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- Arcanist [1037]
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- Unsummoner [145]
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- Acid [14]
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- Ruse [7]
- Shadow [25]
- Sonic [43]
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Range
Duration
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Verbal
Somatic
Material
Focus
Divine Focus
1705 spells
| Name ▲ | School | Subschool | Range | Description |
|---|---|---|---|---|
| Abadar's Truthtelling | enchantment | compulsion | touch | This spell functions identically to the spell zone of truth, except as noted above. The target... |
| Abeyance | abjuration | touch | Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage... | |
| Aboleth's Lung | transmutation | touch | The targets are able to breathe water, freely. However, they can no longer breathe air. Divide... | |
| Absorb Rune I | abjuration | touch | This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell... | |
| Absorb Rune II | abjuration | touch | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th... | |
| Absorb Rune III | abjuration | touch | This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th... | |
| Abstemiousness | transmutation | touch | Sometimes Irori smiles on his worshipers, granting them a reprieve from physical hunger. This... | |
| Abyssal Vermin | transmutation | close (25 feet + 5 feet/2 levels) | You infuse the target with power from the Abyss, granting it the fiendish creature simple... | |
| Accelerate Poison | transmutation | touch | You hasten the onset of poison in the target. If the poison normally has an onset time, its... | |
| Accept Affliction | conjuration | healing | touch | The caster can transfer the effects of afflictions such as curses, diseases, and poisons from... |
| Accursed Glare | necromancy | close (25 feet + 5 feet/2 levels) | You channel a fell curse through your glare. If the target fails its saving throw, it begins to... | |
| Acidic Spray | conjuration | creation | 60 feet | A spray of acid erupts from your outstretched hand, dealing 1d6 points of acid damage/caster... |
| Acid Maw | transmutation | close (25 feet + 5 feet/2 levels) | Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid... | |
| Acute Senses | transmutation | touch | The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at... | |
| Admonishing Ray | evocation | close (25 feet + 5 feet/2 levels) | You blast your enemies with rays of nonlethal force. You may fire one ray, plus one additional... | |
| Adoration | enchantment | close (25 feet + 5 feet/2 levels) | The target of this spell is the subject of adoration by those whom it tries to affect with... | |
| Adroit Retrieval | transmutation | touch | You instill the target with the ability to withdraw small items from her pockets or packs with... | |
| Advanced Scurvy | necromancy | touch | The subject contracts an advanced form of scurvy. He becomes constantly fatigued, suffers from... | |
| Aggravate Affliction | necromancy | close (25 feet + 5 feet/2 levels) | All recurring afflictions (those with a frequency,including curses, diseases, and poison)... | |
| Aggressive Thundercloud | evocation | medium (100 feet + 10 feet/level) | A crackling, spherical storm cloud flies in whichever direction you point and deals electricity... | |
| Aggressive Thundercloud, Greater | evocation | medium (100 feet + 10 feet/level) | This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity... | |
| Agonize | evocation | close (25 feet + 5 feet/2 levels) | You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of... | |
| Agonizing Rebuke | illusion | phantasm | close (25 feet + 5 feet/2 levels) | With a word and a gesture, you instill such apprehension in your target that the thought of... |
| Aid | enchantment | compulsion | touch | Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus... |
| Air Breathing | transmutation | touch | The transmuted creatures can breathe air freely. Divide the duration evenly among all the... | |
| Air Bubble | conjuration | creation | touch | Air bubble creates a small pocket of breathable air that surrounds the touched creature's head... |
| Air Geyser | evocation | close (25 feet + 5 feet/2 levels) | You create a powerful blast of air capable of flinging an opponent upward. If the target fails... | |
| Air Walk | transmutation | touch | The subject can tread on air as if walking on solid ground. Moving upward is similar to walking... | |
| Air Walk, Communal | transmutation | touch | This spell functions like air walk, except divide the duration in 10-minute intervals among the... | |
| Alaznist's Jinx | evocation | touch | You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on... | |
| Alchemical Tinkering | transmutation | touch | You transform one alchemical item or firearm into another alchemical item or firearm of the same... | |
| Align Weapon | transmutation | touch | Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is... | |
| Align Weapon, Communal | transmutation | touch | This spell functions as align weapon, except you divide the duration in 1-minute increments... | |
| Alleviate Addiction | conjuration | healing | touch | The subject ignores the effects of addictions. The subject can naturally recover from damage... |
| Alleviate Corruption | abjuration | touch | You combat the rising corruption (see page 14) in another creature or advance the long-term... | |
| Allfood | transmutation | touch | You can transform one object, weighing up to 5 lbs./caster level, into an edible substance that... | |
| Alluring Light | enchantment | compulsion | 30 feet | You glow with a soft radiance that calls out to all who see it. Each enemy that fails its save... |
| Alluring Spores | conjuration | creation | medium (100 feet + 10 feet/level) | This spell creates a burst of spores that weaken the mind. Creatures within the area must... |
| Alter Musical Instrument | illusion | figment | close (25 feet + 5 feet/2 levels) | You alter an instrument so it sounds like a different kind of instrument you are familiar with.... |
| Alter Summoned Monster | conjuration | summoning | close (25 feet + 5 feet/2 levels) | You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon... |
| Alter Winds | transmutation | touch | You subtly enhance or diminish the effects of natural winds within the spell's area, which is an... | |
| Amnesia | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You cause the target to lose most of its memories; its skills, its past, and even its name... |
| Ancestral Regression | transmutation | polymorph | touch | The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness... |
| Animal Aspect | transmutation | polymorph | personal | You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and... |
| Animal Aspect, Greater | transmutation | polymorph | personal | This spell functions like animal aspect, except you can either gain two aspects at once or one... |
| Animal Growth | transmutation | medium (100 feet + 10 feet/level) | The target animal grows to twice its normal size and eight times its normal weight. This... | |
| Animal Messenger | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to... |
| Animal Purpose Training | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You instill the target animal with a general purpose (see the Handle Animal skill), which can be... |
| Animal Shapes | transmutation | polymorph | close (25 feet + 5 feet/2 levels) | As beast shape III, except you change the form of up to one willing creature/caster level into... |
| Animal Trance | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do... |
| Anonymous Interaction | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You cause the targets to forget all but the most general information about you. If they saw you... |
| Ant Haul | transmutation | touch | The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core... | |
| Ant Haul, Communal | transmutation | touch | This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide),... | |
| Anthropomorphic Animal | transmutation | polymorph | touch | You transform the touched animal into a bipedal hybrid of its original form with a humanoid... |
| Anticipate Peril | divination | touch | A creature affected by anticipate peril gains a preternatural sense of danger. The first time... | |
| Anticipate Thoughts | divination | close (25 feet + 5 feet/2 levels) | This spell taps into the target's mind so you get an impression of the actions it will take. You... | |
| Anti-Incorporeal Shell | abjuration | 10 feet | You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot... | |
| Antilife Shell | abjuration | 10 feet | You bring into being a mobile, hemispherical energy field that prevents the entrance of most... | |
| Antipathy | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You cause an object or location to emanate magical vibrations that repel either a specific kind... |
| Antiplant Shell | abjuration | 10 feet | The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within... | |
| Anti-Summoning Shield | abjuration | medium (100 feet + 10 feet/level) | Within the area of effect, this spell impedes the use of spells of the summoning subschool and... | |
| Antitech Field | abjuration | 10 feet | You bring into being a mobile, hemispherical energy field that prevents technological objects,... | |
| Antithetical Constraint | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You constrain the target such that the target automatically misses with all attacks made against... |
| Antitoxin Touch | abjuration | touch | The target’s skin secretes a small amount of venom-resistant oils for the spell’s duration. The... | |
| Apathy | enchantment | compulsion | long (400 feet + 40 feet/level) | You cause a creature to temporarily lose interest in a passion or pursuit, taking the heat off... |
| Ape Walk | transmutation | touch | The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8... | |
| Aphasia | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You render the target unable to understand any language, including spoken language, written... |
| Apparent Master | enchantment | close (25 feet + 5 feet/2 levels) | This charm makes a construct regard you as its master. The spell only affects mindless... | |
| Apparent Treachery | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You shroud a number of creatures in an aura of suspicion and fill them with extreme paranoia... |
| Apport Animal | conjuration | teleportation | touch | This spell functions like apport object except the target is an animal. Only normal, nonmagical... |
| Apport Object | conjuration | teleportation | touch | This spell allows you to instantaneously transport a small nonliving object from one location to... |
| Arbitrament | evocation | 40 feet | All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this... | |
| Arcana Theft | abjuration | touch | This spell functions as a targeted dispel magic spell, except it only affects creatures and it... | |
| Arcane Disruption | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities,... |
| Archon's Aura | evocation | 20 feet | You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a... | |
| Archon's Trumpet | evocation | 30 feet | Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the... | |
| Ardor's Onslaught | evocation | medium (100 feet + 10 feet/level) | You unleash the power of zealous conviction to smite your enemies with a burst of pulsing... | |
| Armor of Darkness | abjuration | touch | This spell envelops the target in shadows that can, if you desire, conceal the creature’s... | |
| Aroden's Magic Army | transmutation | long (400 feet + 40 feet/level) | You imbue all manufactured weapons carried by allies within range with magic, granting each... | |
| Aroden's Spellsword | transmutation | touch | When you cast this spell on a weapon, you cause an extradimensional space to open within the... | |
| Arrow Eruption | conjuration | creation | long (400 feet + 40 feet/level) | You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the... |
| Arrow of Law | evocation | close (25 feet + 5 feet/2 levels) | You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a... | |
| Artificer's Curse | transmutation | close (25 feet + 5 feet/2 levels) | You temporarily suppress the most powerful qualities of a magical item. This item can be any... | |
| Ascension | universal | close (25 feet + 5 feet/2 levels) | You imbue a number of creatures with mythic power, granting each of them 1st tier in a mythic... | |
| Assumed Likeness | illusion | phantasm | close (25 feet + 5 feet/2 levels) | You draw upon the memories of the targets to create a visual disguise for yourself that only... |
| Astral Projection | necromancy | touch | By freeing your spirit from your physical body, this spell allows you to project an astral body... | |
| Astral Projection, Lesser | necromancy | touch | This spell functions as astral projection, except you cannot leave the Astral Plane and explore... | |
| Atavism | transmutation | close (25 feet + 5 feet/2 levels) | By bringing forth the primeval ancestry of the target animal, you awaken a savage engine of... | |
| Atavism, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions as atavism, except it affects multiple creatures. | |
| Atonement | abjuration | touch | This spell removes the burden of misdeeds from the subject. The creature seeking atonement must... | |
| Audiovisual Hallucination | illusion | phantasm | long (400 feet + 40 feet/level) | This spell functions as auditory hallucination, except that you can include the image of any... |
| Auditory Hallucination | illusion | phantasm | long (400 feet + 40 feet/level) | You cause the targets to believe they hear any sound you imagine. The sound can include... |
| Aura Alteration | illusion | touch | You mask and manipulate the target creature's or object's aura, confounding those who would... | |
| Aura of Cannibalism | necromancy | personal | You emanate an aura that saps the strength of others of your kind and channels their energy into... | |
| Aura of Distraction | enchantment | You emit an aura of subsonic noise and mental imagery that makes concentrating difficult. Any... | ||
| Aura of Doom | necromancy | personal | You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that... | |
| Aura of Greater Courage | abjuration | personal | When you cast this spell you strengthen your paladin's aura of courage. Until the end of its... | |
| Aura of Inviolate Ownership | abjuration | close (25 feet + 5 feet/2 levels) | This spell wards the attended items of all creatures it targets (items held, securely fastened... | |
| Aura of The Unremarkable | enchantment | compulsion | 30 feet | An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they... |
| Aversion | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You plant a revulsion in the mind of the subject, causing her to avoid an object or location.... |
| Awaken | transmutation | touch | You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC... | |
| Awaken The Devoured | divination | medium (100 feet + 10 feet/level) | This spell is often used by conjurers as a method to torment daemons and force compliance, for... | |
| Babble | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell causes the target to break into a fit of bizarre, uncontrollable babbling. The target... |
| Badger's Ferocity | transmutation | close (25 feet + 5 feet/2 levels) | This functions like keen edge, except it affects multiple weapons and requires your... | |
| Balance of Suffering | conjuration | healing | close (25 feet + 5 feet/2 levels) | You borrow life force from a living creature and infuse it into another living creature,... |
| Baleful Polymorph | transmutation | polymorph | close (25 feet + 5 feet/2 levels) | As beast shape III, except that you change the subject into a Small or smaller animal of no more... |
| Baleful Shadow Transmutation | illusion | shadow | close (25 feet + 5 feet/2 levels) | You infuse a target's shadow with energies from the Shadow Plane, shaping the shadow into one... |
| Ball Lightning | evocation | medium (100 feet + 10 feet/level) | You create two globes of lightning that fly in whichever direction you indicate. For every 4... | |
| Ban Corruption | abjuration | You strip all creatures within the emanation of any gifts associated with corruptions (see page... | ||
| Bane | enchantment | compulsion | 50 feet | Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack... |
| Banishing Blade | abjuration | close (25 feet + 5 feet/2 levels) | You imbue a weapon with the power to drive foes back. The first time each round the weapon... | |
| Banishment | abjuration | close (25 feet + 5 feet/2 levels) | A banishment spell is a more powerful version of the dismissal spell. It enables you to force... | |
| Banshee Blast | necromancy | 30 feet | You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of... | |
| Baphomet's Blessing | transmutation | polymorph | touch | You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it... |
| Barghest Feast | transmutation | touch | The target gains the ability to absorb power from devouring a humanoid corpse. To use this... | |
| Barkskin | transmutation | touch | Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's... | |
| Batrachian Surge | transmutation | personal | You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or... | |
| Battering Blast | evocation | close (25 feet + 5 feet/2 levels) | You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature... | |
| Battlemind Link | divination | personal and close (25 feet + 5 feet/2 levels) | You fuse your thoughts with an ally's, allowing the two of you to fight in tandem, perfectly... | |
| Battle Trance | enchantment | compulsion | personal | You are transformed into a single-minded force of destruction. You gain the ferocity monster... |
| Beacon of Guilt | evocation | touch | You place an invisible ward upon an object that is triggered the first time a creature tries to... | |
| Bear's Endurance | transmutation | touch | The affected creature gains greater vitality and stamina. The spell grants the subject a +4... | |
| Bear's Endurance, Mass | transmutation | close (25 feet + 5 feet/2 levels) | Mass bear's endurance works like bear's endurance, except that it affects multiple creatures. | |
| Bed of Iron | necromancy | touch | This spell makes even the clunkiest armor feel soft as silk to the wearer. The subjects of this... | |
| Befuddled Combatant | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | As a way to befuddle your target, you fill its mind with all manner of swirling images as well... |
| Beguiling Gift | enchantment | compulsion | 5 feet | You offer an object to an adjacent creature, and entice it into using or consuming the proffered... |
| Bereave | enchantment | compulsion | medium (100 feet + 10 feet/level) | An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and... |
| Besmara's Grasping Depths | necromancy | haunted | close (25 feet + 5 feet/2 levels) | You call upon the restless souls of those who died at sea. This spell can be cast only on an... |
| Bestow Auras | abjuration | close (25 feet + 5 feet/2 levels) | You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura... | |
| Bestow Curse | necromancy | touch | You place a curse on the subject. Choose one of the following. -6 decrease to an ability score... | |
| Bestow Curse, Greater | necromancy | touch | You place a curse on the subject. Choose one of the following. • -12 penalty to an ability... | |
| Bestow Grace | abjuration | touch | With this spell you can bestow your divine grace on another good creature for a short amount of... | |
| Bestow Grace of the Champion | transmutation | touch | You channel the power of good and law into the target, temporarily giving it powers similar to... | |
| Bestow Insight | enchantment | compulsion | touch | When casting this spell, choose a single skill that you have at least one rank in. The target... |
| Bestow Planar Infusion I | evocation | touch | This spell draws upon the latent planar energy of the caster's surroundings, allowing her to... | |
| Bestow Planar Infusion II | evocation | touch | This functions as bestow planar infusion I, except that the touched creature gains the improved... | |
| Bestow Planar Infusion III | evocation | touch | This functions as bestow planar infusion I, except that the touched creature gains the greater... | |
| Bestow Weapon Proficiency | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You bestow the subject with the ability to use a single type of weapon he is not proficient in... |
| Betraying Sting | evocation | long (400 feet + 40 feet/level) | You unleash divine power to smite those who wrongly trusted you. The power takes the form of a... | |
| Binding | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | A binding spell creates a magical restraint to hold a creature. The target gets an initial... |
| Binding Earth | transmutation | close (25 feet + 5 feet/2 levels) | If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a... | |
| Binding Earth, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions as binding earth, except as noted above. | |
| Bite the Hand | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | With a short command and a wave of the hand, you compel the target creature to attack the being... |
| Bite the Hand, Mass | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions like bite the hand, except as noted above. The target creatures do not need... |
| Blacklight | evocation | close (25 feet + 5 feet/2 levels) | You create an area of total darkness. The darkness is impenetrable even to darkvision, but you... | |
| Black Mark | necromancy | touch | You mark the target with a black marking on its skin; the mark's exact appearance determined by... | |
| Black Spot | necromancy | touch | The black spot is a specific and feared pirate curse. An intangible, illusory black spot... | |
| Black Sword of War | necromancy | touch | The target weapon turns a glossy black color and deals bleed damage if it deals hit point damage... | |
| Blade Barrier | evocation | medium (100 feet + 10 feet/level) | An immobile, vertical curtain of whirling blades shaped of pure force springs into existence.... | |
| Blasphemy | evocation | 40 feet | Any nonevil creature within the area of a blasphemy spell suffers the following ill effects. HD... | |
| Blast Barrier | transmutation | close (25 feet + 5 feet/2 levels) | Originally used by the winter witches on the field of battle in the early days of Irrisen, blast... | |
| Blast of Wind | evocation | 60 feet | With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce... | |
| Blaze of Glory | conjuration | healing | You fall unconscious but also unleash a spectacular wave of holy energy that heartens and heals... | |
| Bleed | necromancy | close (25 feet + 5 feet/2 levels) | You cause a living creature that is below 0 hit points but stabilized to resume dying. Upon... | |
| Bleed Glory | necromancy | close (25 feet + 5 feet/2 levels) | The mythic power cost for all path abilities, feats, spells, and other effects used by the... | |
| Bleeding Strike | necromancy | touch | You imbue a slashing melee weapon with the ability to create a bleeding wound. As a free action... | |
| Blend With Surroundings | illusion | glamer | close (25 feet + 5 feet/2 levels) | This spell changes the appearance of the affected creature so that it better blends in with its... |
| Bless | enchantment | compulsion | 50 feet | Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on... |
| Bless Army | enchantment | compulsion | hexes (1) | Bless army fills an army with courage. The army gains a +1 bonus on OM and Morale checks. |
| Blessed Fist | transmutation | touch | The target is considered to be armed even when unarmed, so it doesn't provoke attacks of... | |
| Blessing of Courage and Life | conjuration | healing | close (25 feet + 5 feet/2 levels) | With this prayer you provide long-lasting succor to a wounded creature. For as long as the... |
| Blessing of Fervor | transmutation | close (25 feet + 5 feet/2 levels) | With this blessing, you call your allies to move forth and empower them to conquer and become... | |
| Blessing of Luck And Resolve | enchantment | compulsion | touch | A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving... |
| Blessing of Luck And Resolve, Mass | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions like blessing of luck and resolve, except that it affects multiple creatures. |
| Blessing of the Mole | transmutation | close (25 feet + 5 feet/2 levels) | The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks. | |
| Blessing of the Salamander | transmutation | polymorph | touch | When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate... |
| Blessing of The Watch | enchantment | compulsion | 50 feet | This spell functions like bless, except as noted. It works only in the caster's home city, and... |
| Bless Water | transmutation | touch | This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water. | |
| Blight | necromancy | touch | This spell withers a single plant of any size. An affected plant creature takes 1d6 points of... | |
| Blightburn Weapon | transmutation | close (25 feet + 5 feet/2 levels) | You transform the target weapon into pure blightburn. The weapon functions as normal, but any... | |
| Blinding Ray | evocation | close (25 feet + 5 feet/2 levels) | You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional... | |
| Blindness/Deafness | necromancy | medium (100 feet + 10 feet/level) | You call upon the powers of unlife to render the subject blinded or deafened, as you choose. | |
| Bloatbomb | necromancy | touch | The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than... | |
| Bloodbath | necromancy | close (25 feet + 5 feet/2 levels) | You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage. So long as you... | |
| Blood Blaze | transmutation | touch | The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite... | |
| Blood Boil | necromancy | touch | The temperature of the target creature's blood (or other similar body fluid) begins to rise over... | |
| Blood Crow Strike | evocation | medium (100 feet + 10 feet/level) | Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows,... | |
| Blood In The Water | necromancy | 20 feet | As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to... | |
| Blood Mist | conjuration | creation | medium (100 feet + 10 feet/level) | This spell summons forth a misty cloud of rust-red toxic algae. Any creature within the mist is... |
| Blood of The Martyr | necromancy | medium (100 feet + 10 feet/level) | You cause the target to bleed from every orifice, and her organs and blood become suffused with... | |
| Blood Rage | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | The targets of this spell become angrier as they fight, the pain of their wounds fueling their... |
| Blood Scent | transmutation | medium (100 feet + 10 feet/level) | You greatly magnify the target's ability to smell the presence of blood. The target is... | |
| Blood Song | evocation | touch | This spell functions as imbue with spell ability, with the following exceptions: only bard... | |
| Bloody Claws | necromancy | touch | You give a creature the ability to deal bleed damage when making natural attacks so long as the... | |
| Bloody Tears And Jagged Smile | necromancy | personal (see text) | Your eyes turn black and weep blood, and your teeth become jagged fangs. You gain a bite attack... | |
| Blot | transmutation | close (25 feet + 5 feet/2 levels) | This spell reduces all types of writing and other recognizable symbols found on any sort of... | |
| Blur | illusion | glamer | touch | The subject's outline appears blurred, shifting, and wavering. This distortion grants the... |
| Body Double | illusion | glamer | close (25 feet + 5 feet/2 levels) | Upon casting this spell, choose a primary target and a secondary target, both of which must be... |
| Boiling Blood | transmutation | medium (100 feet + 10 feet/level) | The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point... | |
| Bolt of Glory | evocation | close (25 feet + 5 feet/2 levels) | You fire a ray of positive energy. A creature struck takes varying damage, depending on its... | |
| Bolts of Bedevilment | enchantment | medium (100 feet + 10 feet/level) | You can fire one ray per round that dazes one living creature for 1d3 rounds. | |
| Bone Flense | transmutation | close (25 feet + 5 feet/2 levels) | Choose a creature that you can see. When that creature is struck by a weapon wielded by a member... | |
| Boneshaker | necromancy | medium (100 feet + 10 feet/level) | By using a bone fetish like a marionette, you take control of a target creature's skeleton. This... | |
| Boneshatter | necromancy | close (25 feet + 5 feet/2 levels) | The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage/caster level (maximum... | |
| Book Ward | abjuration | touch | As protection from energy, except as noted above and that the spell only protects against acid... | |
| Borrow Skill | transmutation | touch | You borrow one of the target's known skills. After touching the subject, you can make a single... | |
| Bowstaff | transmutation | personal | The bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be... | |
| Brand | transmutation | touch | Brand etches an indelible rune or mark of no more than 6 characters onto a creature, inflicting... | |
| Brand, Greater | transmutation | touch | This spell functions like brand, except that it inflicts 1d6 points of damage when applied and... | |
| Brand of Conformity | transmutation | touch | This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point... | |
| Brand of Hobbling | transmutation | touch | This spell etches a symbol of chains, a particular prison, or a lawful institution on the... | |
| Brand of Tracking | transmutation | touch | This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points... | |
| Break | transmutation | close (25 feet + 5 feet/2 levels) | You can attempt to break or at least damage any one Medium or smaller object within range. If... | |
| Break, Greater | transmutation | 30 feet | You release a burst of destructive energy. Each Medium or smaller object in the area gains the... | |
| Breath of Life | conjuration | healing | touch | This spell cures 5d8 points of damage + 1 point/caster level (maximum +25). Unlike other spells... |
| Breeze | evocation | close (25 feet + 5 feet/2 levels) | You create a light wind that blows against the target, from a direction of your choice. The... | |
| Brilliant Inspiration | evocation | close (25 feet + 5 feet/2 levels) | You open a link between your mind and the subject's mind, giving advice and encouragement for as... | |
| Bristle | transmutation | touch | You give a creature the ability to redirect a portion of its innate toughness away from its own... | |
| Brittle Portal | transmutation | close (25 feet + 5 feet/2 levels) | This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface... | |
| Brow Gasher | necromancy | touch | You imbue a slashing melee weapon with the ability to deal a gruesome head wound. When the... | |
| Build Trust | divination | close (25 feet + 5 feet/2 levels) | You get a sense of the best way to interact with the target in order to encourage positive... | |
| Bullet Shield | abjuration | touch | The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with... | |
| Bull's Strength | transmutation | touch | The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the... | |
| Bull's Strength, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like bull's strength, except that it affects multiple creatures. | |
| Bungle | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | The target takes a -20 penalty on its next attack roll or check that requires a d20 roll. The... |
| Buoyancy | transmutation | close (25 feet + 5 feet/2 levels) | The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot... | |
| Burdened Thoughts | enchantment | compulsion | medium (100 feet + 10 feet/level) | You fill a creature's mind with the realization of its earthly weight and responsibilities.... |
| Burn Corruption | evocation | long (400 feet + 40 feet/level) | This spell fills the area with violet flames that scour an area clean of life-especially of the... | |
| Burning Arc | evocation | close (25 feet + 5 feet/2 levels) | Keleshites brag that they stole this spell from genie-kind thousands of years ago while other... | |
| Burning Disarm | transmutation | close (25 feet + 5 feet/2 levels) | This spell causes a metal object to instantly become red hot. A creature holding the item may... | |
| Burning Gaze | evocation | personal | Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance. As a... | |
| Burning Hands | evocation | 15 feet | A cone of searing flame shoots from your fingertips. Any creature in the area of the flames... | |
| Burrow | transmutation | touch | The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or... | |
| Burst Bonds | evocation | touch | You blast your restraints with divine wrath, dealing 1d6 points of damage/caster level to the... | |
| Burst of Force | evocation | With a burst of telekinetic force, you deal 1d6 points of force damage/caster level (maximum... | ||
| Burst of Glory | enchantment | compulsion | Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls... | |
| Burst of Nettles | conjuration | close (25 feet + 5 feet/2 levels) | You release a burst of barbed, acid-filled nettles. Creatures caught in the burst take 3d6... | |
| Burst of Radiance | evocation | long (400 feet + 40 feet/level) | This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are... | |
| Burst With Light | evocation | close (25 feet + 5 feet/2 levels) | The target becomes filled with intense magical light, taking 2d6 points of damage as the light... | |
| Cackling Skull | illusion | glamer | close (25 feet + 5 feet/2 levels) | This spell functions as magic mouth, except rather than creating an illusory mouth on any... |
| Cacophonous Call | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You fill your target's mind with a blaring cacophony of discordant sounds, making it hard for... |
| Cacophonous Call, Mass | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions as cacophonous call, except that it affects multiple creatures. |
| Calamitous Flailing | necromancy | close (25 feet + 5 feet/2 levels) | You cause the victim’s attacks to careen wildly, endangering itself and those around it. Your... | |
| Calcific Touch | transmutation | touch | Your touch progressively transmutes the substance of creatures you touch into stone. Once/round,... | |
| Callback | conjuration | teleportation | long (400 feet + 40 feet/level) | If the target takes hit point damage while within range of this spell, it immediately teleports... |
| Callback, Greater | conjuration | teleportation | 1 mile/level | This spell functions as callback, except as noted above. |
| Call Lightning | evocation | medium (100 feet + 10 feet/level) | Immediately upon completion of the spell, and once/round thereafter, you may call down a... | |
| Call Lightning Storm | evocation | long (400 feet + 40 feet/level) | This spell functions like call lightning, except that each bolt deals 5d6 points of electricity... | |
| Call the Void | evocation | personal | This spell surrounds you with an aura of nothingness that channels the mysterious energies of... | |
| Calm Animals | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals... |
| Calm Emotions | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell calms agitated creatures. You have no control over the affected creatures, but calm... |
| Calm Spirit | necromancy | close (25 feet + 5 feet/2 levels) | This spell temporarily calms agitated haunts and incorporeal undead such as ghosts. You have no... | |
| Campfire Wall | evocation | close (25 feet + 5 feet/2 levels) | You can create a barrier around a fire of at least campfire size that shelters everyone inside... | |
| Canopic Conversion | necromancy | close (25 feet + 5 feet/2 levels) | This spell eviscerates the target, drawing forth its life essence as well as its internal... | |
| Carry Companion | transmutation | touch | You touch an animal or magical beast that has a helpful attitude toward you, instantly... | |
| Castigate | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You compel the target to beg for forgiveness. On a failed save, the target cowers with fear. On... |
| Castigate, Mass | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions as castigate, except it affects many creatures. |
| Cast Out | abjuration | touch | With a melee touch attack you blast a single creature and disrupt any magic controlling it. The... | |
| Catatonia | necromancy | touch | You touch the target and place it into a deathlike state that persists for the duration. The... | |
| Cat's Grace | transmutation | touch | The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4... | |
| Cat's Grace, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like cat's grace, except that it affects multiple creatures. | |
| Cause Fear | necromancy | close (25 feet + 5 feet/2 levels) | The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken... | |
| Cauterizing Weapon | transmutation | close (25 feet + 5 feet/2 levels) | You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage... | |
| Celestial Companion | transmutation | touch | You bestow divine protection on your companion. The target gains spell resistance equal to 5... | |
| Celestial Healing | conjuration | healing | touch | You anoint a wounded creature with the blood of an outsider with the good subtype (such as an... |
| Celestial Healing, Greater | conjuration | healing | touch | As/celestial healing, except the target gains fast healing 4 and the target radiates the aura of... |
| Ceremony | transmutation | touch or medium (100 feet + 10 feet/level) (see text) | You harness divine power to create one of four different ceremonies-a funeral, holiday fete,... | |
| Certain Grip | transmutation | touch | The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on... | |
| Chain Lightning | evocation | long (400 feet + 40 feet/level) | This spell creates an electrical discharge that begins as a single stroke commencing from your... | |
| Chain of Perdition | evocation | close (25 feet + 5 feet/2 levels) | A floating chain of force with hooks at each end appears within an unoccupied space of your... | |
| Chains of Fire | evocation | medium (100 feet + 10 feet/level) | This spell functions like chain lightning, except as noted above, and the spell deals fire... | |
| Challenge Evil | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a... |
| Champion's Bout | enchantment | compulsion | medium (100 feet + 10 feet/level) | You allow two chosen champions to fight without interference. The two creatures must be willing... |
| Channel The Gift | evocation | touch | You channel your magical power to fuel the target's spellcasting. The next spell the target... | |
| Chaos Hammer | evocation | medium (100 feet + 10 feet/level) | You unleash chaotic power to smite your enemies. The power takes the form of a multicolored... | |
| Charitable Impulse | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell makes a creature more charitable, compelling it to aid others rather than use... |
| Charm Animal | enchantment | charm | close (25 feet + 5 feet/2 levels) | This spell functions like charm person, except that it affects a creature of the animal type. |
| Charm Fey | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions as charm person, except it affects a fey instead of a humanoid. |
| Charm Monster | enchantment | charm | close (25 feet + 5 feet/2 levels) | This spell functions like charm person, except that the effect is not restricted by creature... |
| Charm Monster, Mass | enchantment | charm | close (25 feet + 5 feet/2 levels) | This spell functions like charm monster, except that mass charm monster affects a number of... |
| Charm Person | enchantment | charm | close (25 feet + 5 feet/2 levels) | This charm makes a humanoid creature regard you as its trusted friend and ally (treat the... |
| Charm Person, Mass | enchantment | charm | close (25 feet + 5 feet/2 levels) | This spell functions like charm person, except that mass charm person affects a number of... |
| Charon's Dispensation | abjuration | close (25 feet + 5 feet/2 levels) | The target of this spell gains immunity to the harmful effects of touching or drinking from the... | |
| Chill Metal | transmutation | close (25 feet + 5 feet/2 levels) | Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw.... | |
| Chill Touch | necromancy | touch | A touch from your hand, which glows with blue energy, disrupts the life force of living... | |
| Circle of Clarity | abjuration | medium (100 feet + 10 feet/level) | You create a magical emanation that interferes with all figments and glamers within it, giving... | |
| Circle of Death | necromancy | medium (100 feet + 10 feet/level) | Circle of death snuffs out the life force of living creatures, killing them instantly. The spell... | |
| Claim Identity | transmutation | polymorph | touch | You steal the target's face, transforming yourself into a flawless imitation of it. All of the... |
| Claim Identity, Greater | transmutation | polymorph | touch | This spell functions as/claim identity, except it transforms its target into a helpless,... |
| Clarion Call | illusion | touch | The subject of this spell gains two benefits. First, the affected creature gains the ability to... | |
| Clay Skin | abjuration | touch | The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once... | |
| Cleansing Fire | evocation | touch | A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough... | |
| Clenched Fist | evocation | medium (100 feet + 10 feet/level) | This spell functions like interposing hand, except that the hand can also push or strike one... | |
| Cloak of Chaos | abjuration | 20 feet | A random pattern of color surrounds the subjects, protecting them from attacks, granting them... | |
| Cloak of Dreams | enchantment | compulsion | 5 feet | You are surrounded by a soporific aroma that causes living creatures that begin their turn or... |
| Cloak of Shade | abjuration | touch | This spell provides the subject with some degree of protection from the harmful effects of the... | |
| Cloak of Winds | abjuration | close (25 feet + 5 feet/2 levels) | You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked... | |
| Cognitive Block | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You create a mental block in the target's mind, impeding the flow of his mental spellcasting... |
| Coin Shot | transmutation | touch | You turn up to three coins into deadly projectiles that gain the velocity of a bullet when... | |
| Cold Ice Strike | evocation | 30 feet | You create a shredding flurry of ice slivers, which blast from your hand in a line. The line... | |
| Color Spray | illusion | pattern | 15 feet | A vivid cone of clashing colors springs forth from your hand, causing creatures to become... |
| Command | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You give the subject a single command, which it obeys to the best of its ability at its earliest... |
| Command, Greater | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions like command, except that up to one creature/level may be affected, and the... |
| Command Plants | transmutation | close (25 feet + 5 feet/2 levels) | This spell allows you some degree of control over one or more plant creatures. Affected plant... | |
| Command Undead | necromancy | close (25 feet + 5 feet/2 levels) | This spell allows you a degree of control over an undead creature. If the subject is... | |
| Companion Life Link | necromancy | touch | You create a life link between yourself and the target. You sense whenever the target is wounded... | |
| Compassionate Ally | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | At the sight of an injured ally, the target immediately disengages from its current course of... |
| Compel Tongue | enchantment | compulsion | touch | This spell functions as share language (Pathfinder RPG Advanced Player's Guide 243), granting a... |
| Compel Tongue, Mass | enchantment | compulsion | touch | This spell functions as compel tongue, except it affects multiple creatures. The same language... |
| Complex Hallucination | illusion | phantasm | long (400 feet + 40 feet/level) | This spell functions as audiovisual hallucination (see page 204), except that the phantasm you... |
| Compulsive Liar | enchantment | compulsion | touch | The target becomes unable to speak the truth. Lies the target speaks don't need to be... |
| Concealed Breath | transmutation | touch | This spell allows affected creatures to hold their breath freely without negative effects or... | |
| Conditional Curse | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions as bestow curse, except that you must state a condition under which the... | |
| Conditional Favor | abjuration | You must cast this spell immediately before casting another spell on the same creature,... | ||
| Cone of Cold | evocation | 60 feet | Cone of cold creates an area of extreme cold, originating at your hand and extending outward in... | |
| Confess | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You ask the target creature a single question. On the subject's next action, it must answer... |
| Confusion | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell causes confusion in the targets, making them unable to determine their actions. Roll... |
| Confusion, Lesser | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell causes a single creature to become confused for 1 round. |
| Conjuration Foil | abjuration | medium (100 feet + 10 feet/level) | All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any... | |
| Conjure Deadfall | conjuration | creation | medium (100 feet + 10 feet/level) | You conjure a large metal cube covered in sharp spikes. If you conjure the block so that it... |
| Constricting Coils | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions like hold monster, except that the target is constricted as if by the coils... |
| Contact High | transmutation | touch | While under the effects of a drug, you can duplicate those effects in others. You can touch... | |
| Contagion | necromancy | touch | The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle... | |
| Contagion, Greater | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions as contagion, except the victim cannot overcome the disease without... | |
| Contagious Flame | evocation | close (25 feet + 5 feet/2 levels) | You blast several enemies with beams of fire. You may fire three rays, plus one additional ray... | |
| Contagious Zeal | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit... |
| Contest of Skill | transmutation | close (25 feet + 5 feet/2 levels) | The randomness of critical hits has long vexed certain duelists in the Aldori school who... | |
| Contingent Action | evocation | close (25 feet + 5 feet/2 levels) | The target gains an extra action that becomes available when a condition that you dictate is... | |
| Contingent Scroll | evocation | personal | You transfer the power of a scroll to the target so that it comes into effect under some... | |
| Contingent Venom | necromancy | touch | This spell functions as languid venom (see page 218), but you can stipulate a specific condition... | |
| Controlled Fireball | evocation | long (400 feet + 40 feet/level) | This spell functions as fireball except you can cause the bead of fire to originate from... | |
| Control Summoned Creature | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You seize control of a summoned creature by disrupting the bond between it and the caster who... |
| Control Undead | necromancy | close (25 feet + 5 feet/2 levels) | This spell enables you to control undead creatures for a short period of time. You command them... | |
| Corrosive Consumption | conjuration | creation | touch | With a touch, this spell causes a small, rapidly growing patch of corrosive acid to appear on... |
| Corrosive Touch | conjuration | creation | touch | Your successful melee touch attack deals 1d4 points of acid damage/caster level (maximum 5d4). |
| Corruption Resistance | abjuration | touch | You grant the touched creature limited protection from magical effects that inflict damage based... | |
| Cosmic Ray | evocation | close (25 feet + 5 feet/2 levels) | You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch... | |
| Counterbalancing Aura | abjuration | 20 feet | An oscillating bronze glow surrounds the targets, protecting them from attacks, granting them... | |
| Countless Eyes | transmutation | touch | The target sprouts extra eyes all over its body, including on the back of its head. It gains... | |
| Covetous Urge | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You curse the target with insatiable greed, causing it to attempt to steal any item worth 100 gp... |
| Coward's Lament | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You compel an opponent to face you in combat, or suffer for its cowardice. Each round that the... |
| Crafter's Curse | transmutation | close (25 feet + 5 feet/2 levels) | The target of crafter's curse takes a -5 penalty on all Craft skill checks while the spell lasts. | |
| Crafter's Fortune | transmutation | close (25 feet + 5 feet/2 levels) | The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check. | |
| Crafter's Nightmare | necromancy | haunted | close (25 feet + 5 feet/2 levels) | You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt... |
| Create Mindscape | illusion | phantasm | long (400 feet + 40 feet/level) | You create an immersive mindscape (see page 235) that the minds of both you and another creature... |
| Create Mindscape, Greater | illusion | phantasm | long (400 feet + 40 feet/level) | This spell functions like create mindscape, except it can affect more creatures, the mindscape... |
| Create Soul Gem | necromancy | close (25 feet + 5 feet/2 levels) | You draw forth the ebbing life force of a dying creature or one that has died in the past round,... | |
| Creeping Ice | evocation | medium (100 feet + 10 feet/level) | This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid... | |
| Crime of Opportunity | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You awaken a sudden criminal impulse in the target, compelling it to commit a criminal act as if... |
| Crime Wave | enchantment | compulsion | medium (100 feet + 10 feet/level) | You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny.... |
| Crimson Confession | abjuration | touch | You ward an object or an area with your personal rune or mark. You can choose for the writing to... | |
| Crown of Glory | evocation | personal | You gain a +4 enhancement bonus to Charisma. All creatures with fewer than 8 HD are compelled to... | |
| Crushing Despair | enchantment | compulsion | 30 feet | An invisible cone of despair causes great sadness in the subjects. Each affected creature takes... |
| Crushing Hand | evocation | medium (100 feet + 10 feet/level) | This spell functions as interposing hand, except that it can also grapple one opponent as... | |
| Cup of Dust | transmutation | close (25 feet + 5 feet/2 levels) | You curse the target with a thirst no drink can quench. On a failed saving throw, the target... | |
| Curative Distillation | conjuration | healing | touch | You concentrate the healing potential of the material component so that it's exceptionally... |
| Cure Critical Wounds | conjuration | healing | touch | This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Critical Wounds, Mass | conjuration | healing | close (25 feet + 5 feet/2 levels) | This spell functions like mass cure light wounds, except that it cures 4d8 points of damage + 1... |
| Cure Light Wounds | conjuration | healing | touch | When laying your hand upon a living creature, you channel positive energy that cures 1d8 points... |
| Cure Light Wounds, Mass | conjuration | healing | close (25 feet + 5 feet/2 levels) | You channel positive energy to cure 1d8 points of damage + 1 point/caster level (maximum +25) on... |
| Cure Moderate Wounds | conjuration | healing | touch | This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Moderate Wounds, Mass | conjuration | healing | close (25 feet + 5 feet/2 levels) | This spell functions like mass cure light wounds, except that it cures 2d8 points of damage + 1... |
| Cure Serious Wounds | conjuration | healing | touch | This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1... |
| Cure Serious Wounds, Mass | conjuration | healing | close (25 feet + 5 feet/2 levels) | This spell functions like mass cure light wounds, except that it cures 3d8 points of damage + 1... |
| Cursed Treasure | necromancy | touch | You touch a piece of treasure or container filled with treasure and place a terrible curse upon... | |
| Curse Item | necromancy | touch | The object becomes flawed and prone to failure. The effects of this spell depend on the nature... | |
| Curse, Major | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions as bestow curse, except the DC to remove the curse is equal to the save DC + 5. | |
| Curse of Befouled Fortune | necromancy | touch | You curse the target, making it incredibly unlucky. While affected by curse of befouled fortune,... | |
| Curse of Burning Sleep | transmutation | close (25 feet + 5 feet/2 levels) | You place a curse upon the target that triggers 1 hour after the next time it falls asleep. When... | |
| Curse of Disgust | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You place a curse upon a creature, causing it to avoid the sight of a specific trigger, which is... |
| Curse of Dragonflies | conjuration | medium (100 feet + 10 feet/level) | You invest a target with cursed elemental energy, making the open skies anathema to it. If the... | |
| Curse of Keeping | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You curse the target with the inability to sell, barter, or give away any item it owns, other... |
| Curse of The Outcast | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | Everything about the target seems off-putting and grating, and everyone he meets is compelled to... |
| Curse of Unexpected Death | necromancy | touch | You curse one living creature with a chance of instant and unexpected death. When you cast this... | |
| Curse Water | necromancy | touch | This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water... | |
| Cushioning Bands | conjuration | creation | touch | Invisible bands of force encircle vital areas of the target. The bands resist crushing forces... |
| Cyclic Reincarnation | transmutation | touch | This spell allows a dead creature that died no more than 1 year before the casting of the spell... | |
| Daemon Ward | necromancy | touch | This spell functions like death ward, except as noted above and it only protects against these... | |
| Dahak's Release | enchantment | compulsion | touch | You unleash all the target's anger and destructive urges, causing it to fly into a violent... |
| Damnation | evocation | You pass judgment on your enemies' intentions and punish them with holy power. Each creature in... | ||
| Damnation of Memory | enchantment | compulsion | long (400 feet + 40 feet/level) | You name one creature and excise all memory of that creature's involvement in events the targets... |
| Damp Powder | transmutation | close (25 feet + 5 feet/2 levels) | This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any... | |
| Dark-Light | evocation | medium (100 feet + 10 feet/level) | You evoke a powerful light that affects all sighted creatures that do not posses light... | |
| Darkvision | transmutation | touch | The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and... | |
| Darkvision, Communal | transmutation | touch | This spell functions like darkvision, except you may divide the duration in 1-hour intervals... | |
| Darkvision, Greater | transmutation | touch | This spell functions as darkvision, except the target's darkvision has a range of 120 feet. | |
| Dark Whispers | illusion | shadow | long (400 feet + 40 feet/level) | You communicate through the shadows of one or more targets within range. The shadows have no... |
| Darting Duplicate | illusion | figment | 5 feet | An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting... |
| Daybreak Arrow | evocation | touch | You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties... | |
| Daywalker | necromancy | touch | You reshape the substance of a willing undead creature to resemble a living, breathing creature... | |
| Daze | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no... |
| Daze, Mass | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions as daze, except as noted above. |
| Daze Monster | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions like daze, but it can affect any one living creature of any type. Creatures... |
| Dazzling Blade | illusion | pattern | touch | Dazzling blade makes a weapon appear dazzlingly shiny, as if crafted from pure silver and... |
| Dazzling Blade, Mass | illusion | pattern | close (25 feet + 5 feet/2 levels) | This spell functions like dazzling blade, except that it affects multiple weapons. Each wielder... |
| Deadeye's Arrow | evocation | medium (100 feet + 10 feet/level) (see text) | You create an arrow made of crackling electricity, which you may use for one of two effects.... | |
| Deadly Finale | evocation | close (25 feet + 5 feet/2 levels) | You must have a bardic performance in effect to cast this spell. With a flourish, you... | |
| Death Candle | necromancy | touch | This spell functions like death knell, except instead of using the slain target's life energy to... | |
| Death Clutch | necromancy | close (25 feet + 5 feet/2 levels) | Chanting an unholy litany, you reach out with a grasping motion toward your target and cause its... | |
| Death From Below | abjuration | touch | You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The... | |
| Death Knell | necromancy | touch | You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon... | |
| Death Knell Aura | necromancy | 20 feet | You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura... | |
| Death Knell Aura, Greater | necromancy | 20 feet | This spell functions as death knell aura, except a dying creature in the area cannot stabilize... | |
| Deathless | necromancy | touch | The target's soul is strongly anchored to its body, preventing death from hit point damage. No... | |
| Death Pact | enchantment | touch | You take control of a creature's mind and implant deadly subconscious commands. This spell... | |
| Death Ward | necromancy | touch | The subject gains a +4 morale bonus on saves against all death spells and magical death effects.... | |
| Debilitating Pain | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | The target is overcome with intense pain, causing it to be stunned on a failed save or dazed for... |
| Debilitating Pain, Mass | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions as/debilitating pain, except you can target one creature for every 4 caster... |
| Debilitating Portent | enchantment | compulsion | medium (100 feet + 10 feet/level) | The target is surrounded by a glowing green aura of ill fate. Each time the spell's subject... |
| Debilitating Speech | enchantment | close (25 feet + 5 feet/2 levels) | By speaking eloquently on the subject of your opponents’ ineptitude in combat, past failures,... | |
| Decapitate | evocation | close (25 feet + 5 feet/2 levels) | You can cast this spell only as a response to a confirmed critical hit against the target that... | |
| Deceitful Veneer | illusion | glamer | close (25 feet + 5 feet/2 levels) | You subtly alter both the target's aura and subtle cues in its body language, tone of voice, and... |
| Decollate | necromancy | touch | A thin red line circles the target's neck. The target's head becomes detachable so long as she... | |
| Decompose Corpse | necromancy | touch | Using this spell, the caster rapidly decomposes the flesh from a single corpse of size Huge or... | |
| Deep Slumber | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions like sleep, except that it affects 10 HD of targets. |
| Defile Armor | abjuration | touch | As sanctify armor, except you gain DR 5/good when using your judgment or smite ability. | |
| Deflect Blame | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You can cast this spell immediately after attacking a creature, causing that creature to believe... |
| Defoliate | necromancy | close (25 feet + 5 feet/2 levels) | You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or... | |
| Deja Vu | enchantment | compulsion | medium (100 feet + 10 feet/level) | You reach into the target's mind and put its thought processes into a temporary loop. Whatever... |
| Delay Disease | conjuration | healing | touch | The target becomes temporarily immune to disease. Any disease to which it is exposed during the... |
| Delayed Blast Fireball | evocation | long (400 feet + 40 feet/level) | This spell functions like fireball, except that it is more powerful and can detonate up to 5... | |
| Delay Pain | enchantment | close (25 feet + 5 feet/2 levels) | You override the target's ability to feel pain. Pain effects (such as pain strike** and symbol... | |
| Delay Poison | conjuration | healing | touch | The subject becomes temporarily immune to poison. Any poison in its system or any poison to... |
| Delay Poison, Communal | conjuration | healing | touch | This spell functions like delay poison, except you divide the duration in 1-hour intervals among... |
| Delectable Flesh | transmutation | polymorph | close (25 feet + 5 feet/2 levels) | Choose a creature within range as the object of hunger. All other creatures within 15 feet of... |
| Delusional Pride | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | The target becomes so distracted by an overblown sense of its worth that it takes a -2 penalty... |
| Demand | enchantment | compulsion | see text | This spell functions like sending, but the message can also contain a suggestion (see the... |
| Demanding Message | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell initially functions as message (allowing no save or spell resistance). Once during... |
| Demanding Message, Mass | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions as demanding message, except that you can issue one suggestion to each of... |
| Demand Offering | enchantment | compulsion | 5 feet | A creature that fails its save uses an immediate action to hand you whatever object it's... |
| Demon Dream | illusion | phantasm | unlimited | When the target of demon dream is a worshiper of a demon lord or Lamashtu, the caster has the... |
| Denounce | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You speak out against a single creature within line of sight and turn possible allies against it... |
| Depilate | necromancy | medium (100 feet + 10 feet/level) | This simple jinx causes a target's hair or fur to fall out in patchy clumps, leaving the... | |
| Desecrate | evocation | close (25 feet + 5 feet/2 levels) | This spell imbues an area with negative energy. The DC to resist negative channeled energy... | |
| Destabilize Powder | transmutation | close (25 feet + 5 feet/2 levels) | This spell makes the ammunition in the target firearm is prone to misfire. Increase the misfire... | |
| Destroy Robot | transmutation | close (25 feet + 5 feet/2 levels) | You attempt to destroy any one robot in range. When you cast this spell, your hand crackles with... | |
| Destruction | necromancy | close (25 feet + 5 feet/2 levels) | This spell instantly delivers 10 points of damage/caster level. If the spell slays the target,... | |
| Detonate | evocation | 30 feet | You flood yourself with a potent surge of elemental energy. One round after completing the... | |
| Detoxify | transmutation | close (25 feet + 5 feet/2 levels) | You remove a creature's ability to poison others, whether inherent or via poisoned weapons.... | |
| Devil Snare | abjuration | touch | Your touch creates an invisible circle on a flat surface. Any outsider passing through this... | |
| Devolution | transmutation | close (25 feet + 5 feet/2 levels) | This spell causes an eidolon to lose one evolution plus one additional evolution for every five... | |
| Diamond Spray | evocation | 20 feet | A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your... | |
| Dictum | evocation | 40 feet | Any nonlawful creature within the area of a dictum spell suffers the following ill effects. HD... | |
| Dimensional Anchor | abjuration | medium (100 feet + 10 feet/level) | A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any... | |
| Dimensional Lock | abjuration | medium (100 feet + 10 feet/level) | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of... | |
| Diminish Resistance | transmutation | medium (100 feet + 10 feet/level) | You weaken a creature's resistance against one energy type you select: acid, cold, electricity,... | |
| Dirge of The Victorious Knights | illusion | shadow | 120 feet | By performing part of the Chelish opera Victory of the Hellknights, you call forth spectral... |
| Discern Next of Kin | divination | 60 feet | You can scan the thoughts of one individual and learn the names and locations of the target's... | |
| Discordant Blast | evocation | 10 feet or 30 feet | You create a wave of thunder and force, either in a 10-foot-radius burst centered on you or in... | |
| Disfiguring Touch | transmutation | touch | With a touch, you cause the victim of this spell to suffer a painful curse that causes it to... | |
| Disintegrate | transmutation | medium (100 feet + 10 feet/level) | A thin, green ray springs from your pointing finger. You must make a successful ranged touch... | |
| Dismissal | abjuration | close (25 feet + 5 feet/2 levels) | This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If... | |
| Displacement | illusion | glamer | touch | The subject of this spell appears to be about 2 feet away from its true location. The creature... |
| Disrupting Weapon | transmutation | touch | This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less... | |
| Disrupt Link | abjuration | medium (100 feet + 10 feet/level) | The target has her link with her bonded creature temporarily severed. If the subject has a... | |
| Disrupt Silence | abjuration | touch | You suppress magical sound-dampening effects within the area. Disrupt silence temporarily... | |
| Disrupt Undead | necromancy | close (25 feet + 5 feet/2 levels) | You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray... | |
| Distracting Cacophony | evocation | medium (100 feet + 10 feet/level) | The air fills with loud and discordant noise, making concentration difficult. Casting a spell in... | |
| Distressing Tone | evocation | close (25 feet + 5 feet/2 levels) | You create a powerful tone that vibrates living flesh. Targets must save or gain the sickened... | |
| Divine Transfer | necromancy | touch | With a single touch, you transfer some of your life essence to the subject, transferring your... | |
| Dominate Animal | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell allows you to enchant the targeted animal and direct it with simple commands such as... |
| Dominate Monster | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions like dominate person, except that the spell is not restricted by creature type. |
| Dominate Person | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You can control the actions of any humanoid creature through a telepathic link that you... |
| Doom | necromancy | medium (100 feet + 10 feet/level) | This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. | |
| Draconic Reservoir | evocation | touch | Draconic reservoir functions as protection from energy, absorbing 6 points of one type of energy... | |
| Draconic Suppression | abjuration | close (25 feet + 5 feet/2 levels) | A dragon that fails its saving throw cannot use its breath weapon for the duration of the spell... | |
| Dragon's Breath | evocation | 30 feet or 60 feet | You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy... | |
| Dread Bolt | evocation | close (25 feet + 5 feet/2 levels) | You unleash a crackling missile of darkness from your unholy symbol at any one target in range... | |
| Dreadscape | illusion | phantasm | close (25 feet + 5 feet/2 levels) | Your targets see their surroundings as a nightmarish reflection of the world around them.... |
| Dream | illusion | phantasm | unlimited | You, or a messenger you touch, send a message to others in the form of a dream. At the beginning... |
| Dream Council | illusion | phantasm | unlimited | This spell functions as dream, but you and the target of your dream can converse in a limited... |
| Dream Dalliance | illusion | phantasm | medium (100 feet + 10 feet/level) | You create a comforting phantasm, which leeches onto the psyche of a nearby target. The creature... |
| Dream Feast | conjuration | creation | touch | The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her... |
| Dream Reality | illusion | compulsion | close (25 feet + 5 feet/2 levels) | You cause the target to perceive the world as if in a dream. When the spell ends, the target... |
| Dream Scan | divination | unlimited | This spell functions as dream, but rather than sending a message to a sleeping target, you can... | |
| Dream Travel | conjuration | teleportation | touch | You and the other targets of the spell are physically drawn from the Material Plane into the... |
| Dream Voyage | conjuration | teleportation | touch | This spell functions as dream travel, but you and your companions travel through the Dimension... |
| Drench | conjuration | creation | close (25 feet + 5 feet/2 levels) | A sudden downpour soaks the target creature or object. The rain follows the subject up to the... |
| Dwarven Veil | transmutation | close (25 feet + 5 feet/2 levels) | This spell enhances the target’s dwarven or dwarf-like qualities, making it appear more... | |
| Dweomer Retaliation | abjuration | long (400 feet + 40 feet/level) | You may only cast this spell immediately after successfully counterspelling an opponent. Drawing... | |
| Eagle's Splendor | transmutation | touch | The transmuted creature becomes more poised, articulate, and personally forceful. The spell... | |
| Eagle's Splendor, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like eagle's splendor, except that it affects multiple creatures. | |
| Early Judgment | divination | close (25 feet + 5 feet/2 levels) | You show one creature the effect of its life so far and what it might expect when it passes... | |
| Ear-Piercing Scream | evocation | close (25 feet + 5 feet/2 levels) | You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1... | |
| Ears of The City | divination | touch | The target of this spell sees and hears a stream of past scenes and pieces of conversations... | |
| Earth Glide | transmutation | touch | The target can pass through stone, dirt, or almost any other sort of earth except metal as... | |
| Echo | illusion | figment | close (25 feet + 5 feet/2 levels) or long (400 feet + 40 feet/level) (see text) | You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in... |
| Ectoplasmic Eruption | evocation | medium (100 feet + 10 feet/level) | A cascading avalanche of pale, swirling ectoplasmic matter erupts from a point you select. All... | |
| Ectoplasmic Snare | evocation | close (25 feet + 5 feet/2 levels) | You unleash a writhing tendril of ectoplasm to grapple or entangle a target creature. You must... | |
| Egorian Diplomacy | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | As part of casting this spell, you can attempt a single Intimidate skill check to make a target... |
| Ego Whip I | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You can use your psychic power to overwhelm the target's ego, leaving the target feeling... |
| Ego Whip II | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This functions as ego whip I, but the target takes a -4 penalty to the chosen ability score and... |
| Ego Whip III | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This functions as ego whip I, but the target takes a -6 penalty to the chosen ability score and... |
| Ego Whip IV | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This functions as ego whip I, but the target takes -8 penalty to the chosen ability score and is... |
| Ego Whip V | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This functions as ego whip I, but the target takes -10 penalty to the chosen ability score and... |
| Eldritch Conduit | transmutation | close (25 feet + 5 feet/2 levels) | Originally created by a disciple of the archwizard Nex, this spell was used to turn enemy... | |
| Eldritch Conduit, Greater | transmutation | medium (100 feet + 10 feet/level) | This spell functions like eldritch conduit save for the differences listed above and that the... | |
| Eldritch Fever | necromancy | close (25 feet + 5 feet/2 levels) | The target gains the eldritch ague spellblight (see page 96). | |
| Elemental Assessor | evocation | close (25 feet + 5 feet/2 levels) | Azata champions developed this spell to deal with fiends with unknown resistances. A ray of... | |
| Elemental Aura | evocation | personal | This spell forms an aura of energy around you, damaging all those that come near you. Choose an... | |
| Emblazon Crest | transmutation | touch | This spell ensures the subject touched is always able to display her proper crest and coat of... | |
| Emotive Block | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You create an emotional block in the target's mind, adding an emotion component to each spell or... |
| Empathy Conduit | necromancy | medium (100 feet + 10 feet/level) | You make a conduit between the targeted master and her familiar, allowing you to target the... | |
| Endothermic Touch | transmutation | touch | This spell slows the metabolism and other bodily functions of a creature for a short amount of... | |
| Endure Elements | abjuration | touch | A creature protected by endure elements suffers no harm from being in a hot or cold environment.... | |
| Endure Elements, Communal | abjuration | touch | This spell functions like endure elements, except you divide the duration in 1-hour increments... | |
| Enemy Hammer | transmutation | long (400 feet + 40 feet/level) | You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must... | |
| Enemy's Heart | necromancy | touch | You cut out an enemy's heart and consume it, absorbing that enemy's power as your own. As part... | |
| Energy Drain | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions like enervation, except that the creature struck gains 2d4 temporary... | |
| Energy Siege Shot | transmutation | close (25 feet + 5 feet/2 levels) | This spell transforms any ammunition fired by the target ranged siege engine into ammunition... | |
| Energy Siege Shot, Greater | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like energy shot, except it can target siege engines of any size, not just... | |
| Enervation | necromancy | close (25 feet + 5 feet/2 levels) | You point your finger and fire a black ray of negative energy that suppresses the life force of... | |
| Enhanced Diplomacy | divination | touch | You imbue the subject with divine diplomacy skills. The creature gets a +2 competence bonus on a... | |
| Enhance Water | transmutation | touch | This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. The... | |
| Enlarge Person | transmutation | close (25 feet + 5 feet/2 levels) | This spell causes instant growth of a humanoid creature, doubling its height and multiplying its... | |
| Enlarge Person, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like enlarge person, except that it affects multiple creatures. | |
| Enshroud Thoughts | abjuration | personal | You become warded against the mental prying of others, including the effects of divination... | |
| Enthrall | enchantment | charm | medium (100 feet + 10 feet/level) | If you have the attention of a group of creatures, you can use this spell to hold them... |
| Enticing Adulation | enchantment | close (25 feet + 5 feet/2 levels) | A targeted creature that fails its saving throw is filled with a deep desire to protect and care... | |
| Entrap Spirit | necromancy | close (25 feet + 5 feet/2 levels) | You trap the target in the mirror used as the spell's focus. The target cannot be affected by... | |
| Envious Urge | enchantment | compulsion | medium (100 feet + 10 feet/level) | You fill creatures with feelings of seething envy. Affected targets turn upon the nearest... |
| Epidemic | necromancy | close (25 feet + 5 feet/2 levels) | The target contracts one of the following diseases: blinding sickness, bubonic plague, cackle... | |
| Erase Impressions | abjuration | touch | You banish psychic impressions from the object touched, rendering it devoid of recent history.... | |
| Erode Defenses | transmutation | close (25 feet + 5 feet/2 levels) | Your spell slowly begins to eat away at the defenses of your target. If the target fails its... | |
| Eruptive Pustules | transmutation | personal | Your skin erupts in swollen, pus-filled bumps that burst open if you are struck. Any creature... | |
| Ethereal Envelopment | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | This spell is similar to ethereal envelope, but it allows you to shunt an unwilling creature to... |
| Etherealness | transmutation | touch (see text) | This spell functions like ethereal jaunt, except that you and other willing creatures joined by... | |
| Euphoric Tranquility | enchantment | compulsion | touch | A creature under the effect of this enchantment enters a state of euphoria. The target treats... |
| Excruciating Deformation | transmutation | polymorph | touch | Your touch attack causes your target to become painfully malformed. Its limbs twist and buckle,... |
| Expel Blood | conjuration | close (25 feet + 5 feet/2 levels) | You animate a portion of the target’s blood, causing it to force itself out of the victim’s body... | |
| Expend | abjuration | medium (100 feet + 10 feet/level) | You cause all creatures in the affected area to use up one or more of their limited-use magical... | |
| Explode Head | evocation | close (25 feet + 5 feet/2 levels) | You cause incredible pressure to build in the target's head; this spell works only on a creature... | |
| Explosion of Rot | necromancy | close (25 feet + 5 feet/2 levels) | You call forth a burst of decay that ravages all creatures in the area. Even nonliving creatures... | |
| Explosive Runes | abjuration | touch | You trace mystic runes upon a book, map, scroll, or similar object bearing written information.... | |
| Extreme Buoyancy | evocation | touch | The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and... | |
| Eyebite | necromancy | close (25 feet + 5 feet/2 levels) | Each round, you can target a single living creature, striking it with waves of power. Depending... | |
| Fable Tapestry | illusion | shadow | close (25 feet + 5 feet/2 levels) | The spell weaves shadows and colors from your kapenia into the shape of legendary characters... |
| Face of The Devourer | transmutation | polymorph | touch | You transform the target's face into a hideous shape, such as a half-melted visage with insect... |
| Faerie Fire | evocation | long (400 feet + 40 feet/level) | A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles.... | |
| Fair is Foul | transmutation | touch | You curse the target with a disfiguring or painful mutation. The target gains one random... | |
| Fairness | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | Humanoid creatures affected by this spell must trade fairly with others to the best of their... |
| False Alibi | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions similarly to modify memory, except you can modify the target's memory only... |
| False Belief | enchantment | compulsion | touch | You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or... |
| False Future | illusion | glamer | touch | You interfere with attempts to predict the target's future by preventing divinations from... |
| False Resurrection | conjuration | calling | touch | This spell functions as resurrection except that instead of recalling the dead soul to life, the... |
| False Resurrection, Greater | conjuration | calling | touch | This spell functions as false resurrection except that i t calls a belier devil with the young... |
| Familiar Melding | necromancy | medium (100 feet + 10 feet/level) | You project your soul into your familiar, taking over its body while leaving its consciousness... | |
| Fear | necromancy | 30 feet | An invisible cone of terror causes each living creature in the area to become panicked unless it... | |
| Fear The Sun | transmutation | medium (100 feet + 10 feet/level) | Each target that fails its saving throw gains light blindness, as/the universal monster rule.... | |
| Feast of Ashes | transmutation | close (25 feet + 5 feet/2 levels) | You curse the target with a hunger no food can assuage. On a failed saving throw, the target... | |
| Feast On Fear | necromancy | close (25 feet + 5 feet/2 levels) | Each round, as a standard action, you can target a single living creature of up to 9 HD and... | |
| Feather Fall | transmutation | close (25 feet + 5 feet/2 levels) | The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which... | |
| Feather Step | transmutation | close (25 feet + 5 feet/2 levels) | For the duration of this spell, the subject ignores the adverse movement effects of difficult... | |
| Feather Step, Mass | transmutation | close (25 feet + 5 feet/2 levels) | As feather step, except this spell affects multiple creatures. | |
| Feeblemind | enchantment | compulsion | medium (100 feet + 10 feet/level) | Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is... |
| Ferment | transmutation | touch | This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and... | |
| Fester | necromancy | close (25 feet + 5 feet/2 levels) | Necrotic energy permeates the target, blocking healing abilities. The subject gains spell... | |
| Fester, Mass | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions as fester, except that it affects multiple foes. | |
| Fey Blight | transmutation | touch or close (25 feet + 5 feet/2 levels) | The target gains the boon of the caster’s fey race (see below for details on each specific fey... | |
| Fey Boon | transmutation | touch | The target is cursed, gaining the bane of the caster’s fey race (see below for details on each... | |
| Fickle Winds | transmutation | You create a mobile cylinder of wind encompassing every target of the spell and protecting them... | ||
| Fiendish Wrath | enchantment | compulsion | medium (100 feet + 10 feet/level) | Each affected creature flies into a combat frenzy. The target gains a +2 morale bonus to... |
| Fiery Runes | evocation | touch | You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully... | |
| Fiery Shuriken | conjuration | creation | close (25 feet + 5 feet/2 levels) | You call forth two fiery projectiles resembling shuriken, plus one more for every two caster... |
| Film of Filth | transmutation | touch | You cause the target's flesh to exude a layer of putrescent slime so foul that the target is... | |
| Final Sacrifice | evocation | close (25 feet + 5 feet/2 levels) | You disrupt the conjuring energies within a summoned creature, causing it to violently explode.... | |
| Find Fault | divination | medium (100 feet + 10 feet/level) | You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge... | |
| Finger of Death | necromancy | close (25 feet + 5 feet/2 levels) | This spell instantly delivers 10 points of damage/caster level. If the target's Fortitude saving... | |
| Fins To Feet | transmutation | polymorph | touch | You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on... |
| Fireball | evocation | long (400 feet + 40 feet/level) | A fireball spell generates a searing explosion of flame that detonates with a low roar and deals... | |
| Firebelly | abjuration | personal | A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch... | |
| Firebrand | transmutation | close (25 feet + 5 feet/2 levels) | You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as... | |
| Fire Breath | evocation | 15 feet | Up to thrice during this spell's duration, you can belch forth a cone of fire as a standard... | |
| Fire of Entanglement | evocation | see text | The next creature you attack using your smite evil class ability is wreathed in flames that... | |
| Fire of Judgment | evocation | see text | After casting this spell, the next creature you attack using your smite evil class ability is... | |
| Fire Snake | evocation | 60 feet | You create a sinuous line of flames that you may shape as desired. The fire snake affects one... | |
| Fire Sneeze | evocation | personal | This spell causes you to begin sneezing gouts of fire that can not only set creatures ablaze but... | |
| Fire Storm | evocation | medium (100 feet + 10 feet/level) | When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame.... | |
| Firestream | evocation | 20 feet | A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage... | |
| Fire Trail | transmutation | personal | When you cast this spell, flammable liquid oozes from your pores, dripping onto the ground and... | |
| Fire Trap | abjuration | touch | Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A... | |
| First World Revisions | transmutation | polymorph | touch | This spell functions as ancestral regression, except as noted above and as follows. The wayang... |
| Flame Blade | evocation | 0 feet | A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this... | |
| Flames of The Faithful | transmutation | touch | With a touch, you cause a glowing rune to appear on a single weapon, granting that weapon the... | |
| Flame Strike | evocation | medium (100 feet + 10 feet/level) | A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of... | |
| Flaming Sphere | evocation | medium (100 feet + 10 feet/level) | A burning globe of fire rolls in whichever direction you point and burns those it strikes. It... | |
| Flaming Sphere, Greater | evocation | medium (100 feet + 10 feet/level) | This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any... | |
| Flare | evocation | close (25 feet + 5 feet/2 levels) | This cantrip creates a burst of light. If you cause the light to burst in front of a single... | |
| Flare Burst | evocation | close (25 feet + 5 feet/2 levels) | This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from... | |
| Flashfire | evocation | medium (100 feet + 10 feet/level) | You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage... | |
| Flash Fire | transmutation | close (25 feet + 5 feet/2 levels) | The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every... | |
| Fleeting Memory | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You create a gap in the target's memory, preventing the target from remembering anything that... |
| Fleeting Memory, Mass | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions as fleeting memory, except that it affects multiple creatures. |
| Fleshcurdle | transmutation | polymorph | close (25 feet + 5 feet/2 levels) | You warp the target creature's flesh, discoloring it and causing it to become misshapen and... |
| Flesh to Stone | transmutation | medium (100 feet + 10 feet/level) | The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue... | |
| Fleshworm Infestation | conjuration | summoning | touch | With a touch, you cause an infestation of ravenous worms to manifest in the target's flesh. The... |
| Fleshy Facade | transmutation | polymorph | touch | The target's flesh fills out and gains a healthy, natural color. This gives the target the... |
| Flexile Curse | transmutation | touch | You curse your target with a withering aura that degrades its armor and shield (if any). This... | |
| Flickering Lights | evocation | medium (100 feet + 10 feet/level) | You cause the illumination in the area to seem to flicker erratically, fluctuating between... | |
| Fly | transmutation | touch | The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if... | |
| Fly, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions as fly (Core Rulebook 284), save that it can target numerous creatures and... | |
| Foe to Friend | enchantment | compulsion | medium (100 feet + 10 feet/level) | Cast this spell when an enemy is about to make an attack against an ally. The creature makes the... |
| Fool's Forbiddance | abjuration | 10 feet | Through your antics and performance, you create an area of warding that adversely affects all... | |
| Fool's Gold (AA) | transmutation | touch | You cast this spell on one or more gold pieces, which make those who have them more vulnerable... | |
| Forbid Action | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You forbid the target a single course of action, which it avoids to the best of its ability. You... |
| Forbid Action, Greater | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions as forbid action, except up to one creature/level may be affected. Each... |
| Forbiddance | abjuration | medium (100 feet + 10 feet/level) | Forbiddance seals an area against all planar travel into or within it. This includes all... | |
| Force Anchor | conjuration | creation | medium (100 feet + 10 feet/level) | You conjure an anchor of pure force that immediately skewers your target on a successful ranged... |
| Forced Mutation | transmutation | touch | The body of the target creature twists and distorts, reshaping into a grotesque figure. Because... | |
| Forced Quiet | transmutation | medium (100 feet + 10 feet/level) | With a gesture, you muffle sound around the target, making it unable to yell or otherwise make... | |
| Forced Repentance | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You force an evil creature that does not have the evil subtype to momentarily reflect on its... |
| Forceful Hand | evocation | medium (100 feet + 10 feet/level) | This spell functions as interposing hand, except that it can also pursue and bull rush one... | |
| Forceful Strike | evocation | touch or reach of melee weapon | You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural... | |
| Force Hook Charge | evocation | close (25 feet + 5 feet/2 levels) | You create a hook of force that strikes the target and drags you to a space adjacent to it. Make... | |
| Force Punch | evocation | touch | This spell charges your hand with telekinetic force. Your successful melee touch attack deals... | |
| Force Sword | evocation | 0 feet | You create a +1 longsword of pure force sized appropriately for you that you can wield or give... | |
| Forest's Sense | divination | scrying | 1 mile/level | You can sense the location of a target creature within range if it is also within 10 feet of a... |
| Forgetful Slumber | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell acts as the deeper slumber spell, but only affects one creature of 10 Hit Dice or... |
| Foster Hatred | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You build upon your targets' innate prejudice, stoking it from a simmer to the full flame of... |
| Fox's Cunning | transmutation | touch | The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the... | |
| Fox's Cunning, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like fox's cunning, except that it affects multiple creatures. | |
| Freedom | abjuration | close (25 feet + 5 feet/2 levels) (see text) | The subject is freed from spells and effects that restrict movement, including binding,... | |
| Freedom of Movement | abjuration | personal or touch | This spell enables you or a creature you touch to move and attack normally for the duration of... | |
| Freedom's Toast | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | When the caster hoists a flagon and delivers a toast to freedom, the target is transported up to... |
| Free Swim | abjuration | touch | The target can move and attack underwater normally without the usual penalties involved with... | |
| Freezing Sphere | evocation | long (400 feet + 40 feet/level) | Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the... | |
| Frigid Souls | necromancy | haunted | close (25 feet + 5 feet/2 levels) | You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga... |
| Frigid Touch | evocation | touch | This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6... | |
| Frostbite | transmutation | touch | Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point/level, and the... | |
| Frost Fall | evocation | close (25 feet + 5 feet/2 levels) | The area of this spell is covered in chilling frost, dealing 2d6 points of cold damage to all... | |
| Frosthammer | evocation | medium (100 feet + 10 feet/level) | You create a warhammer of magically hardened ice and send it hurling toward the target. You must... | |
| Frozen Note | enchantment | compulsion | You produce and sustain a single perfect musical note that holds nearby creatures, friend as... | |
| Fumblestep | conjuration | close (25 feet + 5 feet/2 levels) | Fumblestep coats a target's feet in slick ectoplasm that retains some psychic connection to your... | |
| Fumbletongue | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This enchantment causes a creature to be unable to speak intelligibly. Any effort the target... |
| Funereal Weapon | transmutation | touch | You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. An affected... | |
| Fungal Infestation | necromancy | touch | You coat the target in necrotic fungus that makes its flesh soft and fragile. Toadstools,... | |
| Furious Fire Barrage | evocation | personal | Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free... | |
| Fury of The Sun | transmutation | close (25 feet + 5 feet/2 levels) | You curse the target to suffer unbearable heat. On a failed saving throw, the target is... | |
| Gallant Inspiration | divination | close (25 feet + 5 feet/2 levels) | This word of arcane-empowered inspiration often ensures success of a crucial endeavor. Cast this... | |
| Garrulous Grin | necromancy | close (25 feet + 5 feet/2 levels) | This Nidalese spell plants a seed of supernatural fear deep in a subject's mind, causing... | |
| Geas, Lesser | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | A lesser geas places a magical command on a creature to carry out some service or to refrain... |
| Geas/Quest | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions similarly to lesser geas, except that it affects a creature of any HD and... |
| Geb's Hammer | necromancy | close (25 feet + 5 feet/2 levels) | Centuries of war with Nex trained the necromancers of Geb to extract every last resource from... | |
| Genesis | conjuration | creation | 180 feet | You create an immobile, finite demiplane with limited access. Demiplanes created by this spell... |
| Gentle Breeze | evocation | close (25 feet + 5 feet/2 levels) | You create a light wind that blows only against the target, from a direction of your choice. The... | |
| Gentle Repose | necromancy | touch | You preserve the remains of a dead creature so that they do not decay. Doing so effectively... | |
| Ghostbane Dirge | transmutation | close (25 feet + 5 feet/2 levels) | The target coalesces into a semi-physical form for a short period of time. While subject to the... | |
| Ghostbane Dirge, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions as ghostbane dirge, except that it affects multiple targets. | |
| Ghost Whip | evocation | 0 feet | A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated... | |
| Ghoul Hunger | necromancy | close (25 feet + 5 feet/2 levels) | You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or... | |
| Ghoul Touch | necromancy | touch | Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for... | |
| Giant Vermin | transmutation | close (25 feet + 5 feet/2 levels) | You turn a number of normal-sized centipedes, scorpions, or spiders into their giant... | |
| Gift of The Deep | transmutation | polymorph | close (25 feet + 5 feet/2 levels) | You give the targets the appearance and many of the abilities of sahuagin mutants, with effects... |
| Gilded Whispers | divination | touch | Developed by priests of Abadar to catch thieves and skimmers, gilded whispers later spread to... | |
| Glimpse of Truth | divination | personal | This spell functions like true seeing, except as noted above. | |
| Gloomblind Bolts | conjuration | creation | medium (100 feet + 10 feet/level) | You create one or more bolts of negative energy infused with shadow pulled from the Shadow... |
| Golden Guise | transmutation | close (25 feet + 5 feet/2 levels) | You cause an object to briefly transform into gold. Affected items gain the properties of gold... | |
| Goodberry | transmutation | touch | Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of... | |
| Good Hope | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale... |
| Gorum's Armor | transmutation | touch | The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine... | |
| Gozreh's Trident | evocation | 0 feet | A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this... | |
| Grand Destiny | enchantment | compulsion | medium (100 feet + 10 feet/level) | You inspire the target with the power to seize a grand destiny. The target gains a +4 competence... |
| Grasping Hand | evocation | medium (100 feet + 10 feet/level) | This spell functions as interposing hand, except that it can also grapple one opponent you... | |
| Gravel Vortex | conjuration | creation | long (400 feet + 40 feet/level) | You create a hail of tiny pieces of rock and dust that batter and scrape against all things in... |
| Green Caress | transmutation | touch | You cause the target to transform into a plant over time. You must succeed at a melee touch... | |
| Grim Stalker | necromancy | haunted | touch | You bind spirits of ill fate to an object, focusing their wrath onto the next creature that... |
| Groundswell | transmutation | touch | This spell allows the target to cause the ground to rise up beneath him. As a swift action, the... | |
| Guardian Armor | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | This spell teleports the suit of armor you are wearing off of your body and onto an ally within... |
| Guardian Monument, Greater | abjuration | touch | This spell functions as lesser guardian monument, except it grants DR 4/magic. | |
| Guardian Monument, Lesser | abjuration | touch | You touch an unattended, nonmagical object to create a touchstone for humans defending the area.... | |
| Guidance | divination | touch | This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence... | |
| Gullibility | enchantment | charm | close (25 feet + 5 feet/2 levels) | You befuddle the target's mind, making it more willing to believe even the most outlandish... |
| Gusting Sphere | evocation | medium (100 feet + 10 feet/level) | A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with... | |
| Gust of Wind | evocation | 60 feet | This spell creates a severe blast of air (approximately 50 mph) that originates from you,... | |
| Hag's Seasoning | transmutation | close (25 feet + 5 feet/2 levels) | You render the affected creature supernaturally delicious, making it the preferred target for... | |
| Hairline Fractures | transmutation | touch | With a single touch, you create temporary hairline fractures in a piece of stone or a creature... | |
| Halfling Vengeance | divination | touch | You grant the touched target the ability to ascertain the weaknesses of foes. The target deals... | |
| Halfling Vengeance, Mass | divination | close (25 feet + 5 feet/2 levels) | This spell functions like halfling vengeance, except that it affects multiple creatures. | |
| Hallucinogenic Smoke | conjuration | personal | Dark gray smoke seeps from your eyes, ears, and mouth for the spell's duration, though the smoke... | |
| Halt Undead | necromancy | medium (100 feet + 10 feet/level) | This spell renders as many as three undead creatures immobile. A nonintelligent undead creature... | |
| Hammer of Mending | transmutation | Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a... | ||
| Hardening | transmutation | touch | This spell increases the hardness of materials by 1 point per 2 caster levels. The hardening... | |
| Harm | necromancy | touch | Harm charges a subject with negative energy that deals 10 points of damage/caster level (to a... | |
| Harmless Form | transmutation | polymorph | touch | You transform the target into a harmless animal of the same approximate body type. The form... |
| Haste | transmutation | close (25 feet + 5 feet/2 levels) | The transmuted creatures move and act more quickly than normal. This extra speed has several... | |
| Hasten Judgment | necromancy | touch | This potent curse weighs upon the target's soul, hastening a living creature's journey to the... | |
| Haunting Choir | necromancy | close (25 feet + 5 feet/2 levels) | You create a spectral choir and conduct its tortured, ghostly moans, deluding listeners into... | |
| Haunting Reminder | enchantment | close (25 feet + 5 feet/2 levels) | As part of casting this spell, you can attempt a single Intimidate check to make the target act... | |
| Haze of Dreams | enchantment | charm | close (25 feet + 5 feet/2 levels) | You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors... |
| Heal | conjuration | healing | touch | Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.... |
| Healing Flames | conjuration | healing | You unleash a blast of holy flames that washes over all creatures in the area in a glorious... | |
| Healing Leak | necromancy | touch | Whenever the target is affected by a spell or effect that heals hit point damage through the use... | |
| Healing Thief | necromancy | touch | With this spell you can steal the healing of the target creature. You must succeed at a melee... | |
| Healing Token | conjuration | healing | touch | You imbue one touched holy symbol/3 caster levels with a connection to your own divine power,... |
| Heal, Mass | conjuration | healing | close (25 feet + 5 feet/2 levels) | This spell functions like heal, except as noted above. The maximum number of hit points restored... |
| Heal Mount | conjuration | healing | touch | This spell functions like heal, but it affects only the paladin's special mount (typically a horse). |
| Heat Metal | transmutation | close (25 feet + 5 feet/2 levels) | Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving... | |
| Heatstroke | evocation | close (25 feet + 5 feet/2 levels) | A wavering red ray projects from your finger. You must succeed on a ranged touch attack with the... | |
| Heckle | enchantment | compulsion | medium (100 feet + 10 feet/level) | You badger and nitpick the subject of your spell until its mood sours. The target's attitude... |
| Heightened Reflexes | transmutation | 30 feet | You grant each of your allies within the area a +10 competence bonus on a single Reflex saving... | |
| Hellfire Ray | evocation | close (25 feet + 5 feet/2 levels) | A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for... | |
| Heretic's Tongue | enchantment | close (25 feet + 5 feet/2 levels) | You fill your target's mind with blasphemous knowledge. If the target fails its saving throw, it... | |
| Heroic Finale | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You must have a bardic performance in effect to cast this spell. With a flourish, you... |
| Heroic Invocation | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell.... |
| Heroism | enchantment | compulsion | touch | This spell imbues a single creature with great bravery and morale in battle. The target gains a... |
| Heroism, Greater | enchantment | compulsion | touch | This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls,... |
| Hex Vulnerability | necromancy | close (25 feet + 5 feet/2 levels) | The targeted creature becomes susceptible to a repeat use of your harmful hexes, even if you... | |
| Hex Ward | abjuration | touch | You give the target a +4 resistance bonus on saving throws against witch hexes. | |
| Hidden Blades | illusion | glamer | touch | You render a target weapon or up to 50 pieces of ammunition invisible, granting the wielder a... |
| Hidden Presence | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You prevent the targets from having conscious awareness of your presence. You make yourself... |
| Hidden Speech | transmutation | close (25 feet + 5 feet/2 levels) | You greatly enhance the ability of the subjects to communicate hidden messages to each other.... | |
| Hide Bruises | illusion | glamer | touch | The target's wounds to seem to disappear. A creature attempting a Heal check to tell the... |
| Hide from Animals | abjuration | touch | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory... | |
| Hide from Undead | abjuration | touch | Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or... | |
| Hide From Undead, Greater | abjuration | touch | This spell functions as hide from undead, except the spell does not immediately end if a warded... | |
| Hideous Laughter | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic... |
| Hobble | transmutation | close (25 feet + 5 feet/2 levels) | This spell disrupts the method a target uses for movement. Creatures under the effects of this... | |
| Hold Animal | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions like hold person, except that it affects an animal instead of a humanoid. |
| Hold Fey | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions as/hold person, except it affects a fey instead of a humanoid. |
| Hold Monster | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions like hold person, except that it affects any living creature that fails its... |
| Hold Monster, Mass | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions like hold person, except that it affects multiple creatures and holds any... |
| Hold Person | enchantment | compulsion | medium (100 feet + 10 feet/level) | The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot... |
| Hold Person, Mass | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions like hold person, except as noted above. |
| Hollow Blades | transmutation | medium (100 feet + 10 feet/level) | All melee and natural attacks from the target deal damage as if the target were one size... | |
| Hollow Heroism | enchantment | compulsion | touch | This spell functions as heroism, except that you can reverse the spell by issuing a special... |
| Hollow Heroism, Greater | enchantment | compulsion | touch | This spell functions as greater heroism, except that you can reverse the spell by issuing a... |
| Holy Aura | abjuration | 20 feet | A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them... | |
| Holy Ice | transmutation | medium (100 feet + 10 feet/level) | This spell creates a large mass of frozen holy water that can be used for one of two effects.... | |
| Holy Javelin | conjuration | creation | medium (100 feet + 10 feet/level) | You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack.... |
| Holy Smite | evocation | medium (100 feet + 10 feet/level) | You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by... | |
| Holy Whisper | evocation | 30 feet | You whisper a single word in the primordial language of good that is anathema to the minions of... | |
| Holy Word | evocation | 40 feet | Any nongood creature within the area of a holy word spell suffers the following ill effects. HD... | |
| Homeward Bound | abjuration | touch | This spell functions as dismissal, except as noted above. | |
| Hoodwink | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You befuddle the targets' senses, preventing the targets from clearly perceiving their... |
| Horrid Wilting | necromancy | long (400 feet + 40 feet/level) | This spell evaporates moisture from the body of each subject living creature, causing flesh to... | |
| Horrifying Visage | necromancy | haunted | close (25 feet + 5 feet/2 levels) | You channel residual feelings of terror into the minds of creatures within the area, causing... |
| Hostile Juxtaposition | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | You create a dimensional link to the target creature. When attacked or the subject of a spell... |
| Hostile Juxtaposition, Greater | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | This spell functions like hostile juxtaposition, except you can target one creature for every... |
| Hostile Levitation | transmutation | close (25 feet + 5 feet/2 levels) | You levitate the target a few inches off the ground, removing solid footing and halving the... | |
| Howling Agony | necromancy | close (25 feet + 5 feet/2 levels) | You send wracking pains through the targets' bodies. Because of the pain, affected creatures... | |
| Human Potential | transmutation | touch | The target shares in humanity's great potential as encouraged by Aroden. The target chooses one... | |
| Human Potential, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like human potential, except it affects multiple creatures. Each target can... | |
| Hunger For Flesh | necromancy | close (25 feet + 5 feet/2 levels) | Your target's belly distends and its front teeth grow longer and sharper. The creature... | |
| Hunger For Flesh, Mass | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions like hunger for flesh, except that it affects multiple targets. When forced... | |
| Hungry Darkness | evocation | close (25 feet + 5 feet/2 levels) | This spell creates an area of intense blackness, as deeper darkness, but filled with unseen... | |
| Hunter's Blessing | transmutation | close (25 feet + 5 feet/2 levels) | When casting this spell, you designate a type or type and subtype of creature (using the... | |
| Hunter's Eye | divination | medium (100 feet + 10 feet/level) | Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye... | |
| Huntmaster's Spear | transmutation | touch | Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When... | |
| Hydraulic Push | evocation | close (25 feet + 5 feet/2 levels) | You call forth a quick blast of water that knocks over and soaks one creature or square. You can... | |
| Hydraulic Torrent | evocation | 60 feet | You call forth a powerful stream of water that batters all creatures and obstacles in its path... | |
| Hydrophobia | necromancy | close (25 feet + 5 feet/2 levels) | Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the... | |
| Hymn of Mercy | enchantment | compulsion | 30 feet | This spell functions like touch of mercy, except as noted above. |
| Hymn of Peace | abjuration | 40 feet | Each time a subject of this spell attempts to attack another creature or object, or otherwise... | |
| Hypnotic Pattern | illusion | pattern | medium (100 feet + 10 feet/level) | A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures... |
| Hypnotism | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare... |
| Hypnotism, Greater | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This functions as hypnotism, except it affects 2 Hit Die of creatures/caster level you have. You... |
| Ice Crystal Teleport | conjuration | teleportation | long (400 feet + 40 feet/level) | This spell functions as teleport, except you use it to teleport yourself or one other creature... |
| Ice Storm | evocation | long (400 feet + 40 feet/level) | Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning... | |
| Icy Prison | evocation | medium (100 feet + 10 feet/level) | You trap the target in solid ice 1 inch thick/caster level. If the creature fails its save, it... | |
| Icy Prison, Mass | evocation | medium (100 feet + 10 feet/level) | This spell functions as icy prison, except as noted above. | |
| Identifier's Eye | divination | touch | This spell infuses a spark of magical energy into the veins of the target, allowing it to feel... | |
| Id Insinuation I | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | By invading the mind of a creature with your psychic presence, you can isolate parts of its... |
| Id Insinuation II | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This functions as id insinuation I, except as noted above. In addition, on the first round of... |
| Id Insinuation III | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This functions as id insinuation I, except as noted above. In addition, on the first 2 rounds of... |
| Id Insinuation IV | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This functions as id insinuation I, except as noted above. In addition, on the first round of... |
| Ill Omen | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice... |
| Illusion of Treachery | illusion | figment | close (25 feet + 5 feet/2 levels) | You create an illusion that takes the same space as a foe and mimics its movements perfectly.... |
| Illusion of Treachery, Greater | illusion | figment | close (25 feet + 5 feet/2 levels) | This spell functions as illusion of treachery except that it also conceals your own actions (as... |
| Illusory Hoard | illusion | phantasm | medium (100 feet + 10 feet/level) | The spell forces the target to believe that nothing in its hoard is missing or has been... |
| Illusory Maze | illusion | figment | medium (100 feet + 10 feet/level) | This spell creates the illusion of a translucent, ever-changing maze of glass in the target... |
| Illusory Poison | illusion | phantasm | touch | You create a phantasm of an oily green phantasmal poison on the target weapon. The first... |
| Illusory Script | illusion | phantasm | touch | You write instructions or other information on parchment, paper, or any suitable writing... |
| Imbue Army Special Ability | evocation | hexes (1) | You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed... | |
| Imbue Hex | evocation | touch | You transfer a single hex you know to the target, and give that target the ability to use the... | |
| Imbue With Addiction | transmutation | touch | The target immediately becomes addicted to the drug used as the material component during the... | |
| Imbue with Aura | transmutation | close (25 feet + 5 feet/2 levels) | You infuse another creature with your divine aura, causing the target to radiate an aura... | |
| Imbue With Elemental Might | evocation | touch | This spell functions like imbue with spell ability, except you transfer the use of your... | |
| Imbue With Flight | transmutation | touch | You grant a touched Large or smaller object the ability to fly at a speed of 40 feet with... | |
| Imbue with Spell Ability | evocation | touch | You transfer some of your currently prepared spells, and the ability to cast them, to another... | |
| Impede Speech | necromancy | touch | This minor curse interferes with the target’s ability to speak. On a failed save, the target has... | |
| Impenetrable Veil | abjuration | touch | You enchant the target so it is nearly impossible to detect by both magical and mundane means,... | |
| Implanted Projection | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions as telempathic projection, except its mood-altering effects remain dormant... |
| Implant Urge | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You make the target unconsciously desire a goal you define when you cast this spell. The DC of... |
| Implosion | evocation | close (25 feet + 5 feet/2 levels) | This spell causes a destructive resonance in a corporeal creature's body. Each round you... | |
| Impossible Angles | illusion | figment | medium (100 feet + 10 feet/level) | You cause the surrounding area to appear to distort. The angles and corners of the area subtly... |
| Imprisonment | abjuration | touch | When you cast imprisonment and touch a creature, it is entombed in a state of suspended... | |
| Improve Trap | transmutation | close (25 feet + 5 feet/2 levels) | When this spell is cast upon a trap, it improves one specific element of the trap chosen at the... | |
| Incendiary Runes | abjuration | touch | This spell functions as explosive runes, except it creates a small surge of flames rather than... | |
| Incessant Buzzing | illusion | figment | medium (100 feet + 10 feet/level) | You summon an illusory swarm of angry wasps that fills a 10-foot-diameter sphere. You can summon... |
| Incorporeal Chains | evocation | close (25 feet + 5 feet/2 levels) | You summon ghostly chains to bind incorporeal creatures. The chains' CMB is equal to your caster... | |
| Infernal Healing | conjuration | healing | touch | You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1. This... |
| Infernal Healing, Greater | conjuration | healing | touch | As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric. |
| Inflict Critical Wounds | necromancy | touch | This spell functions like inflict light wounds, except that you deal 4d8 points of damage + 1... | |
| Inflict Critical Wounds, Mass | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions like mass inflict light wounds, except that it deals 4d8 points of damage +... | |
| Inflict Light Wounds | necromancy | touch | When laying your hand upon a creature, you channel negative energy that deals 1d8 points of... | |
| Inflict Light Wounds, Mass | necromancy | close (25 feet + 5 feet/2 levels) | Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of... | |
| Inflict Moderate Wounds | necromancy | touch | This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1... | |
| Inflict Moderate Wounds, Mass | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions like mass inflict light wounds, except that it deals 2d8 points of damage +... | |
| Inflict Pain | enchantment | close (25 feet + 5 feet/2 levels) | You telepathically wrack the target's mind and body with agonizing pain that imposes a -4... | |
| Inflict Pain, Mass | enchantment | close (25 feet + 5 feet/2 levels) | This spell functions like inflict pain except as noted above. | |
| Inflict Serious Wounds | necromancy | touch | This spell functions like inflict light wounds, except that you deal 3d8 points of damage + 1... | |
| Inflict Serious Wounds, Mass | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions like mass inflict light wounds, except that it deals 3d8 points of damage +... | |
| Infuse Decay | necromancy | touch | This spell functions as/imbue with spell ability, except it can only target corporeal undead... | |
| Infuse Robot | transmutation | medium (100 feet + 10 feet/level) | If the targeted robot fails its Will saving throw, it transforms into a magical construct made... | |
| Inhibiting Patterns | illusion | pattern | medium (100 feet + 10 feet/level) | You create one or more vibrant pillars of kaleidoscopic color that rise out from the ground. A... |
| Innocuous Shape | transmutation | polymorph | touch | This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1... |
| Insanity | enchantment | compulsion | medium (100 feet + 10 feet/level) | The affected creature suffers from a continuous confusion effect, as the spell. Remove curse... |
| Inspiring Recovery | conjuration | healing | medium (100 feet + 10 feet/level) | You can heal a creature, harm an undead creature, or call upon a very recently dead creature to... |
| Instant Clot | conjuration | healing | touch | Bleed effects on the target immediately end when this spell is cast, and no blood flows out when... |
| Instigate Psychic Duel | illusion | phantasm | medium (100 feet + 10 feet/level) | You begin a psychic duel (see page 202) with a creature. This psychic duel takes place on a... |
| Instrument of Agony | transmutation | touch | You cause a weapon to exude a palpable aura of divine fury. While wielding this weapon, a... | |
| Intellect Fortress I | abjuration | 20 feet | Using the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all... | |
| Intellect Fortress II | abjuration | 20 feet | This spell functions as intellect fortress I, but in addition, any mind-affecting effects that... | |
| Intellect Fortress III | abjuration | 20 feet | This spell functions as intellect fortress II, but creatures within the area who succeed at a... | |
| Intensify Psyche | enchantment | medium (100 feet + 10 feet/level) | A sense of euphoria suffuses the target, amplifying all sensations, good or bad. The target... | |
| Interposing Hand | evocation | medium (100 feet + 10 feet/level) | Interposing hand creates a Large magic hand that appears between you and one opponent. This... | |
| Interrogation | necromancy | touch | You question the target, backed up by the threat of magical pain. You may ask one question/2... | |
| Interrogation, Greater | necromancy | touch | This spell functions as interrogation, except you may ask one question/caster level and the... | |
| Inveigle Monster | enchantment | charm | close (25 feet + 5 feet/2 levels) | This spell functions as inveigle person except as noted above. |
| Inveigle Person | enchantment | charm | close (25 feet + 5 feet/2 levels) | You cause the target to become extremely amiable. The target treats all other living creatures... |
| Invigorate | illusion | touch | This spell banishes feelings of weariness. For the duration, the subject takes no penalties from... | |
| Invigorate, Mass | illusion | touch | This spell work as invigorate, except it affects multiple creatures. | |
| Invigorating Poison | transmutation | touch | The body of the target creature gains a metabolic response that allows it to benefit from... | |
| Invisibility | illusion | glamer | personal or touch | The creature or object touched becomes invisible. If the recipient is a creature carrying gear,... |
| Invisibility Bubble | illusion | glamer | touch | A glamered bubble surrounds the target's space, rendering her completely invisible underwater by... |
| Invisibility Bubble, Giant | illusion | glamer | touch | This functions as/invisibility bubble, but the bubble is larger, which allows you to target a... |
| Invisibility Bubble, Mass | illusion | glamer | long (400 feet + 40 feet/level) | This functions as/invisibility bubble, but the spell affects the areas of each target creature,... |
| Invisibility, Greater | illusion | glamer | personal or touch | This spell functions like invisibility, except that it doesn't end if the subject attacks. |
| Invisibility, Mass | illusion | glamer | long (400 feet + 40 feet/level) | This spell functions like invisibility, except that the effect moves with the group and is... |
| Invisibility Sphere | illusion | glamer | This spell functions like invisibility, except that this spell confers invisibility upon all... | |
| Ironbeard | transmutation | touch | This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The... | |
| Ironbloom Sprouts | transmutation | touch | This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms... | |
| Iron Spine | transmutation | medium (100 feet + 10 feet/level) | You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's... | |
| Irregular Size | transmutation | touch | You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in... | |
| Irresistible Dance | enchantment | compulsion | touch | The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling... |
| Isolate | illusion | glamer | touch | You cause the target to become invisible and silent, but only to his allies. Any creature with... |
| Itching Curse | necromancy | close (25 feet + 5 feet/2 levels) | You curse the target with a distracting, unbearable itch. Unless the target scratches as a move... | |
| Janni's Jaunt | conjuration | teleportation | touch | This spell functions as/plane shift, but with the following exceptions. First, you are able to... |
| Ja Noi Aspect | transmutation | polymorph | personal | You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your... |
| Jester's Jaunt | conjuration | teleportation | touch | You teleport the target to a space you can see within 30 feet of the target. The destination... |
| Jitterbugs | illusion | figment | close (25 feet + 5 feet/2 levels) | You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.... |
| Jolt | transmutation | close (25 feet + 5 feet/2 levels) | You cause a spark of electricity to strike the target with a successful ranged touch attack. The... | |
| Jolting Portent | evocation | medium (100 feet + 10 feet/level) | The creature you designate is surrounded by a glowing red aura of vengeful fate. Once/round when... | |
| Joyful Rapture | conjuration | healing | 60 feet | Your inspired words overwhelm others with transcendental bliss. All allies within the area of... |
| Judgment Light | evocation | personal | An inquisitor may only cast this spell while she has a judgment active. When she does cast this... | |
| Jump | transmutation | touch | The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long... | |
| Jury-Rig | transmutation | touch | When you cast this spell, a spectral force binds a broken weapon together, relieving the broken... | |
| Kalistocrat's Nightmare | transmutation | touch | You temporarily curse a creature so its touch lessens the value of coins it touches. While under... | |
| Karmic Blessing | divination | touch | The target treats one skill of your choice as a class skill. | |
| Keen Edge | transmutation | close (25 feet + 5 feet/2 levels) | This spell makes a weapon magically keen, improving its ability to deal telling blows. This... | |
| Keen Senses | transmutation | touch | The subject gains a +2 competence bonus on Perception checks and gains low-light vision.... | |
| Keep Watch | enchantment | touch | This spell enables the subjects to stand watch or keep vigil throughout the night without any... | |
| Ki Arrow | conjuration | touch | You imbue an arrow with your power and throw it at a target up to 100 feet away. Make a ranged... | |
| Kinetic Reverberation | transmutation | touch | This spell converts the momentum and force from melee attacks made against the target of the... | |
| King's Castle | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | This spell allows you to switch places with an ally. When you cast this spell, choose a single... |
| Ki Shout | evocation | close (25 feet + 5 feet/2 levels) | With a guttural bark, you unleash a sudden blast of sonic energy that strikes your opponent. The... | |
| Kiss of the First World | transmutation | touch | This spell-a favorite of fey spellcasters-is traditionally bestowed with a kiss, though all... | |
| Knell of The Depths | conjuration | touch | You invest a target with cursed elemental energy, causing nearby bodies of water to roil when... | |
| Knight's Calling | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You compel an enemy to come and fight you. On its turn, the target moves its speed toward you,... |
| Know Peerage | divination | touch | You impart your knowledge of nobility and peerage to the target, allowing her to recognize... | |
| Kreighton's Perusal | divination | touch | You gain a brief but incomplete understanding of one book's contents, equivalent to having... | |
| Lament of Summer's Last Breath | abjuration | close (25 feet + 5 feet/2 levels) | You wrap the target in a mantle of summery air, within which the ambient temperature never falls... | |
| Languid Bomb Admixture | enchantment | compulsion | personal | Upon drinking an extract created with this formula, you make a significant change to your... |
| Languid Venom | necromancy | touch | You greatly extend the time it takes for the poison you touch to take effect, giving that poison... | |
| Lash of The Astradaemon | necromancy | personal | You draw on the essence of astradaemons to cause one of your hands to elongate and sprout... | |
| Last Azlanti's Defending Sword | evocation | close (25 feet + 5 feet/2 levels) | You create a sword of force that functions as mage's sword except as described here. The sword... | |
| Last Azlanti's Defending Sword, Mass | evocation | close (25 feet + 5 feet/2 levels) | This spell functions as Aroden's defending sword, except you can create one sword/5 caster... | |
| Lay of The Land | divination | personal | In a flash of recognition, you learn about the geography of your surroundings within a radius of... | |
| Lead Anchor | evocation | touch | The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and... | |
| Lead Plating | conjuration | creation | touch | You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or... |
| Leashed Shackles | evocation | medium (100 feet + 10 feet/level) | You create shackles of force that attach to the target's limbs. You designate an object or... | |
| Lend Judgment | divination | touch | You create a conduit of divine knowledge and outrage between you and an ally. That ally gains... | |
| Lend Judgment, Greater | divination | touch | This functions as lend judgment, except the ally gains the benefit of all your active judgments. | |
| Lend Path | transmutation | touch | You temporarily transfer one of your mythic path abilities to another creature, which can use it... | |
| Liberating Command | transmutation | close (25 feet + 5 feet/2 levels) | If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to... | |
| Life Blast | necromancy | 150 feet | This spell must be cast in an area with vegetation or it has no effect. When you cast this... | |
| Life Bubble | abjuration | touch | You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living... | |
| Life Channel | transmutation | touch | When cast on a creature with negative energy affinity, the target is able to convert channeled... | |
| Life Current | conjuration | healing | medium (100 feet + 10 feet/level) | You infuse the current with positive energy. At the start of their turn when the current moves... |
| Life of Crime | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You unleash the basest instincts of iniquity in the target and cause them to become his... |
| Life Pact | necromancy | close (25 feet + 5 feet/2 levels) | You bind the life forces of the targets into a mystical pact. If any target is reduced to fewer... | |
| Lighten Object | transmutation | close (25 feet + 5 feet/2 levels) | The target's weight decreases by half. If this spell is cast on armor, the armor's armor check... | |
| Lighten Object, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like lighten object, except that it affects a number of objects equal to... | |
| Lightfingers | transmutation | close (25 feet + 5 feet/2 levels) | A flutter of subtle, telekinetic force causes your target to drop a single nonmagical carried... | |
| Lightning Arc | evocation | long (400 feet + 40 feet/level) | You generate an arc of lightning between two targets. The lightning deals 1d6 points of... | |
| Lightning Bolt | evocation | 120 feet | You release a powerful stroke of electrical energy that deals 1d6 points of electricity... | |
| Lightning Lash | evocation | personal | You create a crackling lash of unholy lightning that flickers and flashes in your hand like a... | |
| Light of Iomedae | conjuration | medium (100 feet + 10 feet/level) | With this spell, you create shafts of blue light that illuminate all undead creatures in the... | |
| Light Prison | evocation | close (25 feet + 5 feet/2 levels) | Rays of light burst forth from your outstretched hand, encircling each target's space with a... | |
| Limited Wish | universal | see text | A limited wish lets you create nearly any type of effect. For example, a limited wish can do any... | |
| Limp Lash | necromancy | 20 feet | You create a dark whip-shaped field of energy that wraps around an enemy's neck, leaving... | |
| Linked Legacy | divination | close (25 feet + 5 feet/2 levels) | This spell helps build community and ensure a shared vision for the future. When any of the... | |
| Lipstitch | necromancy | close (25 feet + 5 feet/2 levels) | A rare spell without verbal components, lipstitch sews the target's lips tightly together if it... | |
| Litany of Admonition | necromancy | close (25 feet + 5 feet/2 levels) | You point out your target’s faults and failures, staggering the target for 1 round. While... | |
| Litany of Defense | transmutation | personal | Invoking this litany strengthens your defenses. Any enhancement bonus your armor has is doubled... | |
| Litany of Dependability | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | By uttering this litany, you cause one creature to take the average result of its next attack... |
| Litany of Eloquence | enchantment | charm | close (25 feet + 5 feet/2 levels) | Your litany is a fascinating diatribe of grace, causing your target to do nothing but listen.... |
| Litany of Entanglement | conjuration | calling | close (25 feet + 5 feet/2 levels) | Your litany conjures chains of energy that lash upward from the ground and hamper the target's... |
| Litany of Escape | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | With a powerful prayer, you call upon the servants of your god to whisk a friend out of a... |
| Litany of Madness | enchantment | charm | close (25 feet + 5 feet/2 levels) | This litany is a sermon of madness. The target is confused. At the start of each of its turns,... |
| Litany of Order | evocation | close (25 feet + 5 feet/2 levels) | By shouting a forceful litany of strictures, you make a chaotic creature more susceptible to the... | |
| Litany of Righteousness | evocation | close (25 feet + 5 feet/2 levels) | Calling down a litany of anathema, you make an evil more susceptible to the attacks of good... | |
| Litany of Sight | divination | personal | This litany reveals the unseen to you. You can see invisible creatures and objects within 30... | |
| Litany of Sloth | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | With a litany against the wages of sloth, you slow the target's defenses. The target cannot make... |
| Litany of The Red Crusader | necromancy | close (25 feet + 5 feet/2 levels) | Followers of Arazni have made use of this litany since her days as a crusader and herald. Each... | |
| Litany of Thunder | evocation | close (25 feet + 5 feet/2 levels) | You call down a thunderous boom upon your enemy. The target becomes deafened until the condition... | |
| Litany of Truth | divination | close (25 feet + 5 feet/2 levels) | With a tirade against deceit, you strip the target of any illusions cloaking it. Any illusion... | |
| Litany of Vengeance | transmutation | close (25 feet + 5 feet/2 levels) | This litany causes your enemy to feel the pain of blows more sharply. Anyone who hits the target... | |
| Litany of Weakness | necromancy | close (25 feet + 5 feet/2 levels) | Your litany proclaims your target weak, sapping its strength. The target is fatigued for 1... | |
| Loathsome Veil | illusion | pattern | close (25 feet + 5 feet/2 levels) | This spell creates a transparent veil of shifting, multicolored strands of light that form into... |
| Lock Gaze | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You compel the target to look at you and only you for the spell's duration or until the spell is... |
| Lockjaw | transmutation | touch | You give a creature the ability to use one of its natural attacks to firmly attach itself to an... | |
| Locksight | divination | touch | The target can observe for 1 full round a lock that he is aware of (or object that includes a... | |
| Lose The Trail | illusion | glamer | close (25 feet + 5 feet/2 levels) | The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This... |
| Lost Legacy | enchantment | touch | You inflict a powerful curse on a touched creature that causes others to quickly forget positive... | |
| Lost Locale | enchantment | compulsion | 1 mile/level | This spell functions as lost passage (see text), except that it affects a larger area. Lost... |
| Lost Passage | enchantment | compulsion | long (400 feet + 40 feet/level) | Creatures in the area of this spell are subject to a subtle enchantment that confounds their... |
| Lover's Vengeance | enchantment | compulsion | touch | You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a... |
| Lullaby | enchantment | compulsion | medium (100 feet + 10 feet/level) | Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5... |
| Maddening Oubliette | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | The target is transported to a dark and dank prison in some unspecified horrific demiplane,... |
| Mad Hallucination | illusion | phantasm | close (25 feet + 5 feet/2 levels) | This spell induces a hallucinogenic reality in the mind of your target. Surfaces seem to swim,... |
| Mad Sultan's Melody | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You imitate the mad cacophony created by the awful beings associated with the Outer God,... |
| Mage's Sword | evocation | close (25 feet + 5 feet/2 levels) | This spell brings into being a shimmering, sword-like plane of force. The sword strikes at any... | |
| Magic Boulder | transmutation | touch | This spell works like magic stone, except you transmute as many as three boulders (rocks up to... | |
| Magic Fang | transmutation | touch | Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on... | |
| Magic Fang, Greater | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like magic fang, except that the enhancement bonus on attack and damage... | |
| Magic Jar | necromancy | medium (100 feet + 10 feet/level) | By casting magic jar, you place your soul in a gem or large crystal (known as the magic jar),... | |
| Magic Missile | evocation | medium (100 feet + 10 feet/level) | A missile of magical energy darts forth from your fingertip and strikes its target, dealing... | |
| Magic Mouth | illusion | glamer | close (25 feet + 5 feet/2 levels) | This spell imbues the chosen object or creature with an enchanted mouth that suddenly appears... |
| Magic Siege Engine | transmutation | touch | This spell permits an indirect fire siege engine to bombard its targets with greater accuracy,... | |
| Magic Siege Engine, Greater | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an... | |
| Magic Stone | transmutation | touch | You transmute as many as three pebbles, which can be no larger than sling bullets, so that they... | |
| Magic Vestment | transmutation | touch | You imbue a suit of armor or a shield with an enhancement bonus of +1/four caster levels... | |
| Magic Weapon | transmutation | touch | Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement... | |
| Magic Weapon, Greater | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on... | |
| Magnetic Field | abjuration | 30 feet | You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you... | |
| Magnifying Chime | transmutation | touch | You cause the touched object to vibrate and release sonic energy once/round as a loud, dangerous... | |
| Majestic Image | transmutation | 200 feet/level | You cast your consciousness into a single object within range that bears your likeness, as if... | |
| Major Phantom Object | illusion | shadow | close (25 feet + 5 feet/2 levels) | This spell functions as the major creation spell, except as noted above and the object created... |
| Make Lost | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You strip the targets of their senses of direction and recent memories of travel. They... |
| Make Whole | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions as mending, except that it repairs 1d6 points of damage/level when cast on... | |
| Make Whole, Greater | transmutation | 10 feet | This spell repairs 1d6 points of damage plus 1 point/level when cast on a construct creature... | |
| Malediction | necromancy | touch | Channeling the blasphemy of fiends into your hand, you mark your target with a brief but... | |
| Malediction (Hero Points) | necromancy | touch | You utter a dire curse over the body of a dying creature, allowing you to consume its waning... | |
| Malfunction | transmutation | close (25 feet + 5 feet/2 levels) | This functions as confusion, except it only affects constructs, and instead of babbling... | |
| Malicious Spite | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You invoke feelings of a driving malicious intent. The target's malice is directed at a second... |
| Mantle of The Magic Warriors | transmutation | medium (100 feet + 10 feet/level) | You weave golden masks shaped like animals around the targets' faces, imbuing each target with... | |
| Marching Chant | transmutation | close (25 feet + 5 feet/2 levels) | You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing... | |
| Marid's Mastery | transmutation | touch | The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching... | |
| Marionette Possession | necromancy | medium (100 feet + 10 feet/level) | You project your soul out of your body and into the body of a willing creature. This possession... | |
| Mark of Blood | transmutation | touch | You place a drop of your blood on a weapon and charge it with magic so that you transfer a small... | |
| Mark of Buoyancy | transmutation | touch | You cause the touched object to become lighter than air, such that it floats if not weighted... | |
| Mark of Justice | necromancy | touch | You mark a subject and state some behavior on the part of the subject that will activate the... | |
| Mark of Obvious Ethics | divination | touch | You mark one creature with a glowing sigil. The target's alignment must be opposite yours on at... | |
| Mark of Spite | necromancy | close (25 feet + 5 feet/2 levels) | Half-drow take substantial pains to ensure their enemies’ defeat. You must succeed at a ranged... | |
| Mark of The Reptile God | transmutation | close (25 feet + 5 feet/2 levels) | If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature,... | |
| Marks of Forbiddance | abjuration | close (25 feet + 5 feet/2 levels) | Marks of Forbiddance magically brand two creatures, preventing them from committing violence... | |
| Martial Marionette | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | When you cast this spell, you take partial control of an opponent's limbs, making it difficult... |
| Martial Telekinesis | evocation | long (400 feet + 40 feet/level) | You mingle the power of your mind and body to exert force beyond your reach. This spell... | |
| Martyr's Last Blessing | conjuration | healing | personal (see text) | You charge your body with healing energy, which erupts from you if you are dying or are killed... |
| Mask From Divination | divination | touch | As part of the action used to cast this spell, you place the mask used as the focus component on... | |
| Masochistic Shadow | necromancy | close (25 feet + 5 feet/2 levels) | You animate the target's shadow with semi-living energies drawn from the Shadow Plane,... | |
| Massacre | necromancy | You unleash a wave of necromantic energy that snuffs out the life force of those in its path.... | ||
| Matchmaker | enchantment | charm | medium (100 feet + 10 feet/level) | You entice the target creatures to become romantically interested in one another. Each creature... |
| Mathematical Curse | necromancy | touch | Using the Path of Numbers, you are able to influence the seemingly random elements in the... | |
| Maw of Chaos | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | This spell creates a rip in reality that plunges into the interspatial vortices that constantly... |
| Maze | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | You banish the subject into an extradimensional labyrinth. Each round on its turn, it may... |
| Maze of Madness And Suffering | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | This spell works like maze, except the DC of the Intelligence check to escape is 22 and each... |
| Memorize Page | enchantment | touch | The target gains a perfect memory of the page you used as a focus component. The target can... | |
| Memory Lapse | enchantment | close (25 feet + 5 feet/2 levels) | You cause the target to forget what happened from the casting of the spell back to the beginning... | |
| Memory of Function | transmutation | touch | Even a broken object remembers what it means to be a functioning whole. You restore a broken... | |
| Mending | transmutation | 10 feet | This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has... | |
| Mental Block | divination | close (25 feet + 5 feet/2 levels) | You lock access to the target's procedural memories, preventing it from drawing upon its... | |
| Merge With Familiar | transmutation | touch | As long as the target is at least one size category smaller than you are, it can merge... | |
| Meteor Swarm | evocation | long (400 feet + 40 feet/level) | Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many... | |
| Meticulous Match | divination | touch | You compare two similar items and know if they are identical to one another or not. The spell... | |
| Microcosm | illusion | phantasm | close (25 feet + 5 feet/2 levels) | You plunge the targets' minds into a veiled immersive mindscape (see page 235) of your own... |
| Mighty Fist of The Earth | conjuration | creation | close (25 feet + 5 feet/2 levels) | You create a fist-sized rock that flies toward one enemy. Make an unarmed strike attack roll... |
| Mind Blank | abjuration | close (25 feet + 5 feet/2 levels) | The subject is protected from all devices and spells that gather information about the target... | |
| Mind Blank, Communal | abjuration | close (25 feet + 5 feet/2 levels) | This spell functions like mind blank, except you divide the duration in 1-hour increments among... | |
| Mind Fog | enchantment | compulsion | medium (100 feet + 10 feet/level) | Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it.... |
| Mindlink | divination | touch | You link your mind to that of a touched creature to swiftly communicate a large amount of... | |
| Mindlocked Messenger | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You speak a short message (up to 10 words/caster level), implanting both it and the identity of... |
| Mind Maze | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell causes the target to act as though it's wandering through a maze. While under the... |
| Mind Over Matter | necromancy | touch | You blur the lines between mind and body, reassigning ability damage or drain your target has... | |
| Mind Probe | divination | close (25 feet + 5 feet/2 levels) | You gain access to the subject's memories and knowledge. You can attempt to learn the answer to... | |
| Mind Swap | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell is similar to possession, except you switch minds with the target, so instead of the... |
| Mind Swap, Major | enchantment | compulsion | medium (100 feet + 10 feet/level) | The spell functions as mind swap, except as noted above. In addition, after 24 hours, instead of... |
| Mind Thrust I | divination | close (25 feet + 5 feet/2 levels) | You divine the most vulnerable portions of your opponent's mind and overload it with a glut of... | |
| Mind Thrust II | divination | close (25 feet + 5 feet/2 levels) | This functions as mind thrust I, but the target takes 1d8 points of damage/caster level (maximum... | |
| Mind Thrust III | divination | close (25 feet + 5 feet/2 levels) | This functions as mind thrust I, but the target takes 1d8 points of damage/caster level (maximum... | |
| Mind Thrust IV | divination | close (25 feet + 5 feet/2 levels) | This functions as mind thrust I, but the target takes 1d8 points of damage/caster level (maximum... | |
| Mind Thrust V | divination | close (25 feet + 5 feet/2 levels) | This functions as mind thrust IV, but the target is also exhausted for 1 round if it fails its... | |
| Mind Thrust VI | divination | close (25 feet + 5 feet/2 levels) | This functions as mind thrust IV, but the target takes 1d8 points of damage/caster level... | |
| Mindwipe | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You erase a portion of the target's mind and experiences, inflicting 2 temporary negative levels... |
| Minor Dream | illusion | figment | unlimited | This spell functions as the dream spell, except as follows. The messenger must be yourself or a... |
| Minor Phantom Object | illusion | figment | 0 feet | This spell functions as the minor creation spell, except the object created is a semi-real... |
| Miracle | evocation | see text | You don't so much cast a miracle as request one. You state what you would like to have happen... | |
| Mirage | illusion | figment | long (400 feet + 40 feet/level) | You create an image of a pool of water, a group of standing stones, a cove, an island, or... |
| Mirror Mantis | illusion | phantasm | medium (100 feet + 10 feet/level) | Whenever the target of this spell looks into a mirror or other reflective surface where it can... |
| Mirror Polish | transmutation | touch | You polish a metal item until it is reflective enough to be used as a mirror. This does not... | |
| Mirror Transport | transmutation | touch | This spell functions as mirror hideaway, except any creature that enters the target mirror can... | |
| Mischievous Shadow | necromancy | haunted | close (25 feet + 5 feet/2 levels) | You direct spirits into the shadows of creatures. The shadows of creatures that fail their Will... |
| Miserable Pity | abjuration | touch | This spell functions as sanctuary, except creatures attempting to attack the target who fail... | |
| Modify Memory | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You reach into the subject's mind and modify as many as 5 minutes of its memories in one of the... |
| Molten Orb | evocation | close (25 feet + 5 feet/2 levels) | You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash... | |
| Moment of Greatness | enchantment | compulsion | 50 feet | Each creature affected by this spell is given the potential for greater success and glory. If... |
| Monstrous Extremities | transmutation | polymorph | touch | You change one of the extremities of the creature touched-arms or legs only-into another shape... |
| Moonrise Arrow | evocation | touch | You cause ammunition, including shuriken, to glow with faint silvery light. The ammunition... | |
| Moonstruck | enchantment | compulsion | medium (100 feet + 10 feet/level) | You invoke the mystical power of the moon to drive the target into a mad, bestial frenzy. If the... |
| Mortal Terror | enchantment | close (25 feet + 5 feet/2 levels) | You imbue the target with an exaggerated sense of its own mortality and a drive for... | |
| Muffle Sound | illusion | glamer | close (25 feet + 5 feet/2 levels) | You suppress sounds made by the targets, granting them a +4 bonus on Stealth checks. The targets... |
| Murderous Command | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You give the target a mental urge to kill its nearest ally, which it obeys to the best of its... |
| Music of the Spheres | conjuration | healing | 20 feet | As any scholar of Desnan lore or astrologer can tell you, the music of the spheres is the... |
| Mutagenic Touch | transmutation | touch | When you are under of the effects of your mutagen, you can cast this spell to safely pass it to... | |
| Mydriatic Spontaneity | evocation | close (25 feet + 5 feet/2 levels) | You overstimulate the target with alternating flashes of light and shadow within its eyes,... | |
| Mydriatic Spontaneity, Mass | evocation | close (25 feet + 5 feet/2 levels) | This spell functions as mydriatic spontaneity, except it can affect multiple creatures. | |
| Mythic Severance | necromancy | close (25 feet + 5 feet/2 levels) | You restrict the target's access to its mythic power. Each time the target attempts to cast a... | |
| Named Bullet | divination | touch | You imbue the target with deadly accuracy against a selected creature type (and subtype for... | |
| Named Bullet, Greater | divination | touch | This spell functions like named bullet, except it deals 2 extra points of damage/caster level... | |
| Nap Stack | necromancy | 30 feet | You reduce the amount of uninterrupted sleep or rest creatures within the spell's area need in... | |
| Natural Rhythm | transmutation | touch | You enhance a creature's ability to harm an opponent based on the number of times it has already... | |
| Nature's Exile | transmutation | touch | This spell curses the creature touched, making it inimical to the natural world. All animals... | |
| Nature's Paths | divination | touch | The target instinctively knows the shortest, easiest, and fastest way through the wilderness.... | |
| Necromantic Burden | necromancy | close (25 feet + 5 feet/2 levels) | You make an undead creature more difficult for necromancers and clerics to control via effects... | |
| Necrostasis | necromancy | close (25 feet + 5 feet/2 levels) | You drain necromantic energy from an undead creature, inducing a sluggish stupor. The target... | |
| Negate Aroma | transmutation | close (25 feet + 5 feet/2 levels) | With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents.... | |
| Negative Reaction | illusion | glamer | close (25 feet + 5 feet/2 levels) | The target's actions and words fail to impress. The target of this spell takes a -10 penalty on... |
| Neutral Buoyancy | evocation | touch | The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear... | |
| Neutralize Poison | conjuration | healing | touch | You detoxify any sort of venom in the creature or object touched. If the target is a creature,... |
| Neutralize Poison, Greater | conjuration | healing | touch | This spell functions as neutralize poison, except as noted here. You automatically succeed at... |
| Nex's Secret Workshop | abjuration | close (25 feet + 5 feet/2 levels) | Designed to protect a large number of items from rivals of the Arclords of Nex, this spell... | |
| Nightmare | illusion | phantasm | unlimited | You send a hideous and unsettling phantasmal vision to a specific creature that you name or... |
| Night of Blades | evocation | close (25 feet + 5 feet/2 levels) | Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the... | |
| Night Terrors | illusion | phantasm | touch | The target of this spell gains no benefit from normal or magical sleep, writhing in a series of... |
| Nine Lives | abjuration | touch | Despite its name, this powerful ward does not grant the target multiple lives, but rather gives... | |
| Nixie's Lure | enchantment | charm | 300 feet | This spell creates an unearthly and infectious song that seductively summons all who hear it.... |
| Nondetection | abjuration | touch | The warded creature or object becomes difficult to detect by divination spells such as... | |
| Nondetection, Communal | abjuration | touch | This spell functions like nondetection, except you divide the duration in 1-hour increments... | |
| Numerological Evocation | evocation | see text | You can use the Path of Numbers to calculate the latent magical energies all around you and fire... | |
| Obscure Object | abjuration | touch | This spell hides an object from location by divination (scrying) effects, such as the scrying... | |
| Old Salt's Curse | necromancy | touch | You inflict a curse of the roiling sea upon the target, making it permanently sickened. Anytime... | |
| Oneiric Horror | illusion | phantasm | medium (100 feet + 10 feet/level) | You cause the subject to believe it is being attacked by a creature out of its nightmares. Each... |
| Oneiric Horror, Greater | illusion | phantasm | medium (100 feet + 10 feet/level) | This spell functions as oneiric horror except each round the subject fails its Will save, it... |
| Open Book | divination | close (25 feet + 5 feet/2 levels) | You lay bare not only the mind of a target, but the target's history as well. The target takes a... | |
| Open/Close | transmutation | close (25 feet + 5 feet/2 levels) | You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or... | |
| Open The Dead Roads | conjuration | touch | To cast open the Dead Roads, you must be in an area of fog or dim light. Upon completion of the... | |
| Opportunistic Loyalty | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | Cast this spell when a creature within range casts a spell that provides an effect for its... |
| Oppressive Boredom | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You fill your target with boredom. The target loses all interest in its current task and must... |
| Oracle's Burden | necromancy | medium (100 feet + 10 feet/level) | You entreat the forces of fate to bestow your oracle's curse upon another creature. The target... | |
| Oracle's Vessel | transmutation | close (25 feet + 5 feet/2 levels) | The target gains all the benefits of your oracle's curse, with none of the penalties. In some... | |
| Orb of The Void | necromancy | close (25 feet + 5 feet/2 levels) | You create a small weightless sphere of pure negative energy. As a move action, you can move it... | |
| Order's Wrath | evocation | medium (100 feet + 10 feet/level) | You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid... | |
| Outbreak | necromancy | close (25 feet + 5 feet/2 levels) | You cause any diseased creatures in the area to become extremely contagious. Any affected... | |
| Out of Sight | enchantment | personal | The spell inhibits the memories of creatures that perceive you. While creatures can perceive you... | |
| Overstimulate | transmutation | close (25 feet + 5 feet/2 levels) | You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going... | |
| Overwhelming Grief | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You cause a single opponent to become profoundly stricken with intense grief. He can take no... |
| Overwhelming Presence | enchantment | compulsion | medium (100 feet + 10 feet/level) | Your presence inspires incredible awe in those nearby. A creature that fails a save against this... |
| Owl's Wisdom | transmutation | touch | The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding... | |
| Owl's Wisdom, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like owl's wisdom, except that it affects multiple creatures. | |
| Pain Strike | evocation | close (25 feet + 5 feet/2 levels) | Pain strike racks the targeted creature with agony, inflicting 1d6 points of nonlethal... | |
| Pain Strike, Mass | evocation | close (25 feet + 5 feet/2 levels) | This spell works like pain strike, except as noted above. | |
| Paladin's Sacrifice | abjuration | close (25 feet + 5 feet/2 levels) | You open up a brief but powerful divine conduit between you and another creature, taking on the... | |
| Pale Flame | evocation | 0 feet | This spell functions as/produce flame, except that the flames never glow brighter than dim... | |
| Paranoia | illusion | phantasm | The target believes everyone it sees is an enemy. The target becomes hostile to all creatures,... | |
| Parasitic Soul | necromancy | medium (100 feet + 10 feet/level) | This spell functions like magic jar except as noted above, and instead of your own soul, you can... | |
| Parchment Swarm | transmutation | close (25 feet + 5 feet/2 levels) | When you cast this spell, you quickly tear a parchment into shreds, releasing the flying... | |
| Passing Fancy | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | Taldor's infamous Lion Blades imported this spell from the ninja clans of Minkai, and both... |
| Passing Fancy, Mass | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions as/passing fancy except as noted above. |
| Pass without Trace | transmutation | touch | The subject or subjects of this spell do not leave footprints or a scent trail while moving.... | |
| Path of The Winds | evocation | 100 feet | With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are... | |
| Peacebond | abjuration | close (25 feet + 5 feet/2 levels) | You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone... | |
| Peacebond, Greater | abjuration | medium (100 feet + 10 feet/level) | If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond,... | |
| Peacemaker's Parley | enchantment | charm | close (25 feet + 5 feet/2 levels) | You can attempt to influence unfriendly or hostile creatures, altering their attitudes toward... |
| Peasant Armaments | transmutation | touch | You transform one or more improvised weapons into equivalent simple or martial weapons. The... | |
| Penumbra | evocation | touch | This spell keeps the creature or object touched slightly in shadow. The target of this spell... | |
| Perfect Placement | divination | close (25 feet + 5 feet/2 levels) | Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle.... | |
| Permanent Hallucination | illusion | phantasm | long (400 feet + 40 feet/level) | This spell functions as audiovisual hallucination (see page 204), except that the phantasm you... |
| Pernicious Poison | necromancy | touch | You weaken the target's defenses against poison. The target gains a -4 penalty on saves against... | |
| Persuasive Goad | necromancy | close (25 feet + 5 feet/2 levels) | Your eyes flash and the target takes 1d6 points of nonlethal damage. For the next minute, you... | |
| Pesh Addiction | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions like geas/quest, except the only allowed command is “use pesh or refined pesh.” | |
| Pesh Addiction, Lesser | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions like lesser geas, except the only allowed command is “use pesh or refined pesh.” | |
| Pesh Vigor | transmutation | touch | The target gains a +2 enhancement bonus to its Strength. Once/round as a free action, the target... | |
| Pessimism | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You erode the target's confidence and instill a sense of despair. This fear of failure manifests... |
| Petulengro's Validation | divination | touch | After a particularly harrowing brush with death at the hands of doppelgangers, Venture-Captain... | |
| Phantasmal Affliction | illusion | phantasm | close (25 feet + 5 feet/2 levels) | You cause the creature to believe she has a debilitating affliction. The target can attempt a... |
| Phantasmal Asphyxiation | illusion | phantasm | medium (100 feet + 10 feet/level) | Your target must succeed at a Will save or believe it can no longer breathe. An affected target... |
| Phantasmal Killer | illusion | phantasm | medium (100 feet + 10 feet/level) | You create a phantasmal image of the most fearsome creature imaginable to the subject simply by... |
| Phantasmal Putrefaction | illusion | phantasm | medium (100 feet + 10 feet/level) | You implant within the minds of your targets the illusion that their skin is rotting away, large... |
| Phantasmal Reminder | illusion | phantasm | medium (100 feet + 10 feet/level) | You create a memory loop of a successful attack made against the target, forcing its conscious... |
| Phantasmal Revenge | illusion | phantasm | touch and unlimited (see text) | When you cast this eerie spell upon a recently slain creature, you cause a ghastly, spectral... |
| Phantasmal Web | illusion | phantasm | medium (100 feet + 10 feet/level) | You implant within the minds of your targets the illusion that they are engulfed in tangled webs... |
| Phantom Limb | necromancy | touch | This spell creates a semi-visible psychic manifestation that allows a creature to replace a... | |
| Phase Step | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | You instantly transfer the touched creature to a point you designate within range. This... |
| Phasic Challenge | transmutation | close (25 feet + 5 feet/2 levels) | You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at... | |
| Phobia | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You instill the target with an intense, instinctual fear of a condition or circumstance, more... |
| Pick Your Poison | conjuration | healing | touch | This spell temporarily converts even the deadliest poison affecting a creature into an... |
| Pied Piping | enchantment | compulsion | 90 feet | You call forth a melody so compelling and attractive that creatures belonging to a group with a... |
| Pierce Facade | divination | touch | The target gains a +5 insight bonus on Perception checks to see through disguises. This bonus... | |
| Piercing Shriek | evocation | medium (100 feet + 10 feet/level) | You emit an ear-splitting shriek which can be heard only by the target of this spell; all other... | |
| Pilfering Hand | evocation | close (25 feet + 5 feet/2 levels) | You create and control an invisible telekinetic force, manipulating it with either startling... | |
| Pillow Talk | enchantment | compulsion | touch | This spell can be cast only on a sleeping creature, which must be present for the full duration... |
| Pinecone Bomb | evocation | close (25 feet + 5 feet/2 levels) | Created by Ghorus when he was working to create the ghorans, pinecone bomb infuses a small... | |
| Placebo Effect | illusion | phantasm | touch | The subject temporarily ceases to feel the ill effects of a single ongoing affliction or... |
| Plague Bearer | necromancy | touch | You make the target an asymptomatic carrier for a host of virulent diseases. Creatures that end... | |
| Plague Carrier | necromancy | touch | The target's natural attacks carry filth fever (DC 10 + 1/2 of the creature's Hit Dice +... | |
| Planar Adaptation, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like planar adaptation, except as noted above. | |
| Plane Shift | conjuration | teleportation | touch | You move yourself or some other creature to another plane of existence or alternate dimension.... |
| Planeslayer's Call | enchantment | compulsion | 20 feet | The magic of your allies in the area becomes more potent against certain outsiders. Choose one... |
| Planetary Adaptation, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions as planetary adaptation, except as noted above. | |
| Plant Voice | transmutation | close (25 feet + 5 feet/2 levels) | You grant one plant creature the ability to speak, hear, and understand any of the languages you... | |
| Poison | necromancy | touch | Calling upon the venomous powers of natural predators, you infect the subject with a horrible... | |
| Poison Breath | evocation | 15 feet | You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the... | |
| Poisonous Balm | conjuration | healing | close (25 feet + 5 feet/2 levels) | You mend the target's injuries, curing 3d8 hit points + 1 point/caster level (maximum +15) as... |
| Polar Midnight | transmutation | close (25 feet + 5 feet/2 levels) | You plunge an area into the brutal chill of the arctic night. Illumination conditions are... | |
| Polar Ray | evocation | medium (100 feet + 10 feet/level) | A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged... | |
| Polymorph | transmutation | polymorph | touch | This spell transforms a willing creature into an animal, humanoid or elemental of your choosing;... |
| Polymorph Any Object | transmutation | polymorph | close (25 feet + 5 feet/2 levels) | This spell functions like greater polymorph, except that it changes one object or creature into... |
| Polymorph Familiar | transmutation | polymorph | close (25 feet + 5 feet/2 levels) | This spell functions as beast shape I, except it grants your familiar the form of any Small... |
| Polymorph, Greater | transmutation | polymorph | touch | This spell functions as polymorph except that it allows the creature to take on the form of a... |
| Positive Pulse | necromancy | close (25 feet + 5 feet/2 levels) | This spell causes a wave of positive energy to spread from a point you designate, damaging foes... | |
| Positive Pulse, Greater | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus... | |
| Possession | necromancy | medium (100 feet + 10 feet/level) | You attempt to possess a creature by projecting your soul into its body. The target creature... | |
| Possession, Greater | necromancy | medium (100 feet + 10 feet/level) | This spell functions as possession, but when you possess a host, you enter the host's body and... | |
| Power Word Blind | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You utter a single word of power that causes a creature to become blinded, whether the creature... |
| Power Word Kill | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You utter a single word of power that instantly kills one creature of your choice, whether the... |
| Power Word Stun | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You utter a single word of power that instantly causes one creature of your choice to become... |
| Pox of Rumors | enchantment | compulsion | see text | You curse the target to attract negative assumptions and rumors of a sort you specify when you... |
| Pox Pustules | necromancy | close (25 feet + 5 feet/2 levels) | You inflict a painful, itching rash on the target creature. The target is sickened and takes a... | |
| Prayer | enchantment | compulsion | 40 feet | You bring special favor upon yourself and your allies while bringing disfavor to your enemies.... |
| Prediction of Failure | divination | close (25 feet + 5 feet/2 levels) | You wrack the target's body and mind with the anguish and suffering of every bitter failure it... | |
| Prehensile Pilfer | transmutation | touch | The target's tail moves and acts more quickly, almost with a mind of its own. When making a... | |
| Preserve | necromancy | touch | You imbue one or more objects with magic that dramatically slows down natural processes that... | |
| Pressure Adaptation | abjuration | touch | The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new... | |
| Primal Regression | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell sequesters the targets' ability for higher reasoning, allowing their darker impulses... |
| Prismatic Spray | evocation | 60 feet | This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each... | |
| Probe History | divination | close (25 feet + 5 feet/2 levels) | You gain a glimpse of a potential reality similar to this one but that never was. If the target... | |
| Produce Flame | evocation | 0 feet | Flames as bright as a torch appear in your open hand. The flames harm neither you nor your... | |
| Project Weakness | necromancy | touch | You curse the target with the weaknesses of your kind of vampirism. The creature reacts to... | |
| Prosperous Room | enchantment | touch | The targeted room is enchanted to have magical appeal for customers, an increase in the workflow... | |
| Protection From Arrows | abjuration | touch | The warded creature gains resistance to ranged weapons. The subject gains damage reduction... | |
| Protection from Arrows, Communal | abjuration | touch | This spell functions like protection from arrows, except you divide the duration in 1-hour... | |
| Protection from Energy | abjuration | touch | Protection from energy grants temporary immunity to the type of energy you specify when you cast... | |
| Protection from Energy, Communal | abjuration | touch | This spell functions like protection from energy, except you divide the duration in 10-minute... | |
| Protection From Natural Attacks | abjuration | touch | Upon casting this spell, select one type of natural attack from the following: bite, claw, gore,... | |
| Protection from Spells | abjuration | touch | The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities... | |
| Protective Penumbra | evocation | touch | This spell keeps the target slightly in shadow. A target with light blindness, light... | |
| Psychic Crush I | necromancy | close (25 feet + 5 feet/2 levels) | Using your psychic power, you invade the mind of the target and tear it asunder, causing massive... | |
| Psychic Crush II | necromancy | close (25 feet + 5 feet/2 levels) | This functions as psychic crush I, but on a successful Fortitude save, the target takes 5d6... | |
| Psychic Crush III | necromancy | close (25 feet + 5 feet/2 levels) | This functions as psychic crush I, but the target takes 7d6 points of damage + 1 point of... | |
| Psychic Crush IV | necromancy | close (25 feet + 5 feet/2 levels) | This functions as psychic crush I, but the target takes 9d6 points of damage + 1 point of... | |
| Psychic Crush V | necromancy | close (25 feet + 5 feet/2 levels) | This functions as psychic crush IV, but on a successful Fortitude or Will save, the target takes... | |
| Psychic Image | illusion | shadow | long (400 feet + 40 feet/level) | You envelop your consciousness in a quasi-real image of yourself. Your psychic image looks,... |
| Psychic Leech | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's... |
| Psychic Reading | divination | close (25 feet + 5 feet/2 levels) | You are able to read a person's surface thoughts and take cues from the person's appearance,... | |
| Pugwampi's Grace | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | Hated by adventurers throughout the Inner Sea region, the gremlins known as pugwampis infect... |
| Pup Shape | transmutation | polymorph | close (25 feet + 5 feet/2 levels) | You transform the subject animal into a Small magical beast (or a magical beast one size... |
| Purge Spirit | necromancy | medium (100 feet + 10 feet/level) | Purge spirit rips away at the target's spiritual substance, scattering it over a wide area and... | |
| Purging Finale | conjuration | healing | close (25 feet + 5 feet/2 levels) | You must have a bardic performance in effect to cast this spell. With a flourish, you... |
| Purify Body | conjuration | healing | touch | You align the target's chakras and soothe any unwanted imperfections found within its physical... |
| Purify Food and Drink | transmutation | 10 feet | This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water... | |
| Putrefy Food and Drink | transmutation | 10 feet | This spell causes otherwise edible food to rot and spoil instantly, and water and other liquids... | |
| Puzzle Box | enchantment | compulsion | close (25 feet + 5 feet/2 levels) or touch (see text) | This spell causes even commonly used objects to become conundrums. When cast on a creature, the... |
| Pyrotechnic Eruption | evocation | medium (100 feet + 10 feet/level) | The caster causes jets of flame to erupt from the ground and surround the target. The target... | |
| Pyrotechnics | transmutation | long (400 feet + 40 feet/level) | Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke,... | |
| Qlippoth Appearance | transmutation | polymorph | personal | When under the effects of this spell, your face and body appear subtly wrong, though you are... |
| Qualm | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | The target is suddenly beset with unexplainable doubts about the effectiveness of its actions... |
| Quell Energy | abjuration | close (25 feet + 5 feet/2 levels) | You reduce the target creature's ability to tap into a single energy type (acid, cold,... | |
| Quick Throwing | transmutation | close (25 feet + 5 feet/2 levels) | Those under the effects of this spell become faster in the use of thrown weapons. They can draw... | |
| Quieting Weapons | illusion | glamer | close (25 feet + 5 feet/2 levels) | The target weapons and any ammunition they fire make no sound as part of their normal functions... |
| Radiation Ward | abjuration | touch | A creature warded by this spell gains a +4 bonus on saving throws against radiation-based... | |
| Rage | enchantment | compulsion | medium (100 feet + 10 feet/level) | Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus... |
| Raging Rubble | transmutation | close (25 feet + 5 feet/2 levels) | You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area... | |
| Rainbow Pattern | illusion | pattern | medium (100 feet + 10 feet/level) | A glowing, rainbow-hued pattern of interweaving colors fascinates those within it. Rainbow... |
| Raise Animal Companion | conjuration | healing | touch | This spell functions as raise dead, but it only affects an animal companion, familiar, or... |
| Raise Dead | conjuration | healing | touch | You restore life to a deceased creature. You can raise a creature that has been dead for no... |
| Rally Point | enchantment | compulsion | 5 feet | You create a spot that has the power to briefly hearten any good creature who comes into contact... |
| Rapid Repair | transmutation | touch | The targeted construct gains fast healing 5. This does not stack with any fast healing the... | |
| Ray of Enfeeblement | necromancy | close (25 feet + 5 feet/2 levels) | A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a... | |
| Ray of Exhaustion | necromancy | close (25 feet + 5 feet/2 levels) | A black ray projects from your pointing finger. You must succeed on a ranged touch attack with... | |
| Ray of Frost | evocation | close (25 feet + 5 feet/2 levels) | A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged... | |
| Ray of Sickening | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions as ray of exhaustion, except the target is sickened if it fails its save... | |
| Rebuke | evocation | 20 feet | Your wrathful words cause physical harm to your enemies. Your enemies take 1d8 points of... | |
| Rebuke Technology | abjuration | medium (100 feet + 10 feet/level) | You shroud the targeted technological object or creature (such as a robot or a nanotech swarm)... | |
| Recentering Drone | abjuration | close (25 feet + 5 feet/2 levels) | You emit a calming subsonic drone that allows the targets to temporarily refocus and restore... | |
| Recharge | evocation | touch | You restore up to 1 charge/level to a battery or half that number of charges to a technological... | |
| Reckless Infatuation | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You fill your target with feelings of intense infatuation for a specific individual known to the... |
| Recoil Fire | transmutation | close (25 feet + 5 feet/2 levels) | The target firearm suddenly fires of its own volition, even if it is unloaded, generating a... | |
| Redcap's Touch | transmutation | touch | You infuse the target with the blood used as a material component, imparting malicious power. As... | |
| Red Hand of The Killer | necromancy | see text | Drawing upon the spiritual link between a corpse and its killer, you reach out across space to... | |
| Reduce Person | transmutation | close (25 feet + 5 feet/2 levels) | This spell causes instant diminution of a humanoid creature, halving its height, length, and... | |
| Reduce Person, Mass | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like reduce person, except that it affects multiple creatures. | |
| Refine Improvised Weapon | transmutation | touch | You transform an improvised weapon into an equivalent simple or martial weapon of masterwork... | |
| Regenerate | conjuration | healing | touch | The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads... |
| Reincarnate | transmutation | touch | With this spell, you bring back a dead creature in another body, provided that its death... | |
| Reincarnate Spy | conjuration | healing | touch | This spell functions as reincarnate except that you can cause the new body to resemble a... |
| Reinforce Armaments | transmutation | touch | You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile... | |
| Reinforce Armaments, Communal | transmutation | touch | This spell functions like reinforce armaments, except you divide the duration in 10-minute... | |
| Reinvigorating Wind | enchantment | compulsion | 30 feet | You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected... |
| Reloading Hands | conjuration | creation | touch | Once/round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This... |
| Remove Blindness/Deafness | conjuration | healing | touch | Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is... |
| Remove Curse | abjuration | touch | Remove curse can remove all curses on an object or a creature. If the target is a creature, you... | |
| Remove Disease | conjuration | healing | touch | Remove disease can cure all diseases from which the subject is suffering. You must make a caster... |
| Remove Fear | abjuration | close (25 feet + 5 feet/2 levels) | You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10... | |
| Remove Paralysis | conjuration | healing | close (25 feet + 5 feet/2 levels) | You can free one or more creatures from the effects of temporary paralysis or related magic,... |
| Remove Radioactivity | conjuration | healing | touch | You remove all ongoing radiation effects, both primary and secondary, on a single target if you... |
| Remove Radioactivity, Greater | conjuration | healing | touch | This spell functions like remove radioactivity, save that it cures all ability damage and drain... |
| Remove Sickness | conjuration | healing | close (25 feet + 5 feet/2 levels) | You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving... |
| Rend Body I | evocation | close (25 feet + 5 feet/2 levels) | You lacerate the body of the target creature with telekinetic force, rending it limb from limb.... | |
| Rend Body II | evocation | close (25 feet + 5 feet/2 levels) | This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you... | |
| Rend Body III | evocation | close (25 feet + 5 feet/2 levels) | This spell functions as/rend body I, but the target takes 1d8 points of damage/caster level you... | |
| Rend Body IV | evocation | close (25 feet + 5 feet/2 levels) | This functions as/rend body III, but the target takes 1d8 points of damage/caster level (maximum... | |
| Repair Undead | necromancy | touch | When you touch an undead creature, you channel negative energy that heals 1d8 points of damage +... | |
| Repair Undead, Mass | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions as repair undead, except as noted above, and it cures 1d8 points of damage... | |
| Repel Vermin | abjuration | 10 feet | An invisible barrier holds back vermin. A vermin with HD of less than one-third your level... | |
| Replenish Ki | conjuration | healing | touch | You attune the target's internal store of supernatural energy to the cosmos, replenishing its ki... |
| Reprobation | transmutation | close (25 feet + 5 feet/2 levels) | You cast the target out of your religion as a curse and punishment for acts or misdeeds against... | |
| Repugnant Taste | transmutation | touch | The target creature begins sweating a foul liquid that makes it repugnant to most living... | |
| Repulsion | abjuration | 10 feet/level | An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide... | |
| Resilient Reservoir | transmutation | personal | This spell creates a magical well of retribution that a caster can unleash with blinding speed.... | |
| Resilient Sphere | evocation | close (25 feet + 5 feet/2 levels) | A globe of shimmering force encloses a creature, provided the creature is small enough to fit... | |
| Resistance | abjuration | touch | You imbue the subject with magical energy that protects it from harm, granting it a +1... | |
| Resist Energy | abjuration | touch | This abjuration grants a creature limited protection from damage of whichever one of five energy... | |
| Resist Energy, Communal | abjuration | touch | This spell functions like resist energy, except you divide the duration in 10-minute intervals... | |
| Resist Starvation | transmutation | touch | If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal... | |
| Resize Item | transmutation | touch | You alter a magic weapon or suit of armor to be up to two size categories larger or smaller. If... | |
| Resonating Word | transmutation | medium (100 feet + 10 feet/level) | You speak a terrible word of power, setting up potentially lethal vibrations in the chosen... | |
| Resounding Clang | transmutation | 30 feet | You create a loud, resonating clangor that causes metallic objects to vibrate wildly. Affected... | |
| Respectful Quiet | illusion | glamer | medium (100 feet + 10 feet/level) | All targets are rendered silent, as/silence. The silence affects the entirety of each creature... |
| Restful Sleep | necromancy | close (25 feet + 5 feet/2 levels) | You cast this spell immediately prior to resting. While under the effects of this spell, you and... | |
| Restoration | conjuration | healing | touch | This spell functions like lesser restoration, except that it also dispels temporary negative... |
| Restoration, Greater | conjuration | healing | touch | This spell functions like lesser restoration, except that it dispels all permanent and temporary... |
| Restoration, Lesser | conjuration | healing | touch | Lesser restoration dispels any magical effects reducing one of the subject's ability scores or... |
| Restore Eidolon | conjuration | healing | touch | This spell functions as restoration, except it only affects an eidolon. |
| Restore Eidolon, Lesser | conjuration | healing | touch | This spell functions as lesser restoration, except it only affects an eidolon. |
| Restore Mythic Power | transmutation | touch | By laying your hands on the target, you're able to transfer some of your mythic essence to the... | |
| Resurrection | conjuration | healing | touch | This spell functions like raise dead, except that you are able to restore life and complete... |
| Retribution | necromancy | close (25 feet + 5 feet/2 levels) | Retribution blasts those who have the temerity to assault your person. You may target anyone who... | |
| Retributive Reparations | necromancy | touch | If a creature successfully takes the item targeted by this spell while you are holding, wearing,... | |
| Returning Weapon | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Returning Weapon, Communal | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | For the duration of the spell, the target weapon acts as if it had the returning weapon special... |
| Reveal Emotions | divination | close (25 feet + 5 feet/2 levels) | You create an area that draws out a creature's emotion aura (Pathfinder RPG Occult Adventures... | |
| Reveal Secrets | enchantment | compulsion | touch | When you cast this spell, you ask the target whether it has a secret about a specific topic that... |
| Reveal True Shape | divination | close (25 feet + 5 feet/2 levels) | You reveal the true form of a magically disguised or transformed creature, whether the target’s... | |
| Reviving Finale | conjuration | healing | 20 feet | You must have a bardic performance in effect to cast this spell. With a flourish, you... |
| Ricochet Shot | evocation | close (25 feet + 5 feet/2 levels) | You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target... | |
| Ride The Waves | transmutation | touch | The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means... | |
| Riding Possession | necromancy | medium (100 feet + 10 feet/level) | You stealthily project your soul into the host's body as an observer, with limited ability to... | |
| Righteous Blood | abjuration | touch | The target creature's innate goodness infuses its body with holy energy. While this energy does... | |
| Righteous Condemnation | abjuration | personal | Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at... | |
| Righteous Vigor | enchantment | compulsion | touch | Infusing the target with a surge of furious divine energy, you enhance a creature's ability to... |
| Rigor Mortis | transmutation | medium (100 feet + 10 feet/level) | The joints of a creature affected by this spell stiffen and swell, making movement painful and... | |
| Rival's Weald | transmutation | polymorph | close (25 feet + 5 feet/2 levels) | This spell transforms your targets into trees as per tree shape, except the targets transform... |
| River of Wind | evocation | 120 feet | Summoning up the power of the tempest, you direct a current of forceful winds where you please.... | |
| Root | transmutation | touch | This spell strengthens the subject's connection to the ground below, bolstering its defense... | |
| Rope Tornado | evocation | 120 feet | A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it... | |
| Rotgut | transmutation | close (25 feet + 5 feet/2 levels) | You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or... | |
| Rotting Alliance | necromancy | close (25 feet + 5 feet/2 levels) | You curse two or more creatures to sicken and waste away while in each others' company. Each... | |
| Rovagug's Fury | transmutation | 30 feet | You create a minor earthquake that can trip creatures. Attempt a single combat maneuver check... | |
| Rumormonger | divination | long (400 feet + 40 feet/level) | You utter a brief anecdote or bit of news as the verbal component of this spell and track its... | |
| Rune of Rule | transmutation | close (25 feet + 5 feet/2 levels) | Investigations into the ancient and mysterious traditions of the seven virtues of rule of the... | |
| Sabotage Construct | transmutation | touch | This spell functions as confusion, except that it affects only constructs. When you are rolling... | |
| Sacramental Seal | necromancy | touch | You trap the target in an object decorated with the holy symbols of your god or faith. While... | |
| Sacred Bond | conjuration | healing | touch (see text) | To use this spell, you first touch the intended recipient, creating a sympathetic field of... |
| Sacrificial Oath | abjuration | touch | You create a powerful bond between yourself and a single creature. Until the end of the spell's... | |
| Sadomasochism | necromancy | personal | While subject to this spell, anytime you are dealt damage, your attacker must roll damage for... | |
| Salvage | transmutation | long (400 feet + 40 feet/level) | An invisible force pulls together the remains of a shipwreck. Bits of hull, tattered sails,... | |
| Sanctify Armor | abjuration | touch | You imbue your armor with a righteous aura. It gains a +1 enhancement bonus/four caster levels... | |
| Sanctify Weapons | transmutation | close (25 feet + 5 feet/2 levels) | This spell originated among the armies of Heaven. Choose a specific subtype of evil outsider... | |
| Sands of Time | necromancy | touch | You temporarily age the target, immediately advancing it to the next age category. The target... | |
| Saving Finale | evocation | close (25 feet + 5 feet/2 levels) | You must have a bardic performance in effect to cast this spell. With a flourish, you can... | |
| Sawtooth Terrain | transmutation | close (25 feet + 5 feet/2 levels) | This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to... | |
| Scale Spikes | transmutation | close (25 feet + 5 feet/2 levels) | When the target is affected by this spell, its scales grow jagged spikes. These spikes act like... | |
| Scale Spikes, Greater | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions like scale spikes, except that the spikes growing out of the scales have an... | |
| Scare | necromancy | medium (100 feet + 10 feet/level) | This spell functions like cause fear, except that it causes all targeted creatures of less than... | |
| Scarify | necromancy | touch | Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's... | |
| Scent Trail | transmutation | close (25 feet + 5 feet/2 levels) | You, or a willing creature you touch, lay down a trail of scents that only the creatures you... | |
| Scintillating Pattern | illusion | pattern | close (25 feet + 5 feet/2 levels) | A twisting pattern of coruscating colors weaves through the air, affecting creatures within. The... |
| Scoop | evocation | close (25 feet + 5 feet/2 levels) | You will a small vessel of force into existence. As a move action, you can direct the container... | |
| Scorching Ray | evocation | close (25 feet + 5 feet/2 levels) | You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional... | |
| Scourge of the Horsemen | necromancy | medium (100 feet + 10 feet/level) | This spell blasts the area with a horrific combination of soul-rending energy and physical... | |
| Scouring Winds | evocation | medium (100 feet + 10 feet/level) | This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the... | |
| Screaming Flames | evocation | close (25 feet + 5 feet/2 levels) | A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped... | |
| Screech | evocation | 30 feet | You emit a shrill, piercing shriek, startling those around you into dropping their guard.... | |
| Scribe's Binding | transmutation | polymorph | close (25 feet + 5 feet/2 levels) | Hermea's benevolent Council of Enlightenment uses this spell to humanely preserve their... |
| Scripted Hallucination | illusion | phantasm | long (400 feet + 40 feet/level) | This spell functions as audiovisual hallucination (see page 204), except that the phantasm... |
| Scrivener's Chant | transmutation | 5 feet | This spell imbues a quill with animate energy and rapidly transcribes words from one page to... | |
| Scrying | divination | scrying | see text | You can observe a creature at any distance. If the subject succeeds on a Will save, the spell... |
| Scrying, Greater | divination | scrying | see text | This spell functions like scrying, except as noted above. Additionally, all of the following... |
| Sculpt Simulacrum | transmutation | touch | You create cosmetic changes to a simulacrum, similar to disguise self, except the changes are... | |
| Sculpt Sound | transmutation | close (25 feet + 5 feet/2 levels) | You can change the sounds that creatures or objects make. You can create sounds where none... | |
| Sealed Life | abjuration | close (25 feet + 5 feet/2 levels) | You seal the life force within the target, preventing it from sharing its vitality with others.... | |
| Sealed Life, Greater | abjuration | close (25 feet + 5 feet/2 levels) | This spell functions as sealed life, except it additionally provides the benefits of death ward... | |
| Searching Shadows | illusion | shadow | medium (100 feet + 10 feet/level) | Strands of shadow probe an area, searching for a creature or object you specify by shape, size,... |
| Searing Light | evocation | medium (100 feet + 10 feet/level) | Focusing divine power like a ray of the sun, you project a blast of light from your open palm.... | |
| Sea Stallion | transmutation | polymorph | touch | This spell functions as sea steed, but as long as you stay mounted on the target, you also gain... |
| Sea Steed | transmutation | polymorph | touch | The target adapts to life in the water, gaining piscine scales that cover its body and growing... |
| Sebaceous Twin | transmutation | touch | By touching a living target, you cause a half-formed, parasitic clone of the target to burst... | |
| Secret Sign | illusion | glamer | touch | You invisibly inscribe a small mark or short message (no more than 25 words) on a creature or... |
| Seeds of Influence | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You leave a magical trace in the mind of a creature with an attitude of at least indifferent... |
| Seeds of Influence, Greater | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions as seeds of influence, except that if the target is protected by a spell... |
| Seek Shelter | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and... |
| Seeming | illusion | glamer | close (25 feet + 5 feet/2 levels) | This spell functions like disguise self, except that you can change the appearance of other... |
| Seer's Bane | abjuration | touch | This spell functions as nondetection, except that those who cast divination spells targeting the... | |
| See Through Stone | divination | touch | You gain the ability to see through solid rock as if it were transparent glass. You may see... | |
| Selective Invisibility | illusion | glamer | close (25 feet + 5 feet/2 levels) | Upon casting this spell, you turn invisible, as/the invisibility spell, and you choose a second... |
| Sensory Amplifier | divination | personal | You open the minds of all creatures near you and enhance their sensory receptors. All living... | |
| Sensory Overload | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You overload the target creature's senses, making it difficult for the target to concentrate.... |
| Serenity | enchantment | compulsion | medium (100 feet + 10 feet/level) | You fill the targets' minds with feelings of tranquility. Those attempting to commit violence... |
| Serren's Armor Lock | transmutation | medium (100 feet + 10 feet/level) | Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as... | |
| Serren's Swift Girding | transmutation | close (25 feet + 5 feet/2 levels) | With a sweep of your hand, you select a number of targets and the same number of suits of armor.... | |
| Sessile Spirit | necromancy | medium (100 feet + 10 feet/level) | You reach into the target creature and cause that spirits within to become dormant and inactive.... | |
| Severed Fate | enchantment | close (25 feet + 5 feet/2 levels) | You curse the target, preventing it from drawing upon the powers of destiny. The target is... | |
| Shades | illusion | shadow | see text | This spell functions like shadow conjuration, except that it mimics conjuration spells of 8th... |
| Shadow Anchor | illusion | shadow | touch | The target's shadow becomes a flexible tether to its current square. The creature can move up to... |
| Shadow Conjuration | illusion | shadow | see text | You use material from the Plane of Shadow to shape quasi-real illusions of one or more... |
| Shadow Conjuration, Greater | illusion | shadow | see text | This spell functions like shadow conjuration, except that it duplicates any sorcerer or wizard... |
| Shadow Dragon Aspect | illusion | shadow | personal | You wreathe yourself in the quasi-real form of a dragon. You gain two claw attacks (1d6 plus... |
| Shadow Enchantment | illusion | shadow | see text | You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic,... |
| Shadow Enchantment, Greater | illusion | shadow | see text | This spell functions like shadow enchantment, except that it enables you to create partially... |
| Shadow Evocation | illusion | shadow | see text | You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or... |
| Shadow Evocation, Greater | illusion | shadow | see text | This spell functions like shadow evocation, except that it enables you to create partially real,... |
| Shadowfade | illusion | shadow | touch | In areas of darkness, the target of shadowfade is invisible to creatures using darkvision to... |
| Shadowform | illusion | shadow | touch | You replace the target's body with mystic shadow material drawn from the Shadow Plane, rendering... |
| Shadowmind | illusion | medium (100 feet + 10 feet/level) | You dim your targets' perceptions of light and shadow, convincing them the space they occupy is... | |
| Shadow of Doubt | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You create a shadowy aura of doubt fueled by a foe's own inner flaws. Targets perceive all... |
| Shadow Transmutation | illusion | shadow | see text | You suffuse one subject's body with energy from the Shadow Plane, altering its form to match a... |
| Shadow Transmutation, Greater | illusion | shadow | see text | This spell functions like shadow transmutation, except it can mimic greater polymorph instead of... |
| Shadow Trap | illusion | shadow | close (25 feet + 5 feet/2 levels) | You pin the target's shadow to its current location, causing the target to become entangled and... |
| Shadow Walk | illusion | shadow | touch | To use the shadow walk spell, you must be in an area of dim light. You and any creature you... |
| Shadow Weapon | illusion | shadow | 0 feet | Drawing upon the Plane of Shadow, you shape a quasi-real masterwork melee weapon of a type you... |
| Shamefully Overdressed | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | The target sees its own attire as hopelessly out of fashion, ostentatious, and embarrassing, and... |
| Shapechanger's Gift | transmutation | polymorph | touch | You change the target into an animal (as/beast shape I), humanoid (as/alter self), or monstrous... |
| Shapechanger's Gift, Greater | transmutation | polymorph | touch | This spell functions as shapechanger's gift except the chosen form can be an animal (as/beast... |
| Shard of Chaos | evocation | close (25 feet + 5 feet/2 levels) | You hurl a multicolored shard of congealed chaos from your holy symbol, affecting any one target... | |
| Shared Sacrifice | necromancy | close (25 feet + 5 feet/2 levels) | You create a link to a target and can direct pain and damage through this link. You take only... | |
| Shared Suffering | necromancy | long (400 feet + 40 feet/level) | You infuse a dagger with necromantic energy, then plunge the dagger into your own body. You take... | |
| Shared Wrath | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions as wrath, except that you grant multiple creatures the bonuses against your... |
| Share Glory | transmutation | close (25 feet + 5 feet/2 levels) | You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for... | |
| Share Language | divination | touch | You can share your facility for one particular language with another creature. For 24 hours the... | |
| Share Language, Communal | divination | touch | This spell functions like share language (Advanced Player's Guide 243), except you divide the... | |
| Share Memory | divination | touch | You momentarily link your mind with the target and share a single memory of no longer than 1... | |
| Share Senses | divination | scrying | long (400 feet + 40 feet/level) | Spending a moment in meditation and conjuring an image of the creature to mind, you reshape your... |
| Sharesister | necromancy | touch | Ithuna Vardsdottir claims to have unearthed this ancient prayer in a ruined temple of Desna,... | |
| Share Skin | necromancy | touch | Duration 1 minute/level or until you return to your body You can possess an animal's body in a... | |
| Share Skin, Greater | necromancy | touch | This spell functions like share skin, except as noted here. | |
| Shatter | evocation | close (25 feet + 5 feet/2 levels) | Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single... | |
| Sheet Lightning | evocation | medium (100 feet + 10 feet/level) | You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts... | |
| Shield Companion (AA) | abjuration | close (25 feet + 5 feet/2 levels) | This spell functions as shield other but affects only the caster’s animal companion or familiar.... | |
| Shield Companion (ACG) | abjuration | close (25 feet + 5 feet/2 levels) | This spell creates a special mystical connection between you and your companion creature-animal... | |
| Shield of Faith | abjuration | touch | This spell creates a shimmering, magical field around the target that averts and deflects... | |
| Shield of Fortification | abjuration | touch | You create a magical barrier that protects a target's vital areas. When the target is struck by... | |
| Shield of Fortification, Greater | abjuration | touch | This spell functions as shield of fortification, except there is a 50% chance that the critical... | |
| Shield of Law | abjuration | 20 feet | A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance... | |
| Shield Other | abjuration | close (25 feet + 5 feet/2 levels) | This spell wards the subject and creates a mystic connection between you and the subject so that... | |
| Shield Speech | abjuration | 10 feet | You can securely communicate with one creature within range. So long as your target remains... | |
| Shield Speech, Greater | abjuration | 30 feet | This spell functions as shield speech, except all creatures within the dome may communicate with... | |
| Shillelagh | transmutation | touch | Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack... | |
| Shining Cord | evocation | 30 feet | When you cast this spell, you make a ranged touch attack against a single opponent within 30... | |
| Shocking Grasp | evocation | touch | Your successful melee touch attack deals 1d6 points of electricity damage/caster level (maximum... | |
| Shout | evocation | 30 feet | You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature... | |
| Shout, Greater | evocation | 60 feet | This spell functions like shout, except that the cone deals 10d6 points of sonic damage (or 1d6... | |
| Shrink Item | transmutation | touch | You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its... | |
| Shroud of Darkness | evocation | medium (100 feet + 10 feet/level) | With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of... | |
| Sickening Strikes | transmutation | personal | You are imbued with disease, and any creature you strike with a melee attack must make a... | |
| Siege Scatter | evocation | long (400 feet + 40 feet/level) | A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points... | |
| Signifer's Rally | conjuration | teleportation | medium (100 feet + 10 feet/level) | You teleport up to one ally/five caster levels to your location. You determine which allies you... |
| Sign of Wrath | evocation | personal | A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby creatures. All... | |
| Silence | illusion | glamer | long (400 feet + 40 feet/level) | Upon the casting of this spell, complete silence prevails in the affected area. All sound is... |
| Silver Darts | conjuration | creation | 15 feet | A cone of silver darts springs from your hand. These darts act as a silver weapon that deals 1d6... |
| Siphon Might | necromancy | close (25 feet + 5 feet/2 levels) | You drain the might of the target and transfer that power to another creature. The subject takes... | |
| Sirocco | evocation | medium (100 feet + 10 feet/level) | A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point/caster level to... | |
| Sky Steed | transmutation | polymorph | touch | The target sprouts angelic wings and gains a fly speed equal to its base speed with average... |
| Sky Swim | transmutation | touch | This spell grants the target the ability to swim through the air. If the target has a swim... | |
| Slave To Sin | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell allows you to reach into an evil creature's mind to expose and exploit its... |
| Slay Living | necromancy | touch | You can attempt to slay any one living creature. When you cast this spell, your hand seethes... | |
| Sleep | enchantment | compulsion | medium (100 feet + 10 feet/level) | A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest... |
| Sleepwalk | enchantment | compulsion | touch | You compel an unconscious or sleeping creature to rise and move in a half-awake state. The... |
| Sleepwalking Suggestion | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You compel the target creature to rise from its sleep as if sleepwalking and perform a course of... |
| Slough | transmutation | medium (100 feet + 10 feet/level) | The target takes 1d4 points of Constitution damage each round as its skin loosens and splits.... | |
| Slow | transmutation | close (25 feet + 5 feet/2 levels) | An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this... | |
| Slowing Mud | conjuration | creation | close (25 feet + 5 feet/2 levels) | You coat the targets in thick, sticky mud. The mud acts as a slow spell and also blinds the... |
| Smug Narcissism | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You cause your target to become overwhelmed by its own importance, talents, and attractiveness.... |
| Snake Staff | transmutation | medium (100 feet + 10 feet/level) | With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes... | |
| Snapdragon Fireworks | transmutation | long (400 feet + 40 feet/level) | A favorite display at halfling midsummer festivals, this spell lets you create fireworks in the... | |
| Snowball | evocation | close (25 feet + 5 feet/2 levels) | You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The... | |
| Song of Discord | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell causes those within the area to turn on each other rather than attack their foes.... |
| Song of Discord, Greater | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions as song of discord except that affected creatures automatically attack the... |
| Sonic Scream | evocation | 15 feet | Up to three times during this spell's duration, you can emit a cone of powerful sound as a... | |
| Sonic Thrust | evocation | long (400 feet + 40 feet/level) | You produce a sweeping rush of sound that can hurl creatures or objects away from you, like the... | |
| Soothing Word | conjuration | healing | close (25 feet + 5 feet/2 levels) | The target of this spell causes several conditions that he suffers from to be lessened in... |
| Sotto Voce | necromancy | close (25 feet + 5 feet/2 levels) | Your dry, rasping whisper fills a living creature of 4 or fewer Hit Dice with unnatural dread.... | |
| Soulreaver | necromancy | close (25 feet + 5 feet/2 levels) | Favored by the necromancer Geb as a tool to turn his enemies' armies against themselves, this... | |
| Soulswitch | necromancy | touch | You may only cast this spell if you currently have a familiar. You place your soul into the body... | |
| Soul Transfer | conjuration | summoning | close (25 feet + 5 feet/2 levels) | This spell functions like the spell completion option of trap the soul, except it works only on... |
| Soul Vault | abjuration | touch | This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The... | |
| Sound Burst | evocation | close (25 feet + 5 feet/2 levels) | You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of... | |
| Sow Thought | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You plant an idea, concept, or suspicion in the mind of the subject. The target genuinely... |
| Spark | evocation | close (25 feet + 5 feet/2 levels) | You can make an unattended Fine flammable object catch on fire. This works as if you were using... | |
| Spawn Ward | necromancy | touch | The target becomes resistant to the effects of energy drain and blood drain attacks made by... | |
| Speak With Plane | divination | close (25 feet + 5 feet/2 levels) | You tap into the awareness and consciousness of a plane with a sentient structure (Planar... | |
| Spear of Purity | evocation | close (25 feet + 5 feet/2 levels) | You hurl a pure white or golden spear of light from your holy symbol, affecting any one target... | |
| Spellcasting Contract | evocation | touch | This spell functions like lesser spellcasting contract, except if the target has 9 HD or more,... | |
| Spellcasting Contract, Greater | evocation | touch | This spell functions like lesser spellcasting contract, except if the target has 13 HD or more... | |
| Spellcasting Contract, Lesser | evocation | touch | This spell functions exactly like imbue with spell ability, except that you can imbue the target... | |
| Spellcrash | abjuration | medium (100 feet + 10 feet/level) | This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells... | |
| Spellcrash, Greater | abjuration | medium (100 feet + 10 feet/level) | This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells... | |
| Spellcrash, Lesser | abjuration | medium (100 feet + 10 feet/level) | You create a discordant blast of energy that disrupts the target's available magic each round at... | |
| Spellcurse | necromancy | medium (100 feet + 10 feet/level) | You disrupt any spell energy affecting your target, causing that energy to crackle with power... | |
| Spell Gauge | divination | close (25 feet + 5 feet/2 levels) | You immediately discover some of the spells that the target knows or has prepared. The number of... | |
| Spell Immunity | abjuration | touch | The warded creature is immune to the effects of one specified spell for every four levels you... | |
| Spell Immunity, Communal | abjuration | touch | This spell functions like spell immunity, except you divide the duration in 10-minute intervals... | |
| Spell Immunity, Greater | abjuration | touch | This spell functions like spell immunity, except the immunity applies to spells of 8th level or... | |
| Spell Immunity, Greater Communal | abjuration | touch | This spell functions like greater spell immunity, except you divide the duration among the... | |
| Spell Resistance | abjuration | touch | The target gains spell resistance equal to 12 + your caster level. | |
| Spell Scourge | abjuration | close (25 feet + 5 feet/2 levels) | A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of... | |
| Spellstaff | transmutation | touch | You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can... | |
| Spellsteal | abjuration | medium (100 feet + 10 feet/level) | You create a discordant blast of energy that disrupts the target's available magic and transfers... | |
| Sphere of Warding | abjuration | touch | You create a luminescent sphere of orbiting energy that harms incorporeal creatures and... | |
| Spider Climb | transmutation | touch | The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a... | |
| Spider Climb, Communal | transmutation | touch | This spell functions like spider climb, except you divide the duration in 10-minute intervals... | |
| Spike Growth | transmutation | medium (100 feet + 10 feet/level) | Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without... | |
| Spike Stones | transmutation | medium (100 feet + 10 feet/level) | Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that... | |
| Spindrift Spritz | conjuration | healing | close (25 feet + 5 feet/2 levels) | You can cast this spell only as a response to a target attempting a saving throw against an... |
| Spindrift Spritz, Mass | conjuration | healing | close (25 feet + 5 feet/2 levels) | This spell functions as spindrift spritz, except as noted above. |
| Spiral Ascent | conjuration | teleportation | long (400 feet + 40 feet/level) | You transform yourself into a helical beam of divine energy that instantly transports you upward... |
| Spiral Descent | conjuration | teleportation | long (400 feet + 40 feet/level) | This spell functions as spiral ascent, except the destination and direction of travel is... |
| Spiritual Ally | evocation | medium (100 feet + 10 feet/level) | An ally made of pure force appears in a single 5-foot square within range. The ally takes the... | |
| Spiritual Weapon | evocation | medium (100 feet + 10 feet/level) | A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8... | |
| Spontaneous Immolation | evocation | medium (100 feet + 10 feet/level) | You point your finger at a creature, causing it to spontaneously burst into flame. The target... | |
| Spotlight | evocation | long (400 feet + 40 feet/level) | You create a mobile area of bright light centered on one target while simultaneously suppressing... | |
| Squeeze | transmutation | polymorph | touch | The target becomes flexible regardless of its actual size and mass. It can move through areas at... |
| Stabilize | conjuration | healing | close (25 feet + 5 feet/2 levels) | Upon casting this spell, you target a living creature that has -1 or fewer hit points. That... |
| Stabilize Powder | transmutation | close (25 feet + 5 feet/2 levels) | Ammunition currently loaded in the target firearm is less prone to misfire. Decrease the misfire... | |
| Stabilize Pressure | abjuration | touch | You instantly stabilize the target's pressure, causing it to adjust to its current pressure all... | |
| Stage Fright | enchantment | compulsion | medium (100 feet + 10 feet/level) | You fill your targets with the sudden fear of failure. A creature that fails its saving throw... |
| Staggering Fall | transmutation | medium (100 feet + 10 feet/level) | This spell must be cast on a creature as it falls, either from a height or after being knocked... | |
| Stalwart Resolve | enchantment | compulsion | touch | Stalwart resolve was originally created to temporarily aid those suffering from certain... |
| Statue | transmutation | touch | A statue spell turns the subject to solid stone, along with any garments and equipment worn or... | |
| Status | divination | touch | When you need to keep track of comrades who may get separated, status allows you to mentally... | |
| Status, Greater | divination | touch | As status, but you can also cast a limited selection of spells through the link, as if you were... | |
| Stave off Corruption | abjuration | touch | You ward the target to slow the advancement of its corruption. The target receives a +2... | |
| Stay the Hand | enchantment | compulsion | medium (100 feet + 10 feet/level) | You cause a creature's arm to waver and prevent it from striking another creature. You can cast... |
| Steady Saddle | transmutation | touch | A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any... | |
| Steal Book | divination | touch | Often used by bards, spies, and arcane scholars to steal important texts without alerting their... | |
| Steal Breath | transmutation | close (25 feet + 5 feet/2 levels) | You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use... | |
| Steal Power | necromancy | close (25 feet + 5 feet/2 levels) | You sap the power from a mythic creature, using it to restore your own. The target loses 1d4... | |
| Steal Size | transmutation | close (25 feet + 5 feet/2 levels) | This spell reduces the target's size by one size category, as if it were affected by reduce... | |
| Steal Voice | necromancy | medium (100 feet + 10 feet/level) | The target's throat constricts, giving it the caster croak spellblight (see page 95). | |
| Steal Years | transmutation | touch | You temporarily drain youth and vitality from the target and channel it into yourself. If the... | |
| Steal Years, Greater | transmutation | touch | This spell functions like steal years, except you drain 1d6 years/2 caster levels (maximum 10d6). | |
| Stench of Prey | transmutation | medium (100 feet + 10 feet/level) | The target exudes a strong odor that most predators recognize as the scent of helpless prey. The... | |
| Stolen Light | illusion | figment | touch | Kreighton Shaine researched this spell from the fragmentary notes of a Vudrani ascetic recorded... |
| Stoneskin | abjuration | touch | The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR... | |
| Stoneskin, Communal | abjuration | touch | This spell functions like stoneskin, except you divide the duration in 10 minute intervals among... | |
| Stone Throwing | transmutation | The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303).... | ||
| Stone to Flesh | transmutation | medium (100 feet + 10 feet/level) | This spell restores a petrified creature to its normal state, restoring life and goods. The... | |
| Stormbolts | evocation | 30 feet | When you cast this spell, lightning spills forth from your body in all directions. The bolts do... | |
| Storm of Vengeance | conjuration | summoning | long (400 feet + 40 feet/level) | You create a huge black storm cloud in the air. Each creature under the cloud must succeed on a... |
| Storm Sight | divination | scrying | personal | You step into any magical or naturally occurring storm and commune directly with the power of... |
| Storm Step | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | You are able to harness the power of the storm to transport yourself a short distance, by taking... |
| Straitjacket | conjuration | creation | close (25 feet + 5 feet/2 levels) | You cause a straitjacket to spring into existence to restrain the target creature. You attempt a... |
| Strangling Hair | transmutation | close (25 feet + 5 feet/2 levels) | Your hair animates and extends to grapple and constrict an opponent. Make a grapple check... | |
| Stricken Heart | necromancy | touch | This spell covers your hand with a writhing black aura. As part of casting the spell, you can... | |
| Strip Scales | transmutation | close (25 feet + 5 feet/2 levels) | You reduce the target's racial natural armor bonus by 1 point/3 caster levels. | |
| Strong Jaw | transmutation | touch | Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you... | |
| Strong Wings | transmutation | touch | The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its... | |
| Stunning Finale | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You must have a bardic performance in effect to cast this spell. With a flourish, you... |
| Suffocation | necromancy | close (25 feet + 5 feet/2 levels) | This spell extracts the air from the target's lungs, causing swift suffocation. The target can... | |
| Suffocation, Instant | necromancy | touch | This spell functions like slay living, and kills by immediate suffocation. Creatures that do not... | |
| Suffocation, Mass | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions as suffocation except as noted above. Note that the duration of this spell... | |
| Suffocation, Slow | necromancy | touch | The target is unable to breathe and is treated as if she is holding her breath (see the rules... | |
| Suggestion | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You influence the actions of the target creature by suggesting a course of activity (limited to... |
| Suggestion, Mass | enchantment | compulsion | medium (100 feet + 10 feet/level) | This spell functions like suggestion, except that it can affect more creatures. The same... |
| Summon Ancestral Guardian | conjuration | summoning | medium (100 feet + 10 feet/level) | You call the spirits of two ancestors to manifest in the mortal world and attack your enemies.... |
| Summoner Conduit | necromancy | close (25 feet + 5 feet/2 levels) | You exploit the invisible, mystic connection between the target creature and its summoner to... | |
| Sunbeam | evocation | 60 feet | For the duration of this spell, you can use a standard action to evoke a dazzling beam of... | |
| Sunburst | evocation | long (400 feet + 40 feet/level) | Sunburst causes a globe of searing radiance to explode silently from a point you select. All... | |
| Sunder Breaker | abjuration | touch | You place an invisible ward upon the target. The next time a creature succeeds at a sunder... | |
| Sundering Shards | transmutation | touch | You channel power into a melee weapon. If the weapon's wielder destroys an item with a... | |
| Sun Metal | transmutation | touch | The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages... | |
| Sun's Disdain | transmutation | touch | You alter a creature so the touch of the sun is hostile to it. The cursed creature gains light... | |
| Sun's Disdain, Mass | transmutation | long (400 feet + 40 feet/level) | This spell functions like sun's disdain, except that it can affect multiple creatures. | |
| Sunstalker | illusion | glamer | touch | A touched creature becomes invisible (as/invisibility) as long as it is in direct sunlight (or... |
| Suppress Charms And Compulsions | abjuration | close (25 feet + 5 feet/2 levels) | You bolster the subject's sense of willpower and self-worth when you cast this spell. As you... | |
| Suspend Drowning | transmutation | close (25 feet + 5 feet/2 levels) | The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or... | |
| Sustaining Legend | conjuration | healing | close (25 feet + 5 feet/2 levels) | The rulers of Azlant are thought to have used this spell to amplify the mythic power of... |
| Swallow Your Fear | enchantment | close (25 feet + 5 feet/2 levels) | You make the affected subjects ready for battle despite their fear. If a target is suffering... | |
| Sword To Snake | transmutation | close (25 feet + 5 feet/2 levels) | When you make an undulating gesture using your hand, the target item changes slightly in shape... | |
| Symbol of Death | necromancy | 0 feet (see text) | This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol... | |
| Symbol of Debauchery | enchantment | compulsion | 0 feet (see text) | You conjure a sizable symbol into being, a rune suggestive of bloated bodies, flung food, and... |
| Symbol of Distraction | enchantment | compulsion | 0 feet (see text) | This spell functions like symbol of death, except that all creatures within the radius of a... |
| Symbol of Exsanguination | necromancy | 0 feet (see text) | This spell functions like symbol of death, except that each creature within the radius of symbol... | |
| Symbol of Fear | necromancy | 0 feet (see text) | This spell functions like symbol of death, except that all creatures within 60 feet of the... | |
| Symbol of Healing | conjuration | healing | 0 feet (see text) | This spell functions as symbol of death, except all creatures within 60 feet of the symbol of... |
| Symbol of Insanity | enchantment | compulsion | 0 feet (see text) | This spell functions like symbol of death, except that all creatures within the radius of the... |
| Symbol of Laughter | enchantment | charm | 0 feet (see text) | This spell functions as symbol of death, except that all creatures within 60 feet are affected... |
| Symbol of Mirroring | illusion | figment | 0 feet (see text) | This spell functions as symbol of death, except it instead creates one illusory duplicate of... |
| Symbol of Pain | necromancy | 0 feet (see text) | This spell functions like symbol of death, except that each creature within the radius of a... | |
| Symbol of Persuasion | enchantment | charm | 0 feet (see text) | This spell functions like symbol of death, except that all creatures within the radius of a... |
| Symbol of Revelation | divination | 0 feet (see text) | This spell functions as symbol of death, except it is only activated by invisible creatures,... | |
| Symbol of Sleep | enchantment | compulsion | 0 feet (see text) | This spell functions like symbol of death, except that all creatures of 10 HD or less within 60... |
| Symbol of Slowing | transmutation | 0 feet (see text) | This spell functions as symbol of death, except all creatures within 60 feet of a symbol of... | |
| Symbol of Storms | evocation | 0 feet (see text) | This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered... | |
| Symbol of Strife | enchantment | compulsion | 0 feet (see text) | This spell functions as symbol of death, except all creatures within the radius of a symbol of... |
| Symbol of Striking | illusion | shadow | 0 feet (see text) | This spell functions like symbol of death, except that using the material component, you scribe... |
| Symbol of Stunning | enchantment | compulsion | 0 feet (see text) | This spell functions like symbol of death, except that all creatures within 60 feet of a symbol... |
| Symbol of Weakness | necromancy | 0 feet (see text) | This spell functions like symbol of death, except that every creature within 60 feet of a symbol... | |
| Sympathetic Vibration | evocation | touch | By attuning yourself to a freestanding structure, you can create a damaging vibration within it.... | |
| Sympathetic Wounds | abjuration | close (25 feet + 5 feet/2 levels) | This spell functions like shield other, except some of your wounds transfer to the targeted... | |
| Sympathy | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You cause an object or location to emanate magical vibrations that attract either a specific... |
| Synapse Overload | divination | touch | You cause the target's mind to unleash a vast overflowing torrent of information throughout the... | |
| Synaptic Pulse | enchantment | compulsion | 30 feet | You emit a pulsating mental blast that stuns all creatures in range of your psychic shriek for 1 round. |
| Synaptic Pulse, Greater | enchantment | compulsion | 30 feet | You emit a pulsating mental blast that stuns all creatures in range of your psychic shriek for... |
| Synaptic Scramble | enchantment | compulsion | medium (100 feet + 10 feet/level) | You scramble the synaptic connections of your target, causing it to lose the ability to... |
| Synesthesia | illusion | phantasm | close (25 feet + 5 feet/2 levels) | You overstimulate the senses of the affected creature, causing its senses to interfere with... |
| Synesthesia, Mass | illusion | phantasm | medium (100 feet + 10 feet/level) | This spell functions like synesthesia, except as noted above. |
| Tactical Acumen | enchantment | compulsion | 30 feet | Tactical acumen grants you and your allies a mastery of battlefield tactics. Whenever you would... |
| Tactical Formation | abjuration | close (25 feet + 5 feet/2 levels) | This spell increases the effectiveness of a group's formation in battle. When cast, all... | |
| Tactical Miscalculation | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | The target becomes fixated on avoiding damage and fails to spot even the most opportune moments... |
| Tail Current | transmutation | 120 feet | This spell functions as tailwind except it creates a helpful current in water instead of in the... | |
| Tailwind | transmutation | 120 feet | You compel the wind to push the targets in a direction of your choice. The subjects can hustle... | |
| Tamer's Lash | evocation | 0 feet | A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you... | |
| Tears To Wine | transmutation | 10 feet | Legend claims runelords used this spell to literally benefit from drinking the tears of their... | |
| Telekinesis | transmutation | long (400 feet + 40 feet/level) | You move objects or creatures by concentrating on them. Depending on the version selected, the... | |
| Telekinetic Charge | evocation | close (25 feet + 5 feet/2 levels) | You telekinetically launch an ally across the battlefield to anywhere within this spell's range.... | |
| Telekinetic Maneuver | transmutation | close (25 feet + 5 feet/2 levels) | This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm,... | |
| Telekinetic Sphere | evocation | close (25 feet + 5 feet/2 levels) | This spell functions like resilient sphere, but the creatures or objects caught inside the globe... | |
| Telekinetic Storm | evocation | You generate a storm of telekinetic energy that emanates from you, ripping through the spell's... | ||
| Telekinetic Strikes | evocation | touch | The touched creature's limbs are charged with telekinetic force. For the duration of the spell,... | |
| Telempathic Projection | enchantment | compulsion | medium (100 feet + 10 feet/level) | You alter the target's mood, adjusting its attitude toward you or another creature you designate... |
| Telepathic Censure | abjuration | medium (100 feet + 10 feet/level) | This spell creates an invisible psychic interference that inhibits telepathic communication.... | |
| Teleportation Circle | conjuration | teleportation | 0 feet | You create a circle on the floor or other horizontal surface that teleports, as greater... |
| Teleport Object | conjuration | teleportation | touch | This spell functions like teleport, except that it teleports an object, not you. Creatures and... |
| Teleport Structure | conjuration | teleportation | touch | You instantly teleport a building in a settlement you control to another lot or series of lots... |
| Teleport Trap | abjuration | medium (100 feet + 10 feet/level) | Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific... | |
| Temporal Stasis | transmutation | touch | You must succeed on a melee touch attack. You place the subject into a state of suspended... | |
| Teratoid Caress | conjuration | calling | touch | With a gentle caress, you infuse the creature touched with a blight of energy from the Abyss... |
| Terrible Remorse | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You fill a target with such profound remorse that it begins to harm itself. Each round, the... |
| Theft Ward | abjuration | touch | You ward a single object in your possession against theft. You gain a +10 bonus on Perception... | |
| They Know | enchantment | compulsion | medium (100 feet + 10 feet/level) | You instill a target with the fear that the nearest other intelligent creature knows her darkest... |
| Thought Echo | illusion | glamer | touch | When you cast this spell, you establish a mental echo of up to 25 words. Any attempt to read the... |
| Thought Worm I | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You implant a minor suggestion within the target creature's psyche that makes it less inclined... |
| Thought Worm II | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions as/thought worm I, but the penalty on Will saves is -4. This spell can be undercast. |
| Thought Worm III | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This functions as/thought worm II, except a target that succeeds at its Will save still takes a... |
| Thought Worm IV | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This functions as/thought worm III, except that the penalty on Will saves is -6 and a target... |
| Thunder Fire | transmutation | close (25 feet + 5 feet/2 levels) | The firearm targeted creates a thunderous report, even if the firearm is not loaded. Every... | |
| Thundering Drums | evocation | 15 feet | You strike the ground in front of you, filling the area in front of you with the thunder of... | |
| Thunderstomp | evocation | close (25 feet + 5 feet/2 levels) | You stomp your foot or strike your weapon against the ground or floor, creating a ripple of... | |
| Thunderstomp, Greater | evocation | 60 feet | This spell functions as thunderstomp, except as noted. It allows you target multiple creatures... | |
| Tieldlara's Feint | enchantment | charm | 20 feet | With a lascivious wink and a sensuous sway, you flood a foe's mind with lustful thoughts of you,... |
| Timely Inspiration | divination | close (25 feet + 5 feet/2 levels) | A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell... | |
| Time Shudder | transmutation | 30 feet | You cause a ripple in time that affects all creatures in the area. At the start of each... | |
| Tireless Pursuers | transmutation | touch | This spell functions as tireless pursuit, except as noted above. | |
| Toilsome Chant | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You can cast this spell as part of the action to begin an inspire competence bardic performance.... |
| Torrent of Elemental Rage | evocation | A shimmering torrent of raw elemental power springs into existence, originating from your... | ||
| Touch of Blindness | necromancy | touch | A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating... | |
| Touch of Bloodletting | necromancy | touch | This spell causes any existing wounds that the target possesses to bleed profusely. If the... | |
| Touch of Combustion | evocation | touch | Your successful melee touch attack causes the target to ignite in a violent burst of flame,... | |
| Touch of Fatigue | necromancy | touch | You channel negative energy through your touch, fatiguing the target. You must succeed on a... | |
| Touch of Gracelessness | transmutation | touch | With a single touch, you reduce a creature to a fumbling clown. The target takes a penalty to... | |
| Touch of Idiocy | enchantment | compulsion | touch | With a touch, you reduce the target's mental faculties. Your successful melee touch attack... |
| Touch of Madness | enchantment | touch | On a successful touch attack, you daze a creature that fails a save. | |
| Touch of Mercy | enchantment | compulsion | touch | The target creature deals only nonlethal damage with all of its weapon attacks. Damage taken by... |
| Touch of Slime | conjuration | creation | touch | You create a coating of slime on your hand. When you make a successful melee touch attack with... |
| Touch of Slumber | enchantment | compulsion | touch | This spell functions only against a creature with an attitude toward you of indifferent or... |
| Touch of the Sea | transmutation | touch | You cause webs to grow between the target's fingers and its feet to transform into flippers,... | |
| Tough Crowd | abjuration | medium (100 feet + 10 feet/level) | You fortify your allies against attempts to control or mislead them. Each ally in the spell's... | |
| Tower of Iron Will I | abjuration | 10 feet | You project a fortress of mental power that blocks out the psychic energy of others, granting... | |
| Tower of Iron Will II | abjuration | 10 feet | This functions as tower of iron will I, except as noted above. This spell can be undercast. | |
| Tower of Iron Will III | abjuration | 10 feet | This functions as tower of iron will I, except as noted above. This spell can be undercast. | |
| Tower of Iron Will IV | abjuration | 10 feet | This functions as tower of iron will I, except as noted above. This spell can be undercast. | |
| Tower of Iron Will V | abjuration | 10 feet | This functions as tower of iron will I, except as noted above. This spell can be undercast. | |
| Toxic Gift | necromancy | touch | You can cast this spell only if you are currently poisoned. You draw upon the poison in your... | |
| Toxic Rupture | necromancy | close (25 feet + 5 feet/2 levels) | With a squeezing hand gesture, you cause internal bleeding in the target creature's venom glands... | |
| Tracking Mark | evocation | long (400 feet + 40 feet/level) | You gain a supernatural ability to detect tracks and other clues left behind by the target. You... | |
| Track Ship | divination | scrying | see text | In order to cast this spell, you must have a piece of the ship you wish to track. Merchants... |
| Trade Items | conjuration | teleportation | close (25 feet + 5 feet/2 levels) | You cause the target object and the object used as a focus for the spell to immediately swap... |
| Transfer Tattoo | transmutation | touch | With this spell, you can transfer one magic tattoo from one creature to another. A target that... | |
| Transmute Blood To Acid | transmutation | close (25 feet + 5 feet/2 levels) | You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels... | |
| Transmute Metal to Wood | transmutation | long (400 feet + 40 feet/level) | This spell enables you to change all metal objects within its area to wood. Weapons, armor, and... | |
| Transmute Wine To Blood | transmutation | touch | You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature... | |
| Trap the Soul | conjuration | summoning | close (25 feet + 5 feet/2 levels) | Trap the soul forces a creature's life force (and its material body) into a gem. The gem holds... |
| Treasure Stitching | transmutation | close (25 feet + 5 feet/2 levels) | You can transform all objects placed on a cloth into an embroidered, two-dimensional... | |
| Trial By Fire | evocation | touch | You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the... | |
| Triggered Hallucination | illusion | phantasm | long (400 feet + 40 feet/level) | This spell functions as audiovisual hallucination (see page 204), except that this spell's... |
| Triggered Suggestion | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell functions as suggestion, except you can use it only to specify a condition that... |
| True Form | abjuration | medium (100 feet + 10 feet/level) | True form removes any polymorph effect from a target creature, returning it to its true form,... | |
| True Resurrection | conjuration | healing | touch | This spell functions like raise dead, except that you can resurrect a creature that has been... |
| True Seeing | divination | touch | You confer on the subject the ability to see all things as they actually are. The subject sees... | |
| Twilight Knife | evocation | close (25 feet + 5 feet/2 levels) | You create a darkly sinister floating knife that attacks the same creature as you each round. If... | |
| Twisted Futures | divination | close (25 feet + 5 feet/2 levels) | By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures. A... | |
| Twisted Space | transmutation | close (25 feet + 5 feet/2 levels) | You distort the space around a creature, twisting the path of its melee attacks unpredictably,... | |
| Umbral Infusion | necromancy | close (25 feet + 5 feet/2 levels) | You infuse the target mindless undead creature with power drawn from the Shadow Plane,... | |
| Umbral Infusion, Mass | necromancy | close (25 feet + 5 feet/2 levels) | This spell functions as umbral infusion, except it can affect multiple mindless undead creatures. | |
| Umbral Strike | necromancy | shadow | medium (100 feet + 10 feet/level) | You create a bolt of dark energy and use it to make a ranged touch attack that ignores... |
| Umbral Weapon | illusion | touch | A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the... | |
| Unadulterated Loathing | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You fill the target with a terrible loathing aimed at a specific creature. At the time of the... |
| Unbreakable Heart | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that... |
| Uncanny Reminder | conjuration | close (25 feet + 5 feet/2 levels) | This spell creates an animated replica of the target drawn from the target’s subconscious. This... | |
| Unconscious Agenda | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | This spell plants a subconscious directive in the target's mind that forces him to act as you... |
| Undeath Inversion | necromancy | close (25 feet + 5 feet/2 levels) | You alter an undead creature's energy affinity so that it takes damage from negative energy and... | |
| Undeath to Death | necromancy | medium (100 feet + 10 feet/level) | This spell functions like circle of death, except that it destroys undead creatures as noted above. | |
| Undeath Ward | abjuration | 10 feet | You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with... | |
| Underbrush Decoy | transmutation | close (25 feet + 5 feet/2 levels) | You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check... | |
| Undetectable Alignment | abjuration | close (25 feet + 5 feet/2 levels) | An undetectable alignment spell conceals the alignment of an object or a creature from all forms... | |
| Undine's Curse | necromancy | close (25 feet + 5 feet/2 levels) | The target loses its body's natural ability to breathe automatically. As long as it remains... | |
| Unerring Weapon | transmutation | close (25 feet + 5 feet/2 levels) | This spell causes a weapon to veer closer to vital areas, improving the result of a critical... | |
| Unhallowed Blows | transmutation | close (25 feet + 5 feet/2 levels) | This spell empowers the natural attacks or unarmed strikes of undead creatures, granting a +1... | |
| Unhallowed Blows, Greater | transmutation | medium (100 feet + 10 feet/level) | This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels... | |
| Unholy Aura | abjuration | 20 feet | A malevolent darkness surrounds the subjects, protecting them from attacks, granting them... | |
| Unholy Blight | evocation | medium (100 feet + 10 feet/level) | You call up unholy power to smite your enemies. The power takes the form of a cold, cloying... | |
| Unholy Ice | transmutation | medium (100 feet + 10 feet/level) | This spell functions as holy ice, except it is made of frozen unholy water rather than holy water. | |
| Unholy Ward | abjuration | personal | This spell grants you resistance to the holy powers of good-aligned deities and their servants.... | |
| Unlife Current | conjuration | healing | medium (100 feet + 10 feet/level) | This functions as life current except you infuse the current with negative energy, so it heals... |
| Unliving Rage | necromancy | medium (100 feet + 10 feet/level) | This spell functions as rage, except it affects only undead creatures and bolsters them with... | |
| Unlock Flesh | necromancy | touch | By touching a creature with a bladed instrument, you cause the creature's flesh to loosen and... | |
| Unnatural Lust | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | Your target is filled with lust and desire for a single creature or object as designated by you... |
| Unprepared Combatant | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | The target takes a -4 penalty on initiative checks and Reflex saves. |
| Unravel Destiny | divination | close (25 feet + 5 feet/2 levels) | You utter a dire portent, causing destiny and fate to unravel around the target. This profoundly... | |
| Unsettling Presence | necromancy | haunted | close (25 feet + 5 feet/2 levels) | Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia... |
| Unshakable Chill | necromancy | close (25 feet + 5 feet/2 levels) | The target is filled with an unshakable chill for the duration of the spell, and suffers from... | |
| Unshakeable Zeal | enchantment | compulsion | touch | You fill the target with boundless enthusiasm and faith in its ultimate triumph. Whenever the... |
| Untold Wonder | enchantment | compulsion | touch | You fill the target’s mind with childlike wonder, allowing that creature to marvel at things... |
| Unwelcome Halo | evocation | medium (100 feet + 10 feet/level) | This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal... | |
| Unwilling Shield | necromancy | close (25 feet + 5 feet/2 levels) | Like shield other, unwilling shield creates a mystic connection between you and the target, but... | |
| Unwitting Ally | enchantment | charm | close (25 feet + 5 feet/2 levels) | You befuddle the target's mind. The target has difficulty telling friend from foe for a short... |
| Urgathoa's Beacon | necromancy | haunted | close (25 feet + 5 feet/2 levels) | You shroud an area in Urgathoa's unclean influence, rendering those who pass through it and fail... |
| Utter Contempt | enchantment | close (25 feet + 5 feet/2 levels) | You fill the target's heart with malice for all other creatures. The target's attitude toward... | |
| Vacuous Vessel | illusion | glamer | touch | This spell makes a single bag, chest, sack, or other container look and feel empty. The... |
| Vampiric Hunger | necromancy | polymorph | touch | The target of this spell grows the fangs of a vampire, as well as a thirst for blood. For the... |
| Vampiric Touch | necromancy | touch | You must succeed on a melee touch attack. Your touch deals 1d6 points of damage/2 caster levels... | |
| Vanish | illusion | glamer | touch | This spell functions like invisibility, except the effect only lasts for 1 round/caster level... |
| Veil | illusion | glamer | long (400 feet + 40 feet/level) | You instantly change the appearance of the subjects and then maintain that appearance for the... |
| Veil of Ash | evocation | close (25 feet + 5 feet/2 levels) | This spell causes a small cloud of searing, choking ash to appear around the face of the target.... | |
| Vengeful Comets | evocation | long (400 feet + 40 feet/level) | This spell causes a number of miniature comets (up to one/four caster levels) to orbit in the... | |
| Vengeful Outrage | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You place a magical command upon a creature to seek out and destroy a single enemy that has... |
| Venomous Bite | transmutation | touch | When you touch the poison vial against the target creature and cast this spell, the vial drains... | |
| Venomous Bolt | necromancy | 0 feet | You infuse a single arrow or crossbow bolt with natural venom as you fire it. In addition to its... | |
| Venomous Promise | transmutation | touch | You guard your words and person with poisonous power. You can impart a short amount of... | |
| Versatile Weapon | transmutation | close (25 feet + 5 feet/2 levels) | You transform the physical makeup of a weapon as you desire. This spell functions like greater... | |
| Vexing Miscalculation | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You frustrate an opponent with ill fortune that leads even its most accurate attacks astray. The... |
| Vicarious View | divination | scrying | touch | You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see... |
| Vigilant Rest | abjuration | touch | While the target of this spell is asleep, she retains some of her normal powers of perception.... | |
| Vigor | transmutation | touch | This spell infuses the subject with a small surge of strength. The creature gets a +1 competence... | |
| Village Veil | illusion | figment | long (400 feet + 40 feet/level) | You throw an illusion over an area to make creatures that view or interact with it believe it... |
| Vine Strike | conjuration | creation | personal | Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as... |
| Vinetrap | conjuration | long (400 feet + 40 feet/level) | Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and... | |
| Violent Accident | transmutation | long (400 feet + 40 feet/level) | You curse the target to suffer a violent accident within the next 24 hours. You have no control... | |
| Violent Misfire | evocation | close (25 feet + 5 feet/2 levels) | This spell creates a chaotic charge within the black powder loaded in a target firearm. The next... | |
| Violent Misfire, Greater | evocation | medium (100 feet + 10 feet/level) | This spell functions as violent misfire except as noted above. | |
| Virtue | transmutation | touch | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary... | |
| Virulence | necromancy | 40 feet | All living creatures within the area of effect, including yourself, must immediately attempt a... | |
| Vision of Lamashtu | illusion | phantasm | unlimited | This spell functions exactly as the spell nightmare. In addition to the effects of that spell,... |
| Vocal Alteration | transmutation | close (25 feet + 5 feet/2 levels) | You alter the target's voice to something else. For example, you could make the target's voice... | |
| Volcanic Storm | evocation | long (400 feet + 40 feet/level) | Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6... | |
| Voluminous Vocabulary | divination | touch | You choose any language (except for secret languages, such as Druidic). The target gains the... | |
| Vortex | evocation | long (400 feet + 40 feet/level) | You create a powerful and immobile whirlpool in any body of liquid large enough to contain the... | |
| Waft | transmutation | close (25 feet + 5 feet/2 levels) | You make the targets light enough to be carried by wind. Creatures affected by this spell suffer... | |
| Wail of the Banshee | necromancy | close (25 feet + 5 feet/2 levels) | When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills... | |
| Wake of Light | evocation | 120 feet | You and your mount lay down a trail of glowing, heavenly mist behind you as you move that makes... | |
| Wall of Blindness/Deafness | necromancy | medium (100 feet + 10 feet/level) | You create a translucent wall of energy, within which can be seen indistinct images of faces... | |
| Wall of Bone | necromancy | close (25 feet + 5 feet/2 levels) | This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface.... | |
| Wall of Brine | conjuration | creation | medium (100 feet + 10 feet/level) | You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of... |
| Wall of Clockwork | conjuration | creation | medium (100 feet + 10 feet/level) | An immobile, vertical wall of spinning cogs and gears springs into existence. Any creature... |
| Wall of Ectoplasm | evocation | close (25 feet + 5 feet/2 levels) | You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once... | |
| Wall of Fire | evocation | medium (100 feet + 10 feet/level) | An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the... | |
| Wall of Ice | evocation | medium (100 feet + 10 feet/level) | This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version... | |
| Wall of Light | evocation | medium (100 feet + 10 feet/level) | An immobile, blinding curtain of white light that blocks line of sight springs into existence.... | |
| Wall of Silver | abjuration | medium (100 feet + 10 feet/level) | You create a wall of translucent silver energy that hums and vibrates at the slightest touch.... | |
| Wall of Sound | evocation | medium (100 feet + 10 feet/level) | A translucent barrier of pure sound springs into existence. This wall is silent except for a... | |
| Wandering Star Motes | illusion | pattern | close (25 feet + 5 feet/2 levels) | You create sparkling motes of bright light that shoot toward the target and swirl around it in a... |
| Ward Shield | abjuration | touch | With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The... | |
| Warp Metal | transmutation | close (25 feet + 5 feet/2 levels) | You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Warp Wood | transmutation | close (25 feet + 5 feet/2 levels) | You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A... | |
| Wartrain Mount | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | You instill the target animal with the combat training general purpose (see the Handle Animal... |
| Watchful Eye | abjuration | close (25 feet + 5 feet/2 levels) | This spell emulates Folgrit’s motherly protection. It functions as shield other, except as noted... | |
| Water Breathing | transmutation | touch | The transmuted creatures can breathe water freely. Divide the duration evenly among all the... | |
| Waterproof | abjuration | touch | This spell renders a touched object waterproof for the duration of the spell. The object must be... | |
| Water Walk | transmutation | touch | The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow,... | |
| Water Walk, Communal | transmutation | touch | This spell functions like water walk, except you divide the duration in 10-minute intervals... | |
| Waves of Ecstasy | enchantment | compulsion | 30 feet | You emanate waves of intense pleasure that cause all targets within range to falter. Affected... |
| Waves of Exhaustion | necromancy | 60 feet | Waves of negative energy cause all living creatures in the spell's area to become exhausted.... | |
| Waves of Fatigue | necromancy | 30 feet | Waves of negative energy render all living creatures in the spell's area fatigued. This spell... | |
| Weaken Powder | transmutation | close (25 feet + 5 feet/2 levels) | Ammunition in the target firearm generates less of an explosive charge when fired. With such... | |
| Weapon of Awe | transmutation | touch | You transform a single weapon into an awe-inspiring instrument. The weapon gains a +2 sacred... | |
| Weapons Against Evil | transmutation | close (25 feet + 5 feet/2 levels) | Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot... | |
| Weaponwand | transmutation | touch | When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of... | |
| Weird | illusion | phantasm | medium (100 feet + 10 feet/level) | This spell functions like phantasmal killer, except it can affect more than one creature. Only... |
| Whip of Ants | conjuration | summoning | 0 feet | This spell functions as whip of spiders, except it summons army ants, and any creature you... |
| Whip of Centipedes | conjuration | summoning | 0 feet | This spell functions as whip of spiders, except it summons centipedes, and any creature you... |
| Whip of Spiders | conjuration | summoning | 0 feet | You summon hundreds of Diminutive spiders, which cling together in the form of a whip made for a... |
| Whirlwind | evocation | long (400 feet + 40 feet/level) | This spell creates a powerful cyclone of raging wind that moves through the air, along the... | |
| Wind Blades | transmutation | touch | You harden the air around the target into jagged invisible blades that deal damage based on how... | |
| Wind Wall | evocation | medium (100 feet + 10 feet/level) | An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength.... | |
| Winged Sword | transmutation | close (25 feet + 5 feet/2 levels) | The weapon targeted by this spell grows small feathered wings. For the duration of the spell,... | |
| Winter Feathers | abjuration | touch | The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no... | |
| Wish | universal | see text | Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can... | |
| Withdraw Affliction | necromancy | touch | You push your hand into the subject, then withdraw an affliction from the body of the sufferer... | |
| Wither Limb | necromancy | touch | You cause one limb of the target to shrivel and weaken. The target takes 2d6 points of damage.... | |
| With The Wind | abjuration | close (25 feet + 5 feet/2 levels) | You create eddies in the air around the subject that protect it from being checked or blown... | |
| Witness | divination | scrying | long (400 feet + 40 feet/level) | You link your senses to the target, allowing you to see and hear through its eyes and ears. As a... |
| Wizened Appearance | transmutation | polymorph | touch | You polymorph your target to look like an older version of itself. You select how much older... |
| Woodland Rune | abjuration | 0 feet | Created by Ghorus as a safety measure to limit his enemies’ movements, this spell allows you to... | |
| Wood Shape | transmutation | touch | Wood shape enables you to form one existing piece of wood into any shape that suits your... | |
| Word of Chaos | evocation | 40 feet | Any nonchaotic creature within the area of a word of chaos spell suffers the following ill... | |
| Word of Resolve | abjuration | close (25 feet + 5 feet/2 levels) | You focus your aura on one ally, allowing it to reroll a failed saving throw against a charm or... | |
| World Wave | transmutation | see text | You cause any sort of natural terrain (including water, forest, desert, tundra, and so on) to... | |
| Wracking Ray | necromancy | medium (100 feet + 10 feet/level) | A ray of sickly greenish-gray negative energy issues forth from the palm of your hand. Make a... | |
| Wrathful Mantle | evocation | touch or 5 feet (see text) | A shimmering mantle of light shrouds the subject, light like a torch. The subject of the spell... | |
| Wrathful Weapon | transmutation | touch | You grant the targeted weapon one of the following weapon special abilities: anarchic,... | |
| Yellow Sign | enchantment | compulsion | 0 feet (see text) | This spell functions as/symbol of death, save that creatures that succumb to this spell become... |
| Zephyr's Fleetness | transmutation | long (400 feet + 40 feet/level) | You can call upon the spirits of the air to grant agility to your allies. Each target gains a... | |
| Zone of Foul Flames | transmutation | close (25 feet + 5 feet/2 levels) | The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite... | |
| Zone of Truth | enchantment | compulsion | close (25 feet + 5 feet/2 levels) | Creatures within the emanation area (or those who enter it) can't speak any deliberate and... |
