787 spells

Name ▲ Subschool DF Description
Aboleth's Lung yes The targets are able to breathe water, freely. However, they can no longer breathe air. Divide...
Absorbing Inhalation no You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely...
Absorbing Touch no You absorb the next object your hand touches into your body. If you are already holding an...
Abstemiousness no Sometimes Irori smiles on his worshipers, granting them a reprieve from physical hunger. This...
Abyssal Vermin no You infuse the target with power from the Abyss, granting it the fiendish creature simple...
Accelerate Poison no You hasten the onset of poison in the target. If the poison normally has an onset time, its...
Acid Maw yes Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid...
Acute Senses no The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at...
Adhesive Blood no Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or...
Adjustable Polymorph polymorph no This spell functions as alter self, except you can as a swift action alter the disguise (within...
Adroit Retrieval no You instill the target with the ability to withdraw small items from her pockets or packs with...
Age Resistance no This spell functions as lesser age resistance, except you ignore the Strength, Dexterity, and...
Age Resistance, Greater no This spell functions as lesser age resistance, except you ignore all Strength, Dexterity, and...
Age Resistance, Lesser no You ignore the physical detriments of being middle-aged. This spell does not cause you to look...
Air Breathing yes The transmuted creatures can breathe air freely. Divide the duration evenly among all the...
Air Step no This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you...
Air Walk yes The subject can tread on air as if walking on solid ground. Moving upward is similar to walking...
Air Walk, Communal yes This spell functions like air walk, except divide the duration in 10-minute intervals among the...
Alchemical Allocation no This extract causes a pale aura to emanate from your mouth. If you consume a potion or elixir on...
Alchemical Tinkering no You transform one alchemical item or firearm into another alchemical item or firearm of the same...
Aldori Alacrity no This spell's energy quickens your steps, allowing fancy footwork. You gain a +10-foot...
Align Weapon yes Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is...
Align Weapon, Communal yes This spell functions as align weapon, except you divide the duration in 1-minute increments...
Allegro no This spell allows you to act more swiftly while maintaining a bardic performance. You must...
Allfood no You can transform one object, weighing up to 5 lbs./caster level, into an edible substance that...
Alter River no You alter the flow of water in a natural freshwater channel such as a river, stream, or...
Alter Self polymorph no When you cast this spell, you can assume the form of any Small or Medium creature of the...
Alter Winds no You subtly enhance or diminish the effects of natural winds within the spell's area, which is an...
Amplify Elixir no This extract greatly enhances the effects of any potion or elixir you consume. For the duration...
Amplify Stench no You amplify your natural stench special ability-its save DC increases by 2, and creatures that...
Ancestral Regression polymorph no The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness...
Anchored Step no Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to...
Angelic Aspect no This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision...
Angelic Aspect, Greater no This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60...
Angelic Aspect, Lesser no You take on an aspect of an angelic being, including some of its physical characteristics. You...
Animal Aspect polymorph yes You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and...
Animal Aspect, Greater polymorph yes This spell functions like animal aspect, except you can either gain two aspects at once or one...
Animal Growth no The target animal grows to twice its normal size and eight times its normal weight. This...
Animal Shapes polymorph yes As beast shape III, except you change the form of up to one willing creature/caster level into...
Animate Objects no You imbue inanimate objects with mobility and a semblance of life. Each such animated object...
Animate Plants no You imbue inanimate plants with mobility and a semblance of life. Each animated plant then...
Animate Rope no You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch...
Ant Haul yes The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core...
Ant Haul, Communal yes This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),...
Anthropomorphic Animal polymorph no You transform the touched animal into a bipedal hybrid of its original form with a humanoid...
Ape Walk no The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8...
Arboreal Hammer yes This spell animates a tree's branch and directs it against your foes. At caster level 10th or...
Arcane Cannon no Your focus becomes a Medium arcane cannon that appears in an unoccupied square within the...
Arcane Reinforcement no You cast this spell as you begin crafting an item using a Craft skill, and add your Spellcraft...
Aroden's Magic Army yes You imbue all manufactured weapons carried by allies within range with magic, granting each...
Aroden's Spellsword no When you cast this spell on a weapon, you cause an extradimensional space to open within the...
Artificer's Curse no You temporarily suppress the most powerful qualities of a magical item. This item can be any...
Ashen Path no You grant the creature touched the ability to breathe with ease air that is contaminated with...
Aspect of the Bear polymorph yes You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2...
Aspect of the Falcon polymorph yes You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers...
Aspect of the Nightingale polymorph yes You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2...
Aspect of the Stag polymorph yes When you cast this spell, you take on an aspect of a stag, including some of its physical...
Aspect of the Wolf polymorph yes When you cast this spell, you take on an aspect of a wolf, including some of its physical...
Assume Appearance polymorph no This spell functions similarly to alter self, except for the following differences. You assume...
Assume Appearance, Greater polymorph no This spell functions similar to assume appearance, except that you can imitate a creature even...
Atavism no By bringing forth the primeval ancestry of the target animal, you awaken a savage engine of...
Atavism, Mass no This spell functions as atavism, except it affects multiple creatures.
Awaken yes You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC...
Awaken Construct yes You amplify the animating force of a construct to more closely resemble a true soul, granting...
Badger's Ferocity no This functions like keen edge, except it affects multiple weapons and requires your...
Baleful Polymorph polymorph no As beast shape III, except that you change the subject into a Small or smaller animal of no more...
Baphomet's Blessing polymorph yes You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it...
Barghest Feast no The target gains the ability to absorb power from devouring a humanoid corpse. To use this...
Barkskin yes Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's...
Batrachian Surge no You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or...
Bear's Endurance yes The affected creature gains greater vitality and stamina. The spell grants the subject a +4...
Bear's Endurance, Mass yes Mass bear's endurance works like bear's endurance, except that it affects multiple creatures.
Beast Shape I polymorph no When you cast this spell, you can assume the form of any Small or Medium creature of the animal...
Beast Shape II polymorph no This spell functions as beast shape I, except that it also allows you to assume the form of a...
Beast Shape III polymorph no This spell functions as beast shape II, except that it also allows you to assume the form of a...
Beast Shape IV polymorph no This spell functions as beast shape III except that it also allows you to assume the form of a...
Bestow Grace of the Champion yes You channel the power of good and law into the target, temporarily giving it powers similar to...
Billowing Skirt no A skirt, kilt, or gown you are wearing enables you to control your falls through the air. A...
Binding Earth yes If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a...
Binding Earth, Mass yes This spell functions as binding earth, except as noted above.
Bladed Dash no Both Quantium and Jalmeray claim that this spell was born in their arcane universities....
Bladed Dash, Greater no This spell functions like bladed dash, save that you can make a single melee attack against...
Blade Lash no Your weapon elongates and becomes whiplike. As part of casting this spell, you can use this...
Blade of Bright Victory no You strengthen the bond between your divine bond weapon and its celestial spirit. The weapon...
Blade of Dark Triumph no You strengthen the bond between your fiendish boon weapon and its unholy spirit. The weapon...
Blade of Light no This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A...
Blast Barrier no Originally used by the winter witches on the field of battle in the early days of Irrisen, blast...
Blessed Fist no The target is considered to be armed even when unarmed, so it doesn't provoke attacks of...
Blessing of Fervor yes With this blessing, you call your allies to move forth and empower them to conquer and become...
Blessing of the Mole no The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks.
Blessing of the Salamander polymorph yes When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate...
Bless Water no This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water.
Bless Weapon no This transmutation makes a weapon strike true against evil foes. The weapon is treated as having...
Blightburn Weapon yes You transform the target weapon into pure blightburn. The weapon functions as normal, but any...
Blink no You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as...
Blood Armor no Your blood becomes as hard as iron upon contact with air. Each time you take at least 5 points...
Blood Blaze no The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite...
Bloodhound no You gain the scent special quality, including the ability to track by scent. You receive a +8...
Blood Money no You cast blood money just before casting another spell. As part of this spell's casting, you...
Blood Scent no You greatly magnify the target's ability to smell the presence of blood. The target is...
Blood Sentinel no After casting this spell, you pour a few drops of your blood and saliva into the mouth of the...
Blot no This spell reduces all types of writing and other recognizable symbols found on any sort of...
Body Capacitance no If you take electricity damage while this spell is active, some of the energy is stored on your...
Boiling Blood no The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point...
Bomber's Eye no This extract allows you to throw weapons farther and more accurately. While this extract is in...
Bone Flense no Choose a creature that you can see. When that creature is struck by a weapon wielded by a member...
Borrow Corruption no You touch a creature with at least one manifestation from a corruption (see page 14). You...
Borrowed Time no A creation of the archmage Nex, this spell allows you to reach ahead in time and draw alacrity...
Borrow Skill no You borrow one of the target's known skills. After touching the subject, you can make a single...
Bouncing Bomb Admixture no Upon drinking an extract created with this formula, you make a significant change to your...
Bouncy Body no The target's flesh becomes flexible and rubbery. It gains a +2 circumstance bonus on grapple...
Bowstaff no The bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be...
Brand yes Brand etches an indelible rune or mark of no more than 6 characters onto a creature, inflicting...
Brand, Greater yes This spell functions like brand, except that it inflicts 1d6 points of damage when applied and...
Brand of Conformity yes This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point...
Brand of Hobbling yes This spell etches a symbol of chains, a particular prison, or a lawful institution on the...
Brand of Tracking yes This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points...
Break no You can attempt to break or at least damage any one Medium or smaller object within range. If...
Break, Greater no You release a burst of destructive energy. Each Medium or smaller object in the area gains the...
Brightest Night no You grant low-light vision to the affected creatures. Creatures that already have low-light...
Bristle yes You give a creature the ability to redirect a portion of its innate toughness away from its own...
Brittle Portal no This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface...
Bull's Strength yes The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the...
Bull's Strength, Mass yes This spell functions like bull's strength, except that it affects multiple creatures.
Buoyancy no The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot...
Burning Disarm no This spell causes a metal object to instantly become red hot. A creature holding the item may...
Burrow no The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or...
Burst of Adrenaline no You draw upon your body's inner reserves of strength, leaving you winded. When you are about to...
Burst of Insight no You plumb the depths of your mind for insight, leaving you momentarily frazzled. When you are...
Burst of Speed no Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are...
Calcific Touch no Your touch progressively transmutes the substance of creatures you touch into stone. Once/round,...
Call Weapon no This spell first rose to prominence among the elves of Kyonin in the war to retake their...
Carry Companion no You touch an animal or magical beast that has a helpful attitude toward you, instantly...
Carve Passage no You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice...
Cat's Grace no The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4...
Cat's Grace, Mass no This spell functions like cat's grace, except that it affects multiple creatures.
Caustic Blood no You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray...
Cauterizing Weapon no You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage...
Celestial Companion yes You bestow divine protection on your companion. The target gains spell resistance equal to 5...
Ceremony yes You harness divine power to create one of four different ceremonies-a funeral, holiday fete,...
Certain Grip yes The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on...
Chameleon Scales yes You temporarily alter the color of your skin, hide, or scales to another option legal for your...
Changestaff no You change a specially prepared quarterstaff into a Huge treant-like creature (see the...
Channel Vigor no You focus the energy of your mind, body, and spirit into a specific part of your being, granting...
Charge Object no You charge an item with minor psychic energy. The item can be detected by the detect psychic...
Chastise no You gain a +5 bonus on Bluff, Diplomacy, and Intimidate checks to convince a listener that they...
Cheetah's Sprint no A wild surge of energy courses through your body and propels you into a sprint. If you take a...
Chill Metal yes Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw....
Claim Identity polymorph no You steal the target's face, transforming yourself into a flawless imitation of it. All of the...
Claim Identity, Greater polymorph no This spell functions as/claim identity, except it transforms its target into a helpless,...
Clear Grove yes Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is...
Cloud Shape yes This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a...
Codespeak no Upon casting this spell, all recipients gain the ability to speak a new language. This language...
Coin Shot no You turn up to three coins into deadly projectiles that gain the velocity of a bullet when...
Command Plants no This spell allows you some degree of control over one or more plant creatures. Affected plant...
Concealed Breath yes This spell allows affected creatures to hold their breath freely without negative effects or...
Condensed Ether no You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This...
Contact High no While under the effects of a drug, you can duplicate those effects in others. You can touch...
Contest of Skill no The randomness of critical hits has long vexed certain duelists in the Aldori school who...
Control Construct no You wrest the control of a construct from its master. For as long as you concentrate, you can...
Control Plants yes This spell enables you to control the actions of one or more plant creatures for a short period...
Control Vermin yes You and a number of allies less than or equal to your caster level designated upon casting can...
Control Water yes This spell has two different applications, both of which control water in different ways. The...
Control Weather no You change the weather in the local area. It takes 10 minutes to cast the spell and an...
Control Winds no You alter wind force in the area surrounding you. You can make the wind blow in a certain...
Conversing Wind no This spell functions as whispering wind, except it can carry responses and doesn't end after...
Countless Eyes no The target sprouts extra eyes all over its body, including on the back of its head. It gains...
Crafter's Curse no The target of crafter's curse takes a -5 penalty on all Craft skill checks while the spell lasts.
Crafter's Fortune no The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check.
Create Holds no You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of...
Crimson Breath no When you cast this spell, your salivary glands transform and instantly fill with potent venom....
Crusader's Edge no This spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors...
Cup of Dust no You curse the target with a thirst no drink can quench. On a failed saving throw, the target...
Curse of Burning Sleep no You place a curse upon the target that triggers 1 hour after the next time it falls asleep. When...
Curse of Fell Seasons no By touching the ground, you drastically change the weather in the area, as the unseasonable...
Cyclic Reincarnation yes This spell allows a dead creature that died no more than 1 year before the casting of the spell...
Daggermark's Exchange no You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your...
Damp Powder yes This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any...
Dance of a Hundred Cuts no You become a lethal combat dancer, swirling and spinning with grace and precision. You gain a...
Dance of a Thousand Cuts no This spell functions as dance of a hundred cuts, except you also gain the benefits of haste.
Dancing Lantern no You can animate a lantern and order it to follow you. The lantern floats at shoulder height and...
Darkvision no The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and...
Darkvision, Communal no This spell functions like darkvision, except you may divide the duration in 1-hour intervals...
Darkvision, Greater no This spell functions as darkvision, except the target's darkvision has a range of 120 feet.
Defensive Grace no Each round you can roll an inspiration die without expending a use of inspiration and gain the...
Deft Digits no You animate the target of the spell, manipulating the glove with your own hand from a distance....
Deivon's Parry no Originally designed by an Aldori magus who had long admired swashbucklers for their ability to...
Delayed Consumption no When you consume this extract, you quickly consume another extract of your choice-this second...
Delectable Flesh polymorph no Choose a creature within range as the object of hunger. All other creatures within 15 feet of...
Destabilize Powder no This spell makes the ammunition in the target firearm is prone to misfire. Increase the misfire...
Destroy Robot yes You attempt to destroy any one robot in range. When you cast this spell, your hand crackles with...
Detoxify no You remove a creature's ability to poison others, whether inherent or via poisoned weapons....
Devolution no This spell causes an eidolon to lose one evolution plus one additional evolution for every five...
Dimensional Blade no This spell gives you the power to turn one melee weapon in your hand into a two-dimensional...
Diminish Plants yes This spell has two versions. Prune Growth: This version of the spell causes normal vegetation...
Diminish Resistance yes You weaken a creature's resistance against one energy type you select: acid, cold, electricity,...
Disable Construct no You can make a melee touch attack to send a pulse into the target, interfering with the magic...
Disfiguring Touch no With a touch, you cause the victim of this spell to suffer a painful curse that causes it to...
Disintegrate yes A thin, green ray springs from your pointing finger. You must make a successful ranged touch...
Disrupting Weapon no This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less...
Dissolution no You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The...
Divine Arrow no You imbue a projectile, such as an arrow or shuriken, with holy energy so that it deals extra...
Divine Pursuit no Select one creature within 60 feet that you have damaged. If that creature has a burrow, climb,...
Divine Vessel no You accept otherworldly energies into your body and transform. Your size increases by one...
Dongun Shaper's Touch no You create an alchemical residue on your hands that allows you to reshape any nonmagical,...
Dragonvoice no By magically altering the way your vocal cords create sounds, you can emulate the vocal...
Drain Poison yes By touching a weapon against the fang of a poisonous creature and casting this spell, you drain...
Dust Form polymorph no Upon casting this spell, you keep your relative form, but you and your equipment become composed...
Dwarven Veil no This spell enhances the target’s dwarven or dwarf-like qualities, making it appear more...
Eagle's Splendor yes The transmuted creature becomes more poised, articulate, and personally forceful. The spell...
Eagle's Splendor, Mass yes This spell functions like eagle's splendor, except that it affects multiple creatures.
Earth Glide no The target can pass through stone, dirt, or almost any other sort of earth except metal as...
Earth Tremor no You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand....
Echolocation no You can perceive the world by creating high-pitched noises and listening to their echoes. This...
Effortless Armor no Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by...
Eldritch Conduit no Originally created by a disciple of the archwizard Nex, this spell was used to turn enemy...
Eldritch Conduit, Greater no This spell functions like eldritch conduit save for the differences listed above and that the...
Elemental Body I polymorph no When you cast this spell, you can assume the form of a Small air, earth, fire, or water...
Elemental Body II polymorph no This spell functions as elemental body I, except that it also allows you to assume the form of a...
Elemental Body III polymorph no This spell functions as elemental body II, except that it also allows you to assume the form of...
Elemental Body IV polymorph no This spell functions as elemental body III, except that it also allows you to assume the form of...
Elemental Mastery no You gain mastery over the element matching the elemental essence in your blood (fire for ifrits,...
Elude Time no You place yourself in a state of suspended animation, similar to temporal stasis. At the time of...
Emblazon Crest no This spell ensures the subject touched is always able to display her proper crest and coat of...
Emblem of Greed polymorph no You transform one melee weapon into a burning glaive similar to the ones wielded by the...
Empower Holy Water no You empower a vial of holy water to deal additional damage to undead creatures. You can empower...
Endothermic Touch yes This spell slows the metabolism and other bodily functions of a creature for a short amount of...
Enemy Hammer no You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must...
Energy Hack no You can cast this spell only when you take 10 or more points of acid, cold, electricity, or fire...
Energy Siege Shot no This spell transforms any ammunition fired by the target ranged siege engine into ammunition...
Energy Siege Shot, Greater no This spell functions like energy shot, except it can target siege engines of any size, not just...
Enhance Water no This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. The...
Enlarge Person no This spell causes instant growth of a humanoid creature, doubling its height and multiplying its...
Enlarge Person, Mass no This spell functions like enlarge person, except that it affects multiple creatures.
Enlarge Tail no When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack...
Enlightened Step no Through careful regulation of your body's mystical energies, thoughtful control of your poise...
Entangle yes This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of...
Enter Image yes You gain a dim impression of the activities around any object bearing your face or form and can...
Entomb no You designate an aboveground area and send it deep within the earth. During the casting of this...
Erase no Erase removes writings of either magical or mundane nature from a scroll or from one or two...
Erode Defenses no Your spell slowly begins to eat away at the defenses of your target. If the target fails its...
Eroding Ray no You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it...
Eruptive Pustules no Your skin erupts in swollen, pus-filled bumps that burst open if you are struck. Any creature...
Ethereal Fists no Your hands reach simultaneously into the Ethereal and Material planes, allowing you to deal...
Ethereal Jaunt no You become ethereal, along with your equipment. For the duration of the spell, you are in the...
Etherealness no This spell functions like ethereal jaunt, except that you and other willing creatures joined by...
Ether Step no You step into the Ethereal Plane long enough to dodge a blow or confound a spell; you must cast...
Evolution Surge no This spell functions as lesser evolution surge, except that you can grant any evolution whose...
Evolution Surge, Greater no This spell functions as lesser evolution surge, except that you can grant any two evolutions...
Evolution Surge, Lesser no This spell causes your eidolon to take on new characteristics. You can grant the eidolon any...
Excruciating Deformation polymorph no Your touch attack causes your target to become painfully malformed. Its limbs twist and buckle,...
Expeditious Excavation no You can excavate and move earth, dust, and sand up to the size of a 5-foot cube. If you are...
Expeditious Retreat no This spell increases your base land speed by 30 feet. This adjustment is treated as an...
Extreme Flexibility no You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat...
Eyes of The Void no You gain darkvision, the ability to see 60 feet even in total darkness, including that created...
Fabricate no You convert material of one sort into a product that is of the same material. Creatures or magic...
Fabricate Bullets no You convert 1 pound of lead into bullets. When you cast this spell, you decide whether you...
Fabricate Disguise no You change outfits or create a disguise out of materials you are wearing or carrying...
Face of The Devourer polymorph no You transform the target's face into a hideous shape, such as a half-melted visage with insect...
Fair is Foul no You curse the target with a disfiguring or painful mutation. The target gains one random...
False Age no Half-elves are accustomed to aging at a different rate from those close to them and can...
False Face polymorph no This spell alters details of your appearance so that you are no longer recognizable as yourself....
Fear The Sun no Each target that fails its saving throw gains light blindness, as/the universal monster rule....
Feast of Ashes no You curse the target with a hunger no food can assuage. On a failed saving throw, the target...
Feather Fall no The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which...
Feather Step no For the duration of this spell, the subject ignores the adverse movement effects of difficult...
Feather Step, Mass no As feather step, except this spell affects multiple creatures.
Ferment no This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and...
Fey Blight no The target gains the boon of the caster’s fey race (see below for details on each specific fey...
Fey Boon no The target is cursed, gaining the bane of the caster’s fey race (see below for details on each...
Fey Form I polymorph no You assume the form of a Small or Medium creature of the fey type. Your base speed changes to...
Fey Form II polymorph no This spell functions as fey form I, except it also allows you to assume the form of a Tiny or...
Fey Form III polymorph no This spell functions as fey form II except it allows you to assume the form of a Diminutive or...
Fey Form IV polymorph no This spell functions as fey form III except it doesn't limit your base speed and also allows you...
Fickle Winds no You create a mobile cylinder of wind encompassing every target of the spell and protecting them...
Fiery Body no This spell transforms your body into living flame. You and your equipment are immune to fire...
Film of Filth no You cause the target's flesh to exude a layer of putrescent slime so foul that the target is...
Fins To Feet polymorph no You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on...
Firebrand no You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as...
Firefall no Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. The spell uses...
Fire Trail no When you cast this spell, flammable liquid oozes from your pores, dripping onto the ground and...
First World Revisions polymorph no This spell functions as ancestral regression, except as noted above and as follows. The wayang...
Flame Arrow no This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling...
Flames of The Faithful no With a touch, you cause a glowing rune to appear on a single weapon, granting that weapon the...
Flaming Aura yes The spell allows you channel fire into your very being. If you don't already have the fire...
Flash Fire no The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every...
Fleeting Defect no You cause a single object to temporarily gain the broken condition. The target must be a single...
Fleshcurdle polymorph no You warp the target creature's flesh, discoloring it and causing it to become misshapen and...
Flesh To Ooze polymorph no This functions like baleful polymorph, except the target becomes an ooze. A creature of 3 HD or...
Flesh to Stone no The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue...
Fleshy Facade polymorph no The target's flesh fills out and gains a healthy, natural color. This gives the target the...
Flexible Fury no You swap one of your current rage powers for another rage power you qualify for. If the rage...
Flexile Curse no You curse your target with a withering aura that degrades its armor and shield (if any). This...
Fluid Form no When you cast this spell, your body takes on a slick, oily appearance. For the duration of this...
Fly no The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if...
Fly, Mass no This spell functions as fly (Core Rulebook 284), save that it can target numerous creatures and...
Fool's Gold (AA) no You cast this spell on one or more gold pieces, which make those who have them more vulnerable...
Forced Mutation no The body of the target creature twists and distorts, reshaping into a grotesque figure. Because...
Forced Quiet no With a gesture, you muffle sound around the target, making it unable to yell or otherwise make...
Form of The Alien Dragon I polymorph no You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon...
Form of The Alien Dragon II polymorph no This spell functions as/form of the alien dragon I, except it also allows you to assume the form...
Form of The Alien Dragon III polymorph no This spell functions as/form of the alien dragon II, except it also allows you to take the form...
Form of the Dragon I polymorph no You become a Medium chromatic or metallic dragon (see the Pathfinder RPG Bestiary). You gain a...
Form of the Dragon II polymorph no This spell functions as form of the dragon I except that it also allows you to assume the form...
Form of the Dragon III polymorph no This spell functions as form of the dragon II save that it also allows you to take the form of a...
Form of The Exotic Dragon I polymorph no You become a Medium imperial or primal dragon. Druids can choose from the primal dragon (brine,...
Form of The Exotic Dragon II polymorph no This spell functions as/form of the exotic dragon I, except it also allows you to assume the...
Form of The Exotic Dragon III polymorph no This spell functions as/form of the exotic dragon II except that it also allows you to take the...
Fox's Cunning yes The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the...
Fox's Cunning, Mass yes This spell functions like fox's cunning, except that it affects multiple creatures.
Fractions of Heal And Harm no This spell channels a portion of the next spell you cast into magic that heals you. The next...
Frightful Aspect polymorph no You become a larger, awful version of yourself. You grow to size Large, and take on features...
Frostbite no Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point/level, and the...
Frosty Aura yes The spell allows you to channel cold into your very being. If you don't already have the cold...
Full Pouch no You cast this spell as you draw out a consumable alchemical item to use. The object must be an...
Funereal Weapon yes You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. An affected...
Fungal Blisters no When you cast this spell, horrible, fungal growths sprout forth all over your body. You develop...
Fury of The Sun no You curse the target to suffer unbearable heat. On a failed saving throw, the target is...
Gaseous Form yes The subject and all its gear become insubstantial, misty, and translucent. Its material armor...
Geniekind polymorph no Keleshite wizards and clerics have always sought to emulate the genies that they bind. The...
Ghostbane Dirge yes The target coalesces into a semi-physical form for a short period of time. While subject to the...
Ghostbane Dirge, Mass yes This spell functions as ghostbane dirge, except that it affects multiple targets.
Ghost Brand no You alter the fundamental substance of a single object up to 2 cubic feet/level in size and at...
Giant Form I polymorph no When you cast this spell you can assume the form of any Large humanoid creature of the giant...
Giant Form II polymorph no This spell functions as giant form I except that it also allows you to assume the form of any...
Giant Vermin yes You turn a number of normal-sized centipedes, scorpions, or spiders into their giant...
Gift of The Deep polymorph yes You give the targets the appearance and many of the abilities of sahuagin mutants, with effects...
Glibness no Your speech becomes fluent and more believable, causing those who hear you to believe every word...
Glide yes You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet...
Golden Guise no You cause an object to briefly transform into gold. Affected items gain the properties of gold...
Goodberry yes Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of...
Gorum's Armor no The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine...
Grappling Scarf no A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible...
Grasping Vine no You cause a long, thin vine to sprout from your body—typically from the center of your chest or...
Gravity Bow no Gravity bow significantly increases the weight and density of arrows or bolts fired from your...
Gravity Sphere no You affect the local gravity field in a 30-foot-radius sphere around the spell's designated...
Gravity Well no You bring into being a localized region of increased gravity that crushes a creature to the...
Green Caress no You cause the target to transform into a plant over time. You must succeed at a melee touch...
Greensight no The target of this spell gains the ability to see up to 60 feet through thick plant matter as...
Groundswell no This spell allows the target to cause the ground to rise up beneath him. As a swift action, the...
Hag's Seasoning no You render the affected creature supernaturally delicious, making it the preferred target for...
Hairline Fractures no With a single touch, you create temporary hairline fractures in a piece of stone or a creature...
Half-Blood Extraction yes You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc...
Hammer of Mending yes Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a...
Handy Grapnel no You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of...
Hardening no This spell increases the hardness of materials by 1 point per 2 caster levels. The hardening...
Harmless Form polymorph no You transform the target into a harmless animal of the same approximate body type. The form...
Haste no The transmuted creatures move and act more quickly than normal. This extra speed has several...
Heart of The Mammoth no The target creature becomes stronger, hardier, and imbued with the courage of the greatest...
Heart of The Metal no You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on...
Heat Metal yes Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving...
Heavy Water yes You cause a volume of water to become heavier than normal. Swimming in or through such water...
Heightened Reflexes no You grant each of your allies within the area a +10 competence bonus on a single Reflex saving...
Hellmouth Lash no Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid,...
Hidden Knowledge no This subtle but useful spell allows you to safeguard important knowledge-even from yourself....
Hidden Speech yes You greatly enhance the ability of the subjects to communicate hidden messages to each other....
Hidden Spring no You spend 1 hour in quiet meditation, holding the focus component in both hands and walking...
Hide Weapon no Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh,...
Hobble no This spell disrupts the method a target uses for movement. Creatures under the effects of this...
Hobbling Bomb Admixture no Upon drinking an extract created with this formula, you make a significant change to your...
Hollow Blades no All melee and natural attacks from the target deal damage as if the target were one size...
Holy Ice no This spell creates a large mass of frozen holy water that can be used for one of two effects....
Holy Ice Weapon no You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be...
Honeyed Tongue yes This spell augments your diplomacies. While under the effects of spell, you roll two dice each...
Hostile Levitation no You levitate the target a few inches off the ground, removing solid footing and halving the...
Human Potential no The target shares in humanity's great potential as encouraged by Aroden. The target chooses one...
Human Potential, Mass no This spell functions like human potential, except it affects multiple creatures. Each target can...
Hungry Earth no The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals....
Hunter's Blessing yes When casting this spell, you designate a type or type and subtype of creature (using the...
Hunter's Friend yes Your animal companion works in perfect harmony with your mastery of nature. You share one of the...
Huntmaster's Spear yes Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When...
Ice Armor no You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,...
Ice Body no Your form transmutes into living ice, granting you several abilities. You gain the cold subtype...
Ignoble Form polymorph no The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes...
Imbue With Addiction no The target immediately becomes addicted to the drug used as the material component during the...
Imbue with Aura yes You infuse another creature with your divine aura, causing the target to radiate an aura...
Imbue With Flight no You grant a touched Large or smaller object the ability to fly at a speed of 40 feet with...
Impart Mind no This spell grants the target magic item temporary intelligence by siphoning off a tiny portion...
Improve Trap no When this spell is cast upon a trap, it improves one specific element of the trap chosen at the...
Infuse Robot no If the targeted robot fails its Will saving throw, it transforms into a magical construct made...
Infuse Self polymorph no When you cast this spell, you assume the form of a native outsider from the following list:...
Inheritor's Smite yes You channel the power of righteousness into your weapon arm, allowing you to strike with great...
Innocence no You surround yourself with an aura of innocence and trustworthiness. You gain a +10 competence...
Innocuous Shape polymorph no This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1...
Instrument of Agony no You cause a weapon to exude a palpable aura of divine fury. While wielding this weapon, a...
Invigorating Poison yes The body of the target creature gains a metabolic response that allows it to benefit from...
Invoke Deity no By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that...
Invoke Primal Power no This spell must be cast as you activate wild shape to assume the form of an animal of at least...
Ironbeard no This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The...
Ironbloom Sprouts yes This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms...
Iron Body yes This spell transforms your body into living iron, which grants you several powerful resistances...
Ironskin yes Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement...
Iron Spine yes You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's...
Ironwood no Ironwood is a magical substance created by druids from normal wood. While remaining natural wood...
Irregular Size no You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in...
Ja Noi Aspect polymorph yes You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your...
Jatembe's Ire no The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate...
Jolt no You cause a spark of electricity to strike the target with a successful ranged touch attack. The...
Jump no The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long...
Jury-Rig no When you cast this spell, a spectral force binds a broken weapon together, relieving the broken...
Kalistocrat's Nightmare no You temporarily curse a creature so its touch lessens the value of coins it touches. While under...
Keen Edge no This spell makes a weapon magically keen, improving its ability to deal telling blows. This...
Keen Senses yes The subject gains a +2 competence bonus on Perception checks and gains low-light vision....
Keyhole yes By touching a single door, gate, or other portal, you create a keyhole where none existed before...
Kinetic Reverberation no This spell converts the momentum and force from melee attacks made against the target of the...
Kiss of the First World no This spell-a favorite of fey spellcasters-is traditionally bestowed with a kiss, though all...
Knock no Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane...
Knock, Mass no Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once.
Lead Blades no Lead blades increases the momentum and density of your melee weapons just as they strike a foe....
Legendary Proportions no You call upon the primordial power of ancient megafauna to boost the size of your target....
Lend Path no You temporarily transfer one of your mythic path abilities to another creature, which can use it...
Levitate no Levitate allows you to move yourself, another creature, or an object up and down as you wish. A...
Liberating Command no If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to...
Life Channel no When cast on a creature with negative energy affinity, the target is able to convert channeled...
Lighten Object no The target's weight decreases by half. If this spell is cast on armor, the armor's armor check...
Lighten Object, Mass no This spell functions like lighten object, except that it affects a number of objects equal to...
Lightfingers no A flutter of subtle, telekinetic force causes your target to drop a single nonmagical carried...
Lightning Conductor yes You become capable of absorbing electricity with your body. For the duration, you absorb all...
Lily Pad Stride no Your every footstep creates aquatic plants capable of supporting your weight and that of any...
Linebreaker no You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver...
Liquefy no The object you target becomes a liquid version of itself and drips or runs like a thin oil until...
Litany of Defense yes Invoking this litany strengthens your defenses. Any enhancement bonus your armor has is doubled...
Litany of Vengeance yes This litany causes your enemy to feel the pain of blows more sharply. Anyone who hits the target...
Litany of Warding yes With this litany, you become more aware of your opponents. You can make two additional attacks...
Liveoak no This spell turns an oak tree into a protector or guardian. The spell can only be cast on a...
Lockjaw no You give a creature the ability to use one of its natural attacks to firmly attach itself to an...
Long Arm no Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.
Longshot yes This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any...
Longstrider no This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other...
Longstrider, Greater no This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base...
Lucky Number no You are able to tweak tiny variables affecting a creature's immediate future in order to grant...
Mage Hand no You point your finger at an object and can lift it and move it at will from a distance. As a...
Mage's Crawl Space no When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot...
Mage's Lucubration no You instantly prepare any one spell of 5th level or lower that you have used during the past 24...
Magical Beast Shape polymorph no This spell functions as beast shape IV except you can assume the form of only a magical beast of...
Magic Boulder yes This spell works like magic stone, except you transmute as many as three boulders (rocks up to...
Magic Fang yes Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on...
Magic Fang, Greater yes This spell functions like magic fang, except that the enhancement bonus on attack and damage...
Magic Siege Engine yes This spell permits an indirect fire siege engine to bombard its targets with greater accuracy,...
Magic Siege Engine, Greater yes This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an...
Magic Stone yes You transmute as many as three pebbles, which can be no larger than sling bullets, so that they...
Magic Vestment yes You imbue a suit of armor or a shield with an enhancement bonus of +1/four caster levels...
Magic Weapon yes Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement...
Magic Weapon, Greater yes This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on...
Magnifying Chime no You cause the touched object to vibrate and release sonic energy once/round as a loud, dangerous...
Majestic Image no You cast your consciousness into a single object within range that bears your likeness, as if...
Make Whole no This spell functions as mending, except that it repairs 1d6 points of damage/level when cast on...
Make Whole, Greater no This spell repairs 1d6 points of damage plus 1 point/level when cast on a construct creature...
Malfunction no This functions as confusion, except it only affects constructs, and instead of babbling...
Mantle of The Magic Warriors no You weave golden masks shaped like animals around the targets' faces, imbuing each target with...
Marching Chant no You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing...
Marid's Mastery no The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching...
Mark of Blood no You place a drop of your blood on a weapon and charge it with magic so that you transfer a small...
Mark of Buoyancy no You cause the touched object to become lighter than air, such that it floats if not weighted...
Mark of The Reptile God yes If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature,...
Martyr's Bargain no Among the faithful followers of the gods of purity-whether they be the servants of Desna in...
Master's Mutation polymorph no You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that...
Masterwork Transformation no You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a...
Meld into Stone yes Meld into stone enables you to meld your body and possessions into a single block of stone. The...
Memory of Function no Even a broken object remembers what it means to be a functioning whole. You restore a broken...
Mending no This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has...
Merge With Familiar no As long as the target is at least one size category smaller than you are, it can merge...
Message no You can whisper messages and receive whispered replies. Those nearby can hear these messages...
Metabolic Molting no You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5...
Miasmatic Form no This spell functions like gaseous form, except the target's vaporous body is dangerous to...
Mighty Strength yes As bull’s strength, except it grants a +8 enhancement bonus to Strength.
Mirror Hideaway no You transform a mirror into a portal to an extradimensional space. The space can hold as many as...
Mirror Polish no You polish a metal item until it is reflective enough to be used as a mirror. This does not...
Mirror Strike no You briefly alter the flow of time to split a melee attack into two attacks. Before the end of...
Mirror Transport no This spell functions as mirror hideaway, except any creature that enters the target mirror can...
Mnemonic Enhancer no Casting this spell allows you to prepare additional spells or retain spells recently cast. Pick...
Monkey Fish no Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb...
Monstrous Extremities polymorph no You change one of the extremities of the creature touched-arms or legs only-into another shape...
Monstrous Physique I polymorph no When you cast this spell, you can assume the form of any Small or Medium creature of the...
Monstrous Physique II polymorph no This spell functions as monstrous physique I, except it also allows you to assume the form of a...
Monstrous Physique III polymorph no This spell functions as monstrous physique II, except it also allows you to assume the form of a...
Monstrous Physique IV polymorph no This spell functions as monstrous physique III except it allows you to use more abilities. If...
Move Earth no Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving...
Mutagenic Touch no When you are under of the effects of your mutagen, you can cast this spell to safely pass it to...
Naga Shape I polymorph no Whenever you cast this spell, you can assume the form of any type of Large naga (including most...
Naga Shape II polymorph no This spell functions as naga shape I. Additionally, if the form you assume has any of the...
Naga Shape III polymorph no This spell functions as naga shape I. Additionally, if the form you assume has any of the...
Natural Rhythm no You enhance a creature's ability to harm an opponent based on the number of times it has already...
Nature's Exile yes This spell curses the creature touched, making it inimical to the natural world. All animals...
Negate Aroma yes With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents....
Oasis yes This spell functions in any natural terrain on the Material Plane. It redirects the flow of...
Obsidian Flow yes You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area...
Ooze Form I polymorph no You assume the form of a Small or Medium ooze. Regardless of the type of ooze you transform...
Ooze Form II polymorph no This spell functions as ooze form I except you can also assume the form of a Large ooze. You...
Ooze Form III polymorph no This spell functions as ooze form II except you can also assume the form of a Huge ooze. You...
Open Arms no You cast this spell in response to a specific cavalier's challenge (Pathfinder Roleplaying Game:...
Open/Close no You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or...
Oracle's Vessel no The target gains all the benefits of your oracle's curse, with none of the penalties. In some...
Orchid's Drop no Alchemists have tried for centuries to recreate Artokus Kirran's feat of genius that created the...
Overland Flight no This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if...
Overstimulate yes You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going...
Owl's Wisdom yes The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding...
Owl's Wisdom, Mass yes This spell functions like owl's wisdom, except that it affects multiple creatures.
Paragon Surge polymorph no You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and...
Parchment Swarm no When you cast this spell, you quickly tear a parchment into shreds, releasing the flying...
Particulate Form no The targets' physical forms undergo a bizarre transformation. They look and function normally,...
Passwall no You create a passage through wooden, plaster, or stone walls, but not through metal or other...
Pass without Trace yes The subject or subjects of this spell do not leave footprints or a scent trail while moving....
Pattern Recognition no Pattern recognition allows you to notice unusual breaks in the patterns of stones in a wall,...
Peasant Armaments yes You transform one or more improvised weapons into equivalent simple or martial weapons. The...
Perceive Cues no Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For...
Persistent Vigor yes You are filled with a persistent vigor. You gain fast healing 2 and are immune to bleed effects...
Pesh Vigor no The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target...
Phantom Hunt yes You affect yourself and a single animal companion within 30 feet of you. Both you and the animal...
Phasic Challenge no You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at...
Planar Adaptation no Planar adaptation grants you immunity to the harmful environmental effects of a particular plane...
Planar Adaptation, Mass no This spell functions like planar adaptation, except as noted above.
Planetary Adaptation no This spell functions as planar adaptation (Pathfinder RPG Advanced Player's Guide 236), except...
Planetary Adaptation, Mass no This spell functions as planetary adaptation, except as noted above.
Planned Assault yes This spell increases the effectiveness of a planned action. If the targets spend at least 1...
Plant Growth yes Plant growth has different effects depending on the version chosen. Overgrowth: This effect...
Plant Shape I polymorph no When you cast this spell you can assume the form of any Small or Medium creature of the plant...
Plant Shape II polymorph no This spell functions as plant shape I except that it also allows you to assume the form of a...
Plant Shape III polymorph no This spell functions as plant shape II except that it also allows you to assume the form of a...
Plant Voice no You grant one plant creature the ability to speak, hear, and understand any of the languages you...
Poisoned Egg yes You transform the contents of a normal egg into a single dose of small centipede poison (injury;...
Polar Midnight no You plunge an area into the brutal chill of the arctic night. Illumination conditions are...
Polymorph polymorph no This spell transforms a willing creature into an animal, humanoid or elemental of your choosing;...
Polymorph Any Object polymorph yes This spell functions like greater polymorph, except that it changes one object or creature into...
Polymorph Familiar polymorph no This spell functions as beast shape I, except it grants your familiar the form of any Small...
Polymorph, Greater polymorph no This spell functions as polymorph except that it allows the creature to take on the form of a...
Polypurpose Panacea no This creates one of several cantrip-level effects relating to your health, well-being, and...
Pouncing Fury no When you charge, you can make a full attack at the end of that charge, but only with claw...
Prehensile Pilfer no The target's tail moves and acts more quickly, almost with a mind of its own. When making a...
Pup Shape polymorph no You transform the subject animal into a Small magical beast (or a magical beast one size...
Purify Food and Drink no This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water...
Putrefy Food and Drink no This spell causes otherwise edible food to rot and spoil instantly, and water and other liquids...
Pyrotechnics no Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke,...
Qlippoth Appearance polymorph no When under the effects of this spell, your face and body appear subtly wrong, though you are...
Quench yes Quench is often used to put out forest fires and other conflagrations. It extinguishes all...
Quick Change polymorph no If you have the change shape special quality, you can revert to your true form as a swift...
Quick Throwing no Those under the effects of this spell become faster in the use of thrown weapons. They can draw...
Quintessence Mastery no This spell grants the caster limited control over the quintessence of an Outer Plane. The...
Raging Rubble yes You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area...
Rags To Riches no The target object is enhanced to function as a masterwork item. In addition to any bonuses for...
Rapid Repair yes The targeted construct gains fast healing 5. This does not stack with any fast healing the...
Raven's Flight no You can cast this spell only if it is the first action you take on your turn. In a burst of...
Reboot no Whispering in the dense, information-rich machine language of the First Ones, you bring a...
Recharge Innate Magic no You channel magic energy into your own aura, recharging your innate magic abilities. You regain...
Recoil Fire no The target firearm suddenly fires of its own volition, even if it is unloaded, generating a...
Redcap's Touch no You infuse the target with the blood used as a material component, imparting malicious power. As...
Reduce Animal no This spell functions like reduce person, except that it affects a single willing animal. Reduce...
Reduce Person no This spell causes instant diminution of a humanoid creature, halving its height, length, and...
Reduce Person, Mass no This spell functions like reduce person, except that it affects multiple creatures.
Refine Improvised Weapon yes You transform an improvised weapon into an equivalent simple or martial weapon of masterwork...
Reincarnate yes With this spell, you bring back a dead creature in another body, provided that its death...
Reinforce Armaments yes You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile...
Reinforce Armaments, Communal yes This spell functions like reinforce armaments, except you divide the duration in 10-minute...
Remarkable Legerdemain no While this spell is in effect, your body and clothing flutter and distort subtly, allowing you...
Renovation no Upon casting this spell, you permanently rearrange and resize the rooms in a building you...
Repel Wood no Waves of energy roll forth from you, moving in the direction that you determine, causing all...
Reprobation yes You cast the target out of your religion as a curse and punishment for acts or misdeeds against...
Repugnant Taste yes The target creature begins sweating a foul liquid that makes it repugnant to most living...
Resilient Reservoir no This spell creates a magical well of retribution that a caster can unleash with blinding speed....
Resinous Skin no You coat your body with a resinous substance, protecting you from attacks and binding weapons...
Resist Starvation no If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal...
Resize Item no You alter a magic weapon or suit of armor to be up to two size categories larger or smaller. If...
Resonating Word no You speak a terrible word of power, setting up potentially lethal vibrations in the chosen...
Resounding Clang no You create a loud, resonating clangor that causes metallic objects to vibrate wildly. Affected...
Restore Mythic Power no By laying your hands on the target, you're able to transfer some of your mythic essence to the...
Revenant Armor no This spell endows a suit of armor with a singular purpose realized only after its wearer goes...
Reverse Gravity yes This spell reverses gravity in an area, causing unattached objects and creatures in the area to...
Ride The Waves no The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means...
Righteous Might yes Your height immediately doubles, and your weight increases by a factor of eight. This increase...
Rigor Mortis yes The joints of a creature affected by this spell stiffen and swell, making movement painful and...
Rival's Weald polymorph no This spell transforms your targets into trees as per tree shape, except the targets transform...
Root no This spell strengthens the subject's connection to the ground below, bolstering its defense...
Rope Trick no When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises...
Ropeweave no You cause the target rope to grow in length and weave itself into one of several forms, each of...
Rotgut no You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or...
Rovagug's Fury no You create a minor earthquake that can trip creatures. Attempt a single combat maneuver check...
Rubberskin no Your skin becomes more elastic, distributing crushing damage efficiently. For the duration of...
Rune of Durability no You inscribe an angular rune upon the surface of a weapon, increasing its hit points. A weapon...
Rune of Jandelay no You scribe a potent rune of power upon a surface, similar to the way in which a symbol spell is...
Rune of Ruin no You curse a magic item, such as magical clothing, a suit of armor, or a weapon. The object is...
Rune of Rule no Investigations into the ancient and mysterious traditions of the seven virtues of rule of the...
Rusting Grasp yes Any iron or iron alloy item you touch crumbles into rust. If the item is so large that it cannot...
Sabotage Construct no This spell functions as confusion, except that it affects only constructs. When you are rolling...
Saddle Surge yes You and your mount form a perfect synergy that endows both of you with advantages based upon how...
Salvage no An invisible force pulls together the remains of a shipwreck. Bits of hull, tattered sails,...
Sanctify Weapons yes This spell originated among the armies of Heaven. Choose a specific subtype of evil outsider...
Savage Maw no Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain...
Sawtooth Terrain yes This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to...
Scale Spikes yes When the target is affected by this spell, its scales grow jagged spikes. These spikes act like...
Scale Spikes, Greater yes This spell functions like scale spikes, except that the spikes growing out of the scales have an...
Scamper no Your animal companion moves with astonishing agility and speed until the end of its turn. It can...
Scent Trail no You, or a willing creature you touch, lay down a trail of scents that only the creatures you...
Scorching Ash Form no This spell functions like gaseous form, except the target becomes a visible swirl of hot ash and...
Scribe's Binding polymorph no Hermea's benevolent Council of Enlightenment uses this spell to humanely preserve their...
Scrivener's Chant no This spell imbues a quill with animate energy and rapidly transcribes words from one page to...
Sculpted Cape no Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has...
Sculpt Simulacrum no You create cosmetic changes to a simulacrum, similar to disguise self, except the changes are...
Sculpt Sound no You can change the sounds that creatures or objects make. You can create sounds where none...
Sea of Dust yes You cause all areas of water to which you have line of effect to recede as if you had cast...
Sea Stallion polymorph yes This spell functions as sea steed, but as long as you stay mounted on the target, you also gain...
Sea Steed polymorph yes The target adapts to life in the water, gaining piscine scales that cover its body and growing...
Sebaceous Twin no By touching a living target, you cause a half-formed, parasitic clone of the target to burst...
Secret Page no Secret page alters the contents of a page so that it appears to be something entirely different....
Seismic Fissure no With a thrust of tectonic energy, you split the earth. Each creature standing in the area where...
Serren's Armor Lock no Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as...
Serren's Swift Girding no With a sweep of your hand, you select a number of targets and the same number of suits of armor....
Shadow Body polymorph no You exchange the crude matter of your material body with the insubstantial essence of the Plane...
Shadowy Haven no This spell functions like rope trick, except the point of entry is through a 5-foot-square...
Shapechange polymorph no This spell allows you to take the form of a wide variety of creatures. This spell can function...
Shapechanger's Gift polymorph no You change the target into an animal (as/beast shape I), humanoid (as/alter self), or monstrous...
Shapechanger's Gift, Greater polymorph no This spell functions as shapechanger's gift except the chosen form can be an animal (as/beast...
Share Glory no You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for...
Share Shape polymorph no This spell functions as beast shape II, but you may only assume the form of an animal of a type...
Shield of Shards no This defensive spell must be cast on a shield you are currently wielding, and fractures the...
Shield of Wings yes You gain five burning wings that grant a fly speed equal to the number of wings x 10 (average...
Shifting Sand no You cause an earthen or sandy surface to shift and churn within the area. The shifting sand...
Shillelagh yes Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack...
Shrink Item no You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its...
Sickening Entanglement yes This spell functions as entangle, except the plants are coated with an irritating sap that...
Sickening Strikes no You are imbued with disease, and any creature you strike with a melee attack must make a...
Siege of Trees yes You imbue inanimate plants with limited mobility and a semblance of life. Each plant targeted...
Siege of Trees, Greater no As siege of trees, but you can affect larger-sized plants. Each plant acts as a catapult of its size.
Sign of The Dawnflower no As message, except the only information you can transmit is that you are a worshiper of...
Silk To Steel no You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without...
Sky Steed polymorph yes The target sprouts angelic wings and gains a fly speed equal to its base speed with average...
Sky Swim yes This spell grants the target the ability to swim through the air. If the target has a swim...
Slough yes The target takes 1d4 points of Constitution damage each round as its skin loosens and splits....
Slow no An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this...
Snake Staff no With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes...
Snapdragon Fireworks no A favorite display at halfling midsummer festivals, this spell lets you create fireworks in the...
Snare yes This spell enables you to make a snare that functions as a magic trap. The snare can be made...
Snow Shape yes In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen...
Soften Earth and Stone yes When this spell is cast, all natural, undressed earth or stone in the spell's area is softened....
Solidify Earth yes Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing...
Sonic Form polymorph no Upon casting this spell, you keep your relative shape, but you and your equipment are...
Spellstaff no You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can...
Spider Climb no The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a...
Spider Climb, Communal no This spell functions like spider climb, except you divide the duration in 10-minute intervals...
Spike Growth yes Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without...
Spike Stones yes Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that...
Spirit Share no This spell was first created as a minor parlor trick, but adventuring Caydenites have repurposed...
Spit Venom no You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes...
Splinter Spell Resistance no You create an aura around the target weapon that weakens a foe's magical defenses. The first...
Squeeze polymorph no The target becomes flexible regardless of its actual size and mass. It can move through areas at...
Stabilize Powder no Ammunition currently loaded in the target firearm is less prone to misfire. Decrease the misfire...
Staggering Fall no This spell must be cast on a creature as it falls, either from a height or after being knocked...
Statue no A statue spell turns the subject to solid stone, along with any garments and equipment worn or...
Steady Saddle yes A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any...
Steal Breath no You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use...
Steal Size no This spell reduces the target's size by one size category, as if it were affected by reduce...
Steal Years no You temporarily drain youth and vitality from the target and channel it into yourself. If the...
Steal Years, Greater no This spell functions like steal years, except you drain 1d6 years/2 caster levels (maximum 10d6).
Stench of Prey yes The target exudes a strong odor that most predators recognize as the scent of helpless prey. The...
Stoke The Inner Fire no You increase the natural heat within your body, transferring it to your weapons and armor. As a...
Stone Fist no This spell transforms your hands into living stone. While this spell is in effect, your unarmed...
Stone Shape yes You can form an existing piece of stone into any shape that suits your purpose. While it's...
Stone Throwing no The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303)....
Stone to Flesh no This spell restores a petrified creature to its normal state, restoring life and goods. The...
Strangling Hair no Your hair animates and extends to grapple and constrict an opponent. Make a grapple check...
Strip Scales yes You reduce the target's racial natural armor bonus by 1 point/3 caster levels.
Strong Jaw no Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you...
Strong Wings no The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its...
Sturdy Tree Fort no You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness...
Submerge Ship yes When this spell is cast upon a vessel, the ship is surrounded by a protective bubble of...
Substitute Trail no This spell can affect any creatures with which you interacted in the last 24 hours. You alter...
Sundering Shards no You channel power into a melee weapon. If the weapon's wielder destroys an item with a...
Sun Metal no The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages...
Sun's Disdain yes You alter a creature so the touch of the sun is hostile to it. The cursed creature gains light...
Sun's Disdain, Mass yes This spell functions like sun's disdain, except that it can affect multiple creatures.
Surefoot Boots no You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase...
Suspend Drowning no The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or...
Swallow Poison yes A special gland grows on the inside of your throat, which absorbs any poisons that you ingest,...
Swarm Skin yes You convert all of your soft tissue into swarms of insects or other creatures and send them off...
Sword To Snake yes When you make an undulating gesture using your hand, the target item changes slightly in shape...
Symbol of Slowing no This spell functions as symbol of death, except all creatures within 60 feet of a symbol of...
Tactical Adaptation no This spell was developed by an Aldori Academy student after several weeks of observing (and...
Tail Current no This spell functions as tailwind except it creates a helpful current in water instead of in the...
Tail Strike no You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a...
Tailwind no You compel the wind to push the targets in a direction of your choice. The subjects can hustle...
Tar Ball no You create a sticky ball of burning tar that you can hurl at your enemies as a ranged attack. If...
Targeted Bomb Admixture no Upon drinking an extract created with this formula, you make a significant change to your...
Tar Pool yes You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take...
Tattoo Potion no When you cast this spell, you mix special tattoo inks into a potion of your choice. Once you...
Tears To Wine no Legend claims runelords used this spell to literally benefit from drinking the tears of their...
Telekinesis no You move objects or creatures by concentrating on them. Depending on the version selected, the...
Telekinetic Assembly no You assemble a siege engine, using up to one fewer worker/2 caster levels you possess. You can...
Telekinetic Maneuver no This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm,...
Telekinetic Volley no The touched items levitate in your space. When you cast the spell and once/round thereafter, you...
Temporal Divergence no This spell allows you to witness two divergent decisions and choose which to pursue. Upon...
Temporal Stasis no You must succeed on a melee touch attack. You place the subject into a state of suspended...
Temporary Graft no You temporarily graft a dismembered body part onto yourself. You must have the body part in your...
Terraform no You alter the area's terrain and climate to a new terrain and climate type appropriate to the...
Thanatotic Fury no You may cast this spell only if you have the giant subtype. When casting this spell, you channel...
Thirsting Entanglement yes This spell functions as entangle, except the plants latch on to targets and drain away their...
Thorn Body yes This spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any...
Thorn Snare yes This spell functions just like the spell snare but those caught in it take 1 point of damage per...
Thorny Entanglement yes This spell functions as entangle, except the plants also grow thorns and can fling them up to 15...
Threefold Aspect no Threefold aspect allows you to shift your appearance between your natural age and three...
Threefold Face yes You grow two additional faces set equidistantly around your head, each embodying a different...
Thunder Fire no The firearm targeted creates a thunderous report, even if the firearm is not loaded. Every...
Thunderous Footfalls no This spell makes the target creature's footfalls shake the ground violently as he trundles,...
Time Shudder no You cause a ripple in time that affects all creatures in the area. At the start of each...
Time Stop no This spell seems to make time cease to flow for everyone but you. In fact, you speed up so...
Tireless Pursuers no This spell functions as tireless pursuit, except as noted above.
Tireless Pursuit no You harden your body against the stresses of long travel. You halve the damage caused by...
Titanic Anchoring no You become grounded and nearly immovable. You are immune to the pull and push special abilities,...
Touch Injection no You must hold an elixir, infused extract, poison, or potion in hand as you cast this spell. The...
Touch of Gracelessness no With a single touch, you reduce a creature to a fumbling clown. The target takes a penalty to...
Touch of the Sea no You cause webs to grow between the target's fingers and its feet to transform into flippers,...
Toxic Blood no The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing...
Transfer Regeneration no You bestow your regenerative abilities on the target. Your regeneration stops functioning for...
Transfer Tattoo no With this spell, you can transfer one magic tattoo from one creature to another. A target that...
Transfiguring Touch no You create an alchemical residue on your hands that gradually converts a touched, unattended,...
Transformation no You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your...
Transmogrify no Your eidolon's form shifts and transforms. This spell allows you to change any of the eidolon's...
Transmute Blood To Acid no You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels...
Transmute Golem polymorph no You turn one type of golem into another. The golem must be willing-it must be commanded to...
Transmute Metal to Wood yes This spell enables you to change all metal objects within its area to wood. Weapons, armor, and...
Transmute Mud to Rock yes This spell permanently transforms normal mud or quicksand of any depth into soft stone...
Transmute Potion to Poison no This extract causes you to take on a pale, sickly pallor for 1 round. During this time, if you...
Transmute Rock to Mud yes This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud....
Transmute Wine To Blood no You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature...
Transplant Visage no This spell allows you to add a creature's stolen face to or remove such a face that you've...
Treasure Stitching no You can transform all objects placed on a cloth into an embroidered, two-dimensional...
Tree Shape yes This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree...
Tripvine no You animate a rope, vine, or similar object so that it attempts to trip any creature that comes...
Twin Form no This extract splits a perfect double of yourself from your body, dressed and equipped exactly as...
Twisted Innards no For the duration of this spell, your vital organs writhe, shift, and move about, making it...
Twisted Space no You distort the space around a creature, twisting the path of its melee attacks unpredictably,...
Undead Anatomy I polymorph no When you cast this spell, you can assume the form of any Small or Medium corporeal creature of...
Undead Anatomy II polymorph no This spell functions as undead anatomy I, except it also allows you to assume the form of a Tiny...
Undead Anatomy III polymorph no This spell functions as undead anatomy II, except it also allows you to assume the form of a...
Undead Anatomy IV polymorph no This spell functions as undead anatomy III, except it allows you to use more abilities. If the...
Underbrush Decoy no You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check...
Unerring Weapon no This spell causes a weapon to veer closer to vital areas, improving the result of a critical...
Unfetter no This spell breaks the life link between you and your eidolon. This spell allows your eidolon to...
Unhallowed Blows yes This spell empowers the natural attacks or unarmed strikes of undead creatures, granting a +1...
Unhallowed Blows, Greater yes This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels...
Unholy Ice no This spell functions as holy ice, except it is made of frozen unholy water rather than holy water.
Unholy Ice Weapon no This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and...
Universal Formula no As you ingest this extract, it transforms into the appropriate extract for any formula you know...
Urban Grace no You become one with the city around you, allowing you to move more easily through its crowds and...
Vengeful Stinger polymorph yes You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you....
Venomous Bite yes When you touch the poison vial against the target creature and cast this spell, the vial drains...
Venomous Promise no You guard your words and person with poisonous power. You can impart a short amount of...
Verminous Transformation polymorph no You partially transform your body into a swarm of bats, insects, rats, and spiders. As a...
Vermin Shape I polymorph no When you cast this spell, you assume the form of any Small or Medium creature of the vermin...
Vermin Shape II polymorph no This spell functions as vermin shape I, except it also allows you to assume the form of a Tiny...
Versatile Weapon no You transform the physical makeup of a weapon as you desire. This spell functions like greater...
Vex Giant no The giants and their kin have long plagued the peoples of Varisia, particularly the Shoanti of...
Vigor no This spell infuses the subject with a small surge of strength. The creature gets a +1 competence...
Vile Dog Transformation polymorph no You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save...
Violent Accident no You curse the target to suffer a violent accident within the next 24 hours. You have no control...
Virtue yes With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary...
Virtuoso Performance no While this spell is active, you may start a second bardic performance while maintaining another....
Visualization of The Body no You focus your mind on one aspect of your body, aligning the energies within your body to...
Visualization of The Mind no You enhance a single aspect of your mind, nurturing and empowering it. Choose a single mental...
Vocal Alteration no You alter the target's voice to something else. For example, you could make the target's voice...
Waft no You make the targets light enough to be carried by wind. Creatures affected by this spell suffer...
Wandering Trail no You cause the trail left by the targets within range to automatically reroute, potentially...
Wandering Weather no This spell functions as control weather except you can opt for the weather to remain centered on...
Warp Metal no You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A...
Warp Wood no You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A...
Water Breathing yes The transmuted creatures can breathe water freely. Divide the duration evenly among all the...
Water Walk yes The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,...
Water Walk, Communal yes This spell functions like water walk, except you divide the duration in 10-minute intervals...
Wave Form no You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space...
Weaken Powder yes Ammunition in the target firearm generates less of an explosive charge when fired. With such...
Weapon of Awe yes You transform a single weapon into an awe-inspiring instrument. The weapon gains a +2 sacred...
Weapons Against Evil yes Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot...
Weaponwand no When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of...
Whispering Wind no You send a message or sound on the wind to a designated spot. The whispering wind travels to a...
Widen Auras no The range of your antipaladin or paladin auras doubles. For example, if you're a paladin, your...
Wilderness Soldiers no You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you...
Wind Blades no You harden the air around the target into jagged invisible blades that deal damage based on how...
Wind Walk yes You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move...
Windy Escape no You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to...
Winged Sword no The weapon targeted by this spell grows small feathered wings. For the duration of the spell,...
Wing Thorns no Your wings sprout poisonous thorns each the size of a dagger. You can use these thorns like...
Wizened Appearance polymorph no You polymorph your target to look like an older version of itself. You select how much older...
Wooden Wing Shield no Your wings transmute into a wooden barrier resembling a tower shield to block attacks, granting...
Wood Shape yes Wood shape enables you to form one existing piece of wood into any shape that suits your...
World Wave yes You cause any sort of natural terrain (including water, forest, desert, tundra, and so on) to...
Wrathful Weapon yes You grant the targeted weapon one of the following weapon special abilities: anarchic,...
Youthful Appearance polymorph no You make your target look like a younger version of itself. You select how much younger it looks...
Zephyr's Fleetness no You can call upon the spirits of the air to grant agility to your allies. Each target gains a...
Zone of Foul Flames no The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite...