Level for Warpriest: –

982 spells

Name â–² School Subschool Warpriest Level Range Description
Abadar's Truthtelling enchantment compulsion 1 touch This spell functions identically to the spell zone of truth, except as noted above. The target...
Abeyance abjuration 2 touch Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage...
Aboleth's Lung transmutation 2 touch The targets are able to breathe water, freely. However, they can no longer breathe air. Divide...
Absolution abjuration 4 touch You purge impure thoughts from the target's mind and fill him with exultant relief at the...
Absorb Rune I abjuration 4 touch This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell...
Absorb Rune II abjuration 6 touch This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th...
Abstemiousness transmutation 1 touch Sometimes Irori smiles on his worshipers, granting them a reprieve from physical hunger. This...
Abundant Ammunition conjuration summoning 1 When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or...
Abyssal Vermin transmutation 4 close (25 feet + 5 feet/2 levels) You infuse the target with power from the Abyss, granting it the fiendish creature simple...
Accept Affliction conjuration healing 3 touch The caster can transfer the effects of afflictions such as curses, diseases, and poisons from...
Admonishing Ray evocation 2 close (25 feet + 5 feet/2 levels) You blast your enemies with rays of nonlethal force. You may fire one ray, plus one additional...
Advanced Scurvy necromancy 1 touch The subject contracts an advanced form of scurvy. He becomes constantly fatigued, suffers from...
Aggravate Affliction necromancy 3 close (25 feet + 5 feet/2 levels) All recurring afflictions (those with a frequency,including curses, diseases, and poison)...
Agonize evocation 3 close (25 feet + 5 feet/2 levels) You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of...
Agonizing Rebuke illusion phantasm 3 close (25 feet + 5 feet/2 levels) With a word and a gesture, you instill such apprehension in your target that the thought of...
Aid enchantment compulsion 2 touch Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus...
Air Breathing transmutation 3 touch The transmuted creatures can breathe air freely. Divide the duration evenly among all the...
Air Bubble conjuration creation 1 touch Air bubble creates a small pocket of breathable air that surrounds the touched creature's head...
Air Step transmutation 2 personal This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you...
Air Walk transmutation 4 touch The subject can tread on air as if walking on solid ground. Moving upward is similar to walking...
Air Walk, Communal transmutation 5 touch This spell functions like air walk, except divide the duration in 10-minute intervals among the...
Alaznist's Jinx evocation 6 touch You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on...
Alchemical Tinkering transmutation 2 touch You transform one alchemical item or firearm into another alchemical item or firearm of the same...
Align Weapon transmutation 2 touch Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is...
Align Weapon, Communal transmutation 3 touch This spell functions as align weapon, except you divide the duration in 1-minute increments...
Alleviate Addiction conjuration healing 1 touch The subject ignores the effects of addictions. The subject can naturally recover from damage...
Alleviate Corruption abjuration 6 touch You combat the rising corruption (see page 14) in another creature or advance the long-term...
Ally Across Time conjuration summoning 2 close (25 feet + 5 feet/2 levels) You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with...
Alter River transmutation 4 medium (100 feet + 10 feet/level) You alter the flow of water in a natural freshwater channel such as a river, stream, or...
Alter Summoned Monster conjuration summoning 2 close (25 feet + 5 feet/2 levels) You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon...
Amplify Stench transmutation 2 personal You amplify your natural stench special ability-its save DC increases by 2, and creatures that...
Ancestral Communion divination 2 personal You contact the spirits of your ancestors and use their great wisdom to bolster your own...
Ancestral Gift conjuration summoning 4 personal A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your...
Ancestral Memory divination 5 personal When you cast this spell, you open your mind to the vast experiences of your ancestors in the...
Ancestral Regression transmutation polymorph 2 touch The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness...
Angelic Aspect transmutation 5 personal This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision...
Angelic Aspect, Lesser transmutation 2 personal You take on an aspect of an angelic being, including some of its physical characteristics. You...
Animate Dead necromancy 3 touch This spell turns corpses into undead skeletons or zombies (see the Pathfinder RPG Bestiary) that...
Animate Dead, Lesser necromancy 2 touch This spell functions as animate dead, except you can only create a single Small or Medium...
Animate Objects transmutation 6 medium (100 feet + 10 feet/level) You imbue inanimate objects with mobility and a semblance of life. Each such animated object...
Ant Haul transmutation 1 touch The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core...
Ant Haul, Communal transmutation 2 touch This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),...
Anti-Incorporeal Shell abjuration 4 10 feet You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot...
Antilife Shell abjuration 6 10 feet You bring into being a mobile, hemispherical energy field that prevents the entrance of most...
Appearance of Life illusion glamer 3 long (400 feet + 40 feet/level) The illusion makes undead creatures of Medium size or smaller appear as if they were living...
Appearance of Life, Greater illusion glamer 5 touch This spell functions as appearance of life (Pathfinder RPG Horror Adventures 108), except that...
Archon's Aura evocation 3 20 feet You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a...
Ardor's Onslaught evocation 4 medium (100 feet + 10 feet/level) You unleash the power of zealous conviction to smite your enemies with a burst of pulsing...
Army Across Time conjuration summoning 5 close (25 feet + 5 feet/2 levels) This spell functions as ally across time as noted above with two exceptions. First, you can...
Arrow of Law evocation 2 close (25 feet + 5 feet/2 levels) You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a...
Ashen Path transmutation 2 touch You grant the creature touched the ability to breathe with ease air that is contaminated with...
Aspect of the Nightingale transmutation polymorph 1 personal You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2...
Astral Projection, Lesser necromancy 5 touch This spell functions as astral projection, except you cannot leave the Astral Plane and explore...
Atonement abjuration 5 touch This spell removes the burden of misdeeds from the subject. The creature seeking atonement must...
Augury divination 2 personal An augury can tell you whether a particular action will bring good or bad results for you in the...
Aura of Cannibalism necromancy 3 personal You emanate an aura that saps the strength of others of your kind and channels their energy into...
Aura of Doom necromancy 4 personal You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that...
Aura of Inviolate Ownership abjuration 3 close (25 feet + 5 feet/2 levels) This spell wards the attended items of all creatures it targets (items held, securely fastened...
Aura Sight divination 3 personal This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you....
Authenticating Gaze divination 1 personal Your understanding of the written word becomes analytical and discerning. You gain an insight...
Awaken The Devoured divination 5 medium (100 feet + 10 feet/level) This spell is often used by conjurers as a method to torment daemons and force compliance, for...
Badger's Ferocity transmutation 3 close (25 feet + 5 feet/2 levels) This functions like keen edge, except it affects multiple weapons and requires your...
Balance of Suffering conjuration healing 6 close (25 feet + 5 feet/2 levels) You borrow life force from a living creature and infuse it into another living creature,...
Ban Corruption abjuration 5 You strip all creatures within the emanation of any gifts associated with corruptions (see page...
Bane enchantment compulsion 1 50 feet Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack...
Banishment abjuration 6 close (25 feet + 5 feet/2 levels) A banishment spell is a more powerful version of the dismissal spell. It enables you to force...
Baphomet's Blessing transmutation polymorph 4 touch You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it...
Battle Trance enchantment compulsion 4 personal You are transformed into a single-minded force of destruction. You gain the ferocity monster...
Beacon of Luck divination 3 personal (see text) You send out a burst of luck with a 30-foot radius centered around you. While the beacon of luck...
Bear's Endurance transmutation 2 touch The affected creature gains greater vitality and stamina. The spell grants the subject a +4...
Bear's Endurance, Mass transmutation 6 close (25 feet + 5 feet/2 levels) Mass bear's endurance works like bear's endurance, except that it affects multiple creatures.
Beloved of The Forge divination 2 personal You gain an innate sense of the direction to your home or to the place where you last attempted...
Bereave enchantment compulsion 4 medium (100 feet + 10 feet/level) An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and...
Bestow Curse necromancy 3 touch You place a curse on the subject. Choose one of the following. -6 decrease to an ability score...
Bestow Insight enchantment compulsion 3 touch When casting this spell, choose a single skill that you have at least one rank in. The target...
Bestow Planar Infusion I evocation 1 touch This spell draws upon the latent planar energy of the caster's surroundings, allowing her to...
Bestow Planar Infusion II evocation 4 touch This functions as bestow planar infusion I, except that the touched creature gains the improved...
Bestow Weapon Proficiency enchantment compulsion 2 close (25 feet + 5 feet/2 levels) You bestow the subject with the ability to use a single type of weapon he is not proficient in...
Betraying Sting evocation 6 long (400 feet + 40 feet/level) You unleash divine power to smite those who wrongly trusted you. The power takes the form of a...
Bit of Luck evocation 4 personal For the spell's duration, the caster gains a reservoir of luck with a total number of points...
Black Spot necromancy 4 touch The black spot is a specific and feared pirate curse. An intangible, illusory black spot...
Black Sword of War necromancy 3 touch The target weapon turns a glossy black color and deals bleed damage if it deals hit point damage...
Blade Barrier evocation 6 medium (100 feet + 10 feet/level) An immobile, vertical curtain of whirling blades shaped of pure force springs into existence....
Blade of Light transmutation 4 touch This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A...
Bleed necromancy 0 close (25 feet + 5 feet/2 levels) You cause a living creature that is below 0 hit points but stabilized to resume dying. Upon...
Bleed Glory necromancy 3 close (25 feet + 5 feet/2 levels) The mythic power cost for all path abilities, feats, spells, and other effects used by the...
Bleeding Strike necromancy 1 touch You imbue a slashing melee weapon with the ability to create a bleeding wound. As a free action...
Blend With Surroundings illusion glamer 1 close (25 feet + 5 feet/2 levels) This spell changes the appearance of the affected creature so that it better blends in with its...
Bless enchantment compulsion 1 50 feet Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on...
Bless Army enchantment compulsion 6 hexes (1) Bless army fills an army with courage. The army gains a +1 bonus on OM and Morale checks.
Blessed Fist transmutation 1 touch The target is considered to be armed even when unarmed, so it doesn't provoke attacks of...
Blessing of Courage and Life conjuration healing 2 close (25 feet + 5 feet/2 levels) With this prayer you provide long-lasting succor to a wounded creature. For as long as the...
Blessing of Fervor transmutation 4 close (25 feet + 5 feet/2 levels) With this blessing, you call your allies to move forth and empower them to conquer and become...
Blessing of Luck And Resolve enchantment compulsion 2 touch A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving...
Blessing of Luck And Resolve, Mass enchantment compulsion 6 close (25 feet + 5 feet/2 levels) This spell functions like blessing of luck and resolve, except that it affects multiple creatures.
Blessing of the Mole transmutation 3 close (25 feet + 5 feet/2 levels) The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks.
Blessing of The Watch enchantment compulsion 1 50 feet This spell functions like bless, except as noted. It works only in the caster's home city, and...
Bless Water transmutation 1 touch This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water.
Blinding Ray evocation 2 close (25 feet + 5 feet/2 levels) You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional...
Blindness/Deafness necromancy 3 medium (100 feet + 10 feet/level) You call upon the powers of unlife to render the subject blinded or deafened, as you choose.
Bloatbomb necromancy 4 touch The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than...
Bloodbath necromancy 2 close (25 feet + 5 feet/2 levels) You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage. So long as you...
Blood Biography divination 3 touch You learn the answers to a specific set of questions about a creature so long as you have access...
Blood Blaze transmutation 2 touch The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite...
Blood Crow Strike evocation 4 medium (100 feet + 10 feet/level) Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,...
Blood In The Water necromancy 2 20 feet As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to...
Blood of The Martyr necromancy 2 medium (100 feet + 10 feet/level) You cause the target to bleed from every orifice, and her organs and blood become suffused with...
Blood Rage enchantment compulsion 3 close (25 feet + 5 feet/2 levels) The targets of this spell become angrier as they fight, the pain of their wounds fueling their...
Blood Scent transmutation 3 medium (100 feet + 10 feet/level) You greatly magnify the target's ability to smell the presence of blood. The target is...
Bloodsworn Retribution necromancy 6 personal When you cast this spell, you cut yourself and swear an oath of retribution on your own blood....
Blood Tentacles necromancy 5 personal You smear a handful of your own blood across your chest, causing one writhing tentacle/caster...
Blood Ties necromancy 5 unlimited (see text) One of the targets of this spell must be a hostage-a bound, pinned, or helpless creature within...
Bloody Tears And Jagged Smile necromancy 2 personal (see text) Your eyes turn black and weep blood, and your teeth become jagged fangs. You gain a bite attack...
Blot transmutation 3 close (25 feet + 5 feet/2 levels) This spell reduces all types of writing and other recognizable symbols found on any sort of...
Boiling Blood transmutation 2 medium (100 feet + 10 feet/level) The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point...
Bone Fists necromancy 2 close (25 feet + 5 feet/2 levels) The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at...
Bone Flense transmutation 3 close (25 feet + 5 feet/2 levels) Choose a creature that you can see. When that creature is struck by a weapon wielded by a member...
Boneshaker necromancy 2 medium (100 feet + 10 feet/level) By using a bone fetish like a marionette, you take control of a target creature's skeleton. This...
Boneshatter necromancy 5 close (25 feet + 5 feet/2 levels) The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage/caster level (maximum...
Book Ward abjuration 2 touch As protection from energy, except as noted above and that the spell only protects against acid...
Borrow Corruption transmutation 4 touch You touch a creature with at least one manifestation from a corruption (see page 14). You...
Bountiful Banquet conjuration creation 4 close (25 feet + 5 feet/2 levels) You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and...
Break Enchantment abjuration 5 close (25 feet + 5 feet/2 levels) This spell frees victims from enchantments, transmutations, and curses. Break enchantment can...
Breath of Life conjuration healing 5 touch This spell cures 5d8 points of damage + 1 point/caster level (maximum +25). Unlike other spells...
Brightest Light evocation 4 touch This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In...
Brightest Night transmutation 1 close (25 feet + 5 feet/2 levels) You grant low-light vision to the affected creatures. Creatures that already have low-light...
Brittle Portal transmutation 2 close (25 feet + 5 feet/2 levels) This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface...
Build Trust divination 2 close (25 feet + 5 feet/2 levels) You get a sense of the best way to interact with the target in order to encourage positive...
Bull's Strength transmutation 2 touch The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the...
Bull's Strength, Mass transmutation 6 close (25 feet + 5 feet/2 levels) This spell functions like bull's strength, except that it affects multiple creatures.
Burning Disarm transmutation 1 close (25 feet + 5 feet/2 levels) This spell causes a metal object to instantly become red hot. A creature holding the item may...
Burst of Glory enchantment compulsion 5 Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls...
Burst of Radiance evocation 2 long (400 feet + 40 feet/level) This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are...
Burst With Light evocation 4 close (25 feet + 5 feet/2 levels) The target becomes filled with intense magical light, taking 2d6 points of damage as the light...
Calamitous Flailing necromancy 4 close (25 feet + 5 feet/2 levels) You cause the victim’s attacks to careen wildly, endangering itself and those around it. Your...
Calculated Luck divination 3 personal You are able to use the Path of Numbers to substantially boost your combat preparedness, but...
Call Spirit conjuration calling 5 10 feet You attempt to cause the spirit of a specific individual to manifest from its final resting...
Calm Emotions enchantment compulsion 2 medium (100 feet + 10 feet/level) This spell calms agitated creatures. You have no control over the affected creatures, but calm...
Calm Spirit necromancy 2 close (25 feet + 5 feet/2 levels) This spell temporarily calms agitated haunts and incorporeal undead such as ghosts. You have no...
Carrion Compass divination 1 close (25 feet + 5 feet/2 levels) You animate one of the target's fetid organs so that it leads you to the undead creature's most...
Catatonia necromancy 3 touch You touch the target and place it into a deathlike state that persists for the duration. The...
Cause Fear necromancy 1 close (25 feet + 5 feet/2 levels) The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken...
Caustic Blood transmutation 5 personal You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray...
Celestial Healing conjuration healing 1 touch You anoint a wounded creature with the blood of an outsider with the good subtype (such as an...
Celestial Healing, Greater conjuration healing 4 touch As/celestial healing, except the target gains fast healing 4 and the target radiates the aura of...
Ceremony transmutation 1 touch or medium (100 feet + 10 feet/level) (see text) You harness divine power to create one of four different ceremonies-a funeral, holiday fete,...
Chain of Perdition evocation 3 close (25 feet + 5 feet/2 levels) A floating chain of force with hooks at each end appears within an unoccupied space of your...
Chains of Light conjuration creation 6 close (25 feet + 5 feet/2 levels) A creature targeted by this spell is held immobile by glowing golden chains composed of pure...
Champion's Bout enchantment compulsion 3 medium (100 feet + 10 feet/level) You allow two chosen champions to fight without interference. The two creatures must be willing...
Channel The Gift evocation 3 touch You channel your magical power to fuel the target's spellcasting. The next spell the target...
Channel Vigor transmutation 3 personal You focus the energy of your mind, body, and spirit into a specific part of your being, granting...
Chaos Hammer evocation 4 medium (100 feet + 10 feet/level) You unleash chaotic power to smite your enemies. The power takes the form of a multicolored...
Charitable Impulse enchantment compulsion 3 close (25 feet + 5 feet/2 levels) This spell makes a creature more charitable, compelling it to aid others rather than use...
Charnel House illusion shadow 5 close (25 feet + 5 feet/2 levels) By sacrificing a living creature, you create the grisly illusion of viscera and gore splattered...
Charon's Dispensation abjuration 4 close (25 feet + 5 feet/2 levels) The target of this spell gains immunity to the harmful effects of touching or drinking from the...
Clarion Call illusion 1 touch The subject of this spell gains two benefits. First, the affected creature gains the ability to...
Cleanse evocation 5 personal Positive energy infuses and cleanses your body. This spell cures 4d8 points of damage + 1...
Cleansing Fire evocation 5 touch A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough...
Cleromancy divination 2 personal Cleromancy involves casting bones and interpreting the results. Those able to arrive at the...
Cloak of Secrets illusion glamer 1 close (25 feet + 5 feet/2 levels) This spell forms an invisible bubble that filters all speech coming from inside the affected...
Cloud of Seasickness conjuration creation 2 close (25 feet + 5 feet/2 levels) This spell functions like stinking cloud, except as noted above and that the vapors make...
Cold Ice Strike evocation 6 30 feet You create a shredding flurry of ice slivers, which blast from your hand in a line. The line...
Cold Iron Fetters conjuration creation 5 medium (100 feet + 10 feet/level) Cold iron shackles materialize around the target's limbs, reducing each of the target's movement...
Collaborative Thaumaturgy universal 3 close (25 feet + 5 feet/2 levels) You tap into the magical resonance between you and your allies to enhance one another's magic....
Command enchantment compulsion 1 close (25 feet + 5 feet/2 levels) You give the subject a single command, which it obeys to the best of its ability at its earliest...
Command, Greater enchantment compulsion 5 close (25 feet + 5 feet/2 levels) This spell functions like command, except that up to one creature/level may be affected, and the...
Commune divination 5 personal You contact your deity--or agents thereof--and ask questions that can be answered by a simple...
Commune With Plane divination 5 You become one with the plane around you, attaining knowledge of the surrounding territory. You...
Commune With Texts divination 6 close (25 feet + 5 feet/2 levels) You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls,...
Compassionate Ally enchantment compulsion 2 close (25 feet + 5 feet/2 levels) At the sight of an injured ally, the target immediately disengages from its current course of...
Compel Hostility enchantment compulsion 1 personal Whenever a creature you can see that threatens you makes an attack against one of your allies,...
Compelling Rant enchantment charm 5 medium (100 feet + 10 feet/level) You deliver a confusing but fascinating monologue, relaying conspiracies or metaphysical...
Compel Tongue enchantment compulsion 2 touch This spell functions as share language (Pathfinder RPG Advanced Player's Guide 243), granting a...
Compel Tongue, Mass enchantment compulsion 5 touch This spell functions as compel tongue, except it affects multiple creatures. The same language...
Comprehend Languages divination 1 personal You can understand the spoken words of creatures or read otherwise incomprehensible written...
Concealed Breath transmutation 4 touch This spell allows affected creatures to hold their breath freely without negative effects or...
Conditional Curse necromancy 4 close (25 feet + 5 feet/2 levels) This spell functions as bestow curse, except that you must state a condition under which the...
Conditional Favor abjuration 2 You must cast this spell immediately before casting another spell on the same creature,...
Consecrate evocation 2 close (25 feet + 5 feet/2 levels) This spell blesses an area with positive energy. The DC to resist positive channeled energy...
Constricting Coils enchantment compulsion 5 medium (100 feet + 10 feet/level) This spell functions like hold monster, except that the target is constricted as if by the coils...
Contact Entity I evocation 2 100 miles You send out a magical message to any eldritch entities of a particular kind within a 100-mile...
Contact Entity II evocation 3 200 miles This spell functions like contact entity I, except that you can contact creatures from the...
Contact Entity III evocation 5 200 miles This spell functions like contact entity II, except that you can contact creatures from the...
Contact High transmutation 3 touch While under the effects of a drug, you can duplicate those effects in others. You can touch...
Contact Nalfeshnee divination 6 personal When you cast this spell, you fall into a trance and become helpless as long as you continue...
Contagion necromancy 3 touch The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle...
Contagion, Greater necromancy 5 close (25 feet + 5 feet/2 levels) This spell functions as contagion, except the victim cannot overcome the disease without...
Contagious Zeal enchantment compulsion 3 close (25 feet + 5 feet/2 levels) The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit...
Contest of Skill transmutation 3 close (25 feet + 5 feet/2 levels) The randomness of critical hits has long vexed certain duelists in the Aldori school who...
Continual Flame evocation 3 touch A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The...
Control Summoned Creature enchantment compulsion 4 close (25 feet + 5 feet/2 levels) You seize control of a summoned creature by disrupting the bond between it and the caster who...
Control Vermin transmutation 3 close (25 feet + 5 feet/2 levels) You and a number of allies less than or equal to your caster level designated upon casting can...
Control Water transmutation 4 long (400 feet + 40 feet/level) This spell has two different applications, both of which control water in different ways. The...
Coward's Cowl enchantment 1 close (25 feet + 5 feet/2 levels) You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts. So...
Create Drug conjuration creation 4 0 feet The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour,...
Create Food and Water conjuration creation 3 close (25 feet + 5 feet/2 levels) The food that this spell creates is simple fare of your choice--highly nourishing, if rather...
Create Soul Gem necromancy 3 close (25 feet + 5 feet/2 levels) You draw forth the ebbing life force of a dying creature or one that has died in the past round,...
Create Undead necromancy 6 close (25 feet + 5 feet/2 levels) A much more potent spell than animate dead, this evil spell allows you to infuse a dead body...
Create Water conjuration creation 0 close (25 feet + 5 feet/2 levels) This spell generates wholesome, drinkable water, just like clean rain water. Water can be...
Crimson Breath transmutation 4 close (25 feet + 5 feet/2 levels) When you cast this spell, your salivary glands transform and instantly fill with potent venom....
Cruel Jaunt conjuration teleportation 6 medium (100 feet + 10 feet/level) You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures...
Crusader's Edge transmutation 4 touch This spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors...
Cultural Adaptation divination 1 personal When casting this spell, you must concentrate on a culture or subculture to which you wish to...
Cultural Adaptation (Taldan) divination 1 personal During the height of the Empire of Taldor’s expansionism, Taldan wizards developed this spell...
Curative Distillation conjuration healing 3 touch You concentrate the healing potential of the material component so that it's exceptionally...
Cure Critical Wounds conjuration healing 4 touch This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1...
Cure Light Wounds conjuration healing 1 touch When laying your hand upon a living creature, you channel positive energy that cures 1d8 points...
Cure Light Wounds, Mass conjuration healing 5 close (25 feet + 5 feet/2 levels) You channel positive energy to cure 1d8 points of damage + 1 point/caster level (maximum +25) on...
Cure Moderate Wounds conjuration healing 2 touch This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1...
Cure Moderate Wounds, Mass conjuration healing 6 close (25 feet + 5 feet/2 levels) This spell functions like mass cure light wounds, except that it cures 2d8 points of damage + 1...
Cure Serious Wounds conjuration healing 3 touch This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1...
Cursed Treasure necromancy 3 touch You touch a piece of treasure or container filled with treasure and place a terrible curse upon...
Curse Item necromancy 2 touch The object becomes flawed and prone to failure. The effects of this spell depend on the nature...
Curse, Major necromancy 5 close (25 feet + 5 feet/2 levels) This spell functions as bestow curse, except the DC to remove the curse is equal to the save DC + 5.
Curse of Befouled Fortune necromancy 3 touch You curse the target, making it incredibly unlucky. While affected by curse of befouled fortune,...
Curse of Magic Negation abjuration 5 medium (100 feet + 10 feet/level) You disrupt the target creature's ability to draw upon magical energies. For the duration of the...
Curse of The Outcast enchantment compulsion 6 close (25 feet + 5 feet/2 levels) Everything about the target seems off-putting and grating, and everyone he meets is compelled to...
Curse of Unexpected Death necromancy 4 touch You curse one living creature with a chance of instant and unexpected death. When you cast this...
Curse Terrain necromancy 4 touch By touching the ground, you curse the land with four unnatural hazards. This functions as lesser...
Curse Terrain, Greater necromancy 6 touch By touching the ground, you curse the land with six unnatural hazards. This functions as lesser...
Curse Terrain, Lesser necromancy 2 touch By touching the ground, you curse the land with three unnatural hazards, as the minor perilous...
Curse Water necromancy 1 touch This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water...
Daemon Ward necromancy 4 touch This spell functions like death ward, except as noted above and it only protects against these...
Daggermark's Exchange transmutation 3 personal You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your...
Damnation evocation 3 You pass judgment on your enemies' intentions and punish them with holy power. Each creature in...
Dancing Lantern transmutation 1 touch You can animate a lantern and order it to follow you. The lantern floats at shoulder height and...
Dark-Light evocation 3 medium (100 feet + 10 feet/level) You evoke a powerful light that affects all sighted creatures that do not posses light...
Darkness evocation 2 touch This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes...
Darkvault abjuration 5 close (25 feet + 5 feet/2 levels) You ward an area's shadows such that light cannot penetrate them. The illumination level in the...
Dark Whispers illusion shadow 2 long (400 feet + 40 feet/level) You communicate through the shadows of one or more targets within range. The shadows have no...
Daybreak Arrow evocation 3 touch You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties...
Daylight evocation 3 touch You touch an object when you cast this spell, causing the object to shed bright light in a...
Daywalker necromancy 5 touch You reshape the substance of a willing undead creature to resemble a living, breathing creature...
Deadeye's Arrow evocation 2 medium (100 feet + 10 feet/level) (see text) You create an arrow made of crackling electricity, which you may use for one of two effects....
Deadeye's Lore divination 1 personal While subject to this spell, you take upon yourself the mantle of the hunter, channeling the...
Deadly Juggernaut necromancy 3 personal With every enemy life you take, you become increasingly dangerous and difficult to stop. During...
Deadman's Contingency evocation 4 personal This spell functions as contingency, except as noted above. This spell also only comes into...
Death Candle necromancy 2 touch This spell functions like death knell, except instead of using the slain target's life energy to...
Death Knell necromancy 2 touch You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon...
Death Knell Aura necromancy 4 20 feet You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura...
Death Knell Aura, Greater necromancy 6 20 feet This spell functions as death knell aura, except a dying creature in the area cannot stabilize...
Deathless necromancy 4 touch The target's soul is strongly anchored to its body, preventing death from hit point damage. No...
Death Ward necromancy 4 touch The subject gains a +4 morale bonus on saves against all death spells and magical death effects....
Deathwatch necromancy 1 30 feet Using the powers of necromancy, you can determine the condition of creatures near death within...
Deathwine necromancy 2 touch This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a...
Debilitating Portent enchantment compulsion 4 medium (100 feet + 10 feet/level) The target is surrounded by a glowing green aura of ill fate. Each time the spell's subject...
Decollate necromancy 5 touch A thin red line circles the target's neck. The target's head becomes detachable so long as she...
Decompose Corpse necromancy 1 touch Using this spell, the caster rapidly decomposes the flesh from a single corpse of size Huge or...
Deeper Darkness evocation 3 touch This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and...
Defending Bone necromancy 2 personal You animate a bone with necromantic energy, giving it the power to float near your body and...
Delay Disease conjuration healing 2 touch The target becomes temporarily immune to disease. Any disease to which it is exposed during the...
Delay Pain enchantment 2 close (25 feet + 5 feet/2 levels) You override the target's ability to feel pain. Pain effects (such as pain strike** and symbol...
Delay Poison conjuration healing 2 touch The subject becomes temporarily immune to poison. Any poison in its system or any poison to...
Delay Poison, Communal conjuration healing 3 touch This spell functions like delay poison, except you divide the duration in 1-hour intervals among...
Demon Dream illusion phantasm 6 unlimited When the target of demon dream is a worshiper of a demon lord or Lamashtu, the caster has the...
Desecrate evocation 2 close (25 feet + 5 feet/2 levels) This spell imbues an area with negative energy. The DC to resist negative channeled energy...
Desperate Weapon conjuration creation 1 personal You create a one-handed object that you might expect to see in your current surroundings, which...
Detect Anxieties divination 3 60 feet This spell functions as detect thoughts except that you sense significant anxieties of creatures...
Detect Chaos divination 1 60 feet This spell functions like detect evil, except that it detects the auras of chaotic creatures,...
Detect Charm divination 1 60 feet This spell functions as/detect magic, except that it detects only charm, compulsion, and...
Detect Demon divination 1 60 feet You sense the presence of a specific kind of evil-that of demons, their servants, and the Abyss....
Detect Desires divination 3 60 feet This spell functions as/detect thoughts, except you sense significant desires of creatures with...
Detect Evil divination 1 60 feet You can sense the presence of evil. The amount of information revealed depends on how long you...
Detect Fiendish Presence divination 0 60 feet This spell functions like detect evil, except that it detects only outsiders with the evil...
Detect Good divination 1 60 feet This spell functions like detect evil, except that it detects the auras of good creatures,...
Detect Law divination 1 60 feet This spell functions like detect evil, except that it detects the auras of lawful creatures,...
Detect Magic divination 0 60 feet You detect magical auras. The amount of information revealed depends on how long you study a...
Detect Magic, Greater divination 2 60 feet This spell functions as detect magic, except that you can glean much more information from the...
Detect Poison divination 0 close (25 feet + 5 feet/2 levels) You determine whether a creature, object, or area has been poisoned or is poisonous. You can...
Detect Radiation divination 1 120 feet You detect radiation in the surrounding area. You see radioactive auras as a glowing green...
Detect Relations divination 2 You can determine whether or not two or more creatures are related by blood. The amount of...
Detect The Faithful divination 1 60 feet You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on)....
Detect Undead divination 1 60 feet You can detect the aura that surrounds undead creatures. The amount of information revealed...
Detoxify transmutation 3 close (25 feet + 5 feet/2 levels) You remove a creature's ability to poison others, whether inherent or via poisoned weapons....
Devil Snare abjuration 4 touch Your touch creates an invisible circle on a flat surface. Any outsider passing through this...
Diagnose Disease divination 1 close (25 feet + 5 feet/2 levels) You determine whether a creature, object, or area carries any sort of disease or infestation...
Dimensional Anchor abjuration 4 medium (100 feet + 10 feet/level) A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any...
Dimensional Blade transmutation 6 personal This spell gives you the power to turn one melee weapon in your hand into a two-dimensional...
Diminish Resistance transmutation 2 medium (100 feet + 10 feet/level) You weaken a creature's resistance against one energy type you select: acid, cold, electricity,...
Discern Lies divination 4 close (25 feet + 5 feet/2 levels) Each round, you concentrate on one target, who must be within range. You know if the target...
Discharge abjuration 3 medium (100 feet + 10 feet/level) Discharge dissipates the charges from one technical object, temporarily depowers one...
Discharge, Greater abjuration 6 medium (100 feet + 10 feet/level) This spell functions as discharge, except it can discharge multiple technological objects and...
Discovery Torch evocation 3 touch An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular...
Disfiguring Touch transmutation 2 touch With a touch, you cause the victim of this spell to suffer a painful curse that causes it to...
Dismissal abjuration 4 close (25 feet + 5 feet/2 levels) This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If...
Dispel Balance abjuration 5 touch Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection...
Dispel Chaos abjuration 5 touch This spell functions like dispel evil, except that you are surrounded by constant, blue lawful...
Dispel Evil abjuration 5 touch Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4...
Dispel Good abjuration 5 touch This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy...
Dispel Law abjuration 5 touch This spell functions like dispel evil, except that you are surrounded by flickering, yellow...
Dispel Magic abjuration 3 medium (100 feet + 10 feet/level) You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to...
Dispel Magic, Greater abjuration 6 medium (100 feet + 10 feet/level) This spell functions like dispel magic, except that it can end more than one spell on a target...
Display Aversion illusion shadow 2 personal This spell functions like minor image, except it always creates an animated illusion of you...
Disrupting Weapon transmutation 5 touch This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less...
Disrupt Silence abjuration 3 touch You suppress magical sound-dampening effects within the area. Disrupt silence temporarily...
Divination divination 4 personal Similar to augury but more powerful, a divination spell can provide you with a useful piece of...
Divine Favor evocation 1 personal Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon...
Divine Power evocation 4 personal Calling upon the divine power of your patron, you imbue yourself with strength and skill in...
Doom necromancy 1 medium (100 feet + 10 feet/level) This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
Draconic Malice enchantment 3 personal You surround yourself with a palpable aura of draconic fear and dread. Living creatures within...
Dragon Turtle Shell abjuration 3 personal When you are struck by an opponent's natural attacks, the damage is resolved as if the attack...
Drain Poison transmutation 3 touch By touching a weapon against the fang of a poisonous creature and casting this spell, you drain...
Dread Bolt evocation 2 close (25 feet + 5 feet/2 levels) You unleash a crackling missile of darkness from your unholy symbol at any one target in range...
Dream Feast conjuration creation 1 touch The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her...
Dream Reality illusion compulsion 6 close (25 feet + 5 feet/2 levels) You cause the target to perceive the world as if in a dream. When the spell ends, the target...
Dress Corpse necromancy 2 touch You cause the flesh and bones of a corpse to shift themselves to suit a narrative of your...
Drunkard's Breath conjuration creation 2 30 feet This spell emanates from your mouth and functions like stinking cloud, except as noted above....
Dungeonsight divination 5 personal You receive a clear and memorable view of the layout of chambers, barriers, and connecting...
Dust Form transmutation polymorph 6 personal Upon casting this spell, you keep your relative form, but you and your equipment become composed...
Dust Ward abjuration 6 touch You ward a magic item against other creatures who try to learn to use or copy it. When you cast...
Dwarven Veil transmutation 2 close (25 feet + 5 feet/2 levels) This spell enhances the target’s dwarven or dwarf-like qualities, making it appear more...
Eaglesoul conjuration summoning 6 personal As the Inner Sea's bravest men and women answered the call of what became the Second Mendevian...
Eagle's Splendor transmutation 2 touch The transmuted creature becomes more poised, articulate, and personally forceful. The spell...
Eagle's Splendor, Mass transmutation 6 close (25 feet + 5 feet/2 levels) This spell functions like eagle's splendor, except that it affects multiple creatures.
Early Judgment divination 2 close (25 feet + 5 feet/2 levels) You show one creature the effect of its life so far and what it might expect when it passes...
Ears of The City divination 1 touch The target of this spell sees and hears a stream of past scenes and pieces of conversations...
Effortless Armor transmutation 2 personal Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by...
Egorian Diplomacy enchantment compulsion 1 close (25 feet + 5 feet/2 levels) As part of casting this spell, you can attempt a single Intimidate skill check to make a target...
Elemental Assessor evocation 6 close (25 feet + 5 feet/2 levels) Azata champions developed this spell to deal with fiends with unknown resistances. A ray of...
Elemental Speech divination 3 personal This spell enables you to converse with creatures associated with a chosen element, including...
Emblem of Greed transmutation polymorph 6 touch You transform one melee weapon into a burning glaive similar to the ones wielded by the...
Enchantment Foil abjuration 4 personal You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save...
Enchantment Sight divination 2 personal Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are...
Endure Elements abjuration 1 touch A creature protected by endure elements suffers no harm from being in a hot or cold environment....
Endure Elements, Communal abjuration 2 touch This spell functions like endure elements, except you divide the duration in 1-hour increments...
Enemy's Heart necromancy 2 touch You cut out an enemy's heart and consume it, absorbing that enemy's power as your own. As part...
Enhanced Diplomacy divination 0 touch You imbue the subject with divine diplomacy skills. The creature gets a +2 competence bonus on a...
Enhance Water transmutation 1 touch This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. The...
Enlightened Step transmutation 6 personal Through careful regulation of your body's mystical energies, thoughtful control of your poise...
Enter Image transmutation 3 50 feet/level You gain a dim impression of the activities around any object bearing your face or form and can...
Enthrall enchantment charm 2 medium (100 feet + 10 feet/level) If you have the attention of a group of creatures, you can use this spell to hold them...
Entropic Shield abjuration 1 personal A magical field appears around you, glowing with a chaotic blast of multicolored hues. This...
Epidemic necromancy 6 close (25 feet + 5 feet/2 levels) The target contracts one of the following diseases: blinding sickness, bubonic plague, cackle...
Eroding Ray transmutation 2 close (25 feet + 5 feet/2 levels) You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it...
Extreme Buoyancy evocation 2 touch The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and...
Face of The Devourer transmutation polymorph 1 touch You transform the target's face into a hideous shape, such as a half-melted visage with insect...
Fair is Foul transmutation 3 touch You curse the target with a disfiguring or painful mutation. The target gains one random...
Fairness enchantment compulsion 1 close (25 feet + 5 feet/2 levels) Humanoid creatures affected by this spell must trade fairly with others to the best of their...
Fallback Strategy abjuration 1 personal While this spell is active, you may reroll one attack roll, combat maneuver check, or skill...
False Alibi enchantment compulsion 3 close (25 feet + 5 feet/2 levels) This spell functions similarly to modify memory, except you can modify the target's memory only...
False Future illusion glamer 4 touch You interfere with attempts to predict the target's future by preventing divinations from...
Fastidiousness abjuration 1 personal While protected by fastidiousness, your person and your equipment stay clean and dry. Dust and...
Fear The Sun transmutation 2 medium (100 feet + 10 feet/level) Each target that fails its saving throw gains light blindness, as/the universal monster rule....
Ferment transmutation 1 touch This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and...
Fickle Winds transmutation 5 You create a mobile cylinder of wind encompassing every target of the spell and protecting them...
Film of Filth transmutation 4 touch You cause the target's flesh to exude a layer of putrescent slime so foul that the target is...
Final Sacrifice evocation 3 close (25 feet + 5 feet/2 levels) You disrupt the conjuring energies within a summoned creature, causing it to violently explode....
Find the Path divination 6 personal or touch The recipient of this spell can find the shortest, most direct physical route to a prominent...
Find Traps divination 2 personal You gain intuitive insight into the workings of traps. You gain an insight bonus equal to 1/2...
Firebelly abjuration 1 personal A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch...
Firewalker's Meditation abjuration 4 personal You focus your mind on blocking out pain, allowing your body to endure punishments that would be...
First World Revisions transmutation polymorph 2 touch This spell functions as ancestral regression, except as noted above and as follows. The wayang...
Flame Steed conjuration creation 4 0 feet You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except...
Flame Strike evocation 5 medium (100 feet + 10 feet/level) A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of...
Flaming Aura transmutation 4 personal The spell allows you channel fire into your very being. If you don't already have the fire...
Flesh Puppet necromancy 3 touch You animate one corpse that has been dead no more than 48 hours. It rises as a zombie...
Flesh Puppet Horde necromancy 4 touch This spell functions as flesh puppet, but can animate multiple zombies. As noted in animate...
Flesh Wall necromancy 6 medium (100 feet + 10 feet/level) You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself...
Fleshworm Infestation conjuration summoning 4 touch With a touch, you cause an infestation of ravenous worms to manifest in the target's flesh. The...
Flexile Curse transmutation 5 touch You curse your target with a withering aura that degrades its armor and shield (if any). This...
Flickering Lights evocation 2 medium (100 feet + 10 feet/level) You cause the illumination in the area to seem to flicker erratically, fluctuating between...
Forbid Action enchantment compulsion 1 close (25 feet + 5 feet/2 levels) You forbid the target a single course of action, which it avoids to the best of its ability. You...
Forbid Action, Greater enchantment compulsion 5 close (25 feet + 5 feet/2 levels) This spell functions as forbid action, except up to one creature/level may be affected. Each...
Forbiddance abjuration 6 medium (100 feet + 10 feet/level) Forbiddance seals an area against all planar travel into or within it. This includes all...
Forced Mutation transmutation 3 touch The body of the target creature twists and distorts, reshaping into a grotesque figure. Because...
Forceful Strike evocation 4 touch or reach of melee weapon You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural...
Fortune's Path divination 3 personal You predict events in your near future. Visions of the foretold events appear in the mirror...
Fractions of Heal And Harm transmutation 3 personal This spell channels a portion of the next spell you cast into magic that heals you. The next...
Freedom of Movement abjuration 4 personal or touch This spell enables you or a creature you touch to move and attack normally for the duration of...
Freedom's Toast conjuration teleportation 5 close (25 feet + 5 feet/2 levels) When the caster hoists a flagon and delivers a toast to freedom, the target is transported up to...
Free Spirit abjuration 3 personal This spell allows you to channel the essence of Cayden Cailean's philosophy, giving you the...
Free Swim abjuration 3 touch The target can move and attack underwater normally without the usual penalties involved with...
Frigid Souls necromancy haunted 4 close (25 feet + 5 feet/2 levels) You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga...
Frosthammer evocation 3 medium (100 feet + 10 feet/level) You create a warhammer of magically hardened ice and send it hurling toward the target. You must...
Frosty Aura transmutation 4 personal The spell allows you to channel cold into your very being. If you don't already have the cold...
Funereal Weapon transmutation 1 touch You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. An affected...
Geas/Quest enchantment compulsion 6 close (25 feet + 5 feet/2 levels) This spell functions similarly to lesser geas, except that it affects a creature of any HD and...
Geniekind transmutation polymorph 5 personal Keleshite wizards and clerics have always sought to emulate the genies that they bind. The...
Genius Avaricious conjuration creation 6 touch Casting this spell constitutes performing a rite of sacrifice to the archdevil Mammon, making an...
Gentle Repose necromancy 2 touch You preserve the remains of a dead creature so that they do not decay. Doing so effectively...
Ghostbane Dirge transmutation 2 close (25 feet + 5 feet/2 levels) The target coalesces into a semi-physical form for a short period of time. While subject to the...
Ghostbane Dirge, Mass transmutation 5 close (25 feet + 5 feet/2 levels) This spell functions as ghostbane dirge, except that it affects multiple targets.
Ghost Whip evocation 2 0 feet A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated...
Ghoul Hunger necromancy 2 close (25 feet + 5 feet/2 levels) You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or...
Giant Vermin transmutation 4 close (25 feet + 5 feet/2 levels) You turn a number of normal-sized centipedes, scorpions, or spiders into their giant...
Gift of The Deep transmutation polymorph 4 close (25 feet + 5 feet/2 levels) You give the targets the appearance and many of the abilities of sahuagin mutants, with effects...
Gilded Whispers divination 4 touch Developed by priests of Abadar to catch thieves and skimmers, gilded whispers later spread to...
Gird Ally abjuration 2 close (25 feet + 5 feet/2 levels) You create a magical field around summoned creatures you control that deflects attacks made...
Glimpse of Truth divination 4 personal This spell functions like true seeing, except as noted above.
Globe of Tranquil Water abjuration 4 20 feet Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of...
Glyph of Warding abjuration 3 touch This powerful inscription harms those who enter, pass, or open the warded area or object. A...
Glyph of Warding, Greater abjuration 6 touch This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8...
Gorum's Armor transmutation 1 touch The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine...
Gozreh's Trident evocation 2 0 feet A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this...
Grace abjuration 2 personal Until the end of your turn, your movement does not provoke attacks of opportunity.
Grasp divination 0 personal You can cast this spell as an immediate action when you fail a Climb check and would fall. You...
Grasping Corpse necromancy 1 close (25 feet + 5 feet/2 levels) You can cause one nearby corpse to animate for a brief moment. Choose a creature within 30 feet...
Greater Reversion conjuration healing 5 personal You create a fine-tuned replica of yourself within the Akashic Record at the time the spell is...
Groundswell transmutation 2 touch This spell allows the target to cause the ground to rise up beneath him. As a swift action, the...
Guardian Armor conjuration teleportation 1 close (25 feet + 5 feet/2 levels) This spell teleports the suit of armor you are wearing off of your body and onto an ally within...
Guardian of Faith abjuration 4 close (25 feet + 5 feet/2 levels) The target gains the benefit of shield of faith and your choice of protection from chaos, evil,...
Guarding Knowledge abjuration 3 personal Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)...
Guidance divination 0 touch This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence...
Guiding Star divination 3 personal You form a bond with your surroundings when you cast this spell. For the remaining duration of...
Hairline Fractures transmutation 1 touch With a single touch, you create temporary hairline fractures in a piece of stone or a creature...
Half-Blood Extraction transmutation 5 touch You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc...
Halfling Vengeance divination 2 touch You grant the touched target the ability to ascertain the weaknesses of foes. The target deals...
Hallow evocation 5 touch Hallow makes a particular site, building, or structure a holy site. This has four major effects....
Hallucinogenic Smoke conjuration 4 personal Dark gray smoke seeps from your eyes, ears, and mouth for the spell's duration, though the smoke...
Hammer of Mending transmutation 6 Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a...
Hanspur's Flotsam Vessel conjuration creation 2 close (25 feet + 5 feet/2 levels) This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The...
Harm necromancy 6 touch Harm charges a subject with negative energy that deals 10 points of damage/caster level (to a...
Hasten Judgment necromancy 5 touch This potent curse weighs upon the target's soul, hastening a living creature's journey to the...
Haze of Dreams enchantment charm 1 close (25 feet + 5 feet/2 levels) You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors...
Heal conjuration healing 6 touch Heal enables you to channel positive energy into a creature to wipe away injury and afflictions....
Healing Flames conjuration healing 4 You unleash a blast of holy flames that washes over all creatures in the area in a glorious...
Healing Leak necromancy 3 touch Whenever the target is affected by a spell or effect that heals hit point damage through the use...
Healing Token conjuration healing 2 touch You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,...
Healing Warmth abjuration 4 personal This spell grants you temporary immunity to fire damage as protection from energy. As a standard...
Heavy Water transmutation 4 medium (100 feet + 10 feet/level) You cause a volume of water to become heavier than normal. Swimming in or through such water...
Hedging Weapons abjuration 1 personal A weapon made from divine force appears and floats near you. This weapon takes the shape of your...
Hellfire Ray evocation 6 close (25 feet + 5 feet/2 levels) A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for...
Helping Hand evocation 3 5 miles You create the ghostly image of a hand, which you can send to find a creature within 5 miles....
Heretic's Tongue enchantment 5 close (25 feet + 5 feet/2 levels) You fill your target's mind with blasphemous knowledge. If the target fails its saving throw, it...
Heroes' Feast conjuration creation 6 close (25 feet + 5 feet/2 levels) You bring forth a great feast, including a magnificent table, chairs, service, and food and...
Heroic Fortune evocation 2 touch This spell grants 1 hero point to the target. This hero point must be spent before the duration...
Heroic Fortune, Mass evocation 5 close (25 feet + 5 feet/2 levels) This spell functions like heroic fortune, except as noted above.
Hidden Spring transmutation 1 touch You spend 1 hour in quiet meditation, holding the focus component in both hands and walking...
Hide from Undead abjuration 1 touch Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or...
Hide From Undead, Greater abjuration 3 touch This spell functions as hide from undead, except the spell does not immediately end if a warded...
Hold Fey enchantment compulsion 2 medium (100 feet + 10 feet/level) This spell functions as/hold person, except it affects a fey instead of a humanoid.
Hold Person enchantment compulsion 2 medium (100 feet + 10 feet/level) The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot...
Holy Ice transmutation 5 medium (100 feet + 10 feet/level) This spell creates a large mass of frozen holy water that can be used for one of two effects....
Holy Ice Weapon transmutation 2 0 feet You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be...
Holy Javelin conjuration creation 3 medium (100 feet + 10 feet/level) You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack....
Holy Smite evocation 4 medium (100 feet + 10 feet/level) You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by...
Homeward Bound abjuration 3 touch This spell functions as dismissal, except as noted above.
Horrifying Visage necromancy haunted 3 close (25 feet + 5 feet/2 levels) You channel residual feelings of terror into the minds of creatures within the area, causing...
Hunger For Flesh necromancy 4 close (25 feet + 5 feet/2 levels) Your target's belly distends and its front teeth grow longer and sharper. The creature...
Hunter's Blessing transmutation 5 close (25 feet + 5 feet/2 levels) When casting this spell, you designate a type or type and subtype of creature (using the...
Hydrophobia necromancy 3 close (25 feet + 5 feet/2 levels) Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the...
Hymn of Mercy enchantment compulsion 5 30 feet This spell functions like touch of mercy, except as noted above.
Ice Armor transmutation 1 0 feet (see text) You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,...
Imbue with Aura transmutation 2 close (25 feet + 5 feet/2 levels) You infuse another creature with your divine aura, causing the target to radiate an aura...
Imbue With Elemental Might evocation 2 touch This spell functions like imbue with spell ability, except you transfer the use of your...
Imbue with Spell Ability evocation 4 touch You transfer some of your currently prepared spells, and the ability to cast them, to another...
Impart Mind transmutation 6 touch This spell grants the target magic item temporary intelligence by siphoning off a tiny portion...
Infernal Challenger conjuration calling 3 close (25 feet + 5 feet/2 levels) This spell summons a bearded devil, causing it to appear where you designate. The area within a...
Infernal Healing conjuration healing 1 touch You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1. This...
Infernal Healing, Greater conjuration healing 4 touch As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric.
Inflict Critical Wounds necromancy 4 touch This spell functions like inflict light wounds, except that you deal 4d8 points of damage + 1...
Inflict Light Wounds necromancy 1 touch When laying your hand upon a creature, you channel negative energy that deals 1d8 points of...
Inflict Light Wounds, Mass necromancy 5 close (25 feet + 5 feet/2 levels) Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of...
Inflict Moderate Wounds necromancy 2 touch This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1...
Inflict Moderate Wounds, Mass necromancy 6 close (25 feet + 5 feet/2 levels) This spell functions like mass inflict light wounds, except that it deals 2d8 points of damage +...
Inflict Serious Wounds necromancy 3 touch This spell functions like inflict light wounds, except that you deal 3d8 points of damage + 1...
Influence Wild Magic abjuration 2 personal This spell creates an area of stabilizing magical energy that emanates from you. Any creature...
Infuse Effigy necromancy 4 touch This spell infuses an effigy with a powerful curse that targets a specific type of creature...
Inheritor's Smite transmutation 2 personal You channel the power of righteousness into your weapon arm, allowing you to strike with great...
Inner Focus illusion glamer 2 personal For the duration of this spell, you may ignore any divine focus components of your spells,...
Insect Plague conjuration summoning 5 long (400 feet + 40 feet/level) You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,...
Inspiring Recovery conjuration healing 6 medium (100 feet + 10 feet/level) You can heal a creature, harm an undead creature, or call upon a very recently dead creature to...
Instant Armor conjuration creation 2 personal You instantly wrap your body in a suit of armor made from opaque force. At your option, the...
Instant Clot conjuration healing 1 touch Bleed effects on the target immediately end when this spell is cast, and no blood flows out when...
Instant Portrait conjuration creation 1 touch You touch a surface and produce a painted portrait of either yourself or a creature you can see...
Instant Restoration conjuration healing 4 close (25 feet + 5 feet/2 levels) Instant restoration channels planar energy into a summoned creature. This spell can be cast as...
Instant Weapon conjuration creation 2 0 feet You create a melee weapon sized appropriately for you from opaque force. You are considered...
Instrument of Agony transmutation 2 touch You cause a weapon to exude a palpable aura of divine fury. While wielding this weapon, a...
Intensify Psyche enchantment 2 medium (100 feet + 10 feet/level) A sense of euphoria suffuses the target, amplifying all sensations, good or bad. The target...
Invigorating Poison transmutation 2 touch The body of the target creature gains a metabolic response that allows it to benefit from...
Invigorating Repose conjuration healing 5 personal This spell enhances your spells that bring the dead back to life. If you cast raise dead, the...
Invisibility Purge evocation 3 personal You surround yourself with a sphere of power with a radius of 5 feet/caster level that negates...
Invoke Deity transmutation 6 personal By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that...
Ironbeard transmutation 1 touch This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The...
Ironbloom Sprouts transmutation 1 touch This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms...
Ironskin transmutation 2 personal Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement...
Iron Spine transmutation 4 medium (100 feet + 10 feet/level) You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's...
Iron Stake conjuration creation 3 close (25 feet + 5 feet/2 levels) This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged...
Irradiate conjuration creation 3 medium (100 feet + 10 feet/level) The spell's area of effect floods with dangerous radiation. The strength of the radiation you...
Irregular Size transmutation 3 touch You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in...
Janni's Jaunt conjuration teleportation 4 touch This spell functions as/plane shift, but with the following exceptions. First, you are able to...
Joyful Rapture conjuration healing 6 60 feet Your inspired words overwhelm others with transcendental bliss. All allies within the area of...
Kalistocrat's Nightmare transmutation 3 touch You temporarily curse a creature so its touch lessens the value of coins it touches. While under...
Karmic Blessing divination 1 touch The target treats one skill of your choice as a class skill.
Keyhole transmutation 1 touch By touching a single door, gate, or other portal, you create a keyhole where none existed before...
Khain's Army necromancy 5 5 feet Originally created by the priest-king of Nemret Noktoria, the ghoul Kortash Khain, for use by...
Ki Leech necromancy 3 personal You place your spirit in a receptive state so when you confirm a critical hit against a living...
Knock, Mass transmutation 6 close (25 feet + 5 feet/2 levels) Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once.
Know Peerage divination 2 touch You impart your knowledge of nobility and peerage to the target, allowing her to recognize...
Know The Enemy divination 1 personal You commune with the divine, reflecting on one type of creature you encountered in the last day....
Kreighton's Perusal divination 1 touch You gain a brief but incomplete understanding of one book's contents, equivalent to having...
Lash of The Astradaemon necromancy 6 personal You draw on the essence of astradaemons to cause one of your hands to elongate and sprout...
Lay of The Land divination 2 personal In a flash of recognition, you learn about the geography of your surroundings within a radius of...
Lead Plating conjuration creation 2 touch You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or...
Lend Path transmutation 5 touch You temporarily transfer one of your mythic path abilities to another creature, which can use it...
Liberating Command transmutation 1 close (25 feet + 5 feet/2 levels) If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to...
Life Bubble abjuration 5 touch You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living...
Life Channel transmutation 2 touch When cast on a creature with negative energy affinity, the target is able to convert channeled...
Life Current conjuration healing 3 medium (100 feet + 10 feet/level) You infuse the current with positive energy. At the start of their turn when the current moves...
Life Pact necromancy 2 close (25 feet + 5 feet/2 levels) You bind the life forces of the targets into a mystical pact. If any target is reduced to fewer...
Life Shield conjuration healing 3 personal You surround yourself with a positive energy field that damages undead opponents. Each time an...
Light evocation 0 touch This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot...
Lighten Object transmutation 1 close (25 feet + 5 feet/2 levels) The target's weight decreases by half. If this spell is cast on armor, the armor's armor check...
Lighten Object, Mass transmutation 5 close (25 feet + 5 feet/2 levels) This spell functions like lighten object, except that it affects a number of objects equal to...
Lightning Lash evocation 3 personal You create a crackling lash of unholy lightning that flickers and flashes in your hand like a...
Light of Iomedae conjuration 3 medium (100 feet + 10 feet/level) With this spell, you create shafts of blue light that illuminate all undead creatures in the...
Light Prison evocation 2 close (25 feet + 5 feet/2 levels) Rays of light burst forth from your outstretched hand, encircling each target's space with a...
Lissalan Snake Sigil see text 3 touch There are seven variants of this spell, one for each of the Thassilonian schools of magic. Each...
Locate Gate divination 5 long (400 feet + 40 feet/level) You sense the direction of the nearest teleportation circle (permanent or with a remaining...
Locate Object divination 3 long (400 feet + 40 feet/level) You sense the direction of a well-known or clearly visualized object. You can search for general...
Locate Portal divination 2 1 mile/level When this spell is active, you feel a mental pull in the direction of any active or operable...
Lover's Vengeance enchantment compulsion 3 touch You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a...
Lucky Number transmutation 1 touch You are able to tweak tiny variables affecting a creature's immediate future in order to grant...
Mage's Decree evocation 6 1 mile/level (see text) You speak a short message (up to 25 words), and it is immediately transmitted to each target,...
Magic Boulder transmutation 2 touch This spell works like magic stone, except you transmute as many as three boulders (rocks up to...
Magic Circle against Chaos abjuration 3 touch This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Evil abjuration 3 touch All creatures within the area gain the effects of a protection from evil spell, and evil...
Magic Circle against Good abjuration 3 touch This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle against Law abjuration 3 touch This spell functions like magic circle against evil, except that it is similar to protection...
Magic Circle Against Technology abjuration 4 touch All creatures within the area gain the effects of a protection from technology spell. Creatures...
Magic Siege Engine transmutation 2 touch This spell permits an indirect fire siege engine to bombard its targets with greater accuracy,...
Magic Siege Engine, Greater transmutation 5 close (25 feet + 5 feet/2 levels) This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an...
Magic Stone transmutation 1 touch You transmute as many as three pebbles, which can be no larger than sling bullets, so that they...
Magic Vestment transmutation 3 touch You imbue a suit of armor or a shield with an enhancement bonus of +1/four caster levels...
Magic Weapon transmutation 1 touch Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement...
Magic Weapon, Greater transmutation 4 close (25 feet + 5 feet/2 levels) This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on...
Majestic Image transmutation 4 200 feet/level You cast your consciousness into a single object within range that bears your likeness, as if...
Make Whole transmutation 2 close (25 feet + 5 feet/2 levels) This spell functions as mending, except that it repairs 1d6 points of damage/level when cast on...
Make Whole, Greater transmutation 4 10 feet This spell repairs 1d6 points of damage plus 1 point/level when cast on a construct creature...
Malediction necromancy 4 touch Channeling the blasphemy of fiends into your hand, you mark your target with a brief but...
Mantle of Calm enchantment compulsion 3 personal You surround yourself with a mantle of calm serenity. You take a -2 penalty on attack rolls, and...
Marching Chant transmutation 2 close (25 feet + 5 feet/2 levels) You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing...
Marid's Mastery transmutation 1 touch The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching...
Mark of Buoyancy transmutation 3 touch You cause the touched object to become lighter than air, such that it floats if not weighted...
Mark of Justice necromancy 5 touch You mark a subject and state some behavior on the part of the subject that will activate the...
Mark of Obvious Ethics divination 3 touch You mark one creature with a glowing sigil. The target's alignment must be opposite yours on at...
Mark of The Reptile God transmutation 4 close (25 feet + 5 feet/2 levels) If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature,...
Martyr's Bargain transmutation 2 personal Among the faithful followers of the gods of purity-whether they be the servants of Desna in...
Martyr's Last Blessing conjuration healing 3 personal (see text) You charge your body with healing energy, which erupts from you if you are dying or are killed...
Master's Escape conjuration teleportation 4 close (25 feet + 5 feet/2 levels) You create an extradimensional link between yourself and one summoned creature you control that...
Masterwork Transformation transmutation 2 touch You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a...
Mathematical Curse necromancy 3 touch Using the Path of Numbers, you are able to influence the seemingly random elements in the...
Meld into Stone transmutation 3 personal Meld into stone enables you to meld your body and possessions into a single block of stone. The...
Mending transmutation 0 10 feet This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has...
Metabolic Molting transmutation 6 touch You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5...
Mighty Fist of The Earth conjuration creation 1 close (25 feet + 5 feet/2 levels) You create a fist-sized rock that flies toward one enemy. Make an unarmed strike attack roll...
Mighty Strength transmutation 4 personal As bull’s strength, except it grants a +8 enhancement bonus to Strength.
Mind Maze enchantment compulsion 3 medium (100 feet + 10 feet/level) This spell causes the target to act as though it's wandering through a maze. While under the...
Minor Reversion conjuration healing 3 personal You create an imperfect replica of yourself within the Akashic Record at the time the spell is...
Minor Reversion, Mass conjuration healing 6 close (25 feet + 5 feet/2 levels) You create a replica within the Akashic Record of each target at the time the spell is cast....
Mirror Mantis illusion phantasm 1 medium (100 feet + 10 feet/level) Whenever the target of this spell looks into a mirror or other reflective surface where it can...
Moment of Greatness enchantment compulsion 1 50 feet Each creature affected by this spell is given the potential for greater success and glory. If...
Monstrous Extremities transmutation polymorph 3 touch You change one of the extremities of the creature touched-arms or legs only-into another shape...
Moonrise Arrow evocation 3 touch You cause ammunition, including shuriken, to glow with faint silvery light. The ammunition...
Mortal Terror enchantment 2 close (25 feet + 5 feet/2 levels) You imbue the target with an exaggerated sense of its own mortality and a drive for...
Muffle Sound illusion glamer 2 close (25 feet + 5 feet/2 levels) You suppress sounds made by the targets, granting them a +4 bonus on Stealth checks. The targets...
Murderous Command enchantment compulsion 1 close (25 feet + 5 feet/2 levels) You give the target a mental urge to kill its nearest ally, which it obeys to the best of its...
Murderous Crow conjuration summoning 1 medium (100 feet + 10 feet/level) You conjure a supernaturally vicious and clever crow to watch over you on the battlefield....
Music of the Spheres conjuration healing 6 20 feet As any scholar of Desnan lore or astrologer can tell you, the music of the spheres is the...
Mythic Severance necromancy 4 close (25 feet + 5 feet/2 levels) You restrict the target's access to its mythic power. Each time the target attempts to cast a...
Nap Stack necromancy 3 30 feet You reduce the amount of uninterrupted sleep or rest creatures within the spell's area need in...
Nature's Ravages necromancy 4 close (25 feet + 5 feet/2 levels) You greatly speed up the decomposition process of a nearby corpse and warp the fibers of time...
Necromantic Burden necromancy 2 close (25 feet + 5 feet/2 levels) You make an undead creature more difficult for necromancers and clerics to control via effects...
Necrostasis necromancy 2 close (25 feet + 5 feet/2 levels) You drain necromantic energy from an undead creature, inducing a sluggish stupor. The target...
Neutralize Poison conjuration healing 4 touch You detoxify any sort of venom in the creature or object touched. If the target is a creature,...
Neutralize Poison, Greater conjuration healing 6 touch This spell functions as neutralize poison, except as noted here. You automatically succeed at...
Night Blindness necromancy 2 medium (100 feet + 10 feet/level) Your target's vision becomes impaired as if the light level were one step lower, treating bright...
Numerological Resistance abjuration 3 close (25 feet + 5 feet/2 levels) Numerological resistance allows numerologists to use the Path of Numbers to grant their allies...
Oasis transmutation 6 close (25 feet + 5 feet/2 levels) This spell functions in any natural terrain on the Material Plane. It redirects the flow of...
Oath of Justice necromancy 3 touch This spell seals a solemn vow between two creatures. When this spell is cast, the targets must...
Obscure Object abjuration 3 touch This spell hides an object from location by divination (scrying) effects, such as the scrying...
Obscure Poison abjuration 1 touch You make the touched poison difficult to detect or identify. Detect poison and similar effects...
Obscuring Mist conjuration creation 1 20 feet A misty vapor arises around you. It is stationary. The vapor obscures all sight, including...
Open The Dead Roads conjuration 6 touch To cast open the Dead Roads, you must be in an area of fog or dim light. Upon completion of the...
Opportunistic Loyalty enchantment compulsion 1 close (25 feet + 5 feet/2 levels) Cast this spell when a creature within range casts a spell that provides an effect for its...
Order's Wrath evocation 4 medium (100 feet + 10 feet/level) You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid...
Outbreak necromancy 2 close (25 feet + 5 feet/2 levels) You cause any diseased creatures in the area to become extremely contagious. Any affected...
Overstimulate transmutation 2 close (25 feet + 5 feet/2 levels) You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going...
Overwhelming Poison necromancy 6 close (25 feet + 5 feet/2 levels) This spell increases the virulence of the targeted dose of poison, making the poison more...
Owl's Wisdom transmutation 2 touch The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding...
Owl's Wisdom, Mass transmutation 6 close (25 feet + 5 feet/2 levels) This spell functions like owl's wisdom, except that it affects multiple creatures.
Pack Empathy divination 3 close (25 feet + 5 feet/2 levels) You create an instinctual connection between the targets. Each can sense the others' overall...
Page-Bound Epiphany divination 2 personal You magically scour the world's libraries for information that might refresh your memory about a...
Paragon Surge transmutation polymorph 3 personal (see text) You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and...
Path of Glory conjuration healing 2 touch (see text) You cause four 5-foot squares (one of which must be your space) to glow with dim illumination....
Path of Glory, Greater conjuration healing 4 touch (see text) This spell functions as path of glory, except as noted above, and a square provides 5 points of...
Peace Bond abjuration 1 close (25 feet + 5 feet/2 levels) This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum...
Peacemaker's Parley enchantment charm 2 close (25 feet + 5 feet/2 levels) You can attempt to influence unfriendly or hostile creatures, altering their attitudes toward...
Peasant Armaments transmutation 1 touch You transform one or more improvised weapons into equivalent simple or martial weapons. The...
Perceive Betrayal divination 6 personal By donning a silver circlet anointed with blood, you gain the ability to sense traitorous intent...
Persistent Vigor transmutation 4 personal You are filled with a persistent vigor. You gain fast healing 2 and are immune to bleed effects...
Pesh Vigor transmutation 1 touch The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target...
Pick Your Poison conjuration healing 1 touch This spell temporarily converts even the deadliest poison affecting a creature into an...
Pierce Facade divination 1 touch The target gains a +5 insight bonus on Perception checks to see through disguises. This bonus...
Pilfering Hand evocation 2 close (25 feet + 5 feet/2 levels) You create and control an invisible telekinetic force, manipulating it with either startling...
Pillar of Life conjuration healing 5 medium (100 feet + 10 feet/level) You conjure a pillar of positive energy in a single 5-foot square within range that radiates...
Plague Bearer necromancy 6 touch You make the target an asymptomatic carrier for a host of virulent diseases. Creatures that end...
Plague Carrier necromancy 4 touch The target's natural attacks carry filth fever (DC 10 + 1/2 of the creature's Hit Dice +...
Plague Storm necromancy 6 medium (100 feet + 10 feet/level) You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with...
Planar Adaptation transmutation 4 personal Planar adaptation grants you immunity to the harmful environmental effects of a particular plane...
Planar Adaptation, Mass transmutation 6 close (25 feet + 5 feet/2 levels) This spell functions like planar adaptation, except as noted above.
Planar Ally conjuration calling 6 close (25 feet + 5 feet/2 levels) This spell functions like lesser planar ally, except you may call a single creature of 12 HD or...
Planar Ally, Lesser conjuration calling 4 close (25 feet + 5 feet/2 levels) By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the...
Planar Inquiry conjuration calling 3 close (25 feet + 5 feet/2 levels) Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings...
Planar Orientation divination 1 personal This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate...
Plane Shift conjuration teleportation 5 touch You move yourself or some other creature to another plane of existence or alternate dimension....
Planeslayer's Call enchantment compulsion 5 20 feet The magic of your allies in the area becomes more potent against certain outsiders. Choose one...
Planetarium illusion figment 2 close (25 feet + 5 feet/2 levels) You project an image of the night sky based on your current location and the local time,...
Planetary Adaptation transmutation 4 personal This spell functions as planar adaptation (Pathfinder RPG Advanced Player's Guide 236), except...
Planetary Adaptation, Mass transmutation 6 close (25 feet + 5 feet/2 levels) This spell functions as planetary adaptation, except as noted above.
Planned Assault transmutation 3 close (25 feet + 5 feet/2 levels) This spell increases the effectiveness of a planned action. If the targets spend at least 1...
Plant Voice transmutation 3 close (25 feet + 5 feet/2 levels) You grant one plant creature the ability to speak, hear, and understand any of the languages you...
Poison necromancy 4 touch Calling upon the venomous powers of natural predators, you infect the subject with a horrible...
Poisoned Egg transmutation 1 touch You transform the contents of a normal egg into a single dose of small centipede poison (injury;...
Positive Pulse necromancy 1 close (25 feet + 5 feet/2 levels) This spell causes a wave of positive energy to spread from a point you designate, damaging foes...
Positive Pulse, Greater necromancy 4 close (25 feet + 5 feet/2 levels) This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus...
Prayer enchantment compulsion 3 40 feet You bring special favor upon yourself and your allies while bringing disfavor to your enemies....
Preserve necromancy 1 touch You imbue one or more objects with magic that dramatically slows down natural processes that...
Preserve Grace divination 2 touch The Lantern Bearers must often make difficult decisions during their missions, such as...
Pressure Adaptation abjuration 3 touch The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new...
Probe History divination 4 close (25 feet + 5 feet/2 levels) You gain a glimpse of a potential reality similar to this one but that never was. If the target...
Profane Nimbus evocation 5 personal You are surrounded by a nimbus of shadow shaped like your god's unholy symbol or a symbol of...
Prognostication divination 6 personal You glimpse the future. Prognostication functions as divination except that the spell can see up...
Project Weakness necromancy 3 touch You curse the target with the weaknesses of your kind of vampirism. The creature reacts to...
Protection From Chaos abjuration 1 touch This spell functions like protection from evil, except that the deflection and resistance...
Protection from Chaos, Communal abjuration 2 touch This spell functions like protection from chaos, except you divide the duration in 1-minute...
Protection from Energy abjuration 3 touch Protection from energy grants temporary immunity to the type of energy you specify when you cast...
Protection from Energy, Communal abjuration 4 touch This spell functions like protection from energy, except you divide the duration in 10-minute...
Protection From Evil abjuration 1 touch This spell wards a creature from attacks by evil creatures, from mental control, and from...
Protection from Evil, Communal abjuration 2 touch This spell functions like protection from evil, except you divide the duration in 1-minute...
Protection From Good abjuration 1 touch This spell functions like protection from evil, except that the deflection and resistance...
Protection from Good, Communal abjuration 2 touch This spell functions like protection from good, except you divide the duration in 1-minute...
Protection From Law abjuration 1 touch This spell functions like protection from evil, except that the deflection and resistance...
Protection from Law, Communal abjuration 2 touch This spell functions like protection from law, except you divide the duration in 1-minute...
Protection From Outsiders abjuration 2 touch This spell wards a creature from attacks by outsiders with a specific racial subtype, from...
Protection From Spores abjuration 2 touch With a touch, you bolster a creature's body to protect it from the harmful effects of spores and...
Protection From Technology abjuration 2 touch This spell wards a creature from attacks by technological objects and creatures of the robot...
Protective Penumbra evocation 2 touch This spell keeps the target slightly in shadow. A target with light blindness, light...
Purify Body conjuration healing 4 touch You align the target's chakras and soothe any unwanted imperfections found within its physical...
Purify Food and Drink transmutation 0 10 feet This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water...
Qlippoth Appearance transmutation polymorph 3 personal When under the effects of this spell, your face and body appear subtly wrong, though you are...
Quieting Weapons illusion glamer 4 close (25 feet + 5 feet/2 levels) The target weapons and any ammunition they fire make no sound as part of their normal functions...
Radiation Ward abjuration 2 touch A creature warded by this spell gains a +4 bonus on saving throws against radiation-based...
Raging Rubble transmutation 3 close (25 feet + 5 feet/2 levels) You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area...
Rags To Riches transmutation 4 touch The target object is enhanced to function as a masterwork item. In addition to any bonuses for...
Raise Dead conjuration healing 5 touch You restore life to a deceased creature. You can raise a creature that has been dead for no...
Rapid Repair transmutation 5 touch The targeted construct gains fast healing 5. This does not stack with any fast healing the...
Ray of Sickening necromancy 1 close (25 feet + 5 feet/2 levels) This spell functions as ray of exhaustion, except the target is sickened if it fails its save...
Read Magic divination 0 personal You can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that...
Read Weather divination 1 personal This spell allows you to forecast the weather at your location for the next 48 hours, providing...
Realm Retribution conjuration teleportation 6 touch All attacks made by the target match your alignment, counting as either chaotic, evil, good, or...
Reaper's Coterie necromancy 3 touch The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by...
Reboot transmutation 5 close (25 feet + 5 feet/2 levels) Whispering in the dense, information-rich machine language of the First Ones, you bring a...
Recentering Drone abjuration 2 close (25 feet + 5 feet/2 levels) You emit a calming subsonic drone that allows the targets to temporarily refocus and restore...
Recharge evocation 3 touch You restore up to 1 charge/level to a battery or half that number of charges to a technological...
Recharge Innate Magic transmutation 1 personal You channel magic energy into your own aura, recharging your innate magic abilities. You regain...
Red Hand of The Killer necromancy 4 see text Drawing upon the spiritual link between a corpse and its killer, you reach out across space to...
Refine Improvised Weapon transmutation 1 touch You transform an improvised weapon into an equivalent simple or martial weapon of masterwork...
Reinforce Armaments transmutation 1 touch You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile...
Reinforce Armaments, Communal transmutation 2 touch This spell functions like reinforce armaments, except you divide the duration in 10-minute...
Remove Blindness/Deafness conjuration healing 3 touch Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is...
Remove Curse abjuration 3 touch Remove curse can remove all curses on an object or a creature. If the target is a creature, you...
Remove Disease conjuration healing 3 touch Remove disease can cure all diseases from which the subject is suffering. You must make a caster...
Remove Fear abjuration 1 close (25 feet + 5 feet/2 levels) You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10...
Remove Paralysis conjuration healing 2 close (25 feet + 5 feet/2 levels) You can free one or more creatures from the effects of temporary paralysis or related magic,...
Remove Radioactivity conjuration healing 4 touch You remove all ongoing radiation effects, both primary and secondary, on a single target if you...
Remove Sickness conjuration healing 1 close (25 feet + 5 feet/2 levels) You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving...
Repel Vermin abjuration 4 10 feet An invisible barrier holds back vermin. A vermin with HD of less than one-third your level...
Replenish Ki conjuration healing 4 touch You attune the target's internal store of supernatural energy to the cosmos, replenishing its ki...
Reprobation transmutation 5 close (25 feet + 5 feet/2 levels) You cast the target out of your religion as a curse and punishment for acts or misdeeds against...
Resistance abjuration 0 touch You imbue the subject with magical energy that protects it from harm, granting it a +1...
Resist Energy abjuration 2 touch This abjuration grants a creature limited protection from damage of whichever one of five energy...
Resist Energy, Communal abjuration 3 touch This spell functions like resist energy, except you divide the duration in 10-minute intervals...
Resist Starvation transmutation 1 touch If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal...
Respectful Quiet illusion glamer 5 medium (100 feet + 10 feet/level) All targets are rendered silent, as/silence. The silence affects the entirety of each creature...
Rest Eternal necromancy 4 touch You place a curse upon a dead creature that bars its spirit from returning. Anyone casting a...
Restful Cloak conjuration healing 2 personal A cloak you are wearing transforms into a canvas tent large enough to hold four Medium...
Restoration conjuration healing 4 touch This spell functions like lesser restoration, except that it also dispels temporary negative...
Restoration, Lesser conjuration healing 2 touch Lesser restoration dispels any magical effects reducing one of the subject's ability scores or...
Restore Corpse necromancy 1 touch You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing...
Restore Mythic Power transmutation 3 touch By laying your hands on the target, you're able to transfer some of your mythic essence to the...
Returning Weapon conjuration teleportation 2 close (25 feet + 5 feet/2 levels) For the duration of the spell, the target weapon acts as if it had the returning weapon special...
Returning Weapon, Communal conjuration teleportation 3 close (25 feet + 5 feet/2 levels) For the duration of the spell, the target weapon acts as if it had the returning weapon special...
Revealing Light evocation 2 touch The touched object emits a shimmering light (as per light) that causes shadows to shift...
Reveal Mirage divination 3 personal You can focus upon a single point within line of sight and discern if the terrain or geographic...
Reveal True Shape divination 2 close (25 feet + 5 feet/2 levels) You reveal the true form of a magically disguised or transformed creature, whether the target’s...
Revelation divination 3 personal You gain a brief understanding of the workings of a single puzzle, device, or trap, gaining an...
Revenant Armor transmutation 4 close (25 feet + 5 feet/2 levels) This spell endows a suit of armor with a singular purpose realized only after its wearer goes...
Ride The Waves transmutation 4 touch The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means...
Righteous Condemnation abjuration 3 personal Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at...
Righteous Might transmutation 5 personal Your height immediately doubles, and your weight increases by a factor of eight. This increase...
Rigor Mortis transmutation 4 medium (100 feet + 10 feet/level) The joints of a creature affected by this spell stiffen and swell, making movement painful and...
Rite of Bodily Purity abjuration 1 personal You energize your body's immune system, improving your ability to resist toxins and ailments....
Rite of Centered Mind abjuration 1 personal You heighten your awareness of your own thoughts, allowing you to more easily resist outside...
Riversight divination scrying 3 see text You can view events transpiring along a natural watercourse you touch. You can see anything on...
Roaming Pit conjuration creation 6 medium (100 feet + 10 feet/level) This spell functions as create pit, except the pit is capable of movement. As a move action, you...
Rock Whip conjuration creation 2 0 feet A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This...
Rotgut transmutation 2 close (25 feet + 5 feet/2 levels) You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or...
Rovagug's Fury transmutation 2 30 feet You create a minor earthquake that can trip creatures. Attempt a single combat maneuver check...
Rune Trace divination 1 touch By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can...
Sacred Bond conjuration healing 3 touch (see text) To use this spell, you first touch the intended recipient, creating a sympathetic field of...
Sacred Nimbus evocation 5 personal You are surrounded by a nimbus of golden light shaped like your god's holy symbol or a symbol of...
Sacred Space evocation 2 close (25 feet + 5 feet/2 levels) This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like...
Sacrifice enchantment charm 4 close (25 feet + 5 feet/2 levels) You make a sacrifice to aid in conjuring and commanding a creature called with planar ally,...
Sadomasochism necromancy 3 personal While subject to this spell, anytime you are dealt damage, your attacker must roll damage for...
Sanctify Corpse evocation 1 touch This spell blesses a corpse with positive energy, preventing it from being turned into an undead...
Sanctify Weapons transmutation 5 close (25 feet + 5 feet/2 levels) This spell originated among the armies of Heaven. Choose a specific subtype of evil outsider...
Sanctuary abjuration 1 touch Any opponent attempting to directly attack the warded creature, even with a targeted spell, must...
Sands of Time necromancy 3 touch You temporarily age the target, immediately advancing it to the next age category. The target...
Sand Whirlwind conjuration creation 3 medium (100 feet + 10 feet/level) A whirling cloud of sand strikes the target, blinding it and hampering its ability to speak. To...
Sand Whirlwind, Greater conjuration creation 5 medium (100 feet + 10 feet/level) This spell functions as sand whirlwind except as noted above.
Sarzari Shadow Memory divination 6 personal While casting this spell, you slowly destroy a piece of art bearing your victim's likeness and...
Savage Maw transmutation 2 personal Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain...
Sawtooth Terrain transmutation 5 close (25 feet + 5 feet/2 levels) This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to...
Scarify necromancy 1 touch Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's...
Screaming Flames evocation 3 close (25 feet + 5 feet/2 levels) A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped...
Scrivener's Chant transmutation 0 5 feet This spell imbues a quill with animate energy and rapidly transcribes words from one page to...
Scrying divination scrying 5 see text You can observe a creature at any distance. If the subject succeeds on a Will save, the spell...
Searing Light evocation 3 medium (100 feet + 10 feet/level) Focusing divine power like a ray of the sun, you project a blast of light from your open palm....
Sebaceous Twin transmutation 3 touch By touching a living target, you cause a half-formed, parasitic clone of the target to burst...
Second Wind conjuration healing 3 personal You can cast this spell only when you have fewer than one-quarter of your total hit points. With...
Secret Speech divination 2 touch This spell grants the target the ability to send secret messages embedded within normal speech....
See Beyond divination 3 personal You attune your mind and your sight to the hidden world of spirits. You gain a +5 circumstance...
Seek Shelter enchantment compulsion 5 close (25 feet + 5 feet/2 levels) You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and...
Seer's Bane abjuration 6 touch This spell functions as nondetection, except that those who cast divination spells targeting the...
Semblance of Flesh illusion glamer 2 touch You make the target construct appear to be a living creature of flesh and bone, regardless of...
Sending evocation 4 see text You contact a particular creature with which you are familiar and send a short message of 25...
Sense Madness divination 2 close (25 feet + 5 feet/2 levels) You can sense the presence of mental disturbance in creatures within range, focusing your...
Sentry Skull necromancy 2 touch You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the...
Serenity enchantment compulsion 5 medium (100 feet + 10 feet/level) You fill the targets' minds with feelings of tranquility. Those attempting to commit violence...
Sessile Spirit necromancy 5 medium (100 feet + 10 feet/level) You reach into the target creature and cause that spirits within to become dormant and inactive....
Severed Fate enchantment 3 close (25 feet + 5 feet/2 levels) You curse the target, preventing it from drawing upon the powers of destiny. The target is...
Shackle conjuration creation 2 touch You summon a set of Small or Medium masterwork restraints into being. When you cast this spell,...
Shadow Barbs illusion shadow 4 0 feet This spell, developed originally by priests of Zon-Kuthon in Nidal's early years, has recently...
Shadowmind illusion 3 medium (100 feet + 10 feet/level) You dim your targets' perceptions of light and shadow, convincing them the space they occupy is...
Shadow Trap illusion shadow 1 close (25 feet + 5 feet/2 levels) You pin the target's shadow to its current location, causing the target to become entangled and...
Shard of Chaos evocation 2 close (25 feet + 5 feet/2 levels) You hurl a multicolored shard of congealed chaos from your holy symbol, affecting any one target...
Shared Sacrifice necromancy 2 close (25 feet + 5 feet/2 levels) You create a link to a target and can direct pain and damage through this link. You take only...
Shared Training divination 3 close (25 feet + 5 feet/2 levels) Select one teamwork feat you have. You can grant this feat to allies within range for the...
Share Glory transmutation 3 close (25 feet + 5 feet/2 levels) You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for...
Share Language divination 2 touch You can share your facility for one particular language with another creature. For 24 hours the...
Share Language, Communal divination 3 touch This spell functions like share language (Advanced Player's Guide 243), except you divide the...
Sharesister necromancy 3 touch Ithuna Vardsdottir claims to have unearthed this ancient prayer in a ruined temple of Desna,...
Shatter evocation 2 close (25 feet + 5 feet/2 levels) Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single...
Shield of Darkness evocation 3 personal You shield yourself with darkness, reducing the illumination level in your space to magical...
Shield of Faith abjuration 1 touch This spell creates a shimmering, magical field around the target that averts and deflects...
Shield of Fortification abjuration 2 touch You create a magical barrier that protects a target's vital areas. When the target is struck by...
Shield of Fortification, Greater abjuration 4 touch This spell functions as shield of fortification, except there is a 50% chance that the critical...
Shield of Shards transmutation 2 personal This defensive spell must be cast on a shield you are currently wielding, and fractures the...
Shield of The Dawnflower evocation 4 personal You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack...
Shield of The Dawnflower, Greater evocation 6 personal You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack...
Shield of Wings transmutation 3 personal You gain five burning wings that grant a fly speed equal to the number of wings x 10 (average...
Shield Other abjuration 2 close (25 feet + 5 feet/2 levels) This spell wards the subject and creates a mystic connection between you and the subject so that...
Shield Speech abjuration 1 10 feet You can securely communicate with one creature within range. So long as your target remains...
Shield Speech, Greater abjuration 4 30 feet This spell functions as shield speech, except all creatures within the dome may communicate with...
Shield the Banner abjuration 1 touch This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any...
Shroud of Darkness evocation 5 medium (100 feet + 10 feet/level) With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of...
Sign of The Dawnflower transmutation 0 medium (100 feet + 10 feet/level) As message, except the only information you can transmit is that you are a worshiper of...
Sign of Wrath evocation 6 personal A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby creatures. All...
Silence illusion glamer 2 long (400 feet + 40 feet/level) Upon the casting of this spell, complete silence prevails in the affected area. All sound is...
Silent Table illusion glamer 2 close (25 feet + 5 feet/2 levels) You protect an area against casual eavesdropping. Sounds and sonic effects that originate inside...
Silverlight evocation 3 touch As daylight, except the object touched sheds bright silvery light in a 20-foot radius. In...
Siphon Magic abjuration 5 touch This spell attempts to transfer a magical effect from a creature you touch to yourself. When you...
Skeleton Crew necromancy 3 touch This spell turns corpses into skeletons (Pathfinder RPG Bestiary 250) that act as crew and obey...
Skim divination 1 personal This spell allows you to read written material in a quarter of the time it would normally take...
Skyshroud divination scrying 3 long (400 feet + 40 feet/level) (see text) The caster designates the area of a hemisphere within the spell's range. If a solid object would...
Sky Swim transmutation 3 touch This spell grants the target the ability to swim through the air. If the target has a swim...
Slave To Sin enchantment compulsion 3 close (25 feet + 5 feet/2 levels) This spell allows you to reach into an evil creature's mind to expose and exploit its...
Slay Living necromancy 5 touch You can attempt to slay any one living creature. When you cast this spell, your hand seethes...
Slough transmutation 5 medium (100 feet + 10 feet/level) The target takes 1d4 points of Constitution damage each round as its skin loosens and splits....
Smite Abomination evocation 5 personal Drawing upon positive energy, you emulate some of a paladin's power to smite undead. Choose one...
Snake Staff transmutation 5 medium (100 feet + 10 feet/level) With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes...
Snow Shape transmutation 2 touch In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen...
Solidify Earth transmutation 2 close (25 feet + 5 feet/2 levels) Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing...
Songbird conjuration 1 personal You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other...
Soothe Construct abjuration 4 close (25 feet + 5 feet/2 levels) You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by...
Soothing Word conjuration healing 2 close (25 feet + 5 feet/2 levels) The target of this spell causes several conditions that he suffers from to be lessened in...
Sotto Voce necromancy 0 close (25 feet + 5 feet/2 levels) Your dry, rasping whisper fills a living creature of 4 or fewer Hit Dice with unnatural dread....
Soulswitch necromancy 5 touch You may only cast this spell if you currently have a familiar. You place your soul into the body...
Soul Vault abjuration 3 touch This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The...
Sound Burst evocation 2 close (25 feet + 5 feet/2 levels) You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of...
Source Severance abjuration 6 5 feet You create an invisible barrier that surrounds you and moves with you, inhibiting one category...
Spark evocation 0 close (25 feet + 5 feet/2 levels) You can make an unattended Fine flammable object catch on fire. This works as if you were using...
Spawn Ward necromancy 5 touch The target becomes resistant to the effects of energy drain and blood drain attacks made by...
Speak Local Language divination 1 touch This spell functions as tongues, except the creature touched gains only the ability to speak and...
Speak with Dead necromancy 3 10 feet You grant the semblance of life to a corpse, allowing it to answer questions. You may ask one...
Speak With Haunt necromancy 4 10 feet (see text) You stir a haunt (Pathfinder RPG GameMastery Guide 242) to a limited sense of awareness and...
Speak With Plane divination 4 close (25 feet + 5 feet/2 levels) You tap into the awareness and consciousness of a plane with a sentient structure (Planar...
Speak With Soul necromancy 6 10 feet You commune with the soul of a dead creature. To cast this spell, you must be at the soul's...
Spear of Purity evocation 2 close (25 feet + 5 feet/2 levels) You hurl a pure white or golden spear of light from your holy symbol, affecting any one target...
Speechreader's Sight divination 1 personal If a creature within 100 feet that you can see is speaking a language you understand, you can...
Spellcasting Contract, Lesser evocation 5 touch This spell functions exactly like imbue with spell ability, except that you can imbue the target...
Spellcrash abjuration 6 medium (100 feet + 10 feet/level) This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells...
Spellcrash, Lesser abjuration 4 medium (100 feet + 10 feet/level) You create a discordant blast of energy that disrupts the target's available magic each round at...
Spell Gauge divination 2 close (25 feet + 5 feet/2 levels) You immediately discover some of the spells that the target knows or has prepared. The number of...
Spell Immunity abjuration 4 touch The warded creature is immune to the effects of one specified spell for every four levels you...
Spell Immunity, Communal abjuration 5 touch This spell functions like spell immunity, except you divide the duration in 10-minute intervals...
Spell Resistance abjuration 5 touch The target gains spell resistance equal to 12 + your caster level.
Spellsteal abjuration 5 medium (100 feet + 10 feet/level) You create a discordant blast of energy that disrupts the target's available magic and transfers...
Sphere of Warding abjuration 5 touch You create a luminescent sphere of orbiting energy that harms incorporeal creatures and...
Spindrift Spritz conjuration healing 2 close (25 feet + 5 feet/2 levels) You can cast this spell only as a response to a target attempting a saving throw against an...
Spindrift Spritz, Mass conjuration healing 4 close (25 feet + 5 feet/2 levels) This spell functions as spindrift spritz, except as noted above.
Spiral Ascent conjuration teleportation 3 long (400 feet + 40 feet/level) You transform yourself into a helical beam of divine energy that instantly transports you upward...
Spiral Descent conjuration teleportation 2 long (400 feet + 40 feet/level) This spell functions as spiral ascent, except the destination and direction of travel is...
Spirit Bonds divination 3 personal You heighten your awareness of up to one willing creature or object/3 caster levels, each of...
Spirit Share transmutation 1 personal This spell was first created as a minor parlor trick, but adventuring Caydenites have repurposed...
Spiritual Ally evocation 4 medium (100 feet + 10 feet/level) An ally made of pure force appears in a single 5-foot square within range. The ally takes the...
Spiritual Squire evocation 2 medium (100 feet + 10 feet/level) This spell causes an ally made of pure force to appear in a single 5-foot square within range....
Spiritual Weapon evocation 2 medium (100 feet + 10 feet/level) A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8...
Spit Venom transmutation 4 close (25 feet + 5 feet/2 levels) You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes...
Spotlight evocation 3 long (400 feet + 40 feet/level) You create a mobile area of bright light centered on one target while simultaneously suppressing...
Stabilize conjuration healing 0 close (25 feet + 5 feet/2 levels) Upon casting this spell, you target a living creature that has -1 or fewer hit points. That...
Stabilize Pressure abjuration 2 touch You instantly stabilize the target's pressure, causing it to adjust to its current pressure all...
Staggering Fall transmutation 2 medium (100 feet + 10 feet/level) This spell must be cast on a creature as it falls, either from a height or after being knocked...
Stalwart Resolve enchantment compulsion 2 touch Stalwart resolve was originally created to temporarily aid those suffering from certain...
Starsight divination 1 personal You can observe the night sky and all of its celestial bodies as if it were a clear night,...
Status divination 2 touch When you need to keep track of comrades who may get separated, status allows you to mentally...
Stave off Corruption abjuration 2 touch You ward the target to slow the advancement of its corruption. The target receives a +2...
Steal Power necromancy 5 close (25 feet + 5 feet/2 levels) You sap the power from a mythic creature, using it to restore your own. The target loses 1d4...
Steal Years transmutation 3 touch You temporarily drain youth and vitality from the target and channel it into yourself. If the...
Steal Years, Greater transmutation 5 touch This spell functions like steal years, except you drain 1d6 years/2 caster levels (maximum 10d6).
Stoke The Inner Fire transmutation 2 personal You increase the natural heat within your body, transferring it to your weapons and armor. As a...
Stone Shape transmutation 3 touch You can form an existing piece of stone into any shape that suits your purpose. While it's...
Stone Shield conjuration creation 1 0 feet A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an...
Stone Throwing transmutation 2 The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303)....
Storm of Blades conjuration creation 3 close (25 feet + 5 feet/2 levels) You create floating swords of the type used as the material component for this spell (such as a...
Storm Sight divination scrying 2 personal You step into any magical or naturally occurring storm and commune directly with the power of...
Strand of The Tangled Knot abjuration 1 personal You mimic tugging at the Green Mother's legendary Tangled Knot to subtly alter your fate. The...
Stunning Barrier abjuration 1 personal You are closely surrounded by a barely visible magical field. The field provides a +1 deflection...
Stunning Barrier, Greater abjuration 3 personal This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to...
Summon Accuser conjuration summoning 4 close (25 feet + 5 feet/2 levels) This spell summons a single accuser devil from Hell to do the spellcaster's bidding, similar to...
Summon Ancestral Guardian conjuration summoning 3 medium (100 feet + 10 feet/level) You call the spirits of two ancestors to manifest in the mortal world and attack your enemies....
Summon Barghest I conjuration summoning 4 close (25 feet + 5 feet/2 levels) This spell summons a barghest from the Abyssal realm of Basalfeyst to serve the caster,...
Summon Barghest II conjuration summoning 6 close (25 feet + 5 feet/2 levels) This spell functions like summon barghest I, save that it can summon 1 greater barghest or 1d3...
Summon Cacodaemon conjuration summoning 2 close (25 feet + 5 feet/2 levels) This spell functions like summon monster, except it summons a single cacodaemon.
Summon Cacodaemon, Greater conjuration summoning 4 close (25 feet + 5 feet/2 levels) This spell functions like summon cacodaemon, except it summons 1d4+1 cacodaemons.
Summon Ceustodaemon conjuration summoning 5 close (25 feet + 5 feet/2 levels) This spell functions like summon monster, except it summons a single ceustodaemon.
Summoner Conduit necromancy 4 close (25 feet + 5 feet/2 levels) You exploit the invisible, mystic connection between the target creature and its summoner to...
Summon Genie conjuration summoning 5 close (25 feet + 5 feet/2 levels) This spell functions like lesser summon genie, except you can summon one djinni or 1d3 jann.
Summon Genie, Greater conjuration summoning 6 close (25 feet + 5 feet/2 levels) This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinn, or...
Summon Genie, Lesser conjuration summoning 4 close (25 feet + 5 feet/2 levels) This spell functions like summon monster I, except you can summon one janni.
Summon Infernal Host conjuration summoning 5 close (25 feet + 5 feet/2 levels) This spell functions as summon monster V, save that it can only be used to summon host devils....
Summon Laborers conjuration summoning 6 close (25 feet + 5 feet/2 levels) Summon laborers summons one humanoid petitioner/caster level. These petitioners hail from one...
Summon Lesser Demon conjuration summoning 5 close (25 feet + 5 feet/2 levels) This spell functions like summon monster, except it allows you to summon a single brimorak...
Summon Lesser Psychopomp conjuration summoning 5 close (25 feet + 5 feet/2 levels) This spell functions like summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1...
Summon Minor Monster conjuration summoning 1 close (25 feet + 5 feet/2 levels) This spell functions as summon monster I, except you can summon 1d3 Tiny or smaller animals,...
Summon Monster 1 conjuration summoning 1 close (25 feet + 5 feet/2 levels) This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast...
Summon Monster 2 conjuration summoning 2 close (25 feet + 5 feet/2 levels) This spell functions like summon monster I, except that you can summon one creature from the...
Summon Monster 3 conjuration summoning 3 close (25 feet + 5 feet/2 levels) This spell functions like summon monster I, except that you can summon one creature from the...
Summon Monster 4 conjuration summoning 4 close (25 feet + 5 feet/2 levels) This spell functions like summon monster I, except that you can summon one creature from the...
Summon Monster 5 conjuration summoning 5 close (25 feet + 5 feet/2 levels) This spell functions like summon monster I, except that you can summon one creature from the...
Summon Monster 6 conjuration summoning 6 close (25 feet + 5 feet/2 levels) This spell functions like summon monster I, except you can summon one creature from the...
Summon Ship conjuration creation 4 close (25 feet + 5 feet/2 levels) When you cast this spell, you must hold out a miniature model of the ship you intend to create....
Summon Stampede conjuration summoning 6 medium (100 feet + 10 feet/level) You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction...
Summon Totem Creature conjuration summoning 3 close (25 feet + 5 feet/2 levels) The Shoanti revere more than the deities of distant planes, but also the animals and natural...
Summon Vanth conjuration summoning 6 close (25 feet + 5 feet/2 levels) This spell functions like summon monster, except that it summons a single vanth psychopomp....
Sun Metal transmutation 1 touch The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages...
Sun's Disdain transmutation 2 touch You alter a creature so the touch of the sun is hostile to it. The cursed creature gains light...
Sun's Disdain, Mass transmutation 5 long (400 feet + 40 feet/level) This spell functions like sun's disdain, except that it can affect multiple creatures.
Suppress Charms And Compulsions abjuration 2 close (25 feet + 5 feet/2 levels) You bolster the subject's sense of willpower and self-worth when you cast this spell. As you...
Suppress Primal Magic abjuration 4 10 feet Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping...
Sure Casting divination 1 personal You gain temporary insight into your enemies' magical defenses. When you next cast a spell...
Surmount Affliction abjuration 2 personal You temporarily overcome one harmful condition. This does not end the effect causing the...
Suspend Drowning transmutation 1 close (25 feet + 5 feet/2 levels) The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or...
Sustaining Legend conjuration healing 6 close (25 feet + 5 feet/2 levels) The rulers of Azlant are thought to have used this spell to amplify the mythic power of...
Swallow Your Fear enchantment 1 close (25 feet + 5 feet/2 levels) You make the affected subjects ready for battle despite their fear. If a target is suffering...
Sword To Snake transmutation 4 close (25 feet + 5 feet/2 levels) When you make an undulating gesture using your hand, the target item changes slightly in shape...
Symbol of Distraction enchantment compulsion 6 0 feet (see text) This spell functions like symbol of death, except that all creatures within the radius of a...
Symbol of Exsanguination necromancy 3 0 feet (see text) This spell functions like symbol of death, except that each creature within the radius of symbol...
Symbol of Fear necromancy 6 0 feet (see text) This spell functions like symbol of death, except that all creatures within 60 feet of the...
Symbol of Healing conjuration healing 3 0 feet (see text) This spell functions as symbol of death, except all creatures within 60 feet of the symbol of...
Symbol of Pain necromancy 5 0 feet (see text) This spell functions like symbol of death, except that each creature within the radius of a...
Symbol of Persuasion enchantment charm 6 0 feet (see text) This spell functions like symbol of death, except that all creatures within the radius of a...
Symbol of Revelation divination 4 0 feet (see text) This spell functions as symbol of death, except it is only activated by invisible creatures,...
Symbol of Scrying divination scrying 5 0 feet (see text) This spell functions as symbol of death, except that, when triggered, it creates a scrying...
Symbol of Sealing abjuration 6 0 feet (see text) This spell allows you to scribe a potent rune of power upon or above a door or other opening...
Symbol of Sleep enchantment compulsion 5 0 feet (see text) This spell functions like symbol of death, except that all creatures of 10 HD or less within 60...
Symbol of Slowing transmutation 4 0 feet (see text) This spell functions as symbol of death, except all creatures within 60 feet of a symbol of...
Symbol of Storms evocation 6 0 feet (see text) This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered...
Symbol of Striking illusion shadow 5 0 feet (see text) This spell functions like symbol of death, except that using the material component, you scribe...
Sympathetic Wounds abjuration 2 close (25 feet + 5 feet/2 levels) This spell functions like shield other, except some of your wounds transfer to the targeted...
Tactical Formation abjuration 3 close (25 feet + 5 feet/2 levels) This spell increases the effectiveness of a group's formation in battle. When cast, all...
Tail Current transmutation 4 120 feet This spell functions as tailwind except it creates a helpful current in water instead of in the...
Tailwind transmutation 4 120 feet You compel the wind to push the targets in a direction of your choice. The subjects can hustle...
Talisman of Reprieve abjuration 5 close (25 feet + 5 feet/2 levels) You imbue an item with an aura of divine amnesty, allowing all allies within the aura's area to...
Tap Inner Beauty divination 1 personal This spell allows you to tap into the natural beauty of your soul and let it shine from your...
Tears To Wine transmutation 2 10 feet Legend claims runelords used this spell to literally benefit from drinking the tears of their...
Teratoid Caress conjuration calling 3 touch With a gentle caress, you infuse the creature touched with a blight of energy from the Abyss...
Terrible Remorse enchantment compulsion 4 close (25 feet + 5 feet/2 levels) You fill a target with such profound remorse that it begins to harm itself. Each round, the...
Thaumaturgic Circle abjuration 4 touch This spell functions as magic circle against chaos, evil, good, or law, but rather than...
Theft Ward abjuration 1 touch You ward a single object in your possession against theft. You gain a +10 bonus on Perception...
Titanic Anchoring transmutation 3 personal You become grounded and nearly immovable. You are immune to the pull and push special abilities,...
Tongues divination 4 touch This spell grants the creature touched the ability to speak and understand the language of any...
Tongues, Communal divination 5 touch This spell functions like tongues, except you divide the duration in 10-minute intervals among...
Torpid Reanimation necromancy 4 touch This spell works like animate dead except you set a specific condition for when the animation...
Touch of Blindness necromancy 1 touch A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating...
Touch of Bloodletting necromancy 1 touch This spell causes any existing wounds that the target possesses to bleed profusely. If the...
Touch of Mercy enchantment compulsion 2 touch The target creature deals only nonlethal damage with all of its weapon attacks. Damage taken by...
Touch of Slumber enchantment compulsion 5 touch This spell functions only against a creature with an attitude toward you of indifferent or...
Tracking Mark evocation 1 long (400 feet + 40 feet/level) You gain a supernatural ability to detect tracks and other clues left behind by the target. You...
Track Ship divination scrying 2 see text In order to cast this spell, you must have a piece of the ship you wish to track. Merchants...
Trail of the Rose illusion phantasm 2 touch This spell creates an illusory trail in the form of a misty and visible scent coming from the...
Transfer Regeneration transmutation 3 close (25 feet + 5 feet/2 levels) You bestow your regenerative abilities on the target. Your regeneration stops functioning for...
Transmute Wine To Blood transmutation 2 touch You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature...
Transplant Visage transmutation 4 personal This spell allows you to add a creature's stolen face to or remove such a face that you've...
Traveling Dream divination scrying 4 unlimited This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall...
Treasure Stitching transmutation 5 close (25 feet + 5 feet/2 levels) You can transform all objects placed on a cloth into an embroidered, two-dimensional...
Trial By Fire evocation 3 touch You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the...
Trial of Fire And Acid evocation 3 touch The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6...
True Appraisal divination 1 personal You gain temporary insight into the value of objects. You gain a +5 competence bonus on Appraise...
True Seeing divination 5 touch You confer on the subject the ability to see all things as they actually are. The subject sees...
Truespeak divination 6 personal You can communicate with any creature that is not mindless. As long as you can be heard, your...
Twisted Futures divination 2 close (25 feet + 5 feet/2 levels) By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures. A...
Umbral Infusion necromancy 4 close (25 feet + 5 feet/2 levels) You infuse the target mindless undead creature with power drawn from the Shadow Plane,...
Unbreakable Heart enchantment compulsion 1 close (25 feet + 5 feet/2 levels) The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that...
Undeath Inversion necromancy 4 close (25 feet + 5 feet/2 levels) You alter an undead creature's energy affinity so that it takes damage from negative energy and...
Undeath Sense divination 2 touch You grant the target the ability to pick up on the subtle scents and disturbances to the natural...
Undeath to Death necromancy 6 medium (100 feet + 10 feet/level) This spell functions like circle of death, except that it destroys undead creatures as noted above.
Undeath Ward abjuration 5 10 feet You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with...
Undetectable Alignment abjuration 2 close (25 feet + 5 feet/2 levels) An undetectable alignment spell conceals the alignment of an object or a creature from all forms...
Unhallow evocation 5 touch Unhallow makes a particular site, building, or structure an unholy site. This has three major...
Unhallowed Blows transmutation 1 close (25 feet + 5 feet/2 levels) This spell empowers the natural attacks or unarmed strikes of undead creatures, granting a +1...
Unhallowed Blows, Greater transmutation 3 medium (100 feet + 10 feet/level) This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels...
Unholy Blight evocation 4 medium (100 feet + 10 feet/level) You call up unholy power to smite your enemies. The power takes the form of a cold, cloying...
Unholy Ice transmutation 5 medium (100 feet + 10 feet/level) This spell functions as holy ice, except it is made of frozen unholy water rather than holy water.
Unholy Ice Weapon transmutation 2 0 feet This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and...
Unholy Ward abjuration 4 personal This spell grants you resistance to the holy powers of good-aligned deities and their servants....
Unleash Pandemonium conjuration 5 close (25 feet + 5 feet/2 levels) You call upon the wild winds of the Abyssal atmosphere, howling with the screams of damned and...
Unlife Current conjuration healing 3 medium (100 feet + 10 feet/level) This functions as life current except you infuse the current with negative energy, so it heals...
Unliving Rage necromancy 2 medium (100 feet + 10 feet/level) This spell functions as rage, except it affects only undead creatures and bolsters them with...
Unravel Destiny divination 3 close (25 feet + 5 feet/2 levels) You utter a dire portent, causing destiny and fate to unravel around the target. This profoundly...
Unspoken Name divination 3 personal Prized among those who seek to monitor the attention paid to them, this spell is said to be used...
Untold Wonder enchantment compulsion 5 touch You fill the target’s mind with childlike wonder, allowing that creature to marvel at things...
Unwelcome Halo evocation 1 medium (100 feet + 10 feet/level) This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal...
Urgathoa's Beacon necromancy haunted 2 close (25 feet + 5 feet/2 levels) You shroud an area in Urgathoa's unclean influence, rendering those who pass through it and fail...
Vampiric Hunger necromancy polymorph 3 touch The target of this spell grows the fangs of a vampire, as well as a thirst for blood. For the...
Vengeful Stinger transmutation polymorph 6 personal You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you....
Vermicious Assumption conjuration calling 6 touch You call a single vermlek demon (Lords of Chaos 54) to invade and inhabit the body of the target...
Vexing Miscalculation enchantment compulsion 2 close (25 feet + 5 feet/2 levels) You frustrate an opponent with ill fortune that leads even its most accurate attacks astray. The...
Vigor transmutation 0 touch This spell infuses the subject with a small surge of strength. The creature gets a +1 competence...
Vile Dog Transformation transmutation polymorph 5 touch You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save...
Village Veil illusion figment 5 long (400 feet + 40 feet/level) You throw an illusion over an area to make creatures that view or interact with it believe it...
Violent Accident transmutation 2 long (400 feet + 40 feet/level) You curse the target to suffer a violent accident within the next 24 hours. You have no control...
Virtue transmutation 0 touch With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary...
Virulence necromancy 4 40 feet All living creatures within the area of effect, including yourself, must immediately attempt a...
Vision of Hell illusion glamer 3 medium (100 feet + 10 feet/level) You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment,...
Visualization of The Body transmutation 2 personal You focus your mind on one aspect of your body, aligning the energies within your body to...
Visualization of The Mind transmutation 2 personal You enhance a single aspect of your mind, nurturing and empowering it. Choose a single mental...
Voluminous Vocabulary divination 3 touch You choose any language (except for secret languages, such as Druidic). The target gains the...
Waft transmutation 5 close (25 feet + 5 feet/2 levels) You make the targets light enough to be carried by wind. Creatures affected by this spell suffer...
Wall of Blindness/Deafness necromancy 5 medium (100 feet + 10 feet/level) You create a translucent wall of energy, within which can be seen indistinct images of faces...
Wall of Bone necromancy 4 close (25 feet + 5 feet/2 levels) This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface....
Wall of Clockwork conjuration creation 5 medium (100 feet + 10 feet/level) An immobile, vertical wall of spinning cogs and gears springs into existence. Any creature...
Wall of Ectoplasm evocation 5 close (25 feet + 5 feet/2 levels) You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once...
Wall of Silver abjuration 6 medium (100 feet + 10 feet/level) You create a wall of translucent silver energy that hums and vibrates at the slightest touch....
Wall of Split Illumination evocation 3 medium (100 feet + 10 feet/level) An immobile curtain of illumination springs into existence. When created, one side of the wall...
Wall of Stone conjuration creation 5 medium (100 feet + 10 feet/level) This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1...
Ward of The Season abjuration 4 touch This spell harnesses the power of the seasons to protect the target and grant a number of...
Ward Shield abjuration 4 touch With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The...
Warp Metal transmutation 4 close (25 feet + 5 feet/2 levels) You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A...
Watchful Eye abjuration 1 close (25 feet + 5 feet/2 levels) This spell emulates Folgrit’s motherly protection. It functions as shield other, except as noted...
Water Breathing transmutation 3 touch The transmuted creatures can breathe water freely. Divide the duration evenly among all the...
Waterproof abjuration 1 touch This spell renders a touched object waterproof for the duration of the spell. The object must be...
Water Shield evocation 4 personal This spell surrounds you in a spout of clear acid that aids in deflecting attacks and damages...
Waters of Lamashtu conjuration creation 3 close (25 feet + 5 feet/2 levels) This spell generates what appears to be clear, pure water, but it is in fact a foul secretion...
Water Walk transmutation 3 touch The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,...
Water Walk, Communal transmutation 2 touch This spell functions like water walk, except you divide the duration in 10-minute intervals...
Wave Form transmutation 4 personal You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space...
Weapon of Awe transmutation 2 touch You transform a single weapon into an awe-inspiring instrument. The weapon gains a +2 sacred...
Weapons Against Evil transmutation 1 close (25 feet + 5 feet/2 levels) Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot...
Weaponwand transmutation 1 touch When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of...
Web Shelter conjuration creation 2 close (25 feet + 5 feet/2 levels) You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to...
What Grows Within necromancy 6 personal By speaking the name "Xhamen-Dor," you infuse yourself with the essence of the Inmost Blot and...
Whispering Lore divination 2 personal Upon casting this spell, you are able to gain knowledge from the land itself. As you walk...
Wind Walk transmutation 6 touch You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move...
Wind Wall evocation 3 medium (100 feet + 10 feet/level) An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength....
Winter Feathers abjuration 1 touch The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no...
Wither Limb necromancy 6 touch You cause one limb of the target to shrivel and weaken. The target takes 2d6 points of damage....
Word of Recall conjuration teleportation 6 unlimited Word of recall teleports you instantly back to your sanctuary when the word is uttered. You must...
Wrathful Mantle evocation 3 touch or 5 feet (see text) A shimmering mantle of light shrouds the subject, light like a torch. The subject of the spell...
Wrathful Weapon transmutation 4 touch You grant the targeted weapon one of the following weapon special abilities: anarchic,...
Zone of Truth enchantment compulsion 2 close (25 feet + 5 feet/2 levels) Creatures within the emanation area (or those who enter it) can't speak any deliberate and...