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Class: Cleric
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- Arcanist [1892]
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- Unsummoner [363]
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Descriptor
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- Acid [5]
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- Mind-Affecting [108]
- Pain [6]
- Poison [14]
- Ruse [3]
- Shadow [7]
- Sonic [11]
- Water [22]
Range
Duration
Target
Save
Verbal
Somatic
Material
Focus
Divine Focus
1143 spells
| Name â–² | School | Subschool | Cleric Level | Save | Description |
|---|---|---|---|---|---|
| Abadar's Truthtelling | enchantment | compulsion | 1 | Will negates | This spell functions identically to the spell zone of truth, except as noted above. The target... |
| Abeyance | abjuration | 2 | Will negates (harmless) | Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage... | |
| Aboleth's Lung | transmutation | 2 | Will negates | The targets are able to breathe water, freely. However, they can no longer breathe air. Divide... | |
| Absolution | abjuration | 4 | none | You purge impure thoughts from the target's mind and fill him with exultant relief at the... | |
| Absorb Rune I | abjuration | 4 | Will negates (harmless) | This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell... | |
| Absorb Rune II | abjuration | 6 | Will negates (harmless) | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th... | |
| Absorb Rune III | abjuration | 9 | Will negates (harmless) | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th... | |
| Abstemiousness | transmutation | 1 | Fortitude negates (harmless) | Sometimes Irori smiles on his worshipers, granting them a reprieve from physical hunger. This... | |
| Abundant Ammunition | conjuration | summoning | 1 | none | When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or... |
| Abyssal Vermin | transmutation | 4 | Fortitude negates (see text) | You infuse the target with power from the Abyss, granting it the fiendish creature simple... | |
| Accept Affliction | conjuration | healing | 3 | Fortitude negates (harmless) | The caster can transfer the effects of afflictions such as curses, diseases, and poisons from... |
| Admonishing Ray | evocation | 2 | none | You blast your enemies with rays of nonlethal force. You may fire one ray, plus one additional... | |
| Advanced Scurvy | necromancy | 1 | Fortitude negates | The subject contracts an advanced form of scurvy. He becomes constantly fatigued, suffers from... | |
| Aggravate Affliction | necromancy | 3 | see text | All recurring afflictions (those with a frequency,including curses, diseases, and poison)... | |
| Agonize | evocation | 3 | Fortitude negates | You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of... | |
| Agonizing Rebuke | illusion | phantasm | 3 | Will negates | With a word and a gesture, you instill such apprehension in your target that the thought of... |
| Aid | enchantment | compulsion | 2 | none | Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus... |
| Air Breathing | transmutation | 3 | Will negates (harmless) | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Air Bubble | conjuration | creation | 1 | Will negates (harmless) | Air bubble creates a small pocket of breathable air that surrounds the touched creature's head... |
| Air Step | transmutation | 2 | This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you... | ||
| Air Walk | transmutation | 4 | none | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | transmutation | 5 | none | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Alaznist's Jinx | evocation | 6 | Will negates | You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on... | |
| Alchemical Tinkering | transmutation | 2 | Fortitude negates (object) | You transform one alchemical item or firearm into another alchemical item or firearm of the same... | |
| Align Weapon | transmutation | 2 | Will negates (harmless, object) | Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is... | |
| Align Weapon, Communal | transmutation | 3 | Will negates (harmless, object) | This spell functions as align weapon, except you divide the duration in 1-minute increments... | |
| Alleviate Addiction | conjuration | healing | 1 | Fortitude negates (harmless) | The subject ignores the effects of addictions. The subject can naturally recover from damage... |
| Alleviate Corruption | abjuration | 6 | Will negates (harmless) | You combat the rising corruption (see page 14) in another creature or advance the long-term... | |
| Ally Across Time | conjuration | summoning | 2 | none | You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with... |
| Alter River | transmutation | 4 | none | You alter the flow of water in a natural freshwater channel such as a river, stream, or... | |
| Alter Summoned Monster | conjuration | summoning | 2 | Will negates | You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon... |
| Amplify Stench | transmutation | 2 | You amplify your natural stench special ability-its save DC increases by 2, and creatures that... | ||
| Ancestral Communion | divination | 2 | You contact the spirits of your ancestors and use their great wisdom to bolster your own... | ||
| Ancestral Gift | conjuration | summoning | 4 | A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your... | |
| Ancestral Memory | divination | 5 | When you cast this spell, you open your mind to the vast experiences of your ancestors in the... | ||
| Ancestral Regression | transmutation | polymorph | 2 | Will negates (harmless) | The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness... |
| Angelic Aspect | transmutation | 5 | none | This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision... | |
| Angelic Aspect, Greater | transmutation | 8 | none | This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60... | |
| Angelic Aspect, Lesser | transmutation | 2 | none | You take on an aspect of an angelic being, including some of its physical characteristics. You... | |
| Animate Dead | necromancy | 3 | none | This spell turns corpses into undead skeletons or zombies (see the Pathfinder RPG Bestiary) that... | |
| Animate Dead, Lesser | necromancy | 2 | none | This spell functions as animate dead, except you can only create a single Small or Medium... | |
| Animate Objects | transmutation | 6 | none | You imbue inanimate objects with mobility and a semblance of life. Each such animated object... | |
| Ant Haul | transmutation | 1 | Fortitude negates (harmless) | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | transmutation | 2 | Fortitude negates (harmless) | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Anti-Incorporeal Shell | abjuration | 4 | none | You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot... | |
| Antilife Shell | abjuration | 6 | none | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Antimagic Field | abjuration | 8 | none | An invisible barrier surrounds you and moves with you. The space within this barrier is... | |
| Appearance of Life | illusion | glamer | 3 | Will disbelief or Will negates (see text) | The illusion makes undead creatures of Medium size or smaller appear as if they were living... |
| Appearance of Life, Greater | illusion | glamer | 5 | Will disbelief or Will negates (see text) | This spell functions as appearance of life (Pathfinder RPG Horror Adventures 108), except that... |
| Arbitrament | evocation | 7 | Will partial (see text) | All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this... | |
| Archon's Aura | evocation | 3 | Will negates | You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a... | |
| Archon's Trumpet | evocation | 7 | Fortitude negates | Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the... | |
| Ardor's Onslaught | evocation | 4 | Will partial (see text) | You unleash the power of zealous conviction to smite your enemies with a burst of pulsing... | |
| Armor of Darkness | abjuration | 4 | Will negates (harmless) | This spell envelops the target in shadows that can, if you desire, conceal the creature’s... | |
| Army Across Time | conjuration | summoning | 5 | none | This spell functions as ally across time as noted above with two exceptions. First, you can... |
| Arrow of Law | evocation | 2 | Will partial (see text) | You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a... | |
| Artificer's Curse | transmutation | 7 | Will negates (object) | You temporarily suppress the most powerful qualities of a magical item. This item can be any... | |
| Ascension | universal | 9 | Will negates (harmless) | You imbue a number of creatures with mythic power, granting each of them 1st tier in a mythic... | |
| Ashen Path | transmutation | 2 | none | You grant the creature touched the ability to breathe with ease air that is contaminated with... | |
| Aspect of the Nightingale | transmutation | polymorph | 1 | You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2... | |
| Astral Projection | necromancy | 9 | none | By freeing your spirit from your physical body, this spell allows you to project an astral body... | |
| Astral Projection, Lesser | necromancy | 5 | none | This spell functions as astral projection, except you cannot leave the Astral Plane and explore... | |
| Atonement | abjuration | 5 | none | This spell removes the burden of misdeeds from the subject. The creature seeking atonement must... | |
| Augury | divination | 2 | An augury can tell you whether a particular action will bring good or bad results for you in the... | ||
| Aura of Cannibalism | necromancy | 3 | Fortitude negates | You emanate an aura that saps the strength of others of your kind and channels their energy into... | |
| Aura of Doom | necromancy | 4 | Will negates | You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that... | |
| Aura of Inviolate Ownership | abjuration | 3 | Fortitude negates (harmless) | This spell wards the attended items of all creatures it targets (items held, securely fastened... | |
| Aura Sight | divination | 3 | This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you.... | ||
| Authenticating Gaze | divination | 1 | Your understanding of the written word becomes analytical and discerning. You gain an insight... | ||
| Awaken Construct | transmutation | 7 | Will negates | You amplify the animating force of a construct to more closely resemble a true soul, granting... | |
| Awaken The Devoured | divination | 5 | Will partial (see text) | This spell is often used by conjurers as a method to torment daemons and force compliance, for... | |
| Badger's Ferocity | transmutation | 3 | Will negates (harmless) | This functions like keen edge, except it affects multiple weapons and requires your... | |
| Balance of Suffering | conjuration | healing | 6 | Will half (see text) | You borrow life force from a living creature and infuse it into another living creature,... |
| Ban Corruption | abjuration | 5 | Will negates | You strip all creatures within the emanation of any gifts associated with corruptions (see page... | |
| Bane | enchantment | compulsion | 1 | Will negates | Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack... |
| Banishment | abjuration | 6 | Will negates | A banishment spell is a more powerful version of the dismissal spell. It enables you to force... | |
| Baphomet's Blessing | transmutation | polymorph | 4 | Fortitude negates | You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it... |
| Barbed Chains | conjuration | summoning | 1 | Will partial (see text) | You summon a chain from another realm, causing it to burst out from the ground and strike a... |
| Battle Trance | enchantment | compulsion | 4 | Will negates | You are transformed into a single-minded force of destruction. You gain the ferocity monster... |
| Beacon of Luck | divination | 3 | You send out a burst of luck with a 30-foot radius centered around you. While the beacon of luck... | ||
| Bear's Endurance | transmutation | 2 | Will negates (harmless) | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Bear's Endurance, Mass | transmutation | 6 | Will negates (harmless) | Mass bear's endurance works like bear's endurance, except that it affects multiple creatures. | |
| Beloved of The Forge | divination | 2 | You gain an innate sense of the direction to your home or to the place where you last attempted... | ||
| Bereave | enchantment | compulsion | 4 | Will negates | An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and... |
| Besmara's Grasping Depths | necromancy | haunted | 6 | Will partial (see text) | You call upon the restless souls of those who died at sea. This spell can be cast only on an... |
| Bestow Curse | necromancy | 3 | Will negates | You place a curse on the subject. Choose one of the following. -6 decrease to an ability score... | |
| Bestow Curse, Greater | necromancy | 7 | Will negates | You place a curse on the subject. Choose one of the following. • -12 penalty to an ability... | |
| Bestow Grace of the Champion | transmutation | 7 | yes (harmless) | You channel the power of good and law into the target, temporarily giving it powers similar to... | |
| Bestow Insight | enchantment | compulsion | 3 | Will negates (harmless) | When casting this spell, choose a single skill that you have at least one rank in. The target... |
| Bestow Planar Infusion I | evocation | 1 | Fortitude negates (harmless) | This spell draws upon the latent planar energy of the caster's surroundings, allowing her to... | |
| Bestow Planar Infusion II | evocation | 4 | Fortitude negates (harmless) | This functions as bestow planar infusion I, except that the touched creature gains the improved... | |
| Bestow Planar Infusion III | evocation | 7 | Fortitude negates (harmless) | This functions as bestow planar infusion I, except that the touched creature gains the greater... | |
| Bestow Weapon Proficiency | enchantment | compulsion | 2 | Will negates (harmless) | You bestow the subject with the ability to use a single type of weapon he is not proficient in... |
| Betraying Sting | evocation | 6 | Will partial | You unleash divine power to smite those who wrongly trusted you. The power takes the form of a... | |
| Bit of Luck | evocation | 4 | For the spell's duration, the caster gains a reservoir of luck with a total number of points... | ||
| Blacklight | evocation | 3 | Will negates or none (object) | You create an area of total darkness. The darkness is impenetrable even to darkvision, but you... | |
| Black Spot | necromancy | 4 | Will negates | The black spot is a specific and feared pirate curse. An intangible, illusory black spot... | |
| Black Sword of War | necromancy | 3 | Will negates (harmless, object) | The target weapon turns a glossy black color and deals bleed damage if it deals hit point damage... | |
| Blade Barrier | evocation | 6 | Reflex half or Reflex negates (see text) | An immobile, vertical curtain of whirling blades shaped of pure force springs into existence.... | |
| Blade of Light | transmutation | 4 | none | This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A... | |
| Blasphemy | evocation | 7 | Will partial | Any nonevil creature within the area of a blasphemy spell suffers the following ill effects. HD... | |
| Bleed | necromancy | 0 | Will negates | You cause a living creature that is below 0 hit points but stabilized to resume dying. Upon... | |
| Bleed Glory | necromancy | 3 | Will negates | The mythic power cost for all path abilities, feats, spells, and other effects used by the... | |
| Bleeding Strike | necromancy | 1 | Will negates (harmless, object) | You imbue a slashing melee weapon with the ability to create a bleeding wound. As a free action... | |
| Blend With Surroundings | illusion | glamer | 1 | Fortitude negates (harmless) or Will disbelieves (if interacted with) | This spell changes the appearance of the affected creature so that it better blends in with its... |
| Bless | enchantment | compulsion | 1 | none | Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on... |
| Bless Army | enchantment | compulsion | 6 | none | Bless army fills an army with courage. The army gains a +1 bonus on OM and Morale checks. |
| Blessed Fist | transmutation | 1 | none | The target is considered to be armed even when unarmed, so it doesn't provoke attacks of... | |
| Blessing of Courage and Life | conjuration | healing | 2 | Will negates (harmless) | With this prayer you provide long-lasting succor to a wounded creature. For as long as the... |
| Blessing of Fervor | transmutation | 4 | Fortitude negates (harmless) | With this blessing, you call your allies to move forth and empower them to conquer and become... | |
| Blessing of Luck And Resolve | enchantment | compulsion | 2 | Will negates (harmless) | A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving... |
| Blessing of Luck And Resolve, Mass | enchantment | compulsion | 6 | Will negates (harmless) | This spell functions like blessing of luck and resolve, except that it affects multiple creatures. |
| Blessing of the Mole | transmutation | 3 | none (harmless) | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Blessing of The Watch | enchantment | compulsion | 1 | none | This spell functions like bless, except as noted. It works only in the caster's home city, and... |
| Bless Water | transmutation | 1 | Will negates (object) | This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water. | |
| Blinding Ray | evocation | 2 | Fortitude negates | You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional... | |
| Blindness/Deafness | necromancy | 3 | Fortitude negates | You call upon the powers of unlife to render the subject blinded or deafened, as you choose. | |
| Bloatbomb | necromancy | 4 | Fortitude negates, Reflex half (see text) | The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than... | |
| Bloodbath | necromancy | 2 | Fortitude negates | You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage. So long as you... | |
| Blood Biography | divination | 3 | Will negates (see text) | You learn the answers to a specific set of questions about a creature so long as you have access... | |
| Blood Blaze | transmutation | 2 | Fortitude negates (harmless) | The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite... | |
| Blood Crow Strike | evocation | 4 | none | Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,... | |
| Blood In The Water | necromancy | 2 | Will negates (harmless) | As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to... | |
| Blood of The Martyr | necromancy | 2 | Fortitude negates | You cause the target to bleed from every orifice, and her organs and blood become suffused with... | |
| Blood Rage | enchantment | compulsion | 3 | Will negates (harmless) | The targets of this spell become angrier as they fight, the pain of their wounds fueling their... |
| Blood Scent | transmutation | 3 | Will negates (harmless) | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Bloodstone Mirror | abjuration | 7 | Developed due to Arazni's fear that her stolen organs might be used to control her, this spell... | ||
| Bloodsworn Retribution | necromancy | 6 | When you cast this spell, you cut yourself and swear an oath of retribution on your own blood.... | ||
| Blood Tentacles | necromancy | 5 | Will negates (harmless) | You smear a handful of your own blood across your chest, causing one writhing tentacle/caster... | |
| Blood Ties | necromancy | 5 | Will negates (see text) | One of the targets of this spell must be a hostage-a bound, pinned, or helpless creature within... | |
| Bloody Tears And Jagged Smile | necromancy | 2 | none | Your eyes turn black and weep blood, and your teeth become jagged fangs. You gain a bite attack... | |
| Blot | transmutation | 3 | Will negates (object) | This spell reduces all types of writing and other recognizable symbols found on any sort of... | |
| Boiling Blood | transmutation | 2 | Fortitude negates (see text) | The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point... | |
| Bolt of Glory | evocation | 6 | none | You fire a ray of positive energy. A creature struck takes varying damage, depending on its... | |
| Bolts of Bedevilment | enchantment | 5 | Will negates | You can fire one ray per round that dazes one living creature for 1d3 rounds. | |
| Bone Fists | necromancy | 2 | none (harmless) | The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at... | |
| Bone Flense | transmutation | 3 | Fortitude negates | Choose a creature that you can see. When that creature is struck by a weapon wielded by a member... | |
| Boneshaker | necromancy | 2 | Fortitude partial or negates (see text) | By using a bone fetish like a marionette, you take control of a target creature's skeleton. This... | |
| Boneshatter | necromancy | 5 | Fortitude partial (see text) | The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage/caster level (maximum... | |
| Book Ward | abjuration | 2 | Will negates (harmless, object) | As protection from energy, except as noted above and that the spell only protects against acid... | |
| Borrow Corruption | transmutation | 4 | none | You touch a creature with at least one manifestation from a corruption (see page 14). You... | |
| Bountiful Banquet | conjuration | creation | 4 | none | You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and... |
| Break Enchantment | abjuration | 5 | see text | This spell frees victims from enchantments, transmutations, and curses. Break enchantment can... | |
| Breath of Life | conjuration | healing | 5 | Will negates (harmless) or Will half (see text) | This spell cures 5d8 points of damage + 1 point/caster level (maximum +25). Unlike other spells... |
| Brightest Light | evocation | 4 | none | This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In... | |
| Brightest Night | transmutation | 1 | none | You grant low-light vision to the affected creatures. Creatures that already have low-light... | |
| Brittle Portal | transmutation | 2 | Will negates (object) | This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface... | |
| Build Trust | divination | 2 | Will negates | You get a sense of the best way to interact with the target in order to encourage positive... | |
| Bull's Strength | transmutation | 2 | Will negates (harmless) | The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the... | |
| Bull's Strength, Mass | transmutation | 6 | Will negates (harmless) | This spell functions like bull's strength, except that it affects multiple creatures. | |
| Burning Disarm | transmutation | 1 | Reflex negates (object) (see text) | This spell causes a metal object to instantly become red hot. A creature holding the item may... | |
| Burst of Glory | enchantment | compulsion | 5 | Will negates (harmless) | Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls... |
| Burst of Radiance | evocation | 2 | Reflex partial | This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are... | |
| Burst With Light | evocation | 4 | see text | The target becomes filled with intense magical light, taking 2d6 points of damage as the light... | |
| Calamitous Flailing | necromancy | 4 | Will negates | You cause the victim’s attacks to careen wildly, endangering itself and those around it. Your... | |
| Calculated Luck | divination | 3 | none | You are able to use the Path of Numbers to substantially boost your combat preparedness, but... | |
| Call Construct | conjuration | teleportation | 8 | none | This spell functions as instant summons, except it can only summon a construct you control. For... |
| Call Spirit | conjuration | calling | 5 | Will negates (see text) | You attempt to cause the spirit of a specific individual to manifest from its final resting... |
| Calm Emotions | enchantment | compulsion | 2 | Will negates | This spell calms agitated creatures. You have no control over the affected creatures, but calm... |
| Calm Spirit | necromancy | 2 | Will negates or none (see text) | This spell temporarily calms agitated haunts and incorporeal undead such as ghosts. You have no... | |
| Canopic Conversion | necromancy | 9 | Fortitude half | This spell eviscerates the target, drawing forth its life essence as well as its internal... | |
| Carrion Compass | divination | 1 | Will negates | You animate one of the target's fetid organs so that it leads you to the undead creature's most... | |
| Catatonia | necromancy | 3 | none | You touch the target and place it into a deathlike state that persists for the duration. The... | |
| Cause Fear | necromancy | 1 | Will partial | The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken... | |
| Caustic Blood | transmutation | 5 | Reflex half or negates (see text) | You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray... | |
| Celestial Healing | conjuration | healing | 1 | Will negates (harmless) | You anoint a wounded creature with the blood of an outsider with the good subtype (such as an... |
| Celestial Healing, Greater | conjuration | healing | 4 | Will negates (harmless) | As/celestial healing, except the target gains fast healing 4 and the target radiates the aura of... |
| Ceremony | transmutation | 1 | Will negates (see text) | You harness divine power to create one of four different ceremonies-a funeral, holiday fete,... | |
| Chain of Perdition | evocation | 3 | none | A floating chain of force with hooks at each end appears within an unoccupied space of your... | |
| Chains of Light | conjuration | creation | 6 | Reflex negates | A creature targeted by this spell is held immobile by glowing golden chains composed of pure... |
| Champion's Bout | enchantment | compulsion | 3 | Will negates (see text) | You allow two chosen champions to fight without interference. The two creatures must be willing... |
| Channel The Gift | evocation | 3 | Will negates (harmless) or none | You channel your magical power to fuel the target's spellcasting. The next spell the target... | |
| Channel Vigor | transmutation | 3 | You focus the energy of your mind, body, and spirit into a specific part of your being, granting... | ||
| Chaos Hammer | evocation | 4 | Will partial (see text) | You unleash chaotic power to smite your enemies. The power takes the form of a multicolored... | |
| Charitable Impulse | enchantment | compulsion | 3 | Will negates | This spell makes a creature more charitable, compelling it to aid others rather than use... |
| Charnel House | illusion | shadow | 5 | Will partial | By sacrificing a living creature, you create the grisly illusion of viscera and gore splattered... |
| Charon's Dispensation | abjuration | 4 | Will negates (harmless) | The target of this spell gains immunity to the harmful effects of touching or drinking from the... | |
| Circle of Clarity | abjuration | 7 | Will negates (harmless) | You create a magical emanation that interferes with all figments and glamers within it, giving... | |
| Clarion Call | illusion | 1 | Fortitude negates (harmless) | The subject of this spell gains two benefits. First, the affected creature gains the ability to... | |
| Cleanse | evocation | 5 | Positive energy infuses and cleanses your body. This spell cures 4d8 points of damage + 1... | ||
| Cleansing Fire | evocation | 5 | none | A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough... | |
| Cleromancy | divination | 2 | none | Cleromancy involves casting bones and interpreting the results. Those able to arrive at the... | |
| Cloak of Chaos | abjuration | 8 | see text | A random pattern of color surrounds the subjects, protecting them from attacks, granting them... | |
| Cloak of Secrets | illusion | glamer | 1 | none | This spell forms an invisible bubble that filters all speech coming from inside the affected... |
| Cloud of Seasickness | conjuration | creation | 2 | Fortitude negates (see text) | This spell functions like stinking cloud, except as noted above and that the vapors make... |
| Cold Ice Strike | evocation | 6 | Reflex half | You create a shredding flurry of ice slivers, which blast from your hand in a line. The line... | |
| Cold Iron Fetters | conjuration | creation | 5 | Reflex negates | Cold iron shackles materialize around the target's limbs, reducing each of the target's movement... |
| Collaborative Thaumaturgy | universal | 3 | You tap into the magical resonance between you and your allies to enhance one another's magic.... | ||
| Command | enchantment | compulsion | 1 | Will negates | You give the subject a single command, which it obeys to the best of its ability at its earliest... |
| Command, Greater | enchantment | compulsion | 5 | Will negates | This spell functions like command, except that up to one creature/level may be affected, and the... |
| Commune | divination | 5 | You contact your deity--or agents thereof--and ask questions that can be answered by a simple... | ||
| Commune With Plane | divination | 5 | You become one with the plane around you, attaining knowledge of the surrounding territory. You... | ||
| Commune With Texts | divination | 6 | You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls,... | ||
| Compassionate Ally | enchantment | compulsion | 2 | Will negates | At the sight of an injured ally, the target immediately disengages from its current course of... |
| Compel Hostility | enchantment | compulsion | 1 | see text | Whenever a creature you can see that threatens you makes an attack against one of your allies,... |
| Compelling Rant | enchantment | charm | 5 | Will negates (see text) | You deliver a confusing but fascinating monologue, relaying conspiracies or metaphysical... |
| Compel Tongue | enchantment | compulsion | 2 | Will negates | This spell functions as share language (Pathfinder RPG Advanced Player's Guide 243), granting a... |
| Compel Tongue, Mass | enchantment | compulsion | 5 | Will negates | This spell functions as compel tongue, except it affects multiple creatures. The same language... |
| Comprehend Languages | divination | 1 | You can understand the spoken words of creatures or read otherwise incomprehensible written... | ||
| Concealed Breath | transmutation | 4 | Will negates (harmless) | This spell allows affected creatures to hold their breath freely without negative effects or... | |
| Conditional Curse | necromancy | 4 | Will negates | This spell functions as bestow curse, except that you must state a condition under which the... | |
| Conditional Favor | abjuration | 2 | none (see text) | You must cast this spell immediately before casting another spell on the same creature,... | |
| Consecrate | evocation | 2 | none | This spell blesses an area with positive energy. The DC to resist positive channeled energy... | |
| Constricting Coils | enchantment | compulsion | 5 | Will negates (see text) | This spell functions like hold monster, except that the target is constricted as if by the coils... |
| Contact Entity I | evocation | 2 | none | You send out a magical message to any eldritch entities of a particular kind within a 100-mile... | |
| Contact Entity II | evocation | 3 | none | This spell functions like contact entity I, except that you can contact creatures from the... | |
| Contact Entity III | evocation | 5 | none | This spell functions like contact entity II, except that you can contact creatures from the... | |
| Contact Entity IV | evocation | 7 | none | This spell functions like contact entity III, except that you can contact creatures from the... | |
| Contact High | transmutation | 3 | Fortitude negates | While under the effects of a drug, you can duplicate those effects in others. You can touch... | |
| Contact Nalfeshnee | divination | 6 | When you cast this spell, you fall into a trance and become helpless as long as you continue... | ||
| Contagion | necromancy | 3 | Fortitude negates | The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle... | |
| Contagion, Greater | necromancy | 5 | Fortitude negates | This spell functions as contagion, except the victim cannot overcome the disease without... | |
| Contagious Zeal | enchantment | compulsion | 3 | Will negates (harmless) | The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit... |
| Contest of Skill | transmutation | 3 | Will negates | The randomness of critical hits has long vexed certain duelists in the Aldori school who... | |
| Continual Flame | evocation | 3 | none | A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The... | |
| Control Summoned Creature | enchantment | compulsion | 4 | Will negates | You seize control of a summoned creature by disrupting the bond between it and the caster who... |
| Control Vermin | transmutation | 3 | Will negates | You and a number of allies less than or equal to your caster level designated upon casting can... | |
| Control Water | transmutation | 4 | none (see text) | This spell has two different applications, both of which control water in different ways. The... | |
| Control Weather | transmutation | 7 | none | You change the weather in the local area. It takes 10 minutes to cast the spell and an... | |
| Counterbalancing Aura | abjuration | 8 | see text | An oscillating bronze glow surrounds the targets, protecting them from attacks, granting them... | |
| Coward's Cowl | enchantment | 1 | Will negates (harmless) | You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts. So... | |
| Create Demiplane | conjuration | creation | 8 | none | This spell functions as create lesser demiplane, except the area is larger and you can add more... |
| Create Demiplane, Greater | conjuration | creation | 9 | none | This spell functions as create demiplane, except the area is larger and you can add more... |
| Create Demiplane, Lesser | conjuration | creation | 7 | none | You create a small, finite demiplane. You must be on the Astral or Ethereal Plane or on a plane... |
| Create Drug | conjuration | creation | 4 | none (see text) | The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour,... |
| Create Food and Water | conjuration | creation | 3 | none | The food that this spell creates is simple fare of your choice--highly nourishing, if rather... |
| Create Greater Undead | necromancy | 8 | none | This spell functions like create undead, except that you can create more powerful and... | |
| Create Soul Gem | necromancy | 3 | Will negates | You draw forth the ebbing life force of a dying creature or one that has died in the past round,... | |
| Create Undead | necromancy | 6 | none | A much more potent spell than animate dead, this evil spell allows you to infuse a dead body... | |
| Create Variant Mummy | necromancy | 7 | none | This spell functions as create undead (Pathfinder RPG Core Rulebook 262), except it creates one... | |
| Create Water | conjuration | creation | 0 | none | This spell generates wholesome, drinkable water, just like clean rain water. Water can be... |
| Crimson Breath | transmutation | 4 | Fortitude negates | When you cast this spell, your salivary glands transform and instantly fill with potent venom.... | |
| Crown of Glory | evocation | 8 | Will negates | You gain a +4 enhancement bonus to Charisma. All creatures with fewer than 8 HD are compelled to... | |
| Cruel Jaunt | conjuration | teleportation | 6 | none | You gain the ability to detect fear, as/sense fear (see page 127), but you sense creatures... |
| Crusader's Edge | transmutation | 4 | Fortitude negates | This spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors... | |
| Cultural Adaptation | divination | 1 | When casting this spell, you must concentrate on a culture or subculture to which you wish to... | ||
| Cultural Adaptation (Taldan) | divination | 1 | During the height of the Empire of Taldor’s expansionism, Taldan wizards developed this spell... | ||
| Curative Distillation | conjuration | healing | 3 | Will half (harmless) | You concentrate the healing potential of the material component so that it's exceptionally... |
| Cure Critical Wounds | conjuration | healing | 4 | Will half (harmless) (see text) | This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Critical Wounds, Mass | conjuration | healing | 8 | Will half (harmless) or Will half (see text) | This spell functions like mass cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Light Wounds | conjuration | healing | 1 | Will half (harmless) (see text) | When laying your hand upon a living creature, you channel positive energy that cures 1d8 points... |
| Cure Light Wounds, Mass | conjuration | healing | 5 | Will half (harmless) or Will half (see text) | You channel positive energy to cure 1d8 points of damage + 1 point/caster level (maximum +25) on... |
| Cure Moderate Wounds | conjuration | healing | 2 | Will half (harmless) (see text) | This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Moderate Wounds, Mass | conjuration | healing | 6 | Will half (harmless) or Will half (see text) | This spell functions like mass cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Serious Wounds | conjuration | healing | 3 | Will half (harmless) (see text) | This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1... |
| Cure Serious Wounds, Mass | conjuration | healing | 7 | Will half (harmless) or Will half (see text) | This spell functions like mass cure light wounds, except that it cures 3d8 points of damage + 1... |
| Cursed Earth | necromancy | 9 | none (see text) | You lay a terrible curse upon the land, blighting those who live and die there. Choose one of... | |
| Cursed Treasure | necromancy | 3 | Fortitude negates (object), then Will negates (see text) | You touch a piece of treasure or container filled with treasure and place a terrible curse upon... | |
| Curse Item | necromancy | 2 | Will negates (object) | The object becomes flawed and prone to failure. The effects of this spell depend on the nature... | |
| Curse, Major | necromancy | 5 | Will negates | This spell functions as bestow curse, except the DC to remove the curse is equal to the save DC + 5. | |
| Curse of Befouled Fortune | necromancy | 3 | Will negates | You curse the target, making it incredibly unlucky. While affected by curse of befouled fortune,... | |
| Curse of Magic Negation | abjuration | 5 | Will negates | You disrupt the target creature's ability to draw upon magical energies. For the duration of the... | |
| Curse of Night | evocation | 8 | none (see text) | By touching the ground, you curse an area to remain in bleak darkness, as the endless night... | |
| Curse of The Outcast | enchantment | compulsion | 6 | Will negates | Everything about the target seems off-putting and grating, and everyone he meets is compelled to... |
| Curse of Unexpected Death | necromancy | 4 | Fortitude partial (see text) | You curse one living creature with a chance of instant and unexpected death. When you cast this... | |
| Curse Terrain | necromancy | 4 | none | By touching the ground, you curse the land with four unnatural hazards. This functions as lesser... | |
| Curse Terrain, Greater | necromancy | 6 | none | By touching the ground, you curse the land with six unnatural hazards. This functions as lesser... | |
| Curse Terrain, Lesser | necromancy | 2 | none | By touching the ground, you curse the land with three unnatural hazards, as the minor perilous... | |
| Curse Terrain, Supreme | necromancy | 8 | none | By touching the ground, you curse the land with seven unnatural hazards. This functions as... | |
| Curse Water | necromancy | 1 | Will negates (object) | This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water... | |
| Daemon Ward | necromancy | 4 | Will negates (harmless) | This spell functions like death ward, except as noted above and it only protects against these... | |
| Daggermark's Exchange | transmutation | 3 | You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your... | ||
| Damnation | evocation | 3 | Will half | You pass judgment on your enemies' intentions and punish them with holy power. Each creature in... | |
| Dancing Lantern | transmutation | 1 | none | You can animate a lantern and order it to follow you. The lantern floats at shoulder height and... | |
| Dark-Light | evocation | 3 | Fortitude partial | You evoke a powerful light that affects all sighted creatures that do not posses light... | |
| Darkness | evocation | 2 | none | This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes... | |
| Darkvault | abjuration | 5 | none | You ward an area's shadows such that light cannot penetrate them. The illumination level in the... | |
| Dark Whispers | illusion | shadow | 2 | none | You communicate through the shadows of one or more targets within range. The shadows have no... |
| Daybreak Arrow | evocation | 3 | Fortitude negates (harmless, object) | You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties... | |
| Daylight | evocation | 3 | none | You touch an object when you cast this spell, causing the object to shed bright light in a... | |
| Daywalker | necromancy | 5 | none | You reshape the substance of a willing undead creature to resemble a living, breathing creature... | |
| Deadeye's Arrow | evocation | 2 | none | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Deadeye's Lore | divination | 1 | While subject to this spell, you take upon yourself the mantle of the hunter, channeling the... | ||
| Deadly Juggernaut | necromancy | 3 | With every enemy life you take, you become increasingly dangerous and difficult to stop. During... | ||
| Deadman's Contingency | evocation | 4 | This spell functions as contingency, except as noted above. This spell also only comes into... | ||
| Death Candle | necromancy | 2 | Fortitude negates | This spell functions like death knell, except instead of using the slain target's life energy to... | |
| Death Clutch | necromancy | 8 | Fortitude partial (see text) | Chanting an unholy litany, you reach out with a grasping motion toward your target and cause its... | |
| Death Knell | necromancy | 2 | Will negates | You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon... | |
| Death Knell Aura | necromancy | 4 | Will negates | You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura... | |
| Death Knell Aura, Greater | necromancy | 6 | Will negates | This spell functions as death knell aura, except a dying creature in the area cannot stabilize... | |
| Deathless | necromancy | 4 | Fortitude negates (harmless) | The target's soul is strongly anchored to its body, preventing death from hit point damage. No... | |
| Death Ward | necromancy | 4 | Will negates (harmless) | The subject gains a +4 morale bonus on saves against all death spells and magical death effects.... | |
| Deathwatch | necromancy | 1 | none | Using the powers of necromancy, you can determine the condition of creatures near death within... | |
| Deathwine | necromancy | 2 | none (object) | This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a... | |
| Debilitating Portent | enchantment | compulsion | 4 | none | The target is surrounded by a glowing green aura of ill fate. Each time the spell's subject... |
| Decollate | necromancy | 5 | none | A thin red line circles the target's neck. The target's head becomes detachable so long as she... | |
| Decompose Corpse | necromancy | 1 | Fortitude negates (object) | Using this spell, the caster rapidly decomposes the flesh from a single corpse of size Huge or... | |
| Deeper Darkness | evocation | 3 | none | This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and... | |
| Defending Bone | necromancy | 2 | You animate a bone with necromantic energy, giving it the power to float near your body and... | ||
| Delay Disease | conjuration | healing | 2 | Fortitude negates (harmless) | The target becomes temporarily immune to disease. Any disease to which it is exposed during the... |
| Delay Pain | enchantment | 2 | Will negates | You override the target's ability to feel pain. Pain effects (such as pain strike** and symbol... | |
| Delay Poison | conjuration | healing | 2 | Fortitude negates (harmless) | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Delay Poison, Communal | conjuration | healing | 3 | Fortitude negates (harmless) | This spell functions like delay poison, except you divide the duration in 1-hour intervals among... |
| Demon Dream | illusion | phantasm | 6 | see text | When the target of demon dream is a worshiper of a demon lord or Lamashtu, the caster has the... |
| Desecrate | evocation | 2 | none | This spell imbues an area with negative energy. The DC to resist negative channeled energy... | |
| Desperate Weapon | conjuration | creation | 1 | none | You create a one-handed object that you might expect to see in your current surroundings, which... |
| Destruction | necromancy | 7 | Fortitude partial | This spell instantly delivers 10 points of damage/caster level. If the spell slays the target,... | |
| Detect Anxieties | divination | 3 | Will negates (see text) | This spell functions as detect thoughts except that you sense significant anxieties of creatures... | |
| Detect Chaos | divination | 1 | none | This spell functions like detect evil, except that it detects the auras of chaotic creatures,... | |
| Detect Charm | divination | 1 | none | This spell functions as/detect magic, except that it detects only charm, compulsion, and... | |
| Detect Demon | divination | 1 | none (see text) | You sense the presence of a specific kind of evil-that of demons, their servants, and the Abyss.... | |
| Detect Desires | divination | 3 | Will negates (see text) | This spell functions as/detect thoughts, except you sense significant desires of creatures with... | |
| Detect Evil | divination | 1 | none | You can sense the presence of evil. The amount of information revealed depends on how long you... | |
| Detect Fiendish Presence | divination | 0 | none | This spell functions like detect evil, except that it detects only outsiders with the evil... | |
| Detect Good | divination | 1 | none | This spell functions like detect evil, except that it detects the auras of good creatures,... | |
| Detect Law | divination | 1 | none | This spell functions like detect evil, except that it detects the auras of lawful creatures,... | |
| Detect Magic | divination | 0 | none | You detect magical auras. The amount of information revealed depends on how long you study a... | |
| Detect Magic, Greater | divination | 2 | none | This spell functions as detect magic, except that you can glean much more information from the... | |
| Detect Poison | divination | 0 | none | You determine whether a creature, object, or area has been poisoned or is poisonous. You can... | |
| Detect Radiation | divination | 1 | none | You detect radiation in the surrounding area. You see radioactive auras as a glowing green... | |
| Detect Relations | divination | 2 | Will negates (see text) | You can determine whether or not two or more creatures are related by blood. The amount of... | |
| Detect The Faithful | divination | 1 | none | You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).... | |
| Detect Undead | divination | 1 | none | You can detect the aura that surrounds undead creatures. The amount of information revealed... | |
| Detoxify | transmutation | 3 | Fortitude negates | You remove a creature's ability to poison others, whether inherent or via poisoned weapons.... | |
| Devil Snare | abjuration | 4 | Will negates (see text) | Your touch creates an invisible circle on a flat surface. Any outsider passing through this... | |
| Diagnose Disease | divination | 1 | none | You determine whether a creature, object, or area carries any sort of disease or infestation... | |
| Dictum | evocation | 7 | none or Will negates (see text) | Any nonlawful creature within the area of a dictum spell suffers the following ill effects. HD... | |
| Dimensional Anchor | abjuration | 4 | none | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dimensional Blade | transmutation | 6 | This spell gives you the power to turn one melee weapon in your hand into a two-dimensional... | ||
| Dimensional Lock | abjuration | 8 | none | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of... | |
| Diminish Resistance | transmutation | 2 | Fortitude negates | You weaken a creature's resistance against one energy type you select: acid, cold, electricity,... | |
| Discern Lies | divination | 4 | Will negates | Each round, you concentrate on one target, who must be within range. You know if the target... | |
| Discern Location | divination | 8 | none | A discern location spell is among the most powerful means of locating creatures or objects.... | |
| Discharge | abjuration | 3 | Fortitude negates | Discharge dissipates the charges from one technical object, temporarily depowers one... | |
| Discharge, Greater | abjuration | 6 | Fortitude negates | This spell functions as discharge, except it can discharge multiple technological objects and... | |
| Discovery Torch | evocation | 3 | none | An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular... | |
| Disfiguring Touch | transmutation | 2 | Will negates | With a touch, you cause the victim of this spell to suffer a painful curse that causes it to... | |
| Dismissal | abjuration | 4 | Will negates (see text) | This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If... | |
| Dispel Balance | abjuration | 5 | see text | Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection... | |
| Dispel Chaos | abjuration | 5 | see text | This spell functions like dispel evil, except that you are surrounded by constant, blue lawful... | |
| Dispel Evil | abjuration | 5 | see text | Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4... | |
| Dispel Good | abjuration | 5 | see text | This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy... | |
| Dispel Law | abjuration | 5 | see text | This spell functions like dispel evil, except that you are surrounded by flickering, yellow... | |
| Dispel Magic | abjuration | 3 | none | You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to... | |
| Dispel Magic, Greater | abjuration | 6 | none | This spell functions like dispel magic, except that it can end more than one spell on a target... | |
| Display Aversion | illusion | shadow | 2 | This spell functions like minor image, except it always creates an animated illusion of you... | |
| Disrupting Weapon | transmutation | 5 | Will negates (harmless, object) (see text) | This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less... | |
| Disrupt Silence | abjuration | 3 | Will negates | You suppress magical sound-dampening effects within the area. Disrupt silence temporarily... | |
| Divination | divination | 4 | Similar to augury but more powerful, a divination spell can provide you with a useful piece of... | ||
| Divine Favor | evocation | 1 | Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon... | ||
| Divine Power | evocation | 4 | Calling upon the divine power of your patron, you imbue yourself with strength and skill in... | ||
| Doom | necromancy | 1 | Will negates | This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. | |
| Draconic Malice | enchantment | 3 | Will negates (harmless) | You surround yourself with a palpable aura of draconic fear and dread. Living creatures within... | |
| Dragon Turtle Shell | abjuration | 3 | When you are struck by an opponent's natural attacks, the damage is resolved as if the attack... | ||
| Drain Poison | transmutation | 3 | none | By touching a weapon against the fang of a poisonous creature and casting this spell, you drain... | |
| Dread Bolt | evocation | 2 | Will partial (see text) | You unleash a crackling missile of darkness from your unholy symbol at any one target in range... | |
| Dream Feast | conjuration | creation | 1 | Will negates (harmless) | The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her... |
| Dream Reality | illusion | compulsion | 6 | Will disbelief | You cause the target to perceive the world as if in a dream. When the spell ends, the target... |
| Dress Corpse | necromancy | 2 | none | You cause the flesh and bones of a corpse to shift themselves to suit a narrative of your... | |
| Drunkard's Breath | conjuration | creation | 2 | Fortitude negates (see text) | This spell emanates from your mouth and functions like stinking cloud, except as noted above.... |
| Dungeonsight | divination | 5 | You receive a clear and memorable view of the layout of chambers, barriers, and connecting... | ||
| Dust Form | transmutation | polymorph | 6 | Upon casting this spell, you keep your relative form, but you and your equipment become composed... | |
| Dust Ward | abjuration | 6 | none | You ward a magic item against other creatures who try to learn to use or copy it. When you cast... | |
| Dwarven Veil | transmutation | 2 | Will negates (harmless) | This spell enhances the target’s dwarven or dwarf-like qualities, making it appear more... | |
| Eaglesoul | conjuration | summoning | 6 | As the Inner Sea's bravest men and women answered the call of what became the Second Mendevian... | |
| Eagle's Splendor | transmutation | 2 | Will negates (harmless) | The transmuted creature becomes more poised, articulate, and personally forceful. The spell... | |
| Eagle's Splendor, Mass | transmutation | 6 | Will negates (harmless) | This spell functions like eagle's splendor, except that it affects multiple creatures. | |
| Early Judgment | divination | 2 | Will negates | You show one creature the effect of its life so far and what it might expect when it passes... | |
| Ears of The City | divination | 1 | Will negates (harmless) | The target of this spell sees and hears a stream of past scenes and pieces of conversations... | |
| Earthquake | evocation | 8 | see text | When you cast earthquake, an intense but highly localized tremor rips the ground. The powerful... | |
| Effortless Armor | transmutation | 2 | Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by... | ||
| Egorian Diplomacy | enchantment | compulsion | 1 | Will negates | As part of casting this spell, you can attempt a single Intimidate skill check to make a target... |
| Elemental Assessor | evocation | 6 | none | Azata champions developed this spell to deal with fiends with unknown resistances. A ray of... | |
| Elemental Speech | divination | 3 | This spell enables you to converse with creatures associated with a chosen element, including... | ||
| Emblem of Greed | transmutation | polymorph | 6 | none (object) | You transform one melee weapon into a burning glaive similar to the ones wielded by the... |
| Enchantment Foil | abjuration | 4 | You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save... | ||
| Enchantment Sight | divination | 2 | Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are... | ||
| Endure Elements | abjuration | 1 | Will negates (harmless) | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | abjuration | 2 | Will negates (harmless) | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Enemy's Heart | necromancy | 2 | none | You cut out an enemy's heart and consume it, absorbing that enemy's power as your own. As part... | |
| Energy Drain | necromancy | 9 | Fortitude partial (see text) | This spell functions like enervation, except that the creature struck gains 2d4 temporary... | |
| Enhanced Diplomacy | divination | 0 | Will negates (harmless) | You imbue the subject with divine diplomacy skills. The creature gets a +2 competence bonus on a... | |
| Enhance Water | transmutation | 1 | Fortitude negates (harmless, object) | This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. The... | |
| Enlightened Step | transmutation | 6 | Through careful regulation of your body's mystical energies, thoughtful control of your poise... | ||
| Enter Image | transmutation | 3 | none | You gain a dim impression of the activities around any object bearing your face or form and can... | |
| Enthrall | enchantment | charm | 2 | Will negates (see text) | If you have the attention of a group of creatures, you can use this spell to hold them... |
| Entropic Shield | abjuration | 1 | A magical field appears around you, glowing with a chaotic blast of multicolored hues. This... | ||
| Epidemic | necromancy | 6 | Fortitude negates | The target contracts one of the following diseases: blinding sickness, bubonic plague, cackle... | |
| Eroding Ray | transmutation | 2 | none | You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it... | |
| Ethereal Jaunt | transmutation | 7 | You become ethereal, along with your equipment. For the duration of the spell, you are in the... | ||
| Etherealness | transmutation | 9 | This spell functions like ethereal jaunt, except that you and other willing creatures joined by... | ||
| Euphoric Tranquility | enchantment | compulsion | 8 | none and Will partial (see text) | A creature under the effect of this enchantment enters a state of euphoria. The target treats... |
| Face of The Devourer | transmutation | polymorph | 1 | Fortitude negates (harmless) | You transform the target's face into a hideous shape, such as a half-melted visage with insect... |
| Fair is Foul | transmutation | 3 | Fortitude negates | You curse the target with a disfiguring or painful mutation. The target gains one random... | |
| Fairness | enchantment | compulsion | 1 | Will negates | Humanoid creatures affected by this spell must trade fairly with others to the best of their... |
| Fallback Strategy | abjuration | 1 | While this spell is active, you may reroll one attack roll, combat maneuver check, or skill... | ||
| False Alibi | enchantment | compulsion | 3 | Will negates | This spell functions similarly to modify memory, except you can modify the target's memory only... |
| False Future | illusion | glamer | 4 | Will negates or Will disbelief (see text) | You interfere with attempts to predict the target's future by preventing divinations from... |
| False Resurrection | conjuration | calling | 7 | none | This spell functions as resurrection except that instead of recalling the dead soul to life, the... |
| False Resurrection, Greater | conjuration | calling | 9 | none | This spell functions as false resurrection except that i t calls a belier devil with the young... |
| Fastidiousness | abjuration | 1 | While protected by fastidiousness, your person and your equipment stay clean and dry. Dust and... | ||
| Fear The Sun | transmutation | 2 | Fortitude negates | Each target that fails its saving throw gains light blindness, as/the universal monster rule.... | |
| Ferment | transmutation | 1 | Fortitude negates (object) | This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and... | |
| Fey Gate | conjuration | creation | 8 | none | This spell functions as the planar travel function of gate, except it can be used to travel only... |
| Fickle Winds | transmutation | 5 | none (see text) | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | |
| Film of Filth | transmutation | 4 | Fortitude negates | You cause the target's flesh to exude a layer of putrescent slime so foul that the target is... | |
| Final Sacrifice | evocation | 3 | Fortitude negates, Reflex half (see text) | You disrupt the conjuring energies within a summoned creature, causing it to violently explode.... | |
| Find the Path | divination | 6 | none or Will negates (harmless) | The recipient of this spell can find the shortest, most direct physical route to a prominent... | |
| Find Traps | divination | 2 | You gain intuitive insight into the workings of traps. You gain an insight bonus equal to 1/2... | ||
| Firebelly | abjuration | 1 | Reflex half (see text) | A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch... | |
| Fire Storm | evocation | 8 | Reflex half | When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame.... | |
| Firewalker's Meditation | abjuration | 4 | You focus your mind on blocking out pain, allowing your body to endure punishments that would be... | ||
| First World Revisions | transmutation | polymorph | 2 | Will negates (harmless) | This spell functions as ancestral regression, except as noted above and as follows. The wayang... |
| Flame Steed | conjuration | creation | 4 | none (see text) | You conjure a Large, quasi-real creature made of flame. It functions like phantom steed, except... |
| Flame Strike | evocation | 5 | Reflex half | A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of... | |
| Flaming Aura | transmutation | 4 | none (harmless) (see text) | The spell allows you channel fire into your very being. If you don't already have the fire... | |
| Flesh Puppet | necromancy | 3 | none | You animate one corpse that has been dead no more than 48 hours. It rises as a zombie... | |
| Flesh Puppet Horde | necromancy | 4 | none | This spell functions as flesh puppet, but can animate multiple zombies. As noted in animate... | |
| Flesh Wall | necromancy | 6 | none | You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself... | |
| Fleshworm Infestation | conjuration | summoning | 4 | Fortitude partial (see text) | With a touch, you cause an infestation of ravenous worms to manifest in the target's flesh. The... |
| Flexile Curse | transmutation | 5 | Will negates | You curse your target with a withering aura that degrades its armor and shield (if any). This... | |
| Flickering Lights | evocation | 2 | Will negates | You cause the illumination in the area to seem to flicker erratically, fluctuating between... | |
| Forbid Action | enchantment | compulsion | 1 | Will negates | You forbid the target a single course of action, which it avoids to the best of its ability. You... |
| Forbid Action, Greater | enchantment | compulsion | 5 | Will negates | This spell functions as forbid action, except up to one creature/level may be affected. Each... |
| Forbiddance | abjuration | 6 | see text | Forbiddance seals an area against all planar travel into or within it. This includes all... | |
| Forced Mutation | transmutation | 3 | Fortitude negates | The body of the target creature twists and distorts, reshaping into a grotesque figure. Because... | |
| Forceful Strike | evocation | 4 | Fortitude partial | You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural... | |
| Fortune's Path | divination | 3 | none | You predict events in your near future. Visions of the foretold events appear in the mirror... | |
| Fractions of Heal And Harm | transmutation | 3 | This spell channels a portion of the next spell you cast into magic that heals you. The next... | ||
| Freedom of Movement | abjuration | 4 | Will negates (harmless) | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Freedom's Toast | conjuration | teleportation | 5 | Will negates (harmless) | When the caster hoists a flagon and delivers a toast to freedom, the target is transported up to... |
| Free Spirit | abjuration | 3 | This spell allows you to channel the essence of Cayden Cailean's philosophy, giving you the... | ||
| Free Swim | abjuration | 3 | Will negates (harmless) | The target can move and attack underwater normally without the usual penalties involved with... | |
| Frightful Aspect | transmutation | polymorph | 8 | You become a larger, awful version of yourself. You grow to size Large, and take on features... | |
| Frigid Souls | necromancy | haunted | 4 | Will negates | You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga... |
| Frosthammer | evocation | 3 | none | You create a warhammer of magically hardened ice and send it hurling toward the target. You must... | |
| Frost Mammoth | conjuration | creation | 7 | none | A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of... |
| Frosty Aura | transmutation | 4 | none (harmless) (see text) | The spell allows you to channel cold into your very being. If you don't already have the cold... | |
| Funereal Weapon | transmutation | 1 | Will negates (harmless, object) | You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. An affected... | |
| Gate | conjuration | creation, calling | 9 | none | Casting a gate spell has two effects. First, it creates an interdimensional connection between... |
| Geas/Quest | enchantment | compulsion | 6 | none | This spell functions similarly to lesser geas, except that it affects a creature of any HD and... |
| Genesis | conjuration | creation | 9 | Will negates (harmless) | You create an immobile, finite demiplane with limited access. Demiplanes created by this spell... |
| Geniekind | transmutation | polymorph | 5 | Keleshite wizards and clerics have always sought to emulate the genies that they bind. The... | |
| Genius Avaricious | conjuration | creation | 6 | none | Casting this spell constitutes performing a rite of sacrifice to the archdevil Mammon, making an... |
| Gentle Repose | necromancy | 2 | Will negates (object) | You preserve the remains of a dead creature so that they do not decay. Doing so effectively... | |
| Ghostbane Dirge | transmutation | 2 | Will negates | The target coalesces into a semi-physical form for a short period of time. While subject to the... | |
| Ghostbane Dirge, Mass | transmutation | 5 | Will negates | This spell functions as ghostbane dirge, except that it affects multiple targets. | |
| Ghost Whip | evocation | 2 | none | A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated... | |
| Ghoul Hunger | necromancy | 2 | Will negates (see text) | You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or... | |
| Giant Vermin | transmutation | 4 | none | You turn a number of normal-sized centipedes, scorpions, or spiders into their giant... | |
| Gift of The Deep | transmutation | polymorph | 4 | Fortitude negates (harmless) | You give the targets the appearance and many of the abilities of sahuagin mutants, with effects... |
| Gilded Whispers | divination | 4 | Will negates (object) | Developed by priests of Abadar to catch thieves and skimmers, gilded whispers later spread to... | |
| Gird Ally | abjuration | 2 | none | You create a magical field around summoned creatures you control that deflects attacks made... | |
| Glimpse of Truth | divination | 4 | Will negates (harmless) | This spell functions like true seeing, except as noted above. | |
| Globe of Tranquil Water | abjuration | 4 | none | Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of... | |
| Glyph of Warding | abjuration | 3 | see text | This powerful inscription harms those who enter, pass, or open the warded area or object. A... | |
| Glyph of Warding, Greater | abjuration | 6 | see text | This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8... | |
| Gorum's Armor | transmutation | 1 | Fortitude negates (harmless) | The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine... | |
| Gozreh's Trident | evocation | 2 | none | A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this... | |
| Grace | abjuration | 2 | Until the end of your turn, your movement does not provoke attacks of opportunity. | ||
| Grasp | divination | 0 | none | You can cast this spell as an immediate action when you fail a Climb check and would fall. You... | |
| Grasping Corpse | necromancy | 1 | none | You can cause one nearby corpse to animate for a brief moment. Choose a creature within 30 feet... | |
| Greater Reversion | conjuration | healing | 5 | You create a fine-tuned replica of yourself within the Akashic Record at the time the spell is... | |
| Grim Stalker | necromancy | haunted | 7 | Will negates (object) (see text) | You bind spirits of ill fate to an object, focusing their wrath onto the next creature that... |
| Groundswell | transmutation | 2 | Fortitude negates (harmless) | This spell allows the target to cause the ground to rise up beneath him. As a swift action, the... | |
| Guardian Armor | conjuration | teleportation | 1 | none | This spell teleports the suit of armor you are wearing off of your body and onto an ally within... |
| Guardian of Faith | abjuration | 4 | Will negates (harmless) | The target gains the benefit of shield of faith and your choice of protection from chaos, evil,... | |
| Guarding Knowledge | abjuration | 3 | Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon)... | ||
| Guidance | divination | 0 | Will negates (harmless) | This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence... | |
| Guiding Star | divination | 3 | You form a bond with your surroundings when you cast this spell. For the remaining duration of... | ||
| Hairline Fractures | transmutation | 1 | Fortitude negates (object) | With a single touch, you create temporary hairline fractures in a piece of stone or a creature... | |
| Half-Blood Extraction | transmutation | 5 | none | You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc... | |
| Halfling Vengeance | divination | 2 | Will negates (harmless) | You grant the touched target the ability to ascertain the weaknesses of foes. The target deals... | |
| Halfling Vengeance, Mass | divination | 7 | Will negates (harmless) | This spell functions like halfling vengeance, except that it affects multiple creatures. | |
| Hallow | evocation | 5 | see text | Hallow makes a particular site, building, or structure a holy site. This has four major effects.... | |
| Hallucinogenic Smoke | conjuration | 4 | Fortitude partial | Dark gray smoke seeps from your eyes, ears, and mouth for the spell's duration, though the smoke... | |
| Hammer of Mending | transmutation | 6 | Fortitude negates (harmless) | Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a... | |
| Hanspur's Flotsam Vessel | conjuration | creation | 2 | none | This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The... |
| Harm | necromancy | 6 | Will half (see text) | Harm charges a subject with negative energy that deals 10 points of damage/caster level (to a... | |
| Hasten Judgment | necromancy | 5 | Will negates | This potent curse weighs upon the target's soul, hastening a living creature's journey to the... | |
| Haze of Dreams | enchantment | charm | 1 | Will negates | You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors... |
| Heal | conjuration | healing | 6 | Will negates (harmless) | Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.... |
| Healing Flames | conjuration | healing | 4 | Reflex half (see text) | You unleash a blast of holy flames that washes over all creatures in the area in a glorious... |
| Healing Leak | necromancy | 3 | Will negates | Whenever the target is affected by a spell or effect that heals hit point damage through the use... | |
| Healing Token | conjuration | healing | 2 | Will negates (object) | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Healing Warmth | abjuration | 4 | This spell grants you temporary immunity to fire damage as protection from energy. As a standard... | ||
| Heal, Mass | conjuration | healing | 9 | Will negates (harmless) | This spell functions like heal, except as noted above. The maximum number of hit points restored... |
| Heart of The Mammoth | transmutation | 8 | Will (harmless) | The target creature becomes stronger, hardier, and imbued with the courage of the greatest... | |
| Heavy Water | transmutation | 4 | none (see text) | You cause a volume of water to become heavier than normal. Swimming in or through such water... | |
| Hedging Weapons | abjuration | 1 | A weapon made from divine force appears and floats near you. This weapon takes the shape of your... | ||
| Hellfire Ray | evocation | 6 | none (see text) | A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for... | |
| Helping Hand | evocation | 3 | none | You create the ghostly image of a hand, which you can send to find a creature within 5 miles.... | |
| Heretic's Tongue | enchantment | 5 | Will negates | You fill your target's mind with blasphemous knowledge. If the target fails its saving throw, it... | |
| Heroes' Feast | conjuration | creation | 6 | none | You bring forth a great feast, including a magnificent table, chairs, service, and food and... |
| Heroic Fortune | evocation | 2 | Will negates (harmless) | This spell grants 1 hero point to the target. This hero point must be spent before the duration... | |
| Heroic Fortune, Mass | evocation | 5 | Will negates (harmless) | This spell functions like heroic fortune, except as noted above. | |
| Hidden Spring | transmutation | 1 | none | You spend 1 hour in quiet meditation, holding the focus component in both hands and walking... | |
| Hide from Undead | abjuration | 1 | Will negates (harmless) (see text) | Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or... | |
| Hide From Undead, Greater | abjuration | 3 | Will negates (harmless) (see text) | This spell functions as hide from undead, except the spell does not immediately end if a warded... | |
| Hold Fey | enchantment | compulsion | 2 | Will negates (see text) | This spell functions as/hold person, except it affects a fey instead of a humanoid. |
| Hold Person | enchantment | compulsion | 2 | Will negates (see text) | The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot... |
| Holy Aura | abjuration | 8 | see text | A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them... | |
| Holy Ice | transmutation | 5 | Reflex negates or none (see text) | This spell creates a large mass of frozen holy water that can be used for one of two effects.... | |
| Holy Ice Weapon | transmutation | 2 | none | You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be... | |
| Holy Javelin | conjuration | creation | 3 | none | You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack.... |
| Holy Smite | evocation | 4 | Will partial (see text) | You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by... | |
| Holy Word | evocation | 7 | Will partial | Any nongood creature within the area of a holy word spell suffers the following ill effects. HD... | |
| Homeward Bound | abjuration | 3 | Will negates (harmless) | This spell functions as dismissal, except as noted above. | |
| Horrifying Visage | necromancy | haunted | 3 | Will negates | You channel residual feelings of terror into the minds of creatures within the area, causing... |
| Hunger For Flesh | necromancy | 4 | Will negates | Your target's belly distends and its front teeth grow longer and sharper. The creature... | |
| Hunger For Flesh, Mass | necromancy | 7 | Will negates | This spell functions like hunger for flesh, except that it affects multiple targets. When forced... | |
| Hunter's Blessing | transmutation | 5 | Will negates (harmless) | When casting this spell, you designate a type or type and subtype of creature (using the... | |
| Hydrophobia | necromancy | 3 | Will negates | Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the... | |
| Hymn of Mercy | enchantment | compulsion | 5 | Will negates | This spell functions like touch of mercy, except as noted above. |
| Hymn of Peace | abjuration | 7 | Will negates | Each time a subject of this spell attempts to attack another creature or object, or otherwise... | |
| Ice Armor | transmutation | 1 | none | You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer,... | |
| Imbue Army Special Ability | evocation | 9 | none or Will negates (harmless) | You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed... | |
| Imbue with Aura | transmutation | 2 | Will negates (see text) | You infuse another creature with your divine aura, causing the target to radiate an aura... | |
| Imbue With Elemental Might | evocation | 2 | Will negates (harmless) | This spell functions like imbue with spell ability, except you transfer the use of your... | |
| Imbue with Spell Ability | evocation | 4 | Will negates (harmless) | You transfer some of your currently prepared spells, and the ability to cast them, to another... | |
| Impart Mind | transmutation | 6 | none | This spell grants the target magic item temporary intelligence by siphoning off a tiny portion... | |
| Implosion | evocation | 9 | Fortitude negates | This spell causes a destructive resonance in a corporeal creature's body. Each round you... | |
| Infernal Challenger | conjuration | calling | 3 | none | This spell summons a bearded devil, causing it to appear where you designate. The area within a... |
| Infernal Healing | conjuration | healing | 1 | Will negates (harmless) | You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1. This... |
| Infernal Healing, Greater | conjuration | healing | 4 | Will negates (harmless) | As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric. |
| Inflict Critical Wounds | necromancy | 4 | Will half | This spell functions like inflict light wounds, except that you deal 4d8 points of damage + 1... | |
| Inflict Critical Wounds, Mass | necromancy | 8 | Will half | This spell functions like mass inflict light wounds, except that it deals 4d8 points of damage +... | |
| Inflict Light Wounds | necromancy | 1 | Will half | When laying your hand upon a creature, you channel negative energy that deals 1d8 points of... | |
| Inflict Light Wounds, Mass | necromancy | 5 | Will half | Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of... | |
| Inflict Moderate Wounds | necromancy | 2 | Will half | This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1... | |
| Inflict Moderate Wounds, Mass | necromancy | 6 | Will half | This spell functions like mass inflict light wounds, except that it deals 2d8 points of damage +... | |
| Inflict Serious Wounds | necromancy | 3 | Will half | This spell functions like inflict light wounds, except that you deal 3d8 points of damage + 1... | |
| Inflict Serious Wounds, Mass | necromancy | 7 | Will half | This spell functions like mass inflict light wounds, except that it deals 3d8 points of damage +... | |
| Influence Wild Magic | abjuration | 2 | none (harmless) | This spell creates an area of stabilizing magical energy that emanates from you. Any creature... | |
| Infuse Effigy | necromancy | 4 | This spell infuses an effigy with a powerful curse that targets a specific type of creature... | ||
| Infuse Robot | transmutation | 7 | Will negates | If the targeted robot fails its Will saving throw, it transforms into a magical construct made... | |
| Inheritor's Smite | transmutation | 2 | You channel the power of righteousness into your weapon arm, allowing you to strike with great... | ||
| Inner Focus | illusion | glamer | 2 | none (harmless) | For the duration of this spell, you may ignore any divine focus components of your spells,... |
| Insect Plague | conjuration | summoning | 5 | none | You summon a number of swarms of wasps (one/3 levels, to a maximum of six swarms at 18th level,... |
| Inspiring Recovery | conjuration | healing | 6 | Will half (harmless) | You can heal a creature, harm an undead creature, or call upon a very recently dead creature to... |
| Instant Armor | conjuration | creation | 2 | You instantly wrap your body in a suit of armor made from opaque force. At your option, the... | |
| Instant Clot | conjuration | healing | 1 | none (harmless) | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Instant Portrait | conjuration | creation | 1 | none | You touch a surface and produce a painted portrait of either yourself or a creature you can see... |
| Instant Restoration | conjuration | healing | 4 | none | Instant restoration channels planar energy into a summoned creature. This spell can be cast as... |
| Instant Weapon | conjuration | creation | 2 | You create a melee weapon sized appropriately for you from opaque force. You are considered... | |
| Instrument of Agony | transmutation | 2 | Will negates (harmless, object) (see text) | You cause a weapon to exude a palpable aura of divine fury. While wielding this weapon, a... | |
| Intensify Psyche | enchantment | 2 | Will negates | A sense of euphoria suffuses the target, amplifying all sensations, good or bad. The target... | |
| Interplanetary Teleport | conjuration | teleportation | 9 | none and Will negates (object) | This spell functions as teleport, except there is truly no range limit and you do not need to... |
| Invigorating Poison | transmutation | 2 | Fortitude negates (harmless) | The body of the target creature gains a metabolic response that allows it to benefit from... | |
| Invigorating Repose | conjuration | healing | 5 | This spell enhances your spells that bring the dead back to life. If you cast raise dead, the... | |
| Invisibility Purge | evocation | 3 | You surround yourself with a sphere of power with a radius of 5 feet/caster level that negates... | ||
| Invoke Deity | transmutation | 6 | By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that... | ||
| Ironbeard | transmutation | 1 | Fortitude negates (harmless) | This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The... | |
| Ironbloom Sprouts | transmutation | 1 | none | This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms... | |
| Ironskin | transmutation | 2 | Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement... | ||
| Iron Spine | transmutation | 4 | none | You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's... | |
| Iron Stake | conjuration | creation | 3 | Fortitude partial | This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged... |
| Irradiate | conjuration | creation | 3 | Fortitude partial (see text) | The spell's area of effect floods with dangerous radiation. The strength of the radiation you... |
| Irregular Size | transmutation | 3 | Fortitude negates | You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in... | |
| Janni's Jaunt | conjuration | teleportation | 4 | Will negates | This spell functions as/plane shift, but with the following exceptions. First, you are able to... |
| Jolting Portent | evocation | 7 | none | The creature you designate is surrounded by a glowing red aura of vengeful fate. Once/round when... | |
| Joyful Rapture | conjuration | healing | 6 | none | Your inspired words overwhelm others with transcendental bliss. All allies within the area of... |
| Judgment Undone | necromancy | 9 | none | This powerful, elaborate, and risky spell undoes Pharasma's judgment, returning a willing... | |
| Kalistocrat's Nightmare | transmutation | 3 | Will negates | You temporarily curse a creature so its touch lessens the value of coins it touches. While under... | |
| Karmic Blessing | divination | 1 | Will negates (harmless) | The target treats one skill of your choice as a class skill. | |
| Keyhole | transmutation | 1 | special (see text) | By touching a single door, gate, or other portal, you create a keyhole where none existed before... | |
| Khain's Army | necromancy | 5 | Fortitude half (see text) | Originally created by the priest-king of Nemret Noktoria, the ghoul Kortash Khain, for use by... | |
| Ki Leech | necromancy | 3 | You place your spirit in a receptive state so when you confirm a critical hit against a living... | ||
| Knock, Mass | transmutation | 6 | none | Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once. | |
| Know Peerage | divination | 2 | Will negates (harmless) | You impart your knowledge of nobility and peerage to the target, allowing her to recognize... | |
| Know The Enemy | divination | 1 | none | You commune with the divine, reflecting on one type of creature you encountered in the last day.... | |
| Kreighton's Perusal | divination | 1 | Will negates (harmless, object) | You gain a brief but incomplete understanding of one book's contents, equivalent to having... | |
| Lash of The Astradaemon | necromancy | 6 | Fortitude negates (see text) | You draw on the essence of astradaemons to cause one of your hands to elongate and sprout... | |
| Lay of The Land | divination | 2 | none | In a flash of recognition, you learn about the geography of your surroundings within a radius of... | |
| Lead Plating | conjuration | creation | 2 | Will negates (harmless, object) | You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or... |
| Lend Path | transmutation | 5 | Will negates (harmless) | You temporarily transfer one of your mythic path abilities to another creature, which can use it... | |
| Liberating Command | transmutation | 1 | Will negates (harmless) | If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to... | |
| Life Bubble | abjuration | 5 | Will negates (harmless) | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Life Channel | transmutation | 2 | Fortitude negates (harmless) | When cast on a creature with negative energy affinity, the target is able to convert channeled... | |
| Life Current | conjuration | healing | 3 | Will half | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Life Pact | necromancy | 2 | Will negates (harmless) | You bind the life forces of the targets into a mystical pact. If any target is reduced to fewer... | |
| Life Shield | conjuration | healing | 3 | You surround yourself with a positive energy field that damages undead opponents. Each time an... | |
| Light | evocation | 0 | none | This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot... | |
| Lighten Object | transmutation | 1 | Will negates (object) | The target's weight decreases by half. If this spell is cast on armor, the armor's armor check... | |
| Lighten Object, Mass | transmutation | 5 | Will negates (object) | This spell functions like lighten object, except that it affects a number of objects equal to... | |
| Lightning Lash | evocation | 3 | Fortitude negates (harmless) | You create a crackling lash of unholy lightning that flickers and flashes in your hand like a... | |
| Light of Iomedae | conjuration | 3 | Will partial | With this spell, you create shafts of blue light that illuminate all undead creatures in the... | |
| Light Prison | evocation | 2 | Reflex negates | Rays of light burst forth from your outstretched hand, encircling each target's space with a... | |
| Lissalan Snake Sigil | see text | 3 | Reflex negates | There are seven variants of this spell, one for each of the Thassilonian schools of magic. Each... | |
| Locate Gate | divination | 5 | none | You sense the direction of the nearest teleportation circle (permanent or with a remaining... | |
| Locate Object | divination | 3 | none | You sense the direction of a well-known or clearly visualized object. You can search for general... | |
| Locate Portal | divination | 2 | When this spell is active, you feel a mental pull in the direction of any active or operable... | ||
| Lost Legacy | enchantment | 7 | Will negates | You inflict a powerful curse on a touched creature that causes others to quickly forget positive... | |
| Lover's Vengeance | enchantment | compulsion | 3 | Will negates (harmless) | You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a... |
| Lucky Number | transmutation | 1 | none | You are able to tweak tiny variables affecting a creature's immediate future in order to grant... | |
| Lunar Veil | illusion | shadow | 7 | Will negates (see text) | You conjure a tremendous area of shadow to obscure moonlight within the area, creating something... |
| Maddening Oubliette | conjuration | teleportation | 7 | Will negates (see text) | The target is transported to a dark and dank prison in some unspecified horrific demiplane,... |
| Mage's Decree | evocation | 6 | none | You speak a short message (up to 25 words), and it is immediately transmitted to each target,... | |
| Magic Boulder | transmutation | 2 | Will negates (harmless, object) | This spell works like magic stone, except you transmute as many as three boulders (rocks up to... | |
| Magic Circle against Chaos | abjuration | 3 | Will negates (harmless) | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Evil | abjuration | 3 | Will negates (harmless) | All creatures within the area gain the effects of a protection from evil spell, and evil... | |
| Magic Circle against Good | abjuration | 3 | Will negates (harmless) | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle against Law | abjuration | 3 | Will negates (harmless) | This spell functions like magic circle against evil, except that it is similar to protection... | |
| Magic Circle Against Technology | abjuration | 4 | Will negates (harmless) (see text) | All creatures within the area gain the effects of a protection from technology spell. Creatures... | |
| Magic Siege Engine | transmutation | 2 | Will negates (harmless, object) | This spell permits an indirect fire siege engine to bombard its targets with greater accuracy,... | |
| Magic Siege Engine, Greater | transmutation | 5 | Will negates (harmless, object) | This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an... | |
| Magic Stone | transmutation | 1 | Will negates (harmless, object) | You transmute as many as three pebbles, which can be no larger than sling bullets, so that they... | |
| Magic Vestment | transmutation | 3 | Will negates (harmless, object) | You imbue a suit of armor or a shield with an enhancement bonus of +1/four caster levels... | |
| Magic Weapon | transmutation | 1 | Will negates (harmless, object) | Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement... | |
| Magic Weapon, Greater | transmutation | 4 | Will negates (harmless, object) | This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on... | |
| Magnetic Field | abjuration | 7 | Reflex negates (object) (see text) | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you... | |
| Majestic Image | transmutation | 4 | Will negates (see text) | You cast your consciousness into a single object within range that bears your likeness, as if... | |
| Make Whole | transmutation | 2 | Will negates (harmless, object) | This spell functions as mending, except that it repairs 1d6 points of damage/level when cast on... | |
| Make Whole, Greater | transmutation | 4 | Will negates (harmless, object) | This spell repairs 1d6 points of damage plus 1 point/level when cast on a construct creature... | |
| Malediction | necromancy | 4 | Will negates | Channeling the blasphemy of fiends into your hand, you mark your target with a brief but... | |
| Mantle of Calm | enchantment | compulsion | 3 | none and Will negates (see text) | You surround yourself with a mantle of calm serenity. You take a -2 penalty on attack rolls, and... |
| Marching Chant | transmutation | 2 | Will negates (harmless) | You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing... | |
| Marid's Mastery | transmutation | 1 | Will negates (harmless) | The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching... | |
| Mark of Buoyancy | transmutation | 3 | Will negates (object) | You cause the touched object to become lighter than air, such that it floats if not weighted... | |
| Mark of Justice | necromancy | 5 | none | You mark a subject and state some behavior on the part of the subject that will activate the... | |
| Mark of Obvious Ethics | divination | 3 | Will negates | You mark one creature with a glowing sigil. The target's alignment must be opposite yours on at... | |
| Mark of The Reptile God | transmutation | 4 | Fortitude negates | If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature,... | |
| Martyr's Bargain | transmutation | 2 | none | Among the faithful followers of the gods of purity-whether they be the servants of Desna in... | |
| Martyr's Last Blessing | conjuration | healing | 3 | Will half (harmless) (see text) | You charge your body with healing energy, which erupts from you if you are dying or are killed... |
| Massacre | necromancy | 9 | Fortitude negates | You unleash a wave of necromantic energy that snuffs out the life force of those in its path.... | |
| Master's Escape | conjuration | teleportation | 4 | none | You create an extradimensional link between yourself and one summoned creature you control that... |
| Masterwork Transformation | transmutation | 2 | none | You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a... | |
| Mathematical Curse | necromancy | 3 | Will negates | Using the Path of Numbers, you are able to influence the seemingly random elements in the... | |
| Maw of Chaos | conjuration | teleportation | 8 | see text | This spell creates a rip in reality that plunges into the interspatial vortices that constantly... |
| Meld into Stone | transmutation | 3 | Meld into stone enables you to meld your body and possessions into a single block of stone. The... | ||
| Memory of Function | transmutation | 7 | Will negates | Even a broken object remembers what it means to be a functioning whole. You restore a broken... | |
| Mending | transmutation | 0 | Will negates (harmless, object) | This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has... | |
| Metabolic Molting | transmutation | 6 | Will negates (harmless) | You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5... | |
| Mighty Fist of The Earth | conjuration | creation | 1 | none | You create a fist-sized rock that flies toward one enemy. Make an unarmed strike attack roll... |
| Mighty Strength | transmutation | 4 | As bull’s strength, except it grants a +8 enhancement bonus to Strength. | ||
| Mind Maze | enchantment | compulsion | 3 | Will negates | This spell causes the target to act as though it's wandering through a maze. While under the... |
| Minor Reversion | conjuration | healing | 3 | You create an imperfect replica of yourself within the Akashic Record at the time the spell is... | |
| Minor Reversion, Mass | conjuration | healing | 6 | You create a replica within the Akashic Record of each target at the time the spell is cast.... | |
| Miracle | evocation | 9 | see text | You don't so much cast a miracle as request one. You state what you would like to have happen... | |
| Mirror Mantis | illusion | phantasm | 1 | Will negates | Whenever the target of this spell looks into a mirror or other reflective surface where it can... |
| Moment of Greatness | enchantment | compulsion | 1 | none | Each creature affected by this spell is given the potential for greater success and glory. If... |
| Monstrous Extremities | transmutation | polymorph | 3 | Will negates | You change one of the extremities of the creature touched-arms or legs only-into another shape... |
| Moonrise Arrow | evocation | 3 | Fortitude negates (harmless, object) | You cause ammunition, including shuriken, to glow with faint silvery light. The ammunition... | |
| Morning Sun | evocation | 7 | Fortitude negates, Reflex half (see text) | This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a... | |
| Mortal Terror | enchantment | 2 | Will partial (see text) | You imbue the target with an exaggerated sense of its own mortality and a drive for... | |
| Muffle Sound | illusion | glamer | 2 | Will negates | You suppress sounds made by the targets, granting them a +4 bonus on Stealth checks. The targets... |
| Murderous Command | enchantment | compulsion | 1 | Will negates | You give the target a mental urge to kill its nearest ally, which it obeys to the best of its... |
| Murderous Crow | conjuration | summoning | 1 | none | You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.... |
| Music of the Spheres | conjuration | healing | 6 | none | As any scholar of Desnan lore or astrologer can tell you, the music of the spheres is the... |
| Mythic Severance | necromancy | 4 | Will negates | You restrict the target's access to its mythic power. Each time the target attempts to cast a... | |
| Nap Stack | necromancy | 3 | Will negates (harmless) | You reduce the amount of uninterrupted sleep or rest creatures within the spell's area need in... | |
| Nature's Ravages | necromancy | 4 | none | You greatly speed up the decomposition process of a nearby corpse and warp the fibers of time... | |
| Nature's Ravages, Greater | necromancy | 8 | none | This spell functions like nature's ravages, except the target corpse ages a number of years... | |
| Necromantic Burden | necromancy | 2 | Will negates | You make an undead creature more difficult for necromancers and clerics to control via effects... | |
| Necrostasis | necromancy | 2 | Will negates | You drain necromantic energy from an undead creature, inducing a sluggish stupor. The target... | |
| Neutralize Poison | conjuration | healing | 4 | Will negates (harmless, object) | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Neutralize Poison, Greater | conjuration | healing | 6 | Will negates (harmless, object) | This spell functions as neutralize poison, except as noted here. You automatically succeed at... |
| Night Blindness | necromancy | 2 | Will negates (harmless) | Your target's vision becomes impaired as if the light level were one step lower, treating bright... | |
| Nine Lives | abjuration | 8 | Will negates (harmless) | Despite its name, this powerful ward does not grant the target multiple lives, but rather gives... | |
| Numerological Resistance | abjuration | 3 | none | Numerological resistance allows numerologists to use the Path of Numbers to grant their allies... | |
| Oasis | transmutation | 6 | none | This spell functions in any natural terrain on the Material Plane. It redirects the flow of... | |
| Oath of Justice | necromancy | 3 | none | This spell seals a solemn vow between two creatures. When this spell is cast, the targets must... | |
| Obscure Object | abjuration | 3 | Will negates (object) | This spell hides an object from location by divination (scrying) effects, such as the scrying... | |
| Obscure Poison | abjuration | 1 | none | You make the touched poison difficult to detect or identify. Detect poison and similar effects... | |
| Obscuring Mist | conjuration | creation | 1 | none | A misty vapor arises around you. It is stationary. The vapor obscures all sight, including... |
| Open The Dead Roads | conjuration | 6 | Will negates (harmless) | To cast open the Dead Roads, you must be in an area of fog or dim light. Upon completion of the... | |
| Opportunistic Loyalty | enchantment | compulsion | 1 | Will negates | Cast this spell when a creature within range casts a spell that provides an effect for its... |
| Orb of The Void | necromancy | 8 | Fortitude negates | You create a small weightless sphere of pure negative energy. As a move action, you can move it... | |
| Order's Wrath | evocation | 4 | Will partial (see text) | You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid... | |
| Outbreak | necromancy | 2 | Fortitude partial | You cause any diseased creatures in the area to become extremely contagious. Any affected... | |
| Overstimulate | transmutation | 2 | Fortitude negates (harmless) | You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going... | |
| Overwhelming Poison | necromancy | 6 | none | This spell increases the virulence of the targeted dose of poison, making the poison more... | |
| Overwhelming Presence | enchantment | compulsion | 9 | Will negates (see text) | Your presence inspires incredible awe in those nearby. A creature that fails a save against this... |
| Owl's Wisdom | transmutation | 2 | Will negates (harmless) | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Owl's Wisdom, Mass | transmutation | 6 | Will negates (harmless) | This spell functions like owl's wisdom, except that it affects multiple creatures. | |
| Page-Bound Epiphany | divination | 2 | none | You magically scour the world's libraries for information that might refresh your memory about a... | |
| Paragon Surge | transmutation | polymorph | 3 | You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and... | |
| Parasitic Soul | necromancy | 9 | Will negates | This spell functions like magic jar except as noted above, and instead of your own soul, you can... | |
| Particulate Form | transmutation | 7 | none (harmless) | The targets' physical forms undergo a bizarre transformation. They look and function normally,... | |
| Path of Glory | conjuration | healing | 2 | none | You cause four 5-foot squares (one of which must be your space) to glow with dim illumination.... |
| Path of Glory, Greater | conjuration | healing | 4 | none | This spell functions as path of glory, except as noted above, and a square provides 5 points of... |
| Peace Bond | abjuration | 1 | none | This spell creates one glowing rune of peace, plus one/2 caster levels above 1st (to a maximum... | |
| Peacemaker's Parley | enchantment | charm | 2 | Will negates | You can attempt to influence unfriendly or hostile creatures, altering their attitudes toward... |
| Peasant Armaments | transmutation | 1 | Will negates (harmless, object) | You transform one or more improvised weapons into equivalent simple or martial weapons. The... | |
| Perceive Betrayal | divination | 6 | By donning a silver circlet anointed with blood, you gain the ability to sense traitorous intent... | ||
| Persistent Vigor | transmutation | 4 | You are filled with a persistent vigor. You gain fast healing 2 and are immune to bleed effects... | ||
| Pesh Vigor | transmutation | 1 | Will negates | The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target... | |
| Phasic Challenge | transmutation | 8 | Will negates (see text) | You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at... | |
| Pick Your Poison | conjuration | healing | 1 | Fortitude negates (harmless) | This spell temporarily converts even the deadliest poison affecting a creature into an... |
| Pierce Facade | divination | 1 | Will negates (harmless) | The target gains a +5 insight bonus on Perception checks to see through disguises. This bonus... | |
| Pilfering Hand | evocation | 2 | none | You create and control an invisible telekinetic force, manipulating it with either startling... | |
| Pillar of Life | conjuration | healing | 5 | none | You conjure a pillar of positive energy in a single 5-foot square within range that radiates... |
| Plague Bearer | necromancy | 6 | Fortitude negates (see text) | You make the target an asymptomatic carrier for a host of virulent diseases. Creatures that end... | |
| Plague Carrier | necromancy | 4 | Fortitude negates (harmless) | The target's natural attacks carry filth fever (DC 10 + 1/2 of the creature's Hit Dice +... | |
| Plague Storm | necromancy | 6 | Fortitude negates | You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with... | |
| Planar Adaptation | transmutation | 4 | Planar adaptation grants you immunity to the harmful environmental effects of a particular plane... | ||
| Planar Adaptation, Mass | transmutation | 6 | Will negates (harmless) | This spell functions like planar adaptation, except as noted above. | |
| Planar Ally | conjuration | calling | 6 | none | This spell functions like lesser planar ally, except you may call a single creature of 12 HD or... |
| Planar Ally, Greater | conjuration | calling | 8 | none | This spell functions like lesser planar ally, except that you may call a single creature of 18... |
| Planar Ally, Lesser | conjuration | calling | 4 | none | By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the... |
| Planar Inquiry | conjuration | calling | 3 | none | Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings... |
| Planar Orientation | divination | 1 | This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate... | ||
| Planar Refuge | conjuration | creation | 7 | none | This spell enforces the rules of the Material Plane on other planes of existence. Upon casting... |
| Plane Shift | conjuration | teleportation | 5 | Will negates | You move yourself or some other creature to another plane of existence or alternate dimension.... |
| Planeslayer's Call | enchantment | compulsion | 5 | none | The magic of your allies in the area becomes more potent against certain outsiders. Choose one... |
| Planetarium | illusion | figment | 2 | Will disbelief (harmless) | You project an image of the night sky based on your current location and the local time,... |
| Planetary Adaptation | transmutation | 4 | This spell functions as planar adaptation (Pathfinder RPG Advanced Player's Guide 236), except... | ||
| Planetary Adaptation, Mass | transmutation | 6 | Will negates (harmless) | This spell functions as planetary adaptation, except as noted above. | |
| Planned Assault | transmutation | 3 | none | This spell increases the effectiveness of a planned action. If the targets spend at least 1... | |
| Plant Voice | transmutation | 3 | Will negates (harmless) | You grant one plant creature the ability to speak, hear, and understand any of the languages you... | |
| Plundered Power | necromancy | 7 | Will negates | You must sacrifice a creature just as you finish casting this spell. When the sacrifice dies,... | |
| Poison | necromancy | 4 | Fortitude negates (see text) | Calling upon the venomous powers of natural predators, you infect the subject with a horrible... | |
| Poison Breath | evocation | 7 | Fortitude negates | You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the... | |
| Poisoned Egg | transmutation | 1 | none (object) | You transform the contents of a normal egg into a single dose of small centipede poison (injury;... | |
| Poisonous Balm | conjuration | healing | 4 | Will partial (harmless), then Fortitude negates (see text) | You mend the target's injuries, curing 3d8 hit points + 1 point/caster level (maximum +15) as... |
| Polar Midnight | transmutation | 9 | Fortitude partial | You plunge an area into the brutal chill of the arctic night. Illumination conditions are... | |
| Positive Pulse | necromancy | 1 | Will negates or Will negates (harmless) (see text) | This spell causes a wave of positive energy to spread from a point you designate, damaging foes... | |
| Positive Pulse, Greater | necromancy | 4 | Will negates or Will negates (harmless) (see text) | This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus... | |
| Pox of Rumors | enchantment | compulsion | 7 | Will negates, then Will partial (see text) | You curse the target to attract negative assumptions and rumors of a sort you specify when you... |
| Prayer | enchantment | compulsion | 3 | none | You bring special favor upon yourself and your allies while bringing disfavor to your enemies.... |
| Preserve | necromancy | 1 | Will negates (object) | You imbue one or more objects with magic that dramatically slows down natural processes that... | |
| Preserve Grace | divination | 2 | Will negates (harmless) | The Lantern Bearers must often make difficult decisions during their missions, such as... | |
| Pressure Adaptation | abjuration | 3 | Fortitude negates (harmless) | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Probe History | divination | 4 | Will negates | You gain a glimpse of a potential reality similar to this one but that never was. If the target... | |
| Profane Nimbus | evocation | 5 | You are surrounded by a nimbus of shadow shaped like your god's unholy symbol or a symbol of... | ||
| Prognostication | divination | 6 | You glimpse the future. Prognostication functions as divination except that the spell can see up... | ||
| Project Weakness | necromancy | 3 | Will negates | You curse the target with the weaknesses of your kind of vampirism. The creature reacts to... | |
| Protection From Chaos | abjuration | 1 | Will negates (harmless) | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Chaos, Communal | abjuration | 2 | Will negates (harmless) | This spell functions like protection from chaos, except you divide the duration in 1-minute... | |
| Protection from Energy | abjuration | 3 | Fortitude negates (harmless) | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | abjuration | 4 | Fortitude negates (harmless) | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Evil | abjuration | 1 | Will negates (harmless) | This spell wards a creature from attacks by evil creatures, from mental control, and from... | |
| Protection from Evil, Communal | abjuration | 2 | Will negates (harmless) | This spell functions like protection from evil, except you divide the duration in 1-minute... | |
| Protection From Good | abjuration | 1 | Will negates (harmless) | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Good, Communal | abjuration | 2 | Will negates (harmless) | This spell functions like protection from good, except you divide the duration in 1-minute... | |
| Protection From Law | abjuration | 1 | Will negates (harmless) | This spell functions like protection from evil, except that the deflection and resistance... | |
| Protection from Law, Communal | abjuration | 2 | Will negates (harmless) | This spell functions like protection from law, except you divide the duration in 1-minute... | |
| Protection From Outsiders | abjuration | 2 | Will negates (harmless) | This spell wards a creature from attacks by outsiders with a specific racial subtype, from... | |
| Protection From Spores | abjuration | 2 | Fortitude negates (harmless) | With a touch, you bolster a creature's body to protect it from the harmful effects of spores and... | |
| Protection From Technology | abjuration | 2 | Will negates (harmless) (see text) | This spell wards a creature from attacks by technological objects and creatures of the robot... | |
| Protective Penumbra | evocation | 2 | Will negates (harmless) | This spell keeps the target slightly in shadow. A target with light blindness, light... | |
| Purify Body | conjuration | healing | 4 | Will negates (harmless) | You align the target's chakras and soothe any unwanted imperfections found within its physical... |
| Purify Food and Drink | transmutation | 0 | Will negates (object) | This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water... | |
| Qlippoth Appearance | transmutation | polymorph | 3 | Will negates (see text) | When under the effects of this spell, your face and body appear subtly wrong, though you are... |
| Quieting Weapons | illusion | glamer | 4 | Will negates (object) | The target weapons and any ammunition they fire make no sound as part of their normal functions... |
| Quintessence Mastery | transmutation | 8 | This spell grants the caster limited control over the quintessence of an Outer Plane. The... | ||
| Radiation Ward | abjuration | 2 | Fortitude negates (harmless) | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Raging Rubble | transmutation | 3 | none | You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area... | |
| Rags To Riches | transmutation | 4 | Fortitude negates (object) | The target object is enhanced to function as a masterwork item. In addition to any bonuses for... | |
| Raise Dead | conjuration | healing | 5 | none (see text) | You restore life to a deceased creature. You can raise a creature that has been dead for no... |
| Rapid Repair | transmutation | 5 | Fortitude negates (harmless) | The targeted construct gains fast healing 5. This does not stack with any fast healing the... | |
| Ray of Sickening | necromancy | 1 | Fortitude partial (see text) | This spell functions as ray of exhaustion, except the target is sickened if it fails its save... | |
| Read Magic | divination | 0 | You can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that... | ||
| Read Weather | divination | 1 | This spell allows you to forecast the weather at your location for the next 48 hours, providing... | ||
| Realm Retribution | conjuration | teleportation | 8 | Will negates (see text) | All attacks made by the target match your alignment, counting as either chaotic, evil, good, or... |
| Reaper's Coterie | necromancy | 3 | none | The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by... | |
| Reboot | transmutation | 5 | none | Whispering in the dense, information-rich machine language of the First Ones, you bring a... | |
| Recentering Drone | abjuration | 2 | Will negates (harmless) | You emit a calming subsonic drone that allows the targets to temporarily refocus and restore... | |
| Recharge | evocation | 3 | Fortitude negates (object) | You restore up to 1 charge/level to a battery or half that number of charges to a technological... | |
| Recharge Innate Magic | transmutation | 1 | You channel magic energy into your own aura, recharging your innate magic abilities. You regain... | ||
| Red Hand of The Killer | necromancy | 4 | Will negates | Drawing upon the spiritual link between a corpse and its killer, you reach out across space to... | |
| Refine Improvised Weapon | transmutation | 1 | Will negates (harmless, object) | You transform an improvised weapon into an equivalent simple or martial weapon of masterwork... | |
| Refuge | conjuration | teleportation | 7 | none | When you cast this spell, you create powerful magic in a specially prepared object. This object... |
| Regenerate | conjuration | healing | 7 | Fortitude negates (harmless) | The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads... |
| Reinforce Armaments | transmutation | 1 | Will negates (harmless, object) | You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile... | |
| Reinforce Armaments, Communal | transmutation | 2 | Will negates (harmless, object) | This spell functions like reinforce armaments, except you divide the duration in 10-minute... | |
| Remove Blindness/Deafness | conjuration | healing | 3 | Fortitude negates (harmless) | Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is... |
| Remove Curse | abjuration | 3 | Will negates (harmless) | Remove curse can remove all curses on an object or a creature. If the target is a creature, you... | |
| Remove Disease | conjuration | healing | 3 | Fortitude negates (harmless) | Remove disease can cure all diseases from which the subject is suffering. You must make a caster... |
| Remove Fear | abjuration | 1 | Will negates (harmless) | You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10... | |
| Remove Paralysis | conjuration | healing | 2 | Will negates (harmless) | You can free one or more creatures from the effects of temporary paralysis or related magic,... |
| Remove Radioactivity | conjuration | healing | 4 | Fortitude negates (object) | You remove all ongoing radiation effects, both primary and secondary, on a single target if you... |
| Remove Radioactivity, Greater | conjuration | healing | 8 | Fortitude negates (object) | This spell functions like remove radioactivity, save that it cures all ability damage and drain... |
| Remove Sickness | conjuration | healing | 1 | Fortitude negates (harmless) | You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving... |
| Repel Vermin | abjuration | 4 | none or Will negates (see text) | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Replenish Ki | conjuration | healing | 4 | Will negates (harmless) | You attune the target's internal store of supernatural energy to the cosmos, replenishing its ki... |
| Reprobation | transmutation | 5 | none | You cast the target out of your religion as a curse and punishment for acts or misdeeds against... | |
| Repulsion | abjuration | 7 | Will negates | An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide... | |
| Resistance | abjuration | 0 | Will negates (harmless) | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | abjuration | 2 | Fortitude negates (harmless) | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | abjuration | 3 | Fortitude negates (harmless) | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Resist Starvation | transmutation | 1 | Will negates (harmless) | If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal... | |
| Respectful Quiet | illusion | glamer | 5 | Will negates | All targets are rendered silent, as/silence. The silence affects the entirety of each creature... |
| Rest Eternal | necromancy | 4 | none | You place a curse upon a dead creature that bars its spirit from returning. Anyone casting a... | |
| Restful Cloak | conjuration | healing | 2 | none | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium... |
| Restoration | conjuration | healing | 4 | Will negates (harmless) | This spell functions like lesser restoration, except that it also dispels temporary negative... |
| Restoration, Greater | conjuration | healing | 7 | Will negates (harmless) | This spell functions like lesser restoration, except that it dispels all permanent and temporary... |
| Restoration, Lesser | conjuration | healing | 2 | Will negates (harmless) | Lesser restoration dispels any magical effects reducing one of the subject's ability scores or... |
| Restore Corpse | necromancy | 1 | none | You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing... | |
| Restore Mythic Power | transmutation | 3 | Will negates (harmless) | By laying your hands on the target, you're able to transfer some of your mythic essence to the... | |
| Resurrection | conjuration | healing | 7 | none (see text) | This spell functions like raise dead, except that you are able to restore life and complete... |
| Returning Weapon | conjuration | teleportation | 2 | Will negates (harmless, object) | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Returning Weapon, Communal | conjuration | teleportation | 3 | Will negates (harmless, object) | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Revealing Light | evocation | 2 | none | The touched object emits a shimmering light (as per light) that causes shadows to shift... | |
| Reveal Mirage | divination | 3 | You can focus upon a single point within line of sight and discern if the terrain or geographic... | ||
| Reveal True Shape | divination | 2 | Will negates | You reveal the true form of a magically disguised or transformed creature, whether the target’s... | |
| Revelation | divination | 3 | You gain a brief understanding of the workings of a single puzzle, device, or trap, gaining an... | ||
| Revenant Armor | transmutation | 4 | none | This spell endows a suit of armor with a singular purpose realized only after its wearer goes... | |
| Ride The Waves | transmutation | 4 | Will negates (harmless) | The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means... | |
| Rift of Ruin | conjuration | calling | 8 | Reflex partial | This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet.... |
| Righteous Condemnation | abjuration | 3 | Will negates | Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at... | |
| Righteous Might | transmutation | 5 | Your height immediately doubles, and your weight increases by a factor of eight. This increase... | ||
| Rigor Mortis | transmutation | 4 | Fortitude partial (see text) | The joints of a creature affected by this spell stiffen and swell, making movement painful and... | |
| Rite of Bodily Purity | abjuration | 1 | You energize your body's immune system, improving your ability to resist toxins and ailments.... | ||
| Rite of Centered Mind | abjuration | 1 | You heighten your awareness of your own thoughts, allowing you to more easily resist outside... | ||
| Riversight | divination | scrying | 3 | none | You can view events transpiring along a natural watercourse you touch. You can see anything on... |
| Roaming Pit | conjuration | creation | 6 | Reflex negates | This spell functions as create pit, except the pit is capable of movement. As a move action, you... |
| Rock Whip | conjuration | creation | 2 | none | A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This... |
| Rotgut | transmutation | 2 | Fortitude negates (object) | You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or... | |
| Rotting Alliance | necromancy | 8 | Fortitude negates | You curse two or more creatures to sicken and waste away while in each others' company. Each... | |
| Rovagug's Fury | transmutation | 2 | none | You create a minor earthquake that can trip creatures. Attempt a single combat maneuver check... | |
| Rune Trace | divination | 1 | none | By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can... | |
| Sacramental Seal | necromancy | 8 | Will negates | You trap the target in an object decorated with the holy symbols of your god or faith. While... | |
| Sacred Bond | conjuration | healing | 3 | Will negates (harmless) | To use this spell, you first touch the intended recipient, creating a sympathetic field of... |
| Sacred Nimbus | evocation | 5 | You are surrounded by a nimbus of golden light shaped like your god's holy symbol or a symbol of... | ||
| Sacred Space | evocation | 2 | none | This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like... | |
| Sacrifice | enchantment | charm | 4 | none | You make a sacrifice to aid in conjuring and commanding a creature called with planar ally,... |
| Sadomasochism | necromancy | 3 | Will negates (see text) | While subject to this spell, anytime you are dealt damage, your attacker must roll damage for... | |
| Salvage | transmutation | 9 | Fortitude negates (object) | An invisible force pulls together the remains of a shipwreck. Bits of hull, tattered sails,... | |
| Sanctify Corpse | evocation | 1 | none | This spell blesses a corpse with positive energy, preventing it from being turned into an undead... | |
| Sanctify Weapons | transmutation | 5 | Will negates (harmless, object) | This spell originated among the armies of Heaven. Choose a specific subtype of evil outsider... | |
| Sanctuary | abjuration | 1 | Will negates | Any opponent attempting to directly attack the warded creature, even with a targeted spell, must... | |
| Sands of Time | necromancy | 3 | none | You temporarily age the target, immediately advancing it to the next age category. The target... | |
| Sand Whirlwind | conjuration | creation | 3 | Will negates (blinding only) | A whirling cloud of sand strikes the target, blinding it and hampering its ability to speak. To... |
| Sand Whirlwind, Greater | conjuration | creation | 5 | Will negates (blinding only) | This spell functions as sand whirlwind except as noted above. |
| Sarzari Shadow Memory | divination | 6 | Will negates (harmless) | While casting this spell, you slowly destroy a piece of art bearing your victim's likeness and... | |
| Savage Maw | transmutation | 2 | Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain... | ||
| Sawtooth Terrain | transmutation | 5 | Reflex negates | This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to... | |
| Scarify | necromancy | 1 | Fortitude negates (harmless) | Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's... | |
| Scourge of the Horsemen | necromancy | 9 | Fortitude half | This spell blasts the area with a horrific combination of soul-rending energy and physical... | |
| Screaming Flames | evocation | 3 | Reflex half and Will negates (see text) | A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped... | |
| Scrivener's Chant | transmutation | 0 | Will (harmless, object) | This spell imbues a quill with animate energy and rapidly transcribes words from one page to... | |
| Scrying | divination | scrying | 5 | Will negates | You can observe a creature at any distance. If the subject succeeds on a Will save, the spell... |
| Scrying, Greater | divination | scrying | 7 | Will negates | This spell functions like scrying, except as noted above. Additionally, all of the following... |
| Searing Light | evocation | 3 | none | Focusing divine power like a ray of the sun, you project a blast of light from your open palm.... | |
| Sebaceous Twin | transmutation | 3 | none (see text) | By touching a living target, you cause a half-formed, parasitic clone of the target to burst... | |
| Second Wind | conjuration | healing | 3 | You can cast this spell only when you have fewer than one-quarter of your total hit points. With... | |
| Secret Speech | divination | 2 | Will negates (harmless) | This spell grants the target the ability to send secret messages embedded within normal speech.... | |
| See Beyond | divination | 3 | You attune your mind and your sight to the hidden world of spirits. You gain a +5 circumstance... | ||
| Seek Shelter | enchantment | compulsion | 5 | Will negates (harmless) | You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and... |
| Seer's Bane | abjuration | 6 | Will negates (harmless, object) | This spell functions as nondetection, except that those who cast divination spells targeting the... | |
| Semblance of Flesh | illusion | glamer | 2 | You make the target construct appear to be a living creature of flesh and bone, regardless of... | |
| Sending | evocation | 4 | none | You contact a particular creature with which you are familiar and send a short message of 25... | |
| Sense Fear | divination | 2 | You sense the fear of those nearby, feeling it in the air around you. You can detect spooked,... | ||
| Sense Madness | divination | 2 | none | You can sense the presence of mental disturbance in creatures within range, focusing your... | |
| Sentry Skull | necromancy | 2 | none | You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the... | |
| Serenity | enchantment | compulsion | 5 | Will negates | You fill the targets' minds with feelings of tranquility. Those attempting to commit violence... |
| Sessile Spirit | necromancy | 5 | Will negates (harmless) | You reach into the target creature and cause that spirits within to become dormant and inactive.... | |
| Severed Fate | enchantment | 3 | Will negates | You curse the target, preventing it from drawing upon the powers of destiny. The target is... | |
| Shackle | conjuration | creation | 2 | Reflex negates (see text) | You summon a set of Small or Medium masterwork restraints into being. When you cast this spell,... |
| Shadow Barbs | illusion | shadow | 4 | Will negates (see text) | This spell, developed originally by priests of Zon-Kuthon in Nidal's early years, has recently... |
| Shadowmind | illusion | 3 | Will negates | You dim your targets' perceptions of light and shadow, convincing them the space they occupy is... | |
| Shadow Trap | illusion | shadow | 1 | Will negates | You pin the target's shadow to its current location, causing the target to become entangled and... |
| Shard of Chaos | evocation | 2 | Will partial (see text) | You hurl a multicolored shard of congealed chaos from your holy symbol, affecting any one target... | |
| Shared Sacrifice | necromancy | 2 | Will negates | You create a link to a target and can direct pain and damage through this link. You take only... | |
| Shared Training | divination | 3 | none | Select one teamwork feat you have. You can grant this feat to allies within range for the... | |
| Share Glory | transmutation | 3 | Will negates (harmless) | You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for... | |
| Share Language | divination | 2 | Will negates (harmless) | You can share your facility for one particular language with another creature. For 24 hours the... | |
| Share Language, Communal | divination | 3 | Will negates (harmless) | This spell functions like share language (Advanced Player's Guide 243), except you divide the... | |
| Sharesister | necromancy | 3 | Will negates (harmless) | Ithuna Vardsdottir claims to have unearthed this ancient prayer in a ruined temple of Desna,... | |
| Shatter | evocation | 2 | Will negates (object); Will negates (object) or Fortitude half (see text) | Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single... | |
| Shield of Darkness | evocation | 3 | none | You shield yourself with darkness, reducing the illumination level in your space to magical... | |
| Shield of Faith | abjuration | 1 | Will negates (harmless) | This spell creates a shimmering, magical field around the target that averts and deflects... | |
| Shield of Fortification | abjuration | 2 | Fortitude negates (harmless) | You create a magical barrier that protects a target's vital areas. When the target is struck by... | |
| Shield of Fortification, Greater | abjuration | 4 | Fortitude negates (harmless) | This spell functions as shield of fortification, except there is a 50% chance that the critical... | |
| Shield of Law | abjuration | 8 | see text | A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance... | |
| Shield of Shards | transmutation | 2 | none | This defensive spell must be cast on a shield you are currently wielding, and fractures the... | |
| Shield of The Dawnflower | evocation | 4 | see text | You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack... | |
| Shield of The Dawnflower, Greater | evocation | 6 | You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack... | ||
| Shield of Wings | transmutation | 3 | none | You gain five burning wings that grant a fly speed equal to the number of wings x 10 (average... | |
| Shield Other | abjuration | 2 | Will negates (harmless) | This spell wards the subject and creates a mystic connection between you and the subject so that... | |
| Shield Speech | abjuration | 1 | Will negates (harmless) | You can securely communicate with one creature within range. So long as your target remains... | |
| Shield Speech, Greater | abjuration | 4 | Will negates (harmless) | This spell functions as shield speech, except all creatures within the dome may communicate with... | |
| Shield the Banner | abjuration | 1 | Will negates | This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any... | |
| Shroud of Darkness | evocation | 5 | Will negates | With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of... | |
| Signifer's Rally | conjuration | teleportation | 7 | Will negates (harmless) | You teleport up to one ally/five caster levels to your location. You determine which allies you... |
| Sign of The Dawnflower | transmutation | 0 | none | As message, except the only information you can transmit is that you are a worshiper of... | |
| Sign of Wrath | evocation | 6 | Reflex half | A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby creatures. All... | |
| Silence | illusion | glamer | 2 | Will negates (see text) or none (object) | Upon the casting of this spell, complete silence prevails in the affected area. All sound is... |
| Silent Table | illusion | glamer | 2 | none (object) | You protect an area against casual eavesdropping. Sounds and sonic effects that originate inside... |
| Silverlight | evocation | 3 | Fortitude partial (see text) | As daylight, except the object touched sheds bright silvery light in a 20-foot radius. In... | |
| Siphon Magic | abjuration | 5 | none | This spell attempts to transfer a magical effect from a creature you touch to yourself. When you... | |
| Skeleton Crew | necromancy | 3 | none | This spell turns corpses into skeletons (Pathfinder RPG Bestiary 250) that act as crew and obey... | |
| Skim | divination | 1 | This spell allows you to read written material in a quarter of the time it would normally take... | ||
| Skyshroud | divination | scrying | 3 | none | The caster designates the area of a hemisphere within the spell's range. If a solid object would... |
| Sky Swim | transmutation | 3 | none (harmless) | This spell grants the target the ability to swim through the air. If the target has a swim... | |
| Slave To Sin | enchantment | compulsion | 3 | Will negates (see text) | This spell allows you to reach into an evil creature's mind to expose and exploit its... |
| Slay Living | necromancy | 5 | Fortitude partial | You can attempt to slay any one living creature. When you cast this spell, your hand seethes... | |
| Slough | transmutation | 5 | Fortitude negates | The target takes 1d4 points of Constitution damage each round as its skin loosens and splits.... | |
| Smite Abomination | evocation | 5 | Drawing upon positive energy, you emulate some of a paladin's power to smite undead. Choose one... | ||
| Snake Staff | transmutation | 5 | Will negates (object) | With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes... | |
| Snow Shape | transmutation | 2 | none | In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen... | |
| Solidify Earth | transmutation | 2 | Reflex negates (see text) | Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing... | |
| Songbird | conjuration | 1 | You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other... | ||
| Soothe Construct | abjuration | 4 | none | You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by... | |
| Soothing Word | conjuration | healing | 2 | Will negates (harmless) | The target of this spell causes several conditions that he suffers from to be lessened in... |
| Sotto Voce | necromancy | 0 | Will negates | Your dry, rasping whisper fills a living creature of 4 or fewer Hit Dice with unnatural dread.... | |
| Soul Bind | necromancy | 9 | Will negates | You draw the soul from a newly dead body and imprison it in a black sapphire gem. The subject... | |
| Soulreaver | necromancy | 8 | Fortitude half | Favored by the necromancer Geb as a tool to turn his enemies' armies against themselves, this... | |
| Soulseeker | divination | 8 | Will negates (see text) | You identify the stage of a given soul's judgment, or determine its fate post-judgment. You must... | |
| Soulswitch | necromancy | 5 | Will negates (harmless) | You may only cast this spell if you currently have a familiar. You place your soul into the body... | |
| Soul Transfer | conjuration | summoning | 7 | Will negates | This spell functions like the spell completion option of trap the soul, except it works only on... |
| Soul Vault | abjuration | 3 | Will negates (harmless) | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Sound Burst | evocation | 2 | Fortitude partial | You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of... | |
| Source Severance | abjuration | 6 | none | You create an invisible barrier that surrounds you and moves with you, inhibiting one category... | |
| Spark | evocation | 0 | Fortitude negates (object) | You can make an unattended Fine flammable object catch on fire. This works as if you were using... | |
| Spawn Calling | conjuration | calling | 9 | none | Having attained the highest and most profane form of magical achievement in the Great... |
| Spawn Ward | necromancy | 5 | Fortitude negates (harmless) | The target becomes resistant to the effects of energy drain and blood drain attacks made by... | |
| Speak Local Language | divination | 1 | Will negates (harmless) | This spell functions as tongues, except the creature touched gains only the ability to speak and... | |
| Speak with Dead | necromancy | 3 | Will negates (see text) | You grant the semblance of life to a corpse, allowing it to answer questions. You may ask one... | |
| Speak With Haunt | necromancy | 4 | Will negates (see text) | You stir a haunt (Pathfinder RPG GameMastery Guide 242) to a limited sense of awareness and... | |
| Speak With Plane | divination | 4 | Will negates (see text) | You tap into the awareness and consciousness of a plane with a sentient structure (Planar... | |
| Speak With Soul | necromancy | 6 | Will negates (see text) | You commune with the soul of a dead creature. To cast this spell, you must be at the soul's... | |
| Spear of Purity | evocation | 2 | Will partial (see text) | You hurl a pure white or golden spear of light from your holy symbol, affecting any one target... | |
| Speechreader's Sight | divination | 1 | If a creature within 100 feet that you can see is speaking a language you understand, you can... | ||
| Spellcasting Contract | evocation | 7 | Will negates (harmless) | This spell functions like lesser spellcasting contract, except if the target has 9 HD or more,... | |
| Spellcasting Contract, Greater | evocation | 9 | Will negates (harmless) | This spell functions like lesser spellcasting contract, except if the target has 13 HD or more... | |
| Spellcasting Contract, Lesser | evocation | 5 | Will negates (harmless) | This spell functions exactly like imbue with spell ability, except that you can imbue the target... | |
| Spellcrash | abjuration | 6 | Will negates (see text) | This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells... | |
| Spellcrash, Greater | abjuration | 8 | Will negates (see text) | This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells... | |
| Spellcrash, Lesser | abjuration | 4 | Will negates (see text) | You create a discordant blast of energy that disrupts the target's available magic each round at... | |
| Spellcurse | necromancy | 3 | Will half | You disrupt any spell energy affecting your target, causing that energy to crackle with power... | |
| Spell Gauge | divination | 2 | Will negates | You immediately discover some of the spells that the target knows or has prepared. The number of... | |
| Spell Immunity | abjuration | 4 | Will negates (harmless) | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Immunity, Communal | abjuration | 5 | Will negates (harmless) | This spell functions like spell immunity, except you divide the duration in 10-minute intervals... | |
| Spell Immunity, Greater | abjuration | 8 | Will negates (harmless) | This spell functions like spell immunity, except the immunity applies to spells of 8th level or... | |
| Spell Immunity, Greater Communal | abjuration | 9 | Will negates (harmless) | This spell functions like greater spell immunity, except you divide the duration among the... | |
| Spell Resistance | abjuration | 5 | Will negates (harmless) | The target gains spell resistance equal to 12 + your caster level. | |
| Spellscar | abjuration | 8 | This potent spell invokes the same sort of magical devastation that created the Mana Wastes so... | ||
| Spell Scourge | abjuration | 7 | Will negates | A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of... | |
| Spellsteal | abjuration | 5 | Will negates | You create a discordant blast of energy that disrupts the target's available magic and transfers... | |
| Sphere of Warding | abjuration | 5 | Will negates (see text) | You create a luminescent sphere of orbiting energy that harms incorporeal creatures and... | |
| Spindrift Spritz | conjuration | healing | 2 | Will negates (harmless) | You can cast this spell only as a response to a target attempting a saving throw against an... |
| Spindrift Spritz, Mass | conjuration | healing | 4 | Will negates (harmless) | This spell functions as spindrift spritz, except as noted above. |
| Spiral Ascent | conjuration | teleportation | 3 | Will negates (object) | You transform yourself into a helical beam of divine energy that instantly transports you upward... |
| Spiral Descent | conjuration | teleportation | 2 | Will negates (object) | This spell functions as spiral ascent, except the destination and direction of travel is... |
| Spirit Bonds | divination | 3 | You heighten your awareness of up to one willing creature or object/3 caster levels, each of... | ||
| Spirit Share | transmutation | 1 | This spell was first created as a minor parlor trick, but adventuring Caydenites have repurposed... | ||
| Spiritual Ally | evocation | 4 | none | An ally made of pure force appears in a single 5-foot square within range. The ally takes the... | |
| Spiritual Squire | evocation | 2 | none | This spell causes an ally made of pure force to appear in a single 5-foot square within range.... | |
| Spiritual Weapon | evocation | 2 | none | A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8... | |
| Spit Venom | transmutation | 4 | Fortitude partial | You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes... | |
| Spotlight | evocation | 3 | Reflex partial | You create a mobile area of bright light centered on one target while simultaneously suppressing... | |
| Stabilize | conjuration | healing | 0 | Will negates (harmless) | Upon casting this spell, you target a living creature that has -1 or fewer hit points. That... |
| Stabilize Pressure | abjuration | 2 | Fortitude negates (harmless) | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Staggering Fall | transmutation | 2 | Fortitude partial (see text) | This spell must be cast on a creature as it falls, either from a height or after being knocked... | |
| Stalwart Resolve | enchantment | compulsion | 2 | Will negates (harmless) | Stalwart resolve was originally created to temporarily aid those suffering from certain... |
| Starsight | divination | 1 | You can observe the night sky and all of its celestial bodies as if it were a clear night,... | ||
| Status | divination | 2 | Will negates (harmless) | When you need to keep track of comrades who may get separated, status allows you to mentally... | |
| Status, Greater | divination | 4 | Will negates (harmless) | As status, but you can also cast a limited selection of spells through the link, as if you were... | |
| Stave off Corruption | abjuration | 2 | Will negates (harmless) | You ward the target to slow the advancement of its corruption. The target receives a +2... | |
| Steal Power | necromancy | 5 | Will negates | You sap the power from a mythic creature, using it to restore your own. The target loses 1d4... | |
| Steal Years | transmutation | 3 | Fortitude negates | You temporarily drain youth and vitality from the target and channel it into yourself. If the... | |
| Steal Years, Greater | transmutation | 5 | Fortitude negates | This spell functions like steal years, except you drain 1d6 years/2 caster levels (maximum 10d6). | |
| Stoke The Inner Fire | transmutation | 2 | You increase the natural heat within your body, transferring it to your weapons and armor. As a... | ||
| Stone Shape | transmutation | 3 | none | You can form an existing piece of stone into any shape that suits your purpose. While it's... | |
| Stone Shield | conjuration | creation | 1 | none | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an... |
| Stone Throwing | transmutation | 2 | Fortitude negates (harmless) | The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303).... | |
| Stormbolts | evocation | 8 | Fortitude partial | When you cast this spell, lightning spills forth from your body in all directions. The bolts do... | |
| Storm of Blades | conjuration | creation | 3 | none | You create floating swords of the type used as the material component for this spell (such as a... |
| Storm of Vengeance | conjuration | summoning | 9 | see text | You create a huge black storm cloud in the air. Each creature under the cloud must succeed on a... |
| Storm Sight | divination | scrying | 2 | Will negates (harmless) | You step into any magical or naturally occurring storm and commune directly with the power of... |
| Strand of The Tangled Knot | abjuration | 1 | You mimic tugging at the Green Mother's legendary Tangled Knot to subtly alter your fate. The... | ||
| Stunning Barrier | abjuration | 1 | none and Will negates (see text) | You are closely surrounded by a barely visible magical field. The field provides a +1 deflection... | |
| Stunning Barrier, Greater | abjuration | 3 | none and Will negates (see text) | This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to... | |
| Submerge Ship | transmutation | 7 | Will negates (harmless) | When this spell is cast upon a vessel, the ship is surrounded by a protective bubble of... | |
| Summon Accuser | conjuration | summoning | 4 | none | This spell summons a single accuser devil from Hell to do the spellcaster's bidding, similar to... |
| Summon Ancestral Guardian | conjuration | summoning | 3 | none | You call the spirits of two ancestors to manifest in the mortal world and attack your enemies.... |
| Summon Barghest I | conjuration | summoning | 4 | none | This spell summons a barghest from the Abyssal realm of Basalfeyst to serve the caster,... |
| Summon Barghest II | conjuration | summoning | 6 | none | This spell functions like summon barghest I, save that it can summon 1 greater barghest or 1d3... |
| Summon Cacodaemon | conjuration | summoning | 2 | none | This spell functions like summon monster, except it summons a single cacodaemon. |
| Summon Cacodaemon, Greater | conjuration | summoning | 4 | none | This spell functions like summon cacodaemon, except it summons 1d4+1 cacodaemons. |
| Summon Ceustodaemon | conjuration | summoning | 5 | none | This spell functions like summon monster, except it summons a single ceustodaemon. |
| Summon Derghodaemon | conjuration | summoning | 9 | none | This spell functions like summon monster, except it summons a single derghodaemon. |
| Summoner Conduit | necromancy | 4 | Will negates | You exploit the invisible, mystic connection between the target creature and its summoner to... | |
| Summon Erodaemon | conjuration | summoning | 8 | none | This spell functions like summon monster, except it summons a single erodaemon. |
| Summon Genie | conjuration | summoning | 5 | none | This spell functions like lesser summon genie, except you can summon one djinni or 1d3 jann. |
| Summon Genie, Greater | conjuration | summoning | 6 | none | This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinn, or... |
| Summon Genie, Lesser | conjuration | summoning | 4 | none | This spell functions like summon monster I, except you can summon one janni. |
| Summon Greater Demon | conjuration | summoning | 9 | none | This spell functions like summon monster, except it allows you to summon a single coloxus... |
| Summon Infernal Host | conjuration | summoning | 5 | none | This spell functions as summon monster V, save that it can only be used to summon host devils.... |
| Summon Laborers | conjuration | summoning | 6 | none | Summon laborers summons one humanoid petitioner/caster level. These petitioners hail from one... |
| Summon Lesser Demon | conjuration | summoning | 5 | none | This spell functions like summon monster, except it allows you to summon a single brimorak... |
| Summon Lesser Psychopomp | conjuration | summoning | 5 | none | This spell functions like summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1... |
| Summon Meladaemon | conjuration | summoning | 8 | none | This spell functions like summon monster, except it summons a single meladaemon. |
| Summon Minor Monster | conjuration | summoning | 1 | none | This spell functions as summon monster I, except you can summon 1d3 Tiny or smaller animals,... |
| Summon Monster 1 | conjuration | summoning | 1 | none | This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast... |
| Summon Monster 2 | conjuration | summoning | 2 | none | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 3 | conjuration | summoning | 3 | none | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 4 | conjuration | summoning | 4 | none | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 5 | conjuration | summoning | 5 | none | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 6 | conjuration | summoning | 6 | none | This spell functions like summon monster I, except you can summon one creature from the... |
| Summon Monster 7 | conjuration | summoning | 7 | none | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 8 | conjuration | summoning | 8 | none | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Monster 9 | conjuration | summoning | 9 | none | This spell functions like summon monster I, except that you can summon one creature from the... |
| Summon Ship | conjuration | creation | 4 | none | When you cast this spell, you must hold out a miniature model of the ship you intend to create.... |
| Summon Stampede | conjuration | summoning | 6 | Reflex half (see text) | You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction... |
| Summon Thanadaemon | conjuration | summoning | 9 | none | This spell functions like summon monster, except it summons a single thanadaemon. You can only... |
| Summon Totem Creature | conjuration | summoning | 3 | none | The Shoanti revere more than the deities of distant planes, but also the animals and natural... |
| Summon Vanth | conjuration | summoning | 6 | none | This spell functions like summon monster, except that it summons a single vanth psychopomp.... |
| Sun Metal | transmutation | 1 | Fortitude negates (object) | The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages... | |
| Sun's Disdain | transmutation | 2 | Will negates | You alter a creature so the touch of the sun is hostile to it. The cursed creature gains light... | |
| Sun's Disdain, Mass | transmutation | 5 | Will negates | This spell functions like sun's disdain, except that it can affect multiple creatures. | |
| Suppress Charms And Compulsions | abjuration | 2 | Will negates (harmless) | You bolster the subject's sense of willpower and self-worth when you cast this spell. As you... | |
| Suppress Primal Magic | abjuration | 4 | Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping... | ||
| Sure Casting | divination | 1 | You gain temporary insight into your enemies' magical defenses. When you next cast a spell... | ||
| Surelife | abjuration | 8 | This spell protects you (but not your gear) from a natural occurrence or condition (not against... | ||
| Surmount Affliction | abjuration | 2 | You temporarily overcome one harmful condition. This does not end the effect causing the... | ||
| Suspend Drowning | transmutation | 1 | Will negates (harmless) | The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or... | |
| Sustaining Legend | conjuration | healing | 6 | Will negates (harmless) | The rulers of Azlant are thought to have used this spell to amplify the mythic power of... |
| Swallow Your Fear | enchantment | 1 | Will negates (harmless) | You make the affected subjects ready for battle despite their fear. If a target is suffering... | |
| Sword To Snake | transmutation | 4 | Will negates (object) | When you make an undulating gesture using your hand, the target item changes slightly in shape... | |
| Symbol of Death | necromancy | 8 | Fortitude negates | This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol... | |
| Symbol of Debauchery | enchantment | compulsion | 8 | Will negates | You conjure a sizable symbol into being, a rune suggestive of bloated bodies, flung food, and... |
| Symbol of Dispelling | abjuration | 8 | none | This spell functions as symbol of death, except that all creatures within 40 feet of the symbol... | |
| Symbol of Distraction | enchantment | compulsion | 6 | Will negates | This spell functions like symbol of death, except that all creatures within the radius of a... |
| Symbol of Exsanguination | necromancy | 3 | Fortitude negates | This spell functions like symbol of death, except that each creature within the radius of symbol... | |
| Symbol of Fear | necromancy | 6 | Will negates | This spell functions like symbol of death, except that all creatures within 60 feet of the... | |
| Symbol of Healing | conjuration | healing | 3 | Will half (harmless) (see text) | This spell functions as symbol of death, except all creatures within 60 feet of the symbol of... |
| Symbol of Insanity | enchantment | compulsion | 8 | Will negates | This spell functions like symbol of death, except that all creatures within the radius of the... |
| Symbol of Pain | necromancy | 5 | Fortitude negates | This spell functions like symbol of death, except that each creature within the radius of a... | |
| Symbol of Persuasion | enchantment | charm | 6 | Will negates | This spell functions like symbol of death, except that all creatures within the radius of a... |
| Symbol of Revelation | divination | 4 | none | This spell functions as symbol of death, except it is only activated by invisible creatures,... | |
| Symbol of Scrying | divination | scrying | 5 | none | This spell functions as symbol of death, except that, when triggered, it creates a scrying... |
| Symbol of Sealing | abjuration | 6 | none | This spell allows you to scribe a potent rune of power upon or above a door or other opening... | |
| Symbol of Sleep | enchantment | compulsion | 5 | Will negates | This spell functions like symbol of death, except that all creatures of 10 HD or less within 60... |
| Symbol of Slowing | transmutation | 4 | Will negates | This spell functions as symbol of death, except all creatures within 60 feet of a symbol of... | |
| Symbol of Storms | evocation | 6 | Reflex half (see text) | This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered... | |
| Symbol of Strife | enchantment | compulsion | 9 | Will negates | This spell functions as symbol of death, except all creatures within the radius of a symbol of... |
| Symbol of Striking | illusion | shadow | 5 | Will half (see text) | This spell functions like symbol of death, except that using the material component, you scribe... |
| Symbol of Stunning | enchantment | compulsion | 7 | Will negates | This spell functions like symbol of death, except that all creatures within 60 feet of a symbol... |
| Symbol of Vulnerability | abjuration | 9 | none | This spell functions as symbol of death, except it saps the defenses of all creatures within 60... | |
| Symbol of Weakness | necromancy | 7 | Fortitude negates | This spell functions like symbol of death, except that every creature within 60 feet of a symbol... | |
| Sympathetic Wounds | abjuration | 2 | Will negates | This spell functions like shield other, except some of your wounds transfer to the targeted... | |
| Tactical Formation | abjuration | 3 | Will negates (harmless) | This spell increases the effectiveness of a group's formation in battle. When cast, all... | |
| Tail Current | transmutation | 4 | Will negates (harmless) | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | transmutation | 4 | Will negates (harmless) | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Talisman of Reprieve | abjuration | 5 | You imbue an item with an aura of divine amnesty, allowing all allies within the aura's area to... | ||
| Tap Inner Beauty | divination | 1 | This spell allows you to tap into the natural beauty of your soul and let it shine from your... | ||
| Tears To Wine | transmutation | 2 | Will negates (object) | Legend claims runelords used this spell to literally benefit from drinking the tears of their... | |
| Teratoid Caress | conjuration | calling | 3 | Fortitude partial | With a gentle caress, you infuse the creature touched with a blight of energy from the Abyss... |
| Terraform | transmutation | 7 | none | You alter the area's terrain and climate to a new terrain and climate type appropriate to the... | |
| Terrible Remorse | enchantment | compulsion | 4 | Will partial (see text) | You fill a target with such profound remorse that it begins to harm itself. Each round, the... |
| Thaumaturgic Circle | abjuration | 4 | Will negates (harmless) | This spell functions as magic circle against chaos, evil, good, or law, but rather than... | |
| Theft Ward | abjuration | 1 | Will negates (harmless, object) | You ward a single object in your possession against theft. You gain a +10 bonus on Perception... | |
| Titanic Anchoring | transmutation | 3 | You become grounded and nearly immovable. You are immune to the pull and push special abilities,... | ||
| Tomb Legion | necromancy | 8 | none | This spell functions like shambler, except that it calls into existence 1d4+2 advanced mummies... | |
| Tongues | divination | 4 | Will negates (harmless) | This spell grants the creature touched the ability to speak and understand the language of any... | |
| Tongues, Communal | divination | 5 | Will negates (harmless) | This spell functions like tongues, except you divide the duration in 10-minute intervals among... | |
| Torpid Reanimation | necromancy | 4 | none | This spell works like animate dead except you set a specific condition for when the animation... | |
| Touch of Blindness | necromancy | 1 | Fortitude negates | A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating... | |
| Touch of Bloodletting | necromancy | 1 | Will negates | This spell causes any existing wounds that the target possesses to bleed profusely. If the... | |
| Touch of Madness | enchantment | 2 | Will negates | On a successful touch attack, you daze a creature that fails a save. | |
| Touch of Mercy | enchantment | compulsion | 2 | Will negates | The target creature deals only nonlethal damage with all of its weapon attacks. Damage taken by... |
| Touch of Slumber | enchantment | compulsion | 5 | Will negates | This spell functions only against a creature with an attitude toward you of indifferent or... |
| Toxic Blood | transmutation | 3 | Fortitude negates (see text) | The target creature’s blood becomes poisonous. Anytime the target takes piercing or slashing... | |
| Tracking Mark | evocation | 1 | Will negates | You gain a supernatural ability to detect tracks and other clues left behind by the target. You... | |
| Track Ship | divination | scrying | 2 | Will negates (object) | In order to cast this spell, you must have a piece of the ship you wish to track. Merchants... |
| Trail of the Rose | illusion | phantasm | 2 | none | This spell creates an illusory trail in the form of a misty and visible scent coming from the... |
| Transfer Regeneration | transmutation | 3 | none | You bestow your regenerative abilities on the target. Your regeneration stops functioning for... | |
| Transmute Wine To Blood | transmutation | 2 | Fortitude negates (object) | You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature... | |
| Transplant Visage | transmutation | 4 | This spell allows you to add a creature's stolen face to or remove such a face that you've... | ||
| Traveling Dream | divination | scrying | 4 | none | This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall... |
| Treasure Stitching | transmutation | 5 | Fortitude negates (object) | You can transform all objects placed on a cloth into an embroidered, two-dimensional... | |
| Trial By Fire | evocation | 3 | none | You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the... | |
| Trial of Fire And Acid | evocation | 3 | Fortitude half (see text) | The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6... | |
| True Appraisal | divination | 1 | none | You gain temporary insight into the value of objects. You gain a +5 competence bonus on Appraise... | |
| True Creation | conjuration | creation | 8 | none | You create a completely real, nonmagical, unattended object of any sort of matter. The volume of... |
| True Prognostication | divination | 8 | True prognostication functions as divination except that the spell can see up to 100 years into... | ||
| True Resurrection | conjuration | healing | 9 | none (see text) | This spell functions like raise dead, except that you can resurrect a creature that has been... |
| True Seeing | divination | 5 | Will negates (harmless) | You confer on the subject the ability to see all things as they actually are. The subject sees... | |
| Truespeak | divination | 6 | You can communicate with any creature that is not mindless. As long as you can be heard, your... | ||
| Twisted Futures | divination | 2 | Will negates | By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures. A... | |
| Umbral Infusion | necromancy | 4 | Will negates | You infuse the target mindless undead creature with power drawn from the Shadow Plane,... | |
| Umbral Infusion, Mass | necromancy | 8 | Will negates | This spell functions as umbral infusion, except it can affect multiple mindless undead creatures. | |
| Umbral Strike | necromancy | shadow | 7 | Fortitude partial | You create a bolt of dark energy and use it to make a ranged touch attack that ignores... |
| Unbreakable Heart | enchantment | compulsion | 1 | Will negates (harmless) | The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that... |
| Undeath Inversion | necromancy | 4 | Will negates (see text) | You alter an undead creature's energy affinity so that it takes damage from negative energy and... | |
| Undeath Sense | divination | 2 | none | You grant the target the ability to pick up on the subtle scents and disturbances to the natural... | |
| Undeath to Death | necromancy | 6 | Will negates | This spell functions like circle of death, except that it destroys undead creatures as noted above. | |
| Undeath Ward | abjuration | 5 | none or Will negates (see text) | You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with... | |
| Undetectable Alignment | abjuration | 2 | Will negates (object) | An undetectable alignment spell conceals the alignment of an object or a creature from all forms... | |
| Unhallow | evocation | 5 | see text | Unhallow makes a particular site, building, or structure an unholy site. This has three major... | |
| Unhallowed Blows | transmutation | 1 | Will negates (harmless) | This spell empowers the natural attacks or unarmed strikes of undead creatures, granting a +1... | |
| Unhallowed Blows, Greater | transmutation | 3 | Will negates (harmless) | This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels... | |
| Unholy Aura | abjuration | 8 | see text | A malevolent darkness surrounds the subjects, protecting them from attacks, granting them... | |
| Unholy Blight | evocation | 4 | Will partial | You call up unholy power to smite your enemies. The power takes the form of a cold, cloying... | |
| Unholy Ice | transmutation | 5 | Reflex negates or none (see text) | This spell functions as holy ice, except it is made of frozen unholy water rather than holy water. | |
| Unholy Ice Weapon | transmutation | 2 | none | This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and... | |
| Unholy Ward | abjuration | 4 | Fortitude negates (harmless) | This spell grants you resistance to the holy powers of good-aligned deities and their servants.... | |
| Unleash Pandemonium | conjuration | 5 | Will partial (see text) | You call upon the wild winds of the Abyssal atmosphere, howling with the screams of damned and... | |
| Unlife Current | conjuration | healing | 3 | Will half | This functions as life current except you infuse the current with negative energy, so it heals... |
| Unliving Rage | necromancy | 2 | none | This spell functions as rage, except it affects only undead creatures and bolsters them with... | |
| Unravel Destiny | divination | 3 | Will negates | You utter a dire portent, causing destiny and fate to unravel around the target. This profoundly... | |
| Unspoken Name | divination | 3 | Prized among those who seek to monitor the attention paid to them, this spell is said to be used... | ||
| Untold Wonder | enchantment | compulsion | 5 | Will negates (harmless) | You fill the target’s mind with childlike wonder, allowing that creature to marvel at things... |
| Unwelcome Halo | evocation | 1 | Will negates | This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal... | |
| Urgathoa's Beacon | necromancy | haunted | 2 | Will negates | You shroud an area in Urgathoa's unclean influence, rendering those who pass through it and fail... |
| Vampiric Hunger | necromancy | polymorph | 3 | Will negates | The target of this spell grows the fangs of a vampire, as well as a thirst for blood. For the... |
| Vengeful Stinger | transmutation | polymorph | 6 | Fortitude negates (see text) | You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you.... |
| Vermicious Assumption | conjuration | calling | 6 | none | You call a single vermlek demon (Lords of Chaos 54) to invade and inhabit the body of the target... |
| Vexing Miscalculation | enchantment | compulsion | 2 | Will negates | You frustrate an opponent with ill fortune that leads even its most accurate attacks astray. The... |
| Vigor | transmutation | 0 | Will negates (harmless) | This spell infuses the subject with a small surge of strength. The creature gets a +1 competence... | |
| Vile Dog Transformation | transmutation | polymorph | 5 | Will negates (see text) | You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save... |
| Village Veil | illusion | figment | 5 | Will disbelief | You throw an illusion over an area to make creatures that view or interact with it believe it... |
| Vinetrap | conjuration | 8 | Reflex negates (see text) | Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and... | |
| Violent Accident | transmutation | 2 | Reflex half (see text) | You curse the target to suffer a violent accident within the next 24 hours. You have no control... | |
| Virtue | transmutation | 0 | none | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Virulence | necromancy | 4 | see text | All living creatures within the area of effect, including yourself, must immediately attempt a... | |
| Vision of Hell | illusion | glamer | 3 | Will negates | You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment,... |
| Vision of Lamashtu | illusion | phantasm | 7 | Will negates (see text) | This spell functions exactly as the spell nightmare. In addition to the effects of that spell,... |
| Visualization of The Body | transmutation | 2 | You focus your mind on one aspect of your body, aligning the energies within your body to... | ||
| Visualization of The Mind | transmutation | 2 | You enhance a single aspect of your mind, nurturing and empowering it. Choose a single mental... | ||
| Voluminous Vocabulary | divination | 3 | Will negates (harmless) | You choose any language (except for secret languages, such as Druidic). The target gains the... | |
| Waft | transmutation | 5 | Will negates | You make the targets light enough to be carried by wind. Creatures affected by this spell suffer... | |
| Wall of Blindness/Deafness | necromancy | 5 | Fortitude negates | You create a translucent wall of energy, within which can be seen indistinct images of faces... | |
| Wall of Bone | necromancy | 4 | none | This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface.... | |
| Wall of Clockwork | conjuration | creation | 5 | Reflex half or Reflex negates (see text) | An immobile, vertical wall of spinning cogs and gears springs into existence. Any creature... |
| Wall of Ectoplasm | evocation | 5 | none and Will negates (see text) | You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once... | |
| Wall of Silver | abjuration | 6 | see text | You create a wall of translucent silver energy that hums and vibrates at the slightest touch.... | |
| Wall of Split Illumination | evocation | 3 | none | An immobile curtain of illumination springs into existence. When created, one side of the wall... | |
| Wall of Stone | conjuration | creation | 5 | see text | This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1... |
| Wandering Weather | transmutation | 8 | none | This spell functions as control weather except you can opt for the weather to remain centered on... | |
| Ward of The Season | abjuration | 4 | Will negates (harmless) | This spell harnesses the power of the seasons to protect the target and grant a number of... | |
| Ward Shield | abjuration | 4 | Will negates (harmless) | With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The... | |
| Warp Metal | transmutation | 4 | Will negates (object) | You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Watchful Eye | abjuration | 1 | Will negates (harmless) | This spell emulates Folgrit’s motherly protection. It functions as shield other, except as noted... | |
| Water Breathing | transmutation | 3 | Will negates (harmless) | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Waterproof | abjuration | 1 | Will negates (harmless) | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Water Shield | evocation | 4 | This spell surrounds you in a spout of clear acid that aids in deflecting attacks and damages... | ||
| Waters of Lamashtu | conjuration | creation | 3 | Fortitude partial | This spell generates what appears to be clear, pure water, but it is in fact a foul secretion... |
| Water Walk | transmutation | 3 | Will negates (harmless) | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Water Walk, Communal | transmutation | 2 | Will negates (harmless) | This spell functions like water walk, except you divide the duration in 10-minute intervals... | |
| Wave Form | transmutation | 4 | see text | You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space... | |
| Waves of Ecstasy | enchantment | compulsion | 7 | Will partial (see text) | You emanate waves of intense pleasure that cause all targets within range to falter. Affected... |
| Weapon of Awe | transmutation | 2 | Will negates (harmless, object) | You transform a single weapon into an awe-inspiring instrument. The weapon gains a +2 sacred... | |
| Weapons Against Evil | transmutation | 1 | Fortitude negates (harmless, object) | Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot... | |
| Weaponwand | transmutation | 1 | Will negates (harmless, object) | When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of... | |
| Web Shelter | conjuration | creation | 2 | none | You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to... |
| What Grows Within | necromancy | 6 | see text | By speaking the name "Xhamen-Dor," you infuse yourself with the essence of the Inmost Blot and... | |
| Whispering Lore | divination | 2 | Upon casting this spell, you are able to gain knowledge from the land itself. As you walk... | ||
| Winds of Vengeance | evocation | 9 | You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds... | ||
| Wind Walk | transmutation | 6 | none and Will negates (harmless) | You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move... | |
| Wind Wall | evocation | 3 | none (see text) | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Winter Feathers | abjuration | 1 | Will negates (harmless) | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... | |
| Wither Limb | necromancy | 6 | Fortitude negates | You cause one limb of the target to shrivel and weaken. The target takes 2d6 points of damage.... | |
| Wooden Phalanx | conjuration | creation | 9 | none | You create 1d4+2 wood golems with the advanced template (Bestiary 164, 294). The golems... |
| Word of Chaos | evocation | 7 | none or Will negates (see text) | Any nonchaotic creature within the area of a word of chaos spell suffers the following ill... | |
| Word of Recall | conjuration | teleportation | 6 | none or Will negates (harmless, object) | Word of recall teleports you instantly back to your sanctuary when the word is uttered. You must... |
| Wrathful Mantle | evocation | 3 | Will negates (harmless) | A shimmering mantle of light shrouds the subject, light like a torch. The subject of the spell... | |
| Wrathful Weapon | transmutation | 4 | Will (harmless, object) | You grant the targeted weapon one of the following weapon special abilities: anarchic,... | |
| Yellow Sign | enchantment | compulsion | 9 | Will negates | This spell functions as/symbol of death, save that creatures that succumb to this spell become... |
| Zone of Truth | enchantment | compulsion | 2 | Will negates | Creatures within the emanation area (or those who enter it) can't speak any deliberate and... |
