Spells
School
Subschool
Class
- Add column
- Arcanist [1892]
- Wizard [1897]
- Sorcerer [1885]
- Witch [1193]
- Magus [483]
- Bard [868]
- Skald [850]
- Summoner [414]
- Unsummoner [363]
- Bloodrager [340]
- Shaman [667]
- Druid [792]
- Hunter [809]
- Ranger [390]
- Cleric [1143]
- Oracle [1129]
- Warpriest [982]
- Inquisitor [657]
- Antipaladin [279]
- Paladin [300]
- Alchemist [408]
- Investigator [402]
- Psychic [1101]
- Mesmerist [555]
- Occultist [670]
- Spiritualist [408]
- Medium [381]
Descriptor
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- Acid [27]
- Air [47]
- Chaotic [18]
- Cold [44]
- Curse [81]
- Darkness [27]
- Death [29]
- Disease [11]
- Draconic [6]
- Earth [55]
- Electricity [32]
- Emotion [101]
- Evil [138]
- Fear [43]
- Fire [91]
- Force [56]
- Good [74]
- Language-Dependent [48]
- Lawful [19]
- Light [44]
- Meditative [8]
- Mind-Affecting [436]
- Pain [25]
- Poison [37]
- Ruse [8]
- Shadow [41]
- Sonic [52]
- Water [51]
Range
- Add column
- 100 miles [1]
- 1 mile [3]
- 1 mile/level [7]
- 1 mile/level (see text) [1]
- 200 miles [2]
- 2 miles [2]
- 500 miles [1]
- 5 miles [1]
- anywhere within the area to be warded [1]
- Close [884]
- Fixed Distance [265]
- hexes (1) [3]
- Long [114]
- Medium [333]
- Personal [560]
- potion [1]
- see text [40]
- Touch [783]
- Unlimited [16]
Duration
Target
Save
Verbal
Somatic
Material
Focus
Divine Focus
3040 spells
| Name ▲ | School | Subschool | Description |
|---|---|---|---|
| Abadar's Truthtelling | enchantment | compulsion | Force the target to speak the truth. |
| Abeyance | abjuration | Suppress the effects of a single curse. | |
| Abjuring Step | abjuration | You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. | |
| Ablative Barrier | conjuration | creation | Surrounds the target with layers of force. |
| Ablative Sphere | abjuration | Crystal sphere gives you improved cover; hardness 5, 3 hp per inch | |
| Aboleth's Lung | transmutation | Allow the target to breathe water at the cost of no longer being able to breathe air. | |
| Absolution | abjuration | Removes enchantments and forgives actions taken under their effects. | |
| Absorbing Barrier | abjuration | Protect an area from ranged attacks | |
| Absorbing Inhalation | transmutation | Completely inhale a cloud-like effect, keeping it stored harmlessly in your body. | |
| Absorbing Touch | transmutation | Caster absorbs an item for 1 day/level. | |
| Absorb Rune I | abjuration | Absorb a magic rune up to 3rd level, which can be moved or dispelled | |
| Absorb Rune II | abjuration | As absorb rune I, but affecting a rune up to 5th level | |
| Absorb Rune III | abjuration | As absorb rune I, but affecting a rune up to 8th level | |
| Absorb Toxicity | necromancy | You become immune to diseases and toxins, absorb one, and then spread it to others. | |
| Abstemiousness | transmutation | Enhance simple food to provide greater nutrition. | |
| Absurdity | illusion | phantasm | Threats seem like a ridiculous farce. |
| Abundant Ammunition | conjuration | summoning | Replaces nonmagical ammunition every round. |
| Abyssal Vermin | transmutation | Infuse vermin with fiendish qualities. | |
| Accelerate Poison | transmutation | Hastens targeted poison’s onset. | |
| Accept Affliction | conjuration | healing | Transfer the effects of afflictions from someone else to yourself. |
| Accursed Glare | necromancy | Channel a fell curse through your gaze. | |
| Acid Arrow | conjuration | creation | Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. |
| Acid Fog | conjuration | creation | Fog deals acid damage. |
| Acidic Spray | conjuration | creation | 1d6/level acid damage plus 1 round of acid. |
| Acid Maw | transmutation | Enhance your animal companion’s bite attack with acid. | |
| Acid Pit | conjuration | creation | Creates a pit with acid at the bottom. |
| Acid Splash | conjuration | creation | Orb deals 1d3 acid damage. |
| Acute Senses | transmutation | Subject gains a bonus on Perception checks. | |
| Adhesive Blood | transmutation | Attackers’ weapons stick to your gluey blood. | |
| Adhesive Spittle | conjuration | creation | Spit a tanglefoot bag at a creature. |
| Adjustable Disguise | illusion | glamer | As disguise self, but you can change the disguise as a swift action. |
| Adjustable Polymorph | transmutation | polymorph | As alter self, but you can change the shape as a swift action. |
| Admonishing Ray | evocation | Fire multiple rays that deal nonlethal force. | |
| Adoration | enchantment | You gain a bonus on Diplomacy checks and performance combat checks. | |
| Adroit Retrieval | transmutation | Instill the target with the ability to withdraw items quickly. | |
| Advanced Scurvy | necromancy | Force the target to contract an advanced form of scurvy. | |
| Aerial Tracks | divination | Track flying creatures through the air. | |
| Age Resistance | transmutation | Ignore penalties from old age. | |
| Age Resistance, Greater | transmutation | Ignore any penalties from venerable age. | |
| Age Resistance, Lesser | transmutation | Ignore penalties from middle age. | |
| Aggravate Affliction | necromancy | Force ongoing afflictions to trigger. | |
| Aggressive Thundercloud | evocation | Flying storm cloud deals 3d6 electricity damage. | |
| Aggressive Thundercloud, Greater | evocation | Flying storm cloud deals 6d6 electricity damage. | |
| Agonize | evocation | Pain encourages an outsider to obey you. | |
| Agonizing Rebuke | illusion | phantasm | Force your attacker to suffer mental pain when harming you. |
| Aid | enchantment | compulsion | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
| Air Breathing | transmutation | Allow creatures to breathe air. | |
| Air Bubble | conjuration | creation | Creates a small pocket of air around your head or an object. |
| Air Geyser | evocation | Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. | |
| Air of Authority | illusion | glamer | Creatures believe you are their direct superior. |
| Air Step | transmutation | Tread unsteadily on air, with limitations. | |
| Air Walk | transmutation | Subject treads on air as if solid (climb or descend at 45-degree angle). | |
| Air Walk, Communal | transmutation | As air walk, but you may divide the duration among creatures touched. | |
| Akashic Communion | divination | Make 1 knowledge check /3 levels with a +10 bonus | |
| Akashic Form | necromancy | Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death. | |
| Alarm | abjuration | Wards an area for 2 hours/level. | |
| Alaznist's Jinx | evocation | Inlfict the spell burn spellblight | |
| Alchemical Allocation | transmutation | Gain potion’s benefits without consuming it. | |
| Alchemical Tinkering | transmutation | Transform an alchemical item or firearm into another similar item. | |
| Aldori Alacrity | transmutation | Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC | |
| Align Weapon | transmutation | Weapon becomes good, evil, lawful, or chaotic. | |
| Align Weapon, Communal | transmutation | As align weapon, but you can divide the duration among weapons touched. | |
| Allegro | transmutation | Gain haste while maintaining bardic performance. | |
| Alleviate Addiction | conjuration | healing | Ignore the effects of addictions. |
| Alleviate Corruption | abjuration | Attempt to weakne a corruption's effect at risk to yourself | |
| Allfood | transmutation | Turns item up to 5 lbs./level into food. | |
| Allied Cloak | abjuration | Enchanted cloak grants shield bonus to AC and can use aid another on you once per round | |
| Alluring Light | enchantment | compulsion | Affected creatures are compelled to move closer to you |
| Alluring Spores | conjuration | creation | Creatures take penalty to saving throws against your enchantment spells |
| Ally Across Time | conjuration | summoning | Summon a duplicate of yourself from a parallel world to aid another |
| Alpha Instinct | enchantment | charm | Gain bonuses when you're interacting with animals |
| Alter Musical Instrument | illusion | figment | Make one instrument sound like a different kind of instrument. |
| Alter River | transmutation | Alter the flow of water in a natural freshwater channel. | |
| Alter Self | transmutation | polymorph | Assume form of a Small or Medium humanoid. |
| Alter Summoned Monster | conjuration | summoning | Swap one summoned creature with another. |
| Alter Winds | transmutation | Increase/decrease strength of natural winds. | |
| Amnesia | enchantment | compulsion | Target loses most of its memories |
| Amplify Elixir | transmutation | Empowers or extends the effects of any potion or elixir. | |
| Amplify Stench | transmutation | Amplify your natural stench ability. | |
| Analyze Aura | divination | Read a creature’s or an object’s alignment, emotion, health, and magic auras. | |
| Analyze Dweomer | divination | Reveals magical aspects of subject. | |
| Ancestral Communion | divination | Contact the spirits of your ancestors to bolster your own knowledge. | |
| Ancestral Gift | conjuration | summoning | Summon an ancestor to bring you a ghostly, magical weapon. |
| Ancestral Memory | divination | Petition your ancestors for aid, gaining a +5 bonus to Intelligence-based skill checks. | |
| Ancestral Regression | transmutation | polymorph | Conceal a drow’s appearance with that of a surface elf. |
| Anchored Step | transmutation | Vines beneath your feet stabilize you but slow you down. | |
| Angelic Aspect | transmutation | As angelic aspect, lesser with improved angelic qualities. | |
| Angelic Aspect, Greater | transmutation | As angelic aspect, lesser except granting the greatest qualities of angelic creatures. | |
| Angelic Aspect, Lesser | transmutation | Gain some minor aspects of angelic creatures. | |
| Animal Ambassador | enchantment | compulsion | Grant an animal messenger sentience to deliver your message. |
| Animal Aspect | transmutation | polymorph | You gain some of the beneficial qualities of an animal. |
| Animal Aspect, Greater | transmutation | polymorph | As animal aspect, but you gain two animal qualities. |
| Animal Growth | transmutation | One animal doubles in size. | |
| Animal Messenger | enchantment | compulsion | Sends a Tiny animal to a specific place. |
| Animal Purpose Training | enchantment | compulsion | Animal gains a new general purpose 2nd-Level Antipaladin Spells |
| Animal Shapes | transmutation | polymorph | One ally/level polymorphs into chosen animal. |
| Animal Trance | enchantment | compulsion | Fascinates 2d6 HD of animals. |
| Animate Dead | necromancy | Creates undead skeletons and zombies. | |
| Animate Dead, Lesser | necromancy | Create one skeleton or zombie. | |
| Animate Objects | transmutation | Objects attack your foes. | |
| Animate Plants | transmutation | One or more plants animate and fight for you. | |
| Animate Rope | transmutation | Makes a rope move at your command. | |
| Animus Mine | abjuration | Create a mental mine that damages creatures that target you with mind-affecting effects | |
| Animus Mine, Greater | abjuration | As animus mind, but stuns the offending creatures | |
| Anonymous Interaction | enchantment | compulsion | Creatures forget details about you and conversations with you. |
| Ant Haul | transmutation | Triples carrying capacity of a creature. | |
| Ant Haul, Communal | transmutation | As ant haul, but you may divide the duration among creatures touched. | |
| Anthropomorphic Animal | transmutation | polymorph | Animal becomes bipedal. |
| Anticipate Peril | divination | Target gains a bonus on one initiative check. | |
| Anticipate Thoughts | divination | Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. | |
| Anti-Incorporeal Shell | abjuration | Incorporeal creatures stay 10 ft. | |
| Antilife Shell | abjuration | 10-ft.-radius field hedges out living creatures. | |
| Antimagic Field | abjuration | Negates magic within 10 ft. | |
| Antipathy | enchantment | compulsion | Object or location affected by spell repels certain creatures. |
| Antiplant Shell | abjuration | Keeps animated plants at bay. | |
| Anti-Summoning Shield | abjuration | Impede the use of summon spells. | |
| Antitech Field | abjuration | Create a field that prevents advanced technology from entering | |
| Antithetical Constraint | enchantment | compulsion | Constrain the target so they cannot make attack rolls against anyone except those of the opposite alignment. |
| Antitoxin Touch | abjuration | Protect a creautre from incedental exposure to poison | |
| Anywhere But Here | conjuration | teleportation | Transport yourself and willing creatures to a random planar destination |
| Apathy | enchantment | compulsion | Cause a creature to lose interest in its passions |
| Ape Walk | transmutation | Enchant someone to climb as well as an ape. | |
| Aphasia | enchantment | compulsion | Prevent a target from understanding language. |
| Apparent Master | enchantment | Take control over a construct, forcing it to regard you as its master. | |
| Apparent Treachery | enchantment | compulsion | Shroud creatures in an aura of suspicion and paranoia. |
| Appearance of Life | illusion | glamer | Undead appear to be alive |
| Appearance of Life, Greater | illusion | glamer | As appearance of life, but deceiveing all of the senses |
| Apport Animal | conjuration | teleportation | Send or receive a Tiny or smaller animal via teleportation. |
| Apport Object | conjuration | teleportation | Send or receive a small object via teleportation. |
| Apsu's Shining Scales | evocation | Gain +5 armor bonus to your AC, natural attacks are good and silver, and infuse your breath weapon with holy power. | |
| Aquatic Cavalry | conjuration | summoning | Summon hippocampi to serve as aquatic mounts |
| Aquatic Trail | divination | Track creatures underwater | |
| Aqueous Orb | conjuration | creation | Creates rolling sphere of water. |
| Aram Zey's Focus | divination | Grant the trapfinding ability or a +5 Disable Device bonus. | |
| Aram Zey's Trap Ward | abjuration | Protect yourself against magical traps. | |
| Arbitrament | evocation | Harms creatures of extreme alignments | |
| Arboreal Hammer | transmutation | Tree branches attack opponents. | |
| Arcana Theft | abjuration | Targeted dispel transfers an effect to you. | |
| Arcane Cannon | transmutation | Your focus becomes a magical cannon that fires on its own. | |
| Arcane Concordance | evocation | Grants metamagic to arcane spells. | |
| Arcane Disruption | enchantment | compulsion | Make it difficult for others to cast arcane spells. |
| Arcane Eye | divination | scrying | Invisible floating eye moves 30 ft./round. |
| Arcane Lock | abjuration | Magically locks a portal or chest. | |
| Arcane Mark | universal | Inscribes a personal rune on an object or creature (visible or invisible). | |
| Arcane Pocket | conjuration | creation | Conjure an extradimensional space inside a pouch or pocket. |
| Arcane Reinforcement | transmutation | Add your Spellcraft to Craft when creating a magic item. | |
| Arcane Sight | divination | Magical auras become visible to you. | |
| Arcane Sight, Greater | divination | As arcane sight, but also reveals magic effects on creatures and objects. | |
| Archon's Aura | evocation | Aura penalizes enemy attacks and AC. | |
| Archon's Trumpet | evocation | Paralyze all creatures in the area with the sound of a booming trumpet. | |
| Ardor's Onslaught | evocation | The power of conviction assaults neutral foes | |
| Arid Refuge | conjuration | creation | Creates a safe house for air-breathing creatures underwater |
| Armor of Darkness | abjuration | Envelop someone in shadows to improve their AC, vision, and saves against holy, good, and light spells. | |
| Army Across Time | conjuration | summoning | As ally across time, but more cubes and more duplicates |
| Aroden's Magic Army | transmutation | Imbue all manufactured weapons in range with magic. | |
| Aroden's Spellbane | abjuration | Prevent 1 spell per 5 levels from working in a 10-foot emanation. | |
| Aroden's Spellsword | transmutation | Merge a melee weapon with a rod or staff. | |
| Arrow Eruption | conjuration | creation | Creates duplicates of an arrow used to kill a creature in the previous round. |
| Arrow of Law | evocation | Harm and possibly daze chaotic creatures. | |
| Artificer's Curse | transmutation | Temporarily suppress the most powerful qualities of a magical item. | |
| Ascension | universal | Imbue creatures with mythic power. | |
| Ashen Path | transmutation | Allow one or more creatures to ignore airborne effects and see through magical smoke and fog | |
| Ash Storm | conjuration | creation | Hamper vision and movement. |
| Aspect of the Bear | transmutation | polymorph | +2 AC and combat maneuver rolls. |
| Aspect of the Falcon | transmutation | polymorph | Gives bonuses on Perception checks and ranged attacks. |
| Aspect of the Nightingale | transmutation | polymorph | Your voice becomes clear and pleasant, like a nightingale. |
| Aspect of the Stag | transmutation | polymorph | +2 AC against attacks of opportunity and increases speed. |
| Aspect of the Wolf | transmutation | polymorph | +4 Str and Dex, +2 bonus on trip attacks. |
| Assume Appearance | transmutation | polymorph | Use a creature's corpse to adopt its form |
| Assume Appearance, Greater | transmutation | polymorph | Use a likeness to adopt a dead creature's form |
| Assumed Likeness | illusion | phantasm | Cloak yourself in a phantasm that ellicits certain emotions from observing creatures |
| Astral Projection | necromancy | Projects you and others onto Astral Plane. | |
| Astral Projection, Lesser | necromancy | Limited astral travel. | |
| Atavism | transmutation | Animal gains advanced creature simple template. | |
| Atavism, Mass | transmutation | One animal/level gains advanced template. | |
| Atonement | abjuration | Removes burden of misdeeds from subject and reverses magical alignment change. | |
| Audiovisual Hallucination | illusion | phantasm | Create a phantasm with auditory and visual effects. |
| Auditory Hallucination | illusion | phantasm | Create a phantasm with auditory effects. |
| Augmenting Wall | evocation | Create a wall of faintly shimmering elemental energy; this can be configured to allow ranged weapons to pass through it in one direction. | |
| Augury | divination | Learns whether an action will be good or bad. | |
| Aura Alteration | illusion | Masks a creature’s or an object’s alignment, emotion, health, and magic auras. | |
| Aura of Cannibalism | necromancy | Sap the strength of those around you. | |
| Aura of Distraction | enchantment | Aura of psychic noise makes concentration difficult | |
| Aura of Doom | necromancy | Creatures in your aura become shaken. | |
| Aura of Greater Courage | abjuration | Increases strength of a paladin’s aura of courage. | |
| Aura of Inviolate Ownership | abjuration | Ward your attended items against theft. | |
| Aura of The Unremarkable | enchantment | compulsion | Make actions seem mundane to nearby creatures. |
| Aura Sight | divination | Alignment auras become visible to you. | |
| Authenticating Gaze | divination | Gain a bonus on Appraise/Linguistics checks related to books and scrolls, along with some magical detection abilities. | |
| Aversion | enchantment | compulsion | Cause the target to avoid an object or location. |
| Awaken | transmutation | Animal or tree gains human intellect. | |
| Awaken Construct | transmutation | Grant a construct humanlike sentience. | |
| Awaken The Devoured | divination | Deal 1d8/level nonlethal damage to a daemon and make it confused. | |
| Babble | enchantment | compulsion | Target becomes nauseated and causes nearby creatures to become fascinated. |
| Badger's Ferocity | transmutation | Weapons are keen while you concentrate. | |
| Balance of Suffering | conjuration | healing | Steal lifeforce from one creature and imbue it into another |
| Baleful Polymorph | transmutation | polymorph | Transforms subject into harmless animal. |
| Baleful Shadow Transmutation | illusion | shadow | Mutate someone’s shadow and trick the creature into believing they’ve transformed. |
| Ball Lightning | evocation | Flying lightning spheres deal 3d6 electricity damage each. | |
| Ban Corruption | abjuration | Eliminate the gifts of a nearby corrupted creature | |
| Bane | enchantment | compulsion | Enemies take –1 on attack rolls and saves against fear. |
| Banishing Blade | abjuration | Enhanced weapon gets free bull rush attempts on attacks. | |
| Banishment | abjuration | Banishes 2 HD/level of extraplanar creatures. | |
| Banish Seeming | abjuration | Dispels touched illusion or a creature’s change in form. | |
| Banshee Blast | necromancy | Cone deals 1d4 per level and panics creatures. | |
| Baphomet's Blessing | transmutation | polymorph | Transmute the target’s head into that of a bull. |
| Barbed Chains | conjuration | summoning | Hellish chains attack and cause a target to become shaken |
| Bard's Escape | conjuration | teleportation | You and allies escape an emergency by teleporting to safety. |
| Barghest Feast | transmutation | Absorb power by devouring a humanoid corpse. | |
| Barkskin | transmutation | Grants +2 (or higher) enhancement to natural armor. | |
| Barrow Haze | necromancy | Fog obscures the vision of others and extends the range of your hexes. | |
| Batrachian Surge | transmutation | Amplify your latent amphibian nature | |
| Battering Blast | evocation | Hurl a fist sized ball of force to damage your enemy and knock them back. | |
| Battlemind Link | divination | You and an ally gain attack and AC bonuses. | |
| Battle Trance | enchantment | compulsion | Gain ferocity, bonus hit points, and +4 vs. mind-affecting effects. |
| Beacon of Guilt | evocation | Cursed object highlights creatures that attempt to take it. | |
| Beacon of Luck | divination | Send out a burst of luck to allies around you. | |
| Beanstalk | conjuration | creation | Create an enormous beanstalk that leads into the clouds. |
| Bear's Endurance | transmutation | Subject gains +4 to Con for 1 min./level. | |
| Bear's Endurance, Mass | transmutation | As bear’s endurance, affects 1 subject/level. | |
| Beast Shape I | transmutation | polymorph | You take the form and some of the powers of a Small or Medium animal. |
| Beast Shape II | transmutation | polymorph | You take the form and some of the powers of a Tiny or Large animal. |
| Beast Shape III | transmutation | polymorph | You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. |
| Beast Shape IV | transmutation | polymorph | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. |
| Beastspeak | divination | Speak normally while in animal form. | |
| Bed of Iron | necromancy | Allow the enchanted to sleep comfortably in medium or heavy armor. | |
| Befuddled Combatant | enchantment | compulsion | Curse a creature to weaken the DCs of its abilities and deal minimum damage with its attacks |
| Beguiling Gift | enchantment | compulsion | Subject immediately accepts an offered item and uses it. |
| Beloved of The Forge | divination | Gain an innate sense of the direction to your home or last-used crafting area. | |
| Bereave | enchantment | compulsion | Affected creatures don't count as allies for any purpose |
| Besmara's Grasping Depths | necromancy | haunted | Use the restless dead to down your targets |
| Bestow Auras | abjuration | Transfer your paladin or antipaladin auras to another creature. | |
| Bestow Curse | necromancy | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. | |
| Bestow Curse, Greater | necromancy | Place an even greater curse on the subject. | |
| Bestow Grace | abjuration | Subject gains bonus on saving throws equal to Cha modifier. | |
| Bestow Grace of the Champion | transmutation | Target gains paladin abilities for 1 round/level. | |
| Bestow Insight | enchantment | compulsion | Grant the target a bonus on a skill check and consider them trained. |
| Bestow Planar Infusion I | evocation | Grant the target the effects of a planar infusion | |
| Bestow Planar Infusion II | evocation | Grants the target the benefits of an improved planar infusion | |
| Bestow Planar Infusion III | evocation | Grants the target the benefits of a greater planar infusion | |
| Bestow Weapon Proficiency | enchantment | compulsion | Grants a creature proficiency in a single weapon for short period of time. |
| Betraying Sting | evocation | Strike down creatures who thought you were their friend | |
| Billowing Skirt | transmutation | Enchanted skirt slows your fall and allows you to hover | |
| Bilocation | conjuration | creation | Exist in two places at once. |
| Binding | enchantment | compulsion | Utilizes an array of techniques to imprison a creature. |
| Binding Earth | transmutation | Areas of earth and stone attempt to drag the target of this spell down. | |
| Binding Earth, Mass | transmutation | As binding earth but with multiple targets. | |
| Bind Sage | conjuration | calling | Summon a caulborn to answer questions |
| Bite the Hand | enchantment | compulsion | Compel a summoned creature to attack its summoner. |
| Bite the Hand, Mass | enchantment | compulsion | As Bite the Hand but with multiple creatures. |
| Biting Words | evocation | Deal 1d6+Str or Cha to target by speaking at it | |
| Bit of Luck | evocation | Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success | |
| Blacklight | evocation | Create an area of total darkness. | |
| Black Mark | necromancy | Mark someone which makes them afraid of water and turns aquatic creatures against them. | |
| Black Spot | necromancy | Inflict a specific and feared pirate curse onto your target. | |
| Black Sword of War | necromancy | Enchant a weapon to deal extra bleed damage. | |
| Black Tentacles | conjuration | creation | Tentacles grapple all creatures within a 20-ft. spread. |
| Blade Barrier | evocation | Wall of blades deals 1d6/level damage. | |
| Bladed Dash | transmutation | Swiftly move 30 feet and attack one foe along the way. | |
| Bladed Dash, Greater | transmutation | Swiftly move 30 feet and attack all foes along the way. | |
| Blade Lash | transmutation | Use your weapon like a whip to trip an opponent. | |
| Blade of Bright Victory | transmutation | Bonded weapon gains ghost touch. | |
| Blade of Dark Triumph | transmutation | Bonded weapon gains ghost touch. | |
| Blade of Light | transmutation | Imbue a weapon with sunlight, making it bane to the undead | |
| Blade Snare | abjuration | Create an invisible snare to trap weapons. | |
| Blade Tutor's Spirit | conjuration | creation | Summon a spirit to help your more reckless attacks. |
| Blasphemy | evocation | Kills, paralyzes, weakens, or dazes nonevil subjects. | |
| Blast Barrier | transmutation | Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. | |
| Blast of Wind | evocation | As gust of wind, treat creatures in the area as smaller than they are for the effects of the wind | |
| Blaze of Glory | conjuration | healing | Last stand cures good creatures, hurts evil. |
| Blazing Rainbow | evocation | Create bow with brilliant energy arrows or a bridge that helps allies and hinders opponents. | |
| Bleaching Resistance | enchantment | compulsion | Ability score drain from the Bleaching doesn’t affect your ability score modifiers. |
| Bleed | necromancy | Cause a stabilized creature to resume dying. | |
| Bleed For Your Master | enchantment | compulsion | Compel a companion to take damage for you |
| Bleed Glory | necromancy | Increase the cost to use mythic power. | |
| Bleeding Strike | necromancy | Enhance a weapon to deal bleed damage with its attack. | |
| Blend | illusion | glamer | Change the color of yourself to match your surroundings and gain a bonus to Stealth. |
| Blend With Surroundings | illusion | glamer | Change the appearance of a creature to better blend in with its surroundings. |
| Bless | enchantment | compulsion | Allies gain +1 on attack rolls and saves against fear. |
| Bless Army | enchantment | compulsion | (Mass Combat Spell) +1 OM/Morale to an army. |
| Blessed Fist | transmutation | Target doesn’t provoke attacks of opportunity with unarmed strikes. | |
| Blessing of Courage and Life | conjuration | healing | +2 on saves vs. fear and death. |
| Blessing of Fervor | transmutation | Gives allies a choice of benefits. | |
| Blessing of Liberty | abjuration | +1-3 luck bonus to CMD and saves vs. spells/traps that would impede your movement; can end the spell early to gain a boost to speed. | |
| Blessing of Luck And Resolve | enchantment | compulsion | Increase resistance against fear. |
| Blessing of Luck And Resolve, Mass | enchantment | compulsion | As blessing of luck and resolve but with multiple creatures. |
| Blessing of the Mole | transmutation | 1 ally/level gains darkvision and a +2 Stealth bonus. | |
| Blessing of the Salamander | transmutation | polymorph | Subject gets fast healing 2, fire resistance 10, and +2 to its CMD. |
| Blessing of The Watch | enchantment | compulsion | Functions as bless, except lasts for 1 hour/level but only in the caster’s home city. |
| Bless Water | transmutation | Makes holy water. | |
| Bless Weapon | transmutation | Weapon strikes true against evil foes. | |
| Blight | necromancy | Withers one plant or deals 1d6/level damage to plant creature. | |
| Blightburn Weapon | transmutation | Transform a weapon into pure blightburn. | |
| Blinding Ray | evocation | Fire blinding rays of sunlight to blind enemies and damage those with sensitivity to light. | |
| Blindness/Deafness | necromancy | Makes subject blind or deaf. | |
| Blink | transmutation | You randomly vanish and reappear for 1 round/level. | |
| Blistering Invective | evocation | Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. | |
| Bloatbomb | necromancy | Kill a weak creature and turn its corpse into an explosive trap. | |
| Blood Armor | transmutation | Your blood hardens when you are wounded, increasing your AC. | |
| Bloodbath | necromancy | Cause yourself and enemies to bleed. | |
| Blood Biography | divination | Learn about a creature with its blood. | |
| Blood Blaze | transmutation | Ignite the blood of those who come near you. | |
| Blood Boil | necromancy | Boil the blood of your enemies, dealing constitution damage and causing fatigue. | |
| Blood Crow Strike | evocation | Unarmed strikes create crows that deal fire and negative energy damage. | |
| Bloodhound | transmutation | Enhances sense of smell and grants the caster the scent special ability. | |
| Blood In The Water | necromancy | Enhance those with a blood frenzy. | |
| Blood Mist | conjuration | creation | Mist causes Wisdom damage and rage. |
| Blood Money | transmutation | Use your own blood in order to create valuable material components. | |
| Blood of The Martyr | necromancy | Cause someone to bleed from every orifice; drinking this blood will heal your wounds. | |
| Blood Rage | enchantment | compulsion | Inspire a number of creatures into a rage, increaing their strength but lowering their AC. |
| Blood Salvation | abjuration | Become immune to any damaging area spells you cast. | |
| Blood Scent | transmutation | Magnify the target’s ability to smell the presence of blood. | |
| Blood Sentinel | transmutation | Animate an animal sculpture to be your temporary familiar. | |
| Blood Song | evocation | Sacrifice your own blood to imbue others with spell-like abilities. | |
| Bloodstone Mirror | abjuration | Protect yourself against a mind-affecting effect and redirect it to a nearby creature | |
| Bloodsworn Retribution | necromancy | Swear an oath, damaging yourself to gain a bonus to things relating to that oath. | |
| Blood Tentacles | necromancy | Create writhing tentacles from your chest. | |
| Blood Ties | necromancy | When a target is harmed, so is the target's relative. | |
| Blood Transcription | divination | Learn a spell from the target’s blood. | |
| Bloody Arrows | necromancy | Enhance ranged weaponry to deal bleed damage. | |
| Bloody Claws | necromancy | Causes bleed damage with natural attacks. | |
| Bloody Tears And Jagged Smile | necromancy | Become more intimidating with black eyes that weep blood and turn your teeth into jagged fangs. | |
| Blot | transmutation | Destroy all writing within an area. | |
| Blur | illusion | glamer | Attacks miss subject 20% of the time. |
| Blurred Movement | illusion | glamer | As blur, but only while you are moving. |
| Body Capacitance | transmutation | Store electricity attacks used against you and release the energy as a touch attack. | |
| Body Double | illusion | glamer | Change one creature to look and act like another. |
| Boiling Blood | transmutation | Targets take fire damage; orcs get +2 Strength. | |
| Bolt of Glory | evocation | Fire a ray of positive energy, doing extra damage to negative energy creatures. | |
| Bolts of Bedevilment | enchantment | Fire one ray per round to daze living creatures. | |
| Bomber's Eye | transmutation | Increases thrown weapon range; +1 attack. | |
| Bone Fists | necromancy | Gain armor spikes which provide +1 natural armor and a +2 damage with natural weapons. | |
| Bone Flense | transmutation | Cause a target's bones to erupt in sharp, jagged spurs, inflicting bleed and sickened | |
| Boneshaker | necromancy | Momentarily control a living or undead creature's skeleton. | |
| Boneshatter | necromancy | Create fractures and splinters in the bones/carapace of a creature. | |
| Book Ward | abjuration | Protect a book from fire, acid, and water. | |
| Borrow Corruption | transmutation | Temporarily gain the effects of a corrupted creature's manifestations | |
| Borrowed Time | transmutation | Take extra swift actions at the cost of Con damage. | |
| Borrow Fortune | evocation | (Oracle only.) Retry attack or check, but do worse on next two. | |
| Borrow Skill | transmutation | Make a skill check using another’s ranks. | |
| Bouncing Bomb Admixture | transmutation | Deal direct damage to one creature who would have recieved splash damage | |
| Bouncy Body | transmutation | Transmute the subject’s flesh into rubber, helping to protect against falls and grapples. | |
| Bountiful Banquet | conjuration | creation | Create a luxurious feast for two creatures/level. |
| Bow Spirit | conjuration | creation | Summons an invisible spirit that fires your arrows for you as a swift action. |
| Bowstaff | transmutation | A shortbow may double as a club, or a longbow as a quarterstaff. | |
| Brand | transmutation | Creates permanent brand on target creature. | |
| Brand, Greater | transmutation | As brand, but brand glows when near your holy symbol. | |
| Brand of Conformity | transmutation | Brand a target with a mark that takes away its languages | |
| Brand of Hobbling | transmutation | Brand a target with a mark that cripples its movement | |
| Brand of Tracking | transmutation | Brand a target with a mark that allows you to track it | |
| Break | transmutation | Gives an object the broken condition. | |
| Break Enchantment | abjuration | Frees subjects from enchantments, transmutations, and curses. | |
| Break, Greater | transmutation | Break all nearby objects. | |
| Breath of Life | conjuration | healing | Cures 5d8 damage + 1/level and restores life to recently slain creatures. |
| Breeze | evocation | Create a light wind. | |
| Brightest Light | evocation | As daylight, but lasts longer and can dispel darkness effects | |
| Brightest Night | transmutation | Grant improved low-light vision to several creatures | |
| Brilliant Inspiration | evocation | Take best of two d20 rolls. | |
| Bristle | transmutation | Trade natural armor bonus for a bonus on attacks with natural weapons. | |
| Brittle Portal | transmutation | Reduce the hardness of objects within the area. | |
| Brow Gasher | necromancy | Slashing weapon deals bleed damage to an opponent’s head. | |
| Build Trust | divination | Gain various bonuses when interacting with the target. | |
| Bullet Shield | abjuration | You gain a +4 deflection bonus to AC against firearm attacks. | |
| Bullet Ward | abjuration | Adamantine bullets intercept firearm attacks. | |
| Bull's Strength | transmutation | Subject gains +4 to Str for 1 min./level. | |
| Bull's Strength, Mass | transmutation | As bull’s strength, affects 1 subject/level. | |
| Bungle | enchantment | compulsion | Target takes a –20 penalty on its next attack roll or check. |
| Buoyancy | transmutation | Targets easily float on water. | |
| Burdened Thoughts | enchantment | compulsion | Force heavy encumberance onto a creature. |
| Burn Corruption | evocation | Scour the life in an area, especially Abyssal life. | |
| Burning Arc | evocation | 1d6 fire/level (max 10d6) arcing to more targets at half dice each | |
| Burning Disarm | transmutation | Make a metal item become red hot, forcing those holding it to drop it or risk searing their hand. | |
| Burning Entanglement | evocation | As entangle, but deals fire damage and obscures the area with smoke | |
| Burning Gaze | evocation | Inflict 1d6 fire damage to creature. | |
| Burning Hands | evocation | 1d4/level fire damage (max 5d4). | |
| Burning Sands | conjuration | creation | Create a field of hot sand that creates difficult terrain and minor fire damage |
| Burrow | transmutation | Target gains a burrow speed of 15. | |
| Burst Bonds | evocation | 1d6 damage/level (max 5d6) to restraints. | |
| Burst of Adrenaline | transmutation | Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. | |
| Burst of Force | evocation | Emit a blast of force to damage and knock creatures prone | |
| Burst of Glory | enchantment | compulsion | Increase your allie’s attack rolls, saves against fear, and hit points. |
| Burst of Insight | transmutation | Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. | |
| Burst of Nettles | conjuration | Burst deals 3d6 damage and 1d6 acid. | |
| Burst of Radiance | evocation | Fill the area with a blinding light. | |
| Burst of Speed | transmutation | You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than | |
| Burst With Light | evocation | Fill the target with powerful and damaging light. | |
| Business Booms | enchantment | (Downtime Spell) Promote your business with magic and increase the amount of activity it receives. | |
| Cackling Skull | illusion | glamer | Skull acts as magic mouth, listeners are shaken. |
| Cacophonous Call | enchantment | compulsion | Nauseates target. |
| Cacophonous Call, Mass | enchantment | compulsion | Nauseates multiple targets. |
| Caging Bomb Admixture | evocation | Your bombs create a cage of force that traps creatures inside the bomb’s splash radius. | |
| Calamitous Flailing | necromancy | Cause the target’s attacks to gain a miss chance. | |
| Calcific Touch | transmutation | Touch slows target, 1d4 Dex damage. | |
| Calculated Luck | divination | Use the Path of Numbers to boost your combat preparedness. | |
| Calistria's Guardian Wasps | conjuration | summoning | Summon a swarm of wasps to ward and area |
| Call Animal | enchantment | compulsion | Makes an animal come to you. |
| Callback | conjuration | teleportation | Teleport a familiar or spirit animal to your side when it is injured |
| Callback, Greater | conjuration | teleportation | Teleport a familiar or spirit animal to your side from miles away when it is injured |
| Call Construct | conjuration | teleportation | Summon your golem to you. |
| Call Lightning | evocation | Calls down lightning bolts (3d6 per bolt) from sky. | |
| Call Lightning Storm | evocation | As call lightning, but 5d6 damage per bolt. | |
| Call Spirit | conjuration | calling | Make the spirit of one creature manifest. |
| Call the Void | evocation | Surround yourself with an aura of nothingness. | |
| Call Weapon | transmutation | Telekinetically gain control of a weapon wielded by a nearby ally. | |
| Calm Air | abjuration | Reduce the strength of wind in an area. | |
| Calm Animals | enchantment | compulsion | Calms 2d4 + level HD of animals. |
| Calm Emotions | enchantment | compulsion | Calms creatures, negating emotion effects. |
| Calm Spirit | necromancy | Postpone hostile action by a haunt or incorporeal undead. | |
| Campfire Wall | evocation | Creates a shelter around a campfire. | |
| Canopic Conversion | necromancy | Eviscerate a target, creating an advanced mummy from its life essence. | |
| Cape of Wasps | conjuration | summoning | Wasp swarm defends or carries you. |
| Carrion Compass | divination | Animate the target undead’s organs to lead you to its most recent controller or cause of undeath. | |
| Carry Companion | transmutation | Shrink an animal or magical beast down to stone, ready to be enlarged again when summoned. | |
| Carrying Wind | conjuration | Buffeting winds increase your fly speed or carry you aloft | |
| Carve Passage | transmutation | Excavate and move snow, earth, dust, and loose/packed rocks or ice chunks. | |
| Castigate | enchantment | compulsion | Causes target to be shaken and cower. |
| Castigate, Mass | enchantment | compulsion | As castigate, but affects multiple creatures. |
| Cast Out | abjuration | Does 2d8 damage +1/level (max +15) to creature and dispels an effect. | |
| Catatonia | necromancy | Make a willing target appear to be dead. | |
| Cat's Grace | transmutation | Subject gains +4 to Dex for 1 min./level. | |
| Cat's Grace, Mass | transmutation | As cat’s grace, affects 1 subject/level. | |
| Cause Fear | necromancy | One creature of 5 HD or less flees for 1d4 rounds. | |
| Caustic Blood | transmutation | Imbue your blood with corrosive acid, damaging those who wound you. | |
| Caustic Eruption | conjuration | creation | Burst deals 1d6 acid/level and lingers. |
| Caustic Safeguard | abjuration | Imbue an object with an acidic protective ward. | |
| Cauterizing Weapon | transmutation | Infuse a weapon with just enough energy to negate regeneration. | |
| Cave Fangs | conjuration | creation | Create a trap from stalactites and stalagmites |
| Celestial Companion | transmutation | Give your companion protections against evil creatures | |
| Celestial Healing | conjuration | healing | Grant fast healing 1 for 1 round/2 levels. |
| Celestial Healing, Greater | conjuration | healing | As celestial healing, except target gains a stronger aura and fast healing 4 instead of 1. |
| Ceremony | transmutation | Harness divine power to create a ceremony. | |
| Certain Grip | transmutation | You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. | |
| Chain Lightning | evocation | 1d6/level damage and 1 secondary bolt/level. | |
| Chain of Perdition | evocation | Creates a floating chain of force. | |
| Chains of Fire | evocation | As chain lightning but with fire damage, albeit at a shorter range. | |
| Chains of Light | conjuration | creation | Hold a creature immobile with glowing chains with the added benefit of preventing the use of any extradimension travel. |
| Challenge Evil | enchantment | compulsion | Sickens creature if it refuses to fight you. |
| Chameleon Scales | transmutation | Change the color of your skin to something else. | |
| Chameleon Stride | illusion | glamer | Gives a +4 bonus on Stealth checks and concealment. |
| Chameleon Stride, Greater | illusion | glamer | As chameleon stride, but affecting all nearby creatures. |
| Champion's Bout | enchantment | compulsion | Prevent others from interfering in a duel. |
| Changestaff | transmutation | Your staff becomes a treant on command. | |
| Channel The Gift | evocation | Fuel a target’s spellcasting, spontaneously cast spells without expending the slot. | |
| Channel Vigor | transmutation | Focus your energy into a specific part of your body, giving you various enhancements. | |
| Chaos Hammer | evocation | Harms and slows lawful creatures (1d8 damage/2 levels). | |
| Charge Object | transmutation | Infuse psychic energy and ownership history into an item. | |
| Charitable Impulse | enchantment | compulsion | Compel a creature to aid others rather than use violence. |
| Charm Animal | enchantment | charm | Makes one animal your friend. |
| Charm Fey | enchantment | compulsion | As charm person, but targets fey |
| Charm Monster | enchantment | charm | Makes monster believe it is your ally. |
| Charm Monster, Mass | enchantment | charm | As charm monster, but all within 30 ft. |
| Charm Person | enchantment | charm | Makes one person your friend. |
| Charm Person, Mass | enchantment | charm | As charm person, but affects multiple creatures within 30 ft. |
| Charnel House | illusion | shadow | Create an area of semi-real gore |
| Charon's Dispensation | abjuration | Protection from the River Styx. | |
| Chastise | transmutation | +5 bonus to convince a target to do what you want or get in trouble with their superiors. | |
| Cheetah's Sprint | transmutation | Sprint or charge with amazing speed. | |
| Chill Metal | transmutation | Cold metal damages those who touch it. | |
| Chill Touch | necromancy | One touch/level deals 1d6 damage and possibly 1 Str damage. | |
| Chord of Shards | evocation | Performance deals 2d6 piercing damage. | |
| Circle of Clarity | abjuration | Emanation hampers illusions and stealth. | |
| Circle of Death | necromancy | Kills 1d4/level HD of creatures. | |
| Claim Identity | transmutation | polymorph | Steal a creature's face |
| Claim Identity, Greater | transmutation | polymorph | Turn a creautre into a mask, which can be used to take on its appearence |
| Clairaudience/Clairvoyance | divination | scrying | Hear or see at a distance for 1 min./level. |
| Clarion Call | illusion | Make yourself heard over great distances. | |
| Clashing Rocks | conjuration | creation | 20d6 damage to target creature. |
| Clay Skin | abjuration | Grants DR 5/Adamantine | |
| Cleanse | evocation | Cures 4d8 damage +1/level (max +25) and also removes several afflictions. | |
| Cleansing Fire | evocation | Create a ring of fire that damages creatures passing through and dispels evil magic within | |
| Clear Grove | transmutation | Clear out vegetation from a small area. | |
| Clenched Fist | evocation | Large hand provides cover, pushes, or attacks your foes. | |
| Cleromancy | divination | Use rolled dice to grant luck bonuses to future spells. | |
| Climbing Beanstalk | conjuration | creation | Create a beanstalk that is easy to climb. |
| Cloak of Chaos | abjuration | +4 to AC, +4 resistance, and SR 25 against lawful spells. | |
| Cloak of Dreams | enchantment | compulsion | Living creatures within 5 ft. fall asleep. |
| Cloak of Secrets | illusion | glamer | Filter speech from a given area to sound like a different conversation. |
| Cloak of Shade | abjuration | Reduces effects of sun exposure and heat. | |
| Cloak of Shadows | illusion | shadow | Shadows protect you from bright light and grants defensive abilities |
| Cloak of Winds | abjuration | Creates screen of strong wind around you. | |
| Clone | necromancy | Duplicate awakens when original dies. | |
| Cloudkill | conjuration | creation | Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. |
| Cloud of Seasickness | conjuration | creation | Create a sickening cloud that mimics the effects of seasickness. |
| Cloud Shape | transmutation | Assume the appearance of a large cloud. | |
| Codespeak | transmutation | Speak, read, and write a new code language. | |
| Cognitive Block | enchantment | compulsion | Add a thought component to all of the target’s spells. |
| Coin Shot | transmutation | Turn coins into deadly projectiles. | |
| Cold Ice Strike | evocation | Cone of ice slivers deals 1d6 cold/level. | |
| Cold Iron Fetters | conjuration | creation | Reduce the targets move speeds, increased effect with creatures vulnerable to cold iron |
| Collaborative Thaumaturgy | universal | Apply a metamagic property to an ally’s spell. | |
| Color Spray | illusion | pattern | Knocks unconscious, blinds, and/or stuns weak creatures. |
| Command | enchantment | compulsion | One subject obeys selected command for 1 round. |
| Command, Greater | enchantment | compulsion | As command, but affects one subject/level. |
| Command Plants | transmutation | Sways the actions of plant creatures. | |
| Command Undead | necromancy | Undead creature obeys your commands. | |
| Commune | divination | Deity answers one yes-or-no question/level. | |
| Commune With Birds | divination | Ask a question to all birds within a mile of your location. | |
| Commune with Nature | divination | Learn about terrain for 1 mile/level. | |
| Commune With Plane | divination | Learn about local planar terrain | |
| Commune With Texts | divination | Quckly search though a collection of texts to find the right information | |
| Companion Life Link | necromancy | Sense whenever your companion is wounded and call out to it in a time of need. | |
| Companion Mind Link | enchantment | charm | You can talk with your animal companion, and can handle it with supernatural ease. |
| Companion Transposition | conjuration | teleportation | You and an ally swap places (as dimension door) |
| Compassionate Ally | enchantment | compulsion | Target compelled to help injured ally. |
| Compel Hostility | enchantment | compulsion | Compels opponents to attack you instead of your allies. |
| Compelling Rant | enchantment | charm | People believe your ridiculous speech as long as you keep talking |
| Compel Tongue | enchantment | compulsion | As share language, but target can only speak and write in the language imparted. |
| Compel Tongue, Mass | enchantment | compulsion | As compel tongue, except it affects multiple creatures. |
| Complex Hallucination | illusion | phantasm | Create a phantasm with effects for all senses. |
| Comprehend Languages | divination | You understand all languages. | |
| Compulsive Liar | enchantment | compulsion | Prevent target from speaking the truth. |
| Concealed Breath | transmutation | Hold breath without negative effects | |
| Condensed Ether | transmutation | Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. | |
| Conditional Curse | necromancy | Bestow a curse that is difficult to remove without fulfilling a condition. | |
| Conditional Favor | abjuration | Provide another spell whose effects reverse if the target breaks a restriction. | |
| Cone of Cold | evocation | 1d6/level cold damage. | |
| Confess | enchantment | compulsion | Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6). |
| Confusion | enchantment | compulsion | Subjects behave oddly for 1 round/level. |
| Confusion, Lesser | enchantment | compulsion | One creature is confused for 1 round. |
| Conjuration Foil | abjuration | Interfere with nearby teleportation effects. | |
| Conjure Black Pudding | conjuration | summoning | Summon a black pudding. |
| Conjure Carriage | conjuration | creation | Create a fine carriage. |
| Conjure Deadfall | conjuration | creation | Create a spiked falling block above the heads of your enemies. |
| Consecrate | evocation | Fills area with positive energy, weakening undead. | |
| Constricting Coils | enchantment | compulsion | Paralyze a target with constricting snake coils. |
| Contact Entity I | evocation | Ask eldritch entities to find and converse with you | |
| Contact Entity II | evocation | Ask more powerful entities to find and converse with you | |
| Contact Entity III | evocation | Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. | |
| Contact Entity IV | evocation | Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. | |
| Contact High | transmutation | Duplicate a drug’s effects on others. | |
| Contact Nalfeshnee | divination | Trance: ask a nalfeshnee one question per round about a Knowledge skill | |
| Contact Other Plane | divination | Lets you ask question of extraplanar entity. | |
| Contagion | necromancy | Infects subject with chosen disease. | |
| Contagion, Greater | necromancy | Infect a subject with a magical disease. | |
| Contagious Flame | evocation | Rays do 4d6 fire damage, then move on to new targets. | |
| Contagious Suggestion | enchantment | compulsion | Cast a suggestion that gets passed on to secondary targets |
| Contagious Zeal | enchantment | compulsion | Grant bonuses and temporary hit points that spread from creature to creature. |
| Contest of Skill | transmutation | Cause two creatures to automatically fail to confirm critical hits | |
| Contingency | evocation | Sets trigger condition for another spell. | |
| Contingent Action | evocation | Set the condition for triggering a target’s readied standard, move, or swift action. | |
| Contingent Scroll | evocation | Transfer a scroll’s power to the target; the scroll is then triggered as contingency. | |
| Contingent Venom | necromancy | As languid venom, but with a triggering condition. | |
| Continual Flame | evocation | Makes a permanent, heatless light. | |
| Control Construct | transmutation | Take control of a construct. | |
| Controlled Fireball | evocation | As fireball, but secretly deals less damage to your allies. | |
| Control Plants | transmutation | Controls actions of one or more plant creatures. | |
| Control Summoned Creature | enchantment | compulsion | Direct a summoned monster as if you had summoned it. |
| Control Undead | necromancy | Undead don’t attack you while under your command. | |
| Control Vermin | transmutation | Control a number of vermin for you and your allies to ride. | |
| Control Water | transmutation | Raises or lowers bodies of water. | |
| Control Weather | transmutation | Changes weather in local area. | |
| Control Winds | transmutation | Changes wind direction and speed. | |
| Conversing Wind | transmutation | As whispering wind, except it can carry responses and multiple messages. | |
| Coordinated Effort | divination | Grants a teamwork feat you have. | |
| Corpse Lanterns | necromancy | Create a sickly version of dancing lights. | |
| Corrosive Consumption | conjuration | creation | Acidic patch damages an opponent. |
| Corrosive Touch | conjuration | creation | Touch attack deals 1d4 acid/level. |
| Corruption Resistance | abjuration | Protects creature against damage from alignment-based attacks. | |
| Cosmic Ray | evocation | Attack a creature with cosmic energy. | |
| Counterbalancing Aura | abjuration | Target gains +4 to AC and saves;; resist attacks and spells from neutral creatures | |
| Countless Eyes | transmutation | Extra eyes give all-around vision. | |
| Covetous Aura | abjuration | Sap the powers of beneficial spells cast near to you. | |
| Covetous Urge | enchantment | compulsion | Target is compelled to steal valuable objects |
| Coward's Cowl | enchantment | Enhance a target’s defensive instincts. | |
| Coward's Lament | enchantment | compulsion | If subject doesn’t attack you it receives a penalty. |
| Crafter's Curse | transmutation | Subject takes –5 on Craft skill checks. | |
| Crafter's Fortune | transmutation | Subject gains +5 on next Craft check. | |
| Crafter's Nightmare | necromancy | haunted | Create a poltergeist to disrupt crafting and spellcasting |
| Create Armaments | conjuration | creation | Create a nonmagical weapon, shield, or set of armor. |
| Create Demiplane | conjuration | creation | As lesser create demiplane, but larger and with planar traits. |
| Create Demiplane, Greater | conjuration | creation | As create demiplane, but larger and with more planar traits. |
| Create Demiplane, Lesser | conjuration | creation | Create your own demiplane. |
| Create Drug | conjuration | creation | Conjure a drug. |
| Create Food and Water | conjuration | creation | Feeds three humans (or one horse)/level. |
| Create Greater Undead | necromancy | Create shadows, wraiths, spectres, or devourers. | |
| Create Holds | transmutation | Create handholds out of earth, plaster, stone, or wood. | |
| Create Mindscape | illusion | phantasm | Form an immersive mindscape. |
| Create Mindscape, Greater | illusion | phantasm | As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration. |
| Create Pit | conjuration | creation | Creates an extradimensional pit. |
| Create Soul Gem | necromancy | Draw a recently dead creature's soul into a gem. | |
| Create Treasure Map | divination | Creates a treasure map out of a creature's corpse. | |
| Create Undead | necromancy | Create ghasts, ghouls, mohrgs, or mummies. | |
| Create Variant Mummy | necromancy | Create a bog mummy, ice mummy, or Osirian tomb guardian. | |
| Create Water | conjuration | creation | Creates 2 gallons/level of pure water. |
| Creeping Doom | conjuration | summoning | Swarms of centipedes attack at your command. |
| Creeping Ice | evocation | Sheet of ice slowly spreads outward on a horizontal surface. | |
| Crime of Opportunity | enchantment | compulsion | Compel a target to take a criminal action. |
| Crime Wave | enchantment | compulsion | Compel targets to commit criminal actions. |
| Crimson Breath | transmutation | Spit poison at a creature | |
| Crimson Confession | abjuration | Touching the marked object or area turns one’s skin red. | |
| Crown of Glory | evocation | Enhance your charisma and uses suggestions against all those around you. | |
| Cruel Jaunt | conjuration | teleportation | Sense creatures suffering from fear, then teleport close to them. |
| Crusader's Edge | transmutation | Weapon gains evil outsider bane quality plus other benefits against evil outsiders. | |
| Crushing Despair | enchantment | compulsion | Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
| Crushing Hand | evocation | Large hand provides cover, pushes, or crushes your foes. | |
| Cultural Adaptation | divination | Adapt to fit the local culture. | |
| Cultural Adaptation (Taldan) | divination | Better impersonate the member of a specific culture. | |
| Cup of Dust | transmutation | Causes a creature to become dehydrated. | |
| Curative Distillation | conjuration | healing | Enhance an healing remady |
| Cure Critical Wounds | conjuration | healing | Cures 4d8 damage + 1/level (max +20). |
| Cure Critical Wounds, Mass | conjuration | healing | Cures 4d8 damage + 1/level for many creatures. |
| Cure Light Wounds | conjuration | healing | Cures 1d8 damage + 1/level (max +5). |
| Cure Light Wounds, Mass | conjuration | healing | Cures 1d8 damage + 1/level, affects 1 subject/level. |
| Cure Moderate Wounds | conjuration | healing | Cures 2d8 damage + 1/level (max +10). |
| Cure Moderate Wounds, Mass | conjuration | healing | Cures 2d8 damage + 1/level, affects 1 subject/level. |
| Cure Serious Wounds | conjuration | healing | Cures 3d8 damage + 1/level (max +15). |
| Cure Serious Wounds, Mass | conjuration | healing | Cures 3d8 damage + 1/level, affects 1 subject/level. |
| Cursed Earth | necromancy | Plants die, living creatures catch diseases, or dead creatures rise as zombies. | |
| Cursed Treasure | necromancy | Target object curses the next creature to touch it | |
| Curse Item | necromancy | Curse an object to make it flawed and prone to failure. | |
| Curse, Major | necromancy | As bestow curse, but harder to remove. | |
| Curse of Befouled Fortune | necromancy | Target can't gain the benefit of any luck ability. | |
| Curse of Burning Sleep | transmutation | Creature catches fire the next time it sleeps for an hour. | |
| Curse of Disgust | enchantment | compulsion | Target is sickened when viewing a trigger. |
| Curse of Dragonflies | conjuration | Target a creature with a curse that impacts its ability to fly. | |
| Curse of Fell Seasons | transmutation | Curse an area's weather | |
| Curse of Keeping | enchantment | compulsion | Curse a target with the inability to sell, barter, or give away any item they own. |
| Curse of Magic Negation | abjuration | Target gains the negated spellblight. | |
| Curse of Night | evocation | Curse an area with eternal night | |
| Curse of The Outcast | enchantment | compulsion | Curse someone to rub people the wrong way. |
| Curse of Unexpected Death | necromancy | Curse a creature with a chance of instant and unexpected death. | |
| Curse Terrain | necromancy | Curse an area with four hazards | |
| Curse Terrain, Greater | necromancy | Curse an area with six dangerous hazards | |
| Curse Terrain, Lesser | necromancy | Curse an area with three mild hazards | |
| Curse Terrain, Supreme | necromancy | Curse an area with seven deadly hazards | |
| Curse Water | necromancy | Makes unholy water. | |
| Cushioning Bands | conjuration | creation | Force bands protect against crushing. |
| Cyclic Reincarnation | transmutation | Return a creature to life in a new body closely resembling their original one. | |
| Daemon Ward | necromancy | As death ward, but against daemons. | |
| Daggermark's Exchange | transmutation | Transmute one poison into another of equal or lesser value | |
| Dahak's Release | enchantment | compulsion | You unleash all the target’s anger and destructive urges, causing it to fly into a violent bloodlust. |
| Damnation | evocation | Punish creatures for evil spells they know or that affect them | |
| Damnation of Memory | enchantment | compulsion | Excise memories involving a single creature from others. |
| Damnation Stride | conjuration | teleportation | As dimension door, except you leave behind a burst of flame. |
| Damp Powder | transmutation | Ruins ammunition loaded in the targeted firearm. | |
| Dance of a Hundred Cuts | transmutation | Gain +1 combat bonus/3 levels. | |
| Dance of a Thousand Cuts | transmutation | As dance of a hundred cuts, plus the benefits of haste. | |
| Dancing Darkness | evocation | Create four spheres of floating darkness. | |
| Dancing Lantern | transmutation | Animates a lantern that follows you. | |
| Dancing Lights | evocation | Creates torches or other lights. | |
| Dark-Light | evocation | Create a dazzling light that only affects those without light sensitivity. | |
| Darkness | evocation | 20-ft. radius of supernatural shadow. | |
| Darkvault | abjuration | Ward shadows so light cannot penetrate them. | |
| Darkvision | transmutation | See 60 ft. in total darkness. | |
| Darkvision, Communal | transmutation | As darkvision, but you may divide the duration among creatures touched. | |
| Darkvision, Greater | transmutation | See 120 ft. in total darkness. | |
| Dark Whispers | illusion | shadow | Whisper through the shadows. |
| Darting Duplicate | illusion | figment | Summon a duplicate of yourself to provoke enemy attacks of opportunity. |
| Daybreak Arrow | evocation | Targeted ammunition exudes radiant energy. | |
| Daylight | evocation | 60-ft. radius of bright light. | |
| Daywalker | necromancy | Reshape an undead creature to appear living. | |
| Daze | enchantment | compulsion | Humanoid creature of 4 HD or less loses next action. |
| Daze, Mass | enchantment | compulsion | As daze, but affecting multiple creatures. |
| Daze Monster | enchantment | compulsion | Living creature of 6 HD or less loses next action. |
| Dazzling Blade | illusion | pattern | Make a weapon appear dazzingly shiny, making it easier to disarm and feint in combat. |
| Dazzling Blade, Mass | illusion | pattern | As dazzling blade, except with multiple weapons. |
| Deadeye's Arrow | evocation | Create an arrow of crackling electricity to harm your enemies or alert your allies. | |
| Deadeye's Lore | divination | Gain a +4 bonus on Survival and move full speed while tracking. | |
| Deadly Finale | evocation | Deals 2d8 damage to multiple targets. | |
| Deadly Juggernaut | necromancy | Your might increases with every kill you make. | |
| Deadman's Contingency | evocation | Set one of a list of contingencies for your demise. | |
| Deafening Song Bolt | evocation | Blast of song deals 3d10 damage and deafens targets. | |
| Death Candle | necromancy | Create a howling fire elemental from the remains of the target’s life energy. | |
| Death Clutch | necromancy | Rip out someone's heart | |
| Death From Below | abjuration | Target gains dodge bonus to AC against larger creatures. | |
| Death Knell | necromancy | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. | |
| Death Knell Aura | necromancy | Create an aura that feeds on the souls of those who die within it. | |
| Death Knell Aura, Greater | necromancy | As death knell aura, except dying creatures die much faster within the aura. | |
| Deathless | necromancy | Prevent death from hit point damage so long as this spell persists. | |
| Death Pact | enchantment | Take control of a creature’s mind and implant deadly subconscious commands. | |
| Death Ward | necromancy | Grants bonuses against death spells and negative energy. | |
| Deathwatch | necromancy | Reveals how near death subjects within 30 ft. are. | |
| Deathwine | necromancy | Turn a potion into a pool of necromantic energy. | |
| Debilitating Pain | enchantment | compulsion | Stun a creature with pain for 1 round |
| Debilitating Pain, Mass | enchantment | compulsion | As debilitating pain, with multiple targets |
| Debilitating Portent | enchantment | compulsion | Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell. |
| Debilitating Speech | enchantment | Disparage your opponents, sapping their will to fight | |
| Decapitate | evocation | Turn a critical hit into a decapitation. | |
| Deceitful Veneer | illusion | glamer | Make someone seem like an obvious liar. |
| Deceptive Redundancy | illusion | glamer | Protect your magic from attempts to dispel it |
| Decollate | necromancy | Target can safely remove its head | |
| Decompose Corpse | necromancy | Turn corpse into clean skeleton. | |
| Decrepit Disguise | illusion | glamer | Make an object seem worthless. |
| Deeper Darkness | evocation | Object sheds supernatural shadow in 60-ft. radius. | |
| Deep Slumber | enchantment | compulsion | Puts 10 HD of creatures to sleep. |
| Defending Bone | necromancy | Animate a bone to float near you and block physical attacks. | |
| Defensive Grace | transmutation | Roll an inspiration die each round without expending uses of inspiration. | |
| Defensive Shock | evocation | Electricity damages your attackers. | |
| Defile Armor | abjuration | As sanctify armor, but gain DR 5/good when using judgment or smite. | |
| Deflect Blame | enchantment | compulsion | Blame someone else for your action. |
| Deflection | abjuration | Attacks that miss are redirected back to the source of the attack. | |
| Defoliate | necromancy | Hurl a tiny ball of negative energy to destroy plant life. | |
| Deft Digits | transmutation | Animate a glove or gauntlet from a distance. | |
| Deivon's Parry | transmutation | Parry an incoming melee attack | |
| Deja Vu | enchantment | compulsion | Make a creature repeat its actions. |
| Delay Disease | conjuration | healing | Grant the target temporary immunity to disease. |
| Delayed Blast Fireball | evocation | 1d6/level fire damage; you can postpone blast for up to 5 rounds. | |
| Delayed Consumption | transmutation | Extract doesn’t come into effect until you want it to. | |
| Delay Pain | enchantment | Ignore pain for 1 hour/level. | |
| Delay Poison | conjuration | healing | Stops poison from harming target for 1 hour/level. |
| Delay Poison, Communal | conjuration | healing | As delay poison, but you may divide the duration among creatures touched. |
| Delectable Flesh | transmutation | polymorph | Make a creature so delicious that all others nearby are consumed by the desire to eat it. |
| Delusional Pride | enchantment | compulsion | Target is penalized on attacks and checks but gains bonus against charms and compulsions. |
| Demand | enchantment | compulsion | As sending, plus you can send suggestion. |
| Demanding Message | enchantment | compulsion | Send messages as per message with a suggestion for one creature. |
| Demanding Message, Mass | enchantment | compulsion | Send messages as per message with one suggestion for each creature. |
| Demand Offering | enchantment | compulsion | Make a creature give you an object it’s holding. |
| Demon Dream | illusion | phantasm | Target enemies as nightmare or fellow worshipers of Lamashtu as dream |
| Denounce | enchantment | compulsion | Worsens attitudes toward target creature. |
| Depilate | necromancy | Creature takes -2 penalty to Diplomacy, Intimidate, and Perform for 1 week | |
| Desecrate | evocation | Fills area with negative energy, making undead stronger. | |
| Desperate Weapon | conjuration | creation | Create an improvised weapon. |
| Destabilize Powder | transmutation | Ammunition in the targeted firearm is prone to misfire. | |
| Destroy Robot | transmutation | Focus electricity on destroying a robot or robot-like creation. | |
| Destruction | necromancy | Kills subject and destroys remains. | |
| Detect Aberration | divination | Reveals presence of aberrations. | |
| Detect Animals or Plants | divination | Detects kinds of animals or plants. | |
| Detect Anxieties | divination | Learn what makes creatures anxious. | |
| Detect Chaos | divination | Reveals creatures, spells, or objects of selected alignment. | |
| Detect Charm | divination | Detect charm, compulsion, and possession effects in the area | |
| Detect Demon | divination | Sense the presence of demons, their servants, and the Abyss. | |
| Detect Desires | divination | Learn what creatures desire. | |
| Detect Evil | divination | Reveals creatures, spells, or objects of selected alignment. | |
| Detect Fiendish Presence | divination | As detect evil, except this specifically detects outsiders with the evil subtype and their servants. | |
| Detect Good | divination | Reveals creatures, spells, or objects of selected alignment. | |
| Detect Law | divination | Reveals creatures, spells, or objects of selected alignment. | |
| Detect Magic | divination | Detects spells and magic items within 60 ft. | |
| Detect Magic, Greater | divination | As detect magic, but learn more information. | |
| Detect Metal | divination | Detect metal objects or creatures. | |
| Detect Mindscape | divination | Sense the presence and attributes of mindscapes. | |
| Detect Poison | divination | Detects poison in one creature or object. | |
| Detect Psychic Significance | divination | Find psychically charged items. | |
| Detect Radiation | divination | Detect radiation in the surrounding area. | |
| Detect Relations | divination | Detect whether or not creatures are related by blood. | |
| Detect Scrying | divination | Alerts you to magical eavesdropping. | |
| Detect Secret Doors | divination | Reveals hidden doors within 60 ft. | |
| Detect Snares and Pits | divination | Reveals natural or primitive traps. | |
| Detect The Faithful | divination | Find others of the same faith. | |
| Detect Thoughts | divination | Allows “listening” to surface thoughts. | |
| Detect Undead | divination | Reveals undead within 60 ft. | |
| Determine Depth | divination | Determine the exact thickness of a wall, ceiling, or other barrier. | |
| Detonate | evocation | Inflicts 1d8/level energy damage to all creatures within 15 ft. | |
| Detoxify | transmutation | Remove a creature's ability to poison others | |
| Devil Snare | abjuration | Create an invisible circle to trap outsiders. | |
| Devolution | transmutation | Target eidolon temporarily loses 1 evolution +1/five levels. | |
| Diagnose Disease | divination | Detect and identify diseases. | |
| Diamond Spray | evocation | Fire a cone of slivers that deal 1d6 damage/level and bypass adamantine and cold iron DR. | |
| Dictum | evocation | Kills, paralyzes, staggers, or deafens nonlawful targets. | |
| Die For Your Master | enchantment | compulsion | A stronger version of bleed for your master, this forces the animal servant to intercept any attack that targets you, even if it does not require an attack roll. |
| Dimensional Anchor | abjuration | Bars extradimensional movement. | |
| Dimensional Blade | transmutation | Turn your weapon into a two-dimensional object that can more easily bypass armor. | |
| Dimensional Bounce | conjuration | teleportation | Teleport multiple times between two designated locations. |
| Dimensional Lock | abjuration | Teleportation and interplanar travel blocked for 1 day/level. | |
| Dimension Door | conjuration | teleportation | Teleports you a short distance. |
| Diminished Detection | abjuration | Reduce the areas of divination spells for the purpose of targeting you | |
| Diminish Plants | transmutation | Reduces size or blights the growth of normal plants. | |
| Diminish Resistance | transmutation | Weaken a creature's resistance to one type of energy | |
| Dirge of The Victorious Knights | illusion | shadow | Call forth spectral Hellknights to trample targets in your path |
| Disable Construct | transmutation | Touch attack makes a construct helpless for 1 round/level. | |
| Discern Lies | divination | Reveals deliberate falsehoods. | |
| Discern Location | divination | Reveals exact location of creature or object. | |
| Discern Next of Kin | divination | Read the target’s mind to learn about its family. | |
| Discern Value | divination | Quickly analyze the monetary value of objects and identify which are most valuable. | |
| Discharge | abjuration | Dissipate the charges from a technical object or hamper a creature with the robot subtype. | |
| Discharge, Greater | abjuration | As discharge, but with greater effects that can effect an area. | |
| Discordant Blast | evocation | 3d6 sonic damage in 10-ft. burst or 30-ft. | |
| Discovery Torch | evocation | Touched object emanates bright light, granting Perception and Sense Motive bonuses. | |
| Disfiguring Touch | transmutation | Target becomes disfigured. | |
| Disguise Other | illusion | glamer | As disguise self, but affects you or another. |
| Disguise Self | illusion | glamer | Changes your appearance. |
| Disguise Weapon | illusion | glamer | Changes one weapon’s appearance. |
| Disintegrate | transmutation | Reduces one creature or object to dust. | |
| Dismissal | abjuration | Forces a creature to return to native plane. | |
| Dispel Balance | abjuration | You are protected from neutral enemies | |
| Dispel Chaos | abjuration | +4 bonus against attacks by chaotic creatures. | |
| Dispel Evil | abjuration | +4 bonus against attacks by evil creatures. | |
| Dispel Good | abjuration | +4 against attacks by good creatures. | |
| Dispel Law | abjuration | +4 against attacks by lawful creatures. | |
| Dispel Magic | abjuration | Cancels one magical spell or effect. | |
| Dispel Magic, Greater | abjuration | Works as dispel magic, but can affect multiple targets. | |
| Displacement | illusion | glamer | Attacks miss subject 50% of the time. |
| Display Aversion | illusion | shadow | Create an illusion to repulse a vampire. |
| Disrupting Weapon | transmutation | Melee weapon destroys undead. | |
| Disrupt Link | abjuration | Sever the target’s link with her bonded creature. | |
| Disrupt Silence | abjuration | Disrupt all silence effects in an area. | |
| Disrupt Undead | necromancy | Deals 1d6 damage to one undead. | |
| Dissolution | transmutation | Cause a tiny item to vanish from existence. | |
| Distracting Cacophony | evocation | Noise makes it difficult to cast. | |
| Distressing Tone | evocation | Sound sickens 1d4 creatures. | |
| Divide Mind | enchantment | Partition your mind, allowing you to roll twice on Will saves and Int checks, and to take extra mental actions. | |
| Divination | divination | Provides useful advice for specific proposed actions. | |
| Divine Arrow | transmutation | Imbues a projectile with holy energy. | |
| Divine Favor | evocation | You gain +1 per three levels on attack and damage rolls. | |
| Divine Power | evocation | You gain attack bonuses and 1 hp/level. | |
| Divine Pursuit | transmutation | Gain a movement type of your prey. | |
| Divine Transfer | necromancy | Transfer hit points and give DR/evil to target creature. | |
| Divine Vessel | transmutation | (Oracle only.) Change into a huge, otherworldly creature. | |
| Dominate Animal | enchantment | compulsion | One animal obeys your silent mental commands and orders. |
| Dominate Monster | enchantment | compulsion | As dominate person, but any creature. |
| Dominate Person | enchantment | compulsion | Controls humanoid telepathically. |
| Domination Link | divination | Read thought echoes of a creature mentally controlling another. | |
| Dongun Shaper's Touch | transmutation | Temporarily reshape nonmagical materials | |
| Doom | necromancy | One subject takes –2 on attack rolls, damage rolls, saves, and checks. | |
| Dousing Rain | evocation | Magical rain dampens fire but amplfies electricity | |
| Draconic Ally | conjuration | creation | Creates a semi-living intelligent draconic servant that loyally obeys and serves you. |
| Draconic Malice | enchantment | Cause living creatures to lose their immunity to fear or mind-affecting effects vs your spells. | |
| Draconic Reservoir | evocation | Subject can absorb energy damage and enhance melee attacks with it. | |
| Draconic Suppression | abjuration | Stop a dragon from using its breath weapon along with reducing its magical prowess. | |
| Dragon's Breath | evocation | Gives you a dragon’s breath weapon. | |
| Dragon Turtle Shell | abjuration | Treat the natural attack damage of a creature attacking you as five sizes smaller. | |
| Dragonvoice | transmutation | Emulate the vocal inflections of dragons. | |
| Drain Construct | necromancy | Incapacitate a construct by draining its animating force | |
| Drain Poison | transmutation | Drain a creature’s poison and apply it to your weapon. | |
| Dread Bolt | evocation | Harm and possibly sicken good creatures. | |
| Dreadscape | illusion | phantasm | Surroundings and unfamiliar creatures seem like something out of a nightmare. |
| Dream | illusion | phantasm | Sends message to anyone sleeping. |
| Dream Council | illusion | phantasm | Communicate with multiple sleeping creatures. |
| Dream Dalliance | illusion | phantasm | Create a phantasm that leeches onto the psyche of a nearby creature. |
| Dream Feast | conjuration | creation | Feed someone while they sleep. |
| Dream Reality | illusion | compulsion | Cause a creature to think it is dreaming |
| Dream Scan | divination | Read a dreaming creature’s thoughts. | |
| Dream Shield | abjuration | Ward a target’s mind to protect them while unconscious. | |
| Dream Travel | conjuration | teleportation | Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature’s body on the plane where it lies sleeping. |
| Dream Voyage | conjuration | teleportation | As dream travel, but with more flexibility and able to affect more creatures. |
| Drench | conjuration | creation | Soak the target creature or object. |
| Dress Corpse | necromancy | Doctor the evidence on a corpse. | |
| Drunkard's Breath | conjuration | creation | Spew a noxious cloud in a 30 ft. cone. |
| Dungeonsight | divination | Receive a clear and memorable view of the layout of the nearby area. | |
| Duplicate Familiar | conjuration | creation | Create a duplicate of your familiar. |
| Dust Form | transmutation | polymorph | You become an incorporeal creature of dust for a short period of time. |
| Dust of Twilight | conjuration | Black particles extinguish light sources. | |
| Dust Ward | abjuration | Ward an item so it will be destroyed if others try to learn its purpose or use it. | |
| Dwarven Veil | transmutation | Enhance a target's dwarf-like qualities, giving it a +2 bonus to influence dwarves. | |
| Dweomer Retaliation | abjuration | Gain hit points and damage your opponent immediately after counterspelling a spell. | |
| Eagle Aerie | conjuration | summoning | Summon 1 giant eagle/3 levels. |
| Eagle Eye | divination | Creates a magical sensor high above you. | |
| Eaglesoul | conjuration | summoning | Grants combat bonuses against evil creatures, particularly against evil outsiders. |
| Eagle's Splendor | transmutation | Subject gains +4 to Cha for 1 min./level. | |
| Eagle's Splendor, Mass | transmutation | As eagle’s splendor, affects 1 subject/level. | |
| Early Judgment | divination | Show a creature the reward or punishment that awaits it after death. | |
| Ear-Piercing Scream | evocation | Deal sonic damage and daze target. | |
| Earsend | necromancy | Animate and send your ear to spy for you | |
| Ears of The City | divination | The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events. | |
| Earth Glide | transmutation | The army ignores fortifications made of earth or stone and can burrow under other fortifications as if using the burrow special ability. | |
| Earthquake | evocation | Intense tremor shakes 80-ft. radius. | |
| Earth Tremor | transmutation | Unleash a tremor that creates difficult terrain and can knock foes down and damage them | |
| Echean's Excellent Enclosure | abjuration | Create a combination spherical wall of force and antimagic field. | |
| Echo | illusion | figment | Cause a sound to repeat itself |
| Echolocation | transmutation | Sonic sense gives you blindsight 40 ft. | |
| Ectoplasmic Eruption | evocation | Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane. | |
| Ectoplasmic Hand | evocation | Draw forth a ghostly, animated ectoplasmic hand to do your bidding. | |
| Ectoplasmic Snare | evocation | Tendril of ectoplasm grapples a creature and tethers you to it. | |
| Effortless Armor | transmutation | Armor you wear no longer slows your speed. | |
| Egorian Diplomacy | enchantment | compulsion | Coerce a target, cloud its memory of the encounter |
| Ego Whip I | enchantment | compulsion | Cause a creature to take a –2 penalty to Int, Wis, or Cha and be staggered for 1 round. |
| Ego Whip II | enchantment | compulsion | As ego whip I, but a –4 penalty and staggered for 1d4 rounds. |
| Ego Whip III | enchantment | compulsion | As ego whip I, but a –6 penalty and staggered for 1d6 rounds. |
| Ego Whip IV | enchantment | compulsion | As ego whip I, but a –8 penalty and staggered for 1d8 rounds. |
| Ego Whip V | enchantment | compulsion | As ego whip I, but a –10 penalty and staggered for 1d10 rounds. |
| Eldritch Conduit | transmutation | Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. | |
| Eldritch Conduit, Greater | transmutation | Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. | |
| Eldritch Fever | necromancy | Target gains the eldritch ague spellblight. | |
| Elemental Assessor | evocation | Shoot a ray made up of multiple energies at your enemy. | |
| Elemental Aura | evocation | Creates an aura of energy around you. | |
| Elemental Body I | transmutation | polymorph | Turns you into a Small elemental. |
| Elemental Body II | transmutation | polymorph | Turns you into a Medium elemental. |
| Elemental Body III | transmutation | polymorph | Turns you into a Large elemental. |
| Elemental Body IV | transmutation | polymorph | Turns you into a Huge elemental. |
| Elemental Bombardment | conjuration | summoning | Hurl elementals from their respective planes onto your enemies. |
| Elemental Mastery | transmutation | Gain mastery over your elemental essence, granting bonus movement and attack. | |
| Elemental Speech | divination | Enables you to speak to elementals and some creatures. | |
| Elemental Swarm | conjuration | summoning | Summons multiple elementals. |
| Elemental Touch | evocation | Gain energy damage touch attack. | |
| Elude Time | transmutation | Puts you in temporary suspended animation. | |
| Emblazon Crest | transmutation | Display your crest on anything you carry. | |
| Emblem of Greed | transmutation | polymorph | Transform a melee weapon into a powerful burning glaive like ones wielded by the ancient Runelords. |
| Embrace Destiny | divination | Roll a single d20 and use its result later on. | |
| Emergency Force Sphere | evocation | Create a quick hemispherical wall of force to protect you from falling debris. | |
| Emotive Block | enchantment | compulsion | Add an emotion component to all of the target’s spells. |
| Empathy Conduit | necromancy | Create a conduit between master and familiar, allowing you to affect one while targeting the other. | |
| Empower Holy Water | transmutation | Empower holy water to deal more damage to the undead. | |
| Enchantment Foil | abjuration | Trick opponents who try to cast enchantments on you. | |
| Enchantment Sight | divination | See enchantment spells active on creatures | |
| Endothermic Touch | transmutation | Stagger a creature and reduce their speed by half, but increase the time they can hold their breath. | |
| Endure Elements | abjuration | Exist comfortably in hot or cold regions. | |
| Endure Elements, Communal | abjuration | As endure elements, but you may divide the duration among creatures touched. | |
| Enemy Hammer | transmutation | Allows you to telekinetically use a creature as a weapon. | |
| Enemy Insight | divination | Grant others a bonus against your favored enemies. | |
| Enemy's Heart | necromancy | Absorb an enemy’s power by eating it’s heart. | |
| Energy Drain | necromancy | Subject gains 2d4 negative levels. | |
| Energy Hack | transmutation | Change the energy of your spells to match an energy you were attacked with. | |
| Energy Siege Shot | transmutation | A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. | |
| Energy Siege Shot, Greater | transmutation | As energy siege shot, but you can affect any size siege engine. | |
| Enervation | necromancy | Subject gains 1d4 negative levels. | |
| Enhanced Diplomacy | divination | Grant a +2 to diplomacy or intimidate to a single subject. | |
| Enhance Water | transmutation | Transform water into an alcoholic beverage. | |
| Enlarge Person | transmutation | Humanoid creature doubles in size. | |
| Enlarge Person, Mass | transmutation | 1 humanoid creature/level doubles in size. | |
| Enlarge Tail | transmutation | Increase the reach and power of your tail. | |
| Enlightened Step | transmutation | Air Walk for 24 hours, discharge to temporarily gain a fly speed | |
| Enshroud Thoughts | abjuration | Ward yourself against thought detection and memory alteration. | |
| Entangle | transmutation | Plants entangle everyone in 40-ft. radius. | |
| Enter Image | transmutation | Transfers your consciousness to an object bearing your likeness. | |
| Enthrall | enchantment | charm | Captivates all within 100 ft. + 10 ft./level. |
| Entice Fey | conjuration | calling | Entice service from a fey of 12 Hit Dice or fewer. |
| Entice Fey, Greater | conjuration | calling | Entice service from a fey of 18 Hit Dice or fewer. |
| Entice Fey, Lesser | conjuration | calling | Entice service from a fey of 6 Hit Dice or fewer. |
| Enticing Adulation | enchantment | Force a creature to protect and care for you. | |
| Entomb | transmutation | Turn a location into a secure, underground vault | |
| Entrap Spirit | necromancy | Trap an incorporeal creature or a haunt in a mirror. | |
| Entropic Shield | abjuration | Ranged attacks against you have 20% miss chance. | |
| Envious Urge | enchantment | compulsion | Targets steal from or disarm others. |
| Epidemic | necromancy | Infect a subject with a highly contagious disease. | |
| Erase | transmutation | Mundane or magical writing vanishes. | |
| Erase Impressions | abjuration | Erase psychic impressions from an object. | |
| Erode Defenses | transmutation | Eat away at the damage reduction and natural armor of your opponent. | |
| Eroding Ray | transmutation | ranged touch attack deals 2d6 to construct or object, +1 ray/four levels (max 3) | |
| Eruptive Pustules | transmutation | Acid boils burst when you are attacked. | |
| Escape Alarm | abjuration | As alarm, but alerts you when a creatuer leaves the area | |
| Escaping Ward | abjuration | Gain maneuverability by avoiding the attacks of larger creatures. | |
| Ethereal Envelope | conjuration | teleportation | Shroud your unconscious self in a cocoon on the Ethereal Plane. |
| Ethereal Envelopment | conjuration | teleportation | As ethereal envelope, but able to affect an unwilling creature. |
| Ethereal Fists | transmutation | Your claws, unarmed strikes, and touch spells affect ethereal creatures. | |
| Ethereal Jaunt | transmutation | You become ethereal for 1 round/level. | |
| Etherealness | transmutation | Travel to Ethereal Plane with companions. | |
| Etheric Shards | evocation | Fill an area with invisible shards that slow movement and damage creatures. | |
| Ether Step | transmutation | Step briefly into the Ethereal Plane to avoid attacks and dangers that would otherwise harm you | |
| Euphoric Cloud | conjuration | creation | Fog obscures vision and fascinates living creatures. |
| Euphoric Tranquility | enchantment | compulsion | Makes a single creature peaceful and friendly. |
| Evaluator's Lens | conjuration | creation | Summon a lens of force to help protect yourself from figments/patterns or identify items. |
| Evolution Surge | transmutation | Grants eidolon an evolution with 4 evolution points. | |
| Evolution Surge, Greater | transmutation | Grants eidolon two evolutions with a total of 6 evolution points. | |
| Evolution Surge, Lesser | transmutation | Grants eidolon an evolution with 2 evolution points. | |
| Excruciating Deformation | transmutation | polymorph | Target takes Dex and Con damage. |
| Expeditious Construction | conjuration | creation | Create a low wall or other simple structure of packed earth or stone. |
| Expeditious Excavation | transmutation | Moves 5-ft. cubes of earth. | |
| Expeditious Retreat | transmutation | Your base land speed increases by 30 ft. | |
| Expel Blood | conjuration | Rip out the targets blood, forming it into a fiendish water elemental with blood drain | |
| Expend | abjuration | Wastes creatures’ limited use magical ability. | |
| Explode Head | evocation | Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it. | |
| Explosion of Rot | necromancy | Call forth a burst of decay that damages and can stagger targets | |
| Explosive Runes | abjuration | Deals 6d6 damage when read. | |
| Exquisite Accompaniment | illusion | shadow | Instrument maintains bardic performance for you. |
| Extreme Buoyancy | evocation | Alter creature's buoyancy so that it swiftly rises to the surface | |
| Extreme Flexibility | transmutation | Gain a bonus to AC, on Escape Artist checks, and when grappling. | |
| Eyebite | necromancy | Target becomes panicked, sickened, and/or comatose. | |
| Eyes of The Void | transmutation | See 60 ft. in darkness, including magical darkness. | |
| Fable Tapestry | illusion | shadow | Summon a shadowy version of a legendary character. |
| Fabricate | transmutation | Transforms raw materials into finished items. | |
| Fabricate Bullets | transmutation | Converts 1 pound of metal into ammunition. | |
| Fabricate Disguise | transmutation | Create a disguise in an instant. | |
| Face of The Devourer | transmutation | polymorph | Horribly mutate the target’s face, disfiguring it while granting it a natural attack. |
| Faerie Fire | evocation | Outlines subjects with light, canceling blur, concealment, and the like. | |
| Fair is Foul | transmutation | Curse someone with a disfiguring or painful mutation. | |
| Fairness | enchantment | compulsion | Force humanoid creatures to trade fairly with each other. |
| Fairy Ring Retreat | conjuration | creation | Toadstool circle leads to an extradimensional meadow. |
| Fallback Strategy | abjuration | Gain a free re-roll while this spell is active. | |
| False Age | transmutation | Change to become one age category younger or older | |
| False Alibi | enchantment | compulsion | Modify the target’s memory in a specific way. |
| False Belief | enchantment | compulsion | Temporarily plant a false memory. |
| False Face | transmutation | polymorph | Polymorph into a disguised identity |
| False Future | illusion | glamer | Cause divinations of the future to reveal the result you choose. |
| False Life | necromancy | Gain 1d10 temporary hp + 1/level (max +10). | |
| False Life, Greater | necromancy | Gain 2d10 temporary hp + 1/level. | |
| False Resurrection | conjuration | calling | Appear to resurrect someone but instead allow a shadow demon to possess the corpse. |
| False Resurrection, Greater | conjuration | calling | Appear to use true resurrection on someone but instead allow a belier devil to possess the corpse. |
| False Vision | illusion | glamer | Fools scrying with an illusion. |
| False Vision, Greater | illusion | glamer | As false vision, but moves with the target. |
| Familiar Double | illusion | shadow | As project image, but the image follows your familiar. |
| Familiar Figment | illusion | figment | Create an illusory duplicate of your familiar to fool enemies. |
| Familiar Melding | necromancy | Possess your familiar. | |
| Fastidiousness | abjuration | Keep yourself and your equipment clean and dry | |
| Fear | necromancy | Subjects within cone flee for 1 round/level. | |
| Fearsome Duplicate | illusion | figment | Create a menacing duplicate of yourself to interact with others. |
| Fear The Sun | transmutation | Impose light blindness on your enemies. | |
| Feast of Ashes | transmutation | A target starves with an insatiable hunger. | |
| Feast On Fear | necromancy | Targets are panicked, and you gain temporary hit points. | |
| Feather Fall | transmutation | Objects or creatures fall slowly. | |
| Feather Step | transmutation | Ignore movement penalty in difficult terrain. | |
| Feather Step, Mass | transmutation | As feather step, but multiple creatures. | |
| Feeblemind | enchantment | compulsion | Subject’s Int and Cha drop to 1. |
| Ferment | transmutation | Affected liquid becomes alcoholic | |
| Fester | necromancy | Gives subject SR 12 + your level vs. healing effects. | |
| Fester, Mass | necromancy | As fester, but affecting multiple targets. | |
| Fey Blight | transmutation | Curse the target, based on the caster’s fey race. | |
| Fey Boon | transmutation | Grant the target a boon based on the caster’s fey race. | |
| Fey Form I | transmutation | polymorph | Assume the form of a Small or Medium fey creature |
| Fey Form II | transmutation | polymorph | assume the form of a Tiny or Large fey creature |
| Fey Form III | transmutation | polymorph | Assume the form of a Diminutive or Huge fey creature |
| Fey Form IV | transmutation | polymorph | Assume the form of a powerful fey creature |
| Fey Gate | conjuration | creation | Create a portal that allows travel to the First World |
| Fickle Winds | transmutation | Wind walls selectively block attacks. | |
| Fiendish Wrath | enchantment | compulsion | Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes |
| Fiery Body | transmutation | You gain various fire-related powers. | |
| Fiery Runes | evocation | Charge a weapon with magical fiery runes. | |
| Fiery Shuriken | conjuration | creation | Calls forth several fiery projectiles ready to be flung at opponents. |
| Film of Filth | transmutation | Cause the target’s flesh to exude a layer of putrescent slime with a horrible stench. | |
| Final Sacrifice | evocation | Cause a summoned creature to explode. | |
| Find Fault | divination | Learn many of the target’s weaknesses and gain a +5 bonus on your next attack. | |
| Find Quarry | divination | You can sense whether a particular creature is within 20 miles of your location. | |
| Find the Path | divination | Shows most direct way to a location. | |
| Find Traps | divination | Notice traps as a rogue does. | |
| Finger of Death | necromancy | Deals 10 damage/level to one subject. | |
| Fins To Feet | transmutation | polymorph | Give a creature legs, allowing it to walk on land. |
| Fireball | evocation | 1d6 damage per level, 20-ft. radius. | |
| Firebelly | abjuration | Breathe fire and become resistant to it. | |
| Firebrand | transmutation | Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. | |
| Fire Breath | evocation | Exhale a cone of flame at will. | |
| Firefall | transmutation | Fire bursts upward, dealing 2d6 fire damage. | |
| Fire of Entanglement | evocation | Your ability to smite evil also entangles your foe. | |
| Fire of Judgment | evocation | Smited creature takes damage when it attacks. | |
| Fire of Vengeance | evocation | Smited creature takes 3d8 damage. | |
| Fire Seeds | conjuration | creation | Acorns and berries become grenades and bombs. |
| Fire's Friend | evocation | Cloak yourself in flames that harm nearby enemies. | |
| Fire Shield | evocation | Creatures attacking you take fire damage; you’re protected from heat or cold. | |
| Fire Snake | evocation | Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. | |
| Fire Sneeze | evocation | Sneeze flame to set your enemies on fire and knock them prone. | |
| Fire Storm | evocation | Deals 1d6/level fire damage. | |
| Firestream | evocation | Spray a rushing stream of fire from your hand. | |
| Fire Trail | transmutation | Leak a trail of flame that follows your every step. | |
| Fire Trap | abjuration | Opened object deals 1d4 + 1/level damage. | |
| Firewalker's Meditation | abjuration | resist fire 5, DR 5/magic, +4 to saves vs pain for 24 hours, discharge to temporarily increase to resist 30, DR 10, and immunity to pain | |
| First World Revisions | transmutation | polymorph | As ancestral regression but for disguising a wayang as a gnome. |
| Flame Arrow | transmutation | Arrows deal +1d6 fire damage. | |
| Flame Blade | evocation | Touch attack deals 1d8 + 1/two levels damage. | |
| Flames of The Faithful | transmutation | Gives weapon flaming property. | |
| Flame Steed | conjuration | creation | As phantom steed, but immune to fire and can breathe a cone of smoke and ash |
| Flame Strike | evocation | Smites foes with divine fire (1d6/level damage). | |
| Flaming Aura | transmutation | Gain the fire subtype or enhance an already existing subtype. | |
| Flaming Sphere | evocation | Rolling ball of fire deals 3d6 fire damage. | |
| Flaming Sphere, Greater | evocation | Rolling ball of fire deals 6d6 fire damage and ignites targets. | |
| Flare | evocation | Dazzles one creature (–1 on attack rolls). | |
| Flare Burst | evocation | As flare, but on all creatures within 10 ft. | |
| Flashfire | evocation | Cause smoky fires to spring up to burn foes and set them alight | |
| Flash Fire | transmutation | Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. | |
| Flash Flood | conjuration | creation | Wave of water batters and pushes creatures |
| Flash Forward | conjuration | teleportation | Charge, then teleport back to starting poisiton |
| Fleeting Defect | transmutation | Cause a single object to become broken. Can also disrupt a construct’s animating force. | |
| Fleeting Memory | enchantment | compulsion | Create a gap in the target’s memory. |
| Fleeting Memory, Mass | enchantment | compulsion | As fleeting memory, except that it affects multiple creatures. |
| Fleshcurdle | transmutation | polymorph | Cause target’s limbs to mutate to hamper attacks, defense, or movement. |
| Flesh Puppet | necromancy | Control a zombie in human guise. | |
| Flesh Puppet Horde | necromancy | Control multiple zombies in human guise. | |
| Flesh To Ooze | transmutation | polymorph | Turn someone into an ooze. |
| Flesh to Stone | transmutation | Turns subject creature into statue. | |
| Flesh Wall | necromancy | Create a wall of zombies | |
| Fleshwarping Swarm | conjuration | summoning | As summon swarm; distracted creatures –4 Dex and saves vs. transmutation |
| Fleshworm Infestation | conjuration | summoning | Worms deal hp and Dex damage. |
| Fleshy Facade | transmutation | polymorph | Alter your appearance to appear living. |
| Flexible Fury | transmutation | Swap one rage power for another. | |
| Flexile Curse | transmutation | Creature's armor and shield lose 1 AC and hardness/hour | |
| Flickering Lights | evocation | Create an area of inconsistent lighting. | |
| Floating Disk | evocation | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. | |
| Fluid Form | transmutation | Gain DR 10/slashing, increases reach 10 ft., and breathe water. | |
| Flurry of Snowballs | evocation | Cone-shaped blast of snowballs deals 4d6 cold damage. | |
| Fly | transmutation | Subject flies at speed of 60 ft. | |
| Fly, Mass | transmutation | One creature/level gains ability to fly. | |
| Focused Scrutiny | divination | Gain skill bonuses when interacting with the target. | |
| Foe to Friend | enchantment | compulsion | Redirect an enemy creature's attack. |
| Fog Cloud | conjuration | creation | Fog obscures vision. |
| Follow Aura | divination | Gain ability to follow the trail of the aura of an alignment. | |
| Font of Spirit Magic | conjuration | creation | When allies cast your spirit’s spells, they gain other bonuses. |
| Fool's Forbiddance | abjuration | Confuses enemies who come within a magical emanation centered on you. | |
| Fool's Gold (AA) | transmutation | Make someone who accepts one of your gold pieces more vulnerable to your magic. | |
| Fool's Gold (VC) | illusion | Disguise copper pieces or silver pieces as gold pieces | |
| Fool's Teleport | illusion | glamer | Become invisible, but appear as if you used teleportation magic to escape. |
| Forbid Action | enchantment | compulsion | Target obeys your command to not do something. |
| Forbid Action, Greater | enchantment | compulsion | As forbid action, but 1 creature/level. |
| Forbiddance | abjuration | Blocks planar travel, damages creatures of different alignment. | |
| Force Anchor | conjuration | creation | Skewer and anchor incorporeal targets with a force anchor. |
| Forcecage | evocation | Cube or cage of force imprisons all inside. | |
| Forced Mutation | transmutation | Warp a creature's flesh, inflicting deformaties and penalties to Constitution and Charisma | |
| Forced Quiet | transmutation | Target cannot make loud noises. | |
| Forced Repentance | enchantment | compulsion | Target falls prone and confesses all of its sins. |
| Forceful Hand | evocation | Hand pushes creatures away. | |
| Forceful Strike | evocation | Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit. | |
| Force Hook Charge | evocation | Hook of force drags you to the target. | |
| Force Punch | evocation | Target takes 1d4 force damage per level and is pushed away. | |
| Force Sword | evocation | Create a magical longsword made entirely of force. | |
| Foresight | divination | “Sixth sense” warns of impending danger. | |
| Forest Friend | abjuration | Plants in a forested area become helpful instead of hindering you and your allies. | |
| Forest's Sense | divination | scrying | Sense the location of a distant target that is near a plant or fungus |
| Foretell Failure | divination | Learn if an action you are about to take would be too difficult; choose an alternate path if it is. | |
| Forgetful Slumber | enchantment | compulsion | As deeper slumber, but only on one creature. This also causes them to lose some memories. |
| Form of The Alien Dragon I | transmutation | polymorph | Turns you into a Medium esoteric or outer dragon. |
| Form of The Alien Dragon II | transmutation | polymorph | Turns you into a Large esoteric or outer dragon. |
| Form of The Alien Dragon III | transmutation | polymorph | Turns you into a Huge esoteric or outer dragon. |
| Form of the Dragon I | transmutation | polymorph | Turns you into a Medium dragon. |
| Form of the Dragon II | transmutation | polymorph | Turns you into a Large dragon. |
| Form of the Dragon III | transmutation | polymorph | Turns you into a Huge dragon. |
| Form of The Exotic Dragon I | transmutation | polymorph | Turns you into a Medium imperial or primal dragon |
| Form of The Exotic Dragon II | transmutation | polymorph | Turns you into a Large imperial or primal dragon |
| Form of The Exotic Dragon III | transmutation | polymorph | Turns you into a Huge imperial or primal dragon. |
| Fortune's Path | divination | Gain a glimpse of the future | |
| Foster Hatred | enchantment | compulsion | Cause creatures to hate one type of creature. |
| Fox's Cunning | transmutation | Subject gains +4 to Int for 1 min./level. | |
| Fox's Cunning, Mass | transmutation | As fox’s cunning, affects 1 subject/level. | |
| Fractions of Heal And Harm | transmutation | Heal yourself with the next spell that also deals damage. | |
| Freedom | abjuration | Releases creature from imprisonment. | |
| Freedom of Movement | abjuration | Subject moves normally despite impediments to restrict movement. | |
| Freedom's Toast | conjuration | teleportation | Teleport the target a short distance while freeing them from restraints. |
| Free Spirit | abjuration | Gain the effects of freedom of movement, but also become drunk | |
| Free Swim | abjuration | As freedom of movement, but only allowing a creature to move freely underwater | |
| Freezing Sphere | evocation | Freezes water or deals cold damage. | |
| Frightful Aspect | transmutation | polymorph | You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. |
| Frigid Souls | necromancy | haunted | Disrupt and dispel spells that protect against cold |
| Frigid Touch | evocation | Target takes cold damage and is staggered. | |
| Frostbite | transmutation | Target takes cold damage and is fatigued. | |
| Frost Fall | evocation | The area is covered in a chilling frost. | |
| Frosthammer | evocation | Hurl a warhammer of magically hardened ice at your target. | |
| Frost Mammoth | conjuration | creation | Conjure a Huge mastodon made of ice and snow |
| Frosty Aura | transmutation | Gain the cold subtype or enhance an already existing subtype. | |
| Frozen Note | enchantment | compulsion | Paralyzes creatures listening to your song. |
| Full Pouch | transmutation | Divide a consumable alchemical item into two nearly identical copies. | |
| Fumblestep | conjuration | Target takes -1 penalty to Reflex and Acrobatics, discharge to perform a trip combat maneuver. | |
| Fumbletongue | enchantment | compulsion | Target cannot speak intelligently. |
| Funereal Weapon | transmutation | Targeted weapon bypasses some DR of undead creatures | |
| Fungal Blisters | transmutation | Develop a small number of fungal growths which burst as you take damage, choking your enemies with harmful spores. | |
| Fungal Infestation | necromancy | Target takes bleed from attacks. | |
| Furious Fire Barrage | evocation | Conjure balls of flame to throw. | |
| Fury of The Sun | transmutation | Curse the target with internal heatstroke. | |
| Gallant Inspiration | divination | +2d4 bonus on failed attack roll or skill check. | |
| Garden of Peril | conjuration | creation | Grow a group of poisonous mushrooms. |
| Garrulous Grin | necromancy | Plant a seed of doubt in the target, causing self-doubt. | |
| Gaseous Form | transmutation | Subject becomes insubstantial and can fly slowly. | |
| Gate | conjuration | creation, calling | Connects two planes for travel or summoning. |
| Geas, Lesser | enchantment | compulsion | Commands subject of 7 HD or less. |
| Geas/Quest | enchantment | compulsion | As lesser geas, but affects any creature. |
| Geb's Hammer | necromancy | Use destroyed undead to smash foes for 1d6 damage per 3 levels. | |
| Genesis | conjuration | creation | Create a demiplane. |
| Geniekind | transmutation | polymorph | Gain your choice of genie-themed powers. |
| Genius Avaricious | conjuration | creation | Channel the power of Mammon into a single coin. |
| Gentle Breeze | evocation | Light wind protects one target from clouds, gases, heat, and vapors. | |
| Gentle Repose | necromancy | Preserves one corpse. | |
| Geomessage | illusion | figment | Leave a message hidden on a surface |
| Getaway | conjuration | teleportation | Teleports a group of predetermined allies and creatures to a predetermined location. |
| Geyser | conjuration | creation | Creates a geyser of boiling water. |
| Ghostbane Dirge | transmutation | Incorporeal creature takes half damage from nonmagical weapons. | |
| Ghostbane Dirge, Mass | transmutation | As ghostbane dirge, but affecting multiple creatures. | |
| Ghost Brand | transmutation | Allow an item to transform into a brand and back. | |
| Ghostly Disguise | illusion | glamer | You look like a ghost of yourself. |
| Ghost Sound | illusion | figment | Figment sounds. |
| Ghost Whip | evocation | Create a ghost touch whip that passes through objects. | |
| Ghost Wolf | conjuration | creation | Summon a wolf mount made of black smoke which emanates fear. |
| Ghoul Hunger | necromancy | Awaken an unnatural hunger in the target, causing it to seek out humanoid flesh. | |
| Ghoul Touch | necromancy | Paralyzes one subject, which exudes stench that makes those nearby sickened. | |
| Giant Form I | transmutation | polymorph | Turns you into a Large giant. |
| Giant Form II | transmutation | polymorph | Turns you into a Huge giant. |
| Giant Vermin | transmutation | Turns centipedes, scorpions, or spiders into giant vermin. | |
| Gift of The Deep | transmutation | polymorph | Grant a sahuagin unique powers like mutants. |
| Gilded Whispers | divination | Use a single coin as a conduit for eavesdropping. | |
| Gird Ally | abjuration | Grant your summoned creatures a deflection bonus to their AC. | |
| Glibness | transmutation | You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. | |
| Glide | transmutation | You take no falling damage, move 60 ft./round while falling. | |
| Glimpse of The Akashic | divination | Gain a massive bonus to all rolls for 1 minute, than stunned and sickened | |
| Glimpse of Truth | divination | Gain true seeing for 1 round. | |
| Glimpse The Hidden | divination | As per see invisibility, except affecting a creature you touch | |
| Glitterdust | conjuration | creation | Blinds creatures, outlines invisible creatures. |
| Globe of Invulnerability | abjuration | As lesser globe of invulnerability, plus 4th-level spell effects. | |
| Globe of Invulnerability, Lesser | abjuration | Stops 1st- through 3rd- level spell effects. | |
| Globe of Tranquil Water | abjuration | Create a bubble to block out all natural and magical precipitation within an area. | |
| Gloomblind Bolts | conjuration | creation | Create bolts of negative energy to harm the living or heal the undead, possibly blinding the target. |
| Glue Seal | conjuration | creation | Makes one 5-ft. square or one object sticky. |
| Glyph of Warding | abjuration | Inscription harms those who pass it. | |
| Glyph of Warding, Greater | abjuration | As glyph of warding, but up to 10d8 damage or 6th-level spell. | |
| Golden Guise | transmutation | Cause an object to briefly transform into gold. | |
| Goodberry | transmutation | 2d4 berries each cure 1 hp (max 8 hp/24 hours). | |
| Good Hope | enchantment | compulsion | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. |
| Gorum's Armor | transmutation | Make a suit of armor or shield erupt in thousands of spikes, causing damage to natural attacks against you. | |
| Gozreh's Trident | evocation | Create a forked trident of electricity. | |
| Grace | abjuration | Movement doesn’t provoke attacks of opportunity. | |
| Grand Destiny | enchantment | compulsion | Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels). |
| Grappling Scarf | transmutation | Enchanted scarf functions as grappling hook with 100 ft of rope | |
| Grasp | divination | Retry a Climb check as an immediate action | |
| Grasping Corpse | necromancy | Cause a corpse to grab or trip a foe | |
| Grasping Hand | evocation | Hand provides cover, pushes, or grapples. | |
| Grasping Tentacles | conjuration | creation | Use a mass of tentacles to perform dirty tricks. |
| Grasping Vine | transmutation | Sprout a 20-ft long vine that can assist with numerous tasks. | |
| Gravel Vortex | conjuration | creation | Create a hail of tiny pieces of rock and dust. |
| Grave Words | necromancy | Force a corpse to babble. | |
| Gravity Bow | transmutation | Arrows do damage as though one size category bigger. | |
| Gravity Sphere | transmutation | Alter the gravity in a 30-foot-radius area. | |
| Gravity Well | transmutation | Increase the power of gravity in an area. | |
| Grease | conjuration | creation | Makes 10-ft. square or one object slippery. |
| Grease, Greater | conjuration | creation | As grease, but with a greater area and/or targets |
| Greater Reversion | conjuration | healing | As minor reversion, but healing 3d8+1/level |
| Green Caress | transmutation | Slowly transform a creature into an inanimate plant. | |
| Greensight | transmutation | Grant a target the ability to see through plant matter as if it were transparent | |
| Grim Stalker | necromancy | haunted | Create a Grim to disrupt the targets sleep |
| Groundswell | transmutation | Raise the ground up underneath you. | |
| Grove of Respite | conjuration | creation | Creates trees and a small spring. |
| Guardian Armor | conjuration | teleportation | Teleport your armor onto an ally in range |
| Guardian Monument, Greater | abjuration | As lesser guardian monument, except with DR 4/magic. | |
| Guardian Monument, Lesser | abjuration | Bless a monument to imbue nearby humans with 2/magic damage reduction. | |
| Guardian of Faith | abjuration | Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature. | |
| Guarding Knowledge | abjuration | Gain a +4 insight bonus on saving throws vs a creature's abilitiy you have identified with a Knowledge check | |
| Guards and Wards | abjuration | Array of magic effects protect area. | |
| Guidance | divination | +1 on one attack roll, saving throw, or skill check. | |
| Guiding Star | divination | Know approximate distance from where you cast this spell. | |
| Gullibility | enchantment | charm | Target takes a -10 penalty to Sense Motive and creatures using Bluff against them gain a +10 bonus on such checks |
| Gusting Sphere | evocation | Release a swirling ball of wind to move around and knock your enemies about. | |
| Gust of Wind | evocation | Blows away or knocks down smaller creatures. | |
| Hag's Seasoning | transmutation | Curse a target with a supernatually delicious scent, attracting animalistic monsters. | |
| Hairline Fractures | transmutation | Create hairline fractures in earth and stone. | |
| Half-Blood Extraction | transmutation | Transform a half-orc into a full-blooded orc. | |
| Halfling Vengeance | divination | Grant a Small creature the ability to make debilitating blows with daggers and slings | |
| Halfling Vengeance, Mass | divination | As halfling vengeance, but affecting 1 creature/level | |
| Hallow | evocation | Designates location as holy. | |
| Hallucinatory Decor | illusion | glamer | Change the appearance of a structure to suit your tastes |
| Hallucinatory Terrain | illusion | glamer | Makes one type of terrain appear like another (field as forest, or the like). |
| Hallucinogenic Smoke | conjuration | Exhale a cone of smoke which disorients those caught inside. It has a side effect of improving the effects of augury when cast within. | |
| Halt Undead | necromancy | Immobilizes undead for 1 round/level. | |
| Hammer of Mending | transmutation | Release a wave of energy to repair objects and constructs. | |
| Handy Grapnel | transmutation | Transform a ropelike object into a retracting grapple. | |
| Hanspur's Flotsam Vessel | conjuration | creation | Assemble a sturdy raft and oars from driftwood, reeds, and other river debris. |
| Hardening | transmutation | Increase the hardness of materials. | |
| Harm | necromancy | Deals 10 points/level damage to target. | |
| Harmless Form | transmutation | polymorph | Transform the target into a "harmless" animal. |
| Harrowing | divination | Use a Harrow deck to predict the future. | |
| Harrowing, Greater | divination | As harrowing, except affect an entire group of creatures and allow them some measure of control over their destiny. | |
| Harvest Knowledge | divination | Sift through a creatures memories and make Knowledge checks with their modifier | |
| Harvest Season | abjuration | Cause an explosive burst of growth in a single plant. | |
| Haste | transmutation | One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. | |
| Hasten Judgment | necromancy | Quicken a soul's journey to judgement-hampering ressurection or weakening undead foes | |
| Haunted Fey Aspect | illusion | glamer | You surround yourself with disturbing illusions. |
| Haunting Choir | necromancy | Spirits cause wracking pain to listeners. | |
| Haunting Mists | illusion | figment | Creatures are shaken and take Wis damage. |
| Haunting Reminder | enchantment | After Intimidating a creature, make it afraid of your retribution | |
| Haze of Dreams | enchantment | charm | Fill an enemy’s head with waking dreams, slowing it down. |
| Heal | conjuration | healing | Cures 10 points/level damage, all diseases and mental conditions. |
| Healing Flames | conjuration | healing | Holy flames damage evil creatures and heal good creatures |
| Healing Leak | necromancy | Touched target only gains and grants half the benefits from magical healing | |
| Healing Thief | necromancy | You siphon half of all magical healing that the targeted creature receives. | |
| Healing Token | conjuration | healing | Imbued holy symbol serves as a conduit for healing magic |
| Healing Warmth | abjuration | Gain protection from fire, use absorbed energy to heal others. | |
| Heal, Mass | conjuration | healing | As heal, but affects 1 subject/level. |
| Heal Mount | conjuration | healing | As heal on horse or other special mount. |
| Heart of The Mammoth | transmutation | Imbue a creature with the strength and toughness of the greatest megafauna of the tundra. | |
| Heart of The Metal | transmutation | Enable weapons to overcome DR like adamantine, cold iron, or silver. | |
| Heat Metal | transmutation | Makes metal so hot it damages those who touch it. | |
| Heatstroke | evocation | Fire a ray to give someone heatstroke, dealing 1d4 nonleathal damage and inducing exhaustion. | |
| Heavy Water | transmutation | Make water heavier and harder to swim through. | |
| Heckle | enchantment | compulsion | Shift the target’s attitude one step more hostile towards you and everyone else nearby. This also penalizes his attacks, saves, and certain skill checks. |
| Hedging Weapons | abjuration | Floating weapons protect you and make ranged attacks | |
| Heightened Awareness | divination | Your recall and ability to process information improve. | |
| Heightened Reflexes | transmutation | Each ally in area gains a +10 bonus on one Reflex save. | |
| Hellfire Ray | evocation | Damn creatures to Hell with a blast of pure hellfire. | |
| Hellmouth Lash | transmutation | Transform your tongue into a whip made out of energy. | |
| Helping Hand | evocation | Ghostly hand leads subject to you. | |
| Heretic's Tongue | enchantment | Fill the target’s mind with blasphemous thoughts, blocking them from some magical abilities temporarily. | |
| Hermean Potential | enchantment | compulsion | Roll twice and take the higher roll on the next attack roll, saving throw, ability check, or skill check the target attempts. |
| Heroes' Feast | conjuration | creation | Food for one creature/level cures and grants combat bonuses. |
| Heroic Finale | enchantment | compulsion | Subject within range of your bardic performance can take an action. |
| Heroic Fortune | evocation | Grant a temporary hero point. | |
| Heroic Fortune, Mass | evocation | As heroic fortune, but with multiple people. | |
| Heroic Invocation | enchantment | compulsion | Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. |
| Heroism | enchantment | compulsion | Gives +2 on attack rolls, saves, skill checks. |
| Heroism, Greater | enchantment | compulsion | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
| Hero's Defiance | conjuration | healing | Allows the use of lay on hands while falling unconscious. |
| Hex Glyph | abjuration | Inscription casts your hex on those who pass it. | |
| Hex Glyph, Greater | abjuration | Inscription casts your hex or major hex on those who pass it. | |
| Hex Vulnerability | necromancy | Reuse a hex on a specific target. | |
| Hex Ward | abjuration | Target gains +4 on saves against witch hexes. | |
| Hibernate | necromancy | Place a willing subject into a cataleptic state. | |
| Hidden Blades | illusion | glamer | Turn weapon or ammunition invisible |
| Hidden Knowledge | transmutation | Remove one piece of information from your memory and turn it into a magical tattoo | |
| Hidden Presence | enchantment | compulsion | Prevent creatures from noticing your presence. |
| Hidden Speech | transmutation | Gain +10 on Bluff to send secret messages. | |
| Hidden Spring | transmutation | Discover a temporary spring of fresh, flowing water | |
| Hide Bruises | illusion | glamer | Disguise a creature's injuries, making them more difficult to heal |
| Hide Campsite | illusion | glamer | Hides all traces of your campsite. |
| Hide from Animals | abjuration | Animals can’t perceive one subject/level. | |
| Hide from Undead | abjuration | Undead can’t perceive one subject/level. | |
| Hide From Undead, Greater | abjuration | As per hide from undead, but doesn't automatically end due to combat actions | |
| Hideous Laughter | enchantment | compulsion | Subject loses actions for 1 round/ level. |
| Hide Weapon | transmutation | Hide a weapon within your own arm. | |
| Hobble | transmutation | Reduce creature's speed | |
| Hobbling Bomb Admixture | transmutation | Slow creatures hit by your bombs. | |
| Hold Animal | enchantment | compulsion | Paralyzes one animal for 1 round/level. |
| Hold Fey | enchantment | compulsion | As hold person, but targets fey |
| Hold Monster | enchantment | compulsion | As hold person, but any creature. |
| Hold Monster, Mass | enchantment | compulsion | As hold monster, but all within 30 ft. |
| Hold Person | enchantment | compulsion | Paralyzes one humanoid for 1 round/level. |
| Hold Person, Mass | enchantment | compulsion | As hold person, but all within 30 ft. |
| Hold Portal | abjuration | Holds door shut. | |
| Hollow Blades | transmutation | Target’s weapons deal damage as if they were smaller. | |
| Hollow Heroism | enchantment | compulsion | Provide a heroism effect that you can reverse at any time. |
| Hollow Heroism, Greater | enchantment | compulsion | Provide a greater heroism effect that you can reverse at any time. |
| Holy Aura | abjuration | +4 to AC, +4 resistance, and SR 25 against evil spells. | |
| Holy Ice | transmutation | Create wall or javelins of frozen holy water. | |
| Holy Ice Weapon | transmutation | Create a masterwork weapon made of frozen holy water. | |
| Holy Javelin | conjuration | creation | Deal ongoing damage to evil creatures and apply penalties |
| Holy Shield | abjuration | Lend your shield’s protection to another. | |
| Holy Smite | evocation | Harms and possibly blinds evil creatures (1d8 damage/2 levels). | |
| Holy Sword | evocation | Weapon becomes +5, deals +2d6 damage against evil. | |
| Holy Whisper | evocation | Whisper sickens evil creatures, gives good creatures bonuses. | |
| Holy Word | evocation | Kills, paralyzes, blinds, or deafens nongood subjects. | |
| Homeward Bound | abjuration | Return a creature to its home plane | |
| Honeyed Tongue | transmutation | Roll 2 dice when using Diplomacy, take higher roll. | |
| Hoodwink | enchantment | compulsion | Distort all of the targets senses |
| Horn of Pursuit | evocation | Create three notes heard miles away. | |
| Horrid Wilting | necromancy | Deals 1d6/level damage within 30 ft. | |
| Horrific Doubles | illusion | figment | Call forth disturbing mirror images |
| Horrifying Visage | necromancy | haunted | Cause creatures to gain a phobia |
| Hostile Juxtaposition | conjuration | teleportation | You create a dimensional link with a targeted creature, and switch spots with it. |
| Hostile Juxtaposition, Greater | conjuration | teleportation | You may target one creature for every four of your caster levels. |
| Hostile Levitation | transmutation | Levitates the targeted creature up off the ground. | |
| Howling Agony | necromancy | Screaming pain limits the target’s actions. | |
| Human Potential | transmutation | Grant target a +2 enhancement bonus to an ability score. | |
| Human Potential, Mass | transmutation | Grant multiple creatures a +2 enhancement bonus to any ability score. | |
| Hunger For Flesh | necromancy | Give a creature a bite attack and a hunger for its own kind's flesh. | |
| Hunger For Flesh, Mass | necromancy | Give creatures bite attacks and a hunger for their own kind's flesh. | |
| Hungry Darkness | evocation | As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness. | |
| Hungry Earth | transmutation | Enchant the ground to pull creatures beneath the surface. | |
| Hungry Pit | conjuration | creation | As create pit, but dealing 4d6 damage to those in it as it closes. |
| Hunter's Blessing | transmutation | Grant creatures the benefits of favored enemy and favored terrain. | |
| Hunter's Eye | divination | +20 on Perception checks to locate a target. | |
| Hunter's Friend | transmutation | Share some of your class abilities with your animal companion. | |
| Hunter's Howl | necromancy | Treat enemies as favored for 1 round/level. | |
| Hunter's Lore | divination | Take 20 on Knowledge checks to learn monster’s weaknesses. | |
| Huntmaster's Spear | transmutation | Enhance a spear to be especially deadly against a certain creature type | |
| Hurricane Blast | evocation | Create a severe blast of air bursting out from you. | |
| Hydraulic Push | evocation | Wave of water bull rushes an enemy. | |
| Hydraulic Torrent | evocation | Creates torrent of water that bull rushes any creature in its path. | |
| Hydrophobia | necromancy | Make targets become deathly afraid of water. | |
| Hymn of Mercy | enchantment | compulsion | As touch of mercy, except affecting an area. |
| Hymn of Peace | abjuration | Prevent all nearby creatures from attacking others. | |
| Hypercognition | divination | Rapidly recall everything you know about a subject. | |
| Hypnotic Pattern | illusion | pattern | Fascinates (2d4 + level) HD of creatures. |
| Hypnotism | enchantment | compulsion | Fascinates 2d4 HD of creatures. |
| Hypnotism, Greater | enchantment | compulsion | As hypnotism affecting more creatures and involving more requests |
| Ice Armor | transmutation | Create a thick suit of ice armor. | |
| Ice Body | transmutation | Your body becomes living ice. | |
| Ice Crystal Teleport | conjuration | teleportation | Target is frozen, then teleported. |
| Ice Slick | evocation | Coat an area with thin ice, dealing cold damage and causing creatures to fall prone. | |
| Ice Spears | conjuration | Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. | |
| Ice Storm | evocation | Hail deals 5d6 damage in cylinder 40 ft. across. | |
| Icicle Dagger | conjuration | creation | Masterwork ice dagger deals +1 cold damage. |
| Icy Prison | evocation | Thick ice holds and damages the target. | |
| Icy Prison, Mass | evocation | As icy prison, but it affects 1 creature/level. | |
| Identifier's Eye | divination | As per detect magic, except affecting a creature you touch | |
| Identify | divination | Gives +10 bonus to identify magic items. | |
| Id Insinuation I | enchantment | compulsion | Confuse one creature for the duration of your concentration + 1 round. |
| Id Insinuation II | enchantment | compulsion | As id insinuation I, but affects two creatures and has a stronger confusion effect. |
| Id Insinuation III | enchantment | compulsion | As id insinuation I, but affects three creatures and has a stronger confusion effect. |
| Id Insinuation IV | enchantment | compulsion | As id insinuation I, but affects four creatures and you select the confusion effect. |
| Ignoble Form | transmutation | polymorph | Transform the target into a half-elf form. |
| Ill Omen | enchantment | compulsion | Target rolls twice for checks and attacks and uses worst roll. |
| Illusion of Calm | illusion | figment | You appear to be standing still, even when you take some actions. |
| Illusion of Treachery | illusion | figment | Make it seem like another is also responsible for your attacks. |
| Illusion of Treachery, Greater | illusion | figment | Make it seem like another is responsible for your attacks while concealing your own actions. |
| Illusory Crowd | illusion | figment | Create an illusion of a stationary group of people milling about. |
| Illusory Hoard | illusion | phantasm | Force the target to believe nothing in its hoard is missing or disturbed. |
| Illusory Maze | illusion | figment | Create an illusion of an ever-changing maze of glass. |
| Illusory Poison | illusion | phantasm | Create a phantasmal poison on a weapon. |
| Illusory Script | illusion | phantasm | Only select creatures can read text. |
| Illusory Wall | illusion | figment | Wall, floor, or ceiling looks real, but anything can pass through. |
| Imbue Army Special Ability | evocation | (Mass Combat Spell) Imbue an army with a special ability. | |
| Imbue Hex | evocation | Transfer a hex to someone else, allowing them to make use of it. | |
| Imbue With Addiction | transmutation | Target becomes addicted to a drug. | |
| Imbue with Aura | transmutation | Target emulates your cleric aura. | |
| Imbue With Elemental Might | evocation | As imbue with spell ability, except you transfer your elemental assault ability to the target. | |
| Imbue With Flight | transmutation | Grant creatures the ability to fly at your command. | |
| Imbue with Spell Ability | evocation | Transfer spells to subject. | |
| Impart Mind | transmutation | Grant temporary intelligence and powers to a magic item. | |
| Impede Speech | necromancy | Interfere with the target's ability to speak. | |
| Impenetrable Veil | abjuration | Target can use stealth to hide from blindsight and blindsense as well as divination magic | |
| Implanted Projection | enchantment | compulsion | As telempathic projection, except the effects remain dormant. |
| Implant False Reading | illusion | glamer | Instill false psychic impressions into an object. |
| Implant Urge | enchantment | compulsion | Implant a subconscious goal into a creature |
| Implosion | evocation | Inflict 10 damage/level to one creature/round. | |
| Impossible Angles | illusion | figment | Distort geometry inside |
| Imprisonment | abjuration | Entombs subject beneath the earth. | |
| Improve Trap | transmutation | Increase a trap’s effectiveness. | |
| Incendiary Cloud | conjuration | creation | Cloud deals 6d6 fire damage/round. |
| Incendiary Runes | abjuration | As explosive runes, except it creates a small surge of flames instead of an explosion of force. | |
| Incessant Buzzing | illusion | figment | Summon illusory wasps to distract creatures |
| Incorporeal Chains | evocation | Grapple incorporeal creatures and deal damage equal to 1d8 + Int. | |
| Infernal Challenger | conjuration | calling | Summon a bearded devil to preform a Hellknight initiation |
| Infernal Healing | conjuration | healing | Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment. |
| Infernal Healing, Greater | conjuration | healing | As infernal healing, except using fast healing 4. |
| Inflict Critical Wounds | necromancy | Touch attack, 4d8 damage + 1/level (max +20). | |
| Inflict Critical Wounds, Mass | necromancy | Deals 4d8 damage + 1/level, affects 1 subject/level. | |
| Inflict Light Wounds | necromancy | Touch deals 1d8 damage +1/level (max +5). | |
| Inflict Light Wounds, Mass | necromancy | Deals 1d8 damage + 1/level, affects 1 subject/level. | |
| Inflict Moderate Wounds | necromancy | Touch attack, 2d8 damage + 1/level (max +10). | |
| Inflict Moderate Wounds, Mass | necromancy | Deals 2d8 damage + 1/level, affects 1 subject/level. | |
| Inflict Pain | enchantment | Target takes a –4 penalty on attack rolls, skill checks, and ability checks. | |
| Inflict Pain, Mass | enchantment | As inflict pain, but affecting one creature per level. | |
| Inflict Serious Wounds | necromancy | Touch attack, 3d8 damage + 1/level (max +15). | |
| Inflict Serious Wounds, Mass | necromancy | Deals 3d8 damage + 1/level, affects 1 subject/level. | |
| Influence Wild Magic | abjuration | Stabilize an area of primal magic | |
| Infuse Decay | necromancy | Imbue a corporeal undead's natural attacks with dangerous spells | |
| Infuse Effigy | necromancy | Infuse an effigy with a powerful curse. | |
| Infuse Robot | transmutation | Transform a robot into a magical construct. | |
| Infuse Self | transmutation | polymorph | Assume the form of a native outsider |
| Inheritor's Smite | transmutation | Gain a bonus on your next attack; if it hits, attempt a free bull rush. | |
| Inhibiting Patterns | illusion | pattern | Create illusory pillars that block movement |
| Inner Focus | illusion | glamer | Ignore divine focus components of your spells. |
| Innocence | transmutation | Gain +10 on Bluff checks to seem innocent. | |
| Innocuous Shape | transmutation | polymorph | Creatures actions are seen as innocent |
| Insanity | enchantment | compulsion | Subject suffers continuous confusion. |
| Insect Plague | conjuration | summoning | Wasp swarms attack creatures. |
| Insect Scouts | divination | Create insects to scout an area for you. | |
| Insect Spies | divination | Use magic beetles as spies. | |
| Insect Spies, Greater | divination | Use magic beetles as spies and also share their senses. | |
| Inspiring Recovery | conjuration | healing | Healing can restore the dead to life and restore your allies vigor |
| Instant Armor | conjuration | creation | Summon armor temporarily replacing your current attire. |
| Instant Clot | conjuration | healing | Touched creature doesn't bleed |
| Instant Enemy | enchantment | Target is treated as a favored enemy type of your choice. | |
| Instant Fake | illusion | figment | Provide a short-term replica of an object. |
| Instant Portrait | conjuration | creation | Create a portrait of a creature on the touched surface |
| Instant Restoration | conjuration | healing | Channel planar energy into a summoned creature to heal it; can be done immediately when the creature drops to 0 or fewer hit points. |
| Instant Summons | conjuration | summoning | Prepared object appears in your hand. |
| Instant Summons, Greater | conjuration | summoning | As instant summons, but for multiple objects and creatures. |
| Instant Weapon | conjuration | creation | Summon a melee weapon to wield. |
| Instigate Psychic Duel | illusion | phantasm | Start a psychic duel between yourself and another creature. |
| Instrument of Agony | transmutation | Weapon exudes divine fury, granting a bonus on Intimidate checks. | |
| Intellect Fortress I | abjuration | Suppress emotion and fear effects in a 20-ft. radius as an immediate action. | |
| Intellect Fortress II | abjuration | As intellect fortress I, plus reduce the damage of mind-affecting effects. | |
| Intellect Fortress III | abjuration | As intellect fortress II, plus remove partial effects of fear and emotion effects. | |
| Intensify Psyche | enchantment | Amplify the targets emotions | |
| Interplanetary Teleport | conjuration | teleportation | Teleport to another planet. |
| Interposing Hand | evocation | Hand provides cover against 1 opponent. | |
| Interrogation | necromancy | Target answers questions or suffers pain. | |
| Interrogation, Greater | necromancy | As interrogation, except with more pain and more questions. | |
| Inveigle Monster | enchantment | charm | As inveigle person, but affects any living creature |
| Inveigle Person | enchantment | charm | Humanoid becomes friendly to all other creatures. |
| Investigative Mind | enchantment | compulsion | Roll twice and take the higher roll when using certain mental skills. |
| Invigorate | illusion | Temporarily relieves fatigue or exhaustion. | |
| Invigorate, Mass | illusion | As invigorate, but multiple creatures. | |
| Invigorating Poison | transmutation | Transform the negative effects of a poison into positive ones. | |
| Invigorating Repose | conjuration | healing | Enhance your spells that bring the dead back to life. |
| Invisibility | illusion | glamer | Subject is invisible for 1 min./level or until it attacks. |
| Invisibility Alarm | abjuration | As alarm, but reacting only to invisible creatures. | |
| Invisibility Bubble | illusion | glamer | As invisibility, but altered to work better underwater |
| Invisibility Bubble, Giant | illusion | glamer | As invisibility bubble, but capable of affecting larger creatures |
| Invisibility Bubble, Mass | illusion | glamer | As invisibility bubble, but affecting all creatures within range |
| Invisibility, Greater | illusion | glamer | As invisibility, but subject can attack and stay invisible. |
| Invisibility, Mass | illusion | glamer | As invisibility, but affects all in range. |
| Invisibility Purge | evocation | Dispels invisibility within 5 ft./level. | |
| Invisibility Sphere | illusion | glamer | Makes everyone within 10 feet invisible. |
| Invoke Deity | transmutation | Infuse yourself with the powers of your deity's planar realm | |
| Invoke Primal Power | transmutation | Amplify the power of your wildshaped form at the cost of duration | |
| Ironbeard | transmutation | Create a brushy beard of stiff iron to use as defense and a weapon. | |
| Ironbloom Sprouts | transmutation | Transform mushrooms into magical ironbloom mushrooms. | |
| Iron Body | transmutation | Your body becomes living iron. | |
| Ironskin | transmutation | Harden your skin into iron. | |
| Iron Spine | transmutation | Turn creatures skeleton into sharp iron, increased effect against creatures vulnerable to cold iron | |
| Iron Stake | conjuration | creation | Hurl a spike of cold iron at a foe |
| Ironwood | transmutation | Magic wood is as strong as steel. | |
| Irradiate | conjuration | creation | Flood an area with dangerous radiation. |
| Irregular Size | transmutation | Creature's limb shrivels | |
| Irresistible Dance | enchantment | compulsion | Forces subject to dance. |
| Irriseni Mirror Sight | divination | scrying | Look through a mirror and see out of another mirror. |
| Isolate | illusion | glamer | Make a creature invisible and silent to their allies. |
| Itching Curse | necromancy | Creature takes -1 penalty to attack, saves, skill checks, and ability checks | |
| Janni's Jaunt | conjuration | teleportation | As plane shift, but only works on willing creatures and only transports to the Inner Planes |
| Ja Noi Aspect | transmutation | polymorph | Take on the appearance and some qualities of a ja noi oni. |
| Jatembe's Ire | transmutation | Create evil-seeking tendrils from tall grass and weeds. | |
| Jealous Rage | enchantment | compulsion | Fill the target with a sense of entitled self-importance. |
| Jester's Jaunt | conjuration | teleportation | Teleport target within 30 ft. of itself. |
| Jitterbugs | illusion | figment | Force a creature to become jittery, taking a penalty on Dexterity-related checks and being unable to delay, ready, or take a total defense action. |
| Jolt | transmutation | Deal 1d3 electricity with a ranged touch attack. | |
| Jolting Portent | evocation | You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell. | |
| Joyful Rapture | conjuration | healing | Negate harmful emotions. |
| Judgment Light | evocation | You gain an additional effect while a judgment is active. | |
| Judgment Undone | necromancy | Restores a petitioner to its mortal life | |
| Jump | transmutation | Subject gets bonus on Acrobatics checks. | |
| Jungle Mind | divination | scrying | Merge your mind with the wild beasts in a wide area, gaining knowledge on all those within and reading the thoughts of some animals. |
| Jury-Rig | transmutation | Removes the broken condition from the targeted object. | |
| Kalistocrat's Nightmare | transmutation | Any coin a creature touches turns into a copper piece | |
| Karmic Blessing | divination | Target treats one skill of your choice as a class skill. | |
| Keen Edge | transmutation | Doubles normal weapon’s threat range. | |
| Keen Senses | transmutation | Gain +2 Perception and low-light vision. | |
| Keep Watch | enchantment | Allow creatures to stand watch without fatigue throughout the night. | |
| Keyhole | transmutation | Create a keyhole in any door or enlarge an existing keyhole | |
| Khain's Army | necromancy | 1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. | |
| Ki Arrow | conjuration | Arrow deals damage as your unarmed strike. | |
| Ki Leech | necromancy | Add to your ki pool when you critically hit. | |
| Kinetic Reverberation | transmutation | Channels the force of an enemy’s attack back into its weapon. | |
| King's Castle | conjuration | teleportation | Instantly switch places with a single ally. |
| Ki Shout | evocation | Target takes 1d6 sonic/level and is stunned. | |
| Kiss of the First World | transmutation | Grant living creatures enhanced life or undead creatures debilitating conditions. | |
| Knell of The Depths | conjuration | Imbue someone with a curse that causes them to sink quickly in water and suffer a -10 penalty to Swim checks. | |
| Knight's Calling | enchantment | compulsion | Forces target to move toward you and fight you. |
| Knock | transmutation | Opens locked or magically sealed door. | |
| Knock, Mass | transmutation | As knock, but affecting multiple targets | |
| Know Direction | divination | You discern north. | |
| Know Peerage | divination | Target uses your Knowledge (nobility) ranks. | |
| Know The Enemy | divination | Gain +10 on a monster Knowledge check. | |
| Kreighton's Perusal | divination | Gain a brief understanding from a book as if you had read it for 1 hour. | |
| Lament of Summer's Last Breath | abjuration | Wrap the target in a mantle of summery air; this also harms creatures with the cold subtype. | |
| Languid Bomb Admixture | enchantment | compulsion | Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. |
| Languid Venom | necromancy | Delay a poison’s onset and hide its presence. | |
| Lash of The Astradaemon | necromancy | Enhance your hands into fearsome claws that inflict negative levels. | |
| Last Azlanti's Defending Sword | evocation | Create a blade like mage’s sword that focuses more on defense. | |
| Last Azlanti's Defending Sword, Mass | evocation | As Aroden’s defending sword, but with multiple swords | |
| Lay of The Land | divination | Instantly learn about the geography of the surrounding area. | |
| Lead Anchor | evocation | Alter a creature's buoyancy so that it plummits to the depths | |
| Lead Blades | transmutation | Melee weapons damage as if one size bigger. | |
| Lead Plating | conjuration | creation | Enclose the target in a thin sheath of lead. |
| Leashed Shackles | evocation | Target is restricted to a specific location. | |
| Legendary Proportions | transmutation | Increase the target’s size by one category, granting bonuses to Strength, Con, natural armor, damage reduction, and more. | |
| Legend Lore | divination | Lets you learn tales about a person, place, or thing. | |
| Lend Judgment | divination | Ally gains the benefit of one judgment. | |
| Lend Judgment, Greater | divination | Ally receives all your judgments. | |
| Lend Path | transmutation | Temporarily transfer one of your mythic path abilities to another creature. | |
| Leshy Swarm | conjuration | summoning | Call for a leshy swarm to aid you. |
| Levitate | transmutation | Subject moves up and down at your direction. | |
| Liberating Command | transmutation | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | |
| Life Blast | necromancy | Drain life from local vegetation to launch a blast of positive energy | |
| Life Bubble | abjuration | Protects creatures from environment. | |
| Life Channel | transmutation | Allow those with affinity to negative energy to gain healing from positive energy. | |
| Life Conduit | conjuration | healing | You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability. |
| Life Conduit, Greater | conjuration | healing | You transfer 3d6 hit points to your eidolon as a swift action. |
| Life Conduit, Improved | conjuration | healing | Transfers 2d6 hit points to your eidolon as a swift action. |
| Life Current | conjuration | healing | Infuse a current with positive energy, healing all living creatures within |
| Life of Crime | enchantment | compulsion | Permanently turn someone into a crazed criminal. |
| Life Pact | necromancy | Affected creatures automatically donate hp to stabilize fallen ally. | |
| Life Shield | conjuration | healing | Ward yourself with positive energy so any attacking undead take damage. |
| Light | evocation | Object shines like a torch. | |
| Lighten Object | transmutation | Decrease the target’s weight by half or reduce the armor check penalty of armor. | |
| Lighten Object, Mass | transmutation | As lighten object, except for multiple objects. | |
| Lightfingers | transmutation | Cause target to drop one small object, or perform a disarm or steal combat maneuver. | |
| Light Lance | evocation | Creates a soaring beacon of light. | |
| Lightning Arc | evocation | Targets in a line take 1d6 electricity/level. | |
| Lightning Bolt | evocation | Electricity deals 1d6/level damage. | |
| Lightning Conductor | transmutation | Absorb electricity damage and discharge it with a touch, weapon, or ray | |
| Lightning Lash | evocation | Create a cackling lash of unholy lightning. | |
| Lightning Lash Bomb Admixture | evocation | Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. | |
| Light of Iomedae | conjuration | Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. | |
| Light Prison | evocation | Surround a creature with a light prison, damaging and blinding it if it attempts to escape. | |
| Lily Pad Stride | transmutation | Walk across water on moving lily pads. | |
| Limited Wish | universal | Alters reality (within limits). | |
| Limp Lash | necromancy | Paralyze an enemy from the neck down. | |
| Linebreaker | transmutation | Bonus to speed when charging and +2 CMB with overrun and bull rush. | |
| Line In The Sand | abjuration | Increase your attacks of opportunity per round. | |
| Linked Legacy | divination | Share information with all targets of the spell in the blink of an eye. | |
| Lipstitch | necromancy | Sew the target's lips together. | |
| Liquefy | transmutation | Transmute an object into a liquid version of itself. | |
| Lissalan Snake Sigil | see text | As sepia snake sigil, except using the Thassilonian schools of magic. | |
| Litany of Admonition | necromancy | Stagger a creautre with a list of their faults | |
| Litany of Defense | transmutation | Doubles armor’s enhancement bonus. | |
| Litany of Dependability | enchantment | compulsion | Creature takes the average of its next roll |
| Litany of Duty | abjuration | Reroll a failed save against an effect that would force you to take an action against your will | |
| Litany of Eloquence | enchantment | charm | Fascinates a single creature for 1 round. |
| Litany of Entanglement | conjuration | calling | Entangles a creature for 1 round. |
| Litany of Escape | conjuration | teleportation | Teleports a friend out of a grapple. |
| Litany of Madness | enchantment | charm | A single target is confused for at least 1 round. |
| Litany of Order | evocation | Weaken chaotic creatures against the attacks of lawful creatures | |
| Litany of Righteousness | evocation | A single evil creature takes more damage from creatures with a good aura. | |
| Litany of Sight | divination | You can see invisible creatures and objects within 30 feet of you. | |
| Litany of Sloth | enchantment | compulsion | Single target cannot make attacks of opportunity for 1 round. |
| Litany of The Red Crusader | necromancy | Creature takes bleed damage from piercing and slashing weapons | |
| Litany of Thunder | evocation | A single target is deafened until the condition is removed, and is confused for 1 round. | |
| Litany of Truth | divination | Illusions affecting the target are stripped away for 1 round | |
| Litany of Vengeance | transmutation | Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. | |
| Litany of Warding | transmutation | You gain two additional attacks of opportunity for 1 round. | |
| Litany of Weakness | necromancy | Single target is fatigued for 1 round. | |
| Liveoak | transmutation | Oak becomes treant guardian. | |
| Loathsome Veil | illusion | pattern | Nauseate and/or sicken weak creatures. |
| Locate Creature | divination | Indicates direction to known creature. | |
| Locate Gate | divination | Find a nearby magical portal | |
| Locate Object | divination | Senses direction toward object (specific or type). | |
| Locate Portal | divination | Detect portals within range | |
| Locate Weakness | divination | You roll damage twice when you roll damage for a critical hit and take the best damage. | |
| Lock Gaze | enchantment | compulsion | Compels the target to look only at you for the duration of the spell. |
| Lockjaw | transmutation | Creature gains grab ability with natural attack. | |
| Locksight | divination | Determine from a distance the quality of a lock and whether it is open, closed, or jammed. | |
| Long Arm | transmutation | Your arms lengthen, giving you extra reach. | |
| Longshot | transmutation | Grants a +10-foot bonus to the range increment for any ranged weapon fired. | |
| Longstrider | transmutation | Your speed increases by 10 ft. | |
| Longstrider, Greater | transmutation | As longstrider, plus the speeds of other movement modes increase. | |
| Lose The Trail | illusion | glamer | Obscure a target’s tracks when fleeing from a pursuer. |
| Lost Legacy | enchantment | Target cannot leave a lasting impression on other creatures | |
| Lost Locale | enchantment | compulsion | As lost passage, except covering a much larger area. |
| Lost Passage | enchantment | compulsion | Enchant an area to confuse those who travel within it. |
| Lover's Vengeance | enchantment | compulsion | Inspire yourself or a lover into a rage against someone who wronged you. |
| Lucky Number | transmutation | Tweak tiny variables in a creature’s immediate future. | |
| Lullaby | enchantment | compulsion | Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep. |
| Lunar Veil | illusion | shadow | Dispel light and revert lycanthropes. |
| Maddening Oubliette | conjuration | teleportation | Transport the target to a dank prison in a horrific demiplane. |
| Mad Hallucination | illusion | phantasm | Target takes penalties to mental actions. |
| Mad Monkeys | conjuration | summoning | Summon a swarm of mischievous monkeys. |
| Mad Sultan's Melody | enchantment | compulsion | Bizarre cacohony fascinates eldritch creatures. |
| Mage Armor | conjuration | creation | Gives subject +4 armor bonus. |
| Mage Hand | transmutation | 5-pound telekinesis. | |
| Mage's Crawl Space | transmutation | Create a personal hideaway in a surface | |
| Mage's Decree | evocation | Send a message to creatures within miles. | |
| Mage's Disjunction | abjuration | Dispels magic, disenchants magic items. | |
| Mage's Faithful Hound | conjuration | creation | Phantom dog can guard a location and attack intruders. |
| Mage's Lucubration | transmutation | Wizard only. Recalls spell of 5th level or lower. | |
| Mage's Magnificent Mansion | conjuration | creation | Door leads to extradimensional mansion. |
| Mage's Private Sanctum | abjuration | Prevents anyone from viewing or scrying an area for 24 hours. | |
| Mage's Sword | evocation | Floating magic blade strikes opponents. | |
| Magical Beast Shape | transmutation | polymorph | Assume the form of a magical beast |
| Magic Aura | illusion | glamer | Alters object’s magic aura. |
| Magic Aura, Greater | illusion | glamer | As magic aura, but also affects creatures and allows more options. |
| Magic Boulder | transmutation | As magic stone, but with boulders. | |
| Magic Circle against Chaos | abjuration | As protection spells, but 10-ft. radius and 10 min./level. | |
| Magic Circle against Evil | abjuration | As protection spells, but 10-ft. radius and 10 min./level. | |
| Magic Circle against Good | abjuration | As protection spells, but 10-ft. radius and 10 min./level. | |
| Magic Circle against Law | abjuration | As protection spells, but 10-ft. radius and 10 min./level. | |
| Magic Circle Against Technology | abjuration | Protects those in an area with protection from technology, and other effects that suppress or resist technology. | |
| Magic Fang | transmutation | One natural weapon of subject creature gets +1 on attack and damage rolls. | |
| Magic Fang, Greater | transmutation | One natural weapon gets + 1/four levels (max +5). | |
| Magic Jar | necromancy | Enables possession of another creature. | |
| Magic Missile | evocation | 1d4+1 damage; +1 missile per two levels above 1st (max 5). | |
| Magic Mouth | illusion | glamer | Objects speaks once when triggered. |
| Magic Siege Engine | transmutation | Siege engine gains +1 on targeting and damage rolls. | |
| Magic Siege Engine, Greater | transmutation | Siege engine gains +1 on targeting and damage rolls for every four caster levels. | |
| Magic Stone | transmutation | Three stones gain +1 on attack, deal 1d6 +1 damage. | |
| Magic Vestment | transmutation | Armor or shield gains +1 enhancement per four levels. | |
| Magic Weapon | transmutation | Weapon gains +1 bonus. | |
| Magic Weapon, Greater | transmutation | Weapon gains +1 bonus/four levels (max +5). | |
| Magnetic Field | abjuration | Create a spherical magnetic field around yourself to pull metal objects toward you. | |
| Magnifying Chime | transmutation | Touched object deals increasing sonic damage each round. | |
| Majestic Image | transmutation | As enter image, but also gain bonuses on social skills while in the image. | |
| Major Creation | conjuration | creation | As minor creation, plus stone and metal. |
| Major Image | illusion | figment | As silent image, plus sound, smell, and thermal effects. |
| Major Phantom Object | illusion | shadow | As major creation except the object created is a semi-real illusion. |
| Make Lost | enchantment | compulsion | Make the targets become lost. |
| Make Whole | transmutation | Repairs an object. | |
| Make Whole, Greater | transmutation | As make whole, but repairs 1d6+1/level damage to a max of 10d6+10. | |
| Malediction | necromancy | Banish a soul to Hell if it dies within the next minute. | |
| Malediction (Hero Points) | necromancy | Curse a dying creature to finish it off and gain hero points from its life force. | |
| Malfunction | transmutation | Construct behaves oddly for 1 round/level. | |
| Malicious Spite | enchantment | compulsion | Target is compelled to plot against another. |
| Mantle of Calm | enchantment | compulsion | Neutralize the rage effects of those who have attacked you. |
| Mantle of Doubt | illusion | phantasm | Send spectres of crippling doubt into those who would attack you. |
| Mantle of The Magic Warriors | transmutation | Imbue targets with animal spirits, granting them unique bonuses. | |
| Marching Chant | transmutation | Allies can hustle without penalty while you sing or chant. | |
| Marid's Mastery | transmutation | Target gains bonus to attack/damage when combat is in water, penalty if on land. | |
| Marionette Possession | necromancy | As magic jar, but limited to line of sight. | |
| Mark of Blood | transmutation | Imbue some of your life force into a creature, being able to permanently detect its location. | |
| Mark of Buoyancy | transmutation | Make a touched object weightless | |
| Mark of Justice | necromancy | Designates action that triggers curse on subject. | |
| Mark of Obvious Ethics | divination | Other creatures can determine the target’s alignment. | |
| Mark of Spite | necromancy | Deal damage to yourself to damage the marked target | |
| Mark of The Reptile God | transmutation | Mark a creature with an acidic curse. | |
| Marks of Forbiddance | abjuration | Makes 2 creatures pass Will saves in order to attack each other. | |
| Martial Marionette | enchantment | compulsion | Manipulate foe’s limbs to hamper its attacks and provide you cover. |
| Martial Telekinesis | evocation | As the combat maneuver version of telekinesis, with some additional changes | |
| Martyr's Bargain | transmutation | Delay immediate damage to yourself from a spell to take maximum damage later. | |
| Martyr's Last Blessing | conjuration | healing | Burst with healing energy when you are dying or killed. |
| Mask Dweomer | illusion | glamer | Hides presence of a spell from detect magic. |
| Mask Dweomer, Communal | illusion | glamer | As mask dweomer, but you may divide the duration among creatures touched. |
| Mask From Divination | divination | Protect a creature from divination effects | |
| Masochistic Shadow | necromancy | Animate a target’s shadow, making it hunger for it’s owner’s life energy. | |
| Massacre | necromancy | Slaughter creatures in a line | |
| Master's Escape | conjuration | teleportation | Create a link between you and a summoned creature, allowing you to switch places. |
| Master's Mutation | transmutation | polymorph | Mutate a summoned creature to grant it new abilities. |
| Masterwork Transformation | transmutation | Make a normal item into a masterwork one. | |
| Matchmaker | enchantment | charm | Cause two creatures to fall in love. |
| Mathematical Curse | necromancy | Use the Path of Numbers to place a mathematical curse on someone. | |
| Maw of Chaos | conjuration | teleportation | Create a destructive and chaotic rip in reality. |
| Maze | conjuration | teleportation | Traps subject in extradimensional maze. |
| Maze of Madness And Suffering | conjuration | teleportation | Send a target into a dangerous extradimensional maze. |
| Medusa's Bane | abjuration | Become immune to gaze attacks and reflect them back on the creature using it | |
| Meld into Stone | transmutation | You and your gear merge with stone. | |
| Memorize Page | enchantment | Target perfectly memorizes one page of information. | |
| Memory Lapse | enchantment | Subject forgets events back to last turn. | |
| Memory of Function | transmutation | Restore a broken object, drained piece of timeworn technology, or destroyed construct to a functional state. | |
| Mending | transmutation | Makes minor repairs on an object. | |
| Mental Barrier I | abjuration | Gain a +4 shield bonus to AC and resist mind thrust for 1 round as an immediate action. | |
| Mental Barrier II | abjuration | As mental barrier I, but +6 to AC. | |
| Mental Barrier III | abjuration | As mental barrier I, but +8 to AC. | |
| Mental Barrier IV | abjuration | As mental barrier III, plus 25% chance to prevent critical hits and sneak attacks. | |
| Mental Barrier V | abjuration | As mental barrier III, plus 50% chance to prevent critical hits and sneak attacks. | |
| Mental Block | divination | Prevent the target from using its skill ranks, spells, feats, and abilities. | |
| Merge With Familiar | transmutation | Merge the body of your familiar or spirit animal into your own | |
| Message | transmutation | Whisper conversation at distance. | |
| Metabolic Molting | transmutation | Place the target in suspended animation, restoring ability drain and regenerating missing limbs. | |
| Meteor Swarm | evocation | Four exploding spheres each deal 6d6 fire damage. | |
| Meticulous Match | divination | Determine if two things are identical. | |
| Miasmal Dread | enchantment | compulsion | Spew a cloud of sickly green mist to demoralize all it contacts. |
| Miasmatic Form | transmutation | As gaseous form, except the form is dangerous to creatures who touch it. | |
| Microcosm | illusion | phantasm | Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world. |
| Mighty Fist of The Earth | conjuration | creation | Fling a fist-sized rock at your opponent, this rock can channel your ki. |
| Mighty Strength | transmutation | As bull’s strength, except it grants a +8 enhancement bonus to Strength. | |
| Mind Blank | abjuration | Subject is protected from mental/emotional magic and scrying. | |
| Mind Blank, Communal | abjuration | As mind blank, but you may divide the duration among creatures touched. | |
| Mind Fog | enchantment | compulsion | Subjects in fog get –10 to Wis and Will checks. |
| Mindlink | divination | Communicate a great deal of information in an instant. | |
| Mindlocked Messenger | enchantment | compulsion | Target gains a message that can be given only to its intended recipient. |
| Mind Maze | enchantment | compulsion | Target must act as though they are wandering through a maze. |
| Mind Over Matter | necromancy | Reassign ability damage/drain from one ability to another. | |
| Mind Probe | divination | Learn answers from a subject’s memories. | |
| Mindscape Door | illusion | phantasm | Create a portal allowing entry to and exit from a mindscape. |
| Mindshock | divination | Charge your attacks with violent psychic energy. | |
| Mind Swap | enchantment | compulsion | Switch minds with another creature for 1 hour per level. |
| Mind Swap, Major | enchantment | compulsion | Swap minds with another creature forever. |
| Mind Thrust I | divination | Mentally deal 1d6 points of damage per level. | |
| Mind Thrust II | divination | As mind thrust I, but deal 1d8 points of damage per level (maximum 5d8). | |
| Mind Thrust III | divination | As mind thrust II, but deal a maximum of 10d8 points of damage. | |
| Mind Thrust IV | divination | As mind thrust II, but a maximum of 15d8 points of damage and target is fatigued for 1 round. | |
| Mind Thrust V | divination | As mind thrust IV, but target is exhausted or fatigued for 1 round. | |
| Mind Thrust VI | divination | As mind thrust IV, but maximum 20d8 points of damage and target is exhausted and stunned for 1 round. | |
| Mindwipe | enchantment | compulsion | Erase a portion of the target’s mind and experiences, inflicting negative levels. |
| Minor Creation | conjuration | creation | Creates one cloth or wood object. |
| Minor Dream | illusion | figment | As the dream spell, except delivering a shorter message. |
| Minor Image | illusion | figment | As silent image, plus some sound. |
| Minor Phantom Object | illusion | figment | As minor creation, except the object created is a semi-real illusion. |
| Minor Reversion | conjuration | healing | Store a replica of yourself in the Akashic Record, end the spell when injured to be healed 1d8+1/level |
| Minor Reversion, Mass | conjuration | healing | As minor reversion, but one creature per level |
| Miracle | evocation | Requests a deity’s intercession. | |
| Mirage | illusion | figment | Create illusory terrain |
| Mirage Arcana | illusion | glamer | As hallucinatory terrain, plus structures. |
| Mirror Hideaway | transmutation | As many as eight creatures hide in an extradimensional space. | |
| Mirror Image | illusion | figment | Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). |
| Mirror Mantis | illusion | phantasm | Creature sees an looming assassin whenever they see their reflection in a mirror |
| Mirror Polish | transmutation | Polish a metal item until it’s usable as a mirror. | |
| Mirror Strike | transmutation | You may strike multiple opponents with a single attack. | |
| Mirror Transport | transmutation | Mirror becomes a multiple-use dimension door. | |
| Mischievous Shadow | necromancy | haunted | Curse a creature's shadow to disrupt their actions |
| Misdirection | illusion | glamer | Misleads divinations for one creature or object. |
| Miserable Pity | abjuration | Opponents cannot attack a pathetic creature. | |
| Mislead | illusion | figment, glamer | Turns you invisible and creates illusory double. |
| Mnemonic Enhancer | transmutation | Wizard only. Prepare extra spells or retain one just cast. | |
| Mnemonic Siphon | divination | Steal the spells of a creature carrying the affected object | |
| Modify Memory | enchantment | compulsion | Changes 5 minutes of subject’s memories. |
| Molten Orb | evocation | Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. | |
| Moment of Greatness | enchantment | compulsion | Doubles a morale bonus. |
| Moment of Prescience | divination | You gain +1/level insight bonus on single attack roll, check, or save. | |
| Monkey Fish | transmutation | Gain a climb speed of 10 ft. and a swim speed of 10 ft. for a time. | |
| Monstrous Extremities | transmutation | polymorph | Mutate an extremity of the creature touched. |
| Monstrous Physique I | transmutation | polymorph | Take the form and some of the powers of a Small or Medium monstrous humanoid. |
| Monstrous Physique II | transmutation | polymorph | Take the form and some of the powers of a Tiny or Large monstrous humanoid. |
| Monstrous Physique III | transmutation | polymorph | Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. |
| Monstrous Physique IV | transmutation | polymorph | As monstrous physique III, with more abilities. |
| Moonrise Arrow | evocation | Imbue ammunition with damaging silver light | |
| Moonstruck | enchantment | compulsion | Subject is enraged and confused. |
| Morning Sun | evocation | Create a sphere that sheds sunlight | |
| Mortal Terror | enchantment | Frighten creature with an existential crisis | |
| Motes of Dusk And Dawn | evocation | Create up to four motes that shed light or darkness. | |
| Mount | conjuration | summoning | Summons riding horse for 2 hours/level. |
| Mount, Communal | conjuration | summoning | As mount, but you may divide the 538861 538861 |
| Move Earth | transmutation | Digs trenches and builds hills. | |
| Mudball | conjuration | creation | Throw a ball of mud to blind your enemy. |
| Mud Buddy | conjuration | creation | Create a small minion out of mud. |
| Muffle Sound | illusion | glamer | Allies gain a bonus on Stealth checks but risk verbal spell failure. |
| Murderous Command | enchantment | compulsion | Target is compelled to kill its ally. |
| Murderous Crow | conjuration | summoning | Conjure a supernaturally vicious and clever crow to watch over you. |
| Music of the Spheres | conjuration | healing | Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you. |
| Mutagenic Touch | transmutation | You can pass a weaker version of your mutagen to another creature. | |
| Mydriatic Spontaneity | evocation | Cause splitting headaches and an oversensitivity to light and darkness. | |
| Mydriatic Spontaneity, Mass | evocation | As mydriatic spontaneity, except it can affect multiple creatures. | |
| Mythic Severance | necromancy | Restrict target’s access to its mythic power. | |
| Naga Shape I | transmutation | polymorph | Take the form of a Large naga |
| Naga Shape II | transmutation | polymorph | As naga shape I, with improved abilities |
| Naga Shape III | transmutation | polymorph | As naga shape I, with greater abilities |
| Named Bullet | divination | Imbues ammunition with accuracy against a specific creature type. | |
| Named Bullet, Greater | divination | As named bullet, but deals 2 points of damage per caster level. | |
| Nap Stack | necromancy | Subjects only need 2 hours for a night’s sleep, and can sleep even longer for more benefits. | |
| Natural Rhythm | transmutation | +1 on damage rolls with each hit (max +5). | |
| Nature's Exile | transmutation | Gives subject –10 on Survival checks. | |
| Nature's Paths | divination | Learn the best way to travel overland | |
| Nature's Ravages | necromancy | Speed up the decomposition of a corpse. | |
| Nature's Ravages, Greater | necromancy | As nature’s ravages, except the target corpse ages much faster. | |
| Nauseating Dart | conjuration | creation | Poisonous stinger deals 1d2 damage and sickens target. |
| Nauseating Trail | conjuration | creation | Creature leaves a trail of stinking cloud squares. |
| Necromantic Burden | necromancy | Make undead more difficult to control. | |
| Necrostasis | necromancy | Stagger an undead creature | |
| Negate Aroma | transmutation | Subject cannot be tracked by scent. | |
| Negative Reaction | illusion | glamer | Targeted creature may not positively influence anyone. |
| Nereid's Grace | abjuration | Gain your charisma bonus as a deflection bonus to AC when not wearing armor. | |
| Neutral Buoyancy | evocation | Alter a creature's buoyancy to be neutral, granting them increased maneuverability | |
| Neutralize Poison | conjuration | healing | Immunizes subject against poison, detoxifies venom in or on subject. |
| Neutralize Poison, Greater | conjuration | healing | As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons. |
| Nex's Secret Workshop | abjuration | As nondetection, but any number of creatures or objects in the area | |
| Night Blindness | necromancy | Impair target’s vision as if it were darker. | |
| Nightmare | illusion | phantasm | Sends vision dealing 1d10 damage, fatigue. |
| Night of Blades | evocation | Create an immobile wall of tiny black blades. | |
| Night Terrors | illusion | phantasm | Disturb a creature's rest with dark dreams |
| Nine Lives | abjuration | Avoid trouble and harmful effects up to nine times. | |
| Nixie's Lure | enchantment | charm | Create a seductive song to lure all nearby creatures. |
| Node of Blasting | abjuration | Place a trap on an object to mentally damage a creature that touches it. | |
| Nondetection | abjuration | Hides subject from divination, scrying. | |
| Nondetection, Communal | abjuration | As nondetection, but you may divide the duration among creatures touched. | |
| Nondetection, Lesser | abjuration | As nondetection, but only protects against spells that target an area | |
| Numerological Evocation | evocation | Use the Path of Numbers to fire rays of elemental energy. | |
| Numerological Resistance | abjuration | Use the Path of Numbers to grant your allies resilience in the face of elemental dangers. | |
| Oasis | transmutation | Redirect the flow of water toward a designated point. | |
| Oath of Anonymity | illusion | glamer | Cloak yourself in an illusion that hides your true identity |
| Oath of Justice | necromancy | Seal an oath between two creatures. | |
| Oath of Peace | abjuration | Grants +5 AC and DR 10/evil, can’t attack. | |
| Object Possession | necromancy | As lesser object possession, but with a larger object. | |
| Object Possession, Greater | necromancy | As possess object, but the object is more powerful and you can possess a construct. | |
| Object Possession, Lesser | necromancy | Project your soul into an object, animating it. | |
| Object Reading | divination | Read psychic impressions left on an object. | |
| Obscured Script | illusion | phantasm | Make the text on a page more difficult to decipher |
| Obscure Object | abjuration | Masks object against scrying. | |
| Obscure Poison | abjuration | Make it harder to detect a poison or a venomous creature. | |
| Obscuring Mist | conjuration | creation | Fog surrounds you. |
| Obsidian Flow | transmutation | Converts the surface of the ground into molten glass. | |
| Old Salt's Curse | necromancy | Permanently sicken someone, worse if target is on or in the water far from shore. | |
| Oneiric Horror | illusion | phantasm | Distract and fatigue the target with a creature from its nightmares. |
| Oneiric Horror, Greater | illusion | phantasm | As oneiric horror, plus Str damage. |
| Ooze Form I | transmutation | polymorph | Assume the form of a Small or Medium ooze creature |
| Ooze Form II | transmutation | polymorph | Assume the form of a Large ooze creature |
| Ooze Form III | transmutation | polymorph | Assume the form of a Huge ooze creature |
| Open And Shut | illusion | glamer | Obfuscate whether a door is open or closed. |
| Open Arms | transmutation | Ward off the challenge/smite and similar attempts of an enemy creature. | |
| Open Book | divination | Make it permanently easier to learn more about a target. | |
| Open/Close | transmutation | Opens or closes small or light things. | |
| Open The Dead Roads | conjuration | Open a path to the Dead Roads, speeding your travel on the Material Plane or the Boneyard | |
| Opportunistic Loyalty | enchantment | compulsion | Temporarily act as an ally to benefit from other creatures’ spells. |
| Oppressive Boredom | enchantment | compulsion | Target loses its next action. |
| Oracle's Burden | necromancy | (Oracle only.) Creature is affected by negative oracle's curse effects. | |
| Oracle's Vessel | transmutation | Oracle only. Target gains the benefits of your oracle’s curse. | |
| Orb of The Void | necromancy | Sphere inflicts negative levels. | |
| Orchid's Drop | transmutation | Heal 2d10 points of damage when you drink a mutagen, gain +2 bonus on saves. | |
| Order's Wrath | evocation | Harms and dazes chaotic creatures (1d8 damage/2 levels). | |
| Outbreak | necromancy | Diseased creatures in the area become extremely contagious | |
| Out of Sight | enchantment | Cause creatures to forget about you once you have left their sight. | |
| Overland Flight | transmutation | You fly at a speed of 40 ft. and can hustle over long distances. | |
| Overlook | enchantment | compulsion | Enhance your ability to seem small and unimportant, increasing your Stealth. |
| Overstimulate | transmutation | Target creature gains the ferocity ability | |
| Overwhelming Grief | enchantment | compulsion | Grieving target can take no actions and is denied its Dex bonus. |
| Overwhelming Poison | necromancy | Make a poison more difficult to resist. | |
| Overwhelming Presence | enchantment | compulsion | Creatures bow before you as if you were divine. |
| Owl's Wisdom | transmutation | Subject gains +4 to Wis for 1 min./level. | |
| Owl's Wisdom, Mass | transmutation | As owl’s wisdom, affects 1 subject/level. | |
| Pack Empathy | divination | Create an empathic bond with allies. | |
| Page-Bound Epiphany | divination | Fill an empty book with knowledge on a topic from around the world. | |
| Painful Revelation | abjuration | damage creature who recognize an illusion for what it is | |
| Pain Strike | evocation | Inflicts 1d6 nonlethal damage 1 round/level. | |
| Pain Strike, Mass | evocation | As pain, but affects multiple creatures. | |
| Paladin's Sacrifice | abjuration | Take the damage and effects for another creature. | |
| Pale Flame | evocation | As produce flame, but shedding dimlight and increased damage vs plants | |
| Paragon Surge | transmutation | polymorph | +2 enhancement to Dexterity and Intelligence, gain use of any one feat. |
| Paranoia | illusion | phantasm | Target becomes hostile to all creatures. |
| Parasitic Soul | necromancy | Force a trapped soul into a new body. | |
| Parchment Swarm | transmutation | Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. | |
| Particulate Form | transmutation | Targets gain fast healing 1, immunity to bleed, crtitical hits, and precision damage | |
| Passing Fancy | enchantment | compulsion | Control the topic of conversation |
| Passing Fancy, Mass | enchantment | compulsion | Control the topic of conversation among a group of people. |
| Passwall | transmutation | Creates passage through wood or stone wall. | |
| Pass without Trace | transmutation | One subject/level leaves no tracks. | |
| Path of Glory | conjuration | healing | Create an expanding glow that heals allies within it of 1 hp of damage. |
| Path of Glory, Greater | conjuration | healing | Create an expanding glow that heals allies within it of 5 hp of damage. |
| Path of The Winds | evocation | Call forth mighty winds to clear a path for you. | |
| Pattern Recognition | transmutation | Gain an insight bonus on Search checks and Survival checks to follow tracks. | |
| Peacebond | abjuration | Locks a weapon in place on the target’s body. | |
| Peace Bond | abjuration | Create a glowing rune of peace to protect targets from your own magic. | |
| Peacebond, Greater | abjuration | As peacebond, but on multiple weapons, even if they aren’t sheathed. | |
| Peacemaker's Parley | enchantment | charm | Quickly manipulate unfriendly or hostile creatures with diplomacy. |
| Peasant Armaments | transmutation | Transform improvised weapons into actual weapons. | |
| Peerless Integrity | illusion | glamer | Conceal the alignment of creatures from divination magic. |
| Pellet Blast | conjuration | creation | Creates an explosion of conjured metal pellets. |
| Penumbra | evocation | Keep something in the shadows. | |
| Penumbral Disguise | conjuration | Mask your features with shadowy illumination. | |
| Perceive Betrayal | divination | Sense when nearby creatures have tratorous intent towards your lord | |
| Perceive Cues | transmutation | +5 Perception and Sense Motive 10 min./level. | |
| Perfect Placement | divination | Grant tactical knowledge to your allies, increasing their AC and Reflex saves. | |
| Permanency | universal | Makes certain spells permanent. | |
| Permanent Hallucination | illusion | phantasm | As scripted hallucination, but permanent. |
| Permanent Image | illusion | figment | Permanent illusion, includes sight, sound, smell, and thermal effects. |
| Pernicious Poison | necromancy | Target takes a –4 penalty against poison. | |
| Pernicious Pranksters | conjuration | summoning | Fey forces target enemies with random combat maneuvers |
| Persistent Image | illusion | figment | As major image, but no concentration required. |
| Persistent Vigor | transmutation | Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. | |
| Persuasive Goad | necromancy | Target takes 1d6 nonlethal damage; you gain an Intimidate bonus. | |
| Pesh Addiction | necromancy | As Pesh Addiction, Lesser except it has no HD limit and does not allow a saving throw. | |
| Pesh Addiction, Lesser | necromancy | Force someone to use pesh. | |
| Pesh Vigor | transmutation | Increase target’s strength with consumption of pesh. | |
| Pessimism | enchantment | compulsion | Force a creature to see the negative side of things. |
| Petulengro's Validation | divination | Detect what creature a missing portion came from. | |
| Phantasmal Affliction | illusion | phantasm | Convince a target that it contracted an affliction. |
| Phantasmal Asphyxiation | illusion | phantasm | Target believes it can't breathe: staggered, then unconscious (Will, Fort) |
| Phantasmal Killer | illusion | phantasm | Fearsome illusion kills subject or deals 3d6 damage. |
| Phantasmal Putrefaction | illusion | phantasm | Trick a creature into thinking their flesh is rotting. |
| Phantasmal Reminder | illusion | phantasm | Creature re-lives an injury, taking 1d6 damage/level |
| Phantasmal Revenge | illusion | phantasm | Ghost from corpse hunts killer. |
| Phantasmal Web | illusion | phantasm | Catches subjects in illusory web. |
| Phantom Blood | necromancy | Gain temporary hp if Con loss would knock you out or kill you. | |
| Phantom Chariot | conjuration | creation | Conjures a quasi-real heavy chariot pulled by four horses. |
| Phantom Driver | conjuration | creation | Conjures a phantom to drive vehicles. |
| Phantom Hunt | transmutation | Grant yourself and your animal companion numerous enhanced senses and tracking abilities. | |
| Phantom Limb | necromancy | Create a semi-visible psychic manifestation of a limb, allowing a creature to replace a missing body part or parts. | |
| Phantom Steed | conjuration | creation | Magic horse appears for 1 hour/level. |
| Phantom Steed, Communal | conjuration | creation | As phantom steed, but you may divide the duration among creatures touched. |
| Phantom Trap | illusion | glamer | Makes item seem trapped. |
| Phase Door | conjuration | creation | Creates an invisible passage through a barrier. |
| Phase Step | conjuration | teleportation | As per dimension door, but with more restrictions and affecting a creature you touch |
| Phasic Challenge | transmutation | Enemy and ally can only harm and be harmed by each other | |
| Phobia | enchantment | compulsion | Induce an irrational fear in a creature to the point of madness. |
| Pick Your Poison | conjuration | healing | Temporarily convert a deadly poison into intoxicating alcohol. |
| Pied Piping | enchantment | compulsion | Compel similar creatures to follow you. |
| Pierce Disguise | divination | See through low-level magical disguises. | |
| Pierce Facade | divination | Gain a +5 insight bonus to Perception to see through disguises | |
| Piercing Shriek | evocation | Target is staggered by a painful sound. | |
| Pilfering Hand | evocation | You may seize an object or manipulate it from afar. | |
| Pillar of Life | conjuration | healing | Created pillar heals 2d8 + 1/level (max +20). |
| Pillow Talk | enchantment | compulsion | Sleeping creature answers your questions |
| Pinecone Bomb | evocation | Thrown pinecone deals 1d6 piercing damage/2 levels in a 10-ft.-radius | |
| Placebo Effect | illusion | phantasm | Temporarily suppress an affliction or condition. |
| Plague Bearer | necromancy | Make the target a carrier of numerous diseases. | |
| Plague Carrier | necromancy | Target’s attacks carry filth fever. | |
| Plague Storm | necromancy | Cloud infects creatures like contagion. | |
| Planar Adaptation | transmutation | Resist harmful effects of one plane. | |
| Planar Adaptation, Mass | transmutation | As planar adaptation, but affects multiple creatures. | |
| Planar Aegis | abjuration | Use planar energy to protect yourself and retaliate with one energy type | |
| Planar Ally | conjuration | calling | As lesser planar ally, but up to 12 HD. |
| Planar Ally, Greater | conjuration | calling | As lesser planar ally, but up to 18 HD. |
| Planar Ally, Lesser | conjuration | calling | Exchange services with a 6 HD extraplanar creature. |
| Planar Binding | conjuration | calling | As lesser planar binding, but up to 12 HD. |
| Planar Binding, Greater | conjuration | calling | As lesser planar binding, but up to 18 HD. |
| Planar Binding, Lesser | conjuration | calling | Traps extraplanar creature of 6 HD or less until it performs a task. |
| Planar Inquiry | conjuration | calling | Call an outsider to answer questions |
| Planar Orientation | divination | Locate places of power on your current plane | |
| Planar Refuge | conjuration | creation | Enforce the rules of the Material Plane on another plane. |
| Plane Shift | conjuration | teleportation | As many as 8 subjects travel to another plane. |
| Planeslayer's Call | enchantment | compulsion | Allies gain benefits against outsiders of an alignment you choose. |
| Planetarium | illusion | figment | Project a current image of the nighty sky in places you would normally be unable to view it. |
| Planetary Adaptation | transmutation | As planar adaptation, but only on different worlds of the Material Plane. | |
| Planetary Adaptation, Mass | transmutation | As planetary adaptation but on a group of creatures. | |
| Planned Assault | transmutation | Increase the effectiveness of actions planned in advance. | |
| Plant Growth | transmutation | Grows vegetation, improves crops. | |
| Plant Shape I | transmutation | polymorph | Turns you into a Small or Medium plant. |
| Plant Shape II | transmutation | polymorph | Turns you into a Large plant creature. |
| Plant Shape III | transmutation | polymorph | Turns you into a Huge plant. |
| Plant Voice | transmutation | Grant a plant creature the ability to speak, hear, and understand you. | |
| Play Instrument | divination | Play instrument as if you were skilled. | |
| Plundered Power | necromancy | Kill a creature and steal its strongest spell-like ability | |
| Pocketful of Vipers | conjuration | summoning | Ward a container with summoned vipers. |
| Poison | necromancy | Touch deals 1d3 Con damage 1/round for 6 rounds. | |
| Poison Breath | evocation | Expel a cone of poison from your mouth. | |
| Poisoned Egg | transmutation | Transform a single egg into a dose of poison. | |
| Poisonous Balm | conjuration | healing | As cure serious wounds, but leave behind a latent venom. |
| Poisonous Cloud | conjuration | creation | As per fog cloud, but lethally poisonous |
| Polar Midnight | transmutation | Cold darkness paralyzes and deals damage. | |
| Polar Ray | evocation | Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. | |
| Polymorph | transmutation | polymorph | Gives one willing subject a new form. |
| Polymorph Any Object | transmutation | polymorph | Changes a subject into anything else. |
| Polymorph Familiar | transmutation | polymorph | Give your familiar the shape of another animal. |
| Polymorph, Greater | transmutation | polymorph | Gives one willing subject a new, more powerful form. |
| Polypurpose Panacea | transmutation | Gain a relaxing or entertaining effect. | |
| Positive Pulse | necromancy | Energy harms undead or bolsters the living | |
| Positive Pulse, Greater | necromancy | A large pulse of positive enrgy damages undead and bolsters living creatures | |
| Possession | necromancy | Project your soul into a creature’s body. | |
| Possession, Greater | necromancy | As possession, but your body vanishes. | |
| Possession Trap | necromancy | Place a protective ward to ensare creatures that attempt to possess you. | |
| Possess Object | necromancy | Possess and animate one object. | |
| Pouncing Fury | transmutation | Make a full attack with your claws after a charge | |
| Power Word Blind | enchantment | compulsion | Blinds creature with 200 hp or less. |
| Power Word Kill | enchantment | compulsion | Kills one creature with 100 hp or less. |
| Power Word Stun | enchantment | compulsion | Stuns creature with 150 hp or less. |
| Pox of Rumors | enchantment | compulsion | Curse a creature to attract nasty rumors. |
| Pox Pustules | necromancy | Subject is sickened and has –4 Dex. | |
| Prayer | enchantment | compulsion | Allies get +1 bonus on most rolls, enemies –1 penalty. |
| Prediction of Failure | divination | Target is permanently shaken and sickened, and may gain a spellblight. | |
| Prehensile Pilfer | transmutation | Allow the target’s tail to make Dirty Trick or Steal maneuvers. | |
| Preserve | necromancy | Prevent objects from rotting and spoiling | |
| Preserve Grace | divination | Grant a creature the guidence of a phylactery of faithfulness | |
| Pressure Adaptation | abjuration | Target acclimates to pressure changes more quickly | |
| Prestidigitation | universal | Performs minor tricks. | |
| Primal Regression | enchantment | compulsion | Make a creature become bestial and unintelligent. |
| Primal Scream | abjuration | Free yourself from enchantments and paralysis effects. | |
| Prismatic Sphere | abjuration | As prismatic wall, but surrounds on all sides. | |
| Prismatic Spray | evocation | Rays hit subjects with variety of effects. | |
| Prismatic Wall | abjuration | Wall’s colors have array of effects. | |
| Probe History | divination | Find answers to Knowledge questions by looking at alternate realities. | |
| Produce Flame | evocation | 1d6 damage + 1/level, touch or thrown. | |
| Profane Nimbus | evocation | Unholy energy damages good creatures that attack you and protects you from good attacks. | |
| Prognostication | divination | Gain cryptic information from further in the future than divination. | |
| Programmed Image | illusion | figment | As major image, plus triggered by event. |
| Project Image | illusion | shadow | Illusory double can talk and cast spells. |
| Project Weakness | necromancy | Curse the target with the weaknesses of your vampirism. | |
| Prophetic Lore | divination | Prophesize about a person, place, item, or event | |
| Prosperous Room | enchantment | (Downtime Spell) Increase the appeal a targeted room has. | |
| Protection From Arrows | abjuration | Subject gains DR 10/magic against ranged attacks. | |
| Protection from Arrows, Communal | abjuration | As protection from arrows, but you may divide the duration among creatures touched. | |
| Protection From Chaos | abjuration | +2 to AC and saves, plus additional protection against selected alignment. | |
| Protection from Chaos, Communal | abjuration | As protection from chaos, but you may divide the duration among creatures touched. | |
| Protection from Energy | abjuration | Absorb 12 points/level of damage from one kind of energy. | |
| Protection from Energy, Communal | abjuration | As protection from energy, but you may divide the duration among creatures touched. | |
| Protection From Evil | abjuration | +2 to AC and saves, plus additional protection against selected alignment. | |
| Protection from Evil, Communal | abjuration | As protection from evil, but you may divide the duration among creatures touched. | |
| Protection From Good | abjuration | +2 to AC and saves, plus additional protection against selected alignment. | |
| Protection from Good, Communal | abjuration | As protection from good, but you may divide the duration among creatures touched. | |
| Protection From Law | abjuration | +2 to AC and saves, plus additional protection against selected alignment. | |
| Protection from Law, Communal | abjuration | As protection from law, but you may divide the duration among creatures touched. | |
| Protection From Natural Attacks | abjuration | Gain DR 5/- vs one type of natural attack | |
| Protection From Outsiders | abjuration | Ward a creature against attacks from outsides with a specific racial subtype, more powerful than protection from evil or similar spells. | |
| Protection from Spells | abjuration | Confers +8 resistance bonus. | |
| Protection From Spores | abjuration | Bolster a creature’s body against the harmful effects of spore and fungus. | |
| Protection From Technology | abjuration | +2 to AC and saves, plus additional protection against technology. | |
| Protective Penumbra | evocation | Shadow protects the target from light. | |
| Protective Spirit | conjuration | creation | Protects from attacks of opportunity. |
| Prying Eyes | divination | 1d4 + 1/level floating eyes scout for you. | |
| Prying Eyes, Greater | divination | As prying eyes, but eyes have true seeing. | |
| Psychic Asylum | illusion | phantasm | Perform a lengthy mental task in a private mindscape. |
| Psychic Crush I | necromancy | Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save. | |
| Psychic Crush II | necromancy | As psychic crush I, but deal 5d6 + 1 points of damage per level on a save and harder to resist. | |
| Psychic Crush III | necromancy | As psychic crush I, but deal 7d6 + 1 points of damage per level on a save and harder to resist. | |
| Psychic Crush IV | necromancy | As psychic crush I, but deal 9d6 + 1 points of damage per level on a save and no Fort save at 1/2 hp or fewer. | |
| Psychic Crush V | necromancy | As psychic crush IV, but deal 11d6 + 1 points of damage per level on a save. | |
| Psychic Image | illusion | shadow | Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and your body at will. |
| Psychic Leech | enchantment | compulsion | Leech a target’s strength, forcing them to become fatigued in order to grant you power. |
| Psychic Reading | divination | Read surface thoughts to learn information about a subject. | |
| Psychic Surgery | enchantment | Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions. | |
| Psychonaut Manifestation | enchantment | compulsion | Gain a +4 bonus to a random ability score and a -2 penalty to another one. |
| Pugwampi's Grace | enchantment | compulsion | One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. |
| Punishing Armor | abjuration | Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker. | |
| Pup Shape | transmutation | polymorph | Transforms a single animal or magical beast into a younger and cuter version of itself for a short time. |
| Purge Spirit | necromancy | Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. | |
| Purging Finale | conjuration | healing | Removes one negative effect. |
| Purified Calling | conjuration | healing | Eidolon summoned is fully healed. |
| Purify Body | conjuration | healing | Heal a creature and remove its physical impairments |
| Purify Food and Drink | transmutation | Purifies 1 cu. ft./level of food or water. | |
| Putrefy Food and Drink | transmutation | Makes food and water inedible. | |
| Puzzle Box | enchantment | compulsion | Target forgets how to use commonly used objects. |
| Pyrotechnic Eruption | evocation | Erupting flames burn a target several times. | |
| Pyrotechnics | transmutation | Turns fire into blinding light or choking smoke. | |
| Qlippoth Appearance | transmutation | polymorph | Assault the mind of your enemies with your hideous face |
| Qualm | enchantment | compulsion | Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. |
| Quell Energy | abjuration | Reduce the target’s ability to tap into a specific energy type | |
| Quench | transmutation | Extinguishes fires. | |
| Questing Stone | divination | Turn an ioun stone into a scrying sensor. | |
| Quick Change | transmutation | polymorph | Use change shape as a swift action and surprise foes. |
| Quick Throwing | transmutation | Draw thrown weapons faster, gaining full attacks with such weapons. | |
| Quieting Weapons | illusion | glamer | Weapons make no sound and quiet their victims. |
| Quintessence | illusion | glamer | Mask any flaws of or damage to a creature or object. |
| Quintessence Mastery | transmutation | Exercise limited control over the quintessence of an Outer Plane, creating or shaping terrain | |
| Radiation Ward | abjuration | Protect a creature against radiation | |
| Rage | enchantment | compulsion | Gives +2 to Str and Con, +1 on Will saves, –2 to AC. |
| Raging Rubble | transmutation | Animate an area of rocks to create a dangerous, rolling area of debris. | |
| Rags To Riches | transmutation | Enhance an object to function as if it were masterwork quality. | |
| Raiment of Command | illusion | glamer | Cloak yourself in an illusion of authority. |
| Rainbow Pattern | illusion | pattern | Lights fascinate 24 HD of creatures. |
| Rain of Arrows | conjuration | creation | Conjure a cloud of magical arrows. |
| Rain of Frogs | conjuration | summoning | Summon a swarm of poisonous frogs. |
| Raise Animal Companion | conjuration | healing | As raise dead, but on an animal. |
| Raise Dead | conjuration | healing | Restores life to subject who died as long as one day/level ago. |
| Rally Point | enchantment | compulsion | Square gives good creatures bonuses. |
| Rampart | conjuration | creation | Creates 5-ft.-thick earthen barrier. |
| Rapid Repair | transmutation | Construct gains fast healing 5. | |
| Raven's Flight | transmutation | Quickly turn into a tiny blurred shape with flight. | |
| Ray of Enfeeblement | necromancy | Ray causes 1d6 Str penalty + 1 per 2 levels. | |
| Ray of Exhaustion | necromancy | Ray makes subject exhausted. | |
| Ray of Frost | evocation | Ray deals 1d3 cold damage. | |
| Ray of Sickening | necromancy | Ray makes the subject sickened. | |
| Read Magic | divination | Read scrolls and spellbooks. | |
| Read Weather | divination | Forecast the weather for the next 48 hours. | |
| Realm Retribution | conjuration | teleportation | Target's attacks count as being of your alignment, can banish creature's critically hit to an Outer Plane matching your alignment |
| Reaper's Coterie | necromancy | Target weapon gains bonus damage for defeating enemies. | |
| Reboot | transmutation | Bring a destroyed construct back to action for a limited time. | |
| Rebuke | evocation | Foes take 1d8 damage/two caster levels (max 5d8). | |
| Rebuke Technology | abjuration | Render a piece of technology inert. | |
| Recentering Drone | abjuration | Emit a calming drone so targets under the effect of negative conditions can suffer a lesser version of them instead. | |
| Recharge | evocation | Restore charges to a technological item. | |
| Recharge Innate Magic | transmutation | Regain a use of all 0-level and 1st-level spell-like abilities. | |
| Reckless Infatuation | enchantment | compulsion | Target is compelled to stay near another. |
| Recoil Fire | transmutation | Ammunition in the targeted firearm generates excessive recoil. | |
| Recorporeal Incarnation | necromancy | Wear the target corpse like a suit, disguising yourself as the deceased | |
| Redcap's Touch | transmutation | Gain a +2 bonus on damage rolls and heal slightly when you kill a creature | |
| Red Hand of The Killer | necromancy | Stain the hand of a creature’s killer red. | |
| Reduce Animal | transmutation | Shrinks one willing animal. | |
| Reduce Person | transmutation | Humanoid creature halves in size. | |
| Reduce Person, Mass | transmutation | As reduce person, but affects 1 humanoid creature/level. | |
| Refine Improvised Weapon | transmutation | Transform improvised weapon into a masterwork simple or martial weapon. | |
| Reflexive Barrier | evocation | Immediate burst of force provides +1 deflection bonus to AC per 2 caster levels | |
| Refuge | conjuration | teleportation | Alters item to transport its possessor to you. |
| Regenerate | conjuration | healing | Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |
| Reincarnate | transmutation | Brings dead subject back in a random body. | |
| Reincarnate Spy | conjuration | healing | As reincarnate, but creating a body similar to that of a chosen creature, and you secretly keep part of the body. |
| Reinforce Armaments | transmutation | Temporarily mitigates the fragile quality in targeted weapon or armor. | |
| Reinforce Armaments, Communal | transmutation | As reinforce armaments, but you may divide the duration among objects touched. | |
| Reinvigorating Wind | enchantment | compulsion | Magical wind invigorates your allies |
| Rejuvenate Eidolon | conjuration | healing | As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10). |
| Rejuvenate Eidolon, Greater | conjuration | healing | As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20). |
| Rejuvenate Eidolon, Lesser | conjuration | healing | Eidolon cured 1d10 damage +1/level (max +5). |
| Release The Hounds | conjuration | summoning | Summon a swarm of wolves |
| Reloading Hands | conjuration | creation | Loads a single shot into your weapon every round. |
| Remarkable Legerdemain | transmutation | Conceal items with uncanny skill. | |
| Remote Viewing | divination | scrying | Gain psychic impressions from a distant location. |
| Remove Blindness/Deafness | conjuration | healing | Cures normal or magical blindness or deafness. |
| Remove Curse | abjuration | Frees object or person from curse. | |
| Remove Disease | conjuration | healing | Cures all diseases affecting subject. |
| Remove Fear | abjuration | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | |
| Remove Paralysis | conjuration | healing | Frees creatures from paralysis or slow effect. |
| Remove Radioactivity | conjuration | healing | Remove radiation effects from a target. |
| Remove Radioactivity, Greater | conjuration | healing | Remove all ongoing radiation effects along with restoring ability damage and drain taken as a result. |
| Remove Sickness | conjuration | healing | Suppress disease, nausea, and the sickened condition. |
| Rend Body I | evocation | Telekinetic force rips your target limb from limb | |
| Rend Body II | evocation | As rend body I, but more damage | |
| Rend Body III | evocation | As rend body I, but target is sickened for as long as it bleeds | |
| Rend Body IV | evocation | As rend body III, but more damage and a greater chance of removing a limb | |
| Renovation | transmutation | (Downtime Spell) Rearrange and resize rooms in a building you constructed. | |
| Repair Undead | necromancy | Heals one undead of 1d8 hp + 1/level (max +5). | |
| Repair Undead, Mass | necromancy | Heals undead of 1d8 hp + 1/level; affects 1 undead/level. | |
| Repel Metal or Stone | abjuration | Pushes away metal and stone. | |
| Repel Vermin | abjuration | Insects, spiders, and other vermin stay 10 ft. away. | |
| Repel Wood | transmutation | Pushes away wooden objects. | |
| Replay Tracks | divination | Reconstruct past events from a set of tracks | |
| Replenish Ki | conjuration | healing | Attune the target’s energy to replenish their ki pool. |
| Repress Memory | enchantment | compulsion | Remove a piece of knowledge from your mind. |
| Reprobation | transmutation | Marked target is shunned by your religion. | |
| Repugnant Taste | transmutation | Foul liquid nauseates creatures that bite the target | |
| Repulsion | abjuration | Creatures can’t approach you. | |
| Residual Tracking | divination | Tell creature's appearance by footprint. | |
| Resilient Reservoir | transmutation | Store hit point damage as magical energy. | |
| Resilient Sphere | evocation | Force globe protects but traps one subject. | |
| Resinous Skin | transmutation | You gain DR 5/piercing and +4 to CMD against disarm attempts. | |
| Resistance | abjuration | Subject gains +1 on saving throws. | |
| Resist Energy | abjuration | Ignores 10 (or more) points of damage/attack from specified energy type. | |
| Resist Energy, Communal | abjuration | As resist energy, but you may divide the duration among creatures touched. | |
| Resist Starvation | transmutation | Last longer without food | |
| Resize Item | transmutation | Resize a magical weapon or suit of armor to become larger or smaller. | |
| Resonating Word | transmutation | Target is damaged, staggered, and stunned. | |
| Resounding Blow | evocation | Melee attack deals 1d6 more damage. | |
| Resounding Clang | transmutation | Create a loud clangor that causes metallic objects to vibrate wildly. | |
| Respectful Quiet | illusion | glamer | Render all targets silent, but only one-way. |
| Resplendent Mansion | conjuration | creation | Conjure an opulent mansion several stories tall. |
| Rest Eternal | necromancy | Dead creature cannot be revived. | |
| Restful Cloak | conjuration | healing | Enchanted cloak functions as a tent |
| Restful Sleep | necromancy | Gain more hit points while sleeping. | |
| Restoration | conjuration | healing | Restores level and ability score drains. |
| Restoration, Greater | conjuration | healing | As restoration, plus restores all levels and ability scores. |
| Restoration, Lesser | conjuration | healing | Dispels magical ability penalty or repairs 1d4 ability damage. |
| Restore Corpse | necromancy | Skeletal corpse grows flesh. | |
| Restore Eidolon | conjuration | healing | Restoration for an eidolon. |
| Restore Eidolon, Lesser | conjuration | healing | Lesser restoration for an eidolon. |
| Restore Mythic Power | transmutation | Transfer some of your mythic essence to another creature. | |
| Resurgent Transformation | conjuration | healing | Gain second wind when close to death. |
| Resurrection | conjuration | healing | Fully restore dead subject. |
| Retribution | necromancy | Recent attacker is afflicted with penalties. | |
| Retributive Reparations | necromancy | Creatures that take this item become cursed with fatigue. | |
| Retrieve Item | conjuration | calling | Call a small item into your hand from anywhere. |
| Retrocognition | divination | Gain psychic impressions from past events in a location. | |
| Returning Weapon | conjuration | teleportation | Grants a weapon the returning special weapon quality. |
| Returning Weapon, Communal | conjuration | teleportation | As returning weapon, but you may divide the duration among weapons touched. |
| Reveal Emotions | divination | Create an aura to exposes creature's emotional statebare. | |
| Revealing Light | evocation | As light, but hampers Stealth checks | |
| Reveal Mirage | divination | Discern illusory terrain from range. | |
| Reveal Secrets | enchantment | compulsion | Target reveals if it has secret knowledge of a topic |
| Reveal True Shape | divination | Reveal the true form of a magically disguised/transformed creature. | |
| Revelation | divination | Gain great insight into the inner workings of a puzzle, device, or trap. | |
| Revenant Armor | transmutation | Grant a suit of armor limited animation when its wearer falls unconcious or is killed | |
| Reverse Gravity | transmutation | Objects and creatures fall upward. | |
| Reviving Finale | conjuration | healing | Allies cured 2d6 damage. |
| Ricochet Shot | evocation | Imbues a projectile weapon to give its ammunition the ability to ricochet. | |
| Ride the Lightning | evocation | Transform into electricity. | |
| Ride The Waves | transmutation | Target can breathe water and swim. | |
| Riding Possession | necromancy | As possession, but you observe instead of control the subject. | |
| Rift of Ruin | conjuration | calling | Create a rift filled with demons that extends into the Abyss. |
| Righteous Blood | abjuration | Infuse a good target with holy energy. | |
| Righteous Condemnation | abjuration | Chaotic, neutral, or evil spellcasters who target you with a spell take a -4 penalty to Intelligence-, Wisdom-, and Charisma-based skill checks | |
| Righteous Might | transmutation | Your size increases, and you gain bonuses in combat. | |
| Righteous Vigor | enchantment | compulsion | Boosts attack bonus with each hit. |
| Rigor Mortis | transmutation | Painfully swell a targets joints. | |
| Rising Water | conjuration | Create a pillar of water | |
| Rite of Bodily Purity | abjuration | +2 to saves vs diseases, drugs, and poison for 24 hours, discharge to reroll a failed save vs a disease, drug, or poison | |
| Rite of Centered Mind | abjuration | +1 to saves vs mind-affecting effects for 24 hours, discharge to reroll a failed save vs a mind-affecting effect. | |
| Rival's Weald | transmutation | polymorph | Transform the target into a tree |
| River of Wind | evocation | Creates wind that causes nonlethal damage and can knock down or push creatures. | |
| Riversight | divination | scrying | See events transpiring along a natural watercourse you touch. |
| River Whip | conjuration | creation | Create a whip of water that you wield as a weapon. |
| Roaming Pit | conjuration | creation | Create a mobile extradimensional pit |
| Rock Whip | conjuration | creation | Create a whip that passes through unworked stone |
| Root | transmutation | Bolster the subject’s CMD vs. trips and Acrobatics checks to remain standing. | |
| Rope Tornado | evocation | Tornado-force winds knock creatures prone or from the air | |
| Rope Trick | transmutation | As many as eight creatures hide in extradimensional space. | |
| Ropeweave | transmutation | Create useful tools from a coil of rope | |
| Rotgut | transmutation | Turn water into cheap alcohol | |
| Rotting Alliance | necromancy | Creatures waste away while close to one another | |
| Rovagug's Fury | transmutation | Create a minor earthquake to trip creatures. | |
| Rubberskin | transmutation | Convert bludgeoning and falling damage into nonlethal damage. | |
| Rumormonger | divination | Follow a rumor to see where it spreads. | |
| Rune of Durability | transmutation | Inscribe a rune upon a weapon to double its hit points. | |
| Rune of Jandelay | transmutation | Create a potent rune that evokes the mighty Oliphant of Jandelay, warding the area against chaos and destruction. | |
| Rune of Ruin | transmutation | Curse a magic item, weakening it and causing its magical qualities to fail half of the time. | |
| Rune of Rule | transmutation | Bestow upon a creature one of the seven runes of rule | |
| Rune of Warding | abjuration | Place a visible glyph of warding to protect a door or other entryway. | |
| Rune Trace | divination | Learn information about a magical rune without triggering it | |
| Runic Overload | evocation | Charge magical runes to an explosive degree. | |
| Rusting Grasp | transmutation | Your touch corrodes iron and alloys. | |
| Sabotage Construct | transmutation | As confusion, but only affects constructs. | |
| Sacramental Seal | necromancy | Seal a creature away inside the spell's focus | |
| Sacred Bond | conjuration | healing | Cast touch healing spells from a distance. |
| Sacred Nimbus | evocation | Holy energy damages evil creatures that attack you and protects you from good attacks | |
| Sacred Space | evocation | Sanctify an area with holy power. | |
| Sacrifice | enchantment | charm | Make a sacrifice to aid conjuring and commanding a planar creature. |
| Sacrificial Oath | abjuration | Take damage for an ally for many rounds. | |
| Saddle Surge | transmutation | Bonus damage for moving on mount. | |
| Sadomasochism | necromancy | Take more damage from opponents, but force them to become demoralized. | |
| Salvage | transmutation | Pull together the remains of a shipwreck and reform it into a working vessel. | |
| Sanctify Armor | abjuration | +1 AC/four levels (max +5). | |
| Sanctify Corpse | evocation | Prevent a corpse from becoming an undead creature. | |
| Sanctify Weapons | transmutation | Allow all weapons in the area to bypass a specific type of fiendish DR. | |
| Sanctuary | abjuration | Opponents can’t attack you, and you can’t attack. | |
| Sands of Time | necromancy | Target temporarily ages. | |
| Sand Table | divination | Create a model of the surrounding land and the creatures nearby | |
| Sand Whirlwind | conjuration | creation | Create a whirling cloud of sand around someone, making it harder for them to speak. |
| Sand Whirlwind, Greater | conjuration | creation | Create a large whirlwind of sand, blinding and hampering the ability to speak of those within. |
| Sarzari Shadow Memory | divination | Learn information to aid you in assassinating a creature | |
| Savage Maw | transmutation | Transform your mouth into a ferocious maw, gain a bestial roar to demoralize your enemies. | |
| Saving Finale | evocation | Subject rerolls failed saving throw. | |
| Sawtooth Terrain | transmutation | Cause giant mantis limbs to sprout from the ground, damaging and cripping creatures | |
| Scales of Deflection | abjuration | Treat your normal AC as your touch AC against the next touch attack that targets you. | |
| Scale Spikes | transmutation | Enhance a target’s scales with jagged spikes. | |
| Scale Spikes, Greater | transmutation | As scale spikes, except with a higher enhancement bonus. | |
| Scamper | transmutation | Grant your animal companion astonishing agility | |
| Scare | necromancy | Panics creatures of less than 6 HD. | |
| Scarify | necromancy | Convert some lethal damage to nonlethal damage, causing massive scarring | |
| Scent Trail | transmutation | Leave trail for allies to follow. | |
| Scintillating Pattern | illusion | pattern | Twisting colors confuse, stun, or render unconscious. |
| Scintillating Wall | illusion | pattern | Create a wall that fascinates creatures that attempt to move through it |
| Scoop | evocation | Use a small vessel of force to scoop up liquid or small objects. | |
| Scorching Ash Form | transmutation | Change someone into a gaseous cloud of hot ash and smoke, dealing fire damage to those they move through. | |
| Scorching Ray | evocation | Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). | |
| Scourge of the Horsemen | necromancy | Blast an area with soul-rending energy, dealing 1d4 negative levels and 1d6 acid/level. | |
| Scouring Winds | evocation | Winds block vision and deal 3d6 damage. | |
| Screaming Flames | evocation | Send forth a wave a flames screaming with the agony of the damned | |
| Screech | evocation | Foes provoke attacks of opportunity. | |
| Screen | illusion | glamer | Illusion hides area from vision and scrying. |
| Scribe's Binding | transmutation | polymorph | Turn a creature into a biography of their life. |
| Scripted Hallucination | illusion | phantasm | As complex hallucination, but without concentration. |
| Scrivener's Chant | transmutation | Imbue a quill to rapidly transcribe words from one page to another. | |
| Scrying | divination | scrying | Spies on subject from a distance. |
| Scrying, Greater | divination | scrying | As scrying, but faster and longer. |
| Sculpt Corpse | necromancy | Makes corpse look like another creature. | |
| Sculpted Cape | transmutation | Enchanted cape stiffens and can bear weight | |
| Sculpt Simulacrum | transmutation | Alter a simulacrum’s appearance. | |
| Sculpt Sound | transmutation | Creates new sounds or changes existing ones into new sounds. | |
| Sealed Life | abjuration | Prevent a creature from transferring life force to or from others. | |
| Sealed Life, Greater | abjuration | As sealed life, plus death ward and immunity to soul transference. | |
| Sealed Sending | conjuration | creation | Send a message scroll to any location you have previously been |
| Seamantle | conjuration | creation | Sheathes you in protective water. |
| Sea of Dust | transmutation | Permanently drive water out of a region to create a desert | |
| Searching Shadows | illusion | shadow | Shadows search for a creature or object in range |
| Searing Light | evocation | Ray deals 1d8/two levels damage (more against undead). | |
| Sea Stallion | transmutation | polymorph | You and your mount adapt to an aquatic environment |
| Sea Steed | transmutation | polymorph | Your mount adapts to an aquatic environment |
| Sebaceous Twin | transmutation | Extract a half-formed parasitic clone from the target, causing it to siphon blood and distract its host. | |
| Secluded Grimoire | conjuration | summoning | Safeguard your spellbook on the Ethereal Plane |
| Second Wind | conjuration | healing | Heal a small amount of hit points, only usable at less than 1/4 hp |
| Secret Chest | conjuration | summoning | Hides expensive chest on Ethereal Plane; you retrieve it at will. |
| Secret Coffer | conjuration | summoning | As secret chest, except the coffer is smaller and can only remain on the Ethereal Plane for a short time. |
| Secret Page | transmutation | Changes one page to hide its real content. | |
| Secret Sign | illusion | glamer | Invisibly inscribe a small mark or message on a creature or obejct. |
| Secret Speech | divination | Send secret messages to others within normal speech. | |
| Secret Vault | conjuration | summoning | As secret chest, except it affects a small structure, vault, or oversized chest. |
| Secure Shelter | conjuration | creation | Creates sturdy cottage. |
| Seducer's Eyes | enchantment | charm | Gain a bonus on Charisma-based skills towards those who find you attractive. |
| See Alignment | divination | Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. | |
| See Beyond | divination | +5 Perception (+10 vs ethereal or invisible) for 24 hours, discharge to temporarily gain x-ray vision | |
| Seeds of Influence | enchantment | compulsion | Weaken a creature to your divinations and enchantments |
| Seeds of Influence, Greater | enchantment | compulsion | As seeds of influence, but have a chance to dispel protective magic before it takes effect |
| Seed Spies | divination | Create a group of wafting seeds with magical intellect that can spy for you. | |
| See Invisibility | divination | Reveals invisible creatures or objects. | |
| Seek Shelter | enchantment | compulsion | Weak creatures are compelled to seek shelter |
| Seek Thoughts | divination | Detects thinking creatures’ thoughts. | |
| Seeming | illusion | glamer | Changes appearance of one person per two levels. |
| Seer's Bane | abjuration | As nondetection, but damages those who cast divination spells on the warded creature/item. | |
| See Through Stone | divination | Look through solid rock as if it were glass. | |
| Seismic Fissure | transmutation | Create a massive fissure in the earth | |
| Selective Alarm | abjuration | As alarm, but only against selected creatures. | |
| Selective Invisibility | illusion | glamer | Allow one creature to see you while invisible. |
| Semblance of Flesh | illusion | glamer | Disguise a construct as a creature of flesh. |
| Sending | evocation | Delivers short message anywhere, instantly. | |
| Sense Fear | divination | Perceive nearby creatures that are experiencing fear | |
| Sense Madness | divination | Determine mental disturbances in nearby creatures | |
| Sense Spirit Magic | divination | Gain bonuses on identifying and resisting spells associated with your spirits. | |
| Sense Vitals | divination | Gain the ability to sneak attack. | |
| Sensory Amplifier | divination | Enhance the sight of all creatures near you. | |
| Sensory Overload | enchantment | compulsion | Make concentrating difficult for a creautre, forcing a save to perform standard or full-round actions |
| Sentry Skull | necromancy | Create a grisly sentinel from the severed head of a humanoid or monstrous humanoid. | |
| Sepia Snake Sigil | conjuration | creation | Creates a snake-shaped text symbol that immobilizes reader. |
| Sequester | abjuration | Subject is invisible to sight and scrying; renders creature comatose. | |
| Sequester Thoughts | enchantment | compulsion | Erase a creature's memory about a single topic. |
| Serenity | enchantment | compulsion | Peaceful feelings harm those attempting violence. |
| Serren's Armor Lock | transmutation | Cause the joints of an enemy's armor to stiffen and wrap around the wearer. | |
| Serren's Swift Girding | transmutation | Immediately clad a number of targets in armor. | |
| Sessile Spirit | necromancy | Cause a spirit inhabiting a creature or an object to go dormant. | |
| Severed Fate | enchantment | Prevent the target from using hero points. | |
| Shackle | conjuration | creation | Summon manacles onto a target creature |
| Shades | illusion | shadow | As shadow conjuration, but up to 8th level and 80% real. |
| Shadow Anchor | illusion | shadow | Tether a creature to its shadow, preventing it from moving too far. |
| Shadow Barbs | illusion | shadow | Creates a shadowy vicious spiked chain that radiates darkness around you. |
| Shadowbard | illusion | shadow | Shadowy duplicate starts a bardic performance. |
| Shadow Body | transmutation | polymorph | Turn your body into a living shadow. |
| Shadow Bomb Admixture | conjuration | creation | Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision. |
| Shadow Claws | illusion | shadow | Claws of shadow deal slashing damage and Strength damage |
| Shadow Conjuration | illusion | shadow | Mimics conjuration below 4th level, but only 20% real. |
| Shadow Conjuration, Greater | illusion | shadow | As shadow conjuration, but up to 6th level and 60% real. |
| Shadow Dragon Aspect | illusion | shadow | Shroud yourself in a shadowy illusion of a dragon. |
| Shadow Enchantment | illusion | shadow | Use material from the Shadow Plane to create an illusory version of an enchantment spell. |
| Shadow Enchantment, Greater | illusion | shadow | As shadow enchantment, except with higher level enchantments. |
| Shadow Endurance | illusion | shadow | Conjure protective wisps of darkness made from shadow. |
| Shadow Evocation | illusion | shadow | Mimics evocation of lower than 5th level, but only 20% real. |
| Shadow Evocation, Greater | illusion | shadow | As shadow evocation, but up to 7th level and 60% real. |
| Shadowfade | illusion | shadow | Become invisibile to creatures using darkvision |
| Shadowform | illusion | shadow | Replace the target’s body with mystic shadow material, causing them to take less damage from attacks. |
| Shadow Invasion | conjuration | summoning | Create an area of darkness that strengthens shadow spells and attracts kytons |
| Shadow Jaunt | illusion | shadow | Teleport, leaving an illusion of yourself in the space you left |
| Shadowmind | illusion | Force a target to see more darkness around them. | |
| Shadow of Doubt | enchantment | compulsion | Create a shadowy aura of doubt fueled by a foe’s own inner flaws. |
| Shadow Projection | necromancy | Temporarily become a shadow. | |
| Shadow Step | illusion | shadow | Teleport from one shadow to another. |
| Shadow Transmutation | illusion | shadow | Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature. |
| Shadow Transmutation, Greater | illusion | shadow | As shadow transmutation, but it mimics greater polymorph instead of polymorph. |
| Shadow Trap | illusion | shadow | Pin someone’s target, causing them to become stuck. |
| Shadow Walk | illusion | shadow | Step into shadow to travel rapidly. |
| Shadow Weapon | illusion | shadow | Create a quasi-real masterwork weapon. |
| Shadowy Haven | transmutation | Create a hidden room to conceal you on the edge of the Plane of Shadow. | |
| Shambler | conjuration | creation | Creates 1d4+2 shambling mounds to fight for you. |
| Shamefully Overdressed | enchantment | compulsion | Force target to remove equipment. |
| Shapechange | transmutation | polymorph | Transforms you into certain creatures, and you can change forms once per round. |
| Shapechanger's Gift | transmutation | polymorph | Temporarily change a target into an animal, humanoid, or monstrous humanoid |
| Shapechanger's Gift, Greater | transmutation | polymorph | Temporarily change a target into an animal, elemental, fey, humanoid, monstrous humanoid, or vermin |
| Shard of Chaos | evocation | Harm and possibly slow lawful creatures. | |
| Shared Sacrifice | necromancy | Create a link to the target and direct pain and damage through it. | |
| Shared Suffering | necromancy | Deal damage to another creature by harming yourself. | |
| Shared Training | divination | Share your teamwork feats with allies | |
| Shared Wrath | enchantment | compulsion | As wrath, but affects multiple creatures. |
| Share Glory | transmutation | Imbue targets with a fraction of your mythic nature. | |
| Share Language | divination | Subject understands chosen language. | |
| Share Language, Communal | divination | As share language, but you may divide the duration among creatures touched. | |
| Share Memory | divination | Share one memory with the target. | |
| Share Senses | divination | scrying | See/hear/smell what your familiar is. |
| Share Shape | transmutation | polymorph | As beast shape II, but you may only assume the form of an animal type identical to your companion or familiar. |
| Sharesister | necromancy | Take a negative level to grant another creature of the same gender a bonus on their casting ability. | |
| Share Skin | necromancy | Possess the body of an animal | |
| Share Skin, Greater | necromancy | Possess the body of any creature. | |
| Shatter | evocation | Sonic vibration damages objects or crystalline creatures. | |
| Sheet Lightning | evocation | Create an area of electricity that dazes all those within. | |
| Shield | abjuration | Invisible disc gives +4 to AC, blocks magic missiles. | |
| Shield Companion (AA) | abjuration | As shield other, but affects the caster’s animal companion or familiar. | |
| Shield Companion (ACG) | abjuration | As shield other, but affecting your companion creature. | |
| Shield of Darkness | evocation | Shield yourself with darkness, granting yourself total concealment. | |
| Shield of Faith | abjuration | Aura grants +2 or higher deflection bonus. | |
| Shield of Fortification | abjuration | Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. | |
| Shield of Fortification, Greater | abjuration | Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. | |
| Shield of Law | abjuration | +4 to AC, +4 resistance, and SR 25 against chaotic spells. | |
| Shield of Shards | transmutation | Turn your shield into a storm of shards that attack adjacent creatures | |
| Shield of The Dawnflower | evocation | Create a protective shield of sunlight. | |
| Shield of The Dawnflower, Greater | evocation | Create a shield of sunlight. | |
| Shield of Wings | transmutation | Five burning wings grant you flight and protect you from fire. | |
| Shield Other | abjuration | You take half of subject’s damage. | |
| Shield Speech | abjuration | Speak freely to one creature within 10 feet without being overheard. | |
| Shield Speech, Greater | abjuration | Communicate freely with a group of nearby people without anyone else being able to overhear. | |
| Shield the Banner | abjuration | Protect your tribe's banner with a sanctuary-like effect. | |
| Shifted Steps | illusion | glamer | Make a target sound as if elsewhere. |
| Shifting Sand | transmutation | Creates difficult terrain and erases tracks; can carry creatures or objects along. | |
| Shifting Shadows | evocation | Obscure the appearance of all creatures within the shifting shadows. | |
| Shillelagh | transmutation | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. | |
| Shining Cord | evocation | Immaterial cord connects you and foe, and deals 1d6 force damage/2 levels to first person to move more than 30 feet away. | |
| Shocking Grasp | evocation | Touch delivers 1d6/level electricity damage (max 5d6). | |
| Shocking Image | illusion | figment | As mirror image, but the duplicates emit electrical damage when destroyed. |
| Shock Shield | abjuration | A shield of force protects you until you dismiss it in an explosion of electricity. | |
| Shout | evocation | Deafens all within cone and deals 5d6 sonic damage. | |
| Shout, Greater | evocation | Devastating yell deals 10d6 sonic damage; stuns creatures. | |
| Shrink Item | transmutation | Object shrinks to one-sixteenth size. | |
| Shroud of Darkness | evocation | Affected creatures have their vision impaired | |
| Shroud of Innocuity | illusion | glamer | Disguise creatures as ordinary |
| Sickening Entanglement | transmutation | As entangle, but plants have sickening sap. | |
| Sickening Strikes | transmutation | Imbue yourself with disease, inflicting others with it when you strike them. | |
| Siege of Trees | transmutation | Transforms Large trees into arboreal catapults of the same size. | |
| Siege of Trees, Greater | transmutation | As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of 1688641 | |
| Siege Scatter | evocation | Scatter a rolling blast of rough rock and dirt throughout the area. | |
| Sift | divination | See area as though examining it. | |
| Signifer's Rally | conjuration | teleportation | Teleport allies to your location. |
| Sign of The Dawnflower | transmutation | Transmit a hidden message that you are a worshipper of Sarenrae to the target. | |
| Sign of Wrath | evocation | Create a giant symbol of wrath to forcibly repulse all nearby creatures. | |
| Signs of The Land | divination | Learn up to three details about the surrounding territory | |
| Silence | illusion | glamer | Negates sound in 20-ft. radius. |
| Silent Image | illusion | figment | Creates minor illusion of your design. |
| Silent Table | illusion | glamer | Give yourself privacy by muffling sound leaving the area. |
| Silk To Steel | transmutation | Use a scarf as a shield or whip. | |
| Silt Sphere | illusion | glamer | Illusory silt hides creatures while underwater |
| Silver Darts | conjuration | creation | Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. |
| Silverlight | evocation | Create a bright silver light that is harmful to those vulnerable to silver. | |
| Simulacrum | illusion | shadow | Creates partially real double of a creature. |
| Simulacrum, Lesser | illusion | shadow | Creates a double of a weak creature. |
| Siphon Magic | abjuration | Transfers a magical effect from touched creature to yourself. | |
| Siphon Might | necromancy | Drain strength from a creature and transfer it to another. | |
| Sirocco | evocation | Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. | |
| Skeleton Crew | necromancy | Turn corpses into obedient skeleton crew. | |
| Skim | divination | Read four times faster than normal | |
| Skinsend | necromancy | Animate and possess your own skin as if it were a separate creature. | |
| Skin Tag | necromancy | haunted | Curse food or drink to gain afamilar connection to the creature |
| Skyshroud | divination | scrying | Unobstructed view of the sky from underground |
| Sky Steed | transmutation | polymorph | Grant your mount angelic wings |
| Sky Swim | transmutation | Allow the target to swim through the air. | |
| Slave To Sin | enchantment | compulsion | Draw out a creatures inner sin |
| Slay Living | necromancy | Touch attack deals 12d6 + 1 per level. | |
| Sleep | enchantment | compulsion | Puts 4 HD of creatures into magical slumber. |
| Sleepwalk | enchantment | compulsion | Causes creature to move while asleep. |
| Sleepwalking Suggestion | enchantment | compulsion | Cause a creature to perform a suggested action while sleeping. |
| Sleet Storm | conjuration | creation | Hampers vision and movement. |
| Slick Walls | conjuration | creation | Increase the DC of Climb checks in the area |
| Slipstream | conjuration | creation | Wave boosts creature’s speed. |
| Slough | transmutation | Slough off a target's skin. | |
| Slow | transmutation | One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. | |
| Slowing Mud | conjuration | creation | Targets are covered in mud that blinds them and acts like slow. |
| Smite Abomination | evocation | Emulate a paladin’s power to smite undead. | |
| Smug Narcissism | enchantment | compulsion | Target is distracted by its sense of self. |
| Snake Staff | transmutation | Transforms staff or other wood into snakes to fight for you. | |
| Snapdragon Fireworks | transmutation | Create 1 dragon firework/level. | |
| Snare | transmutation | Creates a magic booby trap. | |
| Snowball | evocation | Throw a conjured ball of snow at a target | |
| Snow Shape | transmutation | Shape snow as stone shape; craft snow weapons | |
| Soften Earth and Stone | transmutation | Turns stone to clay, or dirt to sand or mud. | |
| Solid Fog | conjuration | creation | Blocks vision and slows movement. |
| Solidify Earth | transmutation | Harden earth and stone, impeding burrowing creatures | |
| Solid Note | conjuration | creation | Creates tangible music note. |
| Songbird | conjuration | Conjure music from a good-aligned plane | |
| Song of Discord | enchantment | compulsion | Forces targets to attack each other. |
| Song of Discord, Greater | enchantment | compulsion | As song of discord, except creatures always attack others and get a bonus to Strength |
| Song of Kyonin | conjuration | healing | Your bardic performance heals allies. |
| Sonic Form | transmutation | polymorph | Turn yourself into a creature of semisolid sound. |
| Sonic Scream | evocation | Create a cone of damaging sound at will. | |
| Sonic Thrust | evocation | Sound moves targets away from you. | |
| Soothe Construct | abjuration | Reduce the berserk chance of a construct. | |
| Soothing Mud | conjuration | healing | Create restorative mud that heals hit point and ability damage |
| Soothing Word | conjuration | healing | Lessen the severity of a target’s conditions. |
| Sotto Voce | necromancy | Use your dry, rasping whisper to fill a creature with dread. | |
| Soul Bind | necromancy | Traps newly dead soul to prevent resurrection. | |
| Soulreaver | necromancy | Deal 1d6 damage/level to living creatures in a 20-ft. radius area. | |
| Soulseeker | divination | Determine a soul's location | |
| Soulswitch | necromancy | Swap your soul with your familiar’s. | |
| Soul Transfer | conjuration | summoning | Easily transfer a soul from one receptacle to another, or capture vulnerable souls that aren't bound to mortal flesh. |
| Soul Vault | abjuration | Protect your soul from harmful effects after death | |
| Sound Burst | evocation | Deals 1d8 sonic damage and may stun subjects. | |
| Source Severance | abjuration | As antimagic field, except suppress only a specific type of spellcasting (arcane or divine). | |
| Sow Thought | enchantment | compulsion | Plant an idea in the mind of the subject. |
| Spark | evocation | Ignites flammable objects. | |
| Spawn Calling | conjuration | calling | Call the Spawn of Rovagug. |
| Spawn Ward | necromancy | Protect the target from energy drain, blood drain, and being made into undead spawn. | |
| Speak Local Language | divination | Target gains the ability to speak and understand a regional human language. | |
| Speak with Animals | divination | You can communicate with animals. | |
| Speak with Dead | necromancy | Corpse answers one question/two levels. | |
| Speak With Haunt | necromancy | Haunt answers one question/2 levels. | |
| Speak With Plane | divination | Speak with a manifestation of a sentient plane | |
| Speak with Plants | divination | You can talk to plants and plant creatures. | |
| Speak With Soul | necromancy | Hold an extended conversation with a soul | |
| Speak With Waves | divination | As stone tell, but speaking with standing or flowing water | |
| Spear of Purity | evocation | Harm and possibly blind evil creatures. | |
| Spectral Hand | necromancy | Creates disembodied glowing hand to deliver touch attacks. | |
| Spectral Saluqi | necromancy | Create a spectral saluqi, an undead canine, that can assist you in fighting spirits. | |
| Spectral Scout | conjuration | creation | Summon a spectral animal to scout for you. |
| Speechreader's Sight | divination | Read lips from a distance | |
| Spell Absorption | abjuration | Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. | |
| Spell Absorption, Greater | abjuration | Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. | |
| Spellcasting Contract | evocation | As lesser spellcasting contract, but grant higher level spells. | |
| Spellcasting Contract, Greater | evocation | As spellcasting contract but with higher level spells. | |
| Spellcasting Contract, Lesser | evocation | Forge a contract to grant someone spellcasting abilities. | |
| Spellcrash | abjuration | Target loses a 5th-level prepared spell or spell slot. | |
| Spellcrash, Greater | abjuration | Target loses a 7th-level prepared spell or spell slot. | |
| Spellcrash, Lesser | abjuration | Target loses a 3rd-level prepared spell or spell slot. | |
| Spellcurse | necromancy | Target takes 1d6 damage for each spell affecting it | |
| Spell Gauge | divination | Discover some spells the target has prepared. | |
| Spell Immunity | abjuration | Subject is immune to one spell per 4 levels. | |
| Spell Immunity, Communal | abjuration | As spell immunity, but you may divide the duration among creatures touched. | |
| Spell Immunity, Greater | abjuration | As spell immunity, but up to 8th-level spells. | |
| Spell Immunity, Greater Communal | abjuration | As greater spell immunity, but you may divide the duration among creatures touched. | |
| Spell Resistance | abjuration | Subject gains SR 12 + level. | |
| Spellscar | abjuration | Infuse area with primal magic. | |
| Spell Scourge | abjuration | Create a whip that can lash spells from the minds of enemy spellcasters. | |
| Spellstaff | transmutation | Stores one spell in wooden quarterstaff. | |
| Spellsteal | abjuration | Create a discordant blast of energy to disrupt a target’s hold on magic and transfer it to you. | |
| Spell Turning | abjuration | Reflect 1d4+6 spell levels back at caster. | |
| Sphere of Warding | abjuration | Create a sphere of energy to dispossess incorporeal creatures of stolen bodies. | |
| Spherescry | divination | scrying | Scry through a sphere of annihilation. |
| Spider Climb | transmutation | Grants ability to walk on walls and ceilings. | |
| Spider Climb, Communal | transmutation | As spider climb, but you may divide the duration among creatures touched. | |
| Spiked Pit | conjuration | creation | As create pit, but filled with spikes. |
| Spike Growth | transmutation | Creatures in area take 1d4 damage, may be slowed. | |
| Spike Stones | transmutation | Creatures in area take 1d8 damage, may also be slowed. | |
| Spindrift Spritz | conjuration | healing | Target can roll twice and take the better result when making a saving throw against gaining minor conditions |
| Spindrift Spritz, Mass | conjuration | healing | As spindrift spritz, but affecting 1 creature/level |
| Spiral Ascent | conjuration | teleportation | Teleport straight upwards |
| Spiral Descent | conjuration | teleportation | Teleport straight downwards |
| Spirit Bonds | divination | Gain a bond with 1 creature/3 levels for 24 hours. End bond to send a message as Sending | |
| Spirit-Bound Blade | evocation | Give a weapon ghost touch and another ability tied to an emotion. | |
| Spirit Call | enchantment | Increase the power of spells related to your spirit/domain. | |
| Spirit Share | transmutation | Grant beneficial liquids with a touch | |
| Spiritual Ally | evocation | Creates a divine ally to aid you. | |
| Spiritual Squire | evocation | Create an ally out of force to assist you in combat | |
| Spiritual Weapon | evocation | Magic weapon attacks on its own. | |
| Spite | abjuration | Inflict touch spell upon creature that attacks you. | |
| Spit Venom | transmutation | Spit blinding black adder venom. | |
| Splinter Spell Resistance | transmutation | Create an aura around a target weapon to weaken a foe’s magical defenses. | |
| Spontaneous Immolation | evocation | Target takes 3d6 points of fire damage and catches on fire. | |
| Spore Burst | conjuration | Allow a plant creature to sprout poisonous spores, deadly to non-plants (excluding the caster). | |
| Spotlight | evocation | Create a mobile area of bright light while also suppressing light surrounding it. | |
| Squeeze | transmutation | polymorph | Increase the target’s flexibility, allowing it to move through tight spaces and squeeze with ease. |
| Stabilize | conjuration | healing | Cause a dying creature to stabilize. |
| Stabilize Powder | transmutation | Ammunition in the targeted firearm is less likely to misfire. | |
| Stabilize Pressure | abjuration | Target immediately adjusts to the surrounding pressure | |
| Stage Fright | enchantment | compulsion | Give the target a -4 penalty on ability checks, skill checks, and any checks requiring concentration. |
| Staggering Fall | transmutation | Make a falling creature hit the ground harder. | |
| Stalwart Resolve | enchantment | compulsion | Ignore the effects of ability damage and penalties to one score. |
| Starsight | divination | Observe the night sky as if it were a clear and unobstructed night. | |
| Statue | transmutation | Subject can become a statue at will. | |
| Status | divination | Monitors condition, position of allies. | |
| Status, Greater | divination | Cast spells through a status link. | |
| Stave off Corruption | abjuration | Protect against a corruption's progression. | |
| Stay the Hand | enchantment | compulsion | Subject cannot attack with melee weapon. |
| Steady Saddle | transmutation | Affected saddle has reduced penalties for actions requiring focus | |
| Steal Book | divination | Copy a book's text to a blank book, wiping the original | |
| Steal Breath | transmutation | Steal the breath from a creature’s lungs. | |
| Steal Power | necromancy | Sap mythic power from another creature. | |
| Steal Size | transmutation | Reduce a creature’s size, enlarge your own. | |
| Steal Voice | necromancy | Target gains the croaking spellblight. | |
| Steal Years | transmutation | Temporarily steal youth and vitality from the target. | |
| Steal Years, Greater | transmutation | As steal years, but steal a greater amount of years and for longer. | |
| Steam Ray Fusillade | evocation | As scorching ray, but once per round and works underwater | |
| Stench of Prey | transmutation | Predatory animals must successfully save or attack the target. | |
| Stinking Cloud | conjuration | creation | Nauseating vapors, 1 round/level. |
| Stoke The Inner Fire | transmutation | Increase the natural heat of your body, transferring it to weapons and armor. | |
| Stolen Light | illusion | figment | Store images within a gem. |
| Stone Call | conjuration | creation | 2d6 damage to all creatures in area. |
| Stone Discus | conjuration | creation | Flying discus deals bludgeoning or slashing damage. |
| Stone Fist | transmutation | Your unarmed strikes are lethal. | |
| Stone Shape | transmutation | Sculpts stone into any shape. | |
| Stone Shield | conjuration | creation | Summon a thick stone slab from the ground to shield you from attacks. |
| Stoneskin | abjuration | Grants DR 10/adamantine. | |
| Stoneskin, Communal | abjuration | As stoneskin, but you may divide the duration among creatures touched. | |
| Stone Tell | divination | Talk to natural or worked stone. | |
| Stone Throwing | transmutation | Grant the subject the rock throwing and rock catching abilities. | |
| Stone to Flesh | transmutation | Restores petrified creature. | |
| Stormbolts | evocation | 1d8 damage/level (max 20d8) to targets. | |
| Storm of Blades | conjuration | creation | Create swords and propel them towards your target. |
| Storm of Vengeance | conjuration | summoning | Storm rains acid, lightning, and hail. |
| Storm Sight | divination | scrying | Spread your senses through a storm, learning about other creatures affected by the weather |
| Storm Step | conjuration | teleportation | Use lightning to quickly travel a short distance, harming all in your path. |
| Straitjacket | conjuration | creation | Restrain a creautre's arms and grant it a second saving throw against certain magic. |
| Strand of The Tangled Knot | abjuration | Next attack against you takes -10 penalty | |
| Strangling Hair | transmutation | Your hair animates and grapples. | |
| Stricken Heart | necromancy | Touch attack deals 2d6 damage and staggers target. | |
| Strip Scales | transmutation | Reduce the target’s natural armor. | |
| Strong Jaw | transmutation | Natural attacks damage as two sizes bigger. | |
| Strong Wings | transmutation | Enhance the target’s wings, giving them greater fly speed and maneuverability. | |
| Stumble Gap | conjuration | creation | Small hole trips creatures. |
| Stunning Barrier | abjuration | Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. | |
| Stunning Barrier, Greater | abjuration | Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. | |
| Stunning Finale | enchantment | compulsion | Stuns 3 creatures for 1 round. |
| Sturdy Tree Fort | transmutation | Create a tree that supports a defensive fort within its branches | |
| Subjective Reality | illusion | phantasm | Convince yourself that something is an illusion, granting you the ability to ignore its actual presence. |
| Submerge Ship | transmutation | Turn a ship into a submarine. | |
| Substitute Trail | transmutation | Disguise a creature's tracks as though made by a different creature | |
| Suffocation | necromancy | Target quickly suffocates to death. | |
| Suffocation, Instant | necromancy | Slay someone through pesh suffocation. | |
| Suffocation, Mass | necromancy | One creature/level suffocates. | |
| Suffocation, Slow | necromancy | Overdose someone with pesh, causing them to slowly suffocate. | |
| Suggestion | enchantment | compulsion | Compels subject to follow stated course of action. |
| Suggestion, Mass | enchantment | compulsion | As suggestion, affects subject/level. |
| Summon Accuser | conjuration | summoning | Summon an accuser devil to do your bidding. |
| Summon Ancestral Guardian | conjuration | summoning | Conjure your ancestors' spirits to help you in combat. |
| Summon Barghest I | conjuration | summoning | Summon a barghest to serve you |
| Summon Barghest II | conjuration | summoning | Summon a greater barghest or 1d3 normal barghest |
| Summon Cacodaemon | conjuration | summoning | Summon a cacodaemon. |
| Summon Cacodaemon, Greater | conjuration | summoning | Summon 1d4+1 cacodaemons. |
| Summon Ceustodaemon | conjuration | summoning | Summon a ceustodaemon. |
| Summon Derghodaemon | conjuration | summoning | Summon a derghodaemon. |
| Summon Eidolon | conjuration | summoning | Instantly summons your eidolon for duration of spell. |
| Summon Elder Worm | conjuration | summoning | Summon a giant purple worm. |
| Summon Elemental Steed | conjuration | summoning | Create a mighty chariot with a greater elemental bound to serve it. |
| Summoner Conduit | necromancy | The target takes damage whenever its summoned creature does. | |
| Summon Erodaemon | conjuration | summoning | Summon an erodaemon. |
| Summon Flight of Eagles | conjuration | summoning | Summon giant eagles as mounts or battle companions |
| Summon Froghemoth | conjuration | summoning | Summon a froghemoth. |
| Summon Genie | conjuration | summoning | As lesser summon genie, except summon one djinni or 1d3 jann. |
| Summon Genie, Greater | conjuration | summoning | As lesser summon genie, except summon one shaitan, 1d3 djinn, or 1d4+1 jann. |
| Summon Genie, Lesser | conjuration | summoning | As summon monster I, except you can summon one janni. |
| Summon Giant Ally I | conjuration | summoning | Summon a giant ally (cave, hill, marsh, river, slag, stone, or wood). |
| Summon Giant Ally II | conjuration | summoning | As summon giant ally I, except you can summon a desert, fire, frost, or jungle giant (or 1d3 more of the earlier giants). |
| Summon Giant Ally III | conjuration | summoning | As summon giant ally I, except you can summon an ash or cloud giant (or greater quantities of previous giants). |
| Summon Greater Demon | conjuration | summoning | As summon monster, except to summon a coloxus, omox demon, or 1d3 kalavakus demons. |
| Summon Infernal Host | conjuration | summoning | Summon host devils. |
| Summon Instrument | conjuration | summoning | Summons one musical instrument. |
| Summon Kami | conjuration | summoning | As summon nature’s ally V, except you can summon one kodama, 1d3 fukujin, or 1d4+1 shikigami. |
| Summon Laborers | conjuration | summoning | Summon helpful petitioners to aid in construction and labor. |
| Summon Lesser Demon | conjuration | summoning | As summon monster, except to summon a brimorak, incubus, thoxel demon, 1d3 schir demons, or 1d4+1 vermlek demons. |
| Summon Lesser Psychopomp | conjuration | summoning | Summon 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. |
| Summon Meladaemon | conjuration | summoning | Summon a meladaemon. |
| Summon Minor Ally | conjuration | summoning | Summon 1d3 Tiny animals. |
| Summon Minor Monster | conjuration | summoning | Summon 1d3 Tiny animals. |
| Summon Monster 1 | conjuration | summoning | Summons extraplanar creature to fight for you. |
| Summon Monster 2 | conjuration | summoning | Summons extraplanar creature to fight for you. |
| Summon Monster 3 | conjuration | summoning | Summons extraplanar creature to fight for you. |
| Summon Monster 4 | conjuration | summoning | Summons extraplanar creature to fight for you. |
| Summon Monster 5 | conjuration | summoning | Summons extraplanar creature to fight for you. |
| Summon Monster 6 | conjuration | summoning | Summons extraplanar creature to fight for you. |
| Summon Monster 7 | conjuration | summoning | Summons extraplanar creature to fight for you. |
| Summon Monster 8 | conjuration | summoning | Summons extraplanar creature to fight for you. |
| Summon Monster 9 | conjuration | summoning | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally 1 | conjuration | summoning | Summons creature to fight. |
| Summon Nature's Ally 2 | conjuration | summoning | Summons creature to fight. |
| Summon Nature's Ally 3 | conjuration | summoning | Summons creature to fight. |
| Summon Nature's Ally 4 | conjuration | summoning | Summons creature to fight. |
| Summon Nature's Ally 5 | conjuration | summoning | Summons creature to fight. |
| Summon Nature's Ally 6 | conjuration | summoning | Summons creature to fight. |
| Summon Nature's Ally 7 | conjuration | summoning | Summons creature to fight. |
| Summon Nature's Ally 8 | conjuration | summoning | Summons creature to fight. |
| Summon Nature's Ally 9 | conjuration | summoning | Summons creature to fight. |
| Summon Ship | conjuration | creation | Conjure a ship out of extradimensional materials |
| Summon Stampede | conjuration | summoning | Conjure a herd of aurochs to trample your enemies. |
| Summon Swarm | conjuration | summoning | Summons swarm of bats, rats, or spiders. |
| Summon Thanadaemon | conjuration | summoning | Summon a thanadaemon. |
| Summon Totem Creature | conjuration | summoning | Summon a Shoanti quah's totem creature |
| Summon Vanth | conjuration | summoning | Summon a single vanth psychopomp. |
| Sunbeam | evocation | Beam blinds and deals 4d6 damage. | |
| Sunburst | evocation | Blinds all within 10 ft., deals 6d6 damage. | |
| Sunder Breaker | abjuration | The next weapon that sunders an item belonging to the target takes damage. | |
| Sundered Serpent Coil | conjuration | creation | As black tentacles, except creating a decapitated snake to grapple your enemies. |
| Sundering Shards | transmutation | Sundered item explodes, dealing 1d6 damage to adjacent creatures. | |
| Sun Metal | transmutation | Weapon touched bursts into flames. | |
| Sun's Disdain | transmutation | Curse a creature, giving it light blindness and making it susceptible to light spells | |
| Sun's Disdain, Mass | transmutation | As sun's disdain, but targeting multiple creatures | |
| Sunstalker | illusion | glamer | Creature becomes invisible in sunlight |
| Suppress Charms And Compulsions | abjuration | Either grant a bonus to saves against, or suppress, charm and compulsion spells | |
| Suppressing Stone | evocation | Infuse arcane power into an ioun stone to protect you from mental attacks. | |
| Suppress Primal Magic | abjuration | Prevent primal magic events from occurring in a 10-ft. radius around you. | |
| Sure Casting | divination | Treat your CL as 5 higher for the purposes of bypassing SR with the next spell you cast | |
| Surefoot Boots | transmutation | Enchanted boots let you treat Acrobatics checks to balance as though you rolled a 20 | |
| Surelife | abjuration | Protect yourself from a specific condition that kills you. | |
| Surface Excursion | conjuration | teleportation | Temporarily teleport yourself and others to the surface |
| Surmount Affliction | abjuration | Temporarily suppress one condition. | |
| Suspend Drowning | transmutation | Targets temporarily stop drowning | |
| Sustaining Legend | conjuration | healing | Amplify the mythic powers of the target creatures, bolstering them with healing energy. |
| Swallow Poison | transmutation | Protect yourself from ingested poison, then spit it out in a cone. | |
| Swallow Your Fear | enchantment | Increase creatures' combat effectiveness when they under a fear effect. | |
| Swarm of Fangs | conjuration | summoning | Summon a swarm of animated, flying teeth. |
| Swarm Skin | transmutation | Turns your body into a swarm that can attack. | |
| Sweat Poison | necromancy | Secrete a poison from your skin | |
| Swipe | conjuration | teleportation | Attempt to magically wrest an item from the target. |
| Sword To Snake | transmutation | Change an object into a venemous creature. | |
| Sylvan Hideaway | conjuration | creation | Create a secret extradimensional hideaway. |
| Symbol of Death | necromancy | Triggered rune kills nearby creatures. | |
| Symbol of Debauchery | enchantment | compulsion | Conjure a symbol that makes all who see it lust for each other. |
| Symbol of Dispelling | abjuration | Dispel all magical effects within range of this symbol. | |
| Symbol of Distraction | enchantment | compulsion | Fascinates all creatures within 60 ft. |
| Symbol of Exsanguination | necromancy | Triggered rune causes nearby creatures to bleed. | |
| Symbol of Fear | necromancy | Triggered rune panics nearby creatures. | |
| Symbol of Healing | conjuration | healing | Triggered rune heals living creatures. |
| Symbol of Insanity | enchantment | compulsion | Triggered rune renders nearby creatures insane. |
| Symbol of Laughter | enchantment | charm | Triggered rune makes nearby creatures lose actions for 1 round/level. |
| Symbol of Mirroring | illusion | figment | Triggered rune creates mirror images. |
| Symbol of Pain | necromancy | Triggered rune wracks nearby creatures with pain. | |
| Symbol of Persuasion | enchantment | charm | Triggered rune charms nearby creatures. |
| Symbol of Revelation | divination | Triggered symbol reveals illusions. | |
| Symbol of Scrying | divination | scrying | Triggered rune activates scrying sensor. |
| Symbol of Sealing | abjuration | Creates triggered wall of force. | |
| Symbol of Sleep | enchantment | compulsion | Triggered rune puts nearby creatures into catatonic slumber. |
| Symbol of Slowing | transmutation | Triggered rune slows creatures. | |
| Symbol of Storms | evocation | Symbol creates stormwinds and lightning when triggered | |
| Symbol of Strife | enchantment | compulsion | Triggered rune makes creatures attack. |
| Symbol of Striking | illusion | shadow | As symbol of death, but fills a 5-foot square. |
| Symbol of Stunning | enchantment | compulsion | Triggered rune stuns nearby creatures. |
| Symbol of Vulnerability | abjuration | Triggered rune gives penalties. | |
| Symbol of Weakness | necromancy | Triggered rune weakens nearby creatures. | |
| Sympathetic Aura | illusion | glamer | As magic aura, but affects all similar objects in a 5-foot radius |
| Sympathetic Vibration | evocation | Deals 2d10 damage/round to freestanding structure. | |
| Sympathetic Wounds | abjuration | Force half of the damage you take onto another creature. | |
| Sympathy | enchantment | compulsion | Object or location attracts certain creatures. |
| Synapse Overload | divination | Deal 1d6 points of damage per level and stagger target for 1 minute. | |
| Synaptic Pulse | enchantment | compulsion | Stun creatures in a 30-ft. radius. |
| Synaptic Pulse, Greater | enchantment | compulsion | As synaptic pulse, but for 1d4 rounds. |
| Synaptic Scramble | enchantment | compulsion | Prevent the target from communicating and cause it to act randomly. |
| Synesthesia | illusion | phantasm | Creature moves at half speed, takes penalties, and has trouble casting spells. |
| Synesthesia, Mass | illusion | phantasm | As synesthesia, but affecting multiple creatures. |
| Tactical Acumen | enchantment | compulsion | You gain an additional +1 on attack rolls or to AC due to battlefield positioning. |
| Tactical Adaptation | transmutation | Gain a combat feat for the spell's duration | |
| Tactical Formation | abjuration | Grant targets a bonus to AC so long as they remain in formation. | |
| Tactical Insight | divination | (Mass Combat Spell) Grant mastery of a single tactic to an army. | |
| Tactical Miscalculation | enchantment | compulsion | Prevent a creature from making attacks of opportunity. |
| Tail Current | transmutation | Create a current in water to enhance or impede swimming | |
| Tail Strike | transmutation | Grow a tail and gain a tail slam attack. | |
| Tailwind | transmutation | Create a current of wind to enhance or impede flight | |
| Talismanic Implement | evocation | As contingency, but invests a spell into one of your implements. | |
| Talisman of Reprieve | abjuration | Create an item that protects against the effects of an aligned plane | |
| Tamer's Lash | evocation | Create a whip made of sound that damages foes and can frighten animals | |
| Tap Inner Beauty | divination | Grant yourself a +2 insight bonus to Charisma-related checks. | |
| Tar Ball | transmutation | Burning tar harms target and penalizes its Dex. | |
| Targeted Bomb Admixture | transmutation | Empowers bombs you throw to deal more damage to a single creature. | |
| Tar Pool | transmutation | Converts the top layer of the ground into hot tar. | |
| Tattoo Potion | transmutation | Cause a potion to turn into a spell tattoo when it is drunk. | |
| Tears To Wine | transmutation | Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink. | |
| Technomancy | divination | As detect magic, except detecting the presence of technological objects. | |
| Tectonic Communion | divination | As commune with nature but at a much greater range. | |
| Telekinesis | transmutation | Moves object, attacks creature, or hurls object or creature. | |
| Telekinetic Assembly | transmutation | Assembles a siege engine using 1 fewer worker for every two caster levels. | |
| Telekinetic Charge | evocation | Launches an ally through the air. | |
| Telekinetic Maneuver | transmutation | Perform a telekinetic combat maneuver. | |
| Telekinetic Projectile | evocation | Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. | |
| Telekinetic Sphere | evocation | As resilient sphere, but you move the sphere telekinetically. | |
| Telekinetic Storm | evocation | Deal 1d6 points of damage per level plus daze and stun in a 40-ft. radius. | |
| Telekinetic Strikes | evocation | Imbue a creature's limbs with force, adding damage to unarmed strikes | |
| Telekinetic Volley | transmutation | Touch a group of items, launching them as ranged attacks. | |
| Telempathic Projection | enchantment | compulsion | Alter the target’s attitude or give bonuses to those interacting with the target. |
| Telepathic Bond | divination | Link lets allies communicate. | |
| Telepathic Censure | abjuration | Create an invisible psychic interference that inhibits telepathic communication. | |
| Telepathic Silence | illusion | glamer | Prevent all forms of telepathy in the area |
| Telepathy | divination | Communicate mentally with creatures within 100 ft. | |
| Teleport | conjuration | teleportation | Instantly transports you as far as 100 miles per level. |
| Teleportation Circle | conjuration | teleportation | Teleports creatures inside circle. |
| Teleport, Greater | conjuration | teleportation | As teleport, but no range limit and no off-target arrival. |
| Teleport Object | conjuration | teleportation | As teleport, but affects a touched object. |
| Teleport Structure | conjuration | teleportation | (Downtime Spell) Teleport a building to a different lot. |
| Teleport Trap | abjuration | Create a trap that redirects teleport attempts into an area of your choosing. | |
| Temporal Divergence | transmutation | Take two distinct actions, learn the results, than choose one to take effect | |
| Temporal Regression | conjuration | teleportation | Set a beacon in time that you can rewind to |
| Temporal Stasis | transmutation | Puts subject into suspended animation. | |
| Temporary Graft | transmutation | Graft a body part onto yourself to gain one of several benefits | |
| Temporary Resurrection | necromancy | Bring a creature to life for 24 hours, after which it dies again. | |
| Teratoid Caress | conjuration | calling | Imbue a creature with disfiguring abyssal energy, harming them when they use celestial or healing magic |
| Terraform | transmutation | Expend mythic power to alter the immediate area’s climate and terrain. | |
| Terrain Bond | enchantment | compulsion | Treat the terrain you are in as a favored terrain for the spell’s duration. |
| Terrible Remorse | enchantment | compulsion | Creature is compelled to harm itself. |
| Thanatotic Fury | transmutation | Stifle other creatures’ abilities to cast divine spells by attacking them. | |
| Thaumaturgic Circle | abjuration | As magic circle, but affecting a non-alignment subtype or outsider race. | |
| Theft Ward | abjuration | Gain a +10 Perception bonus to notice someone trying to take a specific object from you. | |
| They Know | enchantment | compulsion | Convince target that a nearby creature knows her greatest secret. |
| Thirsting Entanglement | transmutation | As entangle, but thorns deal Constitution damage | |
| Thorn Body | transmutation | Those attacking you take 1d6 +1 damage/level. | |
| Thorn Javelin | conjuration | creation | Wield a javelin that sickens opponents when it strikes. |
| Thorn Snare | transmutation | Create a snare trap covered with sharp thorns. | |
| Thorny Entanglement | transmutation | As entangle, plus plants make ranged attacks. | |
| Thought Echo | illusion | glamer | Replace surface thoughts with a mental echo. |
| Thoughtsense | divination | Automatically detect nearby conscious creatures. | |
| Thought Shield I | abjuration | As an immediate action, gain a +4 bonus on Will saves against mind-affecting effects. | |
| Thought Shield II | abjuration | As thought shield I, but +6 on Will saves. | |
| Thought Shield III | abjuration | As thought shield I, but +8 on Will saves and stun creatures that read your thoughts for 1 round. | |
| Thought Shield IV | abjuration | As thought shield III, but stun for 1d4 rounds and resist psychic crush spells. | |
| Thought Shield V | abjuration | As thought shield IV, but lasts 1 round per level. | |
| Thought Worm I | enchantment | compulsion | Lower a creature's Will vs mind-affecting effects |
| Thought Worm II | enchantment | compulsion | As thought worm I, with a greater penalty to Will |
| Thought Worm III | enchantment | compulsion | As thought worm II, with a partial penalty on a successful saving throw |
| Thought Worm IV | enchantment | compulsion | As thought worm III, with greater penalties |
| Threefold Aspect | transmutation | Appear older or younger. | |
| Threefold Face | transmutation | Gain two more faces, which grant you bonuses to sight | |
| Threefold Form | divination | As bilocation, but three copies instead of two | |
| Threefold Sight | divination | When rolling a d20, roll 3d20 and choose the middle result | |
| Thunder Fire | transmutation | Ammunition in the targeted firearm deafens opponents. | |
| Thundering Drums | evocation | 1d8 damage/level and knocked prone. | |
| Thunderous Footfalls | transmutation | Knock down smaller creatures by moving close to them. | |
| Thunderstomp | evocation | Trip one creature within range. | |
| Thunderstomp, Greater | evocation | Trip multiple creatures within range. | |
| Tidal Surge | conjuration | creation | Create a surge of water to bludgeon foes and extinguish fires |
| Tieldlara's Feint | enchantment | charm | Distract a target with lustful thoughts |
| Timely Inspiration | divination | Gives bonus on failed check/attack. | |
| Time Shudder | transmutation | Nearby creatures are affected by haste or slow each round. | |
| Time Stop | transmutation | You act freely for 1d4+1 rounds. | |
| Tiny Hut | evocation | Creates shelter for 10 creatures. | |
| Tireless Pursuers | transmutation | As tireless pursuit, but affects multiple creatures. | |
| Tireless Pursuit | transmutation | Ignore fatigue while hustling. | |
| Titanic Anchoring | transmutation | Become grounded and nearly immovable. | |
| Toilsome Chant | enchantment | compulsion | Allow inspire competence to last for the duration of the skill affected. |
| Tomb Legion | necromancy | Summon 1d4+2 advanced mummies. | |
| Tongues | divination | Speak and understand any language. | |
| Tongues, Communal | divination | As tongues, but you may divide the duration among creatures touched. | |
| Torpid Reanimation | necromancy | Animate dead when a specific trigger condition occurs. | |
| Torrent of Elemental Rage | evocation | Fire raw elemental energy in a 30 ft. long line. | |
| Touch Injection | transmutation | You can deliver an infusion, elixir, poison, or potion as a touch attack. | |
| Touch of Blindness | necromancy | Coat a creature’s eyes in darkness, blinding them. | |
| Touch of Bloodletting | necromancy | Cause any wounds the target has to bleed profusely. | |
| Touch of Combustion | evocation | Cause someone to combust with a touch. | |
| Touch of Fatigue | necromancy | Touch attack fatigues target. | |
| Touch of Gracelessness | transmutation | Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. | |
| Touch of Idiocy | enchantment | compulsion | Subject takes 1d6 penalty to Int, Wis, and Cha. |
| Touch of Madness | enchantment | Daze a creature with a touch attack. | |
| Touch of Mercy | enchantment | compulsion | Change the damage a creature can deal from lethal to nonlethal. |
| Touch of Slime | conjuration | creation | Touch infests a target with green slime. |
| Touch of Slumber | enchantment | compulsion | Touched nonhostile creature falls asleep |
| Touch of the Sea | transmutation | Swim speed becomes 30 ft. | |
| Tough Crowd | abjuration | Grant allies a +4 bonus to resist enchantments/illusions. | |
| Tower of Iron Will I | abjuration | As an immediate action, gives creatures in a 10-ft. radius spell resistance against psychic magic and mind-affecting effects. | |
| Tower of Iron Will II | abjuration | As tower of iron will I, but lasts 2 rounds. | |
| Tower of Iron Will III | abjuration | As tower of iron will I, but lasts 3 rounds. | |
| Tower of Iron Will IV | abjuration | As tower of iron will I, but lasts 4 rounds. | |
| Tower of Iron Will V | abjuration | As tower of iron will I, but lasts 5 rounds. | |
| Toxic Blood | transmutation | Turn your blood into venom, poisoning creatures that wound you | |
| Toxic Gift | necromancy | Target suffers the effect of a poison in you. | |
| Toxic Rupture | necromancy | Force a target to save against its own poison. | |
| Trace Teleport | divination | Determine where and when teleportation occurred, and glimpse the origin or destination. | |
| Tracking Mark | evocation | Gain a supernatural ability to detect tracks and other clues. | |
| Track Ship | divination | scrying | Use a piece of a ship to track it on a nautical chart. |
| Trade Items | conjuration | teleportation | Swap a focus object with a target object. |
| Trail of the Rose | illusion | phantasm | Cause a rose to leave a scented trail along your path as you move. |
| Transfer Familiar | evocation | Temporarily grant control of your familiar to another creature. | |
| Transfer Regeneration | transmutation | Bestow your regeneration on your allies. | |
| Transfer Tattoo | transmutation | Move a magic tattoo from one creature to another. | |
| Transfiguring Touch | transmutation | Transmute a touched object to iron, paper, or wood | |
| Transformation | transmutation | You gain combat bonuses. | |
| Transmogrify | transmutation | Change your eidolon's evolutions. | |
| Transmute Blood To Acid | transmutation | Target takes acid damage each round, and its attackers take acid damage. | |
| Transmute Golem | transmutation | polymorph | Turn one type of golem into another. |
| Transmute Metal to Wood | transmutation | Metal within 40 ft. becomes wood. | |
| Transmute Mud to Rock | transmutation | Transforms two 10-ft. cubes per level. | |
| Transmute Potion to Poison | transmutation | Spit poison onto weapon after drinking potion. | |
| Transmute Rock to Mud | transmutation | Transforms two 10-ft. cubes per level. | |
| Transmute Wine To Blood | transmutation | Transform a bottle of fine wine into a pint of animal blood. | |
| Transplant Visage | transmutation | Remove the face and eyes of a creature, magically melding them with your own. | |
| Transport via Plants | conjuration | teleportation | Move instantly from one plant to another of the same kind. |
| Trap the Soul | conjuration | summoning | Imprisons subject within gem. |
| Traveling Dream | divination | scrying | Create a magical sensor that you can watch through while you sleep. |
| Treacherous Teleport | conjuration | teleportation | As teleport, except you choose some creatures to suffer a mishap or go elsewhere. |
| Treasure Stitching | transmutation | Objects on cloth become embroidered. | |
| Tree Shape | transmutation | You look exactly like a tree for 1 hour/level. | |
| Tree Stride | conjuration | teleportation | Step from one tree to another far away. |
| Trial By Fire | evocation | Test a creature's purity of convictions by exposing it to a sheet of divine fire. | |
| Trial of Fire And Acid | evocation | Cover the target creature in burning acid. | |
| Triggered Hallucination | illusion | phantasm | As scripted hallucination, but it only appears when triggered. |
| Triggered Suggestion | enchantment | compulsion | As suggestion, but triggered only and target doesn’t remember the suggestion. |
| Tripvine | transmutation | Animate a rope/vine/etc. to trip nearby creatures. | |
| True Appraisal | divination | Gain a +5 competence bonus on Appraisal checks and never be wildly inaccurate | |
| True Creation | conjuration | creation | Create an object of any sort of matter. |
| True Form | abjuration | Removes polymorph effects. | |
| True Prognostication | divination | Gain incredibly cryptic information from the distant future. | |
| True Resurrection | conjuration | healing | As resurrection, plus remains aren’t needed. |
| True Seeing | divination | Lets you see all things as they really are. | |
| True Skill | divination | Gain an insight bonus equal to half your caster level on one skill check | |
| Truespeak | divination | Communicate with any creature with a mind. | |
| True Strike | divination | +20 on your next attack roll. | |
| Tsunami | conjuration | creation | Huge wave damages and sweeps up all in its path. |
| Twilight Haze | illusion | shadow | Illusory fog obscures vision. |
| Twilight Knife | evocation | Floating knife attacks with you. | |
| Twine Double | illusion | shadow | Create a simulacrum of yourself out of cloth and twine. |
| Twin Form | transmutation | Creates controllable duplicate of you. | |
| Twisted Futures | divination | Prevent creatures from taking advantage of "roll twice, take better" abiltiies. | |
| Twisted Innards | transmutation | Avoid critical hits and sneak attacks by making your vital organs writhe around. | |
| Twisted Space | transmutation | Targeted creature’s attacks target a random square instead of the intended target. | |
| Umbral Infusion | necromancy | Infuse mindless undead with power from the Shadow Plane, increasing their power. | |
| Umbral Infusion, Mass | necromancy | As umbral infusion, except it can affect multiple mindless undead creatures. | |
| Umbral Strike | necromancy | shadow | Throw a bolt of dark energy, dealing cold and negative energy damage. |
| Umbral Weapon | illusion | Create a shadowy afterimage that can damage enemies if the initial attack misses. | |
| Unadulterated Loathing | enchantment | compulsion | Target is compelled to avoid another creature. |
| Unbearable Brightness | evocation | Your glowing body dazzles or blinds others. | |
| Unbreakable Construct | abjuration | Increase construct hardness or DR. | |
| Unbreakable Heart | enchantment | compulsion | Give a +4 bonus on saves against effects which rely on negative emotions. |
| Uncanny Reminder | conjuration | Summon a replica of the target that attempts to kill them | |
| Unconscious Agenda | enchantment | compulsion | Plant a subconscious directive in the target’s mind. |
| Undead Anatomy I | transmutation | polymorph | Take the form and some of the powers of a Small or Medium undead. |
| Undead Anatomy II | transmutation | polymorph | Take the form and some of the powers of a Tiny or Large undead. |
| Undead Anatomy III | transmutation | polymorph | Take the form and some of the powers of a Diminutive or Huge undead. |
| Undead Anatomy IV | transmutation | polymorph | As undead anatomy III, but with more abilities. |
| Undeath Inversion | necromancy | Alter an undead creature’s energy affinity so it takes damage from negative energy and heals from positive energy. | |
| Undeath Sense | divination | As per detect undead, but affecting a creature you touch | |
| Undeath to Death | necromancy | Destroys 1d4 HD/level undead (max. 20d4). | |
| Undeath Ward | abjuration | Create a barrier to repel undead. | |
| Underbrush Decoy | transmutation | Create a rustling distraction to hide. | |
| Undetectable Alignment | abjuration | Conceals alignment for 24 hours. | |
| Undetectable Trap | illusion | glamer | Make a trap extremely difficult to find. |
| Undine's Curse | necromancy | The target loses it’s body’s natural ability to breathe automatically. | |
| Unerring Tracker | divination | Follow an entire trail unerringly. | |
| Unerring Weapon | transmutation | Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. | |
| Unfetter | transmutation | Remove distance restriction on eidolon. | |
| Unflappable Mien | evocation | Protective barrier of force knocks creatures and deals force damage | |
| Unhallow | evocation | Designates location as unholy. | |
| Unhallowed Blows | transmutation | One natural weapon or unarmed strike of subject undead gets +1 on attack and damage rolls | |
| Unhallowed Blows, Greater | transmutation | As per unhallowed blows, but a +1 bonus per 4 caster levels | |
| Unholy Aura | abjuration | +4 to AC, +4 resistance, and SR 25 against good spells. | |
| Unholy Blight | evocation | Harms and sickens good creatures (1d8 damage/2 levels). | |
| Unholy Ice | transmutation | Create wall or javelins of frozen unholy water. | |
| Unholy Ice Weapon | transmutation | Create a masterwork weapon made of frozen unholy water. | |
| Unholy Sword | evocation | Weapon becomes +5, deals +2d6 damage vs. good. | |
| Unholy Ward | abjuration | Resist damage from holy sources, smite evil, etc. | |
| Universal Formula | transmutation | Acts as any extract 3rd level or lower. | |
| Unleash Pandemonium | conjuration | Call upon the wild winds of the Abyssal atmosphere. | |
| Unlife Current | conjuration | healing | Infuse a current with negative energy, damaging all living creatures within |
| Unliving Rage | necromancy | As rage, except affecting only undead. | |
| Unlock Flesh | necromancy | Stagger a living creature or deal 1d6 damage/level to a corporeal undead | |
| Unnatural Lust | enchantment | compulsion | Target is compelled to kiss or caress another. |
| Unprepared Combatant | enchantment | compulsion | Target takes –4 on initiative and Reflex saves. |
| Unravel Destiny | divination | Creature takes a penalty to rolls based on number of hero points possessed. | |
| Unseen Crew | conjuration | creation | Create a number of invisible crew members to work on a ship. |
| Unseen Engineers | conjuration | creation | Conjure a small team of tiny engineers to construct a trap for you. |
| Unseen Servant | conjuration | creation | Invisible force obeys your commands. |
| Unsettling Presence | necromancy | haunted | Inflict creatures with paranoia and be repulsive to others |
| Unshakable Chill | necromancy | Target is afflicted with severe cold. | |
| Unshakeable Zeal | enchantment | compulsion | +4 morale on retrying failed rolls; dismiss fear and emotion effects |
| Unspoken Name | divination | Learn when a nearby creature refers to you with a particular name or title | |
| Untold Wonder | enchantment | compulsion | Treat penalties from emotion effects as bonuses instead |
| Unwelcome Halo | evocation | Force a halo around a target, preventing it from hiding in the dark. | |
| Unwilling Shield | necromancy | Subject shares wounds you receive. | |
| Unwitting Ally | enchantment | charm | Subject is considered ally for 1 round. |
| Urban Grace | transmutation | Move through crowds and urban settings with ease. | |
| Urban Step | conjuration | teleportation | Step into one doorway and out another. |
| Urgathoa's Beacon | necromancy | haunted | Cause creatures to attract the attention of undead |
| Utter Contempt | enchantment | Target’s attitude worsens by two categories. | |
| Vacuous Vessel | illusion | glamer | Make a single container appear empty. |
| Vampiric Hunger | necromancy | polymorph | Grant a target the fangs and hunger of a vampire. |
| Vampiric Shadow Shield | necromancy | As fire shield, except attackers take negative energy damage and attacks heal you. | |
| Vampiric Touch | necromancy | Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. | |
| Vanish | illusion | glamer | As invisibility for 1 round/level (5 max). |
| Veil | illusion | glamer | Changes appearance of group of creatures. |
| Veil of Ash | evocation | Conjure a small cloud of burning ash in the target's face. | |
| Veil of Heaven | abjuration | Surround yourself with protection against evil outsiders. | |
| Veil of Positive Energy | abjuration | +2 AC, +2 on saves vs. undead. | |
| Vengeful Comets | evocation | Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. | |
| Vengeful Outrage | enchantment | compulsion | Target is compelled to destroy one enemy. |
| Vengeful Stinger | transmutation | polymorph | Grow a long, wasp-like tail with stinger. |
| Venomous Bite | transmutation | Enhance a target creature’s bite with poison. | |
| Venomous Bolt | necromancy | Arrow or bolt poisons target. | |
| Venomous Promise | transmutation | Entwine your words with poison, harming the target if they share your message. | |
| Ventriloquism | illusion | figment | Throws voice for 1 min./level. |
| Vermicious Assumption | conjuration | calling | Call upon a vermlek demon to invade and inhabit the body of a nearby corpse. |
| Verminous Transformation | transmutation | polymorph | Partially transform into a swarm. |
| Vermin Shape I | transmutation | polymorph | Take the form and some of the powers of a Small or Medium vermin. |
| Vermin Shape II | transmutation | polymorph | As vermin shape, but Tiny or Large. |
| Versatile Weapon | transmutation | Weapon bypasses some DR. | |
| Vestment of the Champion | abjuration | Armor or shield gains a +1 enhancement per four levels. | |
| Vex Giant | transmutation | Deal more damage, gain a +4 bonus on combat maneuver checks, and avoid attacks of opportunity against larger foes | |
| Vexing Miscalculation | enchantment | compulsion | Prevent the target from scoring critical hits. |
| Vicarious View | divination | scrying | Plant a scrying sensor that you can use to spy on a creature, object, or location. |
| Vigilant Rest | abjuration | Cause a sleeping creature to retain some perception of its surroundings | |
| Vigor | transmutation | Give someone a +1 bonus on their next melee damage roll. | |
| Vile Dog Transformation | transmutation | polymorph | Transform ordinary dogs into fiendish minions. |
| Village Veil | illusion | figment | Make an area seem worthless to others. |
| Vine Strike | conjuration | creation | Enhance one of your natural or unarmed attacks with thorny vine growth |
| Vinetrap | conjuration | Constrict the subject with choking vines. | |
| Violent Accident | transmutation | Curse a target to have a lethal accident in the near future | |
| Violent Misfire | evocation | Cause a firearm to misfire and explode | |
| Violent Misfire, Greater | evocation | As per violent misfire, but 1 target/level | |
| Viper Bomb Admixture | conjuration | creation | Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb. |
| Virtue | transmutation | Subject gains 1 temporary hp. | |
| Virtuoso Performance | transmutation | Start a second bardic performance while maintaining the first. | |
| Virulence | necromancy | Quickly advance the spread of diseases within the targeted creatures. | |
| Virulent Miasma | necromancy | As fog cloud, but vapor is diseased | |
| Vision | divination | As legend lore, but quicker. | |
| Vision of Hell | illusion | glamer | Illusory hellscape makes creatures shaken. |
| Vision of Lamashtu | illusion | phantasm | As nightmare, but can deliver a second spell when the target awakens. |
| Visualization of The Body | transmutation | Gain a +5 bonus on checks with one physical ability score for 24 hours, discharge for a one-time physical boost | |
| Visualization of The Mind | transmutation | Gain a +5 bonus on checks with one mental ability score for 24 hours, discharge for a one-time mental boost | |
| Vitriolic Mist | evocation | As fire shield, except acid damage. | |
| Vocal Alteration | transmutation | Disguise target’s voice. | |
| Volcanic Storm | evocation | Hot rocks deal 5d6 damage. | |
| Voluminous Vocabulary | divination | Grant ability to speak, read, and write one or more languages for 8 hours. | |
| Vomit Swarm | conjuration | summoning | Produces a spider swarm that fights for you. |
| Vomit Twin | conjuration | creation, teleportation | Vomit an ooze copy of yourself that you can swap places with. |
| Vortex | evocation | This ability functions as paralysis, but only against targets on or in the water. | |
| Waft | transmutation | Alter the targets so they are light enough to be carried by the wind. | |
| Wail of the Banshee | necromancy | Deals 10 damage/level to 1 creature/level. | |
| Wake of Light | evocation | Magical trail aids good creatures, hinders evil ones. | |
| Walk The Plank | conjuration | creation | As create pit, but filled with water and contains sharks |
| Walk Through Space | conjuration | teleportation | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. |
| Wall of Blindness/Deafness | necromancy | Translucent wall blinds or deafens creatures that pass through it. | |
| Wall of Bone | necromancy | Create a wall of bones that damages and grapples adjacent creatures | |
| Wall of Brine | conjuration | creation | Conjure a 5-foot-thick wall of seawater with a powerful current. |
| Wall of Clockwork | conjuration | creation | Create a wall made up of spinning cogs and gears. |
| Wall of Ectoplasm | evocation | Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. | |
| Wall of Fire | evocation | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. | |
| Wall of Force | evocation | Wall is immune to damage. | |
| Wall of Ice | evocation | Ice plane creates wall or hemisphere creates dome. | |
| Wall of Iron | conjuration | creation | 30 hp/four levels; can topple onto foes. |
| Wall of Lava | conjuration | creation | Wall damages foes that try to enter, periodically launches lava at nearby targets. |
| Wall of Light | evocation | Create a wall of blinding light. | |
| Wall of Mist | conjuration | creation | Create a wall of mist that creates concealment |
| Wall of Nausea | illusion | pattern | Creatures that pass through the wall are nauseated and might fall prone. |
| Wall of Silver | abjuration | Wall of energy that only blocks and affects evil creatures and spells | |
| Wall of Sound | evocation | Sonic wall deflects and damages creatures. | |
| Wall of Split Illumination | evocation | Create a wall of illumination, darkness on one side, light on the other. | |
| Wall of Stone | conjuration | creation | Creates a stone wall that can be shaped. |
| Wall of Suppression | abjuration | Creates wall that disables magic. | |
| Wall of Thorns | conjuration | creation | Thorns damage anyone who tries to pass. |
| Wandering Star Motes | illusion | pattern | Outlines subject, produces light. |
| Wandering Trail | transmutation | Warp a creatures trail through the area. | |
| Wandering Weather | transmutation | Control weather in a large area that moves with you | |
| Warding Weapon | abjuration | The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. | |
| Ward of The Season | abjuration | Enhance a creature with the power of a season. | |
| Ward Shield | abjuration | Enchant a shield with Spell Resistance and a bonus against area-effect spells. | |
| Ward the Faithful | abjuration | Creatures of same faith gain bonuses to AC and on saving throws. | |
| Warp Metal | transmutation | Warp wood, affecting metal objects | |
| Warp Wood | transmutation | Bends wood. | |
| Wartrain Mount | enchantment | compulsion | Animal gains the combat training general purpose. |
| Watchful Animal | divination | scrying | Place a scrying sensor on your animal companion or familiar. |
| Watchful Eye | abjuration | As shield other, but with a shorter duration and the requirement that you must maintain line of effect with whom you are linked to. | |
| Water Breathing | transmutation | Subjects can breathe underwater. | |
| Waterproof | abjuration | Target becomes waterproof for the spells duration | |
| Water Shield | evocation | Surround yourself with a protective spout of acid. | |
| Waters of Lamashtu | conjuration | creation | Create a poison which looks like clean and pure water. |
| Water Walk | transmutation | Subject treads on water as if solid. | |
| Water Walk, Communal | transmutation | As water walk, but you may divide the duration among creatures touched. | |
| Wave Form | transmutation | Briefly turn into a huge wave that knocks down everything in your path | |
| Wave Shield | abjuration | Water blunts one incoming attack or fire effect. | |
| Waves of Blood | conjuration | creation | A cone of blood pushes creatures, sickens them, and makes the ground slick. |
| Waves of Ecstasy | enchantment | compulsion | Pleasure stuns and staggers creatures. |
| Waves of Exhaustion | necromancy | Several targets become exhausted. | |
| Waves of Fatigue | necromancy | Several targets become fatigued. | |
| Weaken Powder | transmutation | Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls. | |
| Weapon of Awe | transmutation | Weapon gets +2 on damage rolls. | |
| Weapons Against Evil | transmutation | Enhance weapons with pale light that allow them to bypass minor DR of evil creatures. | |
| Weaponwand | transmutation | Merge a magic wand with a weapon to wield both simultaneously. | |
| Web | conjuration | creation | Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. |
| Web Bolt | conjuration | creation | Throw a fist-sized ball of webbing at a target to ensare them. |
| Web Cloud | conjuration | creation | Create a cloud-like spread of flame-resistant webbing. |
| Web Shelter | conjuration | creation | Create a comfortable shelter made of webbing. |
| Weird | illusion | phantasm | As phantasmal killer, but affects all within 30 ft. |
| What Grows Within | necromancy | Infect others with Xhamen-Dor’s seeded infestation. | |
| Whip of Ants | conjuration | summoning | Create a whip made of army ants. |
| Whip of Centipedes | conjuration | summoning | Create a whip made of poisonous centipedes. |
| Whip of Spiders | conjuration | summoning | Create a whip made of poisonous spiders. |
| Whirlwind | evocation | Cyclone deals damage and can pick up creatures. | |
| Whispering Lore | divination | Gain a bonus to Knowledge based on the terrain you are in. | |
| Whispering Wind | transmutation | Sends a short message 1 mile/level. | |
| Wicker Horse | conjuration | creation | Create a mount out of the surrounding flora |
| Widen Auras | transmutation | Increase the range of auras bestowed by your class. | |
| Wilderness Soldiers | transmutation | Nearby plants aid you in combat. | |
| Wild Instinct | divination | Sharpen your senses, gain a bonus to Perception even while asleep. | |
| Wind Blades | transmutation | Harden the air around the target into jagged invisible blades. | |
| Winds of Vengeance | evocation | Grants flight; attack with wind. | |
| Wind Walk | transmutation | You and your allies turn vaporous and travel fast. | |
| Wind Wall | evocation | Deflects arrows, smaller creatures, and gases. | |
| Windy Escape | transmutation | Briefly become insubstantial, allowing an attack to pass harmlessly through you. | |
| Wing Bounty | conjuration | creation | Sprout berries from your wings, enhanced as if by goodberry. |
| Winged Sword | transmutation | Grant a weapon the throwing special ability. | |
| Wing Thorns | transmutation | Sprout poisonous thorns from your wings. | |
| Winter Feathers | abjuration | Protect a feathered creature from the cold for a day. | |
| Winter Grasp | conjuration | creation | Create a slippery sheet of ice on the ground |
| Wish | universal | As limited wish, but with fewer limits. | |
| Withdraw Affliction | necromancy | Remove an affliction and inflict it on another creature. | |
| Wither Limb | necromancy | Make one of the creature's limbs useless. | |
| With The Wind | abjuration | Protect a target from being blown away by wind of less than windstorm force | |
| Witness | divination | scrying | See through the target’s eyes and ears. |
| Wizened Appearance | transmutation | polymorph | Make a target appear as an older version of itself. |
| Wooden Phalanx | conjuration | creation | Creates 1d4+2 temporary wood golems to fight for you. |
| Wooden Wing Shield | transmutation | Transmute your wings into a wooden shield-like barrier. | |
| Woodland Rune | abjuration | Triggered rune slows the movements of creatures in the area | |
| Wood Shape | transmutation | Reshapes wooden objects to suit you. | |
| Word of Beckoning | conjuration | teleportation | As sending, but the target gets the ability to teleport to your side if they desire |
| Word of Chaos | evocation | Kills, confuses, stuns, or deafens nonchaotic subjects. | |
| Word of Recall | conjuration | teleportation | Teleports you back to designated place. |
| Word of Resolve | abjuration | Ally rerolls a save against charm or fear. | |
| World Wave | transmutation | Earth or water moves you across distances and damages things not of the natural world. | |
| Wracking Ray | necromancy | Fire a ray to deal Dexterity and Strength damage. | |
| Wrath | enchantment | compulsion | +1 attack and damage against target creature. |
| Wrathful Mantle | evocation | Subject gets +1/four levels on all saves. | |
| Wrathful Weapon | transmutation | Enhance a weapon with the anarchic, axiomatic, holy, or unholy special ability. | |
| Wreath of Blades | abjuration | Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. | |
| Yellow Sign | enchantment | compulsion | Use this symbol to subject all who view it to the will of Hastur. |
| Youthful Appearance | transmutation | polymorph | Target appears younger. |
| Zephyr's Fleetness | transmutation | +30 foot land and fly speed (if any) to your allies. | |
| Zone of Foul Flames | transmutation | Creatures in zone take damage from their own fire spells; makes casting fire spells difficult. | |
| Zone of Silence | illusion | glamer | Keeps eavesdroppers from overhearing you. |
| Zone of Truth | enchantment | compulsion | Subjects within range cannot lie. |
