version of yourself. You grow to size Large, and take on features... |
| Frostbite | Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point/level, and the... | |
| Frosty Aura | The spell allows you to channel cold into your very being. If you don't already have the cold... | |
| Full Pouch | You cast this spell as you draw out a consumable alchemical item to use. The object must be an... | |
| Funereal Weapon | You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. An affected... | |
| Fungal Blisters | When you cast this spell, horrible, fungal growths sprout forth all over your body. You develop... | |
| Fury of The Sun | You curse the target to suffer unbearable heat. On a failed saving throw, the target is... | |
| Gaseous Form | The subject and all its gear become insubstantial, misty, and translucent. Its material armor... | |
| Geniekind | polymorph | Keleshite wizards and clerics have always sought to emulate the genies that they bind. The... |
| Ghostbane Dirge | The target coalesces into a semi-physical form for a short period of time. While subject to the... | |
| Ghostbane Dirge, Mass | This spell functions as ghostbane dirge, except that it affects multiple targets. | |
| Ghost Brand | You alter the fundamental substance of a single object up to 2 cubic feet/level in size and at... | |
| Giant Form I | polymorph | When you cast this spell you can assume the form of any Large humanoid creature of the giant... |
| Giant Form II | polymorph | This spell functions as giant form I except that it also allows you to assume the form of any... |
| Giant Vermin | You turn a number of normal-sized centipedes, scorpions, or spiders into their giant... | |
| Gift of The Deep | polymorph | You give the targets the appearance and many of the abilities of sahuagin mutants, with effects... |
| Glibness | Your speech becomes fluent and more believable, causing those who hear you to believe every word... | |
| Glide | You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet... | |
| Golden Guise | You cause an object to briefly transform into gold. Affected items gain the properties of gold... | |
| Goodberry | Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of... | |
| Gorum's Armor | The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine... | |
| Grappling Scarf | A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible... | |
| Grasping Vine | You cause a long, thin vine to sprout from your body—typically from the center of your chest or... | |
| Gravity Bow | Gravity bow significantly increases the weight and density of arrows or bolts fired from your... | |
| Gravity Sphere | You affect the local gravity field in a 30-foot-radius sphere around the spell's designated... | |
| Gravity Well | You bring into being a localized region of increased gravity that crushes a creature to the... | |
| Green Caress | You cause the target to transform into a plant over time. You must succeed at a melee touch... | |
| Greensight | The target of this spell gains the ability to see up to 60 feet through thick plant matter as... | |
| Groundswell | This spell allows the target to cause the ground to rise up beneath him. As a swift action, the... | |
| Hag's Seasoning | You render the affected creature supernaturally delicious, making it the preferred target for... | |
| Hairline Fractures | With a single touch, you create temporary hairline fractures in a piece of stone or a creature... | |
| Half-Blood Extraction | You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc... | |
| Hammer of Mending | Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a... | |
| Handy Grapnel | You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of... | |
| Hardening | This spell increases the hardness of materials by 1 point per 2 caster levels. The hardening... | |
| Harmless Form | polymorph | You transform the target into a harmless animal of the same approximate body type. The form... |
| Haste | The transmuted creatures move and act more quickly than normal. This extra speed has several... | |
| Heart of The Mammoth | The target creature becomes stronger, hardier, and imbued with the courage of the greatest... | |
| Heart of The Metal | You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on... | |
| Heat Metal | Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving... | |
| Heavy Water | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Heightened Reflexes | You grant each of your allies within the area a +10 competence bonus on a single Reflex saving... | |
| Hellmouth Lash | Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid,... | |
| Hidden Knowledge | This subtle but useful spell allows you to safeguard important knowledge-even from yourself.... | |
| Hidden Speech | You greatly enhance the ability of the subjects to communicate hidden messages to each other.... | |
| Hidden Spring | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Hide Weapon | Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh,... | |
| Hobble | This spell disrupts the method a target uses for movement. Creatures under the effects of this... | |
| Hobbling Bomb Admixture | Upon drinking an extract created with this formula, you make a significant change to your... | |
| Hollow Blades | All melee and natural attacks from the target deal damage as if the target were one size... | |
| Holy Ice | This spell creates a large mass of frozen holy water that can be used for one of two effects.... | |
| Holy Ice Weapon | You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be... | |
| Hostile Levitation | You levitate the target a few inches off the ground, removing solid footing and halving the... | |
| Human Potential | The target shares in humanity's great potential as encouraged by Aroden. The target chooses one... | |
| Human Potential, Mass | This spell functions like human potential, except it affects multiple creatures. Each target can... | |
| Hungry Earth | The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.... | |
| Hunter's Blessing | When casting this spell, you designate a type or type and subtype of creature (using the... | |
| Hunter's Friend | Your animal companion works in perfect harmony with your mastery of nature. You share one of the... | |
| Huntmaster's Spear | Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When... | |
| Ice Armor | You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,... | |
| Ice Body | Your form transmutes into living ice, granting you several abilities. You gain the cold subtype... | |
| Ignoble Form | polymorph | The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes... |
| Imbue With Addiction | The target immediately becomes addicted to the drug used as the material component during the... | |
| Imbue with Aura | You infuse another creature with your divine aura, causing the target to radiate an aura... | |
| Impart Mind | This spell grants the target magic item temporary intelligence by siphoning off a tiny portion... | |
| Improve Trap | When this spell is cast upon a trap, it improves one specific element of the trap chosen at the... | |
| Infuse Robot | If the targeted robot fails its Will saving throw, it transforms into a magical construct made... | |
| Infuse Self | polymorph | When you cast this spell, you assume the form of a native outsider from the following list:... |
| Inheritor's Smite | You channel the power of righteousness into your weapon arm, allowing you to strike with great... | |
| Innocence | You surround yourself with an aura of innocence and trustworthiness. You gain a +10 competence... | |
| Innocuous Shape | polymorph | This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1... |
| Instrument of Agony | You cause a weapon to exude a palpable aura of divine fury. While wielding this weapon, a... | |
| Invigorating Poison | The body of the target creature gains a metabolic response that allows it to benefit from... | |
| Invoke Deity | By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that... | |
| Invoke Primal Power | This spell must be cast as you activate wild shape to assume the form of an animal of at least... | |
| Ironbeard | This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The... | |
| Ironbloom Sprouts | This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms... | |
| Iron Body | This spell transforms your body into living iron, which grants you several powerful resistances... | |
| Ironskin | Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement... | |
| Iron Spine | You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's... | |
| Ironwood | Ironwood is a magical substance created by druids from normal wood. While remaining natural wood... | |
| Irregular Size | You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in... | |
| Ja Noi Aspect | polymorph | You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your... |
| Jatembe's Ire | The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate... | |
| Jolt | You cause a spark of electricity to strike the target with a successful ranged touch attack. The... | |
| Jump | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Jury-Rig | When you cast this spell, a spectral force binds a broken weapon together, relieving the broken... | |
| Kalistocrat's Nightmare | You temporarily curse a creature so its touch lessens the value of coins it touches. While under... | |
| Keen Edge | This spell makes a weapon magically keen, improving its ability to deal telling blows. This... | |
| Kinetic Reverberation | This spell converts the momentum and force from melee attacks made against the target of the... | |
| Kiss of the First World | This spell-a favorite of fey spellcasters-is traditionally bestowed with a kiss, though all... | |
| Lead Blades | Lead blades increases the momentum and density of your melee weapons just as they strike a foe.... | |
| Legendary Proportions | You call upon the primordial power of ancient megafauna to boost the size of your target.... | |
| Lend Path | You temporarily transfer one of your mythic path abilities to another creature, which can use it... | |
| Levitate | Levitate allows you to move yourself, another creature, or an object up and down as you wish. A... | |
| Life Channel | When cast on a creature with negative energy affinity, the target is able to convert channeled... | |
| Lightfingers | A flutter of subtle, telekinetic force causes your target to drop a single nonmagical carried... | |
| Lightning Conductor | You become capable of absorbing electricity with your body. For the duration, you absorb all... | |
| Lily Pad Stride | Your every footstep creates aquatic plants capable of supporting your weight and that of any... | |
| Linebreaker | You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver... | |
| Liquefy | The object you target becomes a liquid version of itself and drips or runs like a thin oil until... | |
| Litany of Defense | Invoking this litany strengthens your defenses. Any enhancement bonus your armor has is doubled... | |
| Litany of Vengeance | This litany causes your enemy to feel the pain of blows more sharply. Anyone who hits the target... | |
| Litany of Warding | With this litany, you become more aware of your opponents. You can make two additional attacks... | |
| Liveoak | This spell turns an oak tree into a protector or guardian. The spell can only be cast on a... | |
| Lockjaw | You give a creature the ability to use one of its natural attacks to firmly attach itself to an... | |
| Long Arm | Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet. | |
| Longshot | This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any... | |
| Longstrider | This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other... | |
| Longstrider, Greater | This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base... | |
| Lucky Number | You are able to tweak tiny variables affecting a creature's immediate future in order to grant... | |
| Mage Hand | You point your finger at an object and can lift it and move it at will from a distance. As a... | |
| Mage's Crawl Space | When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot... | |
| Mage's Lucubration | You instantly prepare any one spell of 5th level or lower that you have used during the past 24... | |
| Magical Beast Shape | polymorph | This spell functions as beast shape IV except you can assume the form of only a magical beast of... |
| Magic Boulder | This spell works like magic stone, except you transmute as many as three boulders (rocks up to... | |
| Magic Fang | Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on... | |
| Magic Fang, Greater | This spell functions like magic fang, except that the enhancement bonus on attack and damage... | |
| Magic Siege Engine | This spell permits an indirect fire siege engine to bombard its targets with greater accuracy,... | |
| Magic Siege Engine, Greater | This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an... | |
| Magic Stone | You transmute as many as three pebbles, which can be no larger than sling bullets, so that they... | |
| Magic Vestment | You imbue a suit of armor or a shield with an enhancement bonus of +1/four caster levels... | |
| Magic Weapon | Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement... | |
| Magic Weapon, Greater | This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on... | |
| Magnifying Chime | You cause the touched object to vibrate and release sonic energy once/round as a loud, dangerous... | |
| Majestic Image | You cast your consciousness into a single object within range that bears your likeness, as if... | |
| Make Whole | This spell functions as mending, except that it repairs 1d6 points of damage/level when cast on... | |
| Make Whole, Greater | This spell repairs 1d6 points of damage plus 1 point/level when cast on a construct creature... | |
| Malfunction | This functions as confusion, except it only affects constructs, and instead of babbling... | |
| Mantle of The Magic Warriors | You weave golden masks shaped like animals around the targets' faces, imbuing each target with... | |
| Marching Chant | You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing... | |
| Marid's Mastery | The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching... | |
| Mark of Blood | You place a drop of your blood on a weapon and charge it with magic so that you transfer a small... | |
| Mark of Buoyancy | You cause the touched object to become lighter than air, such that it floats if not weighted... | |
| Mark of The Reptile God | If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature,... | |
| Master's Mutation | polymorph | You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that... |
| Masterwork Transformation | You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a... | |
| Meld into Stone | Meld into stone enables you to meld your body and possessions into a single block of stone. The... | |
| Memory of Function | Even a broken object remembers what it means to be a functioning whole. You restore a broken... | |
| Mending | This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has... | |
| Merge With Familiar | As long as the target is at least one size category smaller than you are, it can merge... | |
| Message | You can whisper messages and receive whispered replies. Those nearby can hear these messages... | |
| Metabolic Molting | You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5... | |
| Miasmatic Form | This spell functions like gaseous form, except the target's vaporous body is dangerous to... | |
| Mighty Strength | As bull’s strength, except it grants a +8 enhancement bonus to Strength. | |
| Mirror Hideaway | You transform a mirror into a portal to an extradimensional space. The space can hold as many as... | |
| Mirror Polish | You polish a metal item until it is reflective enough to be used as a mirror. This does not... | |
| Mirror Strike | You briefly alter the flow of time to split a melee attack into two attacks. Before the end of... | |
| Mirror Transport | This spell functions as mirror hideaway, except any creature that enters the target mirror can... | |
| Mnemonic Enhancer | Casting this spell allows you to prepare additional spells or retain spells recently cast. Pick... | |
| Monkey Fish | Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb... | |
| Monstrous Extremities | polymorph | You change one of the extremities of the creature touched-arms or legs only-into another shape... |
| Monstrous Physique I | polymorph | When you cast this spell, you can assume the form of any Small or Medium creature of the... |
| Monstrous Physique II | polymorph | This spell functions as monstrous physique I, except it also allows you to assume the form of a... |
| Monstrous Physique III | polymorph | This spell functions as monstrous physique II, except it also allows you to assume the form of a... |
| Monstrous Physique IV | polymorph | This spell functions as monstrous physique III except it allows you to use more abilities. If... |
| Move Earth | Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving... | |
| Mutagenic Touch | When you are under of the effects of your mutagen, you can cast this spell to safely pass it to... | |
| Naga Shape I | polymorph | Whenever you cast this spell, you can assume the form of any type of Large naga (including most... |
| Naga Shape II | polymorph | This spell functions as naga shape I. Additionally, if the form you assume has any of the... |
| Naga Shape III | polymorph | This spell functions as naga shape I. Additionally, if the form you assume has any of the... |
| Natural Rhythm | You enhance a creature's ability to harm an opponent based on the number of times it has already... | |
| Nature's Exile | This spell curses the creature touched, making it inimical to the natural world. All animals... | |
| Negate Aroma | With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents.... | |
| Oasis | This spell functions in any natural terrain on the Material Plane. It redirects the flow of... | |
| Obsidian Flow | You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area... | |
| Ooze Form I | polymorph | You assume the form of a Small or Medium ooze. Regardless of the type of ooze you transform... |
| Ooze Form II | polymorph | This spell functions as ooze form I except you can also assume the form of a Large ooze. You... |
| Ooze Form III | polymorph | This spell functions as ooze form II except you can also assume the form of a Huge ooze. You... |
| Open Arms | You cast this spell in response to a specific cavalier's challenge (Pathfinder Roleplaying Game:... | |
| Open/Close | You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or... | |
| Oracle's Vessel | The target gains all the benefits of your oracle's curse, with none of the penalties. In some... | |
| Orchid's Drop | Alchemists have tried for centuries to recreate Artokus Kirran's feat of genius that created the... | |
| Overland Flight | This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if... | |
| Overstimulate | You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going... | |
| Owl's Wisdom | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Owl's Wisdom, Mass | This spell functions like owl's wisdom, except that it affects multiple creatures. | |
| Paragon Surge | polymorph | You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and... |
| Parchment Swarm | When you cast this spell, you quickly tear a parchment into shreds, releasing the flying... | |
| Particulate Form | The targets' physical forms undergo a bizarre transformation. They look and function normally,... | |
| Passwall | You create a passage through wooden, plaster, or stone walls, but not through metal or other... | |
| Pass without Trace | The subject or subjects of this spell do not leave footprints or a scent trail while moving.... | |
| Pattern Recognition | Pattern recognition allows you to notice unusual breaks in the patterns of stones in a wall,... | |
| Peasant Armaments | You transform one or more improvised weapons into equivalent simple or martial weapons. The... | |
| Perceive Cues | Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For... | |
| Persistent Vigor | You are filled with a persistent vigor. You gain fast healing 2 and are immune to bleed effects... | |
| Pesh Vigor | The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target... | |
| Phantom Hunt | You affect yourself and a single animal companion within 30 feet of you. Both you and the animal... | |
| Phasic Challenge | You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at... | |
| Planar Adaptation, Mass | This spell functions like planar adaptation, except as noted above. | |
| Planetary Adaptation, Mass | This spell functions as planetary adaptation, except as noted above. | |
| Planned Assault | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Plant Growth | Plant growth has different effects depending on the version chosen. Overgrowth: This effect... | |
| Plant Shape I | polymorph | When you cast this spell you can assume the form of any Small or Medium creature of the plant... |
| Plant Shape II | polymorph | This spell functions as plant shape I except that it also allows you to assume the form of a... |
| Plant Shape III | polymorph | This spell functions as plant shape II except that it also allows you to assume the form of a... |
| Plant Voice | You grant one plant creature the ability to speak, hear, and understand any of the languages you... | |
| Poisoned Egg | You transform the contents of a normal egg into a single dose of small centipede poison (injury;... | |
| Polar Midnight | You plunge an area into the brutal chill of the arctic night. Illumination conditions are... | |
| Polymorph | polymorph | This spell transforms a willing creature into an animal, humanoid or elemental of your choosing;... |
| Polymorph Any Object | polymorph | This spell functions like greater polymorph, except that it changes one object or creature into... |
| Polymorph Familiar | polymorph | This spell functions as beast shape I, except it grants your familiar the form of any Small... |
| Polymorph, Greater | polymorph | This spell functions as polymorph except that it allows the creature to take on the form of a... |
| Polypurpose Panacea | This creates one of several cantrip-level effects relating to your health, well-being, and... | |
| Pouncing Fury | When you charge, you can make a full attack at the end of that charge, but only with claw... | |
| Prehensile Pilfer | The target's tail moves and acts more quickly, almost with a mind of its own. When making a... | |
| Pup Shape | polymorph | You transform the subject animal into a Small magical beast (or a magical beast one size... |
| Purify Food and Drink | This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water... | |
| Putrefy Food and Drink | This spell causes otherwise edible food to rot and spoil instantly, and water and other liquids... | |
| Pyrotechnics | Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke,... | |
| Qlippoth Appearance | polymorph | When under the effects of this spell, your face and body appear subtly wrong, though you are... |
| Quench | Quench is often used to put out forest fires and other conflagrations. It extinguishes all... | |
| Quick Change | polymorph | If you have the change shape special quality, you can revert to your true form as a swift... |
| Quick Throwing | Those under the effects of this spell become faster in the use of thrown weapons. They can draw... | |
| Quintessence Mastery | This spell grants the caster limited control over the quintessence of an Outer Plane. The... | |
| Raging Rubble | You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area... | |
| Rags To Riches | The target object is enhanced to function as a masterwork item. In addition to any bonuses for... | |
| Rapid Repair | The targeted construct gains fast healing 5. This does not stack with any fast healing the... | |
| Reboot | Whispering in the dense, information-rich machine language of the First Ones, you bring a... | |
| Recharge Innate Magic | You channel magic energy into your own aura, recharging your innate magic abilities. You regain... | |
| Recoil Fire | The target firearm suddenly fires of its own volition, even if it is unloaded, generating a... | |
| Redcap's Touch | You infuse the target with the blood used as a material component, imparting malicious power. As... | |
| Reduce Animal | This spell functions like reduce person, except that it affects a single willing animal. Reduce... | |
| Reduce Person | This spell causes instant diminution of a humanoid creature, halving its height, length, and... | |
| Reduce Person, Mass | This spell functions like reduce person, except that it affects multiple creatures. | |
| Refine Improvised Weapon | You transform an improvised weapon into an equivalent simple or martial weapon of masterwork... | |
| Reincarnate | With this spell, you bring back a dead creature in another body, provided that its death... | |
| Reinforce Armaments | You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile... | |
| Reinforce Armaments, Communal | This spell functions like reinforce armaments, except you divide the duration in 10-minute... | |
| Remarkable Legerdemain | While this spell is in effect, your body and clothing flutter and distort subtly, allowing you... | |
| Renovation | Upon casting this spell, you permanently rearrange and resize the rooms in a building you... | |
| Repel Wood | Waves of energy roll forth from you, moving in the direction that you determine, causing all... | |
| Reprobation | You cast the target out of your religion as a curse and punishment for acts or misdeeds against... | |
| Repugnant Taste | The target creature begins sweating a foul liquid that makes it repugnant to most living... | |
| Resilient Reservoir | This spell creates a magical well of retribution that a caster can unleash with blinding speed.... | |
| Resinous Skin | You coat your body with a resinous substance, protecting you from attacks and binding weapons... | |
| Resist Starvation | If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal... | |
| Resize Item | You alter a magic weapon or suit of armor to be up to two size categories larger or smaller. If... | |
| Resounding Clang | You create a loud, resonating clangor that causes metallic objects to vibrate wildly. Affected... | |
| Restore Mythic Power | By laying your hands on the target, you're able to transfer some of your mythic essence to the... | |
| Revenant Armor | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Reverse Gravity | This spell reverses gravity in an area, causing unattached objects and creatures in the area to... | |
| Ride The Waves | The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means... | |
| Righteous Might | Your height immediately doubles, and your weight increases by a factor of eight. This increase... | |
| Rigor Mortis | The joints of a creature affected by this spell stiffen and swell, making movement painful and... | |
| Rival's Weald | polymorph | This spell transforms your targets into trees as per tree shape, except the targets transform... |
| Root | This spell strengthens the subject's connection to the ground below, bolstering its defense... | |
| Rope Trick | When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises... | |
| Ropeweave | You cause the target rope to grow in length and weave itself into one of several forms, each of... | |
| Rotgut | You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or... | |
| Rovagug's Fury | You create a minor earthquake that can trip creatures. Attempt a single combat maneuver check... | |
| Rubberskin | Your skin becomes more elastic, distributing crushing damage efficiently. For the duration of... | |
| Rune of Durability | You inscribe an angular rune upon the surface of a weapon, increasing its hit points. A weapon... | |
| Rune of Jandelay | You scribe a potent rune of power upon a surface, similar to the way in which a symbol spell is... | |
| Rune of Ruin | You curse a magic item, such as magical clothing, a suit of armor, or a weapon. The object is... | |
| Rune of Rule | Investigations into the ancient and mysterious traditions of the seven virtues of rule of the... | |
| Rusting Grasp | Any iron or iron alloy item you touch crumbles into rust. If the item is so large that it cannot... | |
| Sabotage Construct | This spell functions as confusion, except that it affects only constructs. When you are rolling... | |
| Saddle Surge | You and your mount form a perfect synergy that endows both of you with advantages based upon how... | |
| Salvage | An invisible force pulls together the remains of a shipwreck. Bits of hull, tattered sails,... | |
| Sanctify Weapons | This spell originated among the armies of Heaven. Choose a specific subtype of evil outsider... | |
| Savage Maw | Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain... | |
| Sawtooth Terrain | This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to... | |
| Scale Spikes | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like... | |
| Scale Spikes, Greater | This spell functions like scale spikes, except that the spikes growing out of the scales have an... | |
| Scamper | Your animal companion moves with astonishing agility and speed until the end of its turn. It can... | |
| Scent Trail | You, or a willing creature you touch, lay down a trail of scents that only the creatures you... | |
| Scorching Ash Form | This spell functions like gaseous form, except the target becomes a visible swirl of hot ash and... | |
| Scribe's Binding | polymorph | Hermea's benevolent Council of Enlightenment uses this spell to humanely preserve their... |
| Scrivener's Chant | This spell imbues a quill with animate energy and rapidly transcribes words from one page to... | |
| Sculpted Cape | Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has... | |
| Sculpt Simulacrum | You create cosmetic changes to a simulacrum, similar to disguise self, except the changes are... | |
| Sculpt Sound | You can change the sounds that creatures or objects make. You can create sounds where none... | |
| Sea of Dust | You cause all areas of water to which you have line of effect to recede as if you had cast... | |
| Sea Stallion | polymorph | This spell functions as sea steed, but as long as you stay mounted on the target, you also gain... |
| Sea Steed | polymorph | The target adapts to life in the water, gaining piscine scales that cover its body and growing... |
| Sebaceous Twin | By touching a living target, you cause a half-formed, parasitic clone of the target to burst... | |
| Secret Page | Secret page alters the contents of a page so that it appears to be something entirely different.... | |
| Seismic Fissure | With a thrust of tectonic energy, you split the earth. Each creature standing in the area where... | |
| Serren's Armor Lock | Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as... | |
| Serren's Swift Girding | With a sweep of your hand, you select a number of targets and the same number of suits of armor.... | |
| Shadow Body | polymorph | You exchange the crude matter of your material body with the insubstantial essence of the Plane... |
| Shadowy Haven | This spell functions like rope trick, except the point of entry is through a 5-foot-square... | |
| Shapechange | polymorph | This spell allows you to take the form of a wide variety of creatures. This spell can function... |
| Shapechanger's Gift | polymorph | You change the target into an animal (as/beast shape I), humanoid (as/alter self), or monstrous... |
| Shapechanger's Gift, Greater | polymorph | This spell functions as shapechanger's gift except the chosen form can be an animal (as/beast... |
| Share Glory | You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for... | |
| Share Shape | polymorph | This spell functions as beast shape II, but you may only assume the form of an animal of a type... |
| Shield of Shards | This defensive spell must be cast on a shield you are currently wielding, and fractures the... | |
| Shield of Wings | You gain five burning wings that grant a fly speed equal to the number of wings x 10 (average... | |
| Shifting Sand | You cause an earthen or sandy surface to shift and churn within the area. The shifting sand... | |
| Shillelagh | Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack... | |
| Shrink Item | You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its... | |
| Sickening Entanglement | This spell functions as entangle, except the plants are coated with an irritating sap that... | |
| Sickening Strikes | You are imbued with disease, and any creature you strike with a melee attack must make a... | |
| Siege of Trees | You imbue inanimate plants with limited mobility and a semblance of life. Each plant targeted... | |
| Siege of Trees, Greater | As siege of trees, but you can affect larger-sized plants. Each plant acts as a catapult of its size. | |
| Sign of The Dawnflower | As message, except the only information you can transmit is that you are a worshiper of... | |
| Silk To Steel | You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without... | |
| Sky Steed | polymorph | The target sprouts angelic wings and gains a fly speed equal to its base speed with average... |
| Sky Swim | This spell grants the target the ability to swim through the air. If the target has a swim... | |
| Slough | The target takes 1d4 points of Constitution damage each round as its skin loosens and splits.... | |
| Slow | An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this... | |
| Snake Staff | With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes... | |
| Snapdragon Fireworks | A favorite display at halfling midsummer festivals, this spell lets you create fireworks in the... | |
| Snare | This spell enables you to make a snare that functions as a magic trap. The snare can be made... | |
| Snow Shape | In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen... | |
| Soften Earth and Stone | When this spell is cast, all natural, undressed earth or stone in the spell's area is softened.... | |
| Solidify Earth | Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing... | |
| Sonic Form | polymorph | Upon casting this spell, you keep your relative shape, but you and your equipment are... |
| Spellstaff | You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can... | |
| Spider Climb | The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a... | |
| Spider Climb, Communal | This spell functions like spider climb, except you divide the duration in 10-minute intervals... | |
| Spike Growth | Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without... | |
| Spike Stones | Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that... | |
| Spirit Share | This spell was first created as a minor parlor trick, but adventuring Caydenites have repurposed... | |
| Splinter Spell Resistance | You create an aura around the target weapon that weakens a foe's magical defenses. The first... | |
| Squeeze | polymorph | The target becomes flexible regardless of its actual size and mass. It can move through areas at... |
| Stabilize Powder | Ammunition currently loaded in the target firearm is less prone to misfire. Decrease the misfire... | |
| Staggering Fall | This spell must be cast on a creature as it falls, either from a height or after being knocked... | |
| Statue | A statue spell turns the subject to solid stone, along with any garments and equipment worn or... | |
| Steady Saddle | A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any... | |
| Steal Breath | You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use... | |
| Steal Size | This spell reduces the target's size by one size category, as if it were affected by reduce... | |
| Steal Years | You temporarily drain youth and vitality from the target and channel it into yourself. If the... | |
| Steal Years, Greater | This spell functions like steal years, except you drain 1d6 years/2 caster levels (maximum 10d6). | |
| Stench of Prey | The target exudes a strong odor that most predators recognize as the scent of helpless prey. The... | |
| Stone Fist | This spell transforms your hands into living stone. While this spell is in effect, your unarmed... | |
| Stone Shape | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stone Throwing | The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303).... | |
| Stone to Flesh | This spell restores a petrified creature to its normal state, restoring life and goods. The... | |
| Strangling Hair | Your hair animates and extends to grapple and constrict an opponent. Make a grapple check... | |
| Strip Scales | You reduce the target's racial natural armor bonus by 1 point/3 caster levels. | |
| Strong Jaw | Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you... | |
| Strong Wings | The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its... | |
| Sturdy Tree Fort | You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness... | |
| Submerge Ship | When this spell is cast upon a vessel, the ship is surrounded by a protective bubble of... | |
| Substitute Trail | This spell can affect any creatures with which you interacted in the last 24 hours. You alter... | |
| Sun Metal | The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages... | |
| Sun's Disdain | You alter a creature so the touch of the sun is hostile to it. The cursed creature gains light... | |
| Sun's Disdain, Mass | This spell functions like sun's disdain, except that it can affect multiple creatures. | |
| Surefoot Boots | You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase... | |
| Swallow Poison | A special gland grows on the inside of your throat, which absorbs any poisons that you ingest,... | |
| Swarm Skin | You convert all of your soft tissue into swarms of insects or other creatures and send them off... | |
| Sword To Snake | When you make an undulating gesture using your hand, the target item changes slightly in shape... | |
| Symbol of Slowing | This spell functions as symbol of death, except all creatures within 60 feet of a symbol of... | |
| Tactical Adaptation | This spell was developed by an Aldori Academy student after several weeks of observing (and... | |
| Tail Current | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Tar Ball | You create a sticky ball of burning tar that you can hurl at your enemies as a ranged attack. If... | |
| Targeted Bomb Admixture | Upon drinking an extract created with this formula, you make a significant change to your... | |
| Tar Pool | You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take... | |
| Tattoo Potion | When you cast this spell, you mix special tattoo inks into a potion of your choice. Once you... | |
| Tears To Wine | Legend claims runelords used this spell to literally benefit from drinking the tears of their... | |
| Telekinesis | You move objects or creatures by concentrating on them. Depending on the version selected, the... | |
| Telekinetic Assembly | You assemble a siege engine, using up to one fewer worker/2 caster levels you possess. You can... | |
| Telekinetic Maneuver | This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm,... | |
| Telekinetic Volley | The touched items levitate in your space. When you cast the spell and once/round thereafter, you... | |
| Temporal Divergence | This spell allows you to witness two divergent decisions and choose which to pursue. Upon... | |
| Temporal Stasis | You must succeed on a melee touch attack. You place the subject into a state of suspended... | |
| Temporary Graft | You temporarily graft a dismembered body part onto yourself. You must have the body part in your... | |
| Terraform | You alter the area's terrain and climate to a new terrain and climate type appropriate to the... | |
| Thanatotic Fury | You may cast this spell only if you have the giant subtype. When casting this spell, you channel... | |
| Thirsting Entanglement | This spell functions as entangle, except the plants latch on to targets and drain away their... | |
| Thorn Body | This spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any... | |
| Thorn Snare | This spell functions just like the spell snare but those caught in it take 1 point of damage per... | |
| Thorny Entanglement | This spell functions as entangle, except the plants also grow thorns and can fling them up to 15... | |
| Threefold Aspect | Threefold aspect allows you to shift your appearance between your natural age and three... | |
| Threefold Face | You grow two additional faces set equidistantly around your head, each embodying a different... | |
| Thunder Fire | The firearm targeted creates a thunderous report, even if the firearm is not loaded. Every... | |
| Thunderous Footfalls | This spell makes the target creature's footfalls shake the ground violently as he trundles,... | |
| Time Shudder | You cause a ripple in time that affects all creatures in the area. At the start of each... | |
| Tireless Pursuers | This spell functions as tireless pursuit, except as noted above. | |
| Tireless Pursuit | You harden your body against the stresses of long travel. You halve the damage caused by... | |
| Titanic Anchoring | You become grounded and nearly immovable. You are immune to the pull and push special abilities,... | |
| Touch Injection | You must hold an elixir, infused extract, poison, or potion in hand as you cast this spell. The... | |
| Touch of Gracelessness | With a single touch, you reduce a creature to a fumbling clown. The target takes a penalty to... | |
| Touch of the Sea | You cause webs to grow between the target's fingers and its feet to transform into flippers,... | |
| Toxic Blood | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| Transfer Regeneration | You bestow your regenerative abilities on the target. Your regeneration stops functioning for... | |
| Transfer Tattoo | With this spell, you can transfer one magic tattoo from one creature to another. A target that... | |
| Transfiguring Touch | You create an alchemical residue on your hands that gradually converts a touched, unattended,... | |
| Transformation | You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your... | |
| Transmogrify | Your eidolon's form shifts and transforms. This spell allows you to change any of the eidolon's... | |
| Transmute Blood To Acid | You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels... | |
| Transmute Golem | polymorph | You turn one type of golem into another. The golem must be willing-it must be commanded to... |
| Transmute Metal to Wood | This spell enables you to change all metal objects within its area to wood. Weapons, armor, and... | |
| Transmute Mud to Rock | This spell permanently transforms normal mud or quicksand of any depth into soft stone... | |
| Transmute Potion to Poison | This extract causes you to take on a pale, sickly pallor for 1 round. During this time, if you... | |
| Transmute Rock to Mud | This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud.... | |
| Transmute Wine To Blood | You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature... | |
| Transplant Visage | This spell allows you to add a creature's stolen face to or remove such a face that you've... | |
| Treasure Stitching | You can transform all objects placed on a cloth into an embroidered, two-dimensional... | |
| Tree Shape | This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree... | |
| Tripvine | You animate a rope, vine, or similar object so that it attempts to trip any creature that comes... | |
| Twin Form | This extract splits a perfect double of yourself from your body, dressed and equipped exactly as... | |
| Twisted Innards | For the duration of this spell, your vital organs writhe, shift, and move about, making it... | |
| Twisted Space | You distort the space around a creature, twisting the path of its melee attacks unpredictably,... | |
| Undead Anatomy I | polymorph | When you cast this spell, you can assume the form of any Small or Medium corporeal creature of... |
| Undead Anatomy II | polymorph | This spell functions as undead anatomy I, except it also allows you to assume the form of a Tiny... |
| Undead Anatomy III | polymorph | This spell functions as undead anatomy II, except it also allows you to assume the form of a... |
| Undead Anatomy IV | polymorph | This spell functions as undead anatomy III, except it allows you to use more abilities. If the... |
| Underbrush Decoy | You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check... | |
| Unerring Weapon | This spell causes a weapon to veer closer to vital areas, improving the result of a critical... | |
| Unfetter | This spell breaks the life link between you and your eidolon. This spell allows your eidolon to... | |
| Unhallowed Blows | This spell empowers the natural attacks or unarmed strikes of undead creatures, granting a +1... | |
| Unhallowed Blows, Greater | This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels... | |
| Unholy Ice | This spell functions as holy ice, except it is made of frozen unholy water rather than holy water. | |
| Unholy Ice Weapon | This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and... | |
| Universal Formula | As you ingest this extract, it transforms into the appropriate extract for any formula you know... | |
| Urban Grace | You become one with the city around you, allowing you to move more easily through its crowds and... | |
| Vengeful Stinger | polymorph | You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you.... |
| Venomous Bite | When you touch the poison vial against the target creature and cast this spell, the vial drains... | |
| Venomous Promise | You guard your words and person with poisonous power. You can impart a short amount of... | |
| Verminous Transformation | polymorph | You partially transform your body into a swarm of bats, insects, rats, and spiders. As a... |
| Vermin Shape I | polymorph | When you cast this spell, you assume the form of any Small or Medium creature of the vermin... |
| Vermin Shape II | polymorph | This spell functions as vermin shape I, except it also allows you to assume the form of a Tiny... |
| Versatile Weapon | You transform the physical makeup of a weapon as you desire. This spell functions like greater... | |
| Vex Giant | The giants and their kin have long plagued the peoples of Varisia, particularly the Shoanti of... | |
| Vigor | This spell infuses the subject with a small surge of strength. The creature gets a +1 competence... | |
| Vile Dog Transformation | polymorph | You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save... |
| Violent Accident | You curse the target to suffer a violent accident within the next 24 hours. You have no control... | |
| Virtue | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Vocal Alteration | You alter the target's voice to something else. For example, you could make the target's voice... | |
| Waft | You make the targets light enough to be carried by wind. Creatures affected by this spell suffer... | |
| Wandering Trail | You cause the trail left by the targets within range to automatically reroute, potentially... | |
| Wandering Weather | This spell functions as control weather except you can opt for the weather to remain centered on... | |
| Warp Metal | You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Warp Wood | You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Water Breathing | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Water Walk | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Water Walk, Communal | This spell functions like water walk, except you divide the duration in 10-minute intervals... | |
| Wave Form | You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space... | |
| Weaken Powder | Ammunition in the target firearm generates less of an explosive charge when fired. With such... | |
| Weapon of Awe | You transform a single weapon into an awe-inspiring instrument. The weapon gains a +2 sacred... | |
| Weaponwand | When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of... | |
| Whispering Wind | You send a message or sound on the wind to a designated spot. The whispering wind travels to a... | |
| Wilderness Soldiers | You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you... | |
| Wind Blades | You harden the air around the target into jagged invisible blades that deal damage based on how... | |
| Wind Walk | You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move... | |
| Windy Escape | You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to... | |
| Winged Sword | The weapon targeted by this spell grows small feathered wings. For the duration of the spell,... | |
| Wing Thorns | Your wings sprout poisonous thorns each the size of a dagger. You can use these thorns like... | |
| Wizened Appearance | polymorph | You polymorph your target to look like an older version of itself. You select how much older... |
| Wooden Wing Shield | Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting... | |
| Wood Shape | Wood shape enables you to form one existing piece of wood into any shape that suits your... | |
| World Wave | You cause any sort of natural terrain (including water, forest, desert, tundra, and so on) to... | |
| Wrathful Weapon | You grant the targeted weapon one of the following weapon special abilities: anarchic,... | |
| Youthful Appearance | polymorph | You make your target look like a younger version of itself. You select how much younger it looks... |
| Zephyr's Fleetness | You can call upon the spirits of the air to grant agility to your allies. Each target gains a... | |
| Zone of Foul Flames | The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite... |
