Characters

Spells

3040 spells

Name ▲ School Subschool Description
Abadar's Truthtelling enchantment compulsion Force the target to speak the truth.
Abeyance abjuration Suppress the effects of a single curse.
Abjuring Step abjuration You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Ablative Barrier conjuration creation Surrounds the target with layers of force.
Ablative Sphere abjuration Crystal sphere gives you improved cover; hardness 5, 3 hp per inch
Aboleth's Lung transmutation Allow the target to breathe water at the cost of no longer being able to breathe air.
Absolution abjuration Removes enchantments and forgives actions taken under their effects.
Absorbing Barrier abjuration Protect an area from ranged attacks
Absorbing Inhalation transmutation Completely inhale a cloud-like effect, keeping it stored harmlessly in your body.
Absorbing Touch transmutation Caster absorbs an item for 1 day/level.
Absorb Rune I abjuration Absorb a magic rune up to 3rd level, which can be moved or dispelled
Absorb Rune II abjuration As absorb rune I, but affecting a rune up to 5th level
Absorb Rune III abjuration As absorb rune I, but affecting a rune up to 8th level
Absorb Toxicity necromancy You become immune to diseases and toxins, absorb one, and then spread it to others.
Abstemiousness transmutation Enhance simple food to provide greater nutrition.
Absurdity illusion phantasm Threats seem like a ridiculous farce.
Abundant Ammunition conjuration summoning Replaces nonmagical ammunition every round.
Abyssal Vermin transmutation Infuse vermin with fiendish qualities.
Accelerate Poison transmutation Hastens targeted poison’s onset.
Accept Affliction conjuration healing Transfer the effects of afflictions from someone else to yourself.
Accursed Glare necromancy Channel a fell curse through your gaze.
Acid Arrow conjuration creation Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
Acid Fog conjuration creation Fog deals acid damage.
Acidic Spray conjuration creation 1d6/level acid damage plus 1 round of acid.
Acid Maw transmutation Enhance your animal companion’s bite attack with acid.
Acid Pit conjuration creation Creates a pit with acid at the bottom.
Acid Splash conjuration creation Orb deals 1d3 acid damage.
Acute Senses transmutation Subject gains a bonus on Perception checks.
Adhesive Blood transmutation Attackers’ weapons stick to your gluey blood.
Adhesive Spittle conjuration creation Spit a tanglefoot bag at a creature.
Adjustable Disguise illusion glamer As disguise self, but you can change the disguise as a swift action.
Adjustable Polymorph transmutation polymorph As alter self, but you can change the shape as a swift action.
Admonishing Ray evocation Fire multiple rays that deal nonlethal force.
Adoration enchantment You gain a bonus on Diplomacy checks and performance combat checks.
Adroit Retrieval transmutation Instill the target with the ability to withdraw items quickly.
Advanced Scurvy necromancy Force the target to contract an advanced form of scurvy.
Aerial Tracks divination Track flying creatures through the air.
Age Resistance transmutation Ignore penalties from old age.
Age Resistance, Greater transmutation Ignore any penalties from venerable age.
Age Resistance, Lesser transmutation Ignore penalties from middle age.
Aggravate Affliction necromancy Force ongoing afflictions to trigger.
Aggressive Thundercloud evocation Flying storm cloud deals 3d6 electricity damage.
Aggressive Thundercloud, Greater evocation Flying storm cloud deals 6d6 electricity damage.
Agonize evocation Pain encourages an outsider to obey you.
Agonizing Rebuke illusion phantasm Force your attacker to suffer mental pain when harming you.
Aid enchantment compulsion +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Air Breathing transmutation Allow creatures to breathe air.
Air Bubble conjuration creation Creates a small pocket of air around your head or an object.
Air Geyser evocation Blast of air deals 2d6 bludgeoning damage and knocks opponent upward.
Air of Authority illusion glamer Creatures believe you are their direct superior.
Air Step transmutation Tread unsteadily on air, with limitations.
Air Walk transmutation Subject treads on air as if solid (climb or descend at 45-degree angle).
Air Walk, Communal transmutation As air walk, but you may divide the duration among creatures touched.
Akashic Communion divination Make 1 knowledge check /3 levels with a +10 bonus
Akashic Form necromancy Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death.
Alarm abjuration Wards an area for 2 hours/level.
Alaznist's Jinx evocation Inlfict the spell burn spellblight
Alchemical Allocation transmutation Gain potion’s benefits without consuming it.
Alchemical Tinkering transmutation Transform an alchemical item or firearm into another similar item.
Aldori Alacrity transmutation Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC
Align Weapon transmutation Weapon becomes good, evil, lawful, or chaotic.
Align Weapon, Communal transmutation As align weapon, but you can divide the duration among weapons touched.
Allegro transmutation Gain haste while maintaining bardic performance.
Alleviate Addiction conjuration healing Ignore the effects of addictions.
Alleviate Corruption abjuration Attempt to weakne a corruption's effect at risk to yourself
Allfood transmutation Turns item up to 5 lbs./level into food.
Allied Cloak abjuration Enchanted cloak grants shield bonus to AC and can use aid another on you once per round
Alluring Light enchantment compulsion Affected creatures are compelled to move closer to you
Alluring Spores conjuration creation Creatures take penalty to saving throws against your enchantment spells
Ally Across Time conjuration summoning Summon a duplicate of yourself from a parallel world to aid another
Alpha Instinct enchantment charm Gain bonuses when you're interacting with animals
Alter Musical Instrument illusion figment Make one instrument sound like a different kind of instrument.
Alter River transmutation Alter the flow of water in a natural freshwater channel.
Alter Self transmutation polymorph Assume form of a Small or Medium humanoid.
Alter Summoned Monster conjuration summoning Swap one summoned creature with another.
Alter Winds transmutation Increase/decrease strength of natural winds.
Amnesia enchantment compulsion Target loses most of its memories
Amplify Elixir transmutation Empowers or extends the effects of any potion or elixir.
Amplify Stench transmutation Amplify your natural stench ability.
Analyze Aura divination Read a creature’s or an object’s alignment, emotion, health, and magic auras.
Analyze Dweomer divination Reveals magical aspects of subject.
Ancestral Communion divination Contact the spirits of your ancestors to bolster your own knowledge.
Ancestral Gift conjuration summoning Summon an ancestor to bring you a ghostly, magical weapon.
Ancestral Memory divination Petition your ancestors for aid, gaining a +5 bonus to Intelligence-based skill checks.
Ancestral Regression transmutation polymorph Conceal a drow’s appearance with that of a surface elf.
Anchored Step transmutation Vines beneath your feet stabilize you but slow you down.
Angelic Aspect transmutation As angelic aspect, lesser with improved angelic qualities.
Angelic Aspect, Greater transmutation As angelic aspect, lesser except granting the greatest qualities of angelic creatures.
Angelic Aspect, Lesser transmutation Gain some minor aspects of angelic creatures.
Animal Ambassador enchantment compulsion Grant an animal messenger sentience to deliver your message.
Animal Aspect transmutation polymorph You gain some of the beneficial qualities of an animal.
Animal Aspect, Greater transmutation polymorph As animal aspect, but you gain two animal qualities.
Animal Growth transmutation One animal doubles in size.
Animal Messenger enchantment compulsion Sends a Tiny animal to a specific place.
Animal Purpose Training enchantment compulsion Animal gains a new general purpose 2nd-Level Antipaladin Spells
Animal Shapes transmutation polymorph One ally/level polymorphs into chosen animal.
Animal Trance enchantment compulsion Fascinates 2d6 HD of animals.
Animate Dead necromancy Creates undead skeletons and zombies.
Animate Dead, Lesser necromancy Create one skeleton or zombie.
Animate Objects transmutation Objects attack your foes.
Animate Plants transmutation One or more plants animate and fight for you.
Animate Rope transmutation Makes a rope move at your command.
Animus Mine abjuration Create a mental mine that damages creatures that target you with mind-affecting effects
Animus Mine, Greater abjuration As animus mind, but stuns the offending creatures
Anonymous Interaction enchantment compulsion Creatures forget details about you and conversations with you.
Ant Haul transmutation Triples carrying capacity of a creature.
Ant Haul, Communal transmutation As ant haul, but you may divide the duration among creatures touched.
Anthropomorphic Animal transmutation polymorph Animal becomes bipedal.
Anticipate Peril divination Target gains a bonus on one initiative check.
Anticipate Thoughts divination Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature.
Anti-Incorporeal Shell abjuration Incorporeal creatures stay 10 ft.
Antilife Shell abjuration 10-ft.-radius field hedges out living creatures.
Antimagic Field abjuration Negates magic within 10 ft.
Antipathy enchantment compulsion Object or location affected by spell repels certain creatures.
Antiplant Shell abjuration Keeps animated plants at bay.
Anti-Summoning Shield abjuration Impede the use of summon spells.
Antitech Field abjuration Create a field that prevents advanced technology from entering
Antithetical Constraint enchantment compulsion Constrain the target so they cannot make attack rolls against anyone except those of the opposite alignment.
Antitoxin Touch abjuration Protect a creautre from incedental exposure to poison
Anywhere But Here conjuration teleportation Transport yourself and willing creatures to a random planar destination
Apathy enchantment compulsion Cause a creature to lose interest in its passions
Ape Walk transmutation Enchant someone to climb as well as an ape.
Aphasia enchantment compulsion Prevent a target from understanding language.
Apparent Master enchantment Take control over a construct, forcing it to regard you as its master.
Apparent Treachery enchantment compulsion Shroud creatures in an aura of suspicion and paranoia.
Appearance of Life illusion glamer Undead appear to be alive
Appearance of Life, Greater illusion glamer As appearance of life, but deceiveing all of the senses
Apport Animal conjuration teleportation Send or receive a Tiny or smaller animal via teleportation.
Apport Object conjuration teleportation Send or receive a small object via teleportation.
Apsu's Shining Scales evocation Gain +5 armor bonus to your AC, natural attacks are good and silver, and infuse your breath weapon with holy power.
Aquatic Cavalry conjuration summoning Summon hippocampi to serve as aquatic mounts
Aquatic Trail divination Track creatures underwater
Aqueous Orb conjuration creation Creates rolling sphere of water.
Aram Zey's Focus divination Grant the trapfinding ability or a +5 Disable Device bonus.
Aram Zey's Trap Ward abjuration Protect yourself against magical traps.
Arbitrament evocation Harms creatures of extreme alignments
Arboreal Hammer transmutation Tree branches attack opponents.
Arcana Theft abjuration Targeted dispel transfers an effect to you.
Arcane Cannon transmutation Your focus becomes a magical cannon that fires on its own.
Arcane Concordance evocation Grants metamagic to arcane spells.
Arcane Disruption enchantment compulsion Make it difficult for others to cast arcane spells.
Arcane Eye divination scrying Invisible floating eye moves 30 ft./round.
Arcane Lock abjuration Magically locks a portal or chest.
Arcane Mark universal Inscribes a personal rune on an object or creature (visible or invisible).
Arcane Pocket conjuration creation Conjure an extradimensional space inside a pouch or pocket.
Arcane Reinforcement transmutation Add your Spellcraft to Craft when creating a magic item.
Arcane Sight divination Magical auras become visible to you.
Arcane Sight, Greater divination As arcane sight, but also reveals magic effects on creatures and objects.
Archon's Aura evocation Aura penalizes enemy attacks and AC.
Archon's Trumpet evocation Paralyze all creatures in the area with the sound of a booming trumpet.
Ardor's Onslaught evocation The power of conviction assaults neutral foes
Arid Refuge conjuration creation Creates a safe house for air-breathing creatures underwater
Armor of Darkness abjuration Envelop someone in shadows to improve their AC, vision, and saves against holy, good, and light spells.
Army Across Time conjuration summoning As ally across time, but more cubes and more duplicates
Aroden's Magic Army transmutation Imbue all manufactured weapons in range with magic.
Aroden's Spellbane abjuration Prevent 1 spell per 5 levels from working in a 10-foot emanation.
Aroden's Spellsword transmutation Merge a melee weapon with a rod or staff.
Arrow Eruption conjuration creation Creates duplicates of an arrow used to kill a creature in the previous round.
Arrow of Law evocation Harm and possibly daze chaotic creatures.
Artificer's Curse transmutation Temporarily suppress the most powerful qualities of a magical item.
Ascension universal Imbue creatures with mythic power.
Ashen Path transmutation Allow one or more creatures to ignore airborne effects and see through magical smoke and fog
Ash Storm conjuration creation Hamper vision and movement.
Aspect of the Bear transmutation polymorph +2 AC and combat maneuver rolls.
Aspect of the Falcon transmutation polymorph Gives bonuses on Perception checks and ranged attacks.
Aspect of the Nightingale transmutation polymorph Your voice becomes clear and pleasant, like a nightingale.
Aspect of the Stag transmutation polymorph +2 AC against attacks of opportunity and increases speed.
Aspect of the Wolf transmutation polymorph +4 Str and Dex, +2 bonus on trip attacks.
Assume Appearance transmutation polymorph Use a creature's corpse to adopt its form
Assume Appearance, Greater transmutation polymorph Use a likeness to adopt a dead creature's form
Assumed Likeness illusion phantasm Cloak yourself in a phantasm that ellicits certain emotions from observing creatures
Astral Projection necromancy Projects you and others onto Astral Plane.
Astral Projection, Lesser necromancy Limited astral travel.
Atavism transmutation Animal gains advanced creature simple template.
Atavism, Mass transmutation One animal/level gains advanced template.
Atonement abjuration Removes burden of misdeeds from subject and reverses magical alignment change.
Audiovisual Hallucination illusion phantasm Create a phantasm with auditory and visual effects.
Auditory Hallucination illusion phantasm Create a phantasm with auditory effects.
Augmenting Wall evocation Create a wall of faintly shimmering elemental energy; this can be configured to allow ranged weapons to pass through it in one direction.
Augury divination Learns whether an action will be good or bad.
Aura Alteration illusion Masks a creature’s or an object’s alignment, emotion, health, and magic auras.
Aura of Cannibalism necromancy Sap the strength of those around you.
Aura of Distraction enchantment Aura of psychic noise makes concentration difficult
Aura of Doom necromancy Creatures in your aura become shaken.
Aura of Greater Courage abjuration Increases strength of a paladin’s aura of courage.
Aura of Inviolate Ownership abjuration Ward your attended items against theft.
Aura of The Unremarkable enchantment compulsion Make actions seem mundane to nearby creatures.
Aura Sight divination Alignment auras become visible to you.
Authenticating Gaze divination Gain a bonus on Appraise/Linguistics checks related to books and scrolls, along with some magical detection abilities.
Aversion enchantment compulsion Cause the target to avoid an object or location.
Awaken transmutation Animal or tree gains human intellect.
Awaken Construct transmutation Grant a construct humanlike sentience.
Awaken The Devoured divination Deal 1d8/level nonlethal damage to a daemon and make it confused.
Babble enchantment compulsion Target becomes nauseated and causes nearby creatures to become fascinated.
Badger's Ferocity transmutation Weapons are keen while you concentrate.
Balance of Suffering conjuration healing Steal lifeforce from one creature and imbue it into another
Baleful Polymorph transmutation polymorph Transforms subject into harmless animal.
Baleful Shadow Transmutation illusion shadow Mutate someone’s shadow and trick the creature into believing they’ve transformed.
Ball Lightning evocation Flying lightning spheres deal 3d6 electricity damage each.
Ban Corruption abjuration Eliminate the gifts of a nearby corrupted creature
Bane enchantment compulsion Enemies take –1 on attack rolls and saves against fear.
Banishing Blade abjuration Enhanced weapon gets free bull rush attempts on attacks.
Banishment abjuration Banishes 2 HD/level of extraplanar creatures.
Banish Seeming abjuration Dispels touched illusion or a creature’s change in form.
Banshee Blast necromancy Cone deals 1d4 per level and panics creatures.
Baphomet's Blessing transmutation polymorph Transmute the target’s head into that of a bull.
Barbed Chains conjuration summoning Hellish chains attack and cause a target to become shaken
Bard's Escape conjuration teleportation You and allies escape an emergency by teleporting to safety.
Barghest Feast transmutation Absorb power by devouring a humanoid corpse.
Barkskin transmutation Grants +2 (or higher) enhancement to natural armor.
Barrow Haze necromancy Fog obscures the vision of others and extends the range of your hexes.
Batrachian Surge transmutation Amplify your latent amphibian nature
Battering Blast evocation Hurl a fist sized ball of force to damage your enemy and knock them back.
Battlemind Link divination You and an ally gain attack and AC bonuses.
Battle Trance enchantment compulsion Gain ferocity, bonus hit points, and +4 vs. mind-affecting effects.
Beacon of Guilt evocation Cursed object highlights creatures that attempt to take it.
Beacon of Luck divination Send out a burst of luck to allies around you.
Beanstalk conjuration creation Create an enormous beanstalk that leads into the clouds.
Bear's Endurance transmutation Subject gains +4 to Con for 1 min./level.
Bear's Endurance, Mass transmutation As bear’s endurance, affects 1 subject/level.
Beast Shape I transmutation polymorph You take the form and some of the powers of a Small or Medium animal.
Beast Shape II transmutation polymorph You take the form and some of the powers of a Tiny or Large animal.
Beast Shape III transmutation polymorph You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.
Beast Shape IV transmutation polymorph You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Beastspeak divination Speak normally while in animal form.
Bed of Iron necromancy Allow the enchanted to sleep comfortably in medium or heavy armor.
Befuddled Combatant enchantment compulsion Curse a creature to weaken the DCs of its abilities and deal minimum damage with its attacks
Beguiling Gift enchantment compulsion Subject immediately accepts an offered item and uses it.
Beloved of The Forge divination Gain an innate sense of the direction to your home or last-used crafting area.
Bereave enchantment compulsion Affected creatures don't count as allies for any purpose
Besmara's Grasping Depths necromancy haunted Use the restless dead to down your targets
Bestow Auras abjuration Transfer your paladin or antipaladin auras to another creature.
Bestow Curse necromancy –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Bestow Curse, Greater necromancy Place an even greater curse on the subject.
Bestow Grace abjuration Subject gains bonus on saving throws equal to Cha modifier.
Bestow Grace of the Champion transmutation Target gains paladin abilities for 1 round/level.
Bestow Insight enchantment compulsion Grant the target a bonus on a skill check and consider them trained.
Bestow Planar Infusion I evocation Grant the target the effects of a planar infusion
Bestow Planar Infusion II evocation Grants the target the benefits of an improved planar infusion
Bestow Planar Infusion III evocation Grants the target the benefits of a greater planar infusion
Bestow Weapon Proficiency enchantment compulsion Grants a creature proficiency in a single weapon for short period of time.
Betraying Sting evocation Strike down creatures who thought you were their friend
Billowing Skirt transmutation Enchanted skirt slows your fall and allows you to hover
Bilocation conjuration creation Exist in two places at once.
Binding enchantment compulsion Utilizes an array of techniques to imprison a creature.
Binding Earth transmutation Areas of earth and stone attempt to drag the target of this spell down.
Binding Earth, Mass transmutation As binding earth but with multiple targets.
Bind Sage conjuration calling Summon a caulborn to answer questions
Bite the Hand enchantment compulsion Compel a summoned creature to attack its summoner.
Bite the Hand, Mass enchantment compulsion As Bite the Hand but with multiple creatures.
Biting Words evocation Deal 1d6+Str or Cha to target by speaking at it
Bit of Luck evocation Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success
Blacklight evocation Create an area of total darkness.
Black Mark necromancy Mark someone which makes them afraid of water and turns aquatic creatures against them.
Black Spot necromancy Inflict a specific and feared pirate curse onto your target.
Black Sword of War necromancy Enchant a weapon to deal extra bleed damage.
Black Tentacles conjuration creation Tentacles grapple all creatures within a 20-ft. spread.
Blade Barrier evocation Wall of blades deals 1d6/level damage.
Bladed Dash transmutation Swiftly move 30 feet and attack one foe along the way.
Bladed Dash, Greater transmutation Swiftly move 30 feet and attack all foes along the way.
Blade Lash transmutation Use your weapon like a whip to trip an opponent.
Blade of Bright Victory transmutation Bonded weapon gains ghost touch.
Blade of Dark Triumph transmutation Bonded weapon gains ghost touch.
Blade of Light transmutation Imbue a weapon with sunlight, making it bane to the undead
Blade Snare abjuration Create an invisible snare to trap weapons.
Blade Tutor's Spirit conjuration creation Summon a spirit to help your more reckless attacks.
Blasphemy evocation Kills, paralyzes, weakens, or dazes nonevil subjects.
Blast Barrier transmutation Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels.
Blast of Wind evocation As gust of wind, treat creatures in the area as smaller than they are for the effects of the wind
Blaze of Glory conjuration healing Last stand cures good creatures, hurts evil.
Blazing Rainbow evocation Create bow with brilliant energy arrows or a bridge that helps allies and hinders opponents.
Bleaching Resistance enchantment compulsion Ability score drain from the Bleaching doesn’t affect your ability score modifiers.
Bleed necromancy Cause a stabilized creature to resume dying.
Bleed For Your Master enchantment compulsion Compel a companion to take damage for you
Bleed Glory necromancy Increase the cost to use mythic power.
Bleeding Strike necromancy Enhance a weapon to deal bleed damage with its attack.
Blend illusion glamer Change the color of yourself to match your surroundings and gain a bonus to Stealth.
Blend With Surroundings illusion glamer Change the appearance of a creature to better blend in with its surroundings.
Bless enchantment compulsion Allies gain +1 on attack rolls and saves against fear.
Bless Army enchantment compulsion (Mass Combat Spell) +1 OM/Morale to an army.
Blessed Fist transmutation Target doesn’t provoke attacks of opportunity with unarmed strikes.
Blessing of Courage and Life conjuration healing +2 on saves vs. fear and death.
Blessing of Fervor transmutation Gives allies a choice of benefits.
Blessing of Liberty abjuration +1-3 luck bonus to CMD and saves vs. spells/traps that would impede your movement; can end the spell early to gain a boost to speed.
Blessing of Luck And Resolve enchantment compulsion Increase resistance against fear.
Blessing of Luck And Resolve, Mass enchantment compulsion As blessing of luck and resolve but with multiple creatures.
Blessing of the Mole transmutation 1 ally/level gains darkvision and a +2 Stealth bonus.
Blessing of the Salamander transmutation polymorph Subject gets fast healing 2, fire resistance 10, and +2 to its CMD.
Blessing of The Watch enchantment compulsion Functions as bless, except lasts for 1 hour/level but only in the caster’s home city.
Bless Water transmutation Makes holy water.
Bless Weapon transmutation Weapon strikes true against evil foes.
Blight necromancy Withers one plant or deals 1d6/level damage to plant creature.
Blightburn Weapon transmutation Transform a weapon into pure blightburn.
Blinding Ray evocation Fire blinding rays of sunlight to blind enemies and damage those with sensitivity to light.
Blindness/Deafness necromancy Makes subject blind or deaf.
Blink transmutation You randomly vanish and reappear for 1 round/level.
Blistering Invective evocation Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Bloatbomb necromancy Kill a weak creature and turn its corpse into an explosive trap.
Blood Armor transmutation Your blood hardens when you are wounded, increasing your AC.
Bloodbath necromancy Cause yourself and enemies to bleed.
Blood Biography divination Learn about a creature with its blood.
Blood Blaze transmutation Ignite the blood of those who come near you.
Blood Boil necromancy Boil the blood of your enemies, dealing constitution damage and causing fatigue.
Blood Crow Strike evocation Unarmed strikes create crows that deal fire and negative energy damage.
Bloodhound transmutation Enhances sense of smell and grants the caster the scent special ability.
Blood In The Water necromancy Enhance those with a blood frenzy.
Blood Mist conjuration creation Mist causes Wisdom damage and rage.
Blood Money transmutation Use your own blood in order to create valuable material components.
Blood of The Martyr necromancy Cause someone to bleed from every orifice; drinking this blood will heal your wounds.
Blood Rage enchantment compulsion Inspire a number of creatures into a rage, increaing their strength but lowering their AC.
Blood Salvation abjuration Become immune to any damaging area spells you cast.
Blood Scent transmutation Magnify the target’s ability to smell the presence of blood.
Blood Sentinel transmutation Animate an animal sculpture to be your temporary familiar.
Blood Song evocation Sacrifice your own blood to imbue others with spell-like abilities.
Bloodstone Mirror abjuration Protect yourself against a mind-affecting effect and redirect it to a nearby creature
Bloodsworn Retribution necromancy Swear an oath, damaging yourself to gain a bonus to things relating to that oath.
Blood Tentacles necromancy Create writhing tentacles from your chest.
Blood Ties necromancy When a target is harmed, so is the target's relative.
Blood Transcription divination Learn a spell from the target’s blood.
Bloody Arrows necromancy Enhance ranged weaponry to deal bleed damage.
Bloody Claws necromancy Causes bleed damage with natural attacks.
Bloody Tears And Jagged Smile necromancy Become more intimidating with black eyes that weep blood and turn your teeth into jagged fangs.
Blot transmutation Destroy all writing within an area.
Blur illusion glamer Attacks miss subject 20% of the time.
Blurred Movement illusion glamer As blur, but only while you are moving.
Body Capacitance transmutation Store electricity attacks used against you and release the energy as a touch attack.
Body Double illusion glamer Change one creature to look and act like another.
Boiling Blood transmutation Targets take fire damage; orcs get +2 Strength.
Bolt of Glory evocation Fire a ray of positive energy, doing extra damage to negative energy creatures.
Bolts of Bedevilment enchantment Fire one ray per round to daze living creatures.
Bomber's Eye transmutation Increases thrown weapon range; +1 attack.
Bone Fists necromancy Gain armor spikes which provide +1 natural armor and a +2 damage with natural weapons.
Bone Flense transmutation Cause a target's bones to erupt in sharp, jagged spurs, inflicting bleed and sickened
Boneshaker necromancy Momentarily control a living or undead creature's skeleton.
Boneshatter necromancy Create fractures and splinters in the bones/carapace of a creature.
Book Ward abjuration Protect a book from fire, acid, and water.
Borrow Corruption transmutation Temporarily gain the effects of a corrupted creature's manifestations
Borrowed Time transmutation Take extra swift actions at the cost of Con damage.
Borrow Fortune evocation (Oracle only.) Retry attack or check, but do worse on next two.
Borrow Skill transmutation Make a skill check using another’s ranks.
Bouncing Bomb Admixture transmutation Deal direct damage to one creature who would have recieved splash damage
Bouncy Body transmutation Transmute the subject’s flesh into rubber, helping to protect against falls and grapples.
Bountiful Banquet conjuration creation Create a luxurious feast for two creatures/level.
Bow Spirit conjuration creation Summons an invisible spirit that fires your arrows for you as a swift action.
Bowstaff transmutation A shortbow may double as a club, or a longbow as a quarterstaff.
Brand transmutation Creates permanent brand on target creature.
Brand, Greater transmutation As brand, but brand glows when near your holy symbol.
Brand of Conformity transmutation Brand a target with a mark that takes away its languages
Brand of Hobbling transmutation Brand a target with a mark that cripples its movement
Brand of Tracking transmutation Brand a target with a mark that allows you to track it
Break transmutation Gives an object the broken condition.
Break Enchantment abjuration Frees subjects from enchantments, transmutations, and curses.
Break, Greater transmutation Break all nearby objects.
Breath of Life conjuration healing Cures 5d8 damage + 1/level and restores life to recently slain creatures.
Breeze evocation Create a light wind.
Brightest Light evocation As daylight, but lasts longer and can dispel darkness effects
Brightest Night transmutation Grant improved low-light vision to several creatures
Brilliant Inspiration evocation Take best of two d20 rolls.
Bristle transmutation Trade natural armor bonus for a bonus on attacks with natural weapons.
Brittle Portal transmutation Reduce the hardness of objects within the area.
Brow Gasher necromancy Slashing weapon deals bleed damage to an opponent’s head.
Build Trust divination Gain various bonuses when interacting with the target.
Bullet Shield abjuration You gain a +4 deflection bonus to AC against firearm attacks.
Bullet Ward abjuration Adamantine bullets intercept firearm attacks.
Bull's Strength transmutation Subject gains +4 to Str for 1 min./level.
Bull's Strength, Mass transmutation As bull’s strength, affects 1 subject/level.
Bungle enchantment compulsion Target takes a –20 penalty on its next attack roll or check.
Buoyancy transmutation Targets easily float on water.
Burdened Thoughts enchantment compulsion Force heavy encumberance onto a creature.
Burn Corruption evocation Scour the life in an area, especially Abyssal life.
Burning Arc evocation 1d6 fire/level (max 10d6) arcing to more targets at half dice each
Burning Disarm transmutation Make a metal item become red hot, forcing those holding it to drop it or risk searing their hand.
Burning Entanglement evocation As entangle, but deals fire damage and obscures the area with smoke
Burning Gaze evocation Inflict 1d6 fire damage to creature.
Burning Hands evocation 1d4/level fire damage (max 5d4).
Burning Sands conjuration creation Create a field of hot sand that creates difficult terrain and minor fire damage
Burrow transmutation Target gains a burrow speed of 15.
Burst Bonds evocation 1d6 damage/level (max 5d6) to restraints.
Burst of Adrenaline transmutation Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.
Burst of Force evocation Emit a blast of force to damage and knock creatures prone
Burst of Glory enchantment compulsion Increase your allie’s attack rolls, saves against fear, and hit points.
Burst of Insight transmutation Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Burst of Nettles conjuration Burst deals 3d6 damage and 1d6 acid.
Burst of Radiance evocation Fill the area with a blinding light.
Burst of Speed transmutation You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than
Burst With Light evocation Fill the target with powerful and damaging light.
Business Booms enchantment (Downtime Spell) Promote your business with magic and increase the amount of activity it receives.
Cackling Skull illusion glamer Skull acts as magic mouth, listeners are shaken.
Cacophonous Call enchantment compulsion Nauseates target.
Cacophonous Call, Mass enchantment compulsion Nauseates multiple targets.
Caging Bomb Admixture evocation Your bombs create a cage of force that traps creatures inside the bomb’s splash radius.
Calamitous Flailing necromancy Cause the target’s attacks to gain a miss chance.
Calcific Touch transmutation Touch slows target, 1d4 Dex damage.
Calculated Luck divination Use the Path of Numbers to boost your combat preparedness.
Calistria's Guardian Wasps conjuration summoning Summon a swarm of wasps to ward and area
Call Animal enchantment compulsion Makes an animal come to you.
Callback conjuration teleportation Teleport a familiar or spirit animal to your side when it is injured
Callback, Greater conjuration teleportation Teleport a familiar or spirit animal to your side from miles away when it is injured
Call Construct conjuration teleportation Summon your golem to you.
Call Lightning evocation Calls down lightning bolts (3d6 per bolt) from sky.
Call Lightning Storm evocation As call lightning, but 5d6 damage per bolt.
Call Spirit conjuration calling Make the spirit of one creature manifest.
Call the Void evocation Surround yourself with an aura of nothingness.
Call Weapon transmutation Telekinetically gain control of a weapon wielded by a nearby ally.
Calm Air abjuration Reduce the strength of wind in an area.
Calm Animals enchantment compulsion Calms 2d4 + level HD of animals.
Calm Emotions enchantment compulsion Calms creatures, negating emotion effects.
Calm Spirit necromancy Postpone hostile action by a haunt or incorporeal undead.
Campfire Wall evocation Creates a shelter around a campfire.
Canopic Conversion necromancy Eviscerate a target, creating an advanced mummy from its life essence.
Cape of Wasps conjuration summoning Wasp swarm defends or carries you.
Carrion Compass divination Animate the target undead’s organs to lead you to its most recent controller or cause of undeath.
Carry Companion transmutation Shrink an animal or magical beast down to stone, ready to be enlarged again when summoned.
Carrying Wind conjuration Buffeting winds increase your fly speed or carry you aloft
Carve Passage transmutation Excavate and move snow, earth, dust, and loose/packed rocks or ice chunks.
Castigate enchantment compulsion Causes target to be shaken and cower.
Castigate, Mass enchantment compulsion As castigate, but affects multiple creatures.
Cast Out abjuration Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
Catatonia necromancy Make a willing target appear to be dead.
Cat's Grace transmutation Subject gains +4 to Dex for 1 min./level.
Cat's Grace, Mass transmutation As cat’s grace, affects 1 subject/level.
Cause Fear necromancy One creature of 5 HD or less flees for 1d4 rounds.
Caustic Blood transmutation Imbue your blood with corrosive acid, damaging those who wound you.
Caustic Eruption conjuration creation Burst deals 1d6 acid/level and lingers.
Caustic Safeguard abjuration Imbue an object with an acidic protective ward.
Cauterizing Weapon transmutation Infuse a weapon with just enough energy to negate regeneration.
Cave Fangs conjuration creation Create a trap from stalactites and stalagmites
Celestial Companion transmutation Give your companion protections against evil creatures
Celestial Healing conjuration healing Grant fast healing 1 for 1 round/2 levels.
Celestial Healing, Greater conjuration healing As celestial healing, except target gains a stronger aura and fast healing 4 instead of 1.
Ceremony transmutation Harness divine power to create a ceremony.
Certain Grip transmutation You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Chain Lightning evocation 1d6/level damage and 1 secondary bolt/level.
Chain of Perdition evocation Creates a floating chain of force.
Chains of Fire evocation As chain lightning but with fire damage, albeit at a shorter range.
Chains of Light conjuration creation Hold a creature immobile with glowing chains with the added benefit of preventing the use of any extradimension travel.
Challenge Evil enchantment compulsion Sickens creature if it refuses to fight you.
Chameleon Scales transmutation Change the color of your skin to something else.
Chameleon Stride illusion glamer Gives a +4 bonus on Stealth checks and concealment.
Chameleon Stride, Greater illusion glamer As chameleon stride, but affecting all nearby creatures.
Champion's Bout enchantment compulsion Prevent others from interfering in a duel.
Changestaff transmutation Your staff becomes a treant on command.
Channel The Gift evocation Fuel a target’s spellcasting, spontaneously cast spells without expending the slot.
Channel Vigor transmutation Focus your energy into a specific part of your body, giving you various enhancements.
Chaos Hammer evocation Harms and slows lawful creatures (1d8 damage/2 levels).
Charge Object transmutation Infuse psychic energy and ownership history into an item.
Charitable Impulse enchantment compulsion Compel a creature to aid others rather than use violence.
Charm Animal enchantment charm Makes one animal your friend.
Charm Fey enchantment compulsion As charm person, but targets fey
Charm Monster enchantment charm Makes monster believe it is your ally.
Charm Monster, Mass enchantment charm As charm monster, but all within 30 ft.
Charm Person enchantment charm Makes one person your friend.
Charm Person, Mass enchantment charm As charm person, but affects multiple creatures within 30 ft.
Charnel House illusion shadow Create an area of semi-real gore
Charon's Dispensation abjuration Protection from the River Styx.
Chastise transmutation +5 bonus to convince a target to do what you want or get in trouble with their superiors.
Cheetah's Sprint transmutation Sprint or charge with amazing speed.
Chill Metal transmutation Cold metal damages those who touch it.
Chill Touch necromancy One touch/level deals 1d6 damage and possibly 1 Str damage.
Chord of Shards evocation Performance deals 2d6 piercing damage.
Circle of Clarity abjuration Emanation hampers illusions and stealth.
Circle of Death necromancy Kills 1d4/level HD of creatures.
Claim Identity transmutation polymorph Steal a creature's face
Claim Identity, Greater transmutation polymorph Turn a creautre into a mask, which can be used to take on its appearence
Clairaudience/Clairvoyance divination scrying Hear or see at a distance for 1 min./level.
Clarion Call illusion Make yourself heard over great distances.
Clashing Rocks conjuration creation 20d6 damage to target creature.
Clay Skin abjuration Grants DR 5/Adamantine
Cleanse evocation Cures 4d8 damage +1/level (max +25) and also removes several afflictions.
Cleansing Fire evocation Create a ring of fire that damages creatures passing through and dispels evil magic within
Clear Grove transmutation Clear out vegetation from a small area.
Clenched Fist evocation Large hand provides cover, pushes, or attacks your foes.
Cleromancy divination Use rolled dice to grant luck bonuses to future spells.
Climbing Beanstalk conjuration creation Create a beanstalk that is easy to climb.
Cloak of Chaos abjuration +4 to AC, +4 resistance, and SR 25 against lawful spells.
Cloak of Dreams enchantment compulsion Living creatures within 5 ft. fall asleep.
Cloak of Secrets illusion glamer Filter speech from a given area to sound like a different conversation.
Cloak of Shade abjuration Reduces effects of sun exposure and heat.
Cloak of Shadows illusion shadow Shadows protect you from bright light and grants defensive abilities
Cloak of Winds abjuration Creates screen of strong wind around you.
Clone necromancy Duplicate awakens when original dies.
Cloudkill conjuration creation Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Cloud of Seasickness conjuration creation Create a sickening cloud that mimics the effects of seasickness.
Cloud Shape transmutation Assume the appearance of a large cloud.
Codespeak transmutation Speak, read, and write a new code language.
Cognitive Block enchantment compulsion Add a thought component to all of the target’s spells.
Coin Shot transmutation Turn coins into deadly projectiles.
Cold Ice Strike evocation Cone of ice slivers deals 1d6 cold/level.
Cold Iron Fetters conjuration creation Reduce the targets move speeds, increased effect with creatures vulnerable to cold iron
Collaborative Thaumaturgy universal Apply a metamagic property to an ally’s spell.
Color Spray illusion pattern Knocks unconscious, blinds, and/or stuns weak creatures.
Command enchantment compulsion One subject obeys selected command for 1 round.
Command, Greater enchantment compulsion As command, but affects one subject/level.
Command Plants transmutation Sways the actions of plant creatures.
Command Undead necromancy Undead creature obeys your commands.
Commune divination Deity answers one yes-or-no question/level.
Commune With Birds divination Ask a question to all birds within a mile of your location.
Commune with Nature divination Learn about terrain for 1 mile/level.
Commune With Plane divination Learn about local planar terrain
Commune With Texts divination Quckly search though a collection of texts to find the right information
Companion Life Link necromancy Sense whenever your companion is wounded and call out to it in a time of need.
Companion Mind Link enchantment charm You can talk with your animal companion, and can handle it with supernatural ease.
Companion Transposition conjuration teleportation You and an ally swap places (as dimension door)
Compassionate Ally enchantment compulsion Target compelled to help injured ally.
Compel Hostility enchantment compulsion Compels opponents to attack you instead of your allies.
Compelling Rant enchantment charm People believe your ridiculous speech as long as you keep talking
Compel Tongue enchantment compulsion As share language, but target can only speak and write in the language imparted.
Compel Tongue, Mass enchantment compulsion As compel tongue, except it affects multiple creatures.
Complex Hallucination illusion phantasm Create a phantasm with effects for all senses.
Comprehend Languages divination You understand all languages.
Compulsive Liar enchantment compulsion Prevent target from speaking the truth.
Concealed Breath transmutation Hold breath without negative effects
Condensed Ether transmutation Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks.
Conditional Curse necromancy Bestow a curse that is difficult to remove without fulfilling a condition.
Conditional Favor abjuration Provide another spell whose effects reverse if the target breaks a restriction.
Cone of Cold evocation 1d6/level cold damage.
Confess enchantment compulsion Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6).
Confusion enchantment compulsion Subjects behave oddly for 1 round/level.
Confusion, Lesser enchantment compulsion One creature is confused for 1 round.
Conjuration Foil abjuration Interfere with nearby teleportation effects.
Conjure Black Pudding conjuration summoning Summon a black pudding.
Conjure Carriage conjuration creation Create a fine carriage.
Conjure Deadfall conjuration creation Create a spiked falling block above the heads of your enemies.
Consecrate evocation Fills area with positive energy, weakening undead.
Constricting Coils enchantment compulsion Paralyze a target with constricting snake coils.
Contact Entity I evocation Ask eldritch entities to find and converse with you
Contact Entity II evocation Ask more powerful entities to find and converse with you
Contact Entity III evocation Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Contact Entity IV evocation Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Contact High transmutation Duplicate a drug’s effects on others.
Contact Nalfeshnee divination Trance: ask a nalfeshnee one question per round about a Knowledge skill
Contact Other Plane divination Lets you ask question of extraplanar entity.
Contagion necromancy Infects subject with chosen disease.
Contagion, Greater necromancy Infect a subject with a magical disease.
Contagious Flame evocation Rays do 4d6 fire damage, then move on to new targets.
Contagious Suggestion enchantment compulsion Cast a suggestion that gets passed on to secondary targets
Contagious Zeal enchantment compulsion Grant bonuses and temporary hit points that spread from creature to creature.
Contest of Skill transmutation Cause two creatures to automatically fail to confirm critical hits
Contingency evocation Sets trigger condition for another spell.
Contingent Action evocation Set the condition for triggering a target’s readied standard, move, or swift action.
Contingent Scroll evocation Transfer a scroll’s power to the target; the scroll is then triggered as contingency.
Contingent Venom necromancy As languid venom, but with a triggering condition.
Continual Flame evocation Makes a permanent, heatless light.
Control Construct transmutation Take control of a construct.
Controlled Fireball evocation As fireball, but secretly deals less damage to your allies.
Control Plants transmutation Controls actions of one or more plant creatures.
Control Summoned Creature enchantment compulsion Direct a summoned monster as if you had summoned it.
Control Undead necromancy Undead don’t attack you while under your command.
Control Vermin transmutation Control a number of vermin for you and your allies to ride.
Control Water transmutation Raises or lowers bodies of water.
Control Weather transmutation Changes weather in local area.
Control Winds transmutation Changes wind direction and speed.
Conversing Wind transmutation As whispering wind, except it can carry responses and multiple messages.
Coordinated Effort divination Grants a teamwork feat you have.
Corpse Lanterns necromancy Create a sickly version of dancing lights.
Corrosive Consumption conjuration creation Acidic patch damages an opponent.
Corrosive Touch conjuration creation Touch attack deals 1d4 acid/level.
Corruption Resistance abjuration Protects creature against damage from alignment-based attacks.
Cosmic Ray evocation Attack a creature with cosmic energy.
Counterbalancing Aura abjuration Target gains +4 to AC and saves;; resist attacks and spells from neutral creatures
Countless Eyes transmutation Extra eyes give all-around vision.
Covetous Aura abjuration Sap the powers of beneficial spells cast near to you.
Covetous Urge enchantment compulsion Target is compelled to steal valuable objects
Coward's Cowl enchantment Enhance a target’s defensive instincts.
Coward's Lament enchantment compulsion If subject doesn’t attack you it receives a penalty.
Crafter's Curse transmutation Subject takes –5 on Craft skill checks.
Crafter's Fortune transmutation Subject gains +5 on next Craft check.
Crafter's Nightmare necromancy haunted Create a poltergeist to disrupt crafting and spellcasting
Create Armaments conjuration creation Create a nonmagical weapon, shield, or set of armor.
Create Demiplane conjuration creation As lesser create demiplane, but larger and with planar traits.
Create Demiplane, Greater conjuration creation As create demiplane, but larger and with more planar traits.
Create Demiplane, Lesser conjuration creation Create your own demiplane.
Create Drug conjuration creation Conjure a drug.
Create Food and Water conjuration creation Feeds three humans (or one horse)/level.
Create Greater Undead necromancy Create shadows, wraiths, spectres, or devourers.
Create Holds transmutation Create handholds out of earth, plaster, stone, or wood.
Create Mindscape illusion phantasm Form an immersive mindscape.
Create Mindscape, Greater illusion phantasm As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration.
Create Pit conjuration creation Creates an extradimensional pit.
Create Soul Gem necromancy Draw a recently dead creature's soul into a gem.
Create Treasure Map divination Creates a treasure map out of a creature's corpse.
Create Undead necromancy Create ghasts, ghouls, mohrgs, or mummies.
Create Variant Mummy necromancy Create a bog mummy, ice mummy, or Osirian tomb guardian.
Create Water conjuration creation Creates 2 gallons/level of pure water.
Creeping Doom conjuration summoning Swarms of centipedes attack at your command.
Creeping Ice evocation Sheet of ice slowly spreads outward on a horizontal surface.
Crime of Opportunity enchantment compulsion Compel a target to take a criminal action.
Crime Wave enchantment compulsion Compel targets to commit criminal actions.
Crimson Breath transmutation Spit poison at a creature
Crimson Confession abjuration Touching the marked object or area turns one’s skin red.
Crown of Glory evocation Enhance your charisma and uses suggestions against all those around you.
Cruel Jaunt conjuration teleportation Sense creatures suffering from fear, then teleport close to them.
Crusader's Edge transmutation Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
Crushing Despair enchantment compulsion Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Crushing Hand evocation Large hand provides cover, pushes, or crushes your foes.
Cultural Adaptation divination Adapt to fit the local culture.
Cultural Adaptation (Taldan) divination Better impersonate the member of a specific culture.
Cup of Dust transmutation Causes a creature to become dehydrated.
Curative Distillation conjuration healing Enhance an healing remady
Cure Critical Wounds conjuration healing Cures 4d8 damage + 1/level (max +20).
Cure Critical Wounds, Mass conjuration healing Cures 4d8 damage + 1/level for many creatures.
Cure Light Wounds conjuration healing Cures 1d8 damage + 1/level (max +5).
Cure Light Wounds, Mass conjuration healing Cures 1d8 damage + 1/level, affects 1 subject/level.
Cure Moderate Wounds conjuration healing Cures 2d8 damage + 1/level (max +10).
Cure Moderate Wounds, Mass conjuration healing Cures 2d8 damage + 1/level, affects 1 subject/level.
Cure Serious Wounds conjuration healing Cures 3d8 damage + 1/level (max +15).
Cure Serious Wounds, Mass conjuration healing Cures 3d8 damage + 1/level, affects 1 subject/level.
Cursed Earth necromancy Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Cursed Treasure necromancy Target object curses the next creature to touch it
Curse Item necromancy Curse an object to make it flawed and prone to failure.
Curse, Major necromancy As bestow curse, but harder to remove.
Curse of Befouled Fortune necromancy Target can't gain the benefit of any luck ability.
Curse of Burning Sleep transmutation Creature catches fire the next time it sleeps for an hour.
Curse of Disgust enchantment compulsion Target is sickened when viewing a trigger.
Curse of Dragonflies conjuration Target a creature with a curse that impacts its ability to fly.
Curse of Fell Seasons transmutation Curse an area's weather
Curse of Keeping enchantment compulsion Curse a target with the inability to sell, barter, or give away any item they own.
Curse of Magic Negation abjuration Target gains the negated spellblight.
Curse of Night evocation Curse an area with eternal night
Curse of The Outcast enchantment compulsion Curse someone to rub people the wrong way.
Curse of Unexpected Death necromancy Curse a creature with a chance of instant and unexpected death.
Curse Terrain necromancy Curse an area with four hazards
Curse Terrain, Greater necromancy Curse an area with six dangerous hazards
Curse Terrain, Lesser necromancy Curse an area with three mild hazards
Curse Terrain, Supreme necromancy Curse an area with seven deadly hazards
Curse Water necromancy Makes unholy water.
Cushioning Bands conjuration creation Force bands protect against crushing.
Cyclic Reincarnation transmutation Return a creature to life in a new body closely resembling their original one.
Daemon Ward necromancy As death ward, but against daemons.
Daggermark's Exchange transmutation Transmute one poison into another of equal or lesser value
Dahak's Release enchantment compulsion You unleash all the target’s anger and destructive urges, causing it to fly into a violent bloodlust.
Damnation evocation Punish creatures for evil spells they know or that affect them
Damnation of Memory enchantment compulsion Excise memories involving a single creature from others.
Damnation Stride conjuration teleportation As dimension door, except you leave behind a burst of flame.
Damp Powder transmutation Ruins ammunition loaded in the targeted firearm.
Dance of a Hundred Cuts transmutation Gain +1 combat bonus/3 levels.
Dance of a Thousand Cuts transmutation As dance of a hundred cuts, plus the benefits of haste.
Dancing Darkness evocation Create four spheres of floating darkness.
Dancing Lantern transmutation Animates a lantern that follows you.
Dancing Lights evocation Creates torches or other lights.
Dark-Light evocation Create a dazzling light that only affects those without light sensitivity.
Darkness evocation 20-ft. radius of supernatural shadow.
Darkvault abjuration Ward shadows so light cannot penetrate them.
Darkvision transmutation See 60 ft. in total darkness.
Darkvision, Communal transmutation As darkvision, but you may divide the duration among creatures touched.
Darkvision, Greater transmutation See 120 ft. in total darkness.
Dark Whispers illusion shadow Whisper through the shadows.
Darting Duplicate illusion figment Summon a duplicate of yourself to provoke enemy attacks of opportunity.
Daybreak Arrow evocation Targeted ammunition exudes radiant energy.
Daylight evocation 60-ft. radius of bright light.
Daywalker necromancy Reshape an undead creature to appear living.
Daze enchantment compulsion Humanoid creature of 4 HD or less loses next action.
Daze, Mass enchantment compulsion As daze, but affecting multiple creatures.
Daze Monster enchantment compulsion Living creature of 6 HD or less loses next action.
Dazzling Blade illusion pattern Make a weapon appear dazzingly shiny, making it easier to disarm and feint in combat.
Dazzling Blade, Mass illusion pattern As dazzling blade, except with multiple weapons.
Deadeye's Arrow evocation Create an arrow of crackling electricity to harm your enemies or alert your allies.
Deadeye's Lore divination Gain a +4 bonus on Survival and move full speed while tracking.
Deadly Finale evocation Deals 2d8 damage to multiple targets.
Deadly Juggernaut necromancy Your might increases with every kill you make.
Deadman's Contingency evocation Set one of a list of contingencies for your demise.
Deafening Song Bolt evocation Blast of song deals 3d10 damage and deafens targets.
Death Candle necromancy Create a howling fire elemental from the remains of the target’s life energy.
Death Clutch necromancy Rip out someone's heart
Death From Below abjuration Target gains dodge bonus to AC against larger creatures.
Death Knell necromancy Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Death Knell Aura necromancy Create an aura that feeds on the souls of those who die within it.
Death Knell Aura, Greater necromancy As death knell aura, except dying creatures die much faster within the aura.
Deathless necromancy Prevent death from hit point damage so long as this spell persists.
Death Pact enchantment Take control of a creature’s mind and implant deadly subconscious commands.
Death Ward necromancy Grants bonuses against death spells and negative energy.
Deathwatch necromancy Reveals how near death subjects within 30 ft. are.
Deathwine necromancy Turn a potion into a pool of necromantic energy.
Debilitating Pain enchantment compulsion Stun a creature with pain for 1 round
Debilitating Pain, Mass enchantment compulsion As debilitating pain, with multiple targets
Debilitating Portent enchantment compulsion Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell.
Debilitating Speech enchantment Disparage your opponents, sapping their will to fight
Decapitate evocation Turn a critical hit into a decapitation.
Deceitful Veneer illusion glamer Make someone seem like an obvious liar.
Deceptive Redundancy illusion glamer Protect your magic from attempts to dispel it
Decollate necromancy Target can safely remove its head
Decompose Corpse necromancy Turn corpse into clean skeleton.
Decrepit Disguise illusion glamer Make an object seem worthless.
Deeper Darkness evocation Object sheds supernatural shadow in 60-ft. radius.
Deep Slumber enchantment compulsion Puts 10 HD of creatures to sleep.
Defending Bone necromancy Animate a bone to float near you and block physical attacks.
Defensive Grace transmutation Roll an inspiration die each round without expending uses of inspiration.
Defensive Shock evocation Electricity damages your attackers.
Defile Armor abjuration As sanctify armor, but gain DR 5/good when using judgment or smite.
Deflect Blame enchantment compulsion Blame someone else for your action.
Deflection abjuration Attacks that miss are redirected back to the source of the attack.
Defoliate necromancy Hurl a tiny ball of negative energy to destroy plant life.
Deft Digits transmutation Animate a glove or gauntlet from a distance.
Deivon's Parry transmutation Parry an incoming melee attack
Deja Vu enchantment compulsion Make a creature repeat its actions.
Delay Disease conjuration healing Grant the target temporary immunity to disease.
Delayed Blast Fireball evocation 1d6/level fire damage; you can postpone blast for up to 5 rounds.
Delayed Consumption transmutation Extract doesn’t come into effect until you want it to.
Delay Pain enchantment Ignore pain for 1 hour/level.
Delay Poison conjuration healing Stops poison from harming target for 1 hour/level.
Delay Poison, Communal conjuration healing As delay poison, but you may divide the duration among creatures touched.
Delectable Flesh transmutation polymorph Make a creature so delicious that all others nearby are consumed by the desire to eat it.
Delusional Pride enchantment compulsion Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Demand enchantment compulsion As sending, plus you can send suggestion.
Demanding Message enchantment compulsion Send messages as per message with a suggestion for one creature.
Demanding Message, Mass enchantment compulsion Send messages as per message with one suggestion for each creature.
Demand Offering enchantment compulsion Make a creature give you an object it’s holding.
Demon Dream illusion phantasm Target enemies as nightmare or fellow worshipers of Lamashtu as dream
Denounce enchantment compulsion Worsens attitudes toward target creature.
Depilate necromancy Creature takes -2 penalty to Diplomacy, Intimidate, and Perform for 1 week
Desecrate evocation Fills area with negative energy, making undead stronger.
Desperate Weapon conjuration creation Create an improvised weapon.
Destabilize Powder transmutation Ammunition in the targeted firearm is prone to misfire.
Destroy Robot transmutation Focus electricity on destroying a robot or robot-like creation.
Destruction necromancy Kills subject and destroys remains.
Detect Aberration divination Reveals presence of aberrations.
Detect Animals or Plants divination Detects kinds of animals or plants.
Detect Anxieties divination Learn what makes creatures anxious.
Detect Chaos divination Reveals creatures, spells, or objects of selected alignment.
Detect Charm divination Detect charm, compulsion, and possession effects in the area
Detect Demon divination Sense the presence of demons, their servants, and the Abyss.
Detect Desires divination Learn what creatures desire.
Detect Evil divination Reveals creatures, spells, or objects of selected alignment.
Detect Fiendish Presence divination As detect evil, except this specifically detects outsiders with the evil subtype and their servants.
Detect Good divination Reveals creatures, spells, or objects of selected alignment.
Detect Law divination Reveals creatures, spells, or objects of selected alignment.
Detect Magic divination Detects spells and magic items within 60 ft.
Detect Magic, Greater divination As detect magic, but learn more information.
Detect Metal divination Detect metal objects or creatures.
Detect Mindscape divination Sense the presence and attributes of mindscapes.
Detect Poison divination Detects poison in one creature or object.
Detect Psychic Significance divination Find psychically charged items.
Detect Radiation divination Detect radiation in the surrounding area.
Detect Relations divination Detect whether or not creatures are related by blood.
Detect Scrying divination Alerts you to magical eavesdropping.
Detect Secret Doors divination Reveals hidden doors within 60 ft.
Detect Snares and Pits divination Reveals natural or primitive traps.
Detect The Faithful divination Find others of the same faith.
Detect Thoughts divination Allows “listening” to surface thoughts.
Detect Undead divination Reveals undead within 60 ft.
Determine Depth divination Determine the exact thickness of a wall, ceiling, or other barrier.
Detonate evocation Inflicts 1d8/level energy damage to all creatures within 15 ft.
Detoxify transmutation Remove a creature's ability to poison others
Devil Snare abjuration Create an invisible circle to trap outsiders.
Devolution transmutation Target eidolon temporarily loses 1 evolution +1/five levels.
Diagnose Disease divination Detect and identify diseases.
Diamond Spray evocation Fire a cone of slivers that deal 1d6 damage/level and bypass adamantine and cold iron DR.
Dictum evocation Kills, paralyzes, staggers, or deafens nonlawful targets.
Die For Your Master enchantment compulsion A stronger version of bleed for your master, this forces the animal servant to intercept any attack that targets you, even if it does not require an attack roll.
Dimensional Anchor abjuration Bars extradimensional movement.
Dimensional Blade transmutation Turn your weapon into a two-dimensional object that can more easily bypass armor.
Dimensional Bounce conjuration teleportation Teleport multiple times between two designated locations.
Dimensional Lock abjuration Teleportation and interplanar travel blocked for 1 day/level.
Dimension Door conjuration teleportation Teleports you a short distance.
Diminished Detection abjuration Reduce the areas of divination spells for the purpose of targeting you
Diminish Plants transmutation Reduces size or blights the growth of normal plants.
Diminish Resistance transmutation Weaken a creature's resistance to one type of energy
Dirge of The Victorious Knights illusion shadow Call forth spectral Hellknights to trample targets in your path
Disable Construct transmutation Touch attack makes a construct helpless for 1 round/level.
Discern Lies divination Reveals deliberate falsehoods.
Discern Location divination Reveals exact location of creature or object.
Discern Next of Kin divination Read the target’s mind to learn about its family.
Discern Value divination Quickly analyze the monetary value of objects and identify which are most valuable.
Discharge abjuration Dissipate the charges from a technical object or hamper a creature with the robot subtype.
Discharge, Greater abjuration As discharge, but with greater effects that can effect an area.
Discordant Blast evocation 3d6 sonic damage in 10-ft. burst or 30-ft.
Discovery Torch evocation Touched object emanates bright light, granting Perception and Sense Motive bonuses.
Disfiguring Touch transmutation Target becomes disfigured.
Disguise Other illusion glamer As disguise self, but affects you or another.
Disguise Self illusion glamer Changes your appearance.
Disguise Weapon illusion glamer Changes one weapon’s appearance.
Disintegrate transmutation Reduces one creature or object to dust.
Dismissal abjuration Forces a creature to return to native plane.
Dispel Balance abjuration You are protected from neutral enemies
Dispel Chaos abjuration +4 bonus against attacks by chaotic creatures.
Dispel Evil abjuration +4 bonus against attacks by evil creatures.
Dispel Good abjuration +4 against attacks by good creatures.
Dispel Law abjuration +4 against attacks by lawful creatures.
Dispel Magic abjuration Cancels one magical spell or effect.
Dispel Magic, Greater abjuration Works as dispel magic, but can affect multiple targets.
Displacement illusion glamer Attacks miss subject 50% of the time.
Display Aversion illusion shadow Create an illusion to repulse a vampire.
Disrupting Weapon transmutation Melee weapon destroys undead.
Disrupt Link abjuration Sever the target’s link with her bonded creature.
Disrupt Silence abjuration Disrupt all silence effects in an area.
Disrupt Undead necromancy Deals 1d6 damage to one undead.
Dissolution transmutation Cause a tiny item to vanish from existence.
Distracting Cacophony evocation Noise makes it difficult to cast.
Distressing Tone evocation Sound sickens 1d4 creatures.
Divide Mind enchantment Partition your mind, allowing you to roll twice on Will saves and Int checks, and to take extra mental actions.
Divination divination Provides useful advice for specific proposed actions.
Divine Arrow transmutation Imbues a projectile with holy energy.
Divine Favor evocation You gain +1 per three levels on attack and damage rolls.
Divine Power evocation You gain attack bonuses and 1 hp/level.
Divine Pursuit transmutation Gain a movement type of your prey.
Divine Transfer necromancy Transfer hit points and give DR/evil to target creature.
Divine Vessel transmutation (Oracle only.) Change into a huge, otherworldly creature.
Dominate Animal enchantment compulsion One animal obeys your silent mental commands and orders.
Dominate Monster enchantment compulsion As dominate person, but any creature.
Dominate Person enchantment compulsion Controls humanoid telepathically.
Domination Link divination Read thought echoes of a creature mentally controlling another.
Dongun Shaper's Touch transmutation Temporarily reshape nonmagical materials
Doom necromancy One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Dousing Rain evocation Magical rain dampens fire but amplfies electricity
Draconic Ally conjuration creation Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Draconic Malice enchantment Cause living creatures to lose their immunity to fear or mind-affecting effects vs your spells.
Draconic Reservoir evocation Subject can absorb energy damage and enhance melee attacks with it.
Draconic Suppression abjuration Stop a dragon from using its breath weapon along with reducing its magical prowess.
Dragon's Breath evocation Gives you a dragon’s breath weapon.
Dragon Turtle Shell abjuration Treat the natural attack damage of a creature attacking you as five sizes smaller.
Dragonvoice transmutation Emulate the vocal inflections of dragons.
Drain Construct necromancy Incapacitate a construct by draining its animating force
Drain Poison transmutation Drain a creature’s poison and apply it to your weapon.
Dread Bolt evocation Harm and possibly sicken good creatures.
Dreadscape illusion phantasm Surroundings and unfamiliar creatures seem like something out of a nightmare.
Dream illusion phantasm Sends message to anyone sleeping.
Dream Council illusion phantasm Communicate with multiple sleeping creatures.
Dream Dalliance illusion phantasm Create a phantasm that leeches onto the psyche of a nearby creature.
Dream Feast conjuration creation Feed someone while they sleep.
Dream Reality illusion compulsion Cause a creature to think it is dreaming
Dream Scan divination Read a dreaming creature’s thoughts.
Dream Shield abjuration Ward a target’s mind to protect them while unconscious.
Dream Travel conjuration teleportation Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature’s body on the plane where it lies sleeping.
Dream Voyage conjuration teleportation As dream travel, but with more flexibility and able to affect more creatures.
Drench conjuration creation Soak the target creature or object.
Dress Corpse necromancy Doctor the evidence on a corpse.
Drunkard's Breath conjuration creation Spew a noxious cloud in a 30 ft. cone.
Dungeonsight divination Receive a clear and memorable view of the layout of the nearby area.
Duplicate Familiar conjuration creation Create a duplicate of your familiar.
Dust Form transmutation polymorph You become an incorporeal creature of dust for a short period of time.
Dust of Twilight conjuration Black particles extinguish light sources.
Dust Ward abjuration Ward an item so it will be destroyed if others try to learn its purpose or use it.
Dwarven Veil transmutation Enhance a target's dwarf-like qualities, giving it a +2 bonus to influence dwarves.
Dweomer Retaliation abjuration Gain hit points and damage your opponent immediately after counterspelling a spell.
Eagle Aerie conjuration summoning Summon 1 giant eagle/3 levels.
Eagle Eye divination Creates a magical sensor high above you.
Eaglesoul conjuration summoning Grants combat bonuses against evil creatures, particularly against evil outsiders.
Eagle's Splendor transmutation Subject gains +4 to Cha for 1 min./level.
Eagle's Splendor, Mass transmutation As eagle’s splendor, affects 1 subject/level.
Early Judgment divination Show a creature the reward or punishment that awaits it after death.
Ear-Piercing Scream evocation Deal sonic damage and daze target.
Earsend necromancy Animate and send your ear to spy for you
Ears of The City divination The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events.
Earth Glide transmutation The army ignores fortifications made of earth or stone and can burrow under other fortifications as if using the burrow special ability.
Earthquake evocation Intense tremor shakes 80-ft. radius.
Earth Tremor transmutation Unleash a tremor that creates difficult terrain and can knock foes down and damage them
Echean's Excellent Enclosure abjuration Create a combination spherical wall of force and antimagic field.
Echo illusion figment Cause a sound to repeat itself
Echolocation transmutation Sonic sense gives you blindsight 40 ft.
Ectoplasmic Eruption evocation Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane.
Ectoplasmic Hand evocation Draw forth a ghostly, animated ectoplasmic hand to do your bidding.
Ectoplasmic Snare evocation Tendril of ectoplasm grapples a creature and tethers you to it.
Effortless Armor transmutation Armor you wear no longer slows your speed.
Egorian Diplomacy enchantment compulsion Coerce a target, cloud its memory of the encounter
Ego Whip I enchantment compulsion Cause a creature to take a –2 penalty to Int, Wis, or Cha and be staggered for 1 round.
Ego Whip II enchantment compulsion As ego whip I, but a –4 penalty and staggered for 1d4 rounds.
Ego Whip III enchantment compulsion As ego whip I, but a –6 penalty and staggered for 1d6 rounds.
Ego Whip IV enchantment compulsion As ego whip I, but a –8 penalty and staggered for 1d8 rounds.
Ego Whip V enchantment compulsion As ego whip I, but a –10 penalty and staggered for 1d10 rounds.
Eldritch Conduit transmutation Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell.
Eldritch Conduit, Greater transmutation Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells.
Eldritch Fever necromancy Target gains the eldritch ague spellblight.
Elemental Assessor evocation Shoot a ray made up of multiple energies at your enemy.
Elemental Aura evocation Creates an aura of energy around you.
Elemental Body I transmutation polymorph Turns you into a Small elemental.
Elemental Body II transmutation polymorph Turns you into a Medium elemental.
Elemental Body III transmutation polymorph Turns you into a Large elemental.
Elemental Body IV transmutation polymorph Turns you into a Huge elemental.
Elemental Bombardment conjuration summoning Hurl elementals from their respective planes onto your enemies.
Elemental Mastery transmutation Gain mastery over your elemental essence, granting bonus movement and attack.
Elemental Speech divination Enables you to speak to elementals and some creatures.
Elemental Swarm conjuration summoning Summons multiple elementals.
Elemental Touch evocation Gain energy damage touch attack.
Elude Time transmutation Puts you in temporary suspended animation.
Emblazon Crest transmutation Display your crest on anything you carry.
Emblem of Greed transmutation polymorph Transform a melee weapon into a powerful burning glaive like ones wielded by the ancient Runelords.
Embrace Destiny divination Roll a single d20 and use its result later on.
Emergency Force Sphere evocation Create a quick hemispherical wall of force to protect you from falling debris.
Emotive Block enchantment compulsion Add an emotion component to all of the target’s spells.
Empathy Conduit necromancy Create a conduit between master and familiar, allowing you to affect one while targeting the other.
Empower Holy Water transmutation Empower holy water to deal more damage to the undead.
Enchantment Foil abjuration Trick opponents who try to cast enchantments on you.
Enchantment Sight divination See enchantment spells active on creatures
Endothermic Touch transmutation Stagger a creature and reduce their speed by half, but increase the time they can hold their breath.
Endure Elements abjuration Exist comfortably in hot or cold regions.
Endure Elements, Communal abjuration As endure elements, but you may divide the duration among creatures touched.
Enemy Hammer transmutation Allows you to telekinetically use a creature as a weapon.
Enemy Insight divination Grant others a bonus against your favored enemies.
Enemy's Heart necromancy Absorb an enemy’s power by eating it’s heart.
Energy Drain necromancy Subject gains 2d4 negative levels.
Energy Hack transmutation Change the energy of your spells to match an energy you were attacked with.
Energy Siege Shot transmutation A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.
Energy Siege Shot, Greater transmutation As energy siege shot, but you can affect any size siege engine.
Enervation necromancy Subject gains 1d4 negative levels.
Enhanced Diplomacy divination Grant a +2 to diplomacy or intimidate to a single subject.
Enhance Water transmutation Transform water into an alcoholic beverage.
Enlarge Person transmutation Humanoid creature doubles in size.
Enlarge Person, Mass transmutation 1 humanoid creature/level doubles in size.
Enlarge Tail transmutation Increase the reach and power of your tail.
Enlightened Step transmutation Air Walk for 24 hours, discharge to temporarily gain a fly speed
Enshroud Thoughts abjuration Ward yourself against thought detection and memory alteration.
Entangle transmutation Plants entangle everyone in 40-ft. radius.
Enter Image transmutation Transfers your consciousness to an object bearing your likeness.
Enthrall enchantment charm Captivates all within 100 ft. + 10 ft./level.
Entice Fey conjuration calling Entice service from a fey of 12 Hit Dice or fewer.
Entice Fey, Greater conjuration calling Entice service from a fey of 18 Hit Dice or fewer.
Entice Fey, Lesser conjuration calling Entice service from a fey of 6 Hit Dice or fewer.
Enticing Adulation enchantment Force a creature to protect and care for you.
Entomb transmutation Turn a location into a secure, underground vault
Entrap Spirit necromancy Trap an incorporeal creature or a haunt in a mirror.
Entropic Shield abjuration Ranged attacks against you have 20% miss chance.
Envious Urge enchantment compulsion Targets steal from or disarm others.
Epidemic necromancy Infect a subject with a highly contagious disease.
Erase transmutation Mundane or magical writing vanishes.
Erase Impressions abjuration Erase psychic impressions from an object.
Erode Defenses transmutation Eat away at the damage reduction and natural armor of your opponent.
Eroding Ray transmutation ranged touch attack deals 2d6 to construct or object, +1 ray/four levels (max 3)
Eruptive Pustules transmutation Acid boils burst when you are attacked.
Escape Alarm abjuration As alarm, but alerts you when a creatuer leaves the area
Escaping Ward abjuration Gain maneuverability by avoiding the attacks of larger creatures.
Ethereal Envelope conjuration teleportation Shroud your unconscious self in a cocoon on the Ethereal Plane.
Ethereal Envelopment conjuration teleportation As ethereal envelope, but able to affect an unwilling creature.
Ethereal Fists transmutation Your claws, unarmed strikes, and touch spells affect ethereal creatures.
Ethereal Jaunt transmutation You become ethereal for 1 round/level.
Etherealness transmutation Travel to Ethereal Plane with companions.
Etheric Shards evocation Fill an area with invisible shards that slow movement and damage creatures.
Ether Step transmutation Step briefly into the Ethereal Plane to avoid attacks and dangers that would otherwise harm you
Euphoric Cloud conjuration creation Fog obscures vision and fascinates living creatures.
Euphoric Tranquility enchantment compulsion Makes a single creature peaceful and friendly.
Evaluator's Lens conjuration creation Summon a lens of force to help protect yourself from figments/patterns or identify items.
Evolution Surge transmutation Grants eidolon an evolution with 4 evolution points.
Evolution Surge, Greater transmutation Grants eidolon two evolutions with a total of 6 evolution points.
Evolution Surge, Lesser transmutation Grants eidolon an evolution with 2 evolution points.
Excruciating Deformation transmutation polymorph Target takes Dex and Con damage.
Expeditious Construction conjuration creation Create a low wall or other simple structure of packed earth or stone.
Expeditious Excavation transmutation Moves 5-ft. cubes of earth.
Expeditious Retreat transmutation Your base land speed increases by 30 ft.
Expel Blood conjuration Rip out the targets blood, forming it into a fiendish water elemental with blood drain
Expend abjuration Wastes creatures’ limited use magical ability.
Explode Head evocation Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it.
Explosion of Rot necromancy Call forth a burst of decay that damages and can stagger targets
Explosive Runes abjuration Deals 6d6 damage when read.
Exquisite Accompaniment illusion shadow Instrument maintains bardic performance for you.
Extreme Buoyancy evocation Alter creature's buoyancy so that it swiftly rises to the surface
Extreme Flexibility transmutation Gain a bonus to AC, on Escape Artist checks, and when grappling.
Eyebite necromancy Target becomes panicked, sickened, and/or comatose.
Eyes of The Void transmutation See 60 ft. in darkness, including magical darkness.
Fable Tapestry illusion shadow Summon a shadowy version of a legendary character.
Fabricate transmutation Transforms raw materials into finished items.
Fabricate Bullets transmutation Converts 1 pound of metal into ammunition.
Fabricate Disguise transmutation Create a disguise in an instant.
Face of The Devourer transmutation polymorph Horribly mutate the target’s face, disfiguring it while granting it a natural attack.
Faerie Fire evocation Outlines subjects with light, canceling blur, concealment, and the like.
Fair is Foul transmutation Curse someone with a disfiguring or painful mutation.
Fairness enchantment compulsion Force humanoid creatures to trade fairly with each other.
Fairy Ring Retreat conjuration creation Toadstool circle leads to an extradimensional meadow.
Fallback Strategy abjuration Gain a free re-roll while this spell is active.
False Age transmutation Change to become one age category younger or older
False Alibi enchantment compulsion Modify the target’s memory in a specific way.
False Belief enchantment compulsion Temporarily plant a false memory.
False Face transmutation polymorph Polymorph into a disguised identity
False Future illusion glamer Cause divinations of the future to reveal the result you choose.
False Life necromancy Gain 1d10 temporary hp + 1/level (max +10).
False Life, Greater necromancy Gain 2d10 temporary hp + 1/level.
False Resurrection conjuration calling Appear to resurrect someone but instead allow a shadow demon to possess the corpse.
False Resurrection, Greater conjuration calling Appear to use true resurrection on someone but instead allow a belier devil to possess the corpse.
False Vision illusion glamer Fools scrying with an illusion.
False Vision, Greater illusion glamer As false vision, but moves with the target.
Familiar Double illusion shadow As project image, but the image follows your familiar.
Familiar Figment illusion figment Create an illusory duplicate of your familiar to fool enemies.
Familiar Melding necromancy Possess your familiar.
Fastidiousness abjuration Keep yourself and your equipment clean and dry
Fear necromancy Subjects within cone flee for 1 round/level.
Fearsome Duplicate illusion figment Create a menacing duplicate of yourself to interact with others.
Fear The Sun transmutation Impose light blindness on your enemies.
Feast of Ashes transmutation A target starves with an insatiable hunger.
Feast On Fear necromancy Targets are panicked, and you gain temporary hit points.
Feather Fall transmutation Objects or creatures fall slowly.
Feather Step transmutation Ignore movement penalty in difficult terrain.
Feather Step, Mass transmutation As feather step, but multiple creatures.
Feeblemind enchantment compulsion Subject’s Int and Cha drop to 1.
Ferment transmutation Affected liquid becomes alcoholic
Fester necromancy Gives subject SR 12 + your level vs. healing effects.
Fester, Mass necromancy As fester, but affecting multiple targets.
Fey Blight transmutation Curse the target, based on the caster’s fey race.
Fey Boon transmutation Grant the target a boon based on the caster’s fey race.
Fey Form I transmutation polymorph Assume the form of a Small or Medium fey creature
Fey Form II transmutation polymorph assume the form of a Tiny or Large fey creature
Fey Form III transmutation polymorph Assume the form of a Diminutive or Huge fey creature
Fey Form IV transmutation polymorph Assume the form of a powerful fey creature
Fey Gate conjuration creation Create a portal that allows travel to the First World
Fickle Winds transmutation Wind walls selectively block attacks.
Fiendish Wrath enchantment compulsion Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes
Fiery Body transmutation You gain various fire-related powers.
Fiery Runes evocation Charge a weapon with magical fiery runes.
Fiery Shuriken conjuration creation Calls forth several fiery projectiles ready to be flung at opponents.
Film of Filth transmutation Cause the target’s flesh to exude a layer of putrescent slime with a horrible stench.
Final Sacrifice evocation Cause a summoned creature to explode.
Find Fault divination Learn many of the target’s weaknesses and gain a +5 bonus on your next attack.
Find Quarry divination You can sense whether a particular creature is within 20 miles of your location.
Find the Path divination Shows most direct way to a location.
Find Traps divination Notice traps as a rogue does.
Finger of Death necromancy Deals 10 damage/level to one subject.
Fins To Feet transmutation polymorph Give a creature legs, allowing it to walk on land.
Fireball evocation 1d6 damage per level, 20-ft. radius.
Firebelly abjuration Breathe fire and become resistant to it.
Firebrand transmutation Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.
Fire Breath evocation Exhale a cone of flame at will.
Firefall transmutation Fire bursts upward, dealing 2d6 fire damage.
Fire of Entanglement evocation Your ability to smite evil also entangles your foe.
Fire of Judgment evocation Smited creature takes damage when it attacks.
Fire of Vengeance evocation Smited creature takes 3d8 damage.
Fire Seeds conjuration creation Acorns and berries become grenades and bombs.
Fire's Friend evocation Cloak yourself in flames that harm nearby enemies.
Fire Shield evocation Creatures attacking you take fire damage; you’re protected from heat or cold.
Fire Snake evocation Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Fire Sneeze evocation Sneeze flame to set your enemies on fire and knock them prone.
Fire Storm evocation Deals 1d6/level fire damage.
Firestream evocation Spray a rushing stream of fire from your hand.
Fire Trail transmutation Leak a trail of flame that follows your every step.
Fire Trap abjuration Opened object deals 1d4 + 1/level damage.
Firewalker's Meditation abjuration resist fire 5, DR 5/magic, +4 to saves vs pain for 24 hours, discharge to temporarily increase to resist 30, DR 10, and immunity to pain
First World Revisions transmutation polymorph As ancestral regression but for disguising a wayang as a gnome.
Flame Arrow transmutation Arrows deal +1d6 fire damage.
Flame Blade evocation Touch attack deals 1d8 + 1/two levels damage.
Flames of The Faithful transmutation Gives weapon flaming property.
Flame Steed conjuration creation As phantom steed, but immune to fire and can breathe a cone of smoke and ash
Flame Strike evocation Smites foes with divine fire (1d6/level damage).
Flaming Aura transmutation Gain the fire subtype or enhance an already existing subtype.
Flaming Sphere evocation Rolling ball of fire deals 3d6 fire damage.
Flaming Sphere, Greater evocation Rolling ball of fire deals 6d6 fire damage and ignites targets.
Flare evocation Dazzles one creature (–1 on attack rolls).
Flare Burst evocation As flare, but on all creatures within 10 ft.
Flashfire evocation Cause smoky fires to spring up to burn foes and set them alight
Flash Fire transmutation Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him.
Flash Flood conjuration creation Wave of water batters and pushes creatures
Flash Forward conjuration teleportation Charge, then teleport back to starting poisiton
Fleeting Defect transmutation Cause a single object to become broken. Can also disrupt a construct’s animating force.
Fleeting Memory enchantment compulsion Create a gap in the target’s memory.
Fleeting Memory, Mass enchantment compulsion As fleeting memory, except that it affects multiple creatures.
Fleshcurdle transmutation polymorph Cause target’s limbs to mutate to hamper attacks, defense, or movement.
Flesh Puppet necromancy Control a zombie in human guise.
Flesh Puppet Horde necromancy Control multiple zombies in human guise.
Flesh To Ooze transmutation polymorph Turn someone into an ooze.
Flesh to Stone transmutation Turns subject creature into statue.
Flesh Wall necromancy Create a wall of zombies
Fleshwarping Swarm conjuration summoning As summon swarm; distracted creatures –4 Dex and saves vs. transmutation
Fleshworm Infestation conjuration summoning Worms deal hp and Dex damage.
Fleshy Facade transmutation polymorph Alter your appearance to appear living.
Flexible Fury transmutation Swap one rage power for another.
Flexile Curse transmutation Creature's armor and shield lose 1 AC and hardness/hour
Flickering Lights evocation Create an area of inconsistent lighting.
Floating Disk evocation Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Fluid Form transmutation Gain DR 10/slashing, increases reach 10 ft., and breathe water.
Flurry of Snowballs evocation Cone-shaped blast of snowballs deals 4d6 cold damage.
Fly transmutation Subject flies at speed of 60 ft.
Fly, Mass transmutation One creature/level gains ability to fly.
Focused Scrutiny divination Gain skill bonuses when interacting with the target.
Foe to Friend enchantment compulsion Redirect an enemy creature's attack.
Fog Cloud conjuration creation Fog obscures vision.
Follow Aura divination Gain ability to follow the trail of the aura of an alignment.
Font of Spirit Magic conjuration creation When allies cast your spirit’s spells, they gain other bonuses.
Fool's Forbiddance abjuration Confuses enemies who come within a magical emanation centered on you.
Fool's Gold (AA) transmutation Make someone who accepts one of your gold pieces more vulnerable to your magic.
Fool's Gold (VC) illusion Disguise copper pieces or silver pieces as gold pieces
Fool's Teleport illusion glamer Become invisible, but appear as if you used teleportation magic to escape.
Forbid Action enchantment compulsion Target obeys your command to not do something.
Forbid Action, Greater enchantment compulsion As forbid action, but 1 creature/level.
Forbiddance abjuration Blocks planar travel, damages creatures of different alignment.
Force Anchor conjuration creation Skewer and anchor incorporeal targets with a force anchor.
Forcecage evocation Cube or cage of force imprisons all inside.
Forced Mutation transmutation Warp a creature's flesh, inflicting deformaties and penalties to Constitution and Charisma
Forced Quiet transmutation Target cannot make loud noises.
Forced Repentance enchantment compulsion Target falls prone and confesses all of its sins.
Forceful Hand evocation Hand pushes creatures away.
Forceful Strike evocation Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit.
Force Hook Charge evocation Hook of force drags you to the target.
Force Punch evocation Target takes 1d4 force damage per level and is pushed away.
Force Sword evocation Create a magical longsword made entirely of force.
Foresight divination “Sixth sense” warns of impending danger.
Forest Friend abjuration Plants in a forested area become helpful instead of hindering you and your allies.
Forest's Sense divination scrying Sense the location of a distant target that is near a plant or fungus
Foretell Failure divination Learn if an action you are about to take would be too difficult; choose an alternate path if it is.
Forgetful Slumber enchantment compulsion As deeper slumber, but only on one creature. This also causes them to lose some memories.
Form of The Alien Dragon I transmutation polymorph Turns you into a Medium esoteric or outer dragon.
Form of The Alien Dragon II transmutation polymorph Turns you into a Large esoteric or outer dragon.
Form of The Alien Dragon III transmutation polymorph Turns you into a Huge esoteric or outer dragon.
Form of the Dragon I transmutation polymorph Turns you into a Medium dragon.
Form of the Dragon II transmutation polymorph Turns you into a Large dragon.
Form of the Dragon III transmutation polymorph Turns you into a Huge dragon.
Form of The Exotic Dragon I transmutation polymorph Turns you into a Medium imperial or primal dragon
Form of The Exotic Dragon II transmutation polymorph Turns you into a Large imperial or primal dragon
Form of The Exotic Dragon III transmutation polymorph Turns you into a Huge imperial or primal dragon.
Fortune's Path divination Gain a glimpse of the future
Foster Hatred enchantment compulsion Cause creatures to hate one type of creature.
Fox's Cunning transmutation Subject gains +4 to Int for 1 min./level.
Fox's Cunning, Mass transmutation As fox’s cunning, affects 1 subject/level.
Fractions of Heal And Harm transmutation Heal yourself with the next spell that also deals damage.
Freedom abjuration Releases creature from imprisonment.
Freedom of Movement abjuration Subject moves normally despite impediments to restrict movement.
Freedom's Toast conjuration teleportation Teleport the target a short distance while freeing them from restraints.
Free Spirit abjuration Gain the effects of freedom of movement, but also become drunk
Free Swim abjuration As freedom of movement, but only allowing a creature to move freely underwater
Freezing Sphere evocation Freezes water or deals cold damage.
Frightful Aspect transmutation polymorph You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
Frigid Souls necromancy haunted Disrupt and dispel spells that protect against cold
Frigid Touch evocation Target takes cold damage and is staggered.
Frostbite transmutation Target takes cold damage and is fatigued.
Frost Fall evocation The area is covered in a chilling frost.
Frosthammer evocation Hurl a warhammer of magically hardened ice at your target.
Frost Mammoth conjuration creation Conjure a Huge mastodon made of ice and snow
Frosty Aura transmutation Gain the cold subtype or enhance an already existing subtype.
Frozen Note enchantment compulsion Paralyzes creatures listening to your song.
Full Pouch transmutation Divide a consumable alchemical item into two nearly identical copies.
Fumblestep conjuration Target takes -1 penalty to Reflex and Acrobatics, discharge to perform a trip combat maneuver.
Fumbletongue enchantment compulsion Target cannot speak intelligently.
Funereal Weapon transmutation Targeted weapon bypasses some DR of undead creatures
Fungal Blisters transmutation Develop a small number of fungal growths which burst as you take damage, choking your enemies with harmful spores.
Fungal Infestation necromancy Target takes bleed from attacks.
Furious Fire Barrage evocation Conjure balls of flame to throw.
Fury of The Sun transmutation Curse the target with internal heatstroke.
Gallant Inspiration divination +2d4 bonus on failed attack roll or skill check.
Garden of Peril conjuration creation Grow a group of poisonous mushrooms.
Garrulous Grin necromancy Plant a seed of doubt in the target, causing self-doubt.
Gaseous Form transmutation Subject becomes insubstantial and can fly slowly.
Gate conjuration creation, calling Connects two planes for travel or summoning.
Geas, Lesser enchantment compulsion Commands subject of 7 HD or less.
Geas/Quest enchantment compulsion As lesser geas, but affects any creature.
Geb's Hammer necromancy Use destroyed undead to smash foes for 1d6 damage per 3 levels.
Genesis conjuration creation Create a demiplane.
Geniekind transmutation polymorph Gain your choice of genie-themed powers.
Genius Avaricious conjuration creation Channel the power of Mammon into a single coin.
Gentle Breeze evocation Light wind protects one target from clouds, gases, heat, and vapors.
Gentle Repose necromancy Preserves one corpse.
Geomessage illusion figment Leave a message hidden on a surface
Getaway conjuration teleportation Teleports a group of predetermined allies and creatures to a predetermined location.
Geyser conjuration creation Creates a geyser of boiling water.
Ghostbane Dirge transmutation Incorporeal creature takes half damage from nonmagical weapons.
Ghostbane Dirge, Mass transmutation As ghostbane dirge, but affecting multiple creatures.
Ghost Brand transmutation Allow an item to transform into a brand and back.
Ghostly Disguise illusion glamer You look like a ghost of yourself.
Ghost Sound illusion figment Figment sounds.
Ghost Whip evocation Create a ghost touch whip that passes through objects.
Ghost Wolf conjuration creation Summon a wolf mount made of black smoke which emanates fear.
Ghoul Hunger necromancy Awaken an unnatural hunger in the target, causing it to seek out humanoid flesh.
Ghoul Touch necromancy Paralyzes one subject, which exudes stench that makes those nearby sickened.
Giant Form I transmutation polymorph Turns you into a Large giant.
Giant Form II transmutation polymorph Turns you into a Huge giant.
Giant Vermin transmutation Turns centipedes, scorpions, or spiders into giant vermin.
Gift of The Deep transmutation polymorph Grant a sahuagin unique powers like mutants.
Gilded Whispers divination Use a single coin as a conduit for eavesdropping.
Gird Ally abjuration Grant your summoned creatures a deflection bonus to their AC.
Glibness transmutation You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Glide transmutation You take no falling damage, move 60 ft./round while falling.
Glimpse of The Akashic divination Gain a massive bonus to all rolls for 1 minute, than stunned and sickened
Glimpse of Truth divination Gain true seeing for 1 round.
Glimpse The Hidden divination As per see invisibility, except affecting a creature you touch
Glitterdust conjuration creation Blinds creatures, outlines invisible creatures.
Globe of Invulnerability abjuration As lesser globe of invulnerability, plus 4th-level spell effects.
Globe of Invulnerability, Lesser abjuration Stops 1st- through 3rd- level spell effects.
Globe of Tranquil Water abjuration Create a bubble to block out all natural and magical precipitation within an area.
Gloomblind Bolts conjuration creation Create bolts of negative energy to harm the living or heal the undead, possibly blinding the target.
Glue Seal conjuration creation Makes one 5-ft. square or one object sticky.
Glyph of Warding abjuration Inscription harms those who pass it.
Glyph of Warding, Greater abjuration As glyph of warding, but up to 10d8 damage or 6th-level spell.
Golden Guise transmutation Cause an object to briefly transform into gold.
Goodberry transmutation 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Good Hope enchantment compulsion Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Gorum's Armor transmutation Make a suit of armor or shield erupt in thousands of spikes, causing damage to natural attacks against you.
Gozreh's Trident evocation Create a forked trident of electricity.
Grace abjuration Movement doesn’t provoke attacks of opportunity.
Grand Destiny enchantment compulsion Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels).
Grappling Scarf transmutation Enchanted scarf functions as grappling hook with 100 ft of rope
Grasp divination Retry a Climb check as an immediate action
Grasping Corpse necromancy Cause a corpse to grab or trip a foe
Grasping Hand evocation Hand provides cover, pushes, or grapples.
Grasping Tentacles conjuration creation Use a mass of tentacles to perform dirty tricks.
Grasping Vine transmutation Sprout a 20-ft long vine that can assist with numerous tasks.
Gravel Vortex conjuration creation Create a hail of tiny pieces of rock and dust.
Grave Words necromancy Force a corpse to babble.
Gravity Bow transmutation Arrows do damage as though one size category bigger.
Gravity Sphere transmutation Alter the gravity in a 30-foot-radius area.
Gravity Well transmutation Increase the power of gravity in an area.
Grease conjuration creation Makes 10-ft. square or one object slippery.
Grease, Greater conjuration creation As grease, but with a greater area and/or targets
Greater Reversion conjuration healing As minor reversion, but healing 3d8+1/level
Green Caress transmutation Slowly transform a creature into an inanimate plant.
Greensight transmutation Grant a target the ability to see through plant matter as if it were transparent
Grim Stalker necromancy haunted Create a Grim to disrupt the targets sleep
Groundswell transmutation Raise the ground up underneath you.
Grove of Respite conjuration creation Creates trees and a small spring.
Guardian Armor conjuration teleportation Teleport your armor onto an ally in range
Guardian Monument, Greater abjuration As lesser guardian monument, except with DR 4/magic.
Guardian Monument, Lesser abjuration Bless a monument to imbue nearby humans with 2/magic damage reduction.
Guardian of Faith abjuration Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
Guarding Knowledge abjuration Gain a +4 insight bonus on saving throws vs a creature's abilitiy you have identified with a Knowledge check
Guards and Wards abjuration Array of magic effects protect area.
Guidance divination +1 on one attack roll, saving throw, or skill check.
Guiding Star divination Know approximate distance from where you cast this spell.
Gullibility enchantment charm Target takes a -10 penalty to Sense Motive and creatures using Bluff against them gain a +10 bonus on such checks
Gusting Sphere evocation Release a swirling ball of wind to move around and knock your enemies about.
Gust of Wind evocation Blows away or knocks down smaller creatures.
Hag's Seasoning transmutation Curse a target with a supernatually delicious scent, attracting animalistic monsters.
Hairline Fractures transmutation Create hairline fractures in earth and stone.
Half-Blood Extraction transmutation Transform a half-orc into a full-blooded orc.
Halfling Vengeance divination Grant a Small creature the ability to make debilitating blows with daggers and slings
Halfling Vengeance, Mass divination As halfling vengeance, but affecting 1 creature/level
Hallow evocation Designates location as holy.
Hallucinatory Decor illusion glamer Change the appearance of a structure to suit your tastes
Hallucinatory Terrain illusion glamer Makes one type of terrain appear like another (field as forest, or the like).
Hallucinogenic Smoke conjuration Exhale a cone of smoke which disorients those caught inside. It has a side effect of improving the effects of augury when cast within.
Halt Undead necromancy Immobilizes undead for 1 round/level.
Hammer of Mending transmutation Release a wave of energy to repair objects and constructs.
Handy Grapnel transmutation Transform a ropelike object into a retracting grapple.
Hanspur's Flotsam Vessel conjuration creation Assemble a sturdy raft and oars from driftwood, reeds, and other river debris.
Hardening transmutation Increase the hardness of materials.
Harm necromancy Deals 10 points/level damage to target.
Harmless Form transmutation polymorph Transform the target into a "harmless" animal.
Harrowing divination Use a Harrow deck to predict the future.
Harrowing, Greater divination As harrowing, except affect an entire group of creatures and allow them some measure of control over their destiny.
Harvest Knowledge divination Sift through a creatures memories and make Knowledge checks with their modifier
Harvest Season abjuration Cause an explosive burst of growth in a single plant.
Haste transmutation One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Hasten Judgment necromancy Quicken a soul's journey to judgement-hampering ressurection or weakening undead foes
Haunted Fey Aspect illusion glamer You surround yourself with disturbing illusions.
Haunting Choir necromancy Spirits cause wracking pain to listeners.
Haunting Mists illusion figment Creatures are shaken and take Wis damage.
Haunting Reminder enchantment After Intimidating a creature, make it afraid of your retribution
Haze of Dreams enchantment charm Fill an enemy’s head with waking dreams, slowing it down.
Heal conjuration healing Cures 10 points/level damage, all diseases and mental conditions.
Healing Flames conjuration healing Holy flames damage evil creatures and heal good creatures
Healing Leak necromancy Touched target only gains and grants half the benefits from magical healing
Healing Thief necromancy You siphon half of all magical healing that the targeted creature receives.
Healing Token conjuration healing Imbued holy symbol serves as a conduit for healing magic
Healing Warmth abjuration Gain protection from fire, use absorbed energy to heal others.
Heal, Mass conjuration healing As heal, but affects 1 subject/level.
Heal Mount conjuration healing As heal on horse or other special mount.
Heart of The Mammoth transmutation Imbue a creature with the strength and toughness of the greatest megafauna of the tundra.
Heart of The Metal transmutation Enable weapons to overcome DR like adamantine, cold iron, or silver.
Heat Metal transmutation Makes metal so hot it damages those who touch it.
Heatstroke evocation Fire a ray to give someone heatstroke, dealing 1d4 nonleathal damage and inducing exhaustion.
Heavy Water transmutation Make water heavier and harder to swim through.
Heckle enchantment compulsion Shift the target’s attitude one step more hostile towards you and everyone else nearby. This also penalizes his attacks, saves, and certain skill checks.
Hedging Weapons abjuration Floating weapons protect you and make ranged attacks
Heightened Awareness divination Your recall and ability to process information improve.
Heightened Reflexes transmutation Each ally in area gains a +10 bonus on one Reflex save.
Hellfire Ray evocation Damn creatures to Hell with a blast of pure hellfire.
Hellmouth Lash transmutation Transform your tongue into a whip made out of energy.
Helping Hand evocation Ghostly hand leads subject to you.
Heretic's Tongue enchantment Fill the target’s mind with blasphemous thoughts, blocking them from some magical abilities temporarily.
Hermean Potential enchantment compulsion Roll twice and take the higher roll on the next attack roll, saving throw, ability check, or skill check the target attempts.
Heroes' Feast conjuration creation Food for one creature/level cures and grants combat bonuses.
Heroic Finale enchantment compulsion Subject within range of your bardic performance can take an action.
Heroic Fortune evocation Grant a temporary hero point.
Heroic Fortune, Mass evocation As heroic fortune, but with multiple people.
Heroic Invocation enchantment compulsion Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
Heroism enchantment compulsion Gives +2 on attack rolls, saves, skill checks.
Heroism, Greater enchantment compulsion Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Hero's Defiance conjuration healing Allows the use of lay on hands while falling unconscious.
Hex Glyph abjuration Inscription casts your hex on those who pass it.
Hex Glyph, Greater abjuration Inscription casts your hex or major hex on those who pass it.
Hex Vulnerability necromancy Reuse a hex on a specific target.
Hex Ward abjuration Target gains +4 on saves against witch hexes.
Hibernate necromancy Place a willing subject into a cataleptic state.
Hidden Blades illusion glamer Turn weapon or ammunition invisible
Hidden Knowledge transmutation Remove one piece of information from your memory and turn it into a magical tattoo
Hidden Presence enchantment compulsion Prevent creatures from noticing your presence.
Hidden Speech transmutation Gain +10 on Bluff to send secret messages.
Hidden Spring transmutation Discover a temporary spring of fresh, flowing water
Hide Bruises illusion glamer Disguise a creature's injuries, making them more difficult to heal
Hide Campsite illusion glamer Hides all traces of your campsite.
Hide from Animals abjuration Animals can’t perceive one subject/level.
Hide from Undead abjuration Undead can’t perceive one subject/level.
Hide From Undead, Greater abjuration As per hide from undead, but doesn't automatically end due to combat actions
Hideous Laughter enchantment compulsion Subject loses actions for 1 round/ level.
Hide Weapon transmutation Hide a weapon within your own arm.
Hobble transmutation Reduce creature's speed
Hobbling Bomb Admixture transmutation Slow creatures hit by your bombs.
Hold Animal enchantment compulsion Paralyzes one animal for 1 round/level.
Hold Fey enchantment compulsion As hold person, but targets fey
Hold Monster enchantment compulsion As hold person, but any creature.
Hold Monster, Mass enchantment compulsion As hold monster, but all within 30 ft.
Hold Person enchantment compulsion Paralyzes one humanoid for 1 round/level.
Hold Person, Mass enchantment compulsion As hold person, but all within 30 ft.
Hold Portal abjuration Holds door shut.
Hollow Blades transmutation Target’s weapons deal damage as if they were smaller.
Hollow Heroism enchantment compulsion Provide a heroism effect that you can reverse at any time.
Hollow Heroism, Greater enchantment compulsion Provide a greater heroism effect that you can reverse at any time.
Holy Aura abjuration +4 to AC, +4 resistance, and SR 25 against evil spells.
Holy Ice transmutation Create wall or javelins of frozen holy water.
Holy Ice Weapon transmutation Create a masterwork weapon made of frozen holy water.
Holy Javelin conjuration creation Deal ongoing damage to evil creatures and apply penalties
Holy Shield abjuration Lend your shield’s protection to another.
Holy Smite evocation Harms and possibly blinds evil creatures (1d8 damage/2 levels).
Holy Sword evocation Weapon becomes +5, deals +2d6 damage against evil.
Holy Whisper evocation Whisper sickens evil creatures, gives good creatures bonuses.
Holy Word evocation Kills, paralyzes, blinds, or deafens nongood subjects.
Homeward Bound abjuration Return a creature to its home plane
Honeyed Tongue transmutation Roll 2 dice when using Diplomacy, take higher roll.
Hoodwink enchantment compulsion Distort all of the targets senses
Horn of Pursuit evocation Create three notes heard miles away.
Horrid Wilting necromancy Deals 1d6/level damage within 30 ft.
Horrific Doubles illusion figment Call forth disturbing mirror images
Horrifying Visage necromancy haunted Cause creatures to gain a phobia
Hostile Juxtaposition conjuration teleportation You create a dimensional link with a targeted creature, and switch spots with it.
Hostile Juxtaposition, Greater conjuration teleportation You may target one creature for every four of your caster levels.
Hostile Levitation transmutation Levitates the targeted creature up off the ground.
Howling Agony necromancy Screaming pain limits the target’s actions.
Human Potential transmutation Grant target a +2 enhancement bonus to an ability score.
Human Potential, Mass transmutation Grant multiple creatures a +2 enhancement bonus to any ability score.
Hunger For Flesh necromancy Give a creature a bite attack and a hunger for its own kind's flesh.
Hunger For Flesh, Mass necromancy Give creatures bite attacks and a hunger for their own kind's flesh.
Hungry Darkness evocation As deeper darkness, but inflicts 3d6 force damage and 2 Con damage per round; victims continue to bleed after leaving darkness.
Hungry Earth transmutation Enchant the ground to pull creatures beneath the surface.
Hungry Pit conjuration creation As create pit, but dealing 4d6 damage to those in it as it closes.
Hunter's Blessing transmutation Grant creatures the benefits of favored enemy and favored terrain.
Hunter's Eye divination +20 on Perception checks to locate a target.
Hunter's Friend transmutation Share some of your class abilities with your animal companion.
Hunter's Howl necromancy Treat enemies as favored for 1 round/level.
Hunter's Lore divination Take 20 on Knowledge checks to learn monster’s weaknesses.
Huntmaster's Spear transmutation Enhance a spear to be especially deadly against a certain creature type
Hurricane Blast evocation Create a severe blast of air bursting out from you.
Hydraulic Push evocation Wave of water bull rushes an enemy.
Hydraulic Torrent evocation Creates torrent of water that bull rushes any creature in its path.
Hydrophobia necromancy Make targets become deathly afraid of water.
Hymn of Mercy enchantment compulsion As touch of mercy, except affecting an area.
Hymn of Peace abjuration Prevent all nearby creatures from attacking others.
Hypercognition divination Rapidly recall everything you know about a subject.
Hypnotic Pattern illusion pattern Fascinates (2d4 + level) HD of creatures.
Hypnotism enchantment compulsion Fascinates 2d4 HD of creatures.
Hypnotism, Greater enchantment compulsion As hypnotism affecting more creatures and involving more requests
Ice Armor transmutation Create a thick suit of ice armor.
Ice Body transmutation Your body becomes living ice.
Ice Crystal Teleport conjuration teleportation Target is frozen, then teleported.
Ice Slick evocation Coat an area with thin ice, dealing cold damage and causing creatures to fall prone.
Ice Spears conjuration Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down.
Ice Storm evocation Hail deals 5d6 damage in cylinder 40 ft. across.
Icicle Dagger conjuration creation Masterwork ice dagger deals +1 cold damage.
Icy Prison evocation Thick ice holds and damages the target.
Icy Prison, Mass evocation As icy prison, but it affects 1 creature/level.
Identifier's Eye divination As per detect magic, except affecting a creature you touch
Identify divination Gives +10 bonus to identify magic items.
Id Insinuation I enchantment compulsion Confuse one creature for the duration of your concentration + 1 round.
Id Insinuation II enchantment compulsion As id insinuation I, but affects two creatures and has a stronger confusion effect.
Id Insinuation III enchantment compulsion As id insinuation I, but affects three creatures and has a stronger confusion effect.
Id Insinuation IV enchantment compulsion As id insinuation I, but affects four creatures and you select the confusion effect.
Ignoble Form transmutation polymorph Transform the target into a half-elf form.
Ill Omen enchantment compulsion Target rolls twice for checks and attacks and uses worst roll.
Illusion of Calm illusion figment You appear to be standing still, even when you take some actions.
Illusion of Treachery illusion figment Make it seem like another is also responsible for your attacks.
Illusion of Treachery, Greater illusion figment Make it seem like another is responsible for your attacks while concealing your own actions.
Illusory Crowd illusion figment Create an illusion of a stationary group of people milling about.
Illusory Hoard illusion phantasm Force the target to believe nothing in its hoard is missing or disturbed.
Illusory Maze illusion figment Create an illusion of an ever-changing maze of glass.
Illusory Poison illusion phantasm Create a phantasmal poison on a weapon.
Illusory Script illusion phantasm Only select creatures can read text.
Illusory Wall illusion figment Wall, floor, or ceiling looks real, but anything can pass through.
Imbue Army Special Ability evocation (Mass Combat Spell) Imbue an army with a special ability.
Imbue Hex evocation Transfer a hex to someone else, allowing them to make use of it.
Imbue With Addiction transmutation Target becomes addicted to a drug.
Imbue with Aura transmutation Target emulates your cleric aura.
Imbue With Elemental Might evocation As imbue with spell ability, except you transfer your elemental assault ability to the target.
Imbue With Flight transmutation Grant creatures the ability to fly at your command.
Imbue with Spell Ability evocation Transfer spells to subject.
Impart Mind transmutation Grant temporary intelligence and powers to a magic item.
Impede Speech necromancy Interfere with the target's ability to speak.
Impenetrable Veil abjuration Target can use stealth to hide from blindsight and blindsense as well as divination magic
Implanted Projection enchantment compulsion As telempathic projection, except the effects remain dormant.
Implant False Reading illusion glamer Instill false psychic impressions into an object.
Implant Urge enchantment compulsion Implant a subconscious goal into a creature
Implosion evocation Inflict 10 damage/level to one creature/round.
Impossible Angles illusion figment Distort geometry inside
Imprisonment abjuration Entombs subject beneath the earth.
Improve Trap transmutation Increase a trap’s effectiveness.
Incendiary Cloud conjuration creation Cloud deals 6d6 fire damage/round.
Incendiary Runes abjuration As explosive runes, except it creates a small surge of flames instead of an explosion of force.
Incessant Buzzing illusion figment Summon illusory wasps to distract creatures
Incorporeal Chains evocation Grapple incorporeal creatures and deal damage equal to 1d8 + Int.
Infernal Challenger conjuration calling Summon a bearded devil to preform a Hellknight initiation
Infernal Healing conjuration healing Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment.
Infernal Healing, Greater conjuration healing As infernal healing, except using fast healing 4.
Inflict Critical Wounds necromancy Touch attack, 4d8 damage + 1/level (max +20).
Inflict Critical Wounds, Mass necromancy Deals 4d8 damage + 1/level, affects 1 subject/level.
Inflict Light Wounds necromancy Touch deals 1d8 damage +1/level (max +5).
Inflict Light Wounds, Mass necromancy Deals 1d8 damage + 1/level, affects 1 subject/level.
Inflict Moderate Wounds necromancy Touch attack, 2d8 damage + 1/level (max +10).
Inflict Moderate Wounds, Mass necromancy Deals 2d8 damage + 1/level, affects 1 subject/level.
Inflict Pain enchantment Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Inflict Pain, Mass enchantment As inflict pain, but affecting one creature per level.
Inflict Serious Wounds necromancy Touch attack, 3d8 damage + 1/level (max +15).
Inflict Serious Wounds, Mass necromancy Deals 3d8 damage + 1/level, affects 1 subject/level.
Influence Wild Magic abjuration Stabilize an area of primal magic
Infuse Decay necromancy Imbue a corporeal undead's natural attacks with dangerous spells
Infuse Effigy necromancy Infuse an effigy with a powerful curse.
Infuse Robot transmutation Transform a robot into a magical construct.
Infuse Self transmutation polymorph Assume the form of a native outsider
Inheritor's Smite transmutation Gain a bonus on your next attack; if it hits, attempt a free bull rush.
Inhibiting Patterns illusion pattern Create illusory pillars that block movement
Inner Focus illusion glamer Ignore divine focus components of your spells.
Innocence transmutation Gain +10 on Bluff checks to seem innocent.
Innocuous Shape transmutation polymorph Creatures actions are seen as innocent
Insanity enchantment compulsion Subject suffers continuous confusion.
Insect Plague conjuration summoning Wasp swarms attack creatures.
Insect Scouts divination Create insects to scout an area for you.
Insect Spies divination Use magic beetles as spies.
Insect Spies, Greater divination Use magic beetles as spies and also share their senses.
Inspiring Recovery conjuration healing Healing can restore the dead to life and restore your allies vigor
Instant Armor conjuration creation Summon armor temporarily replacing your current attire.
Instant Clot conjuration healing Touched creature doesn't bleed
Instant Enemy enchantment Target is treated as a favored enemy type of your choice.
Instant Fake illusion figment Provide a short-term replica of an object.
Instant Portrait conjuration creation Create a portrait of a creature on the touched surface
Instant Restoration conjuration healing Channel planar energy into a summoned creature to heal it; can be done immediately when the creature drops to 0 or fewer hit points.
Instant Summons conjuration summoning Prepared object appears in your hand.
Instant Summons, Greater conjuration summoning As instant summons, but for multiple objects and creatures.
Instant Weapon conjuration creation Summon a melee weapon to wield.
Instigate Psychic Duel illusion phantasm Start a psychic duel between yourself and another creature.
Instrument of Agony transmutation Weapon exudes divine fury, granting a bonus on Intimidate checks.
Intellect Fortress I abjuration Suppress emotion and fear effects in a 20-ft. radius as an immediate action.
Intellect Fortress II abjuration As intellect fortress I, plus reduce the damage of mind-affecting effects.
Intellect Fortress III abjuration As intellect fortress II, plus remove partial effects of fear and emotion effects.
Intensify Psyche enchantment Amplify the targets emotions
Interplanetary Teleport conjuration teleportation Teleport to another planet.
Interposing Hand evocation Hand provides cover against 1 opponent.
Interrogation necromancy Target answers questions or suffers pain.
Interrogation, Greater necromancy As interrogation, except with more pain and more questions.
Inveigle Monster enchantment charm As inveigle person, but affects any living creature
Inveigle Person enchantment charm Humanoid becomes friendly to all other creatures.
Investigative Mind enchantment compulsion Roll twice and take the higher roll when using certain mental skills.
Invigorate illusion Temporarily relieves fatigue or exhaustion.
Invigorate, Mass illusion As invigorate, but multiple creatures.
Invigorating Poison transmutation Transform the negative effects of a poison into positive ones.
Invigorating Repose conjuration healing Enhance your spells that bring the dead back to life.
Invisibility illusion glamer Subject is invisible for 1 min./level or until it attacks.
Invisibility Alarm abjuration As alarm, but reacting only to invisible creatures.
Invisibility Bubble illusion glamer As invisibility, but altered to work better underwater
Invisibility Bubble, Giant illusion glamer As invisibility bubble, but capable of affecting larger creatures
Invisibility Bubble, Mass illusion glamer As invisibility bubble, but affecting all creatures within range
Invisibility, Greater illusion glamer As invisibility, but subject can attack and stay invisible.
Invisibility, Mass illusion glamer As invisibility, but affects all in range.
Invisibility Purge evocation Dispels invisibility within 5 ft./level.
Invisibility Sphere illusion glamer Makes everyone within 10 feet invisible.
Invoke Deity transmutation Infuse yourself with the powers of your deity's planar realm
Invoke Primal Power transmutation Amplify the power of your wildshaped form at the cost of duration
Ironbeard transmutation Create a brushy beard of stiff iron to use as defense and a weapon.
Ironbloom Sprouts transmutation Transform mushrooms into magical ironbloom mushrooms.
Iron Body transmutation Your body becomes living iron.
Ironskin transmutation Harden your skin into iron.
Iron Spine transmutation Turn creatures skeleton into sharp iron, increased effect against creatures vulnerable to cold iron
Iron Stake conjuration creation Hurl a spike of cold iron at a foe
Ironwood transmutation Magic wood is as strong as steel.
Irradiate conjuration creation Flood an area with dangerous radiation.
Irregular Size transmutation Creature's limb shrivels
Irresistible Dance enchantment compulsion Forces subject to dance.
Irriseni Mirror Sight divination scrying Look through a mirror and see out of another mirror.
Isolate illusion glamer Make a creature invisible and silent to their allies.
Itching Curse necromancy Creature takes -1 penalty to attack, saves, skill checks, and ability checks
Janni's Jaunt conjuration teleportation As plane shift, but only works on willing creatures and only transports to the Inner Planes
Ja Noi Aspect transmutation polymorph Take on the appearance and some qualities of a ja noi oni.
Jatembe's Ire transmutation Create evil-seeking tendrils from tall grass and weeds.
Jealous Rage enchantment compulsion Fill the target with a sense of entitled self-importance.
Jester's Jaunt conjuration teleportation Teleport target within 30 ft. of itself.
Jitterbugs illusion figment Force a creature to become jittery, taking a penalty on Dexterity-related checks and being unable to delay, ready, or take a total defense action.
Jolt transmutation Deal 1d3 electricity with a ranged touch attack.
Jolting Portent evocation You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell.
Joyful Rapture conjuration healing Negate harmful emotions.
Judgment Light evocation You gain an additional effect while a judgment is active.
Judgment Undone necromancy Restores a petitioner to its mortal life
Jump transmutation Subject gets bonus on Acrobatics checks.
Jungle Mind divination scrying Merge your mind with the wild beasts in a wide area, gaining knowledge on all those within and reading the thoughts of some animals.
Jury-Rig transmutation Removes the broken condition from the targeted object.
Kalistocrat's Nightmare transmutation Any coin a creature touches turns into a copper piece
Karmic Blessing divination Target treats one skill of your choice as a class skill.
Keen Edge transmutation Doubles normal weapon’s threat range.
Keen Senses transmutation Gain +2 Perception and low-light vision.
Keep Watch enchantment Allow creatures to stand watch without fatigue throughout the night.
Keyhole transmutation Create a keyhole in any door or enlarge an existing keyhole
Khain's Army necromancy 1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage.
Ki Arrow conjuration Arrow deals damage as your unarmed strike.
Ki Leech necromancy Add to your ki pool when you critically hit.
Kinetic Reverberation transmutation Channels the force of an enemy’s attack back into its weapon.
King's Castle conjuration teleportation Instantly switch places with a single ally.
Ki Shout evocation Target takes 1d6 sonic/level and is stunned.
Kiss of the First World transmutation Grant living creatures enhanced life or undead creatures debilitating conditions.
Knell of The Depths conjuration Imbue someone with a curse that causes them to sink quickly in water and suffer a -10 penalty to Swim checks.
Knight's Calling enchantment compulsion Forces target to move toward you and fight you.
Knock transmutation Opens locked or magically sealed door.
Knock, Mass transmutation As knock, but affecting multiple targets
Know Direction divination You discern north.
Know Peerage divination Target uses your Knowledge (nobility) ranks.
Know The Enemy divination Gain +10 on a monster Knowledge check.
Kreighton's Perusal divination Gain a brief understanding from a book as if you had read it for 1 hour.
Lament of Summer's Last Breath abjuration Wrap the target in a mantle of summery air; this also harms creatures with the cold subtype.
Languid Bomb Admixture enchantment compulsion Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb.
Languid Venom necromancy Delay a poison’s onset and hide its presence.
Lash of The Astradaemon necromancy Enhance your hands into fearsome claws that inflict negative levels.
Last Azlanti's Defending Sword evocation Create a blade like mage’s sword that focuses more on defense.
Last Azlanti's Defending Sword, Mass evocation As Aroden’s defending sword, but with multiple swords
Lay of The Land divination Instantly learn about the geography of the surrounding area.
Lead Anchor evocation Alter a creature's buoyancy so that it plummits to the depths
Lead Blades transmutation Melee weapons damage as if one size bigger.
Lead Plating conjuration creation Enclose the target in a thin sheath of lead.
Leashed Shackles evocation Target is restricted to a specific location.
Legendary Proportions transmutation Increase the target’s size by one category, granting bonuses to Strength, Con, natural armor, damage reduction, and more.
Legend Lore divination Lets you learn tales about a person, place, or thing.
Lend Judgment divination Ally gains the benefit of one judgment.
Lend Judgment, Greater divination Ally receives all your judgments.
Lend Path transmutation Temporarily transfer one of your mythic path abilities to another creature.
Leshy Swarm conjuration summoning Call for a leshy swarm to aid you.
Levitate transmutation Subject moves up and down at your direction.
Liberating Command transmutation Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Life Blast necromancy Drain life from local vegetation to launch a blast of positive energy
Life Bubble abjuration Protects creatures from environment.
Life Channel transmutation Allow those with affinity to negative energy to gain healing from positive energy.
Life Conduit conjuration healing You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability.
Life Conduit, Greater conjuration healing You transfer 3d6 hit points to your eidolon as a swift action.
Life Conduit, Improved conjuration healing Transfers 2d6 hit points to your eidolon as a swift action.
Life Current conjuration healing Infuse a current with positive energy, healing all living creatures within
Life of Crime enchantment compulsion Permanently turn someone into a crazed criminal.
Life Pact necromancy Affected creatures automatically donate hp to stabilize fallen ally.
Life Shield conjuration healing Ward yourself with positive energy so any attacking undead take damage.
Light evocation Object shines like a torch.
Lighten Object transmutation Decrease the target’s weight by half or reduce the armor check penalty of armor.
Lighten Object, Mass transmutation As lighten object, except for multiple objects.
Lightfingers transmutation Cause target to drop one small object, or perform a disarm or steal combat maneuver.
Light Lance evocation Creates a soaring beacon of light.
Lightning Arc evocation Targets in a line take 1d6 electricity/level.
Lightning Bolt evocation Electricity deals 1d6/level damage.
Lightning Conductor transmutation Absorb electricity damage and discharge it with a touch, weapon, or ray
Lightning Lash evocation Create a cackling lash of unholy lightning.
Lightning Lash Bomb Admixture evocation Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet.
Light of Iomedae conjuration Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy.
Light Prison evocation Surround a creature with a light prison, damaging and blinding it if it attempts to escape.
Lily Pad Stride transmutation Walk across water on moving lily pads.
Limited Wish universal Alters reality (within limits).
Limp Lash necromancy Paralyze an enemy from the neck down.
Linebreaker transmutation Bonus to speed when charging and +2 CMB with overrun and bull rush.
Line In The Sand abjuration Increase your attacks of opportunity per round.
Linked Legacy divination Share information with all targets of the spell in the blink of an eye.
Lipstitch necromancy Sew the target's lips together.
Liquefy transmutation Transmute an object into a liquid version of itself.
Lissalan Snake Sigil see text As sepia snake sigil, except using the Thassilonian schools of magic.
Litany of Admonition necromancy Stagger a creautre with a list of their faults
Litany of Defense transmutation Doubles armor’s enhancement bonus.
Litany of Dependability enchantment compulsion Creature takes the average of its next roll
Litany of Duty abjuration Reroll a failed save against an effect that would force you to take an action against your will
Litany of Eloquence enchantment charm Fascinates a single creature for 1 round.
Litany of Entanglement conjuration calling Entangles a creature for 1 round.
Litany of Escape conjuration teleportation Teleports a friend out of a grapple.
Litany of Madness enchantment charm A single target is confused for at least 1 round.
Litany of Order evocation Weaken chaotic creatures against the attacks of lawful creatures
Litany of Righteousness evocation A single evil creature takes more damage from creatures with a good aura.
Litany of Sight divination You can see invisible creatures and objects within 30 feet of you.
Litany of Sloth enchantment compulsion Single target cannot make attacks of opportunity for 1 round.
Litany of The Red Crusader necromancy Creature takes bleed damage from piercing and slashing weapons
Litany of Thunder evocation A single target is deafened until the condition is removed, and is confused for 1 round.
Litany of Truth divination Illusions affecting the target are stripped away for 1 round
Litany of Vengeance transmutation Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Litany of Warding transmutation You gain two additional attacks of opportunity for 1 round.
Litany of Weakness necromancy Single target is fatigued for 1 round.
Liveoak transmutation Oak becomes treant guardian.
Loathsome Veil illusion pattern Nauseate and/or sicken weak creatures.
Locate Creature divination Indicates direction to known creature.
Locate Gate divination Find a nearby magical portal
Locate Object divination Senses direction toward object (specific or type).
Locate Portal divination Detect portals within range
Locate Weakness divination You roll damage twice when you roll damage for a critical hit and take the best damage.
Lock Gaze enchantment compulsion Compels the target to look only at you for the duration of the spell.
Lockjaw transmutation Creature gains grab ability with natural attack.
Locksight divination Determine from a distance the quality of a lock and whether it is open, closed, or jammed.
Long Arm transmutation Your arms lengthen, giving you extra reach.
Longshot transmutation Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Longstrider transmutation Your speed increases by 10 ft.
Longstrider, Greater transmutation As longstrider, plus the speeds of other movement modes increase.
Lose The Trail illusion glamer Obscure a target’s tracks when fleeing from a pursuer.
Lost Legacy enchantment Target cannot leave a lasting impression on other creatures
Lost Locale enchantment compulsion As lost passage, except covering a much larger area.
Lost Passage enchantment compulsion Enchant an area to confuse those who travel within it.
Lover's Vengeance enchantment compulsion Inspire yourself or a lover into a rage against someone who wronged you.
Lucky Number transmutation Tweak tiny variables in a creature’s immediate future.
Lullaby enchantment compulsion Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep.
Lunar Veil illusion shadow Dispel light and revert lycanthropes.
Maddening Oubliette conjuration teleportation Transport the target to a dank prison in a horrific demiplane.
Mad Hallucination illusion phantasm Target takes penalties to mental actions.
Mad Monkeys conjuration summoning Summon a swarm of mischievous monkeys.
Mad Sultan's Melody enchantment compulsion Bizarre cacohony fascinates eldritch creatures.
Mage Armor conjuration creation Gives subject +4 armor bonus.
Mage Hand transmutation 5-pound telekinesis.
Mage's Crawl Space transmutation Create a personal hideaway in a surface
Mage's Decree evocation Send a message to creatures within miles.
Mage's Disjunction abjuration Dispels magic, disenchants magic items.
Mage's Faithful Hound conjuration creation Phantom dog can guard a location and attack intruders.
Mage's Lucubration transmutation Wizard only. Recalls spell of 5th level or lower.
Mage's Magnificent Mansion conjuration creation Door leads to extradimensional mansion.
Mage's Private Sanctum abjuration Prevents anyone from viewing or scrying an area for 24 hours.
Mage's Sword evocation Floating magic blade strikes opponents.
Magical Beast Shape transmutation polymorph Assume the form of a magical beast
Magic Aura illusion glamer Alters object’s magic aura.
Magic Aura, Greater illusion glamer As magic aura, but also affects creatures and allows more options.
Magic Boulder transmutation As magic stone, but with boulders.
Magic Circle against Chaos abjuration As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil abjuration As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good abjuration As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law abjuration As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle Against Technology abjuration Protects those in an area with protection from technology, and other effects that suppress or resist technology.
Magic Fang transmutation One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic Fang, Greater transmutation One natural weapon gets + 1/four levels (max +5).
Magic Jar necromancy Enables possession of another creature.
Magic Missile evocation 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Mouth illusion glamer Objects speaks once when triggered.
Magic Siege Engine transmutation Siege engine gains +1 on targeting and damage rolls.
Magic Siege Engine, Greater transmutation Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Magic Stone transmutation Three stones gain +1 on attack, deal 1d6 +1 damage.
Magic Vestment transmutation Armor or shield gains +1 enhancement per four levels.
Magic Weapon transmutation Weapon gains +1 bonus.
Magic Weapon, Greater transmutation Weapon gains +1 bonus/four levels (max +5).
Magnetic Field abjuration Create a spherical magnetic field around yourself to pull metal objects toward you.
Magnifying Chime transmutation Touched object deals increasing sonic damage each round.
Majestic Image transmutation As enter image, but also gain bonuses on social skills while in the image.
Major Creation conjuration creation As minor creation, plus stone and metal.
Major Image illusion figment As silent image, plus sound, smell, and thermal effects.
Major Phantom Object illusion shadow As major creation except the object created is a semi-real illusion.
Make Lost enchantment compulsion Make the targets become lost.
Make Whole transmutation Repairs an object.
Make Whole, Greater transmutation As make whole, but repairs 1d6+1/level damage to a max of 10d6+10.
Malediction necromancy Banish a soul to Hell if it dies within the next minute.
Malediction (Hero Points) necromancy Curse a dying creature to finish it off and gain hero points from its life force.
Malfunction transmutation Construct behaves oddly for 1 round/level.
Malicious Spite enchantment compulsion Target is compelled to plot against another.
Mantle of Calm enchantment compulsion Neutralize the rage effects of those who have attacked you.
Mantle of Doubt illusion phantasm Send spectres of crippling doubt into those who would attack you.
Mantle of The Magic Warriors transmutation Imbue targets with animal spirits, granting them unique bonuses.
Marching Chant transmutation Allies can hustle without penalty while you sing or chant.
Marid's Mastery transmutation Target gains bonus to attack/damage when combat is in water, penalty if on land.
Marionette Possession necromancy As magic jar, but limited to line of sight.
Mark of Blood transmutation Imbue some of your life force into a creature, being able to permanently detect its location.
Mark of Buoyancy transmutation Make a touched object weightless
Mark of Justice necromancy Designates action that triggers curse on subject.
Mark of Obvious Ethics divination Other creatures can determine the target’s alignment.
Mark of Spite necromancy Deal damage to yourself to damage the marked target
Mark of The Reptile God transmutation Mark a creature with an acidic curse.
Marks of Forbiddance abjuration Makes 2 creatures pass Will saves in order to attack each other.
Martial Marionette enchantment compulsion Manipulate foe’s limbs to hamper its attacks and provide you cover.
Martial Telekinesis evocation As the combat maneuver version of telekinesis, with some additional changes
Martyr's Bargain transmutation Delay immediate damage to yourself from a spell to take maximum damage later.
Martyr's Last Blessing conjuration healing Burst with healing energy when you are dying or killed.
Mask Dweomer illusion glamer Hides presence of a spell from detect magic.
Mask Dweomer, Communal illusion glamer As mask dweomer, but you may divide the duration among creatures touched.
Mask From Divination divination Protect a creature from divination effects
Masochistic Shadow necromancy Animate a target’s shadow, making it hunger for it’s owner’s life energy.
Massacre necromancy Slaughter creatures in a line
Master's Escape conjuration teleportation Create a link between you and a summoned creature, allowing you to switch places.
Master's Mutation transmutation polymorph Mutate a summoned creature to grant it new abilities.
Masterwork Transformation transmutation Make a normal item into a masterwork one.
Matchmaker enchantment charm Cause two creatures to fall in love.
Mathematical Curse necromancy Use the Path of Numbers to place a mathematical curse on someone.
Maw of Chaos conjuration teleportation Create a destructive and chaotic rip in reality.
Maze conjuration teleportation Traps subject in extradimensional maze.
Maze of Madness And Suffering conjuration teleportation Send a target into a dangerous extradimensional maze.
Medusa's Bane abjuration Become immune to gaze attacks and reflect them back on the creature using it
Meld into Stone transmutation You and your gear merge with stone.
Memorize Page enchantment Target perfectly memorizes one page of information.
Memory Lapse enchantment Subject forgets events back to last turn.
Memory of Function transmutation Restore a broken object, drained piece of timeworn technology, or destroyed construct to a functional state.
Mending transmutation Makes minor repairs on an object.
Mental Barrier I abjuration Gain a +4 shield bonus to AC and resist mind thrust for 1 round as an immediate action.
Mental Barrier II abjuration As mental barrier I, but +6 to AC.
Mental Barrier III abjuration As mental barrier I, but +8 to AC.
Mental Barrier IV abjuration As mental barrier III, plus 25% chance to prevent critical hits and sneak attacks.
Mental Barrier V abjuration As mental barrier III, plus 50% chance to prevent critical hits and sneak attacks.
Mental Block divination Prevent the target from using its skill ranks, spells, feats, and abilities.
Merge With Familiar transmutation Merge the body of your familiar or spirit animal into your own
Message transmutation Whisper conversation at distance.
Metabolic Molting transmutation Place the target in suspended animation, restoring ability drain and regenerating missing limbs.
Meteor Swarm evocation Four exploding spheres each deal 6d6 fire damage.
Meticulous Match divination Determine if two things are identical.
Miasmal Dread enchantment compulsion Spew a cloud of sickly green mist to demoralize all it contacts.
Miasmatic Form transmutation As gaseous form, except the form is dangerous to creatures who touch it.
Microcosm illusion phantasm Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world.
Mighty Fist of The Earth conjuration creation Fling a fist-sized rock at your opponent, this rock can channel your ki.
Mighty Strength transmutation As bull’s strength, except it grants a +8 enhancement bonus to Strength.
Mind Blank abjuration Subject is protected from mental/emotional magic and scrying.
Mind Blank, Communal abjuration As mind blank, but you may divide the duration among creatures touched.
Mind Fog enchantment compulsion Subjects in fog get –10 to Wis and Will checks.
Mindlink divination Communicate a great deal of information in an instant.
Mindlocked Messenger enchantment compulsion Target gains a message that can be given only to its intended recipient.
Mind Maze enchantment compulsion Target must act as though they are wandering through a maze.
Mind Over Matter necromancy Reassign ability damage/drain from one ability to another.
Mind Probe divination Learn answers from a subject’s memories.
Mindscape Door illusion phantasm Create a portal allowing entry to and exit from a mindscape.
Mindshock divination Charge your attacks with violent psychic energy.
Mind Swap enchantment compulsion Switch minds with another creature for 1 hour per level.
Mind Swap, Major enchantment compulsion Swap minds with another creature forever.
Mind Thrust I divination Mentally deal 1d6 points of damage per level.
Mind Thrust II divination As mind thrust I, but deal 1d8 points of damage per level (maximum 5d8).
Mind Thrust III divination As mind thrust II, but deal a maximum of 10d8 points of damage.
Mind Thrust IV divination As mind thrust II, but a maximum of 15d8 points of damage and target is fatigued for 1 round.
Mind Thrust V divination As mind thrust IV, but target is exhausted or fatigued for 1 round.
Mind Thrust VI divination As mind thrust IV, but maximum 20d8 points of damage and target is exhausted and stunned for 1 round.
Mindwipe enchantment compulsion Erase a portion of the target’s mind and experiences, inflicting negative levels.
Minor Creation conjuration creation Creates one cloth or wood object.
Minor Dream illusion figment As the dream spell, except delivering a shorter message.
Minor Image illusion figment As silent image, plus some sound.
Minor Phantom Object illusion figment As minor creation, except the object created is a semi-real illusion.
Minor Reversion conjuration healing Store a replica of yourself in the Akashic Record, end the spell when injured to be healed 1d8+1/level
Minor Reversion, Mass conjuration healing As minor reversion, but one creature per level
Miracle evocation Requests a deity’s intercession.
Mirage illusion figment Create illusory terrain
Mirage Arcana illusion glamer As hallucinatory terrain, plus structures.
Mirror Hideaway transmutation As many as eight creatures hide in an extradimensional space.
Mirror Image illusion figment Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Mirror Mantis illusion phantasm Creature sees an looming assassin whenever they see their reflection in a mirror
Mirror Polish transmutation Polish a metal item until it’s usable as a mirror.
Mirror Strike transmutation You may strike multiple opponents with a single attack.
Mirror Transport transmutation Mirror becomes a multiple-use dimension door.
Mischievous Shadow necromancy haunted Curse a creature's shadow to disrupt their actions
Misdirection illusion glamer Misleads divinations for one creature or object.
Miserable Pity abjuration Opponents cannot attack a pathetic creature.
Mislead illusion figment, glamer Turns you invisible and creates illusory double.
Mnemonic Enhancer transmutation Wizard only. Prepare extra spells or retain one just cast.
Mnemonic Siphon divination Steal the spells of a creature carrying the affected object
Modify Memory enchantment compulsion Changes 5 minutes of subject’s memories.
Molten Orb evocation Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.
Moment of Greatness enchantment compulsion Doubles a morale bonus.
Moment of Prescience divination You gain +1/level insight bonus on single attack roll, check, or save.
Monkey Fish transmutation Gain a climb speed of 10 ft. and a swim speed of 10 ft. for a time.
Monstrous Extremities transmutation polymorph Mutate an extremity of the creature touched.
Monstrous Physique I transmutation polymorph Take the form and some of the powers of a Small or Medium monstrous humanoid.
Monstrous Physique II transmutation polymorph Take the form and some of the powers of a Tiny or Large monstrous humanoid.
Monstrous Physique III transmutation polymorph Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Monstrous Physique IV transmutation polymorph As monstrous physique III, with more abilities.
Moonrise Arrow evocation Imbue ammunition with damaging silver light
Moonstruck enchantment compulsion Subject is enraged and confused.
Morning Sun evocation Create a sphere that sheds sunlight
Mortal Terror enchantment Frighten creature with an existential crisis
Motes of Dusk And Dawn evocation Create up to four motes that shed light or darkness.
Mount conjuration summoning Summons riding horse for 2 hours/level.
Mount, Communal conjuration summoning As mount, but you may divide the 538861 538861
Move Earth transmutation Digs trenches and builds hills.
Mudball conjuration creation Throw a ball of mud to blind your enemy.
Mud Buddy conjuration creation Create a small minion out of mud.
Muffle Sound illusion glamer Allies gain a bonus on Stealth checks but risk verbal spell failure.
Murderous Command enchantment compulsion Target is compelled to kill its ally.
Murderous Crow conjuration summoning Conjure a supernaturally vicious and clever crow to watch over you.
Music of the Spheres conjuration healing Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you.
Mutagenic Touch transmutation You can pass a weaker version of your mutagen to another creature.
Mydriatic Spontaneity evocation Cause splitting headaches and an oversensitivity to light and darkness.
Mydriatic Spontaneity, Mass evocation As mydriatic spontaneity, except it can affect multiple creatures.
Mythic Severance necromancy Restrict target’s access to its mythic power.
Naga Shape I transmutation polymorph Take the form of a Large naga
Naga Shape II transmutation polymorph As naga shape I, with improved abilities
Naga Shape III transmutation polymorph As naga shape I, with greater abilities
Named Bullet divination Imbues ammunition with accuracy against a specific creature type.
Named Bullet, Greater divination As named bullet, but deals 2 points of damage per caster level.
Nap Stack necromancy Subjects only need 2 hours for a night’s sleep, and can sleep even longer for more benefits.
Natural Rhythm transmutation +1 on damage rolls with each hit (max +5).
Nature's Exile transmutation Gives subject –10 on Survival checks.
Nature's Paths divination Learn the best way to travel overland
Nature's Ravages necromancy Speed up the decomposition of a corpse.
Nature's Ravages, Greater necromancy As nature’s ravages, except the target corpse ages much faster.
Nauseating Dart conjuration creation Poisonous stinger deals 1d2 damage and sickens target.
Nauseating Trail conjuration creation Creature leaves a trail of stinking cloud squares.
Necromantic Burden necromancy Make undead more difficult to control.
Necrostasis necromancy Stagger an undead creature
Negate Aroma transmutation Subject cannot be tracked by scent.
Negative Reaction illusion glamer Targeted creature may not positively influence anyone.
Nereid's Grace abjuration Gain your charisma bonus as a deflection bonus to AC when not wearing armor.
Neutral Buoyancy evocation Alter a creature's buoyancy to be neutral, granting them increased maneuverability
Neutralize Poison conjuration healing Immunizes subject against poison, detoxifies venom in or on subject.
Neutralize Poison, Greater conjuration healing As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons.
Nex's Secret Workshop abjuration As nondetection, but any number of creatures or objects in the area
Night Blindness necromancy Impair target’s vision as if it were darker.
Nightmare illusion phantasm Sends vision dealing 1d10 damage, fatigue.
Night of Blades evocation Create an immobile wall of tiny black blades.
Night Terrors illusion phantasm Disturb a creature's rest with dark dreams
Nine Lives abjuration Avoid trouble and harmful effects up to nine times.
Nixie's Lure enchantment charm Create a seductive song to lure all nearby creatures.
Node of Blasting abjuration Place a trap on an object to mentally damage a creature that touches it.
Nondetection abjuration Hides subject from divination, scrying.
Nondetection, Communal abjuration As nondetection, but you may divide the duration among creatures touched.
Nondetection, Lesser abjuration As nondetection, but only protects against spells that target an area
Numerological Evocation evocation Use the Path of Numbers to fire rays of elemental energy.
Numerological Resistance abjuration Use the Path of Numbers to grant your allies resilience in the face of elemental dangers.
Oasis transmutation Redirect the flow of water toward a designated point.
Oath of Anonymity illusion glamer Cloak yourself in an illusion that hides your true identity
Oath of Justice necromancy Seal an oath between two creatures.
Oath of Peace abjuration Grants +5 AC and DR 10/evil, can’t attack.
Object Possession necromancy As lesser object possession, but with a larger object.
Object Possession, Greater necromancy As possess object, but the object is more powerful and you can possess a construct.
Object Possession, Lesser necromancy Project your soul into an object, animating it.
Object Reading divination Read psychic impressions left on an object.
Obscured Script illusion phantasm Make the text on a page more difficult to decipher
Obscure Object abjuration Masks object against scrying.
Obscure Poison abjuration Make it harder to detect a poison or a venomous creature.
Obscuring Mist conjuration creation Fog surrounds you.
Obsidian Flow transmutation Converts the surface of the ground into molten glass.
Old Salt's Curse necromancy Permanently sicken someone, worse if target is on or in the water far from shore.
Oneiric Horror illusion phantasm Distract and fatigue the target with a creature from its nightmares.
Oneiric Horror, Greater illusion phantasm As oneiric horror, plus Str damage.
Ooze Form I transmutation polymorph Assume the form of a Small or Medium ooze creature
Ooze Form II transmutation polymorph Assume the form of a Large ooze creature
Ooze Form III transmutation polymorph Assume the form of a Huge ooze creature
Open And Shut illusion glamer Obfuscate whether a door is open or closed.
Open Arms transmutation Ward off the challenge/smite and similar attempts of an enemy creature.
Open Book divination Make it permanently easier to learn more about a target.
Open/Close transmutation Opens or closes small or light things.
Open The Dead Roads conjuration Open a path to the Dead Roads, speeding your travel on the Material Plane or the Boneyard
Opportunistic Loyalty enchantment compulsion Temporarily act as an ally to benefit from other creatures’ spells.
Oppressive Boredom enchantment compulsion Target loses its next action.
Oracle's Burden necromancy (Oracle only.) Creature is affected by negative oracle's curse effects.
Oracle's Vessel transmutation Oracle only. Target gains the benefits of your oracle’s curse.
Orb of The Void necromancy Sphere inflicts negative levels.
Orchid's Drop transmutation Heal 2d10 points of damage when you drink a mutagen, gain +2 bonus on saves.
Order's Wrath evocation Harms and dazes chaotic creatures (1d8 damage/2 levels).
Outbreak necromancy Diseased creatures in the area become extremely contagious
Out of Sight enchantment Cause creatures to forget about you once you have left their sight.
Overland Flight transmutation You fly at a speed of 40 ft. and can hustle over long distances.
Overlook enchantment compulsion Enhance your ability to seem small and unimportant, increasing your Stealth.
Overstimulate transmutation Target creature gains the ferocity ability
Overwhelming Grief enchantment compulsion Grieving target can take no actions and is denied its Dex bonus.
Overwhelming Poison necromancy Make a poison more difficult to resist.
Overwhelming Presence enchantment compulsion Creatures bow before you as if you were divine.
Owl's Wisdom transmutation Subject gains +4 to Wis for 1 min./level.
Owl's Wisdom, Mass transmutation As owl’s wisdom, affects 1 subject/level.
Pack Empathy divination Create an empathic bond with allies.
Page-Bound Epiphany divination Fill an empty book with knowledge on a topic from around the world.
Painful Revelation abjuration damage creature who recognize an illusion for what it is
Pain Strike evocation Inflicts 1d6 nonlethal damage 1 round/level.
Pain Strike, Mass evocation As pain, but affects multiple creatures.
Paladin's Sacrifice abjuration Take the damage and effects for another creature.
Pale Flame evocation As produce flame, but shedding dimlight and increased damage vs plants
Paragon Surge transmutation polymorph +2 enhancement to Dexterity and Intelligence, gain use of any one feat.
Paranoia illusion phantasm Target becomes hostile to all creatures.
Parasitic Soul necromancy Force a trapped soul into a new body.
Parchment Swarm transmutation Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll.
Particulate Form transmutation Targets gain fast healing 1, immunity to bleed, crtitical hits, and precision damage
Passing Fancy enchantment compulsion Control the topic of conversation
Passing Fancy, Mass enchantment compulsion Control the topic of conversation among a group of people.
Passwall transmutation Creates passage through wood or stone wall.
Pass without Trace transmutation One subject/level leaves no tracks.
Path of Glory conjuration healing Create an expanding glow that heals allies within it of 1 hp of damage.
Path of Glory, Greater conjuration healing Create an expanding glow that heals allies within it of 5 hp of damage.
Path of The Winds evocation Call forth mighty winds to clear a path for you.
Pattern Recognition transmutation Gain an insight bonus on Search checks and Survival checks to follow tracks.
Peacebond abjuration Locks a weapon in place on the target’s body.
Peace Bond abjuration Create a glowing rune of peace to protect targets from your own magic.
Peacebond, Greater abjuration As peacebond, but on multiple weapons, even if they aren’t sheathed.
Peacemaker's Parley enchantment charm Quickly manipulate unfriendly or hostile creatures with diplomacy.
Peasant Armaments transmutation Transform improvised weapons into actual weapons.
Peerless Integrity illusion glamer Conceal the alignment of creatures from divination magic.
Pellet Blast conjuration creation Creates an explosion of conjured metal pellets.
Penumbra evocation Keep something in the shadows.
Penumbral Disguise conjuration Mask your features with shadowy illumination.
Perceive Betrayal divination Sense when nearby creatures have tratorous intent towards your lord
Perceive Cues transmutation +5 Perception and Sense Motive 10 min./level.
Perfect Placement divination Grant tactical knowledge to your allies, increasing their AC and Reflex saves.
Permanency universal Makes certain spells permanent.
Permanent Hallucination illusion phantasm As scripted hallucination, but permanent.
Permanent Image illusion figment Permanent illusion, includes sight, sound, smell, and thermal effects.
Pernicious Poison necromancy Target takes a –4 penalty against poison.
Pernicious Pranksters conjuration summoning Fey forces target enemies with random combat maneuvers
Persistent Image illusion figment As major image, but no concentration required.
Persistent Vigor transmutation Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.
Persuasive Goad necromancy Target takes 1d6 nonlethal damage; you gain an Intimidate bonus.
Pesh Addiction necromancy As Pesh Addiction, Lesser except it has no HD limit and does not allow a saving throw.
Pesh Addiction, Lesser necromancy Force someone to use pesh.
Pesh Vigor transmutation Increase target’s strength with consumption of pesh.
Pessimism enchantment compulsion Force a creature to see the negative side of things.
Petulengro's Validation divination Detect what creature a missing portion came from.
Phantasmal Affliction illusion phantasm Convince a target that it contracted an affliction.
Phantasmal Asphyxiation illusion phantasm Target believes it can't breathe: staggered, then unconscious (Will, Fort)
Phantasmal Killer illusion phantasm Fearsome illusion kills subject or deals 3d6 damage.
Phantasmal Putrefaction illusion phantasm Trick a creature into thinking their flesh is rotting.
Phantasmal Reminder illusion phantasm Creature re-lives an injury, taking 1d6 damage/level
Phantasmal Revenge illusion phantasm Ghost from corpse hunts killer.
Phantasmal Web illusion phantasm Catches subjects in illusory web.
Phantom Blood necromancy Gain temporary hp if Con loss would knock you out or kill you.
Phantom Chariot conjuration creation Conjures a quasi-real heavy chariot pulled by four horses.
Phantom Driver conjuration creation Conjures a phantom to drive vehicles.
Phantom Hunt transmutation Grant yourself and your animal companion numerous enhanced senses and tracking abilities.
Phantom Limb necromancy Create a semi-visible psychic manifestation of a limb, allowing a creature to replace a missing body part or parts.
Phantom Steed conjuration creation Magic horse appears for 1 hour/level.
Phantom Steed, Communal conjuration creation As phantom steed, but you may divide the duration among creatures touched.
Phantom Trap illusion glamer Makes item seem trapped.
Phase Door conjuration creation Creates an invisible passage through a barrier.
Phase Step conjuration teleportation As per dimension door, but with more restrictions and affecting a creature you touch
Phasic Challenge transmutation Enemy and ally can only harm and be harmed by each other
Phobia enchantment compulsion Induce an irrational fear in a creature to the point of madness.
Pick Your Poison conjuration healing Temporarily convert a deadly poison into intoxicating alcohol.
Pied Piping enchantment compulsion Compel similar creatures to follow you.
Pierce Disguise divination See through low-level magical disguises.
Pierce Facade divination Gain a +5 insight bonus to Perception to see through disguises
Piercing Shriek evocation Target is staggered by a painful sound.
Pilfering Hand evocation You may seize an object or manipulate it from afar.
Pillar of Life conjuration healing Created pillar heals 2d8 + 1/level (max +20).
Pillow Talk enchantment compulsion Sleeping creature answers your questions
Pinecone Bomb evocation Thrown pinecone deals 1d6 piercing damage/2 levels in a 10-ft.-radius
Placebo Effect illusion phantasm Temporarily suppress an affliction or condition.
Plague Bearer necromancy Make the target a carrier of numerous diseases.
Plague Carrier necromancy Target’s attacks carry filth fever.
Plague Storm necromancy Cloud infects creatures like contagion.
Planar Adaptation transmutation Resist harmful effects of one plane.
Planar Adaptation, Mass transmutation As planar adaptation, but affects multiple creatures.
Planar Aegis abjuration Use planar energy to protect yourself and retaliate with one energy type
Planar Ally conjuration calling As lesser planar ally, but up to 12 HD.
Planar Ally, Greater conjuration calling As lesser planar ally, but up to 18 HD.
Planar Ally, Lesser conjuration calling Exchange services with a 6 HD extraplanar creature.
Planar Binding conjuration calling As lesser planar binding, but up to 12 HD.
Planar Binding, Greater conjuration calling As lesser planar binding, but up to 18 HD.
Planar Binding, Lesser conjuration calling Traps extraplanar creature of 6 HD or less until it performs a task.
Planar Inquiry conjuration calling Call an outsider to answer questions
Planar Orientation divination Locate places of power on your current plane
Planar Refuge conjuration creation Enforce the rules of the Material Plane on another plane.
Plane Shift conjuration teleportation As many as 8 subjects travel to another plane.
Planeslayer's Call enchantment compulsion Allies gain benefits against outsiders of an alignment you choose.
Planetarium illusion figment Project a current image of the nighty sky in places you would normally be unable to view it.
Planetary Adaptation transmutation As planar adaptation, but only on different worlds of the Material Plane.
Planetary Adaptation, Mass transmutation As planetary adaptation but on a group of creatures.
Planned Assault transmutation Increase the effectiveness of actions planned in advance.
Plant Growth transmutation Grows vegetation, improves crops.
Plant Shape I transmutation polymorph Turns you into a Small or Medium plant.
Plant Shape II transmutation polymorph Turns you into a Large plant creature.
Plant Shape III transmutation polymorph Turns you into a Huge plant.
Plant Voice transmutation Grant a plant creature the ability to speak, hear, and understand you.
Play Instrument divination Play instrument as if you were skilled.
Plundered Power necromancy Kill a creature and steal its strongest spell-like ability
Pocketful of Vipers conjuration summoning Ward a container with summoned vipers.
Poison necromancy Touch deals 1d3 Con damage 1/round for 6 rounds.
Poison Breath evocation Expel a cone of poison from your mouth.
Poisoned Egg transmutation Transform a single egg into a dose of poison.
Poisonous Balm conjuration healing As cure serious wounds, but leave behind a latent venom.
Poisonous Cloud conjuration creation As per fog cloud, but lethally poisonous
Polar Midnight transmutation Cold darkness paralyzes and deals damage.
Polar Ray evocation Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
Polymorph transmutation polymorph Gives one willing subject a new form.
Polymorph Any Object transmutation polymorph Changes a subject into anything else.
Polymorph Familiar transmutation polymorph Give your familiar the shape of another animal.
Polymorph, Greater transmutation polymorph Gives one willing subject a new, more powerful form.
Polypurpose Panacea transmutation Gain a relaxing or entertaining effect.
Positive Pulse necromancy Energy harms undead or bolsters the living
Positive Pulse, Greater necromancy A large pulse of positive enrgy damages undead and bolsters living creatures
Possession necromancy Project your soul into a creature’s body.
Possession, Greater necromancy As possession, but your body vanishes.
Possession Trap necromancy Place a protective ward to ensare creatures that attempt to possess you.
Possess Object necromancy Possess and animate one object.
Pouncing Fury transmutation Make a full attack with your claws after a charge
Power Word Blind enchantment compulsion Blinds creature with 200 hp or less.
Power Word Kill enchantment compulsion Kills one creature with 100 hp or less.
Power Word Stun enchantment compulsion Stuns creature with 150 hp or less.
Pox of Rumors enchantment compulsion Curse a creature to attract nasty rumors.
Pox Pustules necromancy Subject is sickened and has –4 Dex.
Prayer enchantment compulsion Allies get +1 bonus on most rolls, enemies –1 penalty.
Prediction of Failure divination Target is permanently shaken and sickened, and may gain a spellblight.
Prehensile Pilfer transmutation Allow the target’s tail to make Dirty Trick or Steal maneuvers.
Preserve necromancy Prevent objects from rotting and spoiling
Preserve Grace divination Grant a creature the guidence of a phylactery of faithfulness
Pressure Adaptation abjuration Target acclimates to pressure changes more quickly
Prestidigitation universal Performs minor tricks.
Primal Regression enchantment compulsion Make a creature become bestial and unintelligent.
Primal Scream abjuration Free yourself from enchantments and paralysis effects.
Prismatic Sphere abjuration As prismatic wall, but surrounds on all sides.
Prismatic Spray evocation Rays hit subjects with variety of effects.
Prismatic Wall abjuration Wall’s colors have array of effects.
Probe History divination Find answers to Knowledge questions by looking at alternate realities.
Produce Flame evocation 1d6 damage + 1/level, touch or thrown.
Profane Nimbus evocation Unholy energy damages good creatures that attack you and protects you from good attacks.
Prognostication divination Gain cryptic information from further in the future than divination.
Programmed Image illusion figment As major image, plus triggered by event.
Project Image illusion shadow Illusory double can talk and cast spells.
Project Weakness necromancy Curse the target with the weaknesses of your vampirism.
Prophetic Lore divination Prophesize about a person, place, item, or event
Prosperous Room enchantment (Downtime Spell) Increase the appeal a targeted room has.
Protection From Arrows abjuration Subject gains DR 10/magic against ranged attacks.
Protection from Arrows, Communal abjuration As protection from arrows, but you may divide the duration among creatures touched.
Protection From Chaos abjuration +2 to AC and saves, plus additional protection against selected alignment.
Protection from Chaos, Communal abjuration As protection from chaos, but you may divide the duration among creatures touched.
Protection from Energy abjuration Absorb 12 points/level of damage from one kind of energy.
Protection from Energy, Communal abjuration As protection from energy, but you may divide the duration among creatures touched.
Protection From Evil abjuration +2 to AC and saves, plus additional protection against selected alignment.
Protection from Evil, Communal abjuration As protection from evil, but you may divide the duration among creatures touched.
Protection From Good abjuration +2 to AC and saves, plus additional protection against selected alignment.
Protection from Good, Communal abjuration As protection from good, but you may divide the duration among creatures touched.
Protection From Law abjuration +2 to AC and saves, plus additional protection against selected alignment.
Protection from Law, Communal abjuration As protection from law, but you may divide the duration among creatures touched.
Protection From Natural Attacks abjuration Gain DR 5/- vs one type of natural attack
Protection From Outsiders abjuration Ward a creature against attacks from outsides with a specific racial subtype, more powerful than protection from evil or similar spells.
Protection from Spells abjuration Confers +8 resistance bonus.
Protection From Spores abjuration Bolster a creature’s body against the harmful effects of spore and fungus.
Protection From Technology abjuration +2 to AC and saves, plus additional protection against technology.
Protective Penumbra evocation Shadow protects the target from light.
Protective Spirit conjuration creation Protects from attacks of opportunity.
Prying Eyes divination 1d4 + 1/level floating eyes scout for you.
Prying Eyes, Greater divination As prying eyes, but eyes have true seeing.
Psychic Asylum illusion phantasm Perform a lengthy mental task in a private mindscape.
Psychic Crush I necromancy Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save.
Psychic Crush II necromancy As psychic crush I, but deal 5d6 + 1 points of damage per level on a save and harder to resist.
Psychic Crush III necromancy As psychic crush I, but deal 7d6 + 1 points of damage per level on a save and harder to resist.
Psychic Crush IV necromancy As psychic crush I, but deal 9d6 + 1 points of damage per level on a save and no Fort save at 1/2 hp or fewer.
Psychic Crush V necromancy As psychic crush IV, but deal 11d6 + 1 points of damage per level on a save.
Psychic Image illusion shadow Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and your body at will.
Psychic Leech enchantment compulsion Leech a target’s strength, forcing them to become fatigued in order to grant you power.
Psychic Reading divination Read surface thoughts to learn information about a subject.
Psychic Surgery enchantment Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions.
Psychonaut Manifestation enchantment compulsion Gain a +4 bonus to a random ability score and a -2 penalty to another one.
Pugwampi's Grace enchantment compulsion One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result.
Punishing Armor abjuration Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker.
Pup Shape transmutation polymorph Transforms a single animal or magical beast into a younger and cuter version of itself for a short time.
Purge Spirit necromancy Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it.
Purging Finale conjuration healing Removes one negative effect.
Purified Calling conjuration healing Eidolon summoned is fully healed.
Purify Body conjuration healing Heal a creature and remove its physical impairments
Purify Food and Drink transmutation Purifies 1 cu. ft./level of food or water.
Putrefy Food and Drink transmutation Makes food and water inedible.
Puzzle Box enchantment compulsion Target forgets how to use commonly used objects.
Pyrotechnic Eruption evocation Erupting flames burn a target several times.
Pyrotechnics transmutation Turns fire into blinding light or choking smoke.
Qlippoth Appearance transmutation polymorph Assault the mind of your enemies with your hideous face
Qualm enchantment compulsion Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Quell Energy abjuration Reduce the target’s ability to tap into a specific energy type
Quench transmutation Extinguishes fires.
Questing Stone divination Turn an ioun stone into a scrying sensor.
Quick Change transmutation polymorph Use change shape as a swift action and surprise foes.
Quick Throwing transmutation Draw thrown weapons faster, gaining full attacks with such weapons.
Quieting Weapons illusion glamer Weapons make no sound and quiet their victims.
Quintessence illusion glamer Mask any flaws of or damage to a creature or object.
Quintessence Mastery transmutation Exercise limited control over the quintessence of an Outer Plane, creating or shaping terrain
Radiation Ward abjuration Protect a creature against radiation
Rage enchantment compulsion Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Raging Rubble transmutation Animate an area of rocks to create a dangerous, rolling area of debris.
Rags To Riches transmutation Enhance an object to function as if it were masterwork quality.
Raiment of Command illusion glamer Cloak yourself in an illusion of authority.
Rainbow Pattern illusion pattern Lights fascinate 24 HD of creatures.
Rain of Arrows conjuration creation Conjure a cloud of magical arrows.
Rain of Frogs conjuration summoning Summon a swarm of poisonous frogs.
Raise Animal Companion conjuration healing As raise dead, but on an animal.
Raise Dead conjuration healing Restores life to subject who died as long as one day/level ago.
Rally Point enchantment compulsion Square gives good creatures bonuses.
Rampart conjuration creation Creates 5-ft.-thick earthen barrier.
Rapid Repair transmutation Construct gains fast healing 5.
Raven's Flight transmutation Quickly turn into a tiny blurred shape with flight.
Ray of Enfeeblement necromancy Ray causes 1d6 Str penalty + 1 per 2 levels.
Ray of Exhaustion necromancy Ray makes subject exhausted.
Ray of Frost evocation Ray deals 1d3 cold damage.
Ray of Sickening necromancy Ray makes the subject sickened.
Read Magic divination Read scrolls and spellbooks.
Read Weather divination Forecast the weather for the next 48 hours.
Realm Retribution conjuration teleportation Target's attacks count as being of your alignment, can banish creature's critically hit to an Outer Plane matching your alignment
Reaper's Coterie necromancy Target weapon gains bonus damage for defeating enemies.
Reboot transmutation Bring a destroyed construct back to action for a limited time.
Rebuke evocation Foes take 1d8 damage/two caster levels (max 5d8).
Rebuke Technology abjuration Render a piece of technology inert.
Recentering Drone abjuration Emit a calming drone so targets under the effect of negative conditions can suffer a lesser version of them instead.
Recharge evocation Restore charges to a technological item.
Recharge Innate Magic transmutation Regain a use of all 0-level and 1st-level spell-like abilities.
Reckless Infatuation enchantment compulsion Target is compelled to stay near another.
Recoil Fire transmutation Ammunition in the targeted firearm generates excessive recoil.
Recorporeal Incarnation necromancy Wear the target corpse like a suit, disguising yourself as the deceased
Redcap's Touch transmutation Gain a +2 bonus on damage rolls and heal slightly when you kill a creature
Red Hand of The Killer necromancy Stain the hand of a creature’s killer red.
Reduce Animal transmutation Shrinks one willing animal.
Reduce Person transmutation Humanoid creature halves in size.
Reduce Person, Mass transmutation As reduce person, but affects 1 humanoid creature/level.
Refine Improvised Weapon transmutation Transform improvised weapon into a masterwork simple or martial weapon.
Reflexive Barrier evocation Immediate burst of force provides +1 deflection bonus to AC per 2 caster levels
Refuge conjuration teleportation Alters item to transport its possessor to you.
Regenerate conjuration healing Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Reincarnate transmutation Brings dead subject back in a random body.
Reincarnate Spy conjuration healing As reincarnate, but creating a body similar to that of a chosen creature, and you secretly keep part of the body.
Reinforce Armaments transmutation Temporarily mitigates the fragile quality in targeted weapon or armor.
Reinforce Armaments, Communal transmutation As reinforce armaments, but you may divide the duration among objects touched.
Reinvigorating Wind enchantment compulsion Magical wind invigorates your allies
Rejuvenate Eidolon conjuration healing As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10).
Rejuvenate Eidolon, Greater conjuration healing As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20).
Rejuvenate Eidolon, Lesser conjuration healing Eidolon cured 1d10 damage +1/level (max +5).
Release The Hounds conjuration summoning Summon a swarm of wolves
Reloading Hands conjuration creation Loads a single shot into your weapon every round.
Remarkable Legerdemain transmutation Conceal items with uncanny skill.
Remote Viewing divination scrying Gain psychic impressions from a distant location.
Remove Blindness/Deafness conjuration healing Cures normal or magical blindness or deafness.
Remove Curse abjuration Frees object or person from curse.
Remove Disease conjuration healing Cures all diseases affecting subject.
Remove Fear abjuration Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Remove Paralysis conjuration healing Frees creatures from paralysis or slow effect.
Remove Radioactivity conjuration healing Remove radiation effects from a target.
Remove Radioactivity, Greater conjuration healing Remove all ongoing radiation effects along with restoring ability damage and drain taken as a result.
Remove Sickness conjuration healing Suppress disease, nausea, and the sickened condition.
Rend Body I evocation Telekinetic force rips your target limb from limb
Rend Body II evocation As rend body I, but more damage
Rend Body III evocation As rend body I, but target is sickened for as long as it bleeds
Rend Body IV evocation As rend body III, but more damage and a greater chance of removing a limb
Renovation transmutation (Downtime Spell) Rearrange and resize rooms in a building you constructed.
Repair Undead necromancy Heals one undead of 1d8 hp + 1/level (max +5).
Repair Undead, Mass necromancy Heals undead of 1d8 hp + 1/level; affects 1 undead/level.
Repel Metal or Stone abjuration Pushes away metal and stone.
Repel Vermin abjuration Insects, spiders, and other vermin stay 10 ft. away.
Repel Wood transmutation Pushes away wooden objects.
Replay Tracks divination Reconstruct past events from a set of tracks
Replenish Ki conjuration healing Attune the target’s energy to replenish their ki pool.
Repress Memory enchantment compulsion Remove a piece of knowledge from your mind.
Reprobation transmutation Marked target is shunned by your religion.
Repugnant Taste transmutation Foul liquid nauseates creatures that bite the target
Repulsion abjuration Creatures can’t approach you.
Residual Tracking divination Tell creature's appearance by footprint.
Resilient Reservoir transmutation Store hit point damage as magical energy.
Resilient Sphere evocation Force globe protects but traps one subject.
Resinous Skin transmutation You gain DR 5/piercing and +4 to CMD against disarm attempts.
Resistance abjuration Subject gains +1 on saving throws.
Resist Energy abjuration Ignores 10 (or more) points of damage/attack from specified energy type.
Resist Energy, Communal abjuration As resist energy, but you may divide the duration among creatures touched.
Resist Starvation transmutation Last longer without food
Resize Item transmutation Resize a magical weapon or suit of armor to become larger or smaller.
Resonating Word transmutation Target is damaged, staggered, and stunned.
Resounding Blow evocation Melee attack deals 1d6 more damage.
Resounding Clang transmutation Create a loud clangor that causes metallic objects to vibrate wildly.
Respectful Quiet illusion glamer Render all targets silent, but only one-way.
Resplendent Mansion conjuration creation Conjure an opulent mansion several stories tall.
Rest Eternal necromancy Dead creature cannot be revived.
Restful Cloak conjuration healing Enchanted cloak functions as a tent
Restful Sleep necromancy Gain more hit points while sleeping.
Restoration conjuration healing Restores level and ability score drains.
Restoration, Greater conjuration healing As restoration, plus restores all levels and ability scores.
Restoration, Lesser conjuration healing Dispels magical ability penalty or repairs 1d4 ability damage.
Restore Corpse necromancy Skeletal corpse grows flesh.
Restore Eidolon conjuration healing Restoration for an eidolon.
Restore Eidolon, Lesser conjuration healing Lesser restoration for an eidolon.
Restore Mythic Power transmutation Transfer some of your mythic essence to another creature.
Resurgent Transformation conjuration healing Gain second wind when close to death.
Resurrection conjuration healing Fully restore dead subject.
Retribution necromancy Recent attacker is afflicted with penalties.
Retributive Reparations necromancy Creatures that take this item become cursed with fatigue.
Retrieve Item conjuration calling Call a small item into your hand from anywhere.
Retrocognition divination Gain psychic impressions from past events in a location.
Returning Weapon conjuration teleportation Grants a weapon the returning special weapon quality.
Returning Weapon, Communal conjuration teleportation As returning weapon, but you may divide the duration among weapons touched.
Reveal Emotions divination Create an aura to exposes creature's emotional statebare.
Revealing Light evocation As light, but hampers Stealth checks
Reveal Mirage divination Discern illusory terrain from range.
Reveal Secrets enchantment compulsion Target reveals if it has secret knowledge of a topic
Reveal True Shape divination Reveal the true form of a magically disguised/transformed creature.
Revelation divination Gain great insight into the inner workings of a puzzle, device, or trap.
Revenant Armor transmutation Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Reverse Gravity transmutation Objects and creatures fall upward.
Reviving Finale conjuration healing Allies cured 2d6 damage.
Ricochet Shot evocation Imbues a projectile weapon to give its ammunition the ability to ricochet.
Ride the Lightning evocation Transform into electricity.
Ride The Waves transmutation Target can breathe water and swim.
Riding Possession necromancy As possession, but you observe instead of control the subject.
Rift of Ruin conjuration calling Create a rift filled with demons that extends into the Abyss.
Righteous Blood abjuration Infuse a good target with holy energy.
Righteous Condemnation abjuration Chaotic, neutral, or evil spellcasters who target you with a spell take a -4 penalty to Intelligence-, Wisdom-, and Charisma-based skill checks
Righteous Might transmutation Your size increases, and you gain bonuses in combat.
Righteous Vigor enchantment compulsion Boosts attack bonus with each hit.
Rigor Mortis transmutation Painfully swell a targets joints.
Rising Water conjuration Create a pillar of water
Rite of Bodily Purity abjuration +2 to saves vs diseases, drugs, and poison for 24 hours, discharge to reroll a failed save vs a disease, drug, or poison
Rite of Centered Mind abjuration +1 to saves vs mind-affecting effects for 24 hours, discharge to reroll a failed save vs a mind-affecting effect.
Rival's Weald transmutation polymorph Transform the target into a tree
River of Wind evocation Creates wind that causes nonlethal damage and can knock down or push creatures.
Riversight divination scrying See events transpiring along a natural watercourse you touch.
River Whip conjuration creation Create a whip of water that you wield as a weapon.
Roaming Pit conjuration creation Create a mobile extradimensional pit
Rock Whip conjuration creation Create a whip that passes through unworked stone
Root transmutation Bolster the subject’s CMD vs. trips and Acrobatics checks to remain standing.
Rope Tornado evocation Tornado-force winds knock creatures prone or from the air
Rope Trick transmutation As many as eight creatures hide in extradimensional space.
Ropeweave transmutation Create useful tools from a coil of rope
Rotgut transmutation Turn water into cheap alcohol
Rotting Alliance necromancy Creatures waste away while close to one another
Rovagug's Fury transmutation Create a minor earthquake to trip creatures.
Rubberskin transmutation Convert bludgeoning and falling damage into nonlethal damage.
Rumormonger divination Follow a rumor to see where it spreads.
Rune of Durability transmutation Inscribe a rune upon a weapon to double its hit points.
Rune of Jandelay transmutation Create a potent rune that evokes the mighty Oliphant of Jandelay, warding the area against chaos and destruction.
Rune of Ruin transmutation Curse a magic item, weakening it and causing its magical qualities to fail half of the time.
Rune of Rule transmutation Bestow upon a creature one of the seven runes of rule
Rune of Warding abjuration Place a visible glyph of warding to protect a door or other entryway.
Rune Trace divination Learn information about a magical rune without triggering it
Runic Overload evocation Charge magical runes to an explosive degree.
Rusting Grasp transmutation Your touch corrodes iron and alloys.
Sabotage Construct transmutation As confusion, but only affects constructs.
Sacramental Seal necromancy Seal a creature away inside the spell's focus
Sacred Bond conjuration healing Cast touch healing spells from a distance.
Sacred Nimbus evocation Holy energy damages evil creatures that attack you and protects you from good attacks
Sacred Space evocation Sanctify an area with holy power.
Sacrifice enchantment charm Make a sacrifice to aid conjuring and commanding a planar creature.
Sacrificial Oath abjuration Take damage for an ally for many rounds.
Saddle Surge transmutation Bonus damage for moving on mount.
Sadomasochism necromancy Take more damage from opponents, but force them to become demoralized.
Salvage transmutation Pull together the remains of a shipwreck and reform it into a working vessel.
Sanctify Armor abjuration +1 AC/four levels (max +5).
Sanctify Corpse evocation Prevent a corpse from becoming an undead creature.
Sanctify Weapons transmutation Allow all weapons in the area to bypass a specific type of fiendish DR.
Sanctuary abjuration Opponents can’t attack you, and you can’t attack.
Sands of Time necromancy Target temporarily ages.
Sand Table divination Create a model of the surrounding land and the creatures nearby
Sand Whirlwind conjuration creation Create a whirling cloud of sand around someone, making it harder for them to speak.
Sand Whirlwind, Greater conjuration creation Create a large whirlwind of sand, blinding and hampering the ability to speak of those within.
Sarzari Shadow Memory divination Learn information to aid you in assassinating a creature
Savage Maw transmutation Transform your mouth into a ferocious maw, gain a bestial roar to demoralize your enemies.
Saving Finale evocation Subject rerolls failed saving throw.
Sawtooth Terrain transmutation Cause giant mantis limbs to sprout from the ground, damaging and cripping creatures
Scales of Deflection abjuration Treat your normal AC as your touch AC against the next touch attack that targets you.
Scale Spikes transmutation Enhance a target’s scales with jagged spikes.
Scale Spikes, Greater transmutation As scale spikes, except with a higher enhancement bonus.
Scamper transmutation Grant your animal companion astonishing agility
Scare necromancy Panics creatures of less than 6 HD.
Scarify necromancy Convert some lethal damage to nonlethal damage, causing massive scarring
Scent Trail transmutation Leave trail for allies to follow.
Scintillating Pattern illusion pattern Twisting colors confuse, stun, or render unconscious.
Scintillating Wall illusion pattern Create a wall that fascinates creatures that attempt to move through it
Scoop evocation Use a small vessel of force to scoop up liquid or small objects.
Scorching Ash Form transmutation Change someone into a gaseous cloud of hot ash and smoke, dealing fire damage to those they move through.
Scorching Ray evocation Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
Scourge of the Horsemen necromancy Blast an area with soul-rending energy, dealing 1d4 negative levels and 1d6 acid/level.
Scouring Winds evocation Winds block vision and deal 3d6 damage.
Screaming Flames evocation Send forth a wave a flames screaming with the agony of the damned
Screech evocation Foes provoke attacks of opportunity.
Screen illusion glamer Illusion hides area from vision and scrying.
Scribe's Binding transmutation polymorph Turn a creature into a biography of their life.
Scripted Hallucination illusion phantasm As complex hallucination, but without concentration.
Scrivener's Chant transmutation Imbue a quill to rapidly transcribe words from one page to another.
Scrying divination scrying Spies on subject from a distance.
Scrying, Greater divination scrying As scrying, but faster and longer.
Sculpt Corpse necromancy Makes corpse look like another creature.
Sculpted Cape transmutation Enchanted cape stiffens and can bear weight
Sculpt Simulacrum transmutation Alter a simulacrum’s appearance.
Sculpt Sound transmutation Creates new sounds or changes existing ones into new sounds.
Sealed Life abjuration Prevent a creature from transferring life force to or from others.
Sealed Life, Greater abjuration As sealed life, plus death ward and immunity to soul transference.
Sealed Sending conjuration creation Send a message scroll to any location you have previously been
Seamantle conjuration creation Sheathes you in protective water.
Sea of Dust transmutation Permanently drive water out of a region to create a desert
Searching Shadows illusion shadow Shadows search for a creature or object in range
Searing Light evocation Ray deals 1d8/two levels damage (more against undead).
Sea Stallion transmutation polymorph You and your mount adapt to an aquatic environment
Sea Steed transmutation polymorph Your mount adapts to an aquatic environment
Sebaceous Twin transmutation Extract a half-formed parasitic clone from the target, causing it to siphon blood and distract its host.
Secluded Grimoire conjuration summoning Safeguard your spellbook on the Ethereal Plane
Second Wind conjuration healing Heal a small amount of hit points, only usable at less than 1/4 hp
Secret Chest conjuration summoning Hides expensive chest on Ethereal Plane; you retrieve it at will.
Secret Coffer conjuration summoning As secret chest, except the coffer is smaller and can only remain on the Ethereal Plane for a short time.
Secret Page transmutation Changes one page to hide its real content.
Secret Sign illusion glamer Invisibly inscribe a small mark or message on a creature or obejct.
Secret Speech divination Send secret messages to others within normal speech.
Secret Vault conjuration summoning As secret chest, except it affects a small structure, vault, or oversized chest.
Secure Shelter conjuration creation Creates sturdy cottage.
Seducer's Eyes enchantment charm Gain a bonus on Charisma-based skills towards those who find you attractive.
See Alignment divination Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
See Beyond divination +5 Perception (+10 vs ethereal or invisible) for 24 hours, discharge to temporarily gain x-ray vision
Seeds of Influence enchantment compulsion Weaken a creature to your divinations and enchantments
Seeds of Influence, Greater enchantment compulsion As seeds of influence, but have a chance to dispel protective magic before it takes effect
Seed Spies divination Create a group of wafting seeds with magical intellect that can spy for you.
See Invisibility divination Reveals invisible creatures or objects.
Seek Shelter enchantment compulsion Weak creatures are compelled to seek shelter
Seek Thoughts divination Detects thinking creatures’ thoughts.
Seeming illusion glamer Changes appearance of one person per two levels.
Seer's Bane abjuration As nondetection, but damages those who cast divination spells on the warded creature/item.
See Through Stone divination Look through solid rock as if it were glass.
Seismic Fissure transmutation Create a massive fissure in the earth
Selective Alarm abjuration As alarm, but only against selected creatures.
Selective Invisibility illusion glamer Allow one creature to see you while invisible.
Semblance of Flesh illusion glamer Disguise a construct as a creature of flesh.
Sending evocation Delivers short message anywhere, instantly.
Sense Fear divination Perceive nearby creatures that are experiencing fear
Sense Madness divination Determine mental disturbances in nearby creatures
Sense Spirit Magic divination Gain bonuses on identifying and resisting spells associated with your spirits.
Sense Vitals divination Gain the ability to sneak attack.
Sensory Amplifier divination Enhance the sight of all creatures near you.
Sensory Overload enchantment compulsion Make concentrating difficult for a creautre, forcing a save to perform standard or full-round actions
Sentry Skull necromancy Create a grisly sentinel from the severed head of a humanoid or monstrous humanoid.
Sepia Snake Sigil conjuration creation Creates a snake-shaped text symbol that immobilizes reader.
Sequester abjuration Subject is invisible to sight and scrying; renders creature comatose.
Sequester Thoughts enchantment compulsion Erase a creature's memory about a single topic.
Serenity enchantment compulsion Peaceful feelings harm those attempting violence.
Serren's Armor Lock transmutation Cause the joints of an enemy's armor to stiffen and wrap around the wearer.
Serren's Swift Girding transmutation Immediately clad a number of targets in armor.
Sessile Spirit necromancy Cause a spirit inhabiting a creature or an object to go dormant.
Severed Fate enchantment Prevent the target from using hero points.
Shackle conjuration creation Summon manacles onto a target creature
Shades illusion shadow As shadow conjuration, but up to 8th level and 80% real.
Shadow Anchor illusion shadow Tether a creature to its shadow, preventing it from moving too far.
Shadow Barbs illusion shadow Creates a shadowy vicious spiked chain that radiates darkness around you.
Shadowbard illusion shadow Shadowy duplicate starts a bardic performance.
Shadow Body transmutation polymorph Turn your body into a living shadow.
Shadow Bomb Admixture conjuration creation Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision.
Shadow Claws illusion shadow Claws of shadow deal slashing damage and Strength damage
Shadow Conjuration illusion shadow Mimics conjuration below 4th level, but only 20% real.
Shadow Conjuration, Greater illusion shadow As shadow conjuration, but up to 6th level and 60% real.
Shadow Dragon Aspect illusion shadow Shroud yourself in a shadowy illusion of a dragon.
Shadow Enchantment illusion shadow Use material from the Shadow Plane to create an illusory version of an enchantment spell.
Shadow Enchantment, Greater illusion shadow As shadow enchantment, except with higher level enchantments.
Shadow Endurance illusion shadow Conjure protective wisps of darkness made from shadow.
Shadow Evocation illusion shadow Mimics evocation of lower than 5th level, but only 20% real.
Shadow Evocation, Greater illusion shadow As shadow evocation, but up to 7th level and 60% real.
Shadowfade illusion shadow Become invisibile to creatures using darkvision
Shadowform illusion shadow Replace the target’s body with mystic shadow material, causing them to take less damage from attacks.
Shadow Invasion conjuration summoning Create an area of darkness that strengthens shadow spells and attracts kytons
Shadow Jaunt illusion shadow Teleport, leaving an illusion of yourself in the space you left
Shadowmind illusion Force a target to see more darkness around them.
Shadow of Doubt enchantment compulsion Create a shadowy aura of doubt fueled by a foe’s own inner flaws.
Shadow Projection necromancy Temporarily become a shadow.
Shadow Step illusion shadow Teleport from one shadow to another.
Shadow Transmutation illusion shadow Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature.
Shadow Transmutation, Greater illusion shadow As shadow transmutation, but it mimics greater polymorph instead of polymorph.
Shadow Trap illusion shadow Pin someone’s target, causing them to become stuck.
Shadow Walk illusion shadow Step into shadow to travel rapidly.
Shadow Weapon illusion shadow Create a quasi-real masterwork weapon.
Shadowy Haven transmutation Create a hidden room to conceal you on the edge of the Plane of Shadow.
Shambler conjuration creation Creates 1d4+2 shambling mounds to fight for you.
Shamefully Overdressed enchantment compulsion Force target to remove equipment.
Shapechange transmutation polymorph Transforms you into certain creatures, and you can change forms once per round.
Shapechanger's Gift transmutation polymorph Temporarily change a target into an animal, humanoid, or monstrous humanoid
Shapechanger's Gift, Greater transmutation polymorph Temporarily change a target into an animal, elemental, fey, humanoid, monstrous humanoid, or vermin
Shard of Chaos evocation Harm and possibly slow lawful creatures.
Shared Sacrifice necromancy Create a link to the target and direct pain and damage through it.
Shared Suffering necromancy Deal damage to another creature by harming yourself.
Shared Training divination Share your teamwork feats with allies
Shared Wrath enchantment compulsion As wrath, but affects multiple creatures.
Share Glory transmutation Imbue targets with a fraction of your mythic nature.
Share Language divination Subject understands chosen language.
Share Language, Communal divination As share language, but you may divide the duration among creatures touched.
Share Memory divination Share one memory with the target.
Share Senses divination scrying See/hear/smell what your familiar is.
Share Shape transmutation polymorph As beast shape II, but you may only assume the form of an animal type identical to your companion or familiar.
Sharesister necromancy Take a negative level to grant another creature of the same gender a bonus on their casting ability.
Share Skin necromancy Possess the body of an animal
Share Skin, Greater necromancy Possess the body of any creature.
Shatter evocation Sonic vibration damages objects or crystalline creatures.
Sheet Lightning evocation Create an area of electricity that dazes all those within.
Shield abjuration Invisible disc gives +4 to AC, blocks magic missiles.
Shield Companion (AA) abjuration As shield other, but affects the caster’s animal companion or familiar.
Shield Companion (ACG) abjuration As shield other, but affecting your companion creature.
Shield of Darkness evocation Shield yourself with darkness, granting yourself total concealment.
Shield of Faith abjuration Aura grants +2 or higher deflection bonus.
Shield of Fortification abjuration Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.
Shield of Fortification, Greater abjuration Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
Shield of Law abjuration +4 to AC, +4 resistance, and SR 25 against chaotic spells.
Shield of Shards transmutation Turn your shield into a storm of shards that attack adjacent creatures
Shield of The Dawnflower evocation Create a protective shield of sunlight.
Shield of The Dawnflower, Greater evocation Create a shield of sunlight.
Shield of Wings transmutation Five burning wings grant you flight and protect you from fire.
Shield Other abjuration You take half of subject’s damage.
Shield Speech abjuration Speak freely to one creature within 10 feet without being overheard.
Shield Speech, Greater abjuration Communicate freely with a group of nearby people without anyone else being able to overhear.
Shield the Banner abjuration Protect your tribe's banner with a sanctuary-like effect.
Shifted Steps illusion glamer Make a target sound as if elsewhere.
Shifting Sand transmutation Creates difficult terrain and erases tracks; can carry creatures or objects along.
Shifting Shadows evocation Obscure the appearance of all creatures within the shifting shadows.
Shillelagh transmutation Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.
Shining Cord evocation Immaterial cord connects you and foe, and deals 1d6 force damage/2 levels to first person to move more than 30 feet away.
Shocking Grasp evocation Touch delivers 1d6/level electricity damage (max 5d6).
Shocking Image illusion figment As mirror image, but the duplicates emit electrical damage when destroyed.
Shock Shield abjuration A shield of force protects you until you dismiss it in an explosion of electricity.
Shout evocation Deafens all within cone and deals 5d6 sonic damage.
Shout, Greater evocation Devastating yell deals 10d6 sonic damage; stuns creatures.
Shrink Item transmutation Object shrinks to one-sixteenth size.
Shroud of Darkness evocation Affected creatures have their vision impaired
Shroud of Innocuity illusion glamer Disguise creatures as ordinary
Sickening Entanglement transmutation As entangle, but plants have sickening sap.
Sickening Strikes transmutation Imbue yourself with disease, inflicting others with it when you strike them.
Siege of Trees transmutation Transforms Large trees into arboreal catapults of the same size.
Siege of Trees, Greater transmutation As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of 1688641
Siege Scatter evocation Scatter a rolling blast of rough rock and dirt throughout the area.
Sift divination See area as though examining it.
Signifer's Rally conjuration teleportation Teleport allies to your location.
Sign of The Dawnflower transmutation Transmit a hidden message that you are a worshipper of Sarenrae to the target.
Sign of Wrath evocation Create a giant symbol of wrath to forcibly repulse all nearby creatures.
Signs of The Land divination Learn up to three details about the surrounding territory
Silence illusion glamer Negates sound in 20-ft. radius.
Silent Image illusion figment Creates minor illusion of your design.
Silent Table illusion glamer Give yourself privacy by muffling sound leaving the area.
Silk To Steel transmutation Use a scarf as a shield or whip.
Silt Sphere illusion glamer Illusory silt hides creatures while underwater
Silver Darts conjuration creation Cone of silver darts deals 1d6 piercing damage/level, less against armored targets.
Silverlight evocation Create a bright silver light that is harmful to those vulnerable to silver.
Simulacrum illusion shadow Creates partially real double of a creature.
Simulacrum, Lesser illusion shadow Creates a double of a weak creature.
Siphon Magic abjuration Transfers a magical effect from touched creature to yourself.
Siphon Might necromancy Drain strength from a creature and transfer it to another.
Sirocco evocation Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Skeleton Crew necromancy Turn corpses into obedient skeleton crew.
Skim divination Read four times faster than normal
Skinsend necromancy Animate and possess your own skin as if it were a separate creature.
Skin Tag necromancy haunted Curse food or drink to gain afamilar connection to the creature
Skyshroud divination scrying Unobstructed view of the sky from underground
Sky Steed transmutation polymorph Grant your mount angelic wings
Sky Swim transmutation Allow the target to swim through the air.
Slave To Sin enchantment compulsion Draw out a creatures inner sin
Slay Living necromancy Touch attack deals 12d6 + 1 per level.
Sleep enchantment compulsion Puts 4 HD of creatures into magical slumber.
Sleepwalk enchantment compulsion Causes creature to move while asleep.
Sleepwalking Suggestion enchantment compulsion Cause a creature to perform a suggested action while sleeping.
Sleet Storm conjuration creation Hampers vision and movement.
Slick Walls conjuration creation Increase the DC of Climb checks in the area
Slipstream conjuration creation Wave boosts creature’s speed.
Slough transmutation Slough off a target's skin.
Slow transmutation One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Slowing Mud conjuration creation Targets are covered in mud that blinds them and acts like slow.
Smite Abomination evocation Emulate a paladin’s power to smite undead.
Smug Narcissism enchantment compulsion Target is distracted by its sense of self.
Snake Staff transmutation Transforms staff or other wood into snakes to fight for you.
Snapdragon Fireworks transmutation Create 1 dragon firework/level.
Snare transmutation Creates a magic booby trap.
Snowball evocation Throw a conjured ball of snow at a target
Snow Shape transmutation Shape snow as stone shape; craft snow weapons
Soften Earth and Stone transmutation Turns stone to clay, or dirt to sand or mud.
Solid Fog conjuration creation Blocks vision and slows movement.
Solidify Earth transmutation Harden earth and stone, impeding burrowing creatures
Solid Note conjuration creation Creates tangible music note.
Songbird conjuration Conjure music from a good-aligned plane
Song of Discord enchantment compulsion Forces targets to attack each other.
Song of Discord, Greater enchantment compulsion As song of discord, except creatures always attack others and get a bonus to Strength
Song of Kyonin conjuration healing Your bardic performance heals allies.
Sonic Form transmutation polymorph Turn yourself into a creature of semisolid sound.
Sonic Scream evocation Create a cone of damaging sound at will.
Sonic Thrust evocation Sound moves targets away from you.
Soothe Construct abjuration Reduce the berserk chance of a construct.
Soothing Mud conjuration healing Create restorative mud that heals hit point and ability damage
Soothing Word conjuration healing Lessen the severity of a target’s conditions.
Sotto Voce necromancy Use your dry, rasping whisper to fill a creature with dread.
Soul Bind necromancy Traps newly dead soul to prevent resurrection.
Soulreaver necromancy Deal 1d6 damage/level to living creatures in a 20-ft. radius area.
Soulseeker divination Determine a soul's location
Soulswitch necromancy Swap your soul with your familiar’s.
Soul Transfer conjuration summoning Easily transfer a soul from one receptacle to another, or capture vulnerable souls that aren't bound to mortal flesh.
Soul Vault abjuration Protect your soul from harmful effects after death
Sound Burst evocation Deals 1d8 sonic damage and may stun subjects.
Source Severance abjuration As antimagic field, except suppress only a specific type of spellcasting (arcane or divine).
Sow Thought enchantment compulsion Plant an idea in the mind of the subject.
Spark evocation Ignites flammable objects.
Spawn Calling conjuration calling Call the Spawn of Rovagug.
Spawn Ward necromancy Protect the target from energy drain, blood drain, and being made into undead spawn.
Speak Local Language divination Target gains the ability to speak and understand a regional human language.
Speak with Animals divination You can communicate with animals.
Speak with Dead necromancy Corpse answers one question/two levels.
Speak With Haunt necromancy Haunt answers one question/2 levels.
Speak With Plane divination Speak with a manifestation of a sentient plane
Speak with Plants divination You can talk to plants and plant creatures.
Speak With Soul necromancy Hold an extended conversation with a soul
Speak With Waves divination As stone tell, but speaking with standing or flowing water
Spear of Purity evocation Harm and possibly blind evil creatures.
Spectral Hand necromancy Creates disembodied glowing hand to deliver touch attacks.
Spectral Saluqi necromancy Create a spectral saluqi, an undead canine, that can assist you in fighting spirits.
Spectral Scout conjuration creation Summon a spectral animal to scout for you.
Speechreader's Sight divination Read lips from a distance
Spell Absorption abjuration Counterspell a 3rd-level or lower-level spell to regain some spellcasting power.
Spell Absorption, Greater abjuration Counterspell a 3rd-level or lower-level spell to regain some spellcasting power.
Spellcasting Contract evocation As lesser spellcasting contract, but grant higher level spells.
Spellcasting Contract, Greater evocation As spellcasting contract but with higher level spells.
Spellcasting Contract, Lesser evocation Forge a contract to grant someone spellcasting abilities.
Spellcrash abjuration Target loses a 5th-level prepared spell or spell slot.
Spellcrash, Greater abjuration Target loses a 7th-level prepared spell or spell slot.
Spellcrash, Lesser abjuration Target loses a 3rd-level prepared spell or spell slot.
Spellcurse necromancy Target takes 1d6 damage for each spell affecting it
Spell Gauge divination Discover some spells the target has prepared.
Spell Immunity abjuration Subject is immune to one spell per 4 levels.
Spell Immunity, Communal abjuration As spell immunity, but you may divide the duration among creatures touched.
Spell Immunity, Greater abjuration As spell immunity, but up to 8th-level spells.
Spell Immunity, Greater Communal abjuration As greater spell immunity, but you may divide the duration among creatures touched.
Spell Resistance abjuration Subject gains SR 12 + level.
Spellscar abjuration Infuse area with primal magic.
Spell Scourge abjuration Create a whip that can lash spells from the minds of enemy spellcasters.
Spellstaff transmutation Stores one spell in wooden quarterstaff.
Spellsteal abjuration Create a discordant blast of energy to disrupt a target’s hold on magic and transfer it to you.
Spell Turning abjuration Reflect 1d4+6 spell levels back at caster.
Sphere of Warding abjuration Create a sphere of energy to dispossess incorporeal creatures of stolen bodies.
Spherescry divination scrying Scry through a sphere of annihilation.
Spider Climb transmutation Grants ability to walk on walls and ceilings.
Spider Climb, Communal transmutation As spider climb, but you may divide the duration among creatures touched.
Spiked Pit conjuration creation As create pit, but filled with spikes.
Spike Growth transmutation Creatures in area take 1d4 damage, may be slowed.
Spike Stones transmutation Creatures in area take 1d8 damage, may also be slowed.
Spindrift Spritz conjuration healing Target can roll twice and take the better result when making a saving throw against gaining minor conditions
Spindrift Spritz, Mass conjuration healing As spindrift spritz, but affecting 1 creature/level
Spiral Ascent conjuration teleportation Teleport straight upwards
Spiral Descent conjuration teleportation Teleport straight downwards
Spirit Bonds divination Gain a bond with 1 creature/3 levels for 24 hours. End bond to send a message as Sending
Spirit-Bound Blade evocation Give a weapon ghost touch and another ability tied to an emotion.
Spirit Call enchantment Increase the power of spells related to your spirit/domain.
Spirit Share transmutation Grant beneficial liquids with a touch
Spiritual Ally evocation Creates a divine ally to aid you.
Spiritual Squire evocation Create an ally out of force to assist you in combat
Spiritual Weapon evocation Magic weapon attacks on its own.
Spite abjuration Inflict touch spell upon creature that attacks you.
Spit Venom transmutation Spit blinding black adder venom.
Splinter Spell Resistance transmutation Create an aura around a target weapon to weaken a foe’s magical defenses.
Spontaneous Immolation evocation Target takes 3d6 points of fire damage and catches on fire.
Spore Burst conjuration Allow a plant creature to sprout poisonous spores, deadly to non-plants (excluding the caster).
Spotlight evocation Create a mobile area of bright light while also suppressing light surrounding it.
Squeeze transmutation polymorph Increase the target’s flexibility, allowing it to move through tight spaces and squeeze with ease.
Stabilize conjuration healing Cause a dying creature to stabilize.
Stabilize Powder transmutation Ammunition in the targeted firearm is less likely to misfire.
Stabilize Pressure abjuration Target immediately adjusts to the surrounding pressure
Stage Fright enchantment compulsion Give the target a -4 penalty on ability checks, skill checks, and any checks requiring concentration.
Staggering Fall transmutation Make a falling creature hit the ground harder.
Stalwart Resolve enchantment compulsion Ignore the effects of ability damage and penalties to one score.
Starsight divination Observe the night sky as if it were a clear and unobstructed night.
Statue transmutation Subject can become a statue at will.
Status divination Monitors condition, position of allies.
Status, Greater divination Cast spells through a status link.
Stave off Corruption abjuration Protect against a corruption's progression.
Stay the Hand enchantment compulsion Subject cannot attack with melee weapon.
Steady Saddle transmutation Affected saddle has reduced penalties for actions requiring focus
Steal Book divination Copy a book's text to a blank book, wiping the original
Steal Breath transmutation Steal the breath from a creature’s lungs.
Steal Power necromancy Sap mythic power from another creature.
Steal Size transmutation Reduce a creature’s size, enlarge your own.
Steal Voice necromancy Target gains the croaking spellblight.
Steal Years transmutation Temporarily steal youth and vitality from the target.
Steal Years, Greater transmutation As steal years, but steal a greater amount of years and for longer.
Steam Ray Fusillade evocation As scorching ray, but once per round and works underwater
Stench of Prey transmutation Predatory animals must successfully save or attack the target.
Stinking Cloud conjuration creation Nauseating vapors, 1 round/level.
Stoke The Inner Fire transmutation Increase the natural heat of your body, transferring it to weapons and armor.
Stolen Light illusion figment Store images within a gem.
Stone Call conjuration creation 2d6 damage to all creatures in area.
Stone Discus conjuration creation Flying discus deals bludgeoning or slashing damage.
Stone Fist transmutation Your unarmed strikes are lethal.
Stone Shape transmutation Sculpts stone into any shape.
Stone Shield conjuration creation Summon a thick stone slab from the ground to shield you from attacks.
Stoneskin abjuration Grants DR 10/adamantine.
Stoneskin, Communal abjuration As stoneskin, but you may divide the duration among creatures touched.
Stone Tell divination Talk to natural or worked stone.
Stone Throwing transmutation Grant the subject the rock throwing and rock catching abilities.
Stone to Flesh transmutation Restores petrified creature.
Stormbolts evocation 1d8 damage/level (max 20d8) to targets.
Storm of Blades conjuration creation Create swords and propel them towards your target.
Storm of Vengeance conjuration summoning Storm rains acid, lightning, and hail.
Storm Sight divination scrying Spread your senses through a storm, learning about other creatures affected by the weather
Storm Step conjuration teleportation Use lightning to quickly travel a short distance, harming all in your path.
Straitjacket conjuration creation Restrain a creautre's arms and grant it a second saving throw against certain magic.
Strand of The Tangled Knot abjuration Next attack against you takes -10 penalty
Strangling Hair transmutation Your hair animates and grapples.
Stricken Heart necromancy Touch attack deals 2d6 damage and staggers target.
Strip Scales transmutation Reduce the target’s natural armor.
Strong Jaw transmutation Natural attacks damage as two sizes bigger.
Strong Wings transmutation Enhance the target’s wings, giving them greater fly speed and maneuverability.
Stumble Gap conjuration creation Small hole trips creatures.
Stunning Barrier abjuration Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
Stunning Barrier, Greater abjuration Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
Stunning Finale enchantment compulsion Stuns 3 creatures for 1 round.
Sturdy Tree Fort transmutation Create a tree that supports a defensive fort within its branches
Subjective Reality illusion phantasm Convince yourself that something is an illusion, granting you the ability to ignore its actual presence.
Submerge Ship transmutation Turn a ship into a submarine.
Substitute Trail transmutation Disguise a creature's tracks as though made by a different creature
Suffocation necromancy Target quickly suffocates to death.
Suffocation, Instant necromancy Slay someone through pesh suffocation.
Suffocation, Mass necromancy One creature/level suffocates.
Suffocation, Slow necromancy Overdose someone with pesh, causing them to slowly suffocate.
Suggestion enchantment compulsion Compels subject to follow stated course of action.
Suggestion, Mass enchantment compulsion As suggestion, affects subject/level.
Summon Accuser conjuration summoning Summon an accuser devil to do your bidding.
Summon Ancestral Guardian conjuration summoning Conjure your ancestors' spirits to help you in combat.
Summon Barghest I conjuration summoning Summon a barghest to serve you
Summon Barghest II conjuration summoning Summon a greater barghest or 1d3 normal barghest
Summon Cacodaemon conjuration summoning Summon a cacodaemon.
Summon Cacodaemon, Greater conjuration summoning Summon 1d4+1 cacodaemons.
Summon Ceustodaemon conjuration summoning Summon a ceustodaemon.
Summon Derghodaemon conjuration summoning Summon a derghodaemon.
Summon Eidolon conjuration summoning Instantly summons your eidolon for duration of spell.
Summon Elder Worm conjuration summoning Summon a giant purple worm.
Summon Elemental Steed conjuration summoning Create a mighty chariot with a greater elemental bound to serve it.
Summoner Conduit necromancy The target takes damage whenever its summoned creature does.
Summon Erodaemon conjuration summoning Summon an erodaemon.
Summon Flight of Eagles conjuration summoning Summon giant eagles as mounts or battle companions
Summon Froghemoth conjuration summoning Summon a froghemoth.
Summon Genie conjuration summoning As lesser summon genie, except summon one djinni or 1d3 jann.
Summon Genie, Greater conjuration summoning As lesser summon genie, except summon one shaitan, 1d3 djinn, or 1d4+1 jann.
Summon Genie, Lesser conjuration summoning As summon monster I, except you can summon one janni.
Summon Giant Ally I conjuration summoning Summon a giant ally (cave, hill, marsh, river, slag, stone, or wood).
Summon Giant Ally II conjuration summoning As summon giant ally I, except you can summon a desert, fire, frost, or jungle giant (or 1d3 more of the earlier giants).
Summon Giant Ally III conjuration summoning As summon giant ally I, except you can summon an ash or cloud giant (or greater quantities of previous giants).
Summon Greater Demon conjuration summoning As summon monster, except to summon a coloxus, omox demon, or 1d3 kalavakus demons.
Summon Infernal Host conjuration summoning Summon host devils.
Summon Instrument conjuration summoning Summons one musical instrument.
Summon Kami conjuration summoning As summon nature’s ally V, except you can summon one kodama, 1d3 fukujin, or 1d4+1 shikigami.
Summon Laborers conjuration summoning Summon helpful petitioners to aid in construction and labor.
Summon Lesser Demon conjuration summoning As summon monster, except to summon a brimorak, incubus, thoxel demon, 1d3 schir demons, or 1d4+1 vermlek demons.
Summon Lesser Psychopomp conjuration summoning Summon 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps.
Summon Meladaemon conjuration summoning Summon a meladaemon.
Summon Minor Ally conjuration summoning Summon 1d3 Tiny animals.
Summon Minor Monster conjuration summoning Summon 1d3 Tiny animals.
Summon Monster 1 conjuration summoning Summons extraplanar creature to fight for you.
Summon Monster 2 conjuration summoning Summons extraplanar creature to fight for you.
Summon Monster 3 conjuration summoning Summons extraplanar creature to fight for you.
Summon Monster 4 conjuration summoning Summons extraplanar creature to fight for you.
Summon Monster 5 conjuration summoning Summons extraplanar creature to fight for you.
Summon Monster 6 conjuration summoning Summons extraplanar creature to fight for you.
Summon Monster 7 conjuration summoning Summons extraplanar creature to fight for you.
Summon Monster 8 conjuration summoning Summons extraplanar creature to fight for you.
Summon Monster 9 conjuration summoning Summons extraplanar creature to fight for you.
Summon Nature's Ally 1 conjuration summoning Summons creature to fight.
Summon Nature's Ally 2 conjuration summoning Summons creature to fight.
Summon Nature's Ally 3 conjuration summoning Summons creature to fight.
Summon Nature's Ally 4 conjuration summoning Summons creature to fight.
Summon Nature's Ally 5 conjuration summoning Summons creature to fight.
Summon Nature's Ally 6 conjuration summoning Summons creature to fight.
Summon Nature's Ally 7 conjuration summoning Summons creature to fight.
Summon Nature's Ally 8 conjuration summoning Summons creature to fight.
Summon Nature's Ally 9 conjuration summoning Summons creature to fight.
Summon Ship conjuration creation Conjure a ship out of extradimensional materials
Summon Stampede conjuration summoning Conjure a herd of aurochs to trample your enemies.
Summon Swarm conjuration summoning Summons swarm of bats, rats, or spiders.
Summon Thanadaemon conjuration summoning Summon a thanadaemon.
Summon Totem Creature conjuration summoning Summon a Shoanti quah's totem creature
Summon Vanth conjuration summoning Summon a single vanth psychopomp.
Sunbeam evocation Beam blinds and deals 4d6 damage.
Sunburst evocation Blinds all within 10 ft., deals 6d6 damage.
Sunder Breaker abjuration The next weapon that sunders an item belonging to the target takes damage.
Sundered Serpent Coil conjuration creation As black tentacles, except creating a decapitated snake to grapple your enemies.
Sundering Shards transmutation Sundered item explodes, dealing 1d6 damage to adjacent creatures.
Sun Metal transmutation Weapon touched bursts into flames.
Sun's Disdain transmutation Curse a creature, giving it light blindness and making it susceptible to light spells
Sun's Disdain, Mass transmutation As sun's disdain, but targeting multiple creatures
Sunstalker illusion glamer Creature becomes invisible in sunlight
Suppress Charms And Compulsions abjuration Either grant a bonus to saves against, or suppress, charm and compulsion spells
Suppressing Stone evocation Infuse arcane power into an ioun stone to protect you from mental attacks.
Suppress Primal Magic abjuration Prevent primal magic events from occurring in a 10-ft. radius around you.
Sure Casting divination Treat your CL as 5 higher for the purposes of bypassing SR with the next spell you cast
Surefoot Boots transmutation Enchanted boots let you treat Acrobatics checks to balance as though you rolled a 20
Surelife abjuration Protect yourself from a specific condition that kills you.
Surface Excursion conjuration teleportation Temporarily teleport yourself and others to the surface
Surmount Affliction abjuration Temporarily suppress one condition.
Suspend Drowning transmutation Targets temporarily stop drowning
Sustaining Legend conjuration healing Amplify the mythic powers of the target creatures, bolstering them with healing energy.
Swallow Poison transmutation Protect yourself from ingested poison, then spit it out in a cone.
Swallow Your Fear enchantment Increase creatures' combat effectiveness when they under a fear effect.
Swarm of Fangs conjuration summoning Summon a swarm of animated, flying teeth.
Swarm Skin transmutation Turns your body into a swarm that can attack.
Sweat Poison necromancy Secrete a poison from your skin
Swipe conjuration teleportation Attempt to magically wrest an item from the target.
Sword To Snake transmutation Change an object into a venemous creature.
Sylvan Hideaway conjuration creation Create a secret extradimensional hideaway.
Symbol of Death necromancy Triggered rune kills nearby creatures.
Symbol of Debauchery enchantment compulsion Conjure a symbol that makes all who see it lust for each other.
Symbol of Dispelling abjuration Dispel all magical effects within range of this symbol.
Symbol of Distraction enchantment compulsion Fascinates all creatures within 60 ft.
Symbol of Exsanguination necromancy Triggered rune causes nearby creatures to bleed.
Symbol of Fear necromancy Triggered rune panics nearby creatures.
Symbol of Healing conjuration healing Triggered rune heals living creatures.
Symbol of Insanity enchantment compulsion Triggered rune renders nearby creatures insane.
Symbol of Laughter enchantment charm Triggered rune makes nearby creatures lose actions for 1 round/level.
Symbol of Mirroring illusion figment Triggered rune creates mirror images.
Symbol of Pain necromancy Triggered rune wracks nearby creatures with pain.
Symbol of Persuasion enchantment charm Triggered rune charms nearby creatures.
Symbol of Revelation divination Triggered symbol reveals illusions.
Symbol of Scrying divination scrying Triggered rune activates scrying sensor.
Symbol of Sealing abjuration Creates triggered wall of force.
Symbol of Sleep enchantment compulsion Triggered rune puts nearby creatures into catatonic slumber.
Symbol of Slowing transmutation Triggered rune slows creatures.
Symbol of Storms evocation Symbol creates stormwinds and lightning when triggered
Symbol of Strife enchantment compulsion Triggered rune makes creatures attack.
Symbol of Striking illusion shadow As symbol of death, but fills a 5-foot square.
Symbol of Stunning enchantment compulsion Triggered rune stuns nearby creatures.
Symbol of Vulnerability abjuration Triggered rune gives penalties.
Symbol of Weakness necromancy Triggered rune weakens nearby creatures.
Sympathetic Aura illusion glamer As magic aura, but affects all similar objects in a 5-foot radius
Sympathetic Vibration evocation Deals 2d10 damage/round to freestanding structure.
Sympathetic Wounds abjuration Force half of the damage you take onto another creature.
Sympathy enchantment compulsion Object or location attracts certain creatures.
Synapse Overload divination Deal 1d6 points of damage per level and stagger target for 1 minute.
Synaptic Pulse enchantment compulsion Stun creatures in a 30-ft. radius.
Synaptic Pulse, Greater enchantment compulsion As synaptic pulse, but for 1d4 rounds.
Synaptic Scramble enchantment compulsion Prevent the target from communicating and cause it to act randomly.
Synesthesia illusion phantasm Creature moves at half speed, takes penalties, and has trouble casting spells.
Synesthesia, Mass illusion phantasm As synesthesia, but affecting multiple creatures.
Tactical Acumen enchantment compulsion You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Tactical Adaptation transmutation Gain a combat feat for the spell's duration
Tactical Formation abjuration Grant targets a bonus to AC so long as they remain in formation.
Tactical Insight divination (Mass Combat Spell) Grant mastery of a single tactic to an army.
Tactical Miscalculation enchantment compulsion Prevent a creature from making attacks of opportunity.
Tail Current transmutation Create a current in water to enhance or impede swimming
Tail Strike transmutation Grow a tail and gain a tail slam attack.
Tailwind transmutation Create a current of wind to enhance or impede flight
Talismanic Implement evocation As contingency, but invests a spell into one of your implements.
Talisman of Reprieve abjuration Create an item that protects against the effects of an aligned plane
Tamer's Lash evocation Create a whip made of sound that damages foes and can frighten animals
Tap Inner Beauty divination Grant yourself a +2 insight bonus to Charisma-related checks.
Tar Ball transmutation Burning tar harms target and penalizes its Dex.
Targeted Bomb Admixture transmutation Empowers bombs you throw to deal more damage to a single creature.
Tar Pool transmutation Converts the top layer of the ground into hot tar.
Tattoo Potion transmutation Cause a potion to turn into a spell tattoo when it is drunk.
Tears To Wine transmutation Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
Technomancy divination As detect magic, except detecting the presence of technological objects.
Tectonic Communion divination As commune with nature but at a much greater range.
Telekinesis transmutation Moves object, attacks creature, or hurls object or creature.
Telekinetic Assembly transmutation Assembles a siege engine using 1 fewer worker for every two caster levels.
Telekinetic Charge evocation Launches an ally through the air.
Telekinetic Maneuver transmutation Perform a telekinetic combat maneuver.
Telekinetic Projectile evocation Telekinetically hurl an object, dealing 1d6 points of damage to the target and object.
Telekinetic Sphere evocation As resilient sphere, but you move the sphere telekinetically.
Telekinetic Storm evocation Deal 1d6 points of damage per level plus daze and stun in a 40-ft. radius.
Telekinetic Strikes evocation Imbue a creature's limbs with force, adding damage to unarmed strikes
Telekinetic Volley transmutation Touch a group of items, launching them as ranged attacks.
Telempathic Projection enchantment compulsion Alter the target’s attitude or give bonuses to those interacting with the target.
Telepathic Bond divination Link lets allies communicate.
Telepathic Censure abjuration Create an invisible psychic interference that inhibits telepathic communication.
Telepathic Silence illusion glamer Prevent all forms of telepathy in the area
Telepathy divination Communicate mentally with creatures within 100 ft.
Teleport conjuration teleportation Instantly transports you as far as 100 miles per level.
Teleportation Circle conjuration teleportation Teleports creatures inside circle.
Teleport, Greater conjuration teleportation As teleport, but no range limit and no off-target arrival.
Teleport Object conjuration teleportation As teleport, but affects a touched object.
Teleport Structure conjuration teleportation (Downtime Spell) Teleport a building to a different lot.
Teleport Trap abjuration Create a trap that redirects teleport attempts into an area of your choosing.
Temporal Divergence transmutation Take two distinct actions, learn the results, than choose one to take effect
Temporal Regression conjuration teleportation Set a beacon in time that you can rewind to
Temporal Stasis transmutation Puts subject into suspended animation.
Temporary Graft transmutation Graft a body part onto yourself to gain one of several benefits
Temporary Resurrection necromancy Bring a creature to life for 24 hours, after which it dies again.
Teratoid Caress conjuration calling Imbue a creature with disfiguring abyssal energy, harming them when they use celestial or healing magic
Terraform transmutation Expend mythic power to alter the immediate area’s climate and terrain.
Terrain Bond enchantment compulsion Treat the terrain you are in as a favored terrain for the spell’s duration.
Terrible Remorse enchantment compulsion Creature is compelled to harm itself.
Thanatotic Fury transmutation Stifle other creatures’ abilities to cast divine spells by attacking them.
Thaumaturgic Circle abjuration As magic circle, but affecting a non-alignment subtype or outsider race.
Theft Ward abjuration Gain a +10 Perception bonus to notice someone trying to take a specific object from you.
They Know enchantment compulsion Convince target that a nearby creature knows her greatest secret.
Thirsting Entanglement transmutation As entangle, but thorns deal Constitution damage
Thorn Body transmutation Those attacking you take 1d6 +1 damage/level.
Thorn Javelin conjuration creation Wield a javelin that sickens opponents when it strikes.
Thorn Snare transmutation Create a snare trap covered with sharp thorns.
Thorny Entanglement transmutation As entangle, plus plants make ranged attacks.
Thought Echo illusion glamer Replace surface thoughts with a mental echo.
Thoughtsense divination Automatically detect nearby conscious creatures.
Thought Shield I abjuration As an immediate action, gain a +4 bonus on Will saves against mind-affecting effects.
Thought Shield II abjuration As thought shield I, but +6 on Will saves.
Thought Shield III abjuration As thought shield I, but +8 on Will saves and stun creatures that read your thoughts for 1 round.
Thought Shield IV abjuration As thought shield III, but stun for 1d4 rounds and resist psychic crush spells.
Thought Shield V abjuration As thought shield IV, but lasts 1 round per level.
Thought Worm I enchantment compulsion Lower a creature's Will vs mind-affecting effects
Thought Worm II enchantment compulsion As thought worm I, with a greater penalty to Will
Thought Worm III enchantment compulsion As thought worm II, with a partial penalty on a successful saving throw
Thought Worm IV enchantment compulsion As thought worm III, with greater penalties
Threefold Aspect transmutation Appear older or younger.
Threefold Face transmutation Gain two more faces, which grant you bonuses to sight
Threefold Form divination As bilocation, but three copies instead of two
Threefold Sight divination When rolling a d20, roll 3d20 and choose the middle result
Thunder Fire transmutation Ammunition in the targeted firearm deafens opponents.
Thundering Drums evocation 1d8 damage/level and knocked prone.
Thunderous Footfalls transmutation Knock down smaller creatures by moving close to them.
Thunderstomp evocation Trip one creature within range.
Thunderstomp, Greater evocation Trip multiple creatures within range.
Tidal Surge conjuration creation Create a surge of water to bludgeon foes and extinguish fires
Tieldlara's Feint enchantment charm Distract a target with lustful thoughts
Timely Inspiration divination Gives bonus on failed check/attack.
Time Shudder transmutation Nearby creatures are affected by haste or slow each round.
Time Stop transmutation You act freely for 1d4+1 rounds.
Tiny Hut evocation Creates shelter for 10 creatures.
Tireless Pursuers transmutation As tireless pursuit, but affects multiple creatures.
Tireless Pursuit transmutation Ignore fatigue while hustling.
Titanic Anchoring transmutation Become grounded and nearly immovable.
Toilsome Chant enchantment compulsion Allow inspire competence to last for the duration of the skill affected.
Tomb Legion necromancy Summon 1d4+2 advanced mummies.
Tongues divination Speak and understand any language.
Tongues, Communal divination As tongues, but you may divide the duration among creatures touched.
Torpid Reanimation necromancy Animate dead when a specific trigger condition occurs.
Torrent of Elemental Rage evocation Fire raw elemental energy in a 30 ft. long line.
Touch Injection transmutation You can deliver an infusion, elixir, poison, or potion as a touch attack.
Touch of Blindness necromancy Coat a creature’s eyes in darkness, blinding them.
Touch of Bloodletting necromancy Cause any wounds the target has to bleed profusely.
Touch of Combustion evocation Cause someone to combust with a touch.
Touch of Fatigue necromancy Touch attack fatigues target.
Touch of Gracelessness transmutation Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Touch of Idiocy enchantment compulsion Subject takes 1d6 penalty to Int, Wis, and Cha.
Touch of Madness enchantment Daze a creature with a touch attack.
Touch of Mercy enchantment compulsion Change the damage a creature can deal from lethal to nonlethal.
Touch of Slime conjuration creation Touch infests a target with green slime.
Touch of Slumber enchantment compulsion Touched nonhostile creature falls asleep
Touch of the Sea transmutation Swim speed becomes 30 ft.
Tough Crowd abjuration Grant allies a +4 bonus to resist enchantments/illusions.
Tower of Iron Will I abjuration As an immediate action, gives creatures in a 10-ft. radius spell resistance against psychic magic and mind-affecting effects.
Tower of Iron Will II abjuration As tower of iron will I, but lasts 2 rounds.
Tower of Iron Will III abjuration As tower of iron will I, but lasts 3 rounds.
Tower of Iron Will IV abjuration As tower of iron will I, but lasts 4 rounds.
Tower of Iron Will V abjuration As tower of iron will I, but lasts 5 rounds.
Toxic Blood transmutation Turn your blood into venom, poisoning creatures that wound you
Toxic Gift necromancy Target suffers the effect of a poison in you.
Toxic Rupture necromancy Force a target to save against its own poison.
Trace Teleport divination Determine where and when teleportation occurred, and glimpse the origin or destination.
Tracking Mark evocation Gain a supernatural ability to detect tracks and other clues.
Track Ship divination scrying Use a piece of a ship to track it on a nautical chart.
Trade Items conjuration teleportation Swap a focus object with a target object.
Trail of the Rose illusion phantasm Cause a rose to leave a scented trail along your path as you move.
Transfer Familiar evocation Temporarily grant control of your familiar to another creature.
Transfer Regeneration transmutation Bestow your regeneration on your allies.
Transfer Tattoo transmutation Move a magic tattoo from one creature to another.
Transfiguring Touch transmutation Transmute a touched object to iron, paper, or wood
Transformation transmutation You gain combat bonuses.
Transmogrify transmutation Change your eidolon's evolutions.
Transmute Blood To Acid transmutation Target takes acid damage each round, and its attackers take acid damage.
Transmute Golem transmutation polymorph Turn one type of golem into another.
Transmute Metal to Wood transmutation Metal within 40 ft. becomes wood.
Transmute Mud to Rock transmutation Transforms two 10-ft. cubes per level.
Transmute Potion to Poison transmutation Spit poison onto weapon after drinking potion.
Transmute Rock to Mud transmutation Transforms two 10-ft. cubes per level.
Transmute Wine To Blood transmutation Transform a bottle of fine wine into a pint of animal blood.
Transplant Visage transmutation Remove the face and eyes of a creature, magically melding them with your own.
Transport via Plants conjuration teleportation Move instantly from one plant to another of the same kind.
Trap the Soul conjuration summoning Imprisons subject within gem.
Traveling Dream divination scrying Create a magical sensor that you can watch through while you sleep.
Treacherous Teleport conjuration teleportation As teleport, except you choose some creatures to suffer a mishap or go elsewhere.
Treasure Stitching transmutation Objects on cloth become embroidered.
Tree Shape transmutation You look exactly like a tree for 1 hour/level.
Tree Stride conjuration teleportation Step from one tree to another far away.
Trial By Fire evocation Test a creature's purity of convictions by exposing it to a sheet of divine fire.
Trial of Fire And Acid evocation Cover the target creature in burning acid.
Triggered Hallucination illusion phantasm As scripted hallucination, but it only appears when triggered.
Triggered Suggestion enchantment compulsion As suggestion, but triggered only and target doesn’t remember the suggestion.
Tripvine transmutation Animate a rope/vine/etc. to trip nearby creatures.
True Appraisal divination Gain a +5 competence bonus on Appraisal checks and never be wildly inaccurate
True Creation conjuration creation Create an object of any sort of matter.
True Form abjuration Removes polymorph effects.
True Prognostication divination Gain incredibly cryptic information from the distant future.
True Resurrection conjuration healing As resurrection, plus remains aren’t needed.
True Seeing divination Lets you see all things as they really are.
True Skill divination Gain an insight bonus equal to half your caster level on one skill check
Truespeak divination Communicate with any creature with a mind.
True Strike divination +20 on your next attack roll.
Tsunami conjuration creation Huge wave damages and sweeps up all in its path.
Twilight Haze illusion shadow Illusory fog obscures vision.
Twilight Knife evocation Floating knife attacks with you.
Twine Double illusion shadow Create a simulacrum of yourself out of cloth and twine.
Twin Form transmutation Creates controllable duplicate of you.
Twisted Futures divination Prevent creatures from taking advantage of "roll twice, take better" abiltiies.
Twisted Innards transmutation Avoid critical hits and sneak attacks by making your vital organs writhe around.
Twisted Space transmutation Targeted creature’s attacks target a random square instead of the intended target.
Umbral Infusion necromancy Infuse mindless undead with power from the Shadow Plane, increasing their power.
Umbral Infusion, Mass necromancy As umbral infusion, except it can affect multiple mindless undead creatures.
Umbral Strike necromancy shadow Throw a bolt of dark energy, dealing cold and negative energy damage.
Umbral Weapon illusion Create a shadowy afterimage that can damage enemies if the initial attack misses.
Unadulterated Loathing enchantment compulsion Target is compelled to avoid another creature.
Unbearable Brightness evocation Your glowing body dazzles or blinds others.
Unbreakable Construct abjuration Increase construct hardness or DR.
Unbreakable Heart enchantment compulsion Give a +4 bonus on saves against effects which rely on negative emotions.
Uncanny Reminder conjuration Summon a replica of the target that attempts to kill them
Unconscious Agenda enchantment compulsion Plant a subconscious directive in the target’s mind.
Undead Anatomy I transmutation polymorph Take the form and some of the powers of a Small or Medium undead.
Undead Anatomy II transmutation polymorph Take the form and some of the powers of a Tiny or Large undead.
Undead Anatomy III transmutation polymorph Take the form and some of the powers of a Diminutive or Huge undead.
Undead Anatomy IV transmutation polymorph As undead anatomy III, but with more abilities.
Undeath Inversion necromancy Alter an undead creature’s energy affinity so it takes damage from negative energy and heals from positive energy.
Undeath Sense divination As per detect undead, but affecting a creature you touch
Undeath to Death necromancy Destroys 1d4 HD/level undead (max. 20d4).
Undeath Ward abjuration Create a barrier to repel undead.
Underbrush Decoy transmutation Create a rustling distraction to hide.
Undetectable Alignment abjuration Conceals alignment for 24 hours.
Undetectable Trap illusion glamer Make a trap extremely difficult to find.
Undine's Curse necromancy The target loses it’s body’s natural ability to breathe automatically.
Unerring Tracker divination Follow an entire trail unerringly.
Unerring Weapon transmutation Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Unfetter transmutation Remove distance restriction on eidolon.
Unflappable Mien evocation Protective barrier of force knocks creatures and deals force damage
Unhallow evocation Designates location as unholy.
Unhallowed Blows transmutation One natural weapon or unarmed strike of subject undead gets +1 on attack and damage rolls
Unhallowed Blows, Greater transmutation As per unhallowed blows, but a +1 bonus per 4 caster levels
Unholy Aura abjuration +4 to AC, +4 resistance, and SR 25 against good spells.
Unholy Blight evocation Harms and sickens good creatures (1d8 damage/2 levels).
Unholy Ice transmutation Create wall or javelins of frozen unholy water.
Unholy Ice Weapon transmutation Create a masterwork weapon made of frozen unholy water.
Unholy Sword evocation Weapon becomes +5, deals +2d6 damage vs. good.
Unholy Ward abjuration Resist damage from holy sources, smite evil, etc.
Universal Formula transmutation Acts as any extract 3rd level or lower.
Unleash Pandemonium conjuration Call upon the wild winds of the Abyssal atmosphere.
Unlife Current conjuration healing Infuse a current with negative energy, damaging all living creatures within
Unliving Rage necromancy As rage, except affecting only undead.
Unlock Flesh necromancy Stagger a living creature or deal 1d6 damage/level to a corporeal undead
Unnatural Lust enchantment compulsion Target is compelled to kiss or caress another.
Unprepared Combatant enchantment compulsion Target takes –4 on initiative and Reflex saves.
Unravel Destiny divination Creature takes a penalty to rolls based on number of hero points possessed.
Unseen Crew conjuration creation Create a number of invisible crew members to work on a ship.
Unseen Engineers conjuration creation Conjure a small team of tiny engineers to construct a trap for you.
Unseen Servant conjuration creation Invisible force obeys your commands.
Unsettling Presence necromancy haunted Inflict creatures with paranoia and be repulsive to others
Unshakable Chill necromancy Target is afflicted with severe cold.
Unshakeable Zeal enchantment compulsion +4 morale on retrying failed rolls; dismiss fear and emotion effects
Unspoken Name divination Learn when a nearby creature refers to you with a particular name or title
Untold Wonder enchantment compulsion Treat penalties from emotion effects as bonuses instead
Unwelcome Halo evocation Force a halo around a target, preventing it from hiding in the dark.
Unwilling Shield necromancy Subject shares wounds you receive.
Unwitting Ally enchantment charm Subject is considered ally for 1 round.
Urban Grace transmutation Move through crowds and urban settings with ease.
Urban Step conjuration teleportation Step into one doorway and out another.
Urgathoa's Beacon necromancy haunted Cause creatures to attract the attention of undead
Utter Contempt enchantment Target’s attitude worsens by two categories.
Vacuous Vessel illusion glamer Make a single container appear empty.
Vampiric Hunger necromancy polymorph Grant a target the fangs and hunger of a vampire.
Vampiric Shadow Shield necromancy As fire shield, except attackers take negative energy damage and attacks heal you.
Vampiric Touch necromancy Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Vanish illusion glamer As invisibility for 1 round/level (5 max).
Veil illusion glamer Changes appearance of group of creatures.
Veil of Ash evocation Conjure a small cloud of burning ash in the target's face.
Veil of Heaven abjuration Surround yourself with protection against evil outsiders.
Veil of Positive Energy abjuration +2 AC, +2 on saves vs. undead.
Vengeful Comets evocation Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes.
Vengeful Outrage enchantment compulsion Target is compelled to destroy one enemy.
Vengeful Stinger transmutation polymorph Grow a long, wasp-like tail with stinger.
Venomous Bite transmutation Enhance a target creature’s bite with poison.
Venomous Bolt necromancy Arrow or bolt poisons target.
Venomous Promise transmutation Entwine your words with poison, harming the target if they share your message.
Ventriloquism illusion figment Throws voice for 1 min./level.
Vermicious Assumption conjuration calling Call upon a vermlek demon to invade and inhabit the body of a nearby corpse.
Verminous Transformation transmutation polymorph Partially transform into a swarm.
Vermin Shape I transmutation polymorph Take the form and some of the powers of a Small or Medium vermin.
Vermin Shape II transmutation polymorph As vermin shape, but Tiny or Large.
Versatile Weapon transmutation Weapon bypasses some DR.
Vestment of the Champion abjuration Armor or shield gains a +1 enhancement per four levels.
Vex Giant transmutation Deal more damage, gain a +4 bonus on combat maneuver checks, and avoid attacks of opportunity against larger foes
Vexing Miscalculation enchantment compulsion Prevent the target from scoring critical hits.
Vicarious View divination scrying Plant a scrying sensor that you can use to spy on a creature, object, or location.
Vigilant Rest abjuration Cause a sleeping creature to retain some perception of its surroundings
Vigor transmutation Give someone a +1 bonus on their next melee damage roll.
Vile Dog Transformation transmutation polymorph Transform ordinary dogs into fiendish minions.
Village Veil illusion figment Make an area seem worthless to others.
Vine Strike conjuration creation Enhance one of your natural or unarmed attacks with thorny vine growth
Vinetrap conjuration Constrict the subject with choking vines.
Violent Accident transmutation Curse a target to have a lethal accident in the near future
Violent Misfire evocation Cause a firearm to misfire and explode
Violent Misfire, Greater evocation As per violent misfire, but 1 target/level
Viper Bomb Admixture conjuration creation Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb.
Virtue transmutation Subject gains 1 temporary hp.
Virtuoso Performance transmutation Start a second bardic performance while maintaining the first.
Virulence necromancy Quickly advance the spread of diseases within the targeted creatures.
Virulent Miasma necromancy As fog cloud, but vapor is diseased
Vision divination As legend lore, but quicker.
Vision of Hell illusion glamer Illusory hellscape makes creatures shaken.
Vision of Lamashtu illusion phantasm As nightmare, but can deliver a second spell when the target awakens.
Visualization of The Body transmutation Gain a +5 bonus on checks with one physical ability score for 24 hours, discharge for a one-time physical boost
Visualization of The Mind transmutation Gain a +5 bonus on checks with one mental ability score for 24 hours, discharge for a one-time mental boost
Vitriolic Mist evocation As fire shield, except acid damage.
Vocal Alteration transmutation Disguise target’s voice.
Volcanic Storm evocation Hot rocks deal 5d6 damage.
Voluminous Vocabulary divination Grant ability to speak, read, and write one or more languages for 8 hours.
Vomit Swarm conjuration summoning Produces a spider swarm that fights for you.
Vomit Twin conjuration creation, teleportation Vomit an ooze copy of yourself that you can swap places with.
Vortex evocation This ability functions as paralysis, but only against targets on or in the water.
Waft transmutation Alter the targets so they are light enough to be carried by the wind.
Wail of the Banshee necromancy Deals 10 damage/level to 1 creature/level.
Wake of Light evocation Magical trail aids good creatures, hinders evil ones.
Walk The Plank conjuration creation As create pit, but filled with water and contains sharks
Walk Through Space conjuration teleportation You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Wall of Blindness/Deafness necromancy Translucent wall blinds or deafens creatures that pass through it.
Wall of Bone necromancy Create a wall of bones that damages and grapples adjacent creatures
Wall of Brine conjuration creation Conjure a 5-foot-thick wall of seawater with a powerful current.
Wall of Clockwork conjuration creation Create a wall made up of spinning cogs and gears.
Wall of Ectoplasm evocation Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear.
Wall of Fire evocation Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Force evocation Wall is immune to damage.
Wall of Ice evocation Ice plane creates wall or hemisphere creates dome.
Wall of Iron conjuration creation 30 hp/four levels; can topple onto foes.
Wall of Lava conjuration creation Wall damages foes that try to enter, periodically launches lava at nearby targets.
Wall of Light evocation Create a wall of blinding light.
Wall of Mist conjuration creation Create a wall of mist that creates concealment
Wall of Nausea illusion pattern Creatures that pass through the wall are nauseated and might fall prone.
Wall of Silver abjuration Wall of energy that only blocks and affects evil creatures and spells
Wall of Sound evocation Sonic wall deflects and damages creatures.
Wall of Split Illumination evocation Create a wall of illumination, darkness on one side, light on the other.
Wall of Stone conjuration creation Creates a stone wall that can be shaped.
Wall of Suppression abjuration Creates wall that disables magic.
Wall of Thorns conjuration creation Thorns damage anyone who tries to pass.
Wandering Star Motes illusion pattern Outlines subject, produces light.
Wandering Trail transmutation Warp a creatures trail through the area.
Wandering Weather transmutation Control weather in a large area that moves with you
Warding Weapon abjuration The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Ward of The Season abjuration Enhance a creature with the power of a season.
Ward Shield abjuration Enchant a shield with Spell Resistance and a bonus against area-effect spells.
Ward the Faithful abjuration Creatures of same faith gain bonuses to AC and on saving throws.
Warp Metal transmutation Warp wood, affecting metal objects
Warp Wood transmutation Bends wood.
Wartrain Mount enchantment compulsion Animal gains the combat training general purpose.
Watchful Animal divination scrying Place a scrying sensor on your animal companion or familiar.
Watchful Eye abjuration As shield other, but with a shorter duration and the requirement that you must maintain line of effect with whom you are linked to.
Water Breathing transmutation Subjects can breathe underwater.
Waterproof abjuration Target becomes waterproof for the spells duration
Water Shield evocation Surround yourself with a protective spout of acid.
Waters of Lamashtu conjuration creation Create a poison which looks like clean and pure water.
Water Walk transmutation Subject treads on water as if solid.
Water Walk, Communal transmutation As water walk, but you may divide the duration among creatures touched.
Wave Form transmutation Briefly turn into a huge wave that knocks down everything in your path
Wave Shield abjuration Water blunts one incoming attack or fire effect.
Waves of Blood conjuration creation A cone of blood pushes creatures, sickens them, and makes the ground slick.
Waves of Ecstasy enchantment compulsion Pleasure stuns and staggers creatures.
Waves of Exhaustion necromancy Several targets become exhausted.
Waves of Fatigue necromancy Several targets become fatigued.
Weaken Powder transmutation Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls.
Weapon of Awe transmutation Weapon gets +2 on damage rolls.
Weapons Against Evil transmutation Enhance weapons with pale light that allow them to bypass minor DR of evil creatures.
Weaponwand transmutation Merge a magic wand with a weapon to wield both simultaneously.
Web conjuration creation Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Web Bolt conjuration creation Throw a fist-sized ball of webbing at a target to ensare them.
Web Cloud conjuration creation Create a cloud-like spread of flame-resistant webbing.
Web Shelter conjuration creation Create a comfortable shelter made of webbing.
Weird illusion phantasm As phantasmal killer, but affects all within 30 ft.
What Grows Within necromancy Infect others with Xhamen-Dor’s seeded infestation.
Whip of Ants conjuration summoning Create a whip made of army ants.
Whip of Centipedes conjuration summoning Create a whip made of poisonous centipedes.
Whip of Spiders conjuration summoning Create a whip made of poisonous spiders.
Whirlwind evocation Cyclone deals damage and can pick up creatures.
Whispering Lore divination Gain a bonus to Knowledge based on the terrain you are in.
Whispering Wind transmutation Sends a short message 1 mile/level.
Wicker Horse conjuration creation Create a mount out of the surrounding flora
Widen Auras transmutation Increase the range of auras bestowed by your class.
Wilderness Soldiers transmutation Nearby plants aid you in combat.
Wild Instinct divination Sharpen your senses, gain a bonus to Perception even while asleep.
Wind Blades transmutation Harden the air around the target into jagged invisible blades.
Winds of Vengeance evocation Grants flight; attack with wind.
Wind Walk transmutation You and your allies turn vaporous and travel fast.
Wind Wall evocation Deflects arrows, smaller creatures, and gases.
Windy Escape transmutation Briefly become insubstantial, allowing an attack to pass harmlessly through you.
Wing Bounty conjuration creation Sprout berries from your wings, enhanced as if by goodberry.
Winged Sword transmutation Grant a weapon the throwing special ability.
Wing Thorns transmutation Sprout poisonous thorns from your wings.
Winter Feathers abjuration Protect a feathered creature from the cold for a day.
Winter Grasp conjuration creation Create a slippery sheet of ice on the ground
Wish universal As limited wish, but with fewer limits.
Withdraw Affliction necromancy Remove an affliction and inflict it on another creature.
Wither Limb necromancy Make one of the creature's limbs useless.
With The Wind abjuration Protect a target from being blown away by wind of less than windstorm force
Witness divination scrying See through the target’s eyes and ears.
Wizened Appearance transmutation polymorph Make a target appear as an older version of itself.
Wooden Phalanx conjuration creation Creates 1d4+2 temporary wood golems to fight for you.
Wooden Wing Shield transmutation Transmute your wings into a wooden shield-like barrier.
Woodland Rune abjuration Triggered rune slows the movements of creatures in the area
Wood Shape transmutation Reshapes wooden objects to suit you.
Word of Beckoning conjuration teleportation As sending, but the target gets the ability to teleport to your side if they desire
Word of Chaos evocation Kills, confuses, stuns, or deafens nonchaotic subjects.
Word of Recall conjuration teleportation Teleports you back to designated place.
Word of Resolve abjuration Ally rerolls a save against charm or fear.
World Wave transmutation Earth or water moves you across distances and damages things not of the natural world.
Wracking Ray necromancy Fire a ray to deal Dexterity and Strength damage.
Wrath enchantment compulsion +1 attack and damage against target creature.
Wrathful Mantle evocation Subject gets +1/four levels on all saves.
Wrathful Weapon transmutation Enhance a weapon with the anarchic, axiomatic, holy, or unholy special ability.
Wreath of Blades abjuration Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
Yellow Sign enchantment compulsion Use this symbol to subject all who view it to the will of Hastur.
Youthful Appearance transmutation polymorph Target appears younger.
Zephyr's Fleetness transmutation +30 foot land and fly speed (if any) to your allies.
Zone of Foul Flames transmutation Creatures in zone take damage from their own fire spells; makes casting fire spells difficult.
Zone of Silence illusion glamer Keeps eavesdroppers from overhearing you.
Zone of Truth enchantment compulsion Subjects within range cannot lie.